For the King II Comes to Xbox Game Pass on December 12

For the King II Comes to Xbox Game Pass on December 12

Summary

  • For The King II is coming to Xbox Game Pass on December 12!
  • Adventure with a bigger party, enjoy updated combat and a ton of new mechanics.
  • Learn some top tips to get started from IronOak Games’ Studio Director.

Hello Adventurers! Today marks a huge milestone for our small studio, IronOak Games. We are ecstatic to let the Xbox community know that you will be able to play For the King II via Xbox Game Pass on December 12!

We expect there to be hardened veterans of For the King reading this, but new recruits are joining the ranks of the Resistance, so gather round and let us tell you more about what awaits you…

For The King II is the sequel to the massively popular For The King. Building on the successes of its predecessor, For The King II follows suit by bringing innovation and exciting gameplay to a much-loved RPG that blends the borders of rogue-lite elements and tabletop gameplay. There’s multiplayer, grid-based combat, fantastical adventure, and it’s flooded with opportunities for terrible party decisions. What more could you want? We have already been out for a year on Steam, which means Xbox users will receive the best version of the game, including the new infinite dungeon mode, skins, items, and plenty more!

So, what is threatening Fahrul, you ask? The once beloved Queen Rosomon has turned against her subjects, gained immeasurable power, and partnered with nefarious forces both old and new. Gather your party in four player co-op, or adventure alone through Fahrul as you risk everything to fight the tyrannical queen and bring an end to her oppressive reign.

Entering Fahrul For The First Time?

Each biome has a Sanctum and a Stone Hero. Make sure to find each of them before moving into a new area. Sanctums give great buffs and a revive, while Stone Heroes are crucial to help level up quickly.

The Biggest Changes Between For The King and For The King II

The most obvious change is that we’ve expanded the party size. For The King II allows up to four players so you can have a bigger party, or you can play in a group of two and no one is the odd person out now that each can control two characters. Another really big change is combat. Combat now takes place on a grid, rather than a single line. We’ve added a ton of new mechanics that allow for AOE spells, movement across tiles, tile buffs and debuffs, row attacks. There are a lot of ways to take on the baddies of Fahrul.

Perfect Party Composition

I like to head out into Fahrul with the Hunter, Herbalist, Busker, and Blacksmith. This gives me a blend of magical and physical damage while getting a good range of flexibility across most stats. After unlocking more characters I do like to run with the Alchemist equipped with the Nimble trait.

What Makes For The King II Replayable?

Two areas really stick out for me with how replayable and addictive FTKII is. Multiplayer being one, it’s a great game to hop in and out of with different friend groups, and different playstyles; two, there are so many ways to approach each chapter, or the Dark Carnival that no two runs are ever the same.

Thank you for being part of our next chapter, and we hope you enjoy For The King II!

The post For the King II Comes to Xbox Game Pass on December 12 appeared first on Xbox Wire.

Path of Exile 2 Early Access available today on PS5

Explore the dark, twisted realm of Wraeclast when Path of Exile 2 Early Access launches today on PS5. With extensive endgame systems, customizable skill and build progression, new Ascendancies, and more – there’s lots to explore and uncover. Players have six character classes, each of whom has been cast aside for various reasons. 

A redefined combat system

Command legions of the dead from a distance, or wield a hammer, bow, or go full-on artillery. Six classes stand before you, each one a gateway to untold carnage:

  • Monk: Swift and deadly, a blur of motion that leaves nothing but mangled bodies in its wake.
  • Sorceress: A master of destruction, weaving spells that tear through enemies and scorch the earth itself.
  • Warrior: A savage force, wielding deadly weapons with brutal efficiency, tearing foes apart with raw power.
  • Ranger: Silent, swift, and deadly, a hunter in the shadows who strikes with lethal precision.
  • Mercenary: Crossbow in hand, ready to bring ruin from afar, a relentless force of calculated destruction.
  • Witch: A dark sorceress who commands the minions of the abyss, bending them to her will as they tear apart all in their path.

With the new Uncut Gems, your power knows no bounds. Unlock a vast array of skills, mixing and matching Support Gems that transform your abilities — making them faster, deadlier, and more destructive, depending on your playstyle. 

Epic boss fights

Every step leads you closer to unspeakable horrors. The Iron Count will test your resolve with a barrage of vicious attacks. And beware of Zicoatl, the Warden of the Core, whose snaking heads writhe with malice, ready to strike down anyone who dares challenge it. 

And if you think you’ve mastered it all, completing Act 1 through Act 3 will unlock Cruel Difficulty for the endgame which requires you to complete the campaign all over again. Expect a whole new level with more brutal challenges, but better rewards for those who can survive the carnage.

In-depth endgame systems

Seven distinct endgame systems await. Players can also access special passive trees which boost the reward of your maps and change how various mechanics work in the endgame. To become stronger, complete the Trials of Ascendancy. The Trial of Sekhemas will challenge your limits and grant unimaginable power that boosts character progression. The Trial of the Chaos God is another way of Ascending but requires a token from a strange entity. As you enter each room of the Trial, the stakes are high. The same also goes for the downsides as it becomes more perilous than the last. 

Co-op with a friend

You are not alone in this, though. Journey into the deadly continent of Wraeclast with a companion, or go in a group of six. 

Take the first steps into Path of Exile 2 Early Access on PS5 today and face the horrors that await.

Canine filth-criminal Doronko Wanko is getting some new dog breeds to cause tangible financial damage with

Where were you during the Summer of Doronko Wanko? Why, I remember it like it was March, and not actually Summer, when the delightful free game about a mucky pomeranian was unleashed into the world. Yep, yep. It was definitely March. Roughly translating to ‘covered in mud doggy’, the game set you the task of racking up tangible financial damage to your owner’s house by getting mud everywhere – first by normal dog means, and then with giant mud cannons. You can grab it for free on Steam here.

It stole our hearts, it did. And talking of stealing things and having a good time doing it, it’s also releasing on the Nintendo Switch soon, which means the Steam version of Doronko Wanko is getting some free DLC to celebrate. It isn’t arriving until next Spring, but it’s bringing three new mystery dog breeds with it when it does.

Read more

Path of Exile 2 Early Access Review

It only took an hour of playing Path of Exile 2’s early access version to know I’d soon be firing up an Excel spreadsheet and saying goodbye to all my loved ones for the foreseeable future. Just when I thought I was out, the heartless maniacs (in a good way) at Grinding Gears Games have pulled me back in with a sequel to one of my favorite action RPGs of all time – a game which has already consumed much of my life since it came out a decade ago. The gameplay, endgame mechanics, and insanely intricate buildcrafting all take massive steps forward, and even though it’s subject to many of the usual “early access jank” caveats and suffers from some seriously stingy loot drops right now, there’s already a lot to love about this fantastic, time-destroying ARPG.

Per all the genre’s usual tendencies, you can expect to spend your time blasting your way through armies of enemies in search of loot, taking down big, gross-looking bosses, and teleporting back to town to sell off your spoils roughly every two minutes due to your insanely small inventory space. In its presently unfinished state, it takes about 60 hours of battling your way through the first three acts of the campaign (of a planned six) twice in a row (on a higher difficulty the second time) before you hit the impressively extensive endgame, where even more angry mobs and shiny gear waits for you. And although it has plenty of technical jank and placeholders labeled “coming soon” where features should be, the vast majority of my multi-day marathon to get there was overwhelmingly enjoyable.

Needless to say, Path of Exile 2 doesn’t exactly rock the storytelling boat – it sticks with the usual tale of horrifying abominations which threaten to destroy the world and immortal beings treating mortals as pawns – but that doesn’t mean it’s boring or without the occasional twist and turn. Getting to know the cast of characters and unraveling the otherworldly culture and history featured in each act is a particular highlight. I grew quite fond of Alva, a treasure hunter who loves adventure almost as much as she loves making quick exits whenever danger shows up, and getting to know the Maraketh, a brutal group of desert survivalist nomads, was very compelling. We don’t know what the second half of that story has in store, so the jury’s still out on whether or not it’ll stick the landing, but so far it’s off to a decent, if not entirely original start.

While Path of Exile 2 plays it safe with the story, it swings for the fences when it comes to ambitious gameplay, and the result is one of the most irresistibly playable action-RPGs to-date. After picking one of the six classes currently available (Grinding Gear says there will be 12 eventually) you’ll start down the long, arduous path of making heads or tails of their incomprehensibly complex skill trees. They almost seem like they were designed to be sarcastically dense as you slowly piece together a build you like – it only takes one look at the main passive perk tree, which has over 1,500 perks to choose from, to realize you’re gonna be fogging up those nerd glasses quite a bit. Then you’ll bring those abilities and equipment to bear on all manner of zombies and weird lizard monsters in a relentless hunt for loot and XP that, if you’re as eager to smash the next fleshy pinata open to see what’s inside as I am, is prone to keep you up long into the night. Throw in the fact that maps are procedurally generated and offer a pretty high degree of replayability while also managing to not feel like they weren’t handcrafted, and you’re liable to lose yourself for the better part of a week like I did.

Each class offers a unique way to play that dramatically mixes things.

There’s a plethora of gameplay improvements over Path of Exile 2’s predecessor that make slashing through hordes of monsters endlessly entertaining, including dodge-rolling that adds a much-needed skill component to keeping yourself alive, WASD support that makes movement so much better, and other quality-of-life improvements that bring Path of Exile 2 much more in line with its modern peers. But in a lot of ways it surpasses them, too, with action-packed combat that feels a lot less passive than, say, Diablo 4, where you might find yourself hypnotically using the same combination of abilities over and over again as you plow through enemies. You can certainly get to an insane level of power eventually, but the vast majority of the time enemies will at least put up a fight, especially during boss battles where you’ll need to learn your foe’s attack patterns to survive. This ends up making combat feel a lot more like a proper action game than most action-RPGs.

It helps that each of the classes offers a unique way to play that dramatically mixes things up to a much greater degree than other ARPGs. For example, choosing the Dexterity-focused Ranger will have you keeping your distance, dancing around the map, and most importantly, focusing on your Evasion stat which gives you a chance to completely ignore attacks that land on you – but if you ever do manage to get hit by something big, like a boss, you’re toast. Alternatively, if you choose a Warrior, you’ll be running into close-quarters battle wearing the thickest armor you can find and focus on cleaving the enemy in two before they can whittle down your health. Meanwhile, the Mercenary trades a sword for a crossbow that effectively turns the entire adventure into a top-down shooter that feels very unlike any other character. For my part, I spent the majority of my time as a Witch focusing on a minions build that let my thrall do the fighting for me, so I often spent my time just supporting my undead homies and shouting words of encouragement. That’s a level of gameplay diversity I haven’t seen Path of Exile 2’s contemporaries achieve.

Between the eyebrow-raisingly complex passive perk trees, your skill and support gem loadouts, the Atlas perk tree and Ascendancy tree (which are two endgame trees with even more effects to consider), and your overall equipment loadout, there are about a dozen extremely convoluted systems to learn if you hope to master your character, and in this case that’s great news. When you decide to play them more than casually, ARPGs are all about burying your face into horrifyingly complicated menus searching for the most powerful possible combination of stats, and Path of Exile 2 delivers on this front even more than its predecessors. It might take a while (okay, actually quite a long while) to figure out how each piece of the puzzle works, especially if you’re diving in early before the hardcore crowd gets hold of it and creates step-by-step recipes you can follow, but doing so makes for an awesome time if, like me, you’re into that terribly nerdy business. The only thing that’s a bit irritating about playing the early access version now is that not every skill tree has been finished, so you might want to chase a specific build or power, only to find out that power is still just a twinkle in the designers’ eyes. That could, for example, mean you aren’t able to purchase support skills to complement your build and take it in a different direction.

Where Path of Exile 2 definitely falls short, though, is with its loot. That’s not because the items you get are bad (finding a sceptre that let my Witch summon even more undead minions was quite nice, for example), but because it’s incredibly stingy with them. The first issue is that there seems to be no protection at all in ensuring the loot that drops is geared towards your chosen class – and even if you find stuff that is, it’s often not good or won’t work with your build since you’ll frequently require highly specific items to improve upon it. I didn’t even see a single Unique (a powerful, curated tier of items) drop until I had played for over 60 hours, and when I finally did it was a bow that my magic-focused character had no way of using. You can always trade with other players for gear you need, but it still feels pretty awful to grind your face off and not see anything worthwhile come of it, especially if you’d rather not interact with other people.

I hope loot gets at least a little more generous during early access.

Similarly, while there are a few options for taking middling items and leveling them up with new perks and higher rarities to improve your chances, these don’t come close to fixing how anticlimactic loot drops often feel, and you’ll likely find yourself using your best items long after you’ve leveled beyond them for sheer lack of alternatives. None of this should come as a surprise from fans of the first Path of Exile, as loot has always been hard to come by there as well, but it’s really something I thought Grinding Gear might address in this followup. Obviously it’s been a successful approach with the audience Path of Exile has built, but in my book that’s a pretty big miss for an ARPG, where cool loot can be a major selling point. I hope the loot dial gets turned at least a little toward the more rewarding side of things during the early access period.

If you plan to jump in at launch, hopefully you really enjoy your first playthrough of Path of Exile 2’s first three campaign acts, because right now you’ll have to give them a second go if you want to reach the endgame content. That’s because, instead of finishing all six acts for the early access build, Grinding Gear focused on the first three and wisely directed the rest of its attention to fleshing out the endgame so that it can be finely honed for the full launch. That was a smart choice generally speaking, but instead of letting you beat the first half of the story and immediately advance to the post-campaign grind, it instead makes you play through the whole thing twice – with no changes in the second run aside from scaled-up enemy levels – before finally granting you access to the endgame. Even though I enjoyed the story, playing it all again back to back just to reach an arbitrary character level left a bad taste in my mouth and makes things unnecessarily repetitive at the moment. It’s especially weird that the second run, called “Cruel Mode,” isn’t actually harder – in fact, it was a whole lot easier since I knew what was coming and had a far stronger build. That makes the whole second playthrough pretty monotonous. Couldn’t they have just boosted our characters and equipment to the proper level instead?

Thankfully, once you do manage to progress into the endgame, you’re in for a good time: Path of Exile 2 is surprisingly fleshed out on this front despite being quite unfinished. The main course is the Atlas, a massive, procedurally generated map that lets you explore nodes to reach objectives, including mysterious merchants, hidden boss fights, and more surprises lying in wait – it’s kind of like Diablo meets Super Mario World’s overworld map in the best way. While very similar to the original’s endgame, this version expands and improves on virtually every aspect and has been a complete blast to explore. I’ve likely only just scratched the surface after more than a dozen hours with it, but I could already see myself dumping another hundred hours into this thing. Beyond that, there are trials that pit you against special objectives and challenging modifiers to unlock powerful rewards and progress down your Ascendancy perk tree, as well as an endgame boss that serves as the final gauntlet for Path of Exile 2’s most dedicated adventurers. It’s an impressive amount of content and quite well thought out, especially for an early access game, but that’s hardly surprising given the first Path of Exile’s decade-plus of lessons learned while building upon its own endgame content.

That said, a robust endgame hasn’t saved Path of Exile 2 from much of the usual jankiness that comes with early access games. I saw everything from the minor stuff, like framerate hiccups, to the extremely infuriating stuff, like that time a patch removed all of the skill gems, support gems, and the best weapon from my inventory, all but destroying my build and forcing me to grind much of it back. Per usual, I recommend waiting to hop in if you’re the type of person to throw their controller out the window when things don’t work as intended, as playing in early access isn’t for the faint of heart and your prized loot could vanish in an instant. It’s a testament to how good everything else is that these issues didn’t completely turn me off from continuing to play. It’s also worth mentioning that Path of Exile 2 already looks and sounds much better than its predecessor, even if it still doesn’t look nearly as good as a AAA cohort like Diablo 4 – so it’s a notable visual upgrade, but nothing that blew my socks off.

Free-to-Play Strategy RPG Girls Frontline 2: Exilium Launches on PC and Mobile

The Girls Frontline series is back with the free-to-play strategy RPG Girls Frontline 2: Exilium, which recently launched on PC and mobile. It introduces a new cast of characters and fully 3D maps while building on the groundwork laid by its predecessor.

If you’re not familiar with the franchise, this is a sequel to the 2018 free-to-play mobile game Girls Frontline. It introduced a war-torn future world in which much of humanity has died, and they now rely on androids called Tactical Dolls, also known as T-Dolls or Dolls, to fight their battles for them. Players took on the role of a commander in charge of Doll combat teams, known as echelons. The first title spawned a manga and multiple anime series, and now the sequel follows in their footsteps.

Girls Frontline 2: Exilium picks up 10 years later and features significant gameplay evolution. You still play as the same commander from the first game, but your team has been disbanded and you are now a bounty hunter. You’ll need to recruit new Dolls to form a squad and lead them in turn-based combat as you try to uncover the truth behind a growing conspiracy.

Combat has gotten a big overhaul. The original featured a 2D map that you would move echelons across to engage enemies, at which point you’d enter combat that was based on where characters were placed within a formation. Girls Frontline 2: Exilium is fully 3D with tactical combat, and you take direct control of each character to move them across the map and execute commands.

Dolls are anime-style personifications of a wide variety of real-world weapons and come equipped with those weapons, including handguns, submachine guns, assault rifles, machine guns, sniper rifles, and shotguns. Each weapon has been created in 3D, is viewable from any angle, and can be displayed in your personal weapon gallery. You’ll also be able to apply different skins to your weapons, giving you some customization options for your collection.

Characters are grouped into classes that define their combat role. Bulwarks are your classic tanks, acting as frontline fighters who can provide defensive buffs to your team. Sentinels are your primary offensive characters, focused on dishing out as much damage as possible. Vanguards can help provide damage too, but their biggest advantage is their high mobility, which allows them to set up flanking maneuvers on enemies. And finally, Supports provide healing or buff their teammates.

Each character is weak to one element and one ammo type, so you need to be careful how you build each of your combat teams. You don’t want them all to be weak to the same attacks. Enemies have these weaknesses too, so you’re incentivized to build a team capable of capitalizing on a wide range of weaknesses to turn combat in your favor.

Unlike its predecessor, Girls Frontline 2 allows you to move characters freely around the battlefield during combat and find objects to take cover behind. When a character is behind cover, damage against them will be dramatically reduced. But hitting them with attacks they’re weak against will drain their Stability stat, and once that reaches zero, their defense will be broken and they’ll no longer get the benefits of being behind cover.

That means you need to be strategic about how you use each of your characters. Since enemies are weak to an element and an ammo type, it’s possible for one character with the right combination of attributes to hit both weaknesses with one attack. That drains Stability even faster, which quickly breaks enemies’ defenses and leaves them susceptible to devastating follow-up attacks.

Outside of combat, you can also spend down time with your squad members in the Refitting Room or Dormitory. Both offer full 3D interactivity and show off the game’s non-photorealistic rendering (NPR) anime art style. You’ll need to recruit new characters to expand your squad, and Girls Frontline 2 is celebrating release by providing in-game rewards that can help.

You can get a rundown of all the goodies on offer in the image above, including codes you can redeem and rewards from multiple events. If you want to jump in, you can download Girls Frontline 2: Exilium now on PC, iOS, or Android. To stay up to date on the latest info, you can visit the official website or join the community on Twitter, YouTube, or Discord.

Ubisoft Reportedly Discussing Buyout Options As Talks Of Going Private Continue

Following yet another wave of staff layoffs.

Back in October, it was rumoured that Ubisoft was considering going private after a rough year of releases. Two months on and it appears that the negotiations are still ongoing, with Ubisoft and Tencent apparently engaged in talks about buyout terms.

That is according to the latest report from Reuters, which provides new information from “two people familiar with the matter”. According to the outlet’s sources, Ubisoft shareholders are currently considering a potential buyout of the company, but one that still leaves the founding Guillemot family in control.

Read the full article on nintendolife.com

Eight Tips for Exploring the Island of the Gods in Mythwrecked: Ambrosia Island

Are you ready for an adventure on a beautiful, sun-soaked Mediterranean island, Xbox readers? Today, we at Whitethorn Games are here to guide you as you explore the mythical Ambrosia Island, befriend the gods of Greek myth, and unravel the mystery that surrounds them in Mythwrecked: Ambrosia Island  —  available now on Xbox One and Xbox Series X|S!

Developed by double BAFTA-nominated indie studio Polygon Treehouse (Röki), Mythwrecked: Ambrosia Island puts you in the well-worn hiking boots of backpacker Alex, who finds herself shipwrecked and stranded on the beautiful but mysterious Ambrosia Island. As she starts to explore, she discovers that the gods of Greek myth inhabit it. But something is amiss — they seem to have forgotten who they are and why they are there. It is up to Alex to earn their trust by uncovering the reason they’ve forgotten who they are in the first place and gain their godly favour so that they can help her find her way home.

Mythwrecked: Ambrosia Island is a non-linear adventure and exploration game with a captivating and heartfelt narrative that gives you the freedom to roam the island, hunt for hidden treasure, solve puzzles, and decorate your home camp with collectibles, all at your own pace.  But helping the Greek gods is not easy for a mere mortal, so we’ve put together a primer of tips to help you out on your adventure.

Meet With Ora

Mythwrecked night oracle

One of the first friends you’ll meet in Mythwrecked: Ambrosia Island isn’t a person at all, but a friendly statue named Ora. While she is sadly unable to help you get off the island, she can help you find someone who can. She will give you your most important tool to aid you on your mission — the Ambrosidex (we’ll get into that a little later). Ora will often have tips for you if you’re ever unsure about what to do next. She also has a very sharp memory and can provide you with clues for any mementos you uncover to help you get them to their rightful owner.

The Ambrosidex and Map

Mythwrecked map

An invaluable tool Ora gifted you, the Ambrosidex, will assist you while you’re exploring the island. It comes with a handy map with markers to help you find hidden mysteries, memory-unlocking mementos, and where to go next when you’re ready to advance the story. It also has a handy built-in radar system that will alert you, with sound, haptics, and visual cues, when you’re close to something important but hidden. The memento heat map on the Ambrosidex will also highlight areas where at least one memento is hidden for you to discover, so if you’re ever unsure, check those places.

Talk to the Islanders

Mythwrecked Hermes

As you explore Ambrosia Island, you’ll discover its inhabitants — the long-lost gods of Greek myth and legend! But as they have all lost their memories for some mysterious reason, you’ll have to understand that they will be slow to trust you. One of the best ways to make friends with them is to talk with them. The more you spend time with them to learn about them, the more they will open up to you, and your friendship level with them will increase. Don’t forget to check back on them periodically, too — they may have more to say, which can unlock new skills and quests to help you!

The islanders each have their own routines and timetable, so you may miss them depending on the time of day. Once you get close to them, however, you’ll be able to enter their home. Before you are able to visit them casually, you can check the friendship page to determine when they will be outside and available to talk with you. Resting on one of the many benches that you find throughout the island or your makeshift camp will advance time, so there is no need to wait for the next day.

Earn the Favour of the Gods

Having godly friends with godly powers can be really helpful when you’re trying to find your way home. Helping the gods with needed tasks will get them to trust you — when a friend needs help, you help them, after all! As you converse with the islanders, they’ll eventually start to ask you to do small favours for them.

Aside from the satisfaction of a job well done, completing these favors will grow your bond with your new friend, and they’ll want to help you in return. The gods will happily share their powers and useful tools with you to help you discover more about Ambrosia Island. From unlocking fast-travel portals to help you get around more quickly to accessing farming plots to grow valuable Ambrosia Fruit to powers that will help you access even the most hidden of spaces, having the powers of the gods at your disposal can be a real benefit. 

Find Lost Mementos

Mythwrecked backpack

The more you interact with the gods, the more they will remember; however, they will need more help than simple conversation to help them fully regain their identities. That’s where mementos come in. Throughout the island, objects that are sentimental to the islanders are hidden. When returned to their rightful owner, they will help the gods unlock memories that they have forgotten. If you ever find that the conversation has stalled, you may need to help the god you are speaking with remember more. Scouring the island for hidden mementos — whether they are buried, locked behind secret doors, or in the possession of another islander — and returning them to each god will unlock more memories, which means more information to help you solve the mystery surrounding Ambrosia Island.

Swap Fruit with Your New Friends for Helpful Items

Once the gods begin to trust you, they’ll allow you to swap Ambrosia Fruit, a favorite of the gods, with them for items, allowing you to pick up fun collectibles, pieces of lore, items to decorate your home-away-from-home, and maybe even a few lost mementos. You can collect Ambrosia Fruit by harvesting it on the many bushes found around the island. A certain god, once their friendship level with you is high enough, may even spare you some room on their farm to grow your own!

As your friendship level with the gods increases, be sure to return frequently and swap fruit with them for boosts for your tools and see what new items they have in stock. You never know what new and helpful things they may have for you!

Explore at Your Own Pace and Take Time to Take in the Sights

Mythwrecked night chillout

You may be stranded, far from home, but hey, you’re on a gorgeous beachy island somewhere in the Mediterranean. It’s warm and sunny and truly a paradise — you might as well enjoy yourself while you’re here! There are many stunning environments to explore, from ancient ruins to lush sanctuaries to magnificent libraries and more, so take some time to check it all out!

Dotted around the island, you’ll also find some very convenient resting places, complete with a comfortable rug for lounging on and a cassette player. Pop in one of the many collectible cassettes you’ve found around during your exploration, sit back, listen to some relaxing tunes, and watch the world go by. Get comfortable in your lighthouse shelter by making it more hospitable. Find items to decorate your space, which washed up along the shore, or purchase items from the god’s shops. Learn more about Ambrosia Island by seeking out hidden items identified with the Ambrosidex and found in shops that will tell you more about the lore of this place — it seems you weren’t the first person to find your way onto its sunny shores!

Accessible Features to Help You Play Without Unintended Barriers

Mythwrecked screenshot

We and the Polygon Treehouse team want to ensure that as many players as possible can enjoy their time with Mythwrecked: Ambrosia Island. There are multiple accessibility settings found in the settings menu to accommodate a variety of player’s needs, including:

  • Key and button bind remapping for most options
  • Optional vibration
  • High-contrast menus with a readable, sans-serif font, with options to view dialogue in light or dark mode text bubbles
  • Adjustable dialogue delivery — auto-play dialogue or adjust the dialogue speed
  • Visual, haptic, and audio cues from the Ambroisidex
  • Available in English, French, German, and Latin American Spanish.

We hope these tips will help you find your way through the island and make the most of your time on its alluring beaches. Be sure to pick it up on Xbox today and discover everything Mythwrecked: Ambrosia Island offers. We hope you enjoy it. Tell Hermes we say hi! Meta:An introduction to Mythwrecked, featuring detailed tips to get players started on their island adventure.

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Mythwrecked: Ambrosia Island

Whitethorn Games


$24.99

$22.49

THE GODS ARE REAL, THEY’VE JUST BEEN ON VACATION

You’re Alex, a rookie backpacker taking a much needed break from modern life. Your trip is interrupted when you are suddenly shipwrecked on Ambrosia Island; a beautiful long-forgotten place of myth and sunshine. It’s home to the gods of Greek mythology. They’re real after all, even if they are having an identity crisis.

Can you discover the secrets of Ambrosia Island in this sun-drenched ‘Friend Em Up’ adventure.

The post Eight Tips for Exploring the Island of the Gods in Mythwrecked: Ambrosia Island appeared first on Xbox Wire.

Share of the Week: Stellar Blade x Nier: Automata

Last week, we asked you to dive into Stellar Blade’s newly released photo mode to highlight the Nier: Automata DLC costumes using #PSshare #PSBlog. Here are this week’s highlights:

marka_game shares Eve in 2B’s classic outfit, and Adam’s themed bot at her shoulder.

sorathluna shares Lily, Eve, and Adam’s Nier themed costumes.

sirevanztheduke shares Eve wearing 2B’s outfit in combat

FrameCaptureVP shares Eve approaching Emil in the Wastelands.

crisg_art shares Eve striking a heart pose in 2B’s outfit

Valkyrion126 shares Eve strike a pose in the A2 YoRHa Type A No.2 outfit.

Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme. Want to be featured in the next Share of the Week?

THEME: PlayStation 30th Anniversary

SUBMIT BY: 11:59 PM PT on December 11, 2024 

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How Kingdom Come: Deliverance 2 Evolves Its Combat

Kingdom Come: Deliverance 2 had a weighty task to spar with: following up on one of the most in-depth, skill-based, historically-inspired melee combat systems to ever slice its way into the RPG world. But it’s no secret that it was an uphill battle just to become competent with the first game’s complex directional strikes and precisely-timed blocks. Plenty of players bounced off of those demanding skill requirements. But the technical demands of the combat, and the feeling of getting better as a player, were also a huge part of what made it great.

Warhorse’s goal for the sequel, then, was twofold. They wanted to lower the skill floor required to play competently – without getting your butt handed to you in a cloth sack by any random bandit – but also raise the skill ceiling required to take on the very most unforgiving optional challenges. In terms of the story, this checks out. Henry was a complete nobody in KCD1, but by the time the sequel begins, he’s been an aspiring swordsman for quite a while now. It wouldn’t really make sense for him to still be struggling against poorly-trained opponents.

On Your Left…

The first way this is obvious is that KCD1’s five attack directions have been reduced to four: up, down, left, and right. Swords use all four, but not all weapons do. Polearms, for instance, generally only have three, which is something to consider when choosing a fighting style. KCD1 also had two different attack buttons: slash and stab. In KCD2, all basic attacks are generally slashing. Thrusts still exist as part of multi-hit combos, but only on weapons where they make sense. You won’t be poking people with the tip of a blunt weapon like a mace, for instance.

Warhorse wanted to lower the skill floor required to play competently – without getting your butt handed to you in a cloth sack by any random bandit – but also raise the skill ceiling required to take on the very most unforgiving optional challenges.

Blocking can now defend you from multiple opponents, as long as they’re all in front of you. And finally, the parry system feels a bit more intuitive and forgiving. Aiming your parries correctly still matters, but more so against tougher enemies. And even in that case, you’ll mostly be punished for blocking in the opposite direction of their attack, rather than any direction that wasn’t the correct one. That is, you don’t have to get it perfect. You just have to avoid getting it completely wrong.

This all cuts down on the number of possible decisions you might have to weigh at any given moment in combat. But managing stamina, watching opponents, and making good decisions is still important. This is paired with the fact that a lot of the early-game enemies are now tuned to be Henry’s martial inferiors, so you can cut your teeth on some fights where you’re favored to win before taking on tougher opponents – a big change from getting beaten up by the town drunk in the first hour of KCD1.

Way of the Blade

If you’ve mastered the first game’s combat, though, Warhorse doesn’t want to leave you without new mountains to climb. The very most skilled players will find that the ceiling has been raised as well. One major focus for this change is to the master strike, a late-game ability Henry could learn that had the potential to trivialize most encounters if you got really good with it.

“In KCD1, perfect blocking and master striking was super useful and basically, if you were willing to play very defensively, you could have overcome everything with just this move,” lead designer Prokop Jirsa explained. “It doesn’t work like that in KCD2. There’s still master strike but it’s much harder to implement and there’s defenses even against master strike.”

Basically, the best fighters out there aren’t going to fall for your master strike spam anymore. And you’ll be encouraged to take a more aggressive approach, rather than sitting back and waiting for your opponent to make a mistake. You’ll also need to focus more on varying up your moves and using all of the tools available to you. And that range of tools has been expanded.

Armed to the Teeth

The flashiest new additions are crossbows and guns. It’s 1403, so we’re talking about very primitive guns that take forever to reload and aren’t accurate at all beyond a few paces. But if they’re pointed the right way at close enough range, they’ll do some serious damage. They have a psychological impact, too. Enemies in KCD2 will decide if it’s still worth fighting based on how the fight is going and how tough they think they are. If you take out the captain with a loud boom and a flash of fire, his underlings might just head for the hills. Nobody’s getting paid enough to deal with whatever that thing is.

And while the sword is still the most versatile weapon, the new combo system gives you more reason to use other melee weapons as well. One example Jirsa gave was how maces have some unique combos that can target joints or unarmored areas on a target. If you notice your foe isn’t wearing any leg armor, for instance, you could specifically execute a combo that goes for the legs without having to manually aim down at them.

For those of the sneakier persuasion, stealth kills have also been improved. In KCD1, it was basically a dice roll comparing your stats to the stats of your target to see if an assassination would be successful, which could feel frustratingly random in such a skill-based game. KCD2 has changed things up to be timing-based instead. And you don’t need perfect timing to do away with your opponent, necessarily. But if you’re half a second off the mark, you may not pull off the kill silently, with the target’s dying screams alerting nearby allies.

Murderer’s Row

The other way Warhorse is aiming to keep combat interesting even for seasoned swordmasters is by dialing up the difficulty of the most challenging optional content. Simply following the main story shouldn’t throw anything too wildly unfair your way. But if you’re willing to go off the beaten path in search of trouble, you’ll be able to find it.

“In KCD1, actually, when you got really good, the end game was really easy,” Jirsa said. “This is something we improved in KCD2 as well. There are big challenges in the end game. There are some which even people from this office struggled to overcome.”

So whether you got scared off from the original Kingdom Come: Deliverance the first time you got turned into sashimi by some Cumans, or you’re on your third playthrough and can throw down master strikes with your eyes closed, you should find something for you in the sequel. And when all else fails, you can just bring a gun to the sword fight.

For more, stay tuned all December long as our exclusive IGN First coverage of Kingdom Come: Deliverance 2 continues. You should especially check out my in-depth hands-on preview for my impressions of this new combat system so far!

Mandatory ray tracing makes Indiana Jones and the Great Circle pretty yet brutal, like Indy himself

If you’d told me last year that face of all-out, GPU venerating, fully ray-traced PC game visual excess would be that of a de-aged Harrison Ford, I’d have asked which exact colour of paint you’d been eating. And yet here we are, with Indiana Jones and the Great Circle loving its ray tracing so much that the effects can’t ever be fully switched off.

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