Tactical RPG ‘Demonschool’ Finally Gets A Launch Date, And It’s Real Soon

Class is in session.

After a few lengthy delays, the tactical RPG Demonschool has finally secured a final release date for the Switch, and you’ve not got long to wait. As announced during the Indie World Japan showcase, the Necrosoft Games-developed title will launch on 3rd September 2025.

The game is influenced by the likes of Persona and Shin Megami Tensei, along with – and this is brilliant – italian horror cinema..? Excuse me?! So cool. Plenty of footage has already been made available through trailers and gameplay showcases, so if you haven’t checked out Demonschool yet, then definitely take a peek when you can. It looks awesome.

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New Jackbox Party Pack 11 game Cookie Haus revealed, out this fall

Ding ding! Time is up and we’re ready to pull our final party game creation out of the oven for a piping hot reveal. Cookie Haus is the fifth and final party game coming this fall in The Jackbox Party Pack 11.


New Jackbox Party Pack 11 game Cookie Haus revealed, out this fall

Welcome to Cookie Haus

Cookie Haus is a brand new drawing game that puts an emphasis on silliness and simplicity. In this game, you are a decorator at a bakery undergoing some creative chaos. Patrons come in to give you their decoration requests and you have a limited amount of time to design a cookie that fits their needs. Player designs are then pitted against each other while everyone votes for their favorite. 

It’s one of our most approachable drawing games yet. Players will be able to customize their icing tools and draw simple designs on pre-shaped cookies. Did we mention there will be sprinkles? Because, boy, do we have sprinkles! And the timer is ticking! You’ll need to get frosting on those cookies before the situation crumbles. 

“I can’t wait for folks to meet the ridiculous customers and check out the fresh, but familiar drawing tools,” says Chase McClure, Director of Cookie Haus. “But really, this is a simple drawing game about decorating cookies and I’m excited for people to see how fun, funny, and satisfying that is to do in this game.” 

Meet the rest of Party Pack 11

Cookie Haus is one of five entirely new party games in The Jackbox Party Pack 11. If you’re a fan of joke writing games like Quiplash or Survive the Internet, you’ll want to check out Doominate, a fast-paced, hilarious party game with killer style!

In Doominate, players are given a wholesome situation that they have to destroy with their response. Players work on both of their prompts for the round at the same time (as opposed to writing one and then tackling the next after you’re finished, like you do in Quiplash). This way, they can go back and edit before submitting. “We’ve found that it has led to some inspired answers and hopefully relieves some of the pressure that comes with those writing moments,” says Brooke Breit, Director of Doominate, “Players will also get a chance to save some scenarios from disaster in a heavenly final round.”   

Fans of audio-focused games like Earwax or Dodo Re Mi can expect to see a new twist on the genre with Hear Say, a game that provides a prompt and then asks players to make sound effects or record dialogue in response. In a Jackbox first, players will use their phone’s microphone to record themselves before it is played back for the group. “Recording your voice is an exciting, raw and unusual thing to do in a game. Seeing it played as a soundtrack to delightfully absurd characters and videos expands everyone’s humor, and allows you and your friends to discover new sides of yourselves together,” says Alina Constantin, Director of Hear Say. 

We’re taking trivia to a new world in Legends of Trivia, a fantastical game that asks players to work together to defeat monsters using their wits and smarts. “Cooperative trivia is a new feature that we’re excited to debut,” says Warren Arnold, Director of Legends of Trivia, “A lot of our games require players to communicate and interact with each other and I think it’s going to be a fun and different experience to incorporate into a Jackbox trivia game.” If you enjoy games like Quixort or You Don’t Know Jack, this could be the game for your group!

Rounding out the pack is Suspectives, a detective-inspired game that asks you to interrogate fellow players based on what you know (or don’t know) about them. “Suspectives takes that social-deduction-game moment of ‘questioning each other to see who’s hiding something’ and opens it up, allowing for everyone to signal whether they’re buying an explanation or not,” says game director Tim Sniffen. “A player can really get a sense of whether they’re losing the room or have everyone on their side – I can’t wait to see people try it out!” Fans of Fakin’ It, Push The Button or Role Models should feel right at home in the world of Suspectives.

The Jackbox Party Pack 11 releases on PS4 and PS5 this fall.

Sony are confident Marathon will release by March 2026 and that their live service transition is paying off

Sony remain confident that Bungie’s live service shooter reboot Marathon will launch within their current fiscal year – that is, before March 31st 2026 – and are fairly sure they’ll be able to share an exact release date this autumn. They’ve factored it into their financial forecasts, see.

They’re also pretty upbeat about their live service business at large, which accounted for around 40% of first-party software revenue in their last financial quarter, though they acknowledge that they screwed the pooch with Concord, which got to exist in public for a whole couple of weeks before Sony kicked it into the sun.

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Mafia: The Old Country Review

Since its debut, the Mafia series has steadily marched forward through the decades – the original is set in the 1930s, its sequel spans the ’40s and ’50s, and Mafia III unfolds during the late ’60s. If the next step was going to be the ’70s, or the ’80s – or both – I was certainly ready. Casino intrigue, shine boxes, borrowing huge kitchen knives from Martin Scorcese’s mother in the middle of the night – whatever it was, I was up for it. However, instead of moving closer to the end of the 20th century, Mafia: The Old Country takes us back to the beginning. And not just the beginning of the century, but to the formative era of the Mafia itself. Part mob drama and part Western, The Old Country may be a safe and conventional third-person action adventure on the surface, but it’s a moody and engaging one that makes great use of its uncommon setting and is brimming with old school atmosphere so heady you can practically smell the sun-dried tomatoes.

After experimenting with a more freeform open world structure in the divisive Mafia III, Mafia: The Old Country returns to the format of the original Mafia and Mafia II. That is, it’s linear and tightly story-driven, and the open world is largely just a vivid backdrop to move through between objectives, and during some missions. This has always worked well for the Mafia series, and The Old Country is no exception.

This approach gives The Old Country an effective sense of place and scale – immersing you in a rich and evocative Sicilian countryside – but without bloat. It’s a very detailed, varied, and convincing map, but there are no towers to scale or arbitrary icons to visit and clear. Your attention is simply required on the story, and the story alone. As a single-player sucker who inhales this kind of thing for its story, setting, and style, I was quickly hooked. If you’re the kind of person who might be tempted to use the Sicilian language option alongside subtitles in the language of your choice, you’re in the right place. If you’re the kind of person who pounds through cutscenes craving their next chance to slap the citizens of Steelport with a giant purple dildo, it’s possible the Mafia series may not be your speed.

Family Splatters

Beginning in 1904, The Old Country charts a chronicle in the life of young Sicilian Enzo Favara, who escapes a life of slavery in the region’s dangerous sulphur mines – run by the ruthless Spadaro crime family – to find himself working for their local adversaries, the Torrisi family. The story hits a lot of standard beats, and all the usual suspects are here. The fair and kindly mentor, and the loyal best friend with a habit of testing the patience of others around him. The stern and powerful Don and his cynical consigliere. The slimy and treacherous rival boss, and the forbidden love. There are some neat connections to the existing games in the series too, for fans who pay close attention.

So yes, it’s a fairly familiar and predictable 13-hour saga for anyone with a basic level of gangster movie literacy, but the writing is strong and the voice performances are stronger. The highlight is arguably Don Torrisi himself, whose English voice actor Johnny Santiago injects with a quiet, husky intensity that is as credibly intimidating as a man in his position would need to be. He stalks the screen as the kind of guy that men who kill for a living would actually take orders from.

It’s a fairly familiar and predictable 13-hour saga for anyone with a basic level of gangster movie literacy, but the writing is strong.

Familiar too is the third-person action, as The Old Country plays like any typical cover shooter from the last decade or so. This was the case in 2020’s Mafia: Definitive Edition, and it’s the same again here, albeit with a wild west flavour thanks to the era-specific arsenal (like revolvers, repeaters, and various shotguns) and the fact that shootouts sometimes occur on horseback, and/or against fellas who look like they’ve just stumbled home off the set of a Sergio Leone picture after a full day of making Clint Eastwood look cool.

Even without engaging much with its rosary bead system of minor combat buffs (which I did regularly forget about), it’s not a massive challenge with the default, soft-locking aiming controls. However, I don’t play these sorts of games to be relentlessly punished. Some enemies will hunker down behind large objects and walls, and others will stoically stride towards you to be blown out of their boots. The AI isn’t always sharp (and it’s definitely a little janky to find yourself completely flanked but still have the time to stand up and clumsily blast a bloke who had you dead to rights at point blank range) but the shootouts are nonetheless serviceable.

The Old Country’s stealth doesn’t rewrite the rule book either, but it does strengthen the action overall. Stealth is sometimes required by the design of the mission at hand, but on other occasions it’s available as an option. There are a number of encounters throughout with environments that have been laid out for us to be able to sneak around and pick off all the enemies one by one, but also seamlessly pivot to hosting an out-and-out gunfight should you flub it and be spotted.

You can toss coins and bottles for distraction, but unfortunately only some bottles (that is, the ones arbitrarily marked). It’s always a bit of an immersion breaker when levels are decorated with inconsistent props. I’d vastly prefer to just be able to pick up any bottle. Failing that, just delete the bottles we can’t pick up during missions. Crucially, you can pick up and move bodies, and there are boxes to stash them in. The stealth is pretty standard, but with distractions and body hiding it does feel like a proper stealth system and not a tacked on afterthought.

The stealth is pretty standard, but with distractions and body hiding it does feel like a proper stealth system and not a tacked on afterthought.

Enzo can temporarily highlight nearby enemies in the environment, which is essentially a superpower that’s handwaved away as his impeccable instincts (it probably could’ve been more logically introduced during the underground intro as some kind of innate ability he honed after spending the bulk of his childhood in a dark sulfur mine, but no matter). At any rate, once you have a feel for where your enemies are and which way they’re headed, all that’s left is to sneak around, grab them, and either button-bash to strangle them or tap your knife attack to speed up the process. That said, I actually rarely used the latter. Not because I was feeling merciful, but because stabbing your victims costs you a block of “durability” off your knife (which needs to be sharpened with a whetstone if and when it “runs out” of… stabs). It’s not a gamebreaker, but I’m not really into the idea of not being able to stab a bloke simply because my knife is immediately no longer pointy enough to do so after slaying a few of his mates (and whetstones were a consumable I didn’t always have).

I mainly just strangled my enemies to avoid this issue, but it feels like a slightly unnecessary system – particularly when durability concerns disappear during The Old Country’s new one-on-one knife fights.

These knife fights are essentially boss encounters, presented as a one-on-one showdown with another man. They occur outside regular third-person action gameplay, and you’re locked into these battles until there’s a result (or your opponent is scripted to scarper). The attacks, parries, and dodges in knife fights are bespoke to this mode alone. They’re flashy and bloody, but a lot of the time I did just feel I was simply dodging and slashing my way to a cutscene, where a further complication or a switch in momentum will occur. Sometimes you’ll trigger an animation that makes you a passenger for a while, then Enzo’s health bar recharges while your enemy’s does not. I’m not sure what the thought was there. The knife fights look cool, and they’re not like anything in the series to date, but they do feel a little low stakes at times.

Red Dead Redenzione

As a linear adventure, The Old Country admittedly doesn’t share the same scope of Rockstar’s genre-defining Westerns – but it’s certainly adjacent to them in tone and atmosphere. There’s a certain undeniable swagger that comes with riding into town on horseback (and on the wrong side of the law), and The Old County captures this with similar effectiveness to the Red Dead series.

The early 1900s setting doesn’t just shine a spotlight on the early days of the Sicilian Mafia, it’s also a window back to the Edwardian era of automobiles – when cars began competing with horses as the primary method of transportation. Developer Hangar 13 has done an exceptional job in this department, especially with the sound.

These 120-year-old cars have primitive engines, whining chain drives, and open cabins with no sound deadening, and The Old Country has captured their raw and lumpy burbles immaculately. It definitely can’t be understated how much richness this adds to driving around the map. It’s not just engine sounds, either. When a gramophone is brought on a drunken car trip, be sure to listen as it misbehaves when you bounce around off road. There’s a lot of consideration here, and I respect that.

Yes, there’s a race mission – but it’s not been shoehorned in here to taunt those who are still haunted by the infamously tricky racing event in the original Mafia. Sicily was the home of the Targa Florio – established in 1906 and one of the oldest motor racing events in the world – so it makes perfect sense in context.

The Old Country’s riff on this race is sadly all too brief – it’s over in less than seven minutes – but it is one of the most memorable and thrilling missions. It certainly made me wish Enzo could’ve cut ties with the Cosa Nostra and raced around Europe full time. I don’t know what’s more dangerous: betraying your oath to the family or trying to tame an aircraft engine that’s had four tyres and a steering wheel strapped to it.

On the topic of engines, however, it should be noted that The Old Country shifts the Mafia series off its previous proprietary one and onto Unreal Engine 5. From my perspective, the impact isn’t a dramatically profound one – 2020’s Mafia: Definitive Edition remains a handsome looking game, and so is The Old Country. What I can say is that I haven’t experienced any of the minor bugs that occurred during my first playthrough of Mafia: Definitive Edition, and that I haven’t had to restart checkpoints to overcome unexpected jankiness (or fallen through the map) – at least on PC, as we weren’t provided access to the console versions ahead of launch, so we’ll have to wait and see how those run. But outside of the occasional framerate flutter and some light pop-in, my time with The Old Country has been quite robust.

Although, perhaps not quite as robust as the incredible array of food and produce on display throughout. Games rarely make me this hungry. A game may have never made me this hungry. I’m craving cannolis and cake. I’m wading through arancini ball recipes. I’m considering a vegetable garden to grow tomato varieties I can’t find.

I’ve officially turned into my dad, and The Old Country is the game that did it.

Call of Duty: Black Ops 7 follows Battlefield 6’s lead, will also require secure boot on PC

I’m sure Call of Duty: Black Ops 7 and Battlefield 6 won’t be exactly the same game, despite their obvious bullet casing-littered common ground. However, they are opting to mirror each other in one manner – both will require you to enable secure booting on your PC.

As if summoned to do so by EA letting everyone know that this week’s BF6 open beta would necessitate a delve in your BIOS to click yes on a thing in the name of eliminating cheating, Activision have revealed Blops is doing the same thing.

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With Battlefield 6 beta queues stretching around the block, a “substantial increase in server capacity” should just have helped

If you’ve tried to hop into the Battlefield 6‘s open beta’s early access period this morning and have ended up sitting a queue behind thousands of other folks in camo gear, then don’t panic. Or at least that’s what EA say, as their wrenches slam against the game’s servers in an attempt to let more people in.

With players stuck twiddling their thumbs in lines that can stick you as far away as 240-something thousandth from the front, the developers have been jolted into action. After all, you don’t want to anger the sorts of folks who’re up for shooting some blokes on an otherwise chill Thursday morning.

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Metroid Prime 4, Elden Ring, Silksong All Playable At Nintendo’s Gamescom Booth

Plus many more!

Nintendo will be making an appearance at this year’s Gamescom, and it looks like the company’s full line-up of games has been revealed (thanks, Games Wirtschaft). It’s a doozy, folks.

Included in the selection are the likes of Metroid Prime 4: Beyond, Pokémon Legends Z-A, Elden Ring: Tarnished Edition, Final Fantasy 7 Remake Intergrade, Hollow Knight: Silksong, and Hades II. While not definitiively confirmed, we can reasonably assume that these will all be playable on the Switch 2.

Read the full article on nintendolife.com

Battlefield 6 Devs Working on ‘Substantial’ Increase in Server Capacity as Open Beta Launches to Huge Concurrents and Equally Huge Queues

Battlefield 6 developer DICE has said it’s working on a “substantial” increase in server capacity for the Battlefield 6 Open Beta, after the early access launch was met with huge Steam concurrents and equally huge queues.

At time of this article’s publication, the Battlefield 6 open beta had over 300,000 concurrent players on Steam alone, making it the third most-played game on Valve’s platform behind only Counter-Strike 2 and Dota 2. We don’t have concurrent player figures from Sony or Microsoft, so the open beta’s true concurrent figure will be much higher.

But not all those players are actually playing. Those with early access were met with huge queues (we’ve seen 250,000 in screenshots posted to social media) as the servers hit max capacity. In response, DICE issued a statement to say it was working to improve matters:

“The team is now working on a substantial increase in server capacity, which will reduce your time in the queue,” DICE said. “Thank you for your continued patience as we work to get as many of you into the game as soon as possible.

“We’re looking forward to seeing you experience Battlefield 6, and we appreciate your patience!”

That statement followed a message in which DICE explained why it was using queues in the first place.

“We will use queues to protect the player experience but expect this impact to be minimal,” DICE insisted.

“You may encounter this during high peak moments, such as the start of servers going live. The team is working constantly to reduce any queue that takes place.”

The suggestion here is that the open beta is peaking now as the early access kicks off, but the queues will ease. Given the open beta has gone live in early access form ahead of the U.S. waking up, it seems likely the player count will grow in the coming hours, and again when the open beta goes live for all this weekend.

We’ve got plenty more on Battlefield 6, including how it requires PC gamers to enable Secure Boot, how it was inspired by the much-loved Battlefield: Bad Company 2, and much more.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Elden Ring Nightreign is getting an “endless mode” with special relics and “magmafied” bosses, claim dataminers

Some dataminers digging into Elden Ring Nightreign‘s files following the arrival of its Duos update claim to have uncovered some details about an endless mode.

As reported by PC Gamer, said new mode is allegedly called ‘Deep of Night’, and will see you grouped with similarly skiller nighfarers to fight your way up through the ranks of a new rating system that players reckon could work similarly to Armored Core 6’s rankings.

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Battlefield 6 Open Beta Forces PC Gamers to Mess About With Their BIOS to Enable Secure Boot — and Call of Duty: Black Ops 7 Is Next

If you’re trying to play the Battlefield 6 Open Beta on PC, you might have run into a problem: ‘Secure Boot is not enabled.’

You are not alone. PC gamers hoping to play DICE’s latest now open beta early access is live have no choice but to enable Secure Boot on their PC. And a cursory glance at social media, subreddits and IGN’s own comments suggest some are having trouble with it.

To be clear, EA has published a user guide for how to enable Secure Boot on PC, and promoted that guide across social media. It’s a guide I myself had to use to boot the Battlefield 6 Open Beta. But it certainly requires a degree of confidence, as it involves tinkering with a part of a computer not all PC gamers will be instantly familiar with: the BIOS.

There are things like TPM 2.0 (which must be turned on) to deal with, and you need to make sure your Windows disk is GPT and not MBR (not everyone will know what these are). All this before you can even enable Secure Boot — and then you may not be able to enable it anyway, which then means you need to refer to your manufacturer for guidance (gulp!).

Yes, this won’t be a problem for more experienced PC gamers, but it will be an intimidating process for many others. And if you think this is something isolated to Battlefield 6, you’d be wrong. Just yesterday, Activision announced the upcoming Call of Duty: Black Ops 7 will require the exact same thing: Secure Boot enabled.

So, what’s all this in aid of? Strengthening game security using built-in Windows PC features. It’s no secret that cheating in competitive multiplayer games is a huge problem for publishers. Activision has spent millions trying to reverse the narrative for Call of Duty. EA will be mindful of Battlefield 6 getting overrun at launch. It seems TPM 2.0 and Secure Boot are the new reality for PC gamers.

Here’s Activision’s explanation, from a blog post published yesterday:

TPM 2.0 (Trusted Platform Module) is an industry-standard, hardware-based security feature built onto CPUs or motherboards that verifies the PC’s boot process has not been tampered with. Secure Boot makes sure a PC can only load trusted software when Windows starts.

When Call of Duty: Black Ops 7 releases later this year, TPM 2.0 and Secure Boot will be required to play on PC. “These hardware-level protections are a key part of our anti-cheat efforts, and we’re asking all players to get compliant now,” Activision warned.

Back to Battlefield 6, and the open beta Secure Boot process has certainly caused some people to panic, and others to find themselves with additional problems they didn’t have before. Early indications suggest there’s huge interest in the Battlefield 6 open beta, so it will be interesting to see how this one develops over the course of the weekend.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.