Successful Kickstarter ‘Kero Quest 64’ Could Come To The Switch Successor

“If the occasion offers itself, we will try our best”.

If you’re a fan of oldschool 3D platformers, you might want to be on the lookout for Kero Quest 64 at some point in the future.

This Kickstarter project by Stratobox has officially reached its “Switch port stretch goal” after banking more than $25,000 USD. It’s a “collectathon 3D platformer inspired by other games in the genre” and is a project in partnership with GalaxyTrail (Freedom Planet).

Read the full article on nintendolife.com

(For Southeast Asia) New Midnight Black Collection of PS5 accessories launches next month

The latest PS5 accessories get a new look with the Midnight Black Collection – bringing the galaxy-inspired Midnight Black colorway to the PlayStation Portal remote player, DualSense Edge wireless controller, Pulse Elite wireless headset, and Pulse Explore wireless earbuds.


(For Southeast Asia) New Midnight Black Collection of PS5 accessories launches next month

These accessories perfectly complement the Midnight Black PS5 accessories already available, including the DualSense wireless controller and PS5 console covers.

Each Midnight Black accessory features a unique, rich shade of black, with sleek detailing on various buttons and accents such as the PlayStation logo. The Midnight Black design extends to the included charging case for Pulse Explore earbuds, charging hanger for Pulse Elite headset, and carrying case for DualSense Edge controller. The Pulse Elite wireless headset and Pulse Explore wireless earbuds will also include a felt grey carrying case.

The new Midnight Black Collection will be available at the following suggested retail prices (SRP):

  • PlayStation Portal remote player – Midnight Black: SGD 295.90 | MYR 999 | IDR 3,599,000 | THB 7,790

  • Pulse Explore wireless earbuds – Midnight Black: SGD 295.90 | MYR 999 | IDR 3,599,000 | THB 7,790 | PHP 12,490 | VND 5,699,000
  • Pulse Elite wireless headset – Midnight Black: SGD 199,90 | MYR 699 | IDR 2,499,000 | THB 5,190 | PHP 8,390 | VND 3,999,000

  • DualSense Edge wireless controller – Midnight Black: SGD 295.90 | MYR 999 | IDR 3,599,000 | THB 7,790 | PHP 12,490 | VND 5,699,000

The new Midnight Black collection launches on February 20, 2025, with pre-orders beginning on February 6 in participating retailers. Availability may vary by country/region, so be sure to check your local retailer for availability.

Which new Midnight Black accessory design is your favorite? Share your thoughts in the comments below, and head to PlayStation.com for more details on the latest PS5 accessories.

The Last of Us, Assassin’s Creed Animation Support Studio Allegedly Harbored Crunch, Physical and Verbal Abuse

Content Warning: The story contains details regarding physical and psychological abuse, as well as the death of a child.

A new report from People Make Games has unearthed deeply disturbing allegations of workplace abuse at Brandoville Studios, an Indonesian animation support studio that has worked on games such as Assassin’s Creed Shadows, Age of Empires 4, and The Last of Us: Part I Remake.

Allegations of mistreatment at Brandoville Games were first reported by People Make Games back in 2021 as part of a broader story on how Western AAA studios effectively outsource crunch on major games to overseas developers, effectively sweeping it under the rug. However, People Make Games was urged to revisit its reporting on Brandoville more recently, after accusations went viral on Indonesia social media of continued crunch, as well as physical, verbal, and mental abuse.

TheGamer reported on the allegations in September of last year, pointing at CEO Ken Lai’s wife, Cherry Lai, as the instigator of much of the studio’s worst issues. Numerous screenshots and videos verified by TheGamer as well as shared publicly across social media told a story of Lai’s abusive behavior, which included sending threatening and insulting messages to staff, verbally berating and insulting them, and in at least one case, repeatedly physically assaulting an employee and ordering them to physically hurt themselves as “punishment” for poor performance. That employee, Christa Sydney, has shared much of her story publicly, including claiming Lai once slapped her head so hard it caused tinnitus, and at other times choking her, pushing her down the stairs, and forcing her to bang her head on the wall until she had a concussion.

People Make Games’ follow-up investigation goes further to verify and detail these claims, including sharing a video Sydney was allegedly forced to send to Lai of her slapping herself 100 times. In addition to Sydney, People Make Games’ report details other accounts, including allegations that Lai pit employees against one another by verbally berating employees in the office or gossiping about them, forced employees to participate in Christian worship on a daily basis, and would insist on approving employee outfits every day before work. One former employee in the video claims Lai manipulated him into giving him a significant part of his salary.

Another former employee, Syifana Afiati, tells a story of being overworked while pregnant to the point of being asked to work while she was in the hospital. Afiati’s child was born prematurely, and she was asked to return to work just one month after giving birth, despite her maternity leave being three months and her son still being treated in intensive care. Her son died four months later. Three days after he passed away, Lai sent a message to company HR, strategizing on how to avoid supporting Afiati and deprive her of benefits while she was on leave.

Ken Lai did not comment to People Make Games when asked, but Cherry Lai provided a statement to People Make Games: “To me, my part of the story is not important, as long as my team are good and safe now,” but ghosted the outlet without much further commentary.

Brandoville Studios was shut down last year. While Ken and Cherry Lai attempted to spin up a new company with some of the former Brandoville employees, LaiLai Studios – it’s unclear if the company is currently running or working on anything. As of September, Jakarta police were actively searching for Cherry Lai as part of an investigation into Brandoville. Lai suggested in an email to People Make Games that she may have fled to Hong Kong, but that has not yet been confirmed.

IGN has reached out to Naughty Dog, Xbox, and Ubisoft for comment on their partnerships with Brandoville in light of this story and will update if a response is received.

Rebekah Valentine is a senior reporter for IGN. You can find her posting on BlueSky @duckvalentine.bsky.social. Got a story tip? Send it to rvalentine@ign.com.

Game of Thrones: Kingsroad Gets New Gameplay Trailer, Gameplay Details Ahead of Closed Beta Test

Netmarble has released a new gameplay trailer for Game of Thrones: Kingsroad, the upcoming action-adventure RPG for iOS, Android, and Windows PC (via Windows Launcher). A closed beta test will also be happening from January 16-22 in the U.S., Canada, and select parts of Europe. Watch the new gameplay trailer above.

Announced at The Game Awards last month, Game of Thrones: Kingsroad is a class-based game where you can play as a longsword-wielding Knight, the Sellsword that takes inspiration from the Wildlings and Dothraki and promises “raw, aggressive, and destructive” combat, or the Faceless Man-inspired, dual-dagger-wielding Assassin. Gameplay will have “fully manual” controls – no doubt a nod to Kingsroad’s mobile game roots.

Story-wise, Netmarble describes the setup for Kingsroad as follows: “Players will experience a brand-new story as they take on the role of a new character, who, through a quirk of fate, becomes the heir to House Tyre, a small noble house in the North.”

Finally, Netmarble says, “Players can sign up for the Regional Closed Beta now through January 12 on the official game website to play the game on Android devices and through Windows launcher on PC.” The full game release will occur later this year.

Ryan McCaffrey is IGN’s executive editor of previews and host of both IGN’s weekly Xbox show, Podcast Unlocked, as well as our monthly(-ish) interview show, IGN Unfiltered. He’s a North Jersey guy, so it’s “Taylor ham,” not “pork roll.” Debate it with him on Twitter at @DMC_Ryan.

Monster Hunter Wilds: Exclusive Oilwell Basin Ajarakan and Rompopolo Gameplay – IGN First

This year’s first IGN First “cover story” belongs to Monster Hunter Wilds, and we’re kicking off our exclusive coverage with two brand new videos featuring gameplay of Ajarakan and Rompopolo on the Oilwell Basin map. We visited Capcom’s offices in Japan, where we played the first five hours or so of Monster Hunter Wilds, and exclusively faced a few Oilwell Basin local monsters. Look out for more gameplay throughout January, along with in-depth interviews, fun details, and a final preview for Monster Hunter Wilds.

Check out the videos featuring the fierce Fanged Wyvern, Ajarakan, the abhorrent Brute Wyvern, Rompopolo, and a variety of weapons in the Rompopolo video at the top of this page and in the Ajarakan video below.

This is also our first good, extended look of the Oilwell Basin locale, where “oil wells up from the ground and accumulates in deep pools of oilsilt,” as the name implies. In the new gameplay, you can see the Oilwell Basin transition between its three “weather” cycles: the barren Fallow, the burning inclemency, the Firespring; and the peaceful Plenty. Can you tell which is which?

During our visit, the Monster Hunter developers revealed that some of the Oilwell Basin was inspired by the deep sea, which you can see more apparently in the exclusive new image of one of the caves in the depths of the Oilwell Basin below.

We also learned the mucky Oilsilt isn’t all bad news for us hunters–you can ignite Oilsilt Spouts with Torch Pods to cause explosions. Keep an eye out for Chillmantle Bugs, too, to offset the effects of the scorching heat during the Firespring, and to counter some monsters that are just too hot to handle, too.

Monster Hunter Wilds is set to be released on February 28, 2025 globally on PlayStation 5, Xbox Series X|S, and PC, and will feature cross-platform multiplayer at launch. Don’t miss our first hands-on preview, and keep it locked here for the month of January for even more Monster Hunter Wilds!

Casey DeFreitas is deputy guides editor at IGN and has been hunting monsters since the PS2 era. Catch her on X @ShinyCaseyD.

The Belly Bumpers Preview is Now Available for Xbox Insiders!

Xbox Insiders can now join the preview for Belly Bumpers! Use your belly to knockout other players in this 2-8 online and local party game. Eat juicy burgers to increase the size of your belly or force-feed opponents until they burst. Bump it out in a world of food-themed stages.

About Belly Bumpers

Local and Online Multiplayer

Bump your friends out of the arena in this belly-centric party game. Play with 2-8 local players on a single device! Cross-platform online multiplayer is also supported for 2-8 players.

Eat Burgers

Eat burgers to increase the size of your belly and the power of your bumpers. Be careful as you eat a variety of foods because some have horrible side effects!

Force-Feed Opponents

Force-feed opponents until their bellies burst by slapping them in the face with food!

Food Arenas

Bump it out on over 10 food-themed stages. Each stage has unique interactive food elements such as stretchy licorice!

Custom Games

Play with only the tastiest foods. Set your own rules, modify bump powers, choose stages, and more with in our customizable games.

How to Participate:

  1. Sign in on your Xbox Series X|S or Xbox One console and launch the Xbox Insider Hub app (install the Xbox Insider Hub from the Store first if necessary).
  2. Navigate to Previews > Belly Bumpers.
  3. Select Join.
  4. Wait for the registration to complete, and you should be directed to the Store page to install it.

How to Provide Feedback:

If you experience any issues while playing Belly Bumpers, don’t forget to use “Report a problem” so we can investigate:

  • Hold down the home button on your Xbox controller.
  • Select Report a problem.
  • Select the Games category and Belly Bumpers subcategory.
  • Fill out the form with the appropriate details to help our investigation.

Other resources:

For more information: follow us on Twitter at @XboxInsider and this blog for release notes, announcements, and more. And feel free to interact with the community on the Xbox Insider SubReddit.

The post The Belly Bumpers Preview is Now Available for Xbox Insiders! appeared first on Xbox Wire.

Save 50% Off the Backbone One USB-C Mobile Gaming Controller for iPhone 16 and Android Phones

One of the best premium phone controllers is on sale today at Best Buy. Right now you can get a Backbone One USB Type-C mobile gaming controller, compatible with Android and iPhone 16 smartphones, for only $49.99 after a savings of 50%. This is the lowest price we’ve seen for a Backbone controller and as a bonus, if you play Call of Duty: Warzone Mobile, you’ll appreciate the 30-minute 2XP token that’s included. This is the black color variant with Xbox style buttons.

50% Off the Backbone One Controller (USB-C)

The Backbone One turns your iPhone into a gaming handheld with an integrated gamepad much like the ones found on the Steam Deck, Nintendo Switch, or ASUS ROG Ally. You simply snap your phone into the controller and you’re ready to go. Instead of using your phone’s touchscreen, you can now use actual physical controls which includes dual joysticks, a D-pad, and programmable buttons. It makes for a more intuitive, more precise, and more enjoyable gaming experience.

In our Backbone One review, Matthew Adler wrote that “the Backbone One’s unique expanding controller connects directly to your iPhone for a low-latency gaming experience that feels great to use. Despite some lackluster buttons on the controller itself, it manages to create a seamless experience that blurs the lines between console and mobile gaming by producing a true “home screen” experience in the Backbone app. The tight integration between hardware and software makes it feel like a real platform, and one that will only continue to evolve through updates as time goes on.”

The Backbone One is compatible with hundreds games (including Call of Duty Warzone Mobile, of course) from Apple Arcade, Xbox Cloud, PlayStation Remote Play, and Steam Remote Play, as well as any mobile game that already supports other standalone controllers. Not every game is compatible, however, so if you have a particular game that you play religiously, you’ll want to confirm that it’s supported before you jump on this deal.

Check out more of the best iPhone accessories to buy in 2025.

Eric Song is the IGN commerce manager in charge of finding the best gaming and tech deals every day. When Eric isn’t hunting for deals for other people at work, he’s hunting for deals for himself during his free time.

Private Division Games including Tales of the Shire and Kerbal Space Program to Be Distributed by New Label From Annapurna Interactive’s Former Staff

In a rather unusual merging of two completely separate reported stories from last year, the former staff of Annapurna Interactive are seemingly preparing to take over the portfolio of shuttered indie label Private Division. At least some of the remaining Private Division employees are expected to be laid off in the process.

This is according to a report from Bloomberg, which states that a currently unnamed company staffed by former Annapurna Interactive employees has reached a deal with private equity firm Haveli to take over the distribution of Private Division titles. Bloomberg reports and IGN can independently confirm that Haveli is the company that purchased Private Division from Take-Two Interactive last year for an undisclosed amount.

The portfolio includes both current and upcoming Private Division titles, such as Tales of the Shire, which releases March 25. It also includes Project Bloom, a AAA action-adventure game developed by Game Freak that was announced back in 2023 with nothing more than a concept art teaser.

As Bloomberg reports, Haveli’s purchase of Private Division included not just the portfolio, but 20 employees who remained with the label following Take-Two-implemented layoffs last spring. Remaining employees have reportedly been told to explore other employment options, with the expectation that at least some of them will be laid off as part of the deal with the unnamed new publisher.

Private Division was formerly Take-Two’s publishing label, which the company founded back in 2017. It was intended to support independent games that were smaller than the fare typically supported by the Grand Theft Auto publisher. Over the years, Private Division produced titles such as The Outer Worlds, OlliOlli World, and Kerbal Space Program 2, but game sales repeatedly fell short of Take-Two expectations. Early last year, we reported that Take-Two was slowly shuttering operations at Private Division, first by winding down operations at its supported studios and then by selling off the label.

The new owners of Private Division’s portfolio are a group of former employees of Annapurna Interactive that collectively resigned last year following a leadership dispute at Annapurna. We reported last fall on the messy circumstances, which left Annapurna seeking to restaff an entire publishing team to cover its numerous obligations and roughly 25 individuals seeking new employment.

Rebekah Valentine is a senior reporter for IGN. You can find her posting on BlueSky @duckvalentine.bsky.social. Got a story tip? Send it to rvalentine@ign.com.

Sony Debuts Tech Where Players Can See, Shoot, and Smell Baddies From Games Like The Last of Us

Sony has debuted conceptual technology at CES 2025 that would essentially allow gamers to enter the worlds of PlayStation games such as The Last of Us and see, shoot, and even smell the baddies.

Footage of the Future Immersive Entertainment Concept was shared on YouTube and shows a giant cube players enter similar to the multi-person virtual reality experiences currently available. This isn’t VR, however, as the cube is instead made of incredibly high definition screens that present the game world around the player.

Looking to boost the immersion further, players are also delivered “engaging audio” and even “scent and atmospherics with interactive PlayStation game content.” The players in the video also had imitation weapons and would shoot at the screens as clickers appeared, presumably getting a whiff of rotten fungus and other offenses as they did so.

The demo was made using gameplay pulled from The Last of Us but obviously adapted to work for the Future Immersive Entertainment Concept, so unfortunately for fans is not a further look into the beloved world.

Even if it was, of course, this technology is still years away and presumably incredibly expensive, so there are myriad limitations to actually getting it into the public’s hands (or getting the public into it). Sony may showcase it with other franchises in the future too, such as God of War, Horizon, and so on.

The Last of Us has otherwise been dormant since 2020 when Part 2 was released, outside of a remake of the first game and remaster of the second. Another entry may not appear for a while either, as a multiplayer take was recently scrapped and developer Naughty Dog is currently focused on a new sci-fi franchise called Intergalactic: The Heretic Prophet.

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.