Airlock-hopping immersive sim Skin Deep is as playful as an ten-week-old kitten

In first-person stealth game Skin Deep you are a “deep freeze insurance commando” who gets defrosted whenever pirates board the space vessel you’re aboard. The ships you work are crewed by talking house cats with big personalities and a poor track record in information security. It’s your job, when things go wrong, to save them from their captors. We’ve seen a couple of trailers for this sci-fi Die Hard homage before but now we have a full demo to blast through, in which you can throw fishbones at elevator switches and overflow an entire laundry room with soap suds, useful if you want your enemies slip up and donk their heads. Just be careful, because it’ll do the same to you. The demo takes about 90 minutes (if you’re taking your time like me), but it already feels like Blendo Games at their most playful.

Read more

Warner Bros close Monolith, creators of F.E.A.R., Condemned, Shadow Of Mordor and Wonder Woman

Warner Bros are closing three video game development studios as they seek “to get back to a ‘fewer but bigger franchises’ strategy”, according to a leaked staff memo from Warner Bros head of games and streaming JB Perrette. The three studios in question are MultiVersus developer Player First Games, free-to-play specialists Warner Bros Games San Diego, and Monolith, the 30-year-old studio behind No One Lives Forever, F.E.A.R., Condemned: Criminal Origins, Middle-earth: Shadow of Mordor, and a troubled forthcoming Wonder Woman adaptation that has now been cancelled.

Read more

Konami Adds Incredibly Rare Slice Of GBA Ninja History To The Switch eShop

Welcome back, Ninja Five-O.

The Switch has a growing library of Game Boy Advance titles and Konami has expanded this with its latest eShop release.

It’s the GBA action-platformer Ninja Five-O (also known as Ninja Cop). This Switch version was originally announced last month and you can download the title right now for USD $24.99 / GBP £19.99 (or your regional equivalent). Physical copies were also announced, but have already sold out.

Read the full article on nintendolife.com

FragPunk Preview: Exclusive Hands-on with New Character Chum and Dongtian Map

Hot on the heels of the global success of Marvel Rivals and with other popular live-service games like Naraka: Bladepoint and Once Human under its belt, NetEase has turned its attention to the hero shooter genre with FragPunk. New internal development team Bad Guitar Studio is made up of young, hardcore FPS fans, and after joining them for a one-hour play session where we tried a new character and map revealed exclusively in this preview, the team’s eye for detail is clear to see.

FragPunk’s main game mode is the 5v5 Shard Clash mode. On its surface, this mode resembles your typical Overwatch-like hero shooter skirmish, but it also pulls from a variety of influences to mix up the gameplay. The rounds in this mode are closer to the bomb-defusal objectives of Counter Strike, with one team planting bombs at specified locations and the other defending, with relatively small arenas that keep rounds tight and focused.

As with any hero shooter, players can choose from a selection of characters – named Lancers – who each have a selection of unique skills, meaning plenty to learn in terms of individual character preferences and team makeup. For our session, we tried the newly unveiled character Chum, a stone robot who is accompanied by a mechanical pet angler fish named Chomper. In addition to using the game’s arsenal of satisfying guns, Chum can toss projectiles similar to sticky mines and smoke grenades, as well as sending Chomper out as support. Chomper can track and bite enemies for multiple low-damage attacks, essentially like a walking turret, or can be modified with pet treats that make it explode on contact or trail a thick smokescreen in its wake, adding several strategic layers that felt fun to mix up.

Chum is a stone robot who is accompanied by a mechanical pet angler fish named Chomper.

And being made of stone, Chum is also a strong defence character, making him a great all-round option for newcomers.

Many other Lancer abilities are not only offensive but defensive or tactical – walls for cover, traps, speed boosts, skills that highlight enemies on the map, and so on. We tried several Lancers, and found a varied effect on gameplay. Using Nitro, with her directly-controllable four-legged drone and gun turrets, we were able to rack up multiple assists; while Axon was another favourite thanks to his more aggressive selection of skills, including projectile bombs and a cool guitar-gun. In the Lancer selection screen, you can watch a short video clip for each ability to help you quickly grasp what they do.

But what really sets FragPunk apart is its Shard Cards system. At the start of each round, each team is randomly assigned a set of three cards, which they can swap in and out, each of which changes the rules of the round for your entire team. Some are simple stat percentage boosts or buffs, while others do things like increasing the size of your enemies’ heads, decreasing your own or equipping helmets, affecting the difficulty of headshots for that round. Others still are much more unusual, and completely change the gameplay.

For example, one Shard Card gave our team a kind of proximity detector so that we got an aural and visual signal whenever an enemy was nearby, while another slowly regenerated our health gauge, both of which gave us a welcome advantage. Some cards affect the environment, such as shrouding the map in fog that adds tension as enemies are harder to spot. Others have active effects – press the Z key to swap health bars with an enemy, or to swap gear with them, or to jump into a parallel world where you can essentially run unseen to a new location and then pop back into the fight to ambush your foes.

It’s a lot to take in. You only have around 30 seconds to finalise your hand for each round, and at first each of the 150+ cards will be new to you. “We deliberately made the rule for each card as simple as possible so that they can be quick to understand,” Creative Director Xin Chang told us. “We also made the description text for each card as short as possible, and used visual design to make its effects more obvious.”

The ruleset-shuffling Shard Cards were inspired not only by other videogames, but also by sports.

After a few rounds, the Shard Cards system began to make sense, and really paid off in terms of making each round feel different. We were forced to engage differently with every round, rethinking strategies and responding not only to our team’s current hand but also the enemy team’s.

Interestingly, the ruleset-shuffling Shard Cards were inspired not only by other videogames, but also by sports. The development team’s building has a large gymnasium with facilities for activities such as basketball, table tennis and badminton, its walls adorned with photos of the developers in competition.

Chang explained, “I play soccer and basketball, so I like games with a two-team system. I also watch a lot of NBA, and they often make changes to the rules to keep the sport interesting. Based on that idea, I also wanted to have a system of tweaking the rules in our game.”

Sports also influenced the team’s approach to FragPunk’s maps. Level Designer An Yuan added, “In level design, we divide the map into areas that are good for attack or defence phases, so that the player has to keep moving. It’s kind of like basketball, where you have different spatial design around the court that suits the different roles of the players. We applied that concept in our game, and also in the Shard Cards, which can turn a good hiding place into a bad one.”

FragPunk also features a Duel mode. When a match ends in a tie, it changes to a one-on-one showdown, a little bit like the mano a mano face-offs in Call of Duty: Warzone’s Gulag, but inspired by soccer’s penalty shootouts. Each player takes their turn in the queue for a series of short and sharp winner-stays-on rounds in small but vertically layered arenas. With all our teammates spectating during our turn, we totally felt the pressure, making for a fun and different tie-breaker mini-game. It’s so cool, the devs even added it as a separate standalone mode called Duel Master.

Each map has interactive gimmicks that players can use strategically to gain the upper hand. First, we tried the newly unveiled map Dongtian. This is the Hangzhou, China-based dev team’s stab at an Asian-flavoured map, and its two bomb sites can be rotated by players for tactical advantage. When the switch in the middle of the map is activated by a player, the core cover at the bomb site rotates, altering strategies for both the offensive and defensive teams.

Each map has interactive gimmicks that players can use strategically to gain the upper hand.

“We want to use these rotating walls to switch the edge between the attack team and the defence team,” explained Yuan. “So we encourage players to fight for that core area to maintain their edge or get the edge for themselves.”

Other maps have their own gimmicks – BlackMarket’s manually controlled bridge allows players to change the map’s layout and even pull the ground from under their opponents’ feet; Akhet has an underground river that allows sneaky players to move directly from the middle area to a bomb site; and Tundra has magic portals that instantly zap players between gates to outmanoeuvre the other team. It was fun to explore these maps, and clearly players who take the time to learn them properly will gain an advantage.

Dongtian is the home setting for the Lancer Kismet. Narrative Director Wenhe Fu explained, “The game has a multiverse concept, which allows us to have each character come from quite a different universe. We’ll take some time in future phases to introduce those background details to players.”

Built into a mountain and dotted with ancient wooden temple buildings, mystical statues and wizened trees with gracefully warped trunks, Dongtian’s Eastern aesthetic brings a smart visual twist to FragPunks’ colourful world.

Art Director Yiming Li told us, “We wanted to blend ancient buildings that look like they could come from China with near-future science and technology elements, as well as some religious elements. While each map will have its own distinctive cultural features, we want them all to fit into the game’s overall sci-fi feeling. It’s like in Star Wars: Each of the civilisations are very different, but when they are viewed as a whole, they also exist under a harmonious sci-fi setting.”

And that brings us to FragPunk’s visuals. This is a really gorgeous game. The punk-influenced and sci-fi-tinged fluorescent aesthetic is rich and appealing, and its kill animations are punctuated by dazzling bursts of colour. Its maps are extremely readable, and player characters pop, making it easy to follow the action. Even its menus are pretty to look at, with the flashy presentation you’d expect from a Persona game or Street Fighter 6, with bold layouts accented by graffiti scribbles. It really stands out in the hero shooter space.

FragPunk will be free to play, with a small selection of Lancers available at the start so that players can learn them gradually, unlocking more as they go through in-game currency accrued through play or paid microtransactions. Other optional purchases will be strictly cosmetic. We’ll have to wait until launch to see how the service side pans out – other NetEase games like Marvel Rivals and Naraka: Bladepoint have seen complaints about pricing, but that aside they have managed to keep players satisfied, so hopefully that’s a good sign.

In addition to the Shard Clash and Duel modes we tried, FragPunk will feature a mix of modes at or after launch that are targeted at both hardcore and casual players, including one where all players are forced to use the same Lancer, or melee weapons only, and so on. The development team is apparently largely made up of pro-level players, but it’s clear they have also taken steps to make the game accessible to newbies and even streamers and their viewers.

Xbox Head “Excited” About Switch 2 And Multiplatform Releases

“It’s good to have our games reach more places”.

Xbox has shifted to a new strategy where it’s now bringing more first-party IP to other platforms including Nintendo’s devices.

We’ve already heard from Phil Spencer how the plan is to support the ‘Switch 2’ when it arrives, and now Xbox Game Studios’ head Craig Duncan has elaborated on the company’s “multiplatform” approach going forward.

Read the full article on nintendolife.com

Talking Point: Can Nintendo Keep Up The One-Game-A-Month Release Pace On Switch 2?

Keepie uppies.

With Switch entering its ninth year on 3rd March 2025, and with over 150 million units sold and more million-selling games than we’ve had hot dinners, it’s hard to remember a time when Nintendo pooling its portable and home console software teams behind a single system felt like a risky move. As Wii U foundered, it was the slow-starting 3DS that kept Nintendo fans’ candles burning during The Lean Wii U Years™, so putting all its eggs in one basket felt like a gamble.

It wasn’t really much of a gamble, all told. Not only did Nintendo’s vast cash reserves mean it could weather several generations of flops, but by leaning on its IP and investing heavily in non-gaming areas (merch, movies, and theme parks), not to mention its mobile experiments, the company went and got a whole new bunch of multimedia baskets for its eggs. Switch 2 could be a catastrophic failure but Nintendo’s got a long runway; it would multiple catastrophic failures to result in proper Nintendoom.

Read the full article on nintendolife.com

Warner Bros. Cancels Wonder Woman Game, Closes Three Studios

Warner Bros. is canceling its planned Wonder Woman game and shutting down three studios: Monolith Productions, Player First Games, and WB San Diego, according to Bloomberg reporter Jason Schreier.

Schreier broke the news on Bluesky today, followed by the release of a full report on Bloomberg. Shortly after Schreier’s post, WB confirmed the shut downs to Kotaku in a statement:

We have had to make some very difficult decisions to structure our development studios and investments around building the best games possible with our key franchises -– Harry Potter, Mortal Kombat, DC and Game of Thrones. After careful consideration, we are closing three of our development studios – Monolith Productions, Player First Games and Warner Bros. Games San Diego. This is a strategic change in direction and not a reflection of these teams or the talent that consists within them.

The development of Monolith’s Wonder Woman videogame will not move forward. Our hope was to give players and fans the highest quality experience possible for the iconic character, and unfortunately this is no longer possible within our strategic priorities. This is another tough decision, as we recognize Monolith’s storied history of delivering epic fan experiences through amazing games. We greatly admire the passion of the three teams and thank every employee for their contributions. As difficult as today is, we remain focused on and excited about getting back to producing high-quality games for our passionate fans and developed by our world class studios and getting our Games business back to profitability and growth in 2025 and beyond.

Earlier this year, another Bloomberg report suggested Wonder Woman was in trouble after rebooting and switching directors in early 2024. This came amid larger struggles at the company’s gaming division, including layoffs at Rocksteady, the lukewarm reception to Suicide Squad: Kill the Justice League and the shutdown of MultiVersus.

And even more recently, WB Games has appeared to undergo a restructuring of sorts, as long-time games head David Haddad announced his departure from the company, and rumors circulated that the division might be sold off.

Specifically, this move represents a blow to WB’s DC universe-connected gaming efforts. Notably, just yesterday, James Gunn and Peter Safran said in a presentation that it would be “a couple of years” before the first DCU video game.

With this closure, the games industry loses three incredibly storied studios. Monolith Productions, which had been working on Wonder Woman, was founded in 1994 and acquired by WB in 2004. It’s best-known for Middle-earth: Shadow of Mordor and its sequel, Shadow of War, the former of which pioneered the lauded Nemesis system that WB successfully patented in 2021.

Player First Games, a newer studio established in 2019, was responsible for MultiVersus. The game was well-received critically and saw launch success, but underperformed relative to WB’s expectations. WB San Diego, similarly, is a newer studio established in 2019 with a focus on mobile, free-to-play games.

These shutdowns continue a trend going back roughly three years of increasing games industry layoffs, project cancellations, and studio closures. In 2023 alone, it’s estimated that over 10,000 game developers were laid off. That number shot up to over 14,000 in 2024, and while 2025 has seen numerous closures, the exact number of impacted individuals is hazier due to fewer companies reporting these layoffs and shutdowns, or specific numbers affected.

Rebekah Valentine is a senior reporter for IGN. You can find her posting on BlueSky @duckvalentine.bsky.social. Got a story tip? Send it to rvalentine@ign.com.

How drift racing came to World Of Warcraft

World Of Warcraft‘s Undermine(d) update launches tomorrow, 26th February 2025, as part of the long-hauling MMO’s War Within expansion. It adds a whirring underground goblin city complete with nickel-plated palm trees and quarrelsome cartels, a new raid, a new four-boss dungeon, a PvP arena and a host of smaller, systemic adjustments. I do not play a lot of World Of Warcraft, so when Blizzard came knocking about an interview, my reaction was a blend of being caught dozing off in history class and being casually asked to defuse a bomb. But Undermine(d) does harbour at least one addition that an Azeroth tourist like myself can understand: cars.

Read more

Tony Hawk’s Pro Skater 3 + 4 Has Been Rated For Switch

Gnarly!

Tony Hawk’s Pro Skater 3 + 4 has been teased for a good number of months on the trot now, but it finally seems like the skating sequels will be dropping in on Switch soon enough after the as-yet-unannounced title received a rating in Singapore (thanks, VGC).

It’s exciting news, no doubt, made all the more appealing by the inclusion of Switch in the rating board’s console lineup (alongside PC, PS4, PS5, Xbox One and Xbox Series X/S). And if that wasn’t enough for you, the classification claims that all this will come our way at some point in 2025. Now that’s pretty bodacious.

Read the full article on nintendolife.com

Xbox February Update: Send Invite Links, Cloud Gaming Updates, and More

Xbox February Update: Send Invite Links, Cloud Gaming Updates, and More

Xbox Cloud Gaming (Beta) Image Asset

Xbox updates are rolling out with great new features. Starting today, Xbox Game Pass Ultimate members can easily invite friends to join their Xbox Cloud Gaming (Beta) sessions with a single sharable link. Plus, players can enjoy more cloud playable games. In case you missed it, Xbox is exploring AI research, and in January, Xbox introduced a network quality indicator, and a new controller update was released to improve gameplay. Read on for more details:

Xbox Cloud Gaming (Beta)

Send invite links to friends to join your cloud gaming session

Starting today, Xbox Game Pass Ultimate members using Xbox Cloud Gaming (Beta) on their web browsers and supported TVs can generate links to invite other Game Pass Ultimate members to join their gaming sessions.

While playing a multiplayer game with Xbox Cloud Gaming, Game Pass Ultimate members can create an invite link by opening the game invite menu from the Guide or in-game, then looking for the “Anyone” tab. Copy the link and send it to your friends to join your gaming session.

Invite links provide flexibility on who to invite to a gaming session. Players can send a direct message, invite a group chat, or share the link on social media network. Invited players can join a cloud gaming session instantly via their web browser or supported TV.

To join a game session on a web browser or mobile device:

  1. Open the invite link using a supported browser.
  2. Sign in with an Xbox profile.
  3. Click “Play with Ultimate.”

To join a game session on a TV:

  1. Open the invite link on a PC or mobile device.
  2. Click the button labeled “Join on a different device” to receive a short code.
  3. Open the Xbox Guide on a TV and select the option “Have a game session code?”
  4. Enter the code from the web browser and play.

Here are a few things to keep in mind when using this new feature:

  • All players must have an Xbox account, and some games require Xbox Game Pass Ultimate.
  • All players must have an entitlement to the game in order to play.
  • The number of players who can join using the invite link depends on the number of players the game allows.
  • After creating a link, owners can revoke it at any time to prevent new players from joining.
  • The ability to remove existing players from the session depends on the game.

Stream your own game – More cloud playable games are available

This month, we’re adding even more games to the stream your own game collection. Game Pass Ultimate members can stream 50+ cloud playable games on supported devices if you own them.

Recently added

  • Blasphemous 2
  • Kingdom Come: Deliverance II
  • Slime Rancher 2
  • Subnautica
  • Subnautica: Below Zero
  • The Talos Principle 2
  • Tomb Raider IV-VI Remastered

Coming soon

  • Atomic Heart
  • Cult of the Lamb
  • Hotline Miami
  • Killer Frequency
  • Neva
  • Overcooked! All You Can Eat
  • Phanton Breaker: Battle Grounds Ultimate
  • Serious Sam Collection
  • Trepang2
  • Worms Armageddon: Anniversary Edition
  • And more

Check out the full list of cloud playable games available to stream on supported devices here. For more information, learn more here.

In Case You Missed It

Xbox is exploring the potential of an AI research breakthrough. Plus, Xbox January Updates included a network quality indicator update for cloud gaming, a controller update, and updates for PC gaming that improve stability, discoverability of titles, and usability.

Breakthroughs in Generative AI

Following research published in Nature, we recently announced a new generative AI model for gameplay ideation called Muse. We are exploring how this model can one day benefit both players and game creators: from allowing us to revive nostalgic games to faster developer ideation and iteration.

To learn more about this breakthrough, please visit this article.

Xbox Cloud Gaming (Beta) – Network Quality Indicator Update

Now available to everyone, the new network quality indicator will help to diagnose potential network issues during streamed gaming sessions. Most audio and video issues are caused by problems with the network connection. This new feature helps track the quality of the network connection while gaming on Xbox Cloud Gaming (Beta) on supported devices.

To toggle the network warning icons on or off, go to your profilepic > Settings > Streaming > Network quality indicator. Learn more about this feature and get troubleshooting tips here.

Xbox Accessories – Xbox Wireless Controller firmware update

We released a firmware update for the Xbox Wireless Controller that includes improvements to thumbstick auto-centering, trigger adjustments, and mouse-to-thumbstick inputs. Install this update through the Xbox Accessories app on Xbox Series X|S and Xbox One or Windows PC.

Help Shape the Future of Xbox

Stay tuned to Xbox Wire for future updates and the latest and greatest Xbox news. For support related to Xbox updates, visit the official Xbox Support site.

We love hearing from the community, whether you have a suggestion for a new feature that you’d like to see added, or you want to give feedback on existing features that could use some improvement. We’re always looking for ways to improve Xbox experiences for players around the world. If you’d like to help create the future of Xbox and get early access to new features, join the Xbox Insider Program today by downloading the Xbox Insider Hub for Xbox Series X|S & Xbox One or Windows PC.

Happy gaming.

The post Xbox February Update: Send Invite Links, Cloud Gaming Updates, and More appeared first on Xbox Wire.