Destiny 2: Prophecy and Fate arrives June 15, full details from Bungie

For Guardians, there are always new corners of the cosmos to explore, new stories to immerse themselves in, and new adventures to conquer. Today, the Bungie development team behind Destiny 2 gave the world a first look at what comes next: the epic start of a brand-new Destiny saga!

During the reveal event, Destiny 2 developers unveiled the Year of Prophecy, including a mix of deep dives and sneak peeks at the game’s next two expansions: The Edge of Fate, which will be released on July 15, and Renegades, which follows on December 2, with both available to pre-order now. The two campaigns will not only kick off the story of the all-new Fate Saga but launch alongside a variety of changes to core systems and gameplay mechanics aimed at refreshing how players experience the challenges — and rewards — the game has to offer.

While we can’t possibly cover everything with the space we have here, let’s hit some of the biggest highlights from today’s event, and give you a taste of what to expect in the year ahead for Destiny 2.

The Nine beckon

With the aptly named Fate Saga, Guardians will be asking themselves big questions about their place and role in the universe. Questions like: What is fate? What (or who) is out there, and are they planning for us to find them? These cosmic mysteries and more are at the heart of this new storyline and, with The Edge of Fate, returning players and new Guardians alike will be jumping onboard a new narrative; one that will reward longtime fans who are familiar with Destiny lore, while also serving as an ideal entry point for new players.

“Before the Traveler ever arrived in our solar system, there was already magic here,” said Destiny Assistant Game Director Robbie Stevens. “With the Fate Saga, we want to explore one of Destiny’s biggest mysteries: the foundations of our universe.”

That investigation starts with the Nine – enigmatic celestial beings that have existed… well, for a very, very long time. Destiny players have seen and heard hints about this pantheon of extradimensional beings but the mystery that lies behind them will be one of the primary drivers of the action in The Fate Saga.


Destiny 2: Prophecy and Fate arrives June 15, full details from Bungie

Close to the Edge

In The Edge of Fate, Guardians will answer an invitation from a member of the Nine, leading them to a new destination at the edge of the solar system: the mysterious planetoid of Kepler. Shrouded in powerful dark matter, Kepler is a new kind of destination for Destiny players. “We took inspiration from experiences like Dreaming City, dungeons, Exotic missions, and Metroidvanias when creating The Edge of Fate,” said Destiny 2 Narrative Director Alison Luhrs. “At the heart of The Edge of Fate is player-driven discovery and exploration utilizing brand new destination abilities.”

These destination abilities will lend players powerful new capabilities they can activate to help solve puzzles or to use in combat. Matterspark is a prime example, allowing the Guardian the ability to transform into a ball of energy. “Transforming into Matterspark lets you squeeze through tight spaces, jump and dash through the environment, and become a rolling ball of death, shocking and jolting enemies who dare come across you,” said Stevens. Other examples include the Void-focused Relocator Cannon that allows you to teleport around the world, and Mattermorph which combines dark matter and Strand to allow the Guardian to manipulate the environment around them.


Destiny 2: Prophecy and Fate arrives June 15, full details from Bungie

Beyond the new narrative, new characters (check out the reveal event replay for an introduction to the newest member of the Destiny character cast, Lodi), and the new destination and abilities, the Bungie team has been hard at work on innovating the core hobby of playing Destiny as well as responding to feedback from fans. A great example is the new Solo Ops playlist, the perfect mode for players who don’t have a lot of time and prefer to play alone.

Truly we’ve only scratched the surface of what Guardians can expect with The Edge of Fate and the Year of Prophecy. Watch the reveal event replay to get all the news on what we’ve covered here, alongside details on the new Portal feature, Power progression updates, activity customization, gear tiering, and much more.


Destiny 2: Prophecy and Fate arrives June 15, full details from Bungie

To whet your appetite, Rite of the Nine – a prologue for The Edge of Fate – launches today in Destiny 2. This dungeon-themed event features new difficulty modes that will challenge veteran players and welcome Guardians who have never stepped foot in a dungeon or want to go solo in Explore mode. Brave the depths of the Rite and you can earn special Nine-themed Holofoil weapons.

Think of it as an appetizer to the main course ahead in The Edge of Fate and beyond. Happy feasting, Guardians.


Destiny 2: Prophecy and Fate arrives June 15, full details from Bungie

All Time Wrestling: All or Nothing Board Game Review

Pile drivers, clotheslines, and – time travel? In the board game All Time Wrestling: All or Nothing, an immensely wealthy wrestling fan from the future uses the power of time travel to bring together some of the most iconic wrestlers from the past, present, and future to compete against one another. The game, designed by Mohamed Al Qadi and Jad Yammine and published by Cation Arts, offers players a fun time, whether or not you’re familiar with pro wrestling and its pantheon of characters.

Anyone who grew up in the ‘90s like I did knows the WWF (as it was called back then, before the World Wildlife Fund won the trademark dispute) was all the rage among kids. So, while I opted to get my spandex fix with Power Rangers, I still had enough folks in my circle to know who the Macho Man and the British Bulldog were. While ATW’s subject matter may not be a big selling point for me, its balancing act of managing your resources and knowing when to push your luck kept me coming back round after round.

In ATW, much like in actual wrestling, players attempt to exhaust and weaken each other, with the end goal being to pin their opponent and take home the win. Each selectable wrestler – including legends like Macho Man Randy Savage and the British Bulldog, alongside ATW original characters – features unique abilities and varying levels of health and stamina, which adds some lovely variety to the game and helps keep matches exciting from one to the next.

Combat plays out with the player holding “initiative” playing cards from their hand and rolling dice to deal damage. Successful hits push the Momentum Track in that player’s favor, replicating the crowd hyping up the wrestler. The higher the momentum, the easier it becomes to land hits and gain other bonuses, which incentivizes continued aggression. Initiative only switches when an attack misses, the defender blocks, the defender uses their once-per-game “Reversal” ability (which instantly stops the combat), or the attacker voluntarily passes to regain some stamina and cards.

Between the different attack bonuses and the ability to combo cards together, there is a pleasant amount of depth and strategy in ATW without being overly complex. What I found most interesting, though, is how initiative is handled – it’s done in a way I haven’t encountered in other games before. I really enjoyed this “press your luck” approach, and it made managing my hand of cards, stamina, and momentum more exciting. It often left me with a tough choice: do I push hard and risk leaving myself in rough shape for a chance to cinch a pin, or do I pass and forfeit the attack to try and weather the next assault, hoping I’ll be in a better position to strike back?

On the topic of cards, this is perhaps where my biggest issue with ATW lies. Instead of relying on text, the game heavily uses symbols and icons to denote things like damage, stamina requirements, special attributes, and other modifiers. As a general rule of thumb, if a game can employ icons, it should – so long as they are both readable and not overwhelming. Luckily, I never found there to be too many icons to decode in ATW, but the readability leaves a lot to be desired.

The action cards, which you use the most, feature colorful artwork of various wrestlers performing everything from jabs and punches to German suplexes and signature moves. However, this can make picking up on all the symbols more of a hassle than it should be – especially if you’re on the receiving end and viewing them upside down or from a distance. More than a few times I encountered situations where finishers or dice modifiers were missed, or cards were mistaken for others, due to duplicate artwork being used for attacks with different stats. Perhaps it’s because of my long history with games like Magic: The Gathering, but I wish the information was presented atop a slightly opaque background, rather than directly over the art. It’s not a finisher on the game, but it’s certainly a bit of a jab to the chin.

The core game box offers players plenty of value and flexibility, providing not only standard 1v1 matches but also a tag-team-based 2v2 mode, a cage match variant with new rules, and a solo campaign mode that lets you improve your wrestler as you progress. The automated systems in solo mode are fine, but admittedly, as someone who has never quite gotten into solo board games, I spent far more time playing against others than diving into ATW’s campaign.

I personally prefer the more intense, head-to-head two-player experience.

As for tag mode, the inclusion of specialty partner abilities and the ability to tag in my friend to continue combos added an extra layer of choice and strategy. Still, it didn’t quite hit as hard as the core 1v1 mode. Even with the new tag mechanic, I couldn’t shake the feeling that this mode simply adds more players at the expense of having more downtime, since only one attacker and one defender are active at any given time, with partners outside the ring. It’s still fun and led to some awesome team-up moments with friends, but I personally prefer the more intense, head-to-head two-player experience.

For those wanting to dive even deeper into the All Time Wrestling universe, the creators continue to release new expansions – fully compatible with existing content – that add legends like Sgt. Slaughter and the Junkyard Dog, alongside new game modes like four-player free-for-alls and three-player-specific Triple Threat matches.

All Time Wrestling is one of those games worth checking out even if the wrestling theme doesn’t grab you. With games clocking in at under 30 minutes for two players and around 45 minutes for tag teams, it’s a great filler during game nights or something compact enough to take to a bar. I’d love to see this system adapted for other themes – like a shonen anime (think Dragon Ball Z) or something Power Rangers-inspired. There’s a surprising amount of depth here, while still being approachable for players of varying board game experience – even those coming to it purely for a love of wrestling.

With All Time Wrestling, Cation Arts delivers a dramatic and faithful representation of the wild history of wrestling in a package that will delight fans of head-to-head games, regardless of whether you know what a DDT stands for or not.

Where to Buy

Turns out Bungie’s plan to save Destiny 2 is literal Star Wars and two expansions a year

While Bungie is obviously quite busy presumably stressing over lukewarm responses to its next game Marathon, they’re still working on a bunch of Destiny 2 stuff. The studio revealed a plethora of expansions today, all of which are building up a new “multi-year saga” called the Fate Saga. We’ll get to it in a moment, but one of these expansions might raise an eyebrow, as it is quite literally a Star Wars crossover, but is also described by narrative designer Alison Luhrs as one that will push the Fate Saga “forward in important ways and introduce characters that we’re going to spend time with for years to come.”

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89 Details From the GTA 6 Trailer 2

Rockstar taketh away, but Rockstar also provides. Well, it provides a tiny little bit. Grand Theft Auto 6 may have been delayed to May 2026, but today we finally got a second trailer. It’s a big one, too, with almost three minutes of footage that delves deeper into the world and story that we’ll finally be able to experience next year.

We’ve combed through the whole trailer with the finest of fine toothcombs to collect all the important details, from the biggest story reveals to the tiniest tidbits. So let’s get on with it: here are 89 details from the new GTA 6 trailer.

Every Detail We Found in the New GTA 6 Trailer

1. As revealed in the trailer’s description, GTA 6 will follow the story of Jason and Lucia, a couple who find themselves in the middle of a criminal conspiracy after an easy score goes wrong.

2. Our first protagonist is Jason Duval, a dude just looking for an easy life in a world that keeps making things harder. He had a troubled youth, something he attempted to escape by joining the army, but his dark past keeps catching up with him.

3. These days, it seems like he’s working in sales and services for the Leonida Marine Centre, as seen on this tee-shirt he’s wearing in a couple of scenes. But we also know, thanks to information from the newly-updated GTA website, that he’s working for local drug runners, too.

4. Jason falls in love with Lucia Caminos, our second protagonist. She’s recently served a stint in the Leonida Penitentiary, but now that she’s out she plans to build a better life for herself. A life with Jason. And probably a lot of guns, drugs, and explosions, if prior GTA games are anything to go by.

5. Early in the trailer we’re introduced to Jason’s landlord, an old geezer called Brian. Brian, or Mr. Heder to you, is a longtime drug runner, smuggling product through the Leonida Keys. He does this via his very legitimate boat business, Brian’s Boat Works and Marina, which we see later on in the trailer.

6. The shots-enthusiast spotted at The Rusty Anchor bar is Cal Hampton, friend to Jason and associate to Brian. He’s got something of a paranoia problem, so maybe take everything he says with a grain of salt.

7. The gold chain around this woman’s neck is your first clue to who she is. Bae-Luxe is one half of Real Dimez, a couple of high school friends turned rappers and influencers. Along with Roxy and a new record deal with Only Raw Records, she’s hoping to hit the big time in Vice City.

8. Real Dimez’ manager is Dre’Quan, a hustler more interested in the music business than the city’s criminal underworld. Now he has a potentially big hit on his hands, his days booking acts at the Jack of Hearts strip club.

9. Talking of the strip club, it’s owned by Boobie Ike, a local Vice City legend. Boobie can only be glimpsed on the GTA 6 website, which reveals that he and Dre’Quan are working together, using drug and club money to fund a budding music empire.

10. Finally, the eighth major character we’ve been introduced to in this latest information drop is Raul Bautista. Like Boobie Ike, we don’t actually see Raul in the trailer itself, but the GTA 6 website reveals that he is a charming and cunning bank robber who works with Lucia on a score. He’s a reckless operator, so expect things to go very, very wrong.

11. As the game’s synopsis reveals, Jason and Lucia’s story begins with a score going wrong. We may well be seeing that job in action during this scene in which Jason and Lucia rob the Sinfrontera National Bank.

12. We see Jason goes to pick Lucia up from the Leonida Penitentiary. She’s wearing her electronic ankle tag as she leaves the prison, which we first saw on the game’s key art, and she can be seen wearing it in several other shots.

13. It seems that as a condition of her release, Lucia may have to do several hours of community service. We see her wearing a Leonida Department of Corrections orange hi-vis vest in a couple of scenes, including one where she’s picking up trash.

14. With Lucia now free, the couple are looking forward to a new life. There’s a lot of talk about “new beginnings” and new starts. What could possibly go wrong?

15. While girlfriends have been part of GTA for a long time now, this seems like the first time we’ll be experiencing a relationship with significant depth. Lucia and Jason seem very, very into each other. Yeah, there’s a hell of a lot of “getting to know each other” going on in this trailer.

16. The duo will certainly be getting to know the ins and outs of Vice City’s crime scene, too. That time on the inside certainly doesn’t seem to have put Lucia off a few less-than-legal activities. Here we can see her blowing up a cop car, and that certainly seems like a fast-pass ticket back to jail to me.

17. Talking of cops, it seems like one of GTA 6’s plot threads will follow a group of corrupt police officers. Here we see a group of cops who talk about “protecting each other” – but what could be their dirty secret they want to keep protected?

18. We see that group investigating a filthy building – they could well be the same cops we saw in the bodycam footage from the first trailer, which featured a similarly distressed looking building.

19. If Raul’s involvement didn’t give it away, it seems like robberies and heists will once again be a key part of the story. Later in the trailer we see a truck dragging a massive box, suggesting that there will be some dangerous escapes.

20. While pretty much everything we see in this trailer is taken from cutscenes, there are a few suggestions of things that could be gameplay features. Early on we see Jason stealing from a store, taking money from the register, and so it could mean that holding up stores is back.

21. There seems to be a lot of animals in this trailer – we see a cat in a store, a doberman dog out in the street, and a snake in Jason and Lucia’s home. Could there be a pet system? It would certainly be something to spend all the money we steal on.

22. We also see Lucia taking part in some kind of cage match. Could there be an underground fighting ring activity available somewhere in Vice City?

23. Jason can be seen benchpressing weights down at the beach – is San Andreas’ famous workout system making a return?

24. There’s also a new screenshot that shows Lucia in the gym. With GTA 6 very clearly going all-in on immersion when it comes to graphics, it wouldn’t be surprising to see a lot of old GTA lifestyle minigames return in new guises.

25. Regardless of if you can workout or not, Lucia will want to flex her muscles when this incredibly muscular woman attacks her during what looks like a Mission: Impossible grade setpiece mission.

26. As you’d expect of GTA, it also appears that several sports minigames will be available across Vice City. Revealed in a new selection of screenshots are mini golf,

27. Pool,

28. Fishing,

29. Basket ball,

30. Kayaking,

31. Scuba diving,

32. And dirt bike racing. It seems like there won’t be a shortage of things to do outside of the main missions.

33. It might not be just outside activities, either. In this shot we can clearly see a video games console, complete with PS4-style controller and a PS5-like main unit. Could we hang out at home and play a few games? It would be pretty cool to play GTA: Vice City in Vice City…

34. Of course, we won’t want to stay inside for too long. There’s a huge open world to explore, and we now know more about the key locations we’ll be visiting on the GTA 6 map. Thanks to a bunch of new screenshots and the Rockstar website, we can go into detail about some of these places. First up, of course, we have Vice City itself. The GTA 6 website says, “We’re a long way from the ’80s, but Vice City is still the sun and fun capital of America. The glamour, hustle, and greed of America captured in a single city. Each neighborhood has something to offer, from the pastel art deco hotels and bright white sands of Ocean Beach, to the bustling panaderías of Little Cuba and the bootleg brands of the Tisha-Wocka flea market, out to the VC Port, the cruise ship capital of the world.”

35. We also know a little more about some specific establishments in the city. We get a new look at the Nine1Nine Vice City club, as seen in the last trailer. In trailer 1, there was a plane that had a large banner in tow that read ‘Nine1Nine Vice City – Why Sixty Nine when you can Nine One Nine?’. This is likely a riff on Miami’s real E11ELEVEN nightclub.

36. We also get a look at Vice City’s sports scene, with this man here wearing a Manatees Jersey, undoubtedly a riff on the turquoise of the real-life Miami Dolphins.

37. And we can also just see the bottom of the logo on his cap, which seems to belong to a basketball team. Luckily, a screenshot of Vice City’s Sahara Arena lets us know that they are called the Narcos.

38. The screenshots also give us a look at the modernised Ocean View Hotel, its neighbouring Ocean Beach, and the sign outside of Vice City Airport.

39. Another large area is Leonidas Keys, based on the Florida Keys. The Rockstar website says that, “The dress code is casual, the bars are loaded. Life in this tropical archipelago isn’t flashy but it’s easy. Get your buzz on and pull up a deck chair but look out — you are right on the doorstep of some of the most beautiful and dangerous waters in all of America.

40. This is where we think we’ll find Brian’s Boat Works and Marina, presumably the front for Brian’s drug-running operations.

41. One location we see shown heavily in the trailer is The Rusty Anchor. Alongside this lovely screenshot of its rustic exterior, we see inside the bar as both Lucia and Jason enjoy a few drinks with Cal.

42. Speaking of drinks… quite a few returning beer brands are making their way to GTA 6. These include Pisswasser

43. Stronzo,

44. Pindayho,

45. Patriot,

46. And a big green sign in the top left here for Logger Beer.

47. AND, although it isn’t seen at The Rusty Anchor, we do see a couple of Lavazas Beer here.

48. As Jason and Lucia leave the bar, we catch a glimpse of a concert poster for The Hummers and The Strummers. They’re playing The Rusty Anchor on August 24th. Maybe we’ll get to catch them.

49. And finally in The Rusty Anchor, we see a piece of wood commemorating Hurricane Roxy. Does this hint at extreme weather being a part of GTA 6’s world? It would certainly be the natural evolution of Red Dead Redemption 2’s incredible storm systems.

50. A couple more screenshots of the Leonidas Keys here show us what other wildlife to expect in the area. These include lizards, mobility scooter grannies, and, temptingly, what looks like the ability to scuba dive with turtles.

51. Next up, we have Grassrivers, GTA 6’s wetlands area. Described by Rockstar as “the untamable jewel of Leonida’s crown. You never know what lies beneath the surface of this primordial expanse. The gators may be the most famous attraction, but there are far deadlier predators and weirder discoveries among the mangroves.

52. We get a glimpse of this location at the end of this trailer as Jason pilots a helicopter over the swampland. He appears to be chasing the same hovercraft seen in trailer 1.

53. The new screenshots don’t tell us much more about Grassrivers except really reinforce that promise of alligators in this world. We get not only one, two, but three images of gators, including one here of these delightful-looking residents claiming victory over one.

54. Port Gellhorn is Leonidas’ forgotten coast. Full of “Cheap motels, shut-down attractions, and empty strip malls won’t bring the tourists back, but there’s a new economy in this once-popular vacation spot. It’s fueled by malt liquor, painkillers, and truck stop energy drinks. Jump on a dirt bike and hold onto your wallet.”

55. Gellhorn features quite heavily in the trailer. We see Jason and Lucia in an intense car chase here.

56. As well as Lucia sporting a Gellhorn International shirt. Does this suggest that the GTA 6 map will have more than one airport?

57. We also get a good look at the Starlet Motel, which is situated in Port Gellhorn in both the trailer and this sparkly new screenshot. We think this might play quite a big role in GTA 6’s story, and wouldn’t be surprised if it’s where Lucia and Jason make one of their seemingly many mattress rendezvous.

58. The new batch of screenshots also shows us another Leonidas after-dark spot in the form of Delights Cabaret Club. It looks like we won’t be short of night time entertainment when it comes to GTA 6.

59. Seemingly in the middle of GTA 6’s map is Ambrosia. The Rockstar website says, “In the heart of Leonida, American industry and old-school values still reign supreme — whatever the cost. The Allied Crystal sugar refinery provides the jobs, while the local biker gang provides almost everything else.”

60. We saw plenty of people living in Ambrosia chugging beers and enjoying the mud in trailer 1, but almost nothing this time around. What we do have are a handful of new screenshots that give a good look at the Final Chapter biker gang.

61. We also get a couple of landscape scenes that reinforce that image of industry as fire and smog fill the air.

62. And last up for now on our tour of Leonidas is Mount Kalaga. Found in the northern part of the state, “Mount Kalaga offers prime hunting, fishing, and off-road trails. In the lush surrounding backwoods, hillbilly mystics and paranoid radicals live far from the prying eyes of the government.”

63. Again, we don’t see a ton, if any, of Mount Kalaga in the trailer, but new screenshots do show us some of that wildlife, as big cats appear to be making a return to the series after terrorising so many of us on Mount Chiliad in GTA 5

64. We also see signs throughout the trailer for other locations that haven’t been detailed by Rockstar yet. These include Southside and Peacock Bay and Mariana County and Vice-Dale County.

65. The television in Jason and Lucia’s apartment also gives us a look at somewhere we imagine we’ll be visiting one or two branches of quite a bit in GTA 6: Ammu-Nation. This TV commercial shows us the new version of Phil Cassidy, a character previously seen in the era of GTA 3 and Vice City. Back then he was the owner of Phil Cassidy’s Fully Cocked Gun Shop, but this new version of Phil, finally given a HD makeover, appears to be the owner of GTA’s premier weapons store, Ammu-Nation.

66. Speaking of guns… we also get a sneak peek at the arsenal we might be wielding in the game. These include the return of Shrewsbury Shotguns.

67. And we see Lucia using a grenade launcher to create an explosive pile-up here.

68. And she also has an SMG here. As seen in Phil’s Ammu-Nation commercial, there’ll be many, many guns to fire in GTA 6. But that shouldn’t really come as a surprise, should it?

69. It wouldn’t be GTA without vehicles – it is Grand Theft *Auto*, after all. You can spot several major car brands across the trailer, starting with this blue El Camino-like Vapid. The Vapid brand has been seen all across GTA’s HD universe, but this appears to be a new model.

70. Brian also appears to drive a Vapid, this time a large GMC-like truck. This could be GTA 6’s version of the Caracara.

71. Also parked at Jason’s house is a sky blue car that looks like it dropped straight out of the 1950s. With its rear fins and rounded corners, it has more than a passing resemblance to GTA Vice City’s Oceanic.

72. On a drive through the neighborhood, Jason passes a woman who has a white car with pink paw prints over the hood. The logo in the grille is that of the Maibatsu company, GTA’s equivalent to Mitsubishi. This car actually looks a lot like the Maibatsu Sunrise R, a popular car based on the Mitsubishi Evo that was modded into GTA 5.

73. Out on the docks, we see a Dinka brand boat. This was a brand we previously saw in GTA 5, and it seems like there’s a new version of the Predator boat: the LurePredator.

74. In the background of this shot, we can see a metro train travelling along its rail track. Perhaps this could function as a fast travel system between the game’s major locations?

75. In the sequence where the crew is stealing the massive box, we can see their score is being dragged by a Bravado Bison four-door pickup truck.

76. Parked in front of the Dominion Hotel is what looks like an orange Benefactor Schafter and a bright green Pegassi Tempesta.

77. A Buzzard helicopter can be seen chasing an airboat through the Grassrivers.

78. Here, Jason and Lucia can be seen getting wet and wild on a SeaShark jetski.

79. And here we can see Jason riding what seems to be a new Western Motorcycle Company bike, with a classic Dodo seaplane flying overhead.

80. A more specific detail here, but when zoomed in you can get a good look at a Liberty City licence plate on this truck. These are inspired by the 2020 era Excelsior New York plates, which makes sense, seeing as Liberty City is based on the Big Apple.

81. Finally we have an overhead shot of the car we saw Jason and Lucia using in the previous trailer, which seems likely to be GTA 6’s version of the Sabre Turbo.

82. We can also spot a FlyUS plane high up in the sky, a commercial airline seen throughout the GTA series. Though, we highly doubt we can purchase one like many of the above vehicles, we will no doubt all try to steal one at some point. That is an unwritten rule of GTA.

83. There are a handful of other tiny details we’d also like to give a shout-out to as well. These include the return of the Zesta soft drink in the convenience store here.

84. And the Redwood Cigarettes stick on the door, if you fancy an even more unhealthy option.

85. If a different flavour of smoke is more your vibe, then maybe you’ll have some use for this 420 card seen in a different store.

86. And next to it is the phone number: 305-555-0145. The number doesn’t work (we tried), but it is a fun little reference to a joke dialling code seen in movies.

87. This striking mural of the Haitian flag also features what appears to be a message memorialising the people pictured. Translated from Haitian Creole, it reads “In Memory and Love”.

88. And, the song we’re hearing throughout this second trailer for GTA 6 is Hot Together by The Pointer Sisters, which, incidentally, can also be heard in Mel Brooks’ sci-fi comedy, Spaceballs.

89. Finally, all of this GTA 6 footage was captured on PS5, with the game coming to both PlayStation and Xbox Series X on May 26th, 2026.

And that was everything we managed to find after taking a good, hard look at the latest GTA 6 trailer. What are some of your favourite details, or maybe you have some madcap theories about what we’ll be able to do in the game? Let us know in the comments!

GTA 6 Trailer 2 Has an Easy-to-Miss Fake PS5 — and Fans Are Joking Rockstar Has Leaked the PS6

As eagle-eyed fans analyze each frame of the GTA 6 Trailer 2, one moment in particular has raised eyebrows.

In the scene where Lucia arrives home from community service to find Jason snoozing on the sofa, we see various items strewn about the lounge, including what looks like a PlayStation 5 next to the TV and, in the foreground, what looks like a DualSense controller.

These props are close enough to Sony’s console and controller to be a clear reference to PlayStation, but some fans are reading even more into it. The PlayStation reference, plus the trailer notice confirming the footage was entirely captured on PS5, has some wondering whether Sony has signed a co-marketing deal with Rockstar for the promotion of GTA 6.

The GTA series was once inexorably linked to PlayStation, and Rockstar and Sony have done deals like this before. GTA 6, which is expected to be the biggest entertainment launch of all time, would certainly be an aggressive marketing move from Sony, but you can imagine it’s hoping GTA 6 sells the PS5 Pro in huge numbers in time for the May 2026 release date. Assuming we don’t see a PC release at the same time as console, PS5 Pro will be the most powerful platform for what is expected to be the best-selling game of all time.

In the shorter term, fans are having fun with this PlayStation nod in the GTA 6 trailer, with some joking that it’s an early look at the PS6.

“GTA 6 playable within GTA 6 before GTA 6,” joked redditor WillyPepper.

Others are wondering if previous GTA games will be playable within GTA 6 in a nod to Rockstar’s past, perhaps as one of the many mini-games. “Imagine they just casually put in GTA 4 remaster as a playable mini game,” wondered Crazy-Path-7929. “What are the chances we get Vice City emulated in game?” asked PastorPoppyseed.

We’ve got plenty more on GTA 6 Trailer 2, including 70 brand new GTA 6 screenshots, confirmation of the trailer’s song, and much more analysis.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

I didn’t think it was possible to make a Tetris-like strategy game, and yet Drop Duchy’s launch yesterday has proven me wrong

I’m a bit of a sucker for weird genre combos. With the amount of games getting released every single day that often combine the same kinds of genres, you start to get hungry for mashups that make you go, “hang on, would that even work?” So when I saw Drop Duchy release yesterday, which mixes Tetris, land-grabbing strategy, deckbuilding and roguelite gameplay, I asked that exact question. Turns out the answer is yes!

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Talking Point: With Prices Rising, Are Your Gaming Habits Changing?

Feeling the squeeze.

If there’s one thing we can all agree on in 2025, it’s that gaming is becoming a pretty expensive hobby. Not that it was ever ‘cheap’, of course, but recent price hikes have caused quite a stir within the community, perhaps most notably that of Mario Kart World on the upcoming Switch 2. With the physical edition set at $80 in the US, £75 in the UK, and €80 in the EU, it’s certainly on the higher end of the scale when it comes to game pricing.

It’s not just Mario Kart World, though – far from it. With the Switch 2 specifically, pretty much everything has gone up in price from the OG Switch. The Joy-Con, the Pro Controller, the dock, the charging grip… In the UK, the new wireless GameCube controller is priced at £58.99 on the My Nintendo Store, making it almost £20 more expensive than the N64 equivalent.

Read the full article on nintendolife.com

Cyclades: Legendary Edition Board Game Review

While the myths of ancient Greece bubble through the substrate of many board games – take Horrified: Greek Monsters, for example – there are surprisingly few that place them front and center. Narrow the frame to the way many people think about the age, one of conquest, bloodshed and warfare, and there are even fewer. Which might partly explain the success of 2009s Cyclades, a clever marriage of myth, wargame and more subtle strategic mechanisms. Now it’s back in a spanking new edition with some fun tweaks from its original expansions.

What’s in the Box

Aficionados of the original Cyclades might recall its big, oblong box, but this new Legendary Edition comes in a standard-sized square package that’s crammed with goodies. There’s no longer a central map board, which has been replaced by board modules that you can rearrange to make different maps of different sizes, depending on the player count. You can even flip them over for a more advanced map variant. The large board to track gods, monsters and heroes still remains.

There are punch-out cardboard strips to represent the gods, while the heroes and monsters get a deck of cards each, plus cardboard standees for those that move around the map. Other punch-out tokens include various buildings and upgrades for the map, plus a horde of cardboard coins. Most of this gets tucked away neatly in a treasure-chest like box insert with a flip-up lid, a smart extra design feature to help you organize and pack away the game.

Each player gets a screen, a pile of cardboard control tokens, and a mix of wooden army and navy pieces all in their chosen color. There are six to choose from, rather than the original five, plus a seventh set of gray pieces that represent mercenaries, another new inclusion in this edition. These are nicely cut, but nothing to write home about. If you want to make your game pop even more on the table, there are plastic miniature upgrades available separately for the troops and the monsters, plus metal coins to chink satisfyingly in your hand.

Rules and How It Plays

The original Cyclades was an early example of a design trying to weave together the chaotic combat that characterized American gaming with the more refined sensibilities found in Germany. You start each round with that more genteel aspect, bidding in an auction for the favor of one of the available gods, which will determine your available actions for the rest of the turn. Some gods are face down, so that there are only as many available as the number of players, meaning someone has to take the weakest – and cheapest – god, Apollo. Each round one of the face-down gods and one of the face-up gods gets flipped, so all of them get cycled through.

Not all the gods are created equal. The war god, Ares, allows you to recruit or move troops, for example, while wise Athena allows you to build universities and recruit philosophers, neither of which have any immediate effect but can, in time, contribute toward victory. To up the ante, the higher bid slots begin to jump in increments of two, then five, while players will still need to consider holding resources to pay for their actions, most of which also cost money. Finally there’s Apollo who, while free, does very little, allowing you merely to up the income from two of your provinces.

All of this means competition in the bidding can be intense, depending on the board situation, with winning or losing a particular god having a huge impact on the game state. It’s a fraught, exciting auction when there’s a lot riding on a turn, with various other considerations feeding into the bids. Sometimes it’s worth trying to outbid an opponent just to keep yourself safe from a land or sea attack. Sometimes it’s worth leaving yourself short-changed in terms of paying for actions just to corner a particular deity. It’s a dynamic phase, with plenty of interaction.

Winning or losing a particular god has a huge impact on the game state.

Winning requires you to control three metropolis pieces. You can gain these by swapping four different basic buildings, each of which is granted by a different god, or by cashing in four of Athena’s philosophers. One of the other gods, Hera, allows you to recruit heroes, powerful on-board pieces with special powers that can also be sacrificed for a metropolis. Mighty Ajax, for instance, counts as two armies and can be exchanged for a metropolis if you control seven land spaces. Which brings us neatly onto the last way to gain one: take it off another player via military conquest.

Warfare in Cyclades is short and brutal. In a contested land or sea space you tot up the units on each side together with the value of a dice roll with the loser removing a piece. Repeat until only one side remains. While the dice only goes up to three, this can still be a surprisingly swingy affair. Resources, however, keep a cap on the violence. Each player only has eight army and navy pieces and, of course, winning the bid for Ares is the main way to gain and move troops, all of which limits how many campaigns you can conduct.

In this edition, however, there are sneaky ways round these restrictions. Hera not only allows you to gain heroes but also mercenary troops, meaning you can expand on your paltry tally of eight. And all the gods allow you to make heroic moves, which essentially means you can move and fight with any army that includes a hero. This gives the game a surprising amount of maneuverability, clashing not only over valuable buildings but spaces that provide income, and makes heroes particularly valuable pieces to risk in a fight.

It also means turns that feature Hera or Ares can feel heavily weighted in terms of tilting the game state. And if everyone wants a piece of the action, that can very much be the case. Cyclades, however, is a game about taking the rough with the smooth. You can prosper without violence by taking cheaper bids on weaker gods and building up your infrastructure. But everyone around the table has to be okay with a game where your attempt to play economically can potentially be undermined by a burst of conflict. It’s all about knowing when to change tack, balancing the time to strike out with the time to shepherd resources, but having war and peace so close to one another in the same package can sometimes feel jarring.

Warfare in Cyclades is short and brutal.

Either approach can really benefit from mythological creatures, which you can purchase with any god other than Apollo, but more peaceable players are more likely to be able to afford them. They’re pretty powerful and so work as an effective balance against big bids on warlike gods. Most are one-shot effects, like the Satyr who lets you steal a philosopher from another player, or the Harpy, who destroys an army. Others, however, get a piece on the board which you can keep and move from turn to turn if you’re willing to sacrifice priestesses, gained by winning the auction for Zeus. These include horrors like the kraken, who simply wipes out all fleets in whatever space it enters. Pushing these beasts around the map is enormous fun, so long as you can afford the priestesses to do so.

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