Monkey Island Creator Is Making a Game That Looks a Lot Like Classic Zelda

In 2022, fans of the 1990s adventure series Monkey Island finally got another game with Return to Monkey Island, which notably marked creator Ron Gilbert’s first time directing a Monkey Island project in 30 years. Now, it looks like Gilbert has another project up his sleeve that’s due out just two (or maybe three) years later.

As pointed out by Time Extension, Gilbert has been sharing progress on an untitled RPG that’s described as “classic Zelda meets Diablo meets Thimbleweed Park,” according to studio Terrible Toybox’s website.

Screenshots of the game shared on Gilbert’s Mastodon account show off a top-down pixel art style reminiscent of classic Zelda titles, flaunting a few quaint houses in a woodsy area as well as some classic dungeons, spooky forests, and a cemetery full of skeletons.

Earlier this week, Gilbert also announced that Elissa Black is joining the team as a quest designer. “This ups the chance by 37% that I’ll finish the game before becoming bored and disillusioned,” his post reads.

According to publisher Terrible Toybox’s website, the untitled game will be released in “late 2024 (or maybe early 2025, this is gamedev after all).”

IGN gave Return to Monkey Island a 9 in our review, saying Gilbert’s return to directing a Monkey Island game “meant a lot to me before I ever clicked to start a New Game, and it meant far more after the end credits rolled.” We also crowned it as the best puzzle game of 2022, and it finally made its way to mobile last summer.

Amelia Zollner is a freelance writer at IGN who loves all things indie and Nintendo. Outside of IGN, they’ve contributed to sites like Polygon and Rock Paper Shotgun, and they’re currently developing a game called Garage Sale. Find them on Twitter: @ameliazollner.

EA are thinking about inserting adverts into games – but don’t worry, it’ll be “very thoughtful”

The last few weeks I’ve been watching quite a few YouTube videos (thanks, Evo Japan), and noticing that adverts during videos a) seem to pop up every 30 seconds or so and b) then last for an unskippable 30 to 60 seconds. My frustration with being bombarded by YouTube ads in videos for which I pay nothing to watch – meaning that I understand the necessity for ads of some kind to support creators and pay server bills – came to mind as I read about EA’s plans to explore inserting advertising into games, which I pay up to £70 a pop to play.

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Red Dead Redemption PC Port May Finally Be Coming, Datamine Suggests

Red Dead Redemption may finally be coming to PC if a recent datamine leak is to be believed.

What could be the biggest Red Dead Redemption news in years comes from Rockstar Games expert @TezFunz2 on X/Twitter. They report that the new information, which mentions a PC port for the studio’s classic Western sandbox game, was found in a recent update to Rockstar’s launcher site. The datamined content includes details about both the base Red Dead Redemption experience as well as its zombie-themed Undead Nightmare expansion.

“Journey across the sprawling expanses of the American West and Mexico in Red Dead Redemption, and its zombie-horror compansion, Undead Nightmare now playable on PC,” a datamined screenshot from TezFunz2 says.

Red Dead Redemption originally launched for PlayStation 3 and Xbox 360 in 2010. Although Nintendo Switch and PlayStation 4 ports arrived last year , PC players were left in the dust. If the datamined information turns out to be accurate and Red Dead Redemption comes to PC before the end of 2024, it would mark the first time the title has been officially available on the platform in 14 years.

Rockstar has notoriously dodged PC ports in the past. Grand Theft Auto 5 originally launched for consoles in 2013 and didn’t make the jump to PC until a year later. Red Dead Redemption 2 saw a similar release strategy, as it launched for consoles in 2018 and PC in 2019. The elusive Grand Theft Auto 6 is also currently listed to release for PlayStation 5 and Xbox Series X | S at first.

Rockstar leaks have been all the rage among fans recently. Just last week, players began to speculate that Grand Theft Auto 6 news may be on the way after a seemingly premature update for the developer’s website revealed screenshot placeholders. However, as with that alleged leak and today’s datamined information, it’s best to keep expectations low until Rockstar has something official to announce.

For more on Rockstar, you can read our original Red Dead Redemption review. At the time, we awarded the title a 9.7/10, saying, “Red Dead Redemption is a must-play game. Rockstar has taken the Western to new heights and created one of the deepest, most fun, and most gorgeous games around.”

Michael Cripe is a freelance contributor with IGN. He started writing in the industry in 2017 and is best known for his work at outlets such as The Pitch, The Escapist, OnlySP, and Gameranx.

Be sure to give him a follow on Twitter @MikeCripe.

PC classics Ultima, SimCity and Myst have been added to the World Video Game Hall of Fame

Deep in my heart I know that Hall of Fame-type accolades are largely just a way of dressing up a way of marketing your awards show/museum/whatever, but I also like to occasionally cast away the cynic in me and imagine a world in which this industry’s most important games and creators are rightly recognised, celebrated and preserved rather than being locked away in the vault of billion-dollar companies and left to rot. Imagine!

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Fabledom Is A Fairytale City Builder About Living Happily Ever After

Fable-ous.

Dear Villagers has announced that the cosy, accessible city builder Fabledom — which launched on Steam today — is also coming to Nintendo Switch later this year. Grenaa Games’ debut title will also be getting a physical version alongside the eShop release.

Taking the popular city builder genre and giving it a fairy tale twist, Fabledom sees you creating the perfect kingdom for you and your subjects. Inspired by The Settlers, Foundation, and Kingdoms and Castles, Fabledom aims to deliver a laid-back take on managing, building, and expanding your town.

Read the full article on nintendolife.com

Horizon Forbidden West Burning Shores expansion turns one – Building the massive Horus battle

Hi everyone! It’s been just over a year since we released Burning Shores, the expansion to Horizon Forbidden West on PS5, and with it, we challenged you with one of our most elaborate boss battles to date! We talked to our developers at Guerrilla to find out about the ideation and creation process of this epic fight.

SPOILER WARNING: Please note that this behind-the-scenes feature contains major spoilers for the storyline and gameplay elements of Horizon Forbidden West: Burning Shores. To get the most out of this in-depth article, we strongly recommend completing the quest ‘His Final Act’ prior to reading.


Horizon Forbidden West Burning Shores expansion turns one – Building the massive Horus battle

A threat from the Old World

The Horus can be seen throughout our journey with Aloy, both in Horizon Zero Dawn as well as Horizon Forbidden West, albeit at first in a dormant state – and the continuation of Aloy’s story in Burning Shores felt like the perfect moment to bring it to life, says Misja Baas, Senior Art Director at Guerrilla. 

In the ideation stage, it was clear that the design of the Horus needed to serve two purposes: First of all, to tell the story of the end of the world in the universe of the Horizon franchise. 

“For something that monumental, you need something that fits, something epic to go with that theme,” says Baas. “Imagine these giant machines crawling through the landscape, drilling holes in bunkers and wiping entire cities off the face of the earth. They also served as mobile factories producing Corruptors and Deathbringers to do the groundwork. Together they would form the swarms that ended up destroying the world as we know it. Secondly, we also wanted something that would look impressive and amazing in the landscape. For the final design, we settled on these colossal, almost insectoid machines. It allowed us to really drape the machine on the landscape and make it look very dynamic, as if you’re seeing the last moments of life on earth.” 

Leaving the Forbidden West, Los Angeles was the next obvious destination with the Hollywood sign as the perfect stage for an epic machine confrontation with this titan. 

Force of nature

When Arne Oehme, Principal Game Designer was tasked to design the penultimate battle that Aloy and Seyka are challenged with in their efforts to put an end to Londra’s devious plans, he knew he had an important task at hand. 

“We had to complete the story arc of Horizon Forbidden West, as it was the final quest of the expansion and as such, we had to deliver a level that was worthy of being its grand finale,” says Oehme. “As we are fighting a machine that was responsible for the destruction of civilization, it felt like it shouldn’t be easy to take down with just your bow and arrows. We wanted to challenge all of Aloy’s abilities in this conclusive fight: her ability to sneak in unseen and stay hidden, her agility and ability to climb and swim, and also to collaborate with her friends.” 

Oehme points out that the quest is built up in several sections. “The goal of the first section of the level was mostly to establish the Horus as an overwhelming force of nature, but we also wanted to pace ourselves and give us the potential to escalate the intensity throughout the fight,” he says. “Starting with a stealth section felt right to set the tone: The Horus is high up on the hill, it sits in an imposing position looming over you as you approach the area and this section gave us the potential to deliver the narrative and allow the characters to formulate a plan of attack.” 

During this section you sneak past the Horus’ giant tentacles, which are being used as search lights, while you are surrounded by Corrupters that Londra created using the active Horus. As you sneak past these machines (or choose to take them out head on) you make your way up to sabotage the pump used to cool down the Horus together with your companion, Seyka. 

“This section was also a perfect moment for us to help build Aloy and Seyka’s relationship,” Oehme points out, “Before things get hectic!”

Up close and far away

Getting closer, you transition from the hilly mountains to the beach with a cinematic that seamlessly flows over into gameplay. 

“In order to create structure in the fight and to give it good pacing and rhythm, we tried to separate the player and the Horus throughout the encounter,” says Baas. “If we were only going to fight the Horus up close, it felt like we were ‘clipping its toenails’ so to speak. You would constantly be really close and you wouldn’t see a lot of it and we wanted to make sure that players get a chance to see the machine and observe its abilities. We also wanted players to witness its ability to move around and notice the destruction it causes to the landscape in its path. It was really important to us to give the Horus this moment of presentation to give players a demonstration of its power.

 “To make this part of the fight feel more spectacular and dramatic we had to do completely the opposite of what we always do,” Baas recalls, referring to the lush and vibrant nature that the Horizon franchise is known for. “Our environments and settings are usually places you really want to go to and spend time in. But here, because we’re dealing with this final moment and we are showing what could be described as a flashback of the end of the world, we decided to do a 180 and go for gray and dark. A very different mood compared to what we usually aim for in Horizon. 

“During the anniversary of Burning Shores last month, many players in the Horizon community pointed out that this moment was one of their highlights when playing the expansion. Senior Creature Animator David Vince was responsible for establishing the look and feel of the movement of the Horus making its way to the beach. 

“When we had to figure out the movement theme for the Horus, we wanted it to feel like we were bringing it back from the dead,” says Vince. “This machine has been there for a thousand years, and now it’s being reanimated and controlled by something that’s not itself, so it’s basically a zombie! That became our theme for the Horus and you see this in this transition as it crawls its way down the beach: It’s not powering through, it’s struggling to get there as it’s clawing with its tentacles and pulling itself along. It really is lurching and lumbering forward in an uncoordinated manner, like a shambling zombie would. So that was our goal, to make sure it looked like it wasn’t a fully sentient titan, but one that had been hijacked and doing somebody else’s bidding.”

You follow the Horus down to the beach, traversing the cliffs and ruins of Los Angeles along the way. Oehme further explains how this was a very deliberate choice when designing the quest: “The idea behind moving to different locations in that fight comes from the fact that a quest almost always wants to be a journey.” 

As both Oehme and Baas mentioned earlier, it was important to show the player how much impact this machine had on its environment. 

“It didn’t feel good if we were tied to only one location in the world, we felt like it needed to move around to actually show you this destruction,” says Oehme. “The beach also gave us a reasonably flat space for the continuation of the combat encounter, with enough room for the Horus to stomp and splash around in the water.”    

Baas points out that working on an expansion to the main game meant that we could focus all our efforts on a single encounter and make it as awesome and epic as possible. For this all to come together, Oehme worked with multiple disciplines across development.

“This was very different content from what we were used to building, so it required a new approach,” says Oehme. “We worked together with an awesome team of specialist developers from Game Tech, Art, VFX, Animation and Sound Design to tackle the unique challenges that surfaced during development of this quest.”

One of these challenges was climbing the moving legs of the Horus to expose and destroy its heat sinks. “We wanted Seyka to distract the main armaments of the Horus to give Aloy windows of opportunity to dart in and strike, says Oehme. “As a player, being below the Horus already gives you the desire to climb it, so we wanted to make sure you could actually do that. But of course, something of that scale, and moving around and shooting you, that’s something that’s quite different from anything we had done before – but we felt like we had to do it.”

Senior Technical Designer Marcin Matuszczyk remembers tackling this specific challenge. “We already had support for climbing objects and machines like the Tallneck, but we had to improve quite a lot to make it look better for the scale and size of the Horus,” he says. “We had to create some new tech to make sure that Aloy’s hands and feet look nice against the machines’ climbing points that were placed on the leg. The Horus turned out to be the most complex machine we ever made in terms of design, scale, and collaboration between teams.”  

Vince expands on animating the behemoth boss. “For animation, some of the complexities that came with the Horus weren’t necessarily the model itself, but more the joint-count that was in it,” he says. “All of our machines have orientation or articulation joints that enable us to animate them. For comparison, the Slitherfang used to be our highest joint-count machine capped at around 240 joints. The Horus has over a thousand more joints than that! The Horus has its legs and tentacles, and having it turn around takes a very long time to do. It takes about 50 seconds to do a full rotation with around 1400 frames of animation, which is one animation of the 200 animations that it has.”   

“The Horus is massive! It takes up so much of your screen,” adds Vince. “Throughout the beach encounter, Seyka is up there flying around dodging tentacles and missile fire. The player isn’t always looking because it’s contending with the Horus itself. Quite a lot of Seyka’s actions that are tied to what the Horus is doing often go unnoticed. One of the biggest animations we had is when Seyka causes the Horus to trip. She flies under the titan, causing the tentacles to crash into its legs and it becomes entangled – which is incredibly hard to animate. Most players might have missed it as they are busy dodging attacks, but Seyka will help Aloy in every section of the fight, even if you don’t see it.”   

Oehme points out that some of the fights most memorable moments are too good to risk spoiling here, and invites players to dive in. 

“There’s actually another part to this fight that we haven’t even touched on yet,” he says. “But for those who haven’t played yet, it might be better to experience it for yourself!” 

Horizon Forbidden West Complete Edition is available on PS5 and PC.

PlayStation Memorial Day Deals 2024 – Here’s What to Expect

Memorial Day weekend is both a kickoff for Summer and a time filled with plenty of excellent sales to check out at various retailers. There’s so much to look at over this period, and if you’re on the lookout for good game deals, you’re in luck. Discounts in the realm of gaming are aplenty during this time and PlayStation users, in particular, can enjoy discounts on numerous items, from video games to controllers and so much more.

While we don’t know what exactly will be on sale yet, we’ve taken a look back at years past to take a guess at what deals could be returning. Not only that, but you can also find information below on when Memorial Day sales begin this year, how long they last, and what sale events are coming up after it.

Best PS5 Deals Today

When is Memorial Day?

Memorial Day lands on Monday, May 27 this year, but some of the sales kick start in the week leading up to it. Retailers like Amazon, Best Buy, and Walmart will post information to their sites on when those early sales will begin, so it’s worth keeping an eye on them.

While there’s no confirmation of it yet, some of these retailers can even offer early access to sale events through their respective memberships, which is worth keeping in mind. Walmart is one such spot that offers early access to sale events for Walmart+ members. They also offer a 30-day free trial that lines up perfectly with Memorial Day weekend – alongside excellent bonus offers right now like Xbox Game Pass Ultimate for two months for free, a three-month trial of YouTube Premium for free, five months of Apple Music for free, and more – so you can utilize that when signing up!

What PlayStation Deals to Expect This Year

Alongside video games, which always pop up with great deals during sale events like this one, there were actually quite a few more PlayStation-related items that went on sale in previous years. Last year saw various SSDs go on sale, and in the year before, DualSense wireless controllers were even discounted as the sale lined up with Sony’s Days of Play event. So when it comes to PlayStation deals, there will likely be plenty to enjoy this year. We’ll make sure to update this section properly when the deals begin to drop, but if you’re curious to see the best PlayStation/PS5 deals available right now, have a look at our roundup of the best PlayStation deals today.

How Long Do Memorial Day Sales Last?

Some Memorial Day sales only last through the weekend, but others will extend it for a few days after. It varies by retailer, so it’s worth checking in at your favorite spots to see their sale dates. You can usually find this through a notice at the top of the webpage.

When Will the Next Sale Event Happen After Memorial Day?

This time of year sees a wide variety of sale events pop up, which is always a fun way to kick off Summer. Thankfully, there will be a few more opportunities to pick up game deals you may have missed after Memorial Day is over and done with. In particular, coming up in June will be both IGN Live and Summer Game Fest. IGN Live will run from June 7-9 in LA and SGF’s big livestream event will kick off on June 7 at 2pm PT/5pm ET/10pm GMT. Around this time plenty of new deals on games will begin to pop up. Each platform’s store usually holds a big sale event in celebration of gaming’s big summer kickoff, so you’ll likely find plenty of video game deals around then.

Right around the corner from those events will be Amazon Prime Day for Prime members, which is absolutely worth marking your calendar for if you missed any Memorial Day deals. While we don’t know what day exactly it’ll land on this year, it’ll likely follow in the path of years past by taking place in early July around its second week.

To see even more gaming deals outside of PlayStation, make sure to check out our individual roundups for each platform. We have a collection of the best Xbox deals, the best Nintendo Switch deals, and the best PC video game deals to check out. You can also check out our Daily Deals roundup for the best deals of the day.

Hannah Hoolihan is a freelance writer who works with the Guides and Commerce teams here at IGN.

GameStop Will Reportedly Begin Buying and Selling Single Pokémon and Other TCG Cards

U.S. video game retail chain GameStop will reportedly begin buying and selling single Pokémon and other trading cards this week as it looks to capitalize on the flourishing collectibles market.

According to PokéBeach, select stores will begin buying graded cards to be sold on the GameStop website, though plans are in place to bring the trade in process to all locations. Just as customers can already trade in video games for cash or store credit, the same system will be available to those trading in Pokémon, Yu-Gi-Oh, Magic: The Gathering, and other trading card game cards.

The key word here is “graded”, of course, meaning lapsed players or collectors can’t just bring in a box of their old cards to be cashed in. Grading is a process which determines the exact condition of the card and essentially verifies it as being genuine (and valuable).

It’s unclear how GameStop will value the cards being traded in. and it will only accept those graded by the Professional Sports Authenticator (PSA), at least at the beginning of the program. It also won’t accept cards valued at more than $500.

“GameStop’s leaders believe this is the obvious next step for the company,” said one store manager who’s tested this program for GameStop. “Physical media is waning, especially for video games. It was time for the company to branch out to trading cards. They are the future.”

Pokémon will seemingly be the chain’s focus, as single holographic and reverse holographic cards from the Pokémon TCG will be sold in store too at $1 each.

The card collecting market is growing more and more popular, helped in part due to high profile cases of cards being sold for millions of dollars. The perpetually popular Pokémon sits at the top of the list in terms of value (its most expensive card is valued at $5.275 million) but a special Lord of the Rings Magic: The Gathering card was bought by rapper Post Malone for $2 million in 2023, and that record was soon broken as another card sold for $3 million just months later.

The popularity of Pokémon cards is otherwise evidenced by the number of people trying to steal them. Tokyo police reported an unprecedented number of trading card thefts in the latter half of 2022, while an independent gaming store in Minnesota reportedly had around $250,000 worth of Pokémon merchandise stolen in February of that year. One month later, again in Tokyo, a man was arrested for allegedly launching a literal heist in order to steal the treasured cards.

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

What did a medieval peasant’s raw, sour breath sound like? Manor Lords’ composers tell us

The story of Manor Lords’ soundtrack begins, as all inspiring tales do, with hunched-over late-night doom scrolling. It was pre-covid, and Pressure Cooker Studios’ composer Daniel Caleb was flicking through reddit posts when a trailer cut through the glare. He’d never heard of Manor Lords before. It looked like a new IP, but already had a huge Reddit following. Caleb loved what he saw. At that point, Pressure Cooker mainly worked on film scores, but both Caleb and fellow composer Elben Schutte had always wanted to eventually move on to bringing their storytelling from cinema to games. Even more so than film, games were the passion. Manor Lords would be perfect for them.

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