Anniversary: Super Smash Bros. Ultimate Is Now Six Years Old

Time flies when you’re all-star brawling.

Super Smash Bros. Ultimate fans around the world have this week taken to social media and other parts of the internet to celebrate the game’s sixth anniversary.

This entry was originally released exclusively for the Switch on 7th December 2018 and was followed up with multiple major game updates as well as two DLC Fighter Passes. The famous Japanese publication Famitsu even took a moment to acknowledge this special occasion:

Read the full article on nintendolife.com

New Shenmue III Publisher Asks If You Want To See The Game On Switch

Umm…YES?

ININ Games announced last week that it has officially gained the publishing rights to Shenmue III, the long-awaited third entry in the cult Dreamcast series. Of course, here at Nintendo Life, that got us thinking about the future of the series — particularly given than none of the games have appeared on Switch. And now, ININ Games has shared a survey on social media, asking fans to answer “a couple questions on Shenmue III”.

While the survey, which you can access right here, asks questions like “What’s your favourite moment in the whole Shenmue series?” and “What graphics and performance improvements would you like to see for Shenmue III?”, there’s one big one that caught our eye:

Read the full article on nintendolife.com

Life Is Strange: Double Exposure Developer Deck Nine Announces Its Second Round of Layoffs in 2024

After laying off 20% of its staff early in 2024, Life Is Strange: Double Exposure studio Deck Nine has announced that it’s been hit with more layoffs to end the year.

In a statement posted to X/Twitter, Deck Nine Games CEO Mark Lyons wrote they’d have to “say goodbye to some of our talented team members,” but didn’t specify how many would be affected by the cuts.

“This was an extremely difficult decision and reflects the challenging times many companies in our industry are currently facing,” Lyons wrote. “We are extremely grateful to every individual who has dedicated their hard work, passion and commitment to making transformative entertainment with us.”

Deck Nine, which is also behind Life Is Strange entries Before the Storm and True Colors as well as The Expanse: A Telltale Series, released Double Exposure to positive reviews (IGN gave it a 9/10) at the end of October. The studio, however, has been plagued with issues before today’s layoffs; earlier this year, we at IGN ran an extensive report about its internal struggles with toxicity, hate speech, crunch, and more.

Deck Nine announced the last round of layoffs in February. Prior to those layoffs, IGN understood the studio employed roughly between 100 and 130 staffers. It’s unclear how many remain after the two rounds of layoffs this year. Deck Nine laid off around 30 employees in May 2023 as well.

The original developer of Life Is Strange, Don’t Nod, also announced layoffs in October after canceling two in-development projects amid a reorganization.

Today’s Deck Nine announcement is unfortunately only the latest layoff news to hit the games industry as the year wraps up. Earlier this week, Ubisoft revealed that it would be shutting down two production studios and laying off 277 employees in the process.

Alex Stedman is a Senior News Editor with IGN, overseeing entertainment reporting. When she’s not writing or editing, you can find her reading fantasy novels or playing Dungeons & Dragons.

The Witcher 3’s Gwent is getting a full physical game next year, so you too can play cards while the world burns

The protagonists of two of my all time favourite RPGs share something in common. Both (the best Final Fantasy game) Final Fantasy 8’s Squall and The Witcher 3’s Geralt simply cannot get enough of leaving their friends and the entire world in mortal peril while they sneak in a quick round of cards, and I love them for it. Way back when the Wild Hunt released, there was a special edition kicking about that gave you a few decks for Gwent – the fleshed-out, playable card distraction that ended up being responsible for some of the game’s best moments. I pined for those decks, but I never acquired them. Now, Hatchette Board Games is putting out a full physical edition of Gwent next year.

The set contains “over 400 cards and a playmat” for £44/$39.99. I’m still recovering from various Fantasy Flight LCGs, so my value sense for this stuff might be a bit skewed, but that strikes me as incredibly reasonable. A good Gwent deck consists of only about 25 cards. They’re not bad cards, either! I’ve got a real pet hate for tabletop versions of videogames that just use in-engine screenshots for the cards, but these ones look to have the proper artwork from the game on them:

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For the King II Comes to Xbox Game Pass on December 12

For the King II Comes to Xbox Game Pass on December 12

Summary

  • For The King II is coming to Xbox Game Pass on December 12!
  • Adventure with a bigger party, enjoy updated combat and a ton of new mechanics.
  • Learn some top tips to get started from IronOak Games’ Studio Director.

Hello Adventurers! Today marks a huge milestone for our small studio, IronOak Games. We are ecstatic to let the Xbox community know that you will be able to play For the King II via Xbox Game Pass on December 12!

We expect there to be hardened veterans of For the King reading this, but new recruits are joining the ranks of the Resistance, so gather round and let us tell you more about what awaits you…

For The King II is the sequel to the massively popular For The King. Building on the successes of its predecessor, For The King II follows suit by bringing innovation and exciting gameplay to a much-loved RPG that blends the borders of rogue-lite elements and tabletop gameplay. There’s multiplayer, grid-based combat, fantastical adventure, and it’s flooded with opportunities for terrible party decisions. What more could you want? We have already been out for a year on Steam, which means Xbox users will receive the best version of the game, including the new infinite dungeon mode, skins, items, and plenty more!

So, what is threatening Fahrul, you ask? The once beloved Queen Rosomon has turned against her subjects, gained immeasurable power, and partnered with nefarious forces both old and new. Gather your party in four player co-op, or adventure alone through Fahrul as you risk everything to fight the tyrannical queen and bring an end to her oppressive reign.

Entering Fahrul For The First Time?

Each biome has a Sanctum and a Stone Hero. Make sure to find each of them before moving into a new area. Sanctums give great buffs and a revive, while Stone Heroes are crucial to help level up quickly.

The Biggest Changes Between For The King and For The King II

The most obvious change is that we’ve expanded the party size. For The King II allows up to four players so you can have a bigger party, or you can play in a group of two and no one is the odd person out now that each can control two characters. Another really big change is combat. Combat now takes place on a grid, rather than a single line. We’ve added a ton of new mechanics that allow for AOE spells, movement across tiles, tile buffs and debuffs, row attacks. There are a lot of ways to take on the baddies of Fahrul.

Perfect Party Composition

I like to head out into Fahrul with the Hunter, Herbalist, Busker, and Blacksmith. This gives me a blend of magical and physical damage while getting a good range of flexibility across most stats. After unlocking more characters I do like to run with the Alchemist equipped with the Nimble trait.

What Makes For The King II Replayable?

Two areas really stick out for me with how replayable and addictive FTKII is. Multiplayer being one, it’s a great game to hop in and out of with different friend groups, and different playstyles; two, there are so many ways to approach each chapter, or the Dark Carnival that no two runs are ever the same.

Thank you for being part of our next chapter, and we hope you enjoy For The King II!

The post For the King II Comes to Xbox Game Pass on December 12 appeared first on Xbox Wire.

Path of Exile 2 Early Access available today on PS5

Explore the dark, twisted realm of Wraeclast when Path of Exile 2 Early Access launches today on PS5. With extensive endgame systems, customizable skill and build progression, new Ascendancies, and more – there’s lots to explore and uncover. Players have six character classes, each of whom has been cast aside for various reasons. 

A redefined combat system

Command legions of the dead from a distance, or wield a hammer, bow, or go full-on artillery. Six classes stand before you, each one a gateway to untold carnage:

  • Monk: Swift and deadly, a blur of motion that leaves nothing but mangled bodies in its wake.
  • Sorceress: A master of destruction, weaving spells that tear through enemies and scorch the earth itself.
  • Warrior: A savage force, wielding deadly weapons with brutal efficiency, tearing foes apart with raw power.
  • Ranger: Silent, swift, and deadly, a hunter in the shadows who strikes with lethal precision.
  • Mercenary: Crossbow in hand, ready to bring ruin from afar, a relentless force of calculated destruction.
  • Witch: A dark sorceress who commands the minions of the abyss, bending them to her will as they tear apart all in their path.

With the new Uncut Gems, your power knows no bounds. Unlock a vast array of skills, mixing and matching Support Gems that transform your abilities — making them faster, deadlier, and more destructive, depending on your playstyle. 

Epic boss fights

Every step leads you closer to unspeakable horrors. The Iron Count will test your resolve with a barrage of vicious attacks. And beware of Zicoatl, the Warden of the Core, whose snaking heads writhe with malice, ready to strike down anyone who dares challenge it. 

And if you think you’ve mastered it all, completing Act 1 through Act 3 will unlock Cruel Difficulty for the endgame which requires you to complete the campaign all over again. Expect a whole new level with more brutal challenges, but better rewards for those who can survive the carnage.

In-depth endgame systems

Seven distinct endgame systems await. Players can also access special passive trees which boost the reward of your maps and change how various mechanics work in the endgame. To become stronger, complete the Trials of Ascendancy. The Trial of Sekhemas will challenge your limits and grant unimaginable power that boosts character progression. The Trial of the Chaos God is another way of Ascending but requires a token from a strange entity. As you enter each room of the Trial, the stakes are high. The same also goes for the downsides as it becomes more perilous than the last. 

Co-op with a friend

You are not alone in this, though. Journey into the deadly continent of Wraeclast with a companion, or go in a group of six. 

Take the first steps into Path of Exile 2 Early Access on PS5 today and face the horrors that await.

Canine filth-criminal Doronko Wanko is getting some new dog breeds to cause tangible financial damage with

Where were you during the Summer of Doronko Wanko? Why, I remember it like it was March, and not actually Summer, when the delightful free game about a mucky pomeranian was unleashed into the world. Yep, yep. It was definitely March. Roughly translating to ‘covered in mud doggy’, the game set you the task of racking up tangible financial damage to your owner’s house by getting mud everywhere – first by normal dog means, and then with giant mud cannons. You can grab it for free on Steam here.

It stole our hearts, it did. And talking of stealing things and having a good time doing it, it’s also releasing on the Nintendo Switch soon, which means the Steam version of Doronko Wanko is getting some free DLC to celebrate. It isn’t arriving until next Spring, but it’s bringing three new mystery dog breeds with it when it does.

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Path of Exile 2 Early Access Review

It only took an hour of playing Path of Exile 2’s early access version to know I’d soon be firing up an Excel spreadsheet and saying goodbye to all my loved ones for the foreseeable future. Just when I thought I was out, the heartless maniacs (in a good way) at Grinding Gears Games have pulled me back in with a sequel to one of my favorite action RPGs of all time – a game which has already consumed much of my life since it came out a decade ago. The gameplay, endgame mechanics, and insanely intricate buildcrafting all take massive steps forward, and even though it’s subject to many of the usual “early access jank” caveats and suffers from some seriously stingy loot drops right now, there’s already a lot to love about this fantastic, time-destroying ARPG.

Per all the genre’s usual tendencies, you can expect to spend your time blasting your way through armies of enemies in search of loot, taking down big, gross-looking bosses, and teleporting back to town to sell off your spoils roughly every two minutes due to your insanely small inventory space. In its presently unfinished state, it takes about 60 hours of battling your way through the first three acts of the campaign (of a planned six) twice in a row (on a higher difficulty the second time) before you hit the impressively extensive endgame, where even more angry mobs and shiny gear waits for you. And although it has plenty of technical jank and placeholders labeled “coming soon” where features should be, the vast majority of my multi-day marathon to get there was overwhelmingly enjoyable.

Needless to say, Path of Exile 2 doesn’t exactly rock the storytelling boat – it sticks with the usual tale of horrifying abominations which threaten to destroy the world and immortal beings treating mortals as pawns – but that doesn’t mean it’s boring or without the occasional twist and turn. Getting to know the cast of characters and unraveling the otherworldly culture and history featured in each act is a particular highlight. I grew quite fond of Alva, a treasure hunter who loves adventure almost as much as she loves making quick exits whenever danger shows up, and getting to know the Maraketh, a brutal group of desert survivalist nomads, was very compelling. We don’t know what the second half of that story has in store, so the jury’s still out on whether or not it’ll stick the landing, but so far it’s off to a decent, if not entirely original start.

While Path of Exile 2 plays it safe with the story, it swings for the fences when it comes to ambitious gameplay, and the result is one of the most irresistibly playable action-RPGs to-date. After picking one of the six classes currently available (Grinding Gear says there will be 12 eventually) you’ll start down the long, arduous path of making heads or tails of their incomprehensibly complex skill trees. They almost seem like they were designed to be sarcastically dense as you slowly piece together a build you like – it only takes one look at the main passive perk tree, which has over 1,500 perks to choose from, to realize you’re gonna be fogging up those nerd glasses quite a bit. Then you’ll bring those abilities and equipment to bear on all manner of zombies and weird lizard monsters in a relentless hunt for loot and XP that, if you’re as eager to smash the next fleshy pinata open to see what’s inside as I am, is prone to keep you up long into the night. Throw in the fact that maps are procedurally generated and offer a pretty high degree of replayability while also managing to not feel like they weren’t handcrafted, and you’re liable to lose yourself for the better part of a week like I did.

Each class offers a unique way to play that dramatically mixes things.

There’s a plethora of gameplay improvements over Path of Exile 2’s predecessor that make slashing through hordes of monsters endlessly entertaining, including dodge-rolling that adds a much-needed skill component to keeping yourself alive, WASD support that makes movement so much better, and other quality-of-life improvements that bring Path of Exile 2 much more in line with its modern peers. But in a lot of ways it surpasses them, too, with action-packed combat that feels a lot less passive than, say, Diablo 4, where you might find yourself hypnotically using the same combination of abilities over and over again as you plow through enemies. You can certainly get to an insane level of power eventually, but the vast majority of the time enemies will at least put up a fight, especially during boss battles where you’ll need to learn your foe’s attack patterns to survive. This ends up making combat feel a lot more like a proper action game than most action-RPGs.

It helps that each of the classes offers a unique way to play that dramatically mixes things up to a much greater degree than other ARPGs. For example, choosing the Dexterity-focused Ranger will have you keeping your distance, dancing around the map, and most importantly, focusing on your Evasion stat which gives you a chance to completely ignore attacks that land on you – but if you ever do manage to get hit by something big, like a boss, you’re toast. Alternatively, if you choose a Warrior, you’ll be running into close-quarters battle wearing the thickest armor you can find and focus on cleaving the enemy in two before they can whittle down your health. Meanwhile, the Mercenary trades a sword for a crossbow that effectively turns the entire adventure into a top-down shooter that feels very unlike any other character. For my part, I spent the majority of my time as a Witch focusing on a minions build that let my thrall do the fighting for me, so I often spent my time just supporting my undead homies and shouting words of encouragement. That’s a level of gameplay diversity I haven’t seen Path of Exile 2’s contemporaries achieve.

Between the eyebrow-raisingly complex passive perk trees, your skill and support gem loadouts, the Atlas perk tree and Ascendancy tree (which are two endgame trees with even more effects to consider), and your overall equipment loadout, there are about a dozen extremely convoluted systems to learn if you hope to master your character, and in this case that’s great news. When you decide to play them more than casually, ARPGs are all about burying your face into horrifyingly complicated menus searching for the most powerful possible combination of stats, and Path of Exile 2 delivers on this front even more than its predecessors. It might take a while (okay, actually quite a long while) to figure out how each piece of the puzzle works, especially if you’re diving in early before the hardcore crowd gets hold of it and creates step-by-step recipes you can follow, but doing so makes for an awesome time if, like me, you’re into that terribly nerdy business. The only thing that’s a bit irritating about playing the early access version now is that not every skill tree has been finished, so you might want to chase a specific build or power, only to find out that power is still just a twinkle in the designers’ eyes. That could, for example, mean you aren’t able to purchase support skills to complement your build and take it in a different direction.

Where Path of Exile 2 definitely falls short, though, is with its loot. That’s not because the items you get are bad (finding a sceptre that let my Witch summon even more undead minions was quite nice, for example), but because it’s incredibly stingy with them. The first issue is that there seems to be no protection at all in ensuring the loot that drops is geared towards your chosen class – and even if you find stuff that is, it’s often not good or won’t work with your build since you’ll frequently require highly specific items to improve upon it. I didn’t even see a single Unique (a powerful, curated tier of items) drop until I had played for over 60 hours, and when I finally did it was a bow that my magic-focused character had no way of using. You can always trade with other players for gear you need, but it still feels pretty awful to grind your face off and not see anything worthwhile come of it, especially if you’d rather not interact with other people.

I hope loot gets at least a little more generous during early access.

Similarly, while there are a few options for taking middling items and leveling them up with new perks and higher rarities to improve your chances, these don’t come close to fixing how anticlimactic loot drops often feel, and you’ll likely find yourself using your best items long after you’ve leveled beyond them for sheer lack of alternatives. None of this should come as a surprise from fans of the first Path of Exile, as loot has always been hard to come by there as well, but it’s really something I thought Grinding Gear might address in this followup. Obviously it’s been a successful approach with the audience Path of Exile has built, but in my book that’s a pretty big miss for an ARPG, where cool loot can be a major selling point. I hope the loot dial gets turned at least a little toward the more rewarding side of things during the early access period.

If you plan to jump in at launch, hopefully you really enjoy your first playthrough of Path of Exile 2’s first three campaign acts, because right now you’ll have to give them a second go if you want to reach the endgame content. That’s because, instead of finishing all six acts for the early access build, Grinding Gear focused on the first three and wisely directed the rest of its attention to fleshing out the endgame so that it can be finely honed for the full launch. That was a smart choice generally speaking, but instead of letting you beat the first half of the story and immediately advance to the post-campaign grind, it instead makes you play through the whole thing twice – with no changes in the second run aside from scaled-up enemy levels – before finally granting you access to the endgame. Even though I enjoyed the story, playing it all again back to back just to reach an arbitrary character level left a bad taste in my mouth and makes things unnecessarily repetitive at the moment. It’s especially weird that the second run, called “Cruel Mode,” isn’t actually harder – in fact, it was a whole lot easier since I knew what was coming and had a far stronger build. That makes the whole second playthrough pretty monotonous. Couldn’t they have just boosted our characters and equipment to the proper level instead?

Thankfully, once you do manage to progress into the endgame, you’re in for a good time: Path of Exile 2 is surprisingly fleshed out on this front despite being quite unfinished. The main course is the Atlas, a massive, procedurally generated map that lets you explore nodes to reach objectives, including mysterious merchants, hidden boss fights, and more surprises lying in wait – it’s kind of like Diablo meets Super Mario World’s overworld map in the best way. While very similar to the original’s endgame, this version expands and improves on virtually every aspect and has been a complete blast to explore. I’ve likely only just scratched the surface after more than a dozen hours with it, but I could already see myself dumping another hundred hours into this thing. Beyond that, there are trials that pit you against special objectives and challenging modifiers to unlock powerful rewards and progress down your Ascendancy perk tree, as well as an endgame boss that serves as the final gauntlet for Path of Exile 2’s most dedicated adventurers. It’s an impressive amount of content and quite well thought out, especially for an early access game, but that’s hardly surprising given the first Path of Exile’s decade-plus of lessons learned while building upon its own endgame content.

That said, a robust endgame hasn’t saved Path of Exile 2 from much of the usual jankiness that comes with early access games. I saw everything from the minor stuff, like framerate hiccups, to the extremely infuriating stuff, like that time a patch removed all of the skill gems, support gems, and the best weapon from my inventory, all but destroying my build and forcing me to grind much of it back. Per usual, I recommend waiting to hop in if you’re the type of person to throw their controller out the window when things don’t work as intended, as playing in early access isn’t for the faint of heart and your prized loot could vanish in an instant. It’s a testament to how good everything else is that these issues didn’t completely turn me off from continuing to play. It’s also worth mentioning that Path of Exile 2 already looks and sounds much better than its predecessor, even if it still doesn’t look nearly as good as a AAA cohort like Diablo 4 – so it’s a notable visual upgrade, but nothing that blew my socks off.