Bethesda has revealed the PC system requirements for Indiana Jones and the Great Circle ahead of its December 6 launch.
A blog post revealed an array of different settings including Minimum, Recommended, and Ultra, plus Ray Tracing requirements too. Bethesda also confirmed an SSD is required to run Indiana Jones and the Great Circle on any settings.
To run the game at Minimum settings, meaning at low graphics presets, 1080p resolution, and targeting 60 frames per second, players will need an NVIDIA GeForce RTX 2060, SUPER 8GB or AMD Radeon RX, or 6600 8GB or Intel Arc A580 graphics card. As for the processor, players will need an Intel Core i7-10700K at 3.8 GHz or an AMD Ryzen 5 3600 at 3.6 GHz, alongside 16GB of RAM.
Recommended settings require an NVIDIA GeForce RTX 3080Ti 12GB or AMD Radeon RX 7700XT 12GB graphics card, plus an Intel Core i7-12700K at 3.6GHz or an AMD Ryzen 7 7700 at 3.8 GHz processor, and 32GB of RAM.
As for the best of the best, players looking to run Indiana Jones and the Great Circle with ray tracing and at Ultra settings, with upscaled 4K resolution and targeting 60 frames per second, will need an NVIDIA GeForce RTX 4090 24GB graphics card. This comes alongside an Intel Core i7-13900K at 3.0 GHz or an AMD Ryzen 7 7900X at 4.7 GHz processor and 32GB of RAM.
Indiana Jones and the Great Circle is the highly anticipated release from Wolfenstein developer MachineGames and is Indy’s first proper foray into the video game space. Players are tasked with uncovering one of history’s greatest mysteries in the first person single player adventure.
“Generations of gamers both new and old should care [about this game],” IGN said in our preview. “Because as good as the studio’s recent Wolfenstein reboots were, The Great Circle might be even better.”
Those looking to play on the December 6 release date must pay $99.99 to do so, however, as Bethesda and Microsoft are deploying the faux early access period strategy that the likes of Ubisoft has already given up on.
One of the best deals in gaming skipped the whole Black Friday/Cyber Monday cycle and plopped itself down on the internet this morning. Woot (a deals-centric retailer owned by Amazon) has brought back a super low price on Xbox Game Pass Ultimate. You can get a 3-month subscription for just $33.99. And if you’re a new customer, you can enter code GAMEPASS at checkout to get an extra $5 off, knocking it down to $28.99. Either way, that’s the best deal you’re going to find on Xbox Game Pass Ultimate anytime soon, and it happens to line up nicely with the release of Indiana Jones and the Great Circle.
3-Month Xbox Game Pass Ultimate Subscription for as Low as $28.99
Woot looks pretty barebones for a retailer, but it’s owned by Amazon, so it’s a legitimate outfit that won’t take your money and run. You can check out using your Amazon credentials, which is what I always do when making purchases there.
I often call Game Pass the best deal in gaming, but the standard price of the service has been ratcheting up over the years. If you buy it directly from Microsoft, it costs $19.99 a month, which is pretty pricy considering the release cadence (and quality) of recent years’ first-party Xbox releases. That said, the service has tons of third-party and indie games across all genres, so you can always find plenty worth playing. You can even stream many of the games from the cloud to your phone, laptop, Steam Deck, etc. Game Pass Ultimate is a great service and well worth the $11 per month this deal breaks down to.
Indiana Jones and the Great Circle Release Date
As for Indiana Jones, The Great Circle actually releases on December 6 if you buy one of the pricier editions. Game Pass subscribers can purchase a Digital Premium Upgrade for $34.99, which gets you the three-day early access, along with The Order of Giants story DLC, a digital artbook, and a Temple of Doom outfit.
Otherwise, all Game Pass Ultimate members can play on December 9. We don’t have a review up yet, but the trailers look great, and you can check out our final preview to see how it’s shaping up. (It’s shaping up nicely).
Chris Reed is a commerce editor and deals expert for IGN. He also runs IGN’s board game and LEGO coverage. You can follow him on Bluesky.
XSEED has revealed that it will be publishing The Hundred Line: Last Defense Academy on Nintendo Switch, and that the game will be launching worldwide on 24th April 2025.
The upcoming tactical RPG is from Too Kyo Games, the development studio formed by the Danganronpa and Zero Escape creators Kazutaka Kodaka and Kotaro Uchikoshi. And while it features other familiar names to Danganronpa fans — series artist Rui Komatsuzaki and composer Masafumi Takada return after reuniting with Kodaka on Master Detective Archives: Rain Code — there are a few new wrinkles that make this pretty different from the pair’s previous games.
Bleach Rebirth of Souls is the latest console game from the legendary Bleach franchise, where fan favorite characters can unlock powers, engage in combat, and turn the tide of the battle with one strike of their sword.
To get fans and players excited for Bleach Rebirth of Souls, we’ll be showing some exclusive content of Sosuke Aizen and Shigekuni Genryusai Yamamoto, as well as an introduction to the game’s unique battle system.
New character reveals
The new characters, Sosuke Aizen and Shigekuni Genryusai Yamamoto have been revealed in the release date announcement trailer. Their character trailers will drop soon, but below is a tease of the two iconic characters.
As the Captain of Squad 5, Sosuke Aizen is infamous for his crime of high treason against the Soul Society. He has a Spiritual Pressure unlike any other, far surpassing that of other Soul Reapers. His immense strength is amplified by his unique ability to manipulate his attacks and shift the tide of the fight to his advantage.
As the Head Captain, Shigekuni Genryusai Yamamoto stands at the pinnacle of all Soul Reapers, wielding the most powerful fire-based Zanpakuto capable of incinerating everything in its path. With unmatched firepower and mastery over his abilities, Yamamoto is a formidable force, ready to face any opponent who dares to challenge him.
Combat system basics
At its core, the basic strategy is reading the opponent’s moves, attack, guard, counter, and decreasing Reishi. Winning a battle involves cutting down an opponent’s Reishi (HP) and destroying their Konpaku (lives). All playable characters have unique abilities to accomplish this goal through various mechanics so using movement abilities for positioning becomes key to finding opportunities to strike.
Before diving into the combat overview, let’s introduce some important game terms:
Reishi Gauge: A player’s health gauge. Every time a Reishi gauge is cut down, the player’s Konpaku takes damage.
Konpaku: A player’s remaining health. Destroy all of the opponent’s Konpaku to win the fight.
Fighting Spirit Gauge: Accumulated over time and by taking damage. When enough of this gauge has accumulated, a player can activate the Awakening. If a player has a full gauge when using Awakening, they will move into a Kikon channel state, which increases the power of the Kikon Move.
Awakening: Elevates a player to an empowered state with enhanced abilities and increased Konpaku destruction power.
Kikon Move: An ability that directly destroys an opponent’s Konpaku.
Guard Gauge: Decreases when a player guards an opponent’s attacks. If the gauge is fully depleted, a player will not be able to guard temporarily (Guard Break).
Spiritual Power Gauge: Accumulated when attacking an opponent. The gauge is consumed to activate a Spiritual Pressure Move.
Spiritual Pressure Move: Special actions that differ per character that includes empowered abilities, counter skills, etc.
Hohô: Movement ability to quickly close the distance and get behind an opponent.
Reverse Action: There are three types of Reverse Actions; Soul Reverse (increase Spiritual Power and recover Reishi), Chain Reverse (continue a combo and increase Spiritual Power), and Burst Reverse (cancel an opponent’s combo and recover Guard Gauge).
Turn the tide of the battle
To destroy the opponent’s Konpaku, players must either damage the Reishi gauge or, when the opponent’s remaining Reishi falls below 30%, activate a Kikon Move. Additionally, a Kikon Move can be triggered when the opponent is under Guard Break. However, if a player uses a Kikon Move in an ancillary manner, the number of Konpaku destroyed will be reduced.
Players can damage an opponent’s Reishi Gauge in two ways, Quick Attack and Flash Attack. While both attacks can decrease an opponent’s Guard Gauge, Quick Attacks can be unleashed quicker and are used to easily accumulate Spiritual Power,while Flash Attacks inflict greater damage to Reishi. These attacks can also be used in succession as a combo, and using Hohô will extend the combo attacks.
There are also other abilities like the Signature Move, a unique action which can be activated without consuming gauge, as well as a Spiritual Pressure Move, which can be activated with accumulated Spiritual Power. Strategically timing these skills will give a player the upper hand on their opponent.
Along with basic abilities, players can activate the Awakening state in the form of signature Bleach skills like Shikai, Bankai, and Resurrección. Awakening can be activated when a player accumulates a certain amount of Fighting Spirit, enhancing a character’s abilities and Konpaku destruction power. Activating Awakening can be crucial in overturning the tide of the battle, bringing victory from the edge of defeat!
Bleach Rebirth of Souls is coming to PS5 and PS4 on March 21, 2025. Pre-order the game today and receive the Toshiro Histugaya and Yoruichi Shihoin Thousand-Year Blood War costume set!
“Fame and fortune seekers have journeyed far and wide in search of the fabled Lost World,” reads the official synopsis. “Eager to find it first, Donkey Kong and Diddy Kong set off to discover its entrance, unaware that Baron K. Roolenstein and his Kremling Krew are hot on their tail.
Join Dixie Kong and Kiddy Kong on an adventure to try to find the Lost World!
“Meanwhile, Dixie Kong is left behind to babysit her younger cousin, Kiddy Kong. But that won’t stop her from answering the call of adventure! Help Dixie Kong and Kiddy Kong through 36 Kremling-infested levels, each containing their own secret areas and bonus levels.”
Nintendo periodically adds a handful of classic titles to its myriad Switch Online libraries, which also includes games from the Nintendo Entertainment System, Super Nintendo Entertainment System, Game Boy Advance, and more.
Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.
Jett: The Far Shore and Sword & Sworcery developers Superbrothers are making a new “2D mystery action pixel videogame”, in partnership with an unnamed publisher. In what feels almost like a pivot away from the developers’ previous, magnificently hipster experiments, it’s billed as “satisfyingly finite, immediately legible, entertaining, funny, and generally satisfying for a broad audience”.
PlayStation co-CEO Hermen Hulst has said artificial intelligence will never replace the “human touch” of video game development but still expects AI to feature prominently in the industry.
Hulst told the BBC he believes AI has the potential to “revolutionize” video game development but studios will have to strike the right balance between using it and creating games through the traditional route.
“I suspect there will be a dual demand in gaming: one for AI-driven innovative experiences and another for handcrafted, thoughtful content,” Hulst said. “Striking the right balance between leveraging AI and preserving the human touch will be crucial.”
Striking the right balance between leveraging AI and preserving the human touch will be crucial.
This comes as many fans and creators of video games are growing increasingly concerned with the use of AI-generated content, though executives at various publishers have shared different perspectives on it so far.
Myriad voice actors have commented on the threat of AI already, including Metal Gear Solid and Mass Effect actress Jennifer Hale. “The truth is, AI is just a tool like a hammer,” she said. “If I take my hammer, I could build you a house. I can also take that same hammer and I can smash your skin and destroy who you are.”
If you’re the naughty sort, legend has it that on Christmas Eve a portly bearded chap will descend down your chimney and leave behind a lump of coal. The dwarven heroes of today’s game are much the same, except instead of using the chimney they will deploy pickaxes and power tools to burrow straight through your living room wall, and will make off with any minerals in the house rather than leaving them behind in a sock.
Those with an appetite for Nintendo history likely will have heard of the ‘SNES PlayStation‘ — a collaboration between Nintendo and Sony which was intended to bring CD-ROM gaming to the former’s latest console.
The partnership never materialised, naturally, with Nintendo announcing that it was pivoting to work with Phillips at the very same event that Sony would unveil the console. Yikes. It’s one of the most notorious double crosses in gaming history, and now, in celebration of the PlayStation’s 30th birthday, former Sony executive Shawn Layden has shared what the jilting felt like from the other side.
Path of Exile 2 developer Grinding Gear Games has confirmed plans to make the Early Access launch available to pre-download, and announced the game’s global release times.
Path of Exile 2 is GGG’s hotly anticipated free-to-play action role-playing sequel set years after the original game. Players return to the world of Wraeclast and seek to end a spreading corruption, with six character classes, each with two Ascendancy Classes, available to play at the launch of Early Access later this week. There’s co-op for up to six players, but you can play solo. Check out IGN’s Path of Exile 2 preview, where we gave the Mercenary class a whirl and got a first look at the endgame, for more.
In a forum post, GGG said it’s making the standalone PC client available to download at 5pm PT on December 5, or 1am GMT on December 6 in your local time. The developer noted that when patching begins for the Early Access, players may also have a few remaining files they’ll need to update as well.
Once you’ve downloaded the client, you won’t be able to log in until the Early Access launch itself, which is set for 11am PT on December 6, or 7pm GMT on December 6 in your local time. You can get the client download through the Path of Exile 2 website, but GGG said it’ll make a torrent available with the client download at the same time.
The pre-download is already available on Xbox, although GGG said there will likely be updates on launch. As for PlayStation, Founder’s packs should go live 24 hours before Early Access starts (so, 11am PT on December 5). If you buy one of these packs, you’ll be able to pre-download on PS5.
Path of Exile 2 Early Access Global Release times
PT: 11am, December 6
ET: 2pm, December 6
GMT: 7pm, December 6
CET: 8pm, December 6
Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.