Xenoblade Chronicles X: Definitive Edition Review

In an era where open-world games are a dime a dozen, Xenoblade Chronicles X soars above the pack. There’s an unparalleled feeling of freedom and exploration as you fly your mech suit across the massive planet of Mira, the size of which dwarfs other RPGs like it. While its story about humanity finding another home can be forgettable at times, an already engaging battle system is bolstered by the dramatic quality-of-life improvements this Definitive Edition makes, resulting in an RPG unlike any other.

Xenoblade Chronicles X starts off with the human race boarding spaceships in an attempt to escape Earth after it gets caught in the crossfire of an alien war. Your ship, the White Whale, eventually crash-lands on Mira, and it falls on you to find its scattered remnants from the freshly settled city of New Los Angeles. It’s a passable story in a vacuum, but it’s also the weakest of the Xenoblade games overall. That’s partially due to its customizable silent protagonist, who is completely devoid of any personality. That blank slate means the story lacks the same emotional impact as the other games in the series.

Thankfully, the side quests really help pick up the slack, with fascinating worldbuilding and compelling character development for the rest of your party and even many NPCs. For example, as all of humanity was forced to band together in order to survive, one basic quest explores the topic of discrimination against other alien races – it offers important insight into how humans interact with those races on Mira and how friendships can be forged across racial boundaries outside of Earth.

Completing any mission increases the Affinity levels of whoever is in your party at the time, which can then unlock Heart-to-Heart events for them. These are special scenes that provide essential bits of extra backstory, similar to how Persona and The Legend of Heroes handle their bonding events. For instance, Colonel Elma’s cold personality starts to melt away as you learn more about her interest in cars and pizza, fleshing out her character and showing us a different side that the main story doesn’t.

Once a character has a high enough Affinity level, you’ll also unlock their personalized Affinity Missions, and the rewards for completing these are some of the most substantial available. The main draw is that your protagonist will learn exclusive combat skills, called Arts, that otherwise can’t be obtained by leveling up. It’s an excellent incentive to learn more about the supporting cast while also getting stronger.

Your main character may be bland, but the world is certainly not.

One standout is the engineer, Lin. Her Affinity Mission details how integral her engineering skills and passion were to the White Whale. While she would much rather sit on the sidelines, she understands that she must also fight when needed, which is why she wields a giant shield and gatling gun in battle. Personal moments with your crew like this really help balance out the fact that your bland silent hero doesn’t have any of their own.

The Definitive Edition even includes brand new recruitable characters, as well as new story content that is well worth seeing. Without going into spoilers, this content is dolled out at an even pace throughout the 50-60 hour campaign, making its inclusion feel natural while adding even more longevity to an already massive game.

While your main character may be bland, one thing that’s certainly not is the open world of Xenoblade Chronicles X. It’s divided into five regions, each with its own type of terrain. For example, the beginning area of Primordia is a lush grassland, while a later area called Cauldros feels overpowering with its lava fields. There are so many gorgeous landmarks scattered throughout Mira that keep exploration exciting, from the giant natural overpass called Arendt Bridge in Primordia to the mysterious and mechanical Leaning Ring sticking halfway out of the sand in the desert region of Oblivia.

While the only hub area for human activity is New LA, everywhere else is still absolutely filled to the brim with life. Both small and giant monsters are crawling in every direction, but what makes them stand out is that some are docile while others are hostile. The low level bee monster might attack you on sight, but that level 40 gigantic dinosaur-like creature could just walk right past you, minding its own business. Each species has its own habits and behaviors, which means you have to stay alert as you explore instead of just mindlessly meandering around like in many other open-world games. Some monsters will only show up at certain times of day, too, which you can now conveniently adjust from the menu rather than having to find and use special pods scattered throughout Mira.

What also helps is the speed at which you run. Final Fantasy VII Rebirth may be great overall, but I was constantly frustrated by how slow Cloud ran, realistic or not. In Xenoblade Chronicles X, your character runs incredibly fast in contrast. Mira’s gravity also feels like the moon’s, letting you cover long distances and even reach higher elevations with a single jump. Decisions like these make exploring Mira much smoother and less intimidating.

It’s impressive how well the world scales up with its mechs.

It’s also impressive how well the world scales up with its mechs, called Skells, which unlock once you get far enough into the story. When in your Skell, you can move even faster than running on foot, but those giant monsters that were peaceful before may now be hostile to you. That means sometimes it’s better to run to a destination instead of driving your Skell there depending on what is standing in your path. This constantly changes the dynamic between you and Mira’s environment, keeping exploration fresh.

Towards the end of the story, your Skell even gets the ability to fly, letting you reach higher altitudes and providing access to mountains you couldn’t explore at the beginning. This brings exploration to new heights, making Mira really feel like humanity’s new home as you gain the ability to go pretty much anywhere unrestricted.

Everybody was MMO fighting

Combat in the Xenoblade Chronicles series is in real-time, but it is distinct from other battle systems as it feels much more like an MMO. Both enemies and allies fight with basic auto-attacks, and you have a row of more powerful Arts to choose from at the bottom of the screen. The order you use them in is similarly important – for example, some offensive Arts can inflict Topple onto enemies, which is a status condition that causes them to fall to the ground temporarily, while others then do more damage to Toppled enemies. There’s a lot of synergy to play around with that adds quite a bit of strategy to the action.

Another unique feature is the Soul Voice. RPG characters love to call out the names of their attacks and spout quippy one-liners as they fight, and Xenoblade Chronicles actually turns that trope into a game mechanic! You and your allies will occasionally shout out specific phrases that suggest certain actions, like using an Art that inflicts a status effect (which is color coded purple) – following that suggestion will then activate a purple Soul Voice, giving you extra bonuses like making the enemy more susceptible to status effects. It’s immersive while simultaneously leaning into the genre’s more absurd elements.

While that’s all just as fun as it was in the 2015 original on Wii U, Xenoblade Chronicles X: Definitive Edition also adds a bevy of quality-of-life improvements. One substantial addition is the Quick Cooldown bar, which fills up over the course of battle as you use auto-attacks. By spending a portion of the bar, you can completely bypass the cooldown period of any Art and use it right away. Need extra healing and can’t wait? Use your healing Art then Quick Cooldown to save your allies from getting knocked out. The Quick Cooldown bar builds fairly slowly, so it’s important to pick the right time to use it, but it can instantly turn the tide of battle when you do.

Perhaps the biggest adjustment is that you can now conveniently change out your party members at any time, anywhere, from a separate menu. While this is a basic feature of many RPGs, the original version instead asked you to memorize where every single character was within New LA and go talk to them in order to swap them in. Sure, maybe that process was more tied to the world around you, but it was also painstaking and incredibly annoying – especially if you were out exploring, since you’d have to return to New LA to change your lineup. This single change is monumental, and quite frankly, is enough to make the Wii U version feel completely obsolete on its own.

The Definitive Edition cuts down on unnecessary grinding.

On top of that, characters not in your active party will still gain EXP now, reducing the tedium of swapping people around even further. In the Wii U version, benched members had to be brought in and leveled separately, making for some very uneven party compositions. The Definitive Edition enormously cuts down on unnecessary grinding, which is certainly appreciated.

As for customization, each party member has a specific class that can’t be changed, like Lin as a Shield Trooper, but your custom character can switch their class at will. By going down different class trees, you can level up their ranks to learn new Arts and passive abilities. That makes the protagonist feel like they belong in Fire Emblem, where characters can mix and match different skills, and it’s fun to play around and find the perfect setup that fits your playstyle.

You can also fight in your Skell, and Xenoblade Chronicles X scales its battles to them just as well as its exploration. Their overinflated stats and power make mincemeat out of smaller enemies, but they are perfect for facing off against Mira’s giants and other bosses that would otherwise crush you. Battles in your Skell play out similarly to ones on foot, except the Skell weapons you equip determine what kind of Arts you have. It’s another added layer of depth and tinkering that pleased the min-maxing part of my brain.

Aside from the quality-of-life changes listed above, the Definitive Edition boasts some nice visual improvements, too. The UI is much cleaner and the character models are sharper (as you’d hope they would be a decade later), which makes for a smoother look finally worthy of one of the best sci-fi gaming series around. With the Wii U gamepad gone, fast travel and map info have also been smartly reworked into a separate menu on a single screen, transitioning that information perfectly over to Switch. Now I no longer have to experience the neck pain issues caused by having to constantly switch between looking down at my gamepad and back up at the TV screen.

There’s also some returning multiplayer functionality in Xenoblade Chronicles X: Definitive Edition, though I wasn’t able to test these features as the servers were not on during this review period. In the Wii U version, you could recruit the avatars of other players to tackle Squad Missions such as defeating a specific group of enemies, and online Nemesis Missions offered a satisfying way to test your endgame skills. While minor parts of an otherwise single-player heavy game, these multiplayer elements contributed to the more MMO-centric identity that makes Xenoblade Chronicles X unique, so here’s hoping they’ll have been done justice in the final version of the Definitive Edition.

Moroi is a top-down meatgrinder that stinks of Little Nightmares and American McGee’s Alice

It was around the time the sigil-ridden corpse hooked up to a breathing tube pooped out a slithering, smiling garden gnome, and shortly after I had to sacrifice my arms, legs, colours and voice to a bunch of hideous trees that I realised that, hang on, this isn’t my current lunchtime favourite Bracket City. This is the demo for Moroi, a top-down “dark fairytale” from Violet Saint and publishers Good Shepherd, in which you are a horrible little man in a world of talking meat grinders, plughole maggots, and clamp-faced crawling things.

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I’m Buying These Quick – Pokémon TCG: Paradox Rift ETBs Back in Stock at Amazon

If you’ve been hunting for the Roaring Moon or Iron Valiant Paradox Rift Elite Trainer Boxes, they’re currently available at Amazon at retail price. The Roaring Moon ETB is $56.24 in the US (£44.99 UK), while the Iron Valiant ETB sits at $55.17 (£44.99 UK). No markdowns, but honestly, just finding these in stock without a 50% markup is a win.

Amazon US: Pokémon TCG: Paradox Rift (Iron Valiant)

Paradox Rift has been a bit of a rollercoaster for players and collectors. It doesn’t have the usual Pikachu/Charizard hype machine, but what it does have are some of the most meta-relevant cards in recent sets and artwork that absolutely slaps. The pull rates? Not great. The chase cards? Expensive. The FOMO when Roaring Moon ex keeps dodging your packs? Very real.

Amazon US: Pokémon TCG: Paradox Rift (Roaring Moon)

The Iron Valiant ETB comes with a full-art Iron Bundle promo and futuristic-themed sleeves, because nothing says “Pokémon” like a robot Delibird. If you’re a fan of the sci-fi aesthetic, this box is a great pickup. Just don’t expect Iron Bundle to replace anything in your deck unless you enjoy disappointment.

Amazon UK: Pokémon TCG: Paradox Rift (Iron Valiant)

Roaring Moon ETB is the headliner here. You get a Scream Tail promo, Roaring Moon-themed sleeves, and the best shot at pulling a Roaring Moon ex, assuming the universe doesn’t hate you. The Roaring Moon ETB has been the hardest to find at retail price, which is why I’m hyped to find this ETB in stock. If you want it, grab it before the resellers do.

Amazon UK: Pokémon TCG: Paradox Rift (Roaring Moon)

Roaring Moon ex (Special Illustration Rare) is the card of the set, currently sitting at around $60 on the resale market. It’s one of the strongest attackers in the game right now, and the artwork is top-tier. If you pull this, congratulations!

Groudon (Illustration Rare) is another savage looking card, hovering around $100. This is one of those cards that just looks valuable. The lava and ominous sky everything a Groudon fan could ask for.

Iron Valiant ex (Special Illustration Rare) is one of the more expensive Future Pokémon cards, going for $35. The neon, synthwave-style artwork is so cool, and its ability makes it a powerhouse in competitive play.

Christian Wait is a contributing freelancer for IGN covering everything collectable and deals. Christian has over 7 years of experience in the Gaming and Tech industry with bylines at Mashable and Pocket-Tactics. Christian also makes hand-painted collectibles for Saber Miniatures. Christian is also the author of “Pokemon Ultimate Unofficial Gaming Guide by GamesWarrior”. Find Christian on X @ChrisReggieWait.

Helldivers 2 Patch Makes Big Balance and Gameplay Changes, New Warbond Has a Space Cowboy Theme

Helldivers 2 has a new patch that makes key balance changes and bug fixes to Sony’s third-person co-op shooter.

Patch 01.002.200 tweaks the balance on a number of weapons and stratagems. Developer Arrowhead also increased the number of AI calculations the game can perform, which primarily impacts scenarios with a high number of spawned enemies, improving their response times in those situations. However, this comes with a slight trade-off in game performance, Arrowhead said.

And here’s a useful improvement: the stratagem loadout menu has undergone an updated categorization of the different stratagem groupings.

Meanwhile, publisher Sony Interactive Entertainment announced Helldivers 2’s next Warbond, called Borderline Justice. The theme this time is ‘space cowboy,’ and in keeping with that theme there are new weapons including the R-6 Deadeye lever-action hunting rifle, the LAS-58 Talon “revolver” secondary, and the TED-63 Dynamite.

The GS-17 Frontier Marshal is a medium Helldiver set in keeping with the space cowboy theme, as is the GS-66 Lawmaker heavy armor, complete with cowboy holster and bandolier. The Gunslinger armor passive gives your secondary increased reload speed, increased draw/holster speed, and reduced recoil. The warbond launches March 20.

Helldivers 2’s ongoing Galactic War is currently focusing on the Illuminate alien faction, which is slowly pushing a black hole towards Super Earth. Where this is going is anyone’s guess, but speculation points to potentially taking the fight to the Illuminate’s home world, or maybe finally fighting back on Super Earth itself.

Helldivers 2 update 01.002.200 patch notes:

Balancing

Primary weapons
SMG-32 Reprimand

  • Spread decreased from 50 to 40

SG-8S Slugger

  • Spread decreased from 20 to 6
  • Damage increased from 250 to 280

AR-23C Liberator Concussive

  • Fire rate increased from 320 to 400

R-63 Diligence

  • Magazine capacity increased from 20 to 25

MP-98 Knight

  • Damage increased from 65 to 70

STA-11 SMG

  • Damage increased from 65 to 70

SMG-37 Defender

  • Damage increased from 75 to 80

SMG-72 Pummeler

  • Damage increased from 65 to 70
  • Now requires less shots to apply stun on applicable targets, stun value increased from 1.0 to 1.25 per bullet

AR-23 Liberator

  • Damage increased from 70 to 80

STA-52 Assault Rifle

  • Damage increased from 70 to 80

BR-14 Adjudicator

  • Damage increased from 90 to 95

AR-61 Tenderizer

  • Damage increased from 95 to 105

R-36 Eruptor

  • Projectile armor penetration increased from Medium (3) to Heavy (4)
  • Projectile lifetime increased from 0.7 to 1 sec

StratagemsEagle 110MM Rocket Pods

  • Uses increased from 2 to 3

EXO-45 Patriot Exosuit

  • Uses increased from 2 to 3

EXO-49 Emancipator Exosuit

  • Uses increased from 2 to 3

TX-41 Sterilizer

  • Ergonomics increased from 5 to 20

M-105 Stalwart

  • Damage increased from 70 to 80

MG-206 Heavy Machine Gun

  • Improved armor penetration across a wider range of angles before transitioning to glancing shots

Enemies:

  • A recent software autopsy has revealed an update to the Automatons’ situational awareness protocol. They are now less distracted by each other, increasing their reaction speed in large groups.
  • We’ve increased the number of AI calculations the game can perform. This primarily impacts scenarios with a high number of spawned enemies, improving their response times in those situations. However, this comes with a slight trade-off in game performance.
  • According to recent intel, the enemies of Freedom are attempting to counter the Helldivers’ anti-air capabilities. Newly-produced Automaton dropships show clear signs of hull reinforcement, allowing the main body to absorb significantly more damage.
  • Illuminate Warp Ships have been observed deploying their shields mid-flight.
  • Automaton Dropships: Main body health increased from 2500 to 3500
  • Illuminate Dropships: Utilizes the same shield as the ones that have landed

Barrager Tank Turret

  • Resolved an issue introduced recently where the armor value was incorrectly set to 0. Now has the correct armor value of 5
  • Additionally, the turret now features weak spots at the front and back, each with 750 HP and an armor value of 3

Gameplay

Settings:

  • Added new separate settings for inverting the gyro input instead of using the Invert Look settings
  • The Stratagem loadout menu has undergone an updated categorization of the different stratagem groupings

Fixes

Resolved Top Priority issues:

  • Fixed an issue with the extraction beacon sometimes being unreachable when landing on top of enemies
  • General optimization improvements in the colonies environments

Crash Fixes, Hangs and Soft-locks:

  • Fixed a crash when playing against Terminids in poor network scenarios
  • Fixed a rare crash that happened during game shut down on PC
  • Fixed a crash that could occur when there was a high amount of particles on the screen at once
  • Fixed an issue where players could be blocked from completing objectives requiring called-down equipment due to the required stratagem being unavailable

Weapons and Stratagems

  • Fixed the G-123 Thermite Grenade sometimes not arming
  • Fixed a rare crash when using the LAS-17 Double-Edge Sickle
  • Fixed a bug where switching weapons while reloading the CB-9 Exploding Crossbow would sometimes discard an entire magazine without actually reloading

Social & Multiplayer Fixes

  • Fixed an issue causing players in low-activity regions to see fewer lobbies on the planet hologram than expected
  • Fixed an issue in low-activity regions where lobbies were not seeing players join as frequently or quickly as before
  • Fixed an issue on low-activity planets where Quickplay would always join your friends game, even if they were not playing on the same difficulty
  • Fixed a disconnection issue that could happen when playing Gloom missions with poor connection to the host
  • Fixed some interactions not working properly after canceling the Raise Weapon emote
  • Fixed an issue where adding, removing, blocking, or unblocking friends caused player cards in the friend list to display with white text and missing information until you close and open the panel again
  • Fixed an issue that made it impossible to mute or kick players who were in the loadout when joining a squad
  • Fixed an issue that caused some new Steam players’ latest profile names to not display correctly in-game

Miscellaneous Fixes

  • Fixed some memory leaks to improve performance
  • Fixed old text chat messages from re-appearing
  • Fixed an issue with the Democracy Space Station progress bars being unintentionally curved in appearance
  • Fixed a bug that prevented progression through the menus when the initial language selection was set to English (US)
  • Fixed the raise weapon emote to properly fire projectiles in the direction of the weapon
  • Fixed Helldivers sliding around on the ground after exiting the ragdoll state (despite it being the year of the snake and despite us trying to fix this previously)

Known Issues

Top Priority:

  • Black box mission terminal may be unusable if it spawns clipped into the ground
  • Stratagem balls bounce unpredictably off cliffs and some spots
  • Balancing and functionality adjustments for DSS
  • Pathfinding issues in Evacuate Colonists Illuminate missions
  • Dolby Atmos does not work on PS5

Medium Priority:

  • Players can get stuck on Pelican-1’s ramp during extraction
  • Currently equipped capes don’t display properly and show a blank grey cape in Armory tab
  • Players who use the “This is Democracy” emote on their ship might unintentionally send their fellow Helldivers on unauthorized unscheduled spacewalks
  • AX/TX-13 “Guard Dog” Dog Breath does not show when it is out of ammo
  • Higher zoom functions do not zoom the camera in through the scope on the LAS-5 Scythe
  • Weapons with a Charge-up mechanic can exhibit unintended behavior when firing faster than the RPM (Rounds Per Minute) limit

Sakurai Says Japanese Developers Should Avoid Trying To Appeal To Western Tastes

“I think that they seek the uniqueness and fun of Japanese games”.

Super Smash Bros. creator Masahiro Sakurai was recently awarded the Art Encouragement Prize from the Japanese government’s Agency for Cultural Affairs for his remarkable achievement with the ‘Masahiro Sakurai on Creating Games’ YouTube channel.

As part of that, he conducted an interview with Entax (thanks, Automaton) in which he stressed a need for Japanese developers to focus on creating games with domestic appeal rather than trying to cater to Western tastes.

Read the full article on nintendolife.com

Helldivers 2 Borderline Justice Warbond launches March 20

Howdy, Helldivers! Have you ever wanted to be a space cowboy, enforcing the fair laws of Super Earth on the edges of our galaxy, protecting our most remote colonies from undemocratic threats? Then step up, pardner, and claim your sheriff’s star with the new premium Warbond: Borderline Justice!


Helldivers 2 Borderline Justice Warbond launches March 20

We’re heading out to the Wild West with the weapons this time. First up, let’s take a gander at the new R-6 Deadeye lever-action hunting rifle. You can look forward to killin’ time bullseying bugs and rounding up squids and looking cool while you do it.

But a lawman is nothing without his trusty sidearm. And instead of individual shots, the LAS-58 Talon “revolver” secondary is energy-based, meaning a slow and steady hand can keep on shooting without overheating. But if you need to bring the kind of heat that can’t be measured by degrees, the Talon can do it.

Another classic cowboy loadout item is the TED-63 Dynamite that comes with a variable timer and leaves an explosion that’s sure to straighten the curves, flatten the hills, and take down any roaming patrols among the willows.

Do you ever get a hankering to rise up above the herd and get a bird’s eye on the action? Could be that the LIFT-860 Hover Pack is just what you’re looking for–when the joint starts jumping, you can rise and hover for a little while and still aim or use ADS.

Helldivers are made out of muscle and blood and that’s why we have to keep you armored up. The GS-17 Frontier Marshal is a regulation standard medium Helldiver set, but it still manages to conjure up the look of hard living on the galactic frontier, hunting Bile Titans for sport. 

But if you want to look less like a running gun and more like the sheriff of Vernen Wells, I might suggest the GS-66 Lawmaker heavy armor, complete with cowboy holster and bandolier. Both sets of armor look great with either the Reaper of Bounties cape or the Way of the Bandolier cape.

No matter which look you choose, you’ll be mighty good with the Gunslinger armor passive, which gives your secondary increased reload speed, increased draw/holster speed, and reduced recoil. 

With Borderline Justice, you’ll also unlock a new player title, Super Sheriff, to let everyone know you’re their huckleberry–the galactic border colonies can rest a little easier on your watch. We’re also providing player cards that match each cape, and you’ll also get a brand new booster: Sample Extricator! When you put down a big enemy, there’s a small chance it’ll drop a sample to toss in your saddlebags.

Cowboy hats might be outlawed by the Helldiver uniform code, but you can still say your howdies and farewells with the Tip Hat emote. 

If all that doesn’t light your fires, then I don’t know what will. Put the hammer down, divers, and give ‘em hell when Borderline Justice arrives on March 20!

Ark: Survival Ascended Expansion Lost Colony Stars Michelle Yeoh, Leads Into Ark 2

Dinosaur survival game Ark 2, which some had suspected might have run into trouble or even been abandoned, is back on after developer Studio Wildcard revealed a new expansion for Ark: Survival Ascended that leads into the sequel.

Ark: Lost Colony is the first original expansion pack for Ark 1 remake Ark: Survival Ascended, and its reveal trailer, below, was produced by anime studio Mappa (Jujutsu Kaisen, Attack on Titan, Chainsaw Man) and stars voiceover by the Michelle Yeoh, who reprises her role as Mei Yin from Ark: The Animated Series.

Studio Wildcard said the expansion will feature numerous cinema-grade anime story sequences created by Mappa. Here’s the official blurb:

In this new frozen world, players follow in the footsteps of legendary Ark survivor Mei Yin, on a soul-searching quest deep into the chilling heart of darkness to find answers to long-buried secrets of Ark’s past.

Ark: Lost Colony will present survivors with thrilling new challenges as they become the hunted in a vast occupied city, and gain access to powerful new kinds of character abilities, unique gear, building systems, and phenomenally exotic tames.

Will Survivors be able to face down the demons lurking in Arat Prime, and connect Ark’s past and future?

In its note to press, Studio Wildcard said Ark: Lost Colony “directly connects” the storylines of Ark’s Extinction and Genesis expansions and leads into the events of Ark 2.

Ark 2 is the Unreal Engine 5-powered sequel to the hugely successful Ark Survival Evolved. It was first announced with a surprise Vin Diesel cameo at The Game Awards 2020, at the time with a 2022 release date, but it was later delayed into 2023. Then, earlier in 2023, Ark 2 was delayed again, this time to late 2024 as an Xbox Series X and S console exclusive, day-one on Game Pass, and on PC via Steam and Windows.

As recently as December 2023, Studio Wildcard was still insisting Ark 2 was on track for a late 2024 release window. Obviously that didn’t happen, sparking concern from fans. So this announcement, coming three months into 2025, will help reassure fans that Ark 2 is still in the works, although Studio Wildcard failed to provide an updated release window.

We do have firmer details for Ark: Lost Colony, however. Pre-orders kick off in June 2025, and all purchases immediately unlock exclusive Ark: Lost Colony preview gameplay content. A full release is set for November 2025, with Ark: Lost Colony priced at $29.99 for Xbox Series X and S, PlayStation 5, and PC.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Metro 4 will “inevitably” be shaped by Russia’s invasion of Ukraine

Metro 2033 turned fifteen this month, prompting a blog from 4A Games celebrating the FPS horror series’ past while looking forward to the next entry. The unnamed Metro 4 surfaced again last January as part of a reveal for VR title Metro Awakening, following a 2023 blog detailing the studio’s experience under the Russian invasion.

“We do want to reassure you that work is continuing on both of our projects despite missile strikes, air-raid sirens, and terror still raining down on Ukraine,” reads the new blog. “These circumstances are incredibly challenging, the situation remains dangerous and not within our control, but we are currently as safe as possible, and we want to manage your expectations around the reveal of the next Metro title, it will be ready when it is ready, and we can’t wait for you to see it”.

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Video: New Yooka-Replaylee Gameplay Revealed In Deep Dive “Explainer” Trailer

“IT IS coming in 2025”.

Playtonic’s upcoming 3D platformer Yooka-Replaylee (aka the “remastered, remade, remixed version” of Yooka-Laylee) has officially been confirmed for a “2025 launch” and as part of this, the team has released a new trailer.

It’s a “new gameplay explainer” and well, if you somehow haven’t played the original game yet, this is a great way to get a quick recap about what exactly you can expect from this title inspired by certain “collectathon” platformers of the past.

Read the full article on nintendolife.com