Designed for Xbox Flight Peripherals, Cleared for Take-Off on November 19

Designed for Xbox Flight Peripherals, Cleared for Take-Off on November 19

Designed for Xbox Flight Sim Accessories Hero Image

Attention, virtual pilots! As you prepare to embark within the enhanced world of Microsoft Flight Simulator 2024 tomorrow, consider performing some pre-flight checks on your flight systems. Whether you’re exploring Aviation Careers, competing in Challenge Mode, navigating aircraft systems, flying through turbulent weather, enjoying a sunset at 35,000 feet, or photographing the 27 new biomes at ground level, having the right equipment is crucial for completing your mission.  

Our Designed for Xbox partners at Thrustmaster and Turtle Beach have crafted a range of flight simulator peripherals perfect for your aerial journeys. Developed in collaboration with real-world pilots, these expertly designed peripherals bring unparalleled precision and realism to your flight sim adventures, making every takeoff, landing, and in-flight maneuver feel as genuine as the real thing. Ensure those tray tables are stowed, and your seats are in their full upright position because the Designed for Xbox flight peripherals are ready to take your Microsoft Flight Simulator 2024 adventures to new heights.  

Thrustmaster T.Flight Hotas One Microsoft Flight Simulator Edition 

Designed for Xbox Flight Sim Accessories - Thrustmaster T.Flight Hotas One

What better way to take your first flights than with the T.Flight Hotas One Microsoft Flight Simulator Edition? It’s the immersive, complete, and precise plug-and-play equipment you need to fly all types of aircraft, which connects seamlessly to your Xbox Series X|S or PC to play Microsoft Flight Simulator 2024

T.Flight Hotas One Microsoft Flight Simulator Edition is designed to support you as you enhance your virtual piloting skills. As you jump into a new aircraft or learn about your preferred flight setup, you can customize the joystick’s resistance, throttle position, and control lever to suit your preferences. Featured with a 10-bit precision joystick, throttle, a total of 14 buttons, 1 rapid trigger, 1 multi-directional hat switch with 10-bit precision, and 5 axes (including the Z axis), you’ll be transported directly into the cockpit for an immersive flying experience.   

As your virtual aviation career advances, you can also add the compatible T.Flight Rudder Pedals or even try some of the more expert level flight equipment, like the TCA Yoke Pack Boeing Edition or TCA Captain Pack X Airbus Edition.  

Thanks to plug-and-play compatibility, T.Flight Hotas One Microsoft Flight Simulator Edition is ready to fly into thrilling new adventures in Microsoft Flight Simulator 2024 on Xbox Series X|S or PC. The T.Flight Hotas One Microsoft Flight Simulator Edition is available starting November 19, 2024, for $99.99 USD ERP.  

Visit Thrustmaster for more information.  

Turtle Beach VelocityOne Flightstick

Turtle Beach VelocityOne Flightstick Image

To navigate the skies with immersive accuracy, let the Turtle Beach VelocityOne Flightstick be your perfect co-pilot. This high-precision control stick is packed with features designed to make your virtual flights as realistic as possible. This isn’t just a joystick; it’s your gateway to the skies, whether you’re piloting a commercial airliner or a fighter jet. 

With its pro-aim focus mode, you can adjust the main stick sensitivity to nail those tricky landings with ease. For added customization, connect it to your smartphone or tablet using the Bluetooth Companion App to tweak everything from dead zone adjustments to lighting colors. Imagine setting the color, brightness, and response of multiple RGB LED zones to match the mood of your flight! And with 27 programmable buttons, an 8-way digital POV hat, and dual throttle lever detents, you’ll have all the controls you need for every flight right at your fingertips.  

The VelocityOne Flightstick is also designed for comfort and versatility with an ambidextrous design and reversible wrist rest. Whether you’re right or left-handed, you can set it up to suit you perfectly. Plus, with Turtle Beach’s audio features, you can plug in any 3.5mm headset to enjoy functions like Superhuman Hearing and game/chat balance.  

Once you are ready to start piloting more advanced aircraft, look no further than the Turtle Beach VelocityOne Flight Universal Control System, and the compatible VelocityOne Rudder and VelocityOne Stand.  

The Turtle Beach VelocityOne Flightstick is ready for departure on all of your Microsoft Flight Simulator 2024 journeys now for $129.99 USD ERP.  

Visit Turtle Beach for more information.  


You can visit xbox.com to see our full selection of Designed for Xbox licensed flight peripherals! We will continue to add more products to make your flights as smooth as possible. Gear up, happy flying, and may your skies always be clear! 

The post Designed for Xbox Flight Peripherals, Cleared for Take-Off on November 19 appeared first on Xbox Wire.

Masters of Light unleashes its spell-casting power on PS VR2 next month

My name is Celine Tricart, creator of Masters of Light—an XR Game of the Year nominee—and co-founder of the game studio Coven. I’m incredibly excited to bring our thrilling new action-adventure game to PlayStation VR2. As a longtime PlayStation fan—since the original Silent Hill!—I want to bring PS VR2 players an experience that feels unique and spectacular: a game where every move, every battle, and every victory is something you truly feel. With the immersive power and unique features of PS VR2, Masters of Light delivers an experience as intense and breathtaking as the story behind it.


Masters of Light unleashes its spell-casting power on PS VR2 next month

What is Masters of Light?

Masters of Light thrusts players into a galaxy on the brink of destruction. A black hole at the center of the galaxy has unleashed an army of Shadows, spreading chaos and darkness. You are The Wanderer, a powerful being of light and the galaxy’s last defense. Armed with magical powers, your mission is to crush the darkness, rescue the Sisters of Light, and restore hope. Each battle will test your strength, courage, and skill as you journey deeper toward the black hole’s core, where the ultimate challenge awaits.

Masters of Light features high-energy 1st person combat where focus, timing, and strategy are keys to victory. For example, some enemies (shown above) are protected by unbreakable armor. The player must wait for it to attack, then block and parry right after for a chance to defeat it.

Combat like never before

Masters of Light takes first-person spell-casting combat to a new level of intensity. Wield raw energy to unleash explosive attacks, conjure powerful shields, and send waves of Shadows scattering with devastating blasts. Each battle demands sharp focus, strategic timing, and unrelenting force. With every strike, you’ll feel the power of your spells reverberate, leaving you exhilarated as you push back the darkness and fight to bring balance to the galaxy.

For those intrigued by the game’s lore, hidden ruins across the galaxy hold echoes of a forgotten past. Reactivate these ancient sites to uncover secrets about your origins and the cosmic forces that shaped the universe. Whether you’re drawn to high-stakes combat or delving into mysteries, Masters of Light offers a deeply immersive experience that rewards both skill and curiosity.


Hidden in the 36 levels are ancient ruins that the player can reactivate to unlock pieces of the lore. 

Inspired by empowerment

Masters of Light draws inspiration from my earlier VR project, Fight Back, which focused on self-defense empowerment using real-world techniques. That project sparked something in me—a drive to take the feeling of empowerment even further. With Masters of Light, we embraced our core pillars of beauty, physicality, and confidence to guide every part of the game’s development. 

At Coven, we set out to create something beautiful, engaging, and challenging, while ensuring it’s accessible to a wide range of players. On PS VR2, every player becomes a superhero, discovering new abilities, conquering foes, and experiencing a powerful sense of strength and exhilaration.

New enemies and superpowers are unlocked as players progress in the game, climaxing in insane battles that will leave you breathless.

Pushing the PS VR2 features to the max

The PS VR2’s advanced graphics bring Masters of Light’s mystical world to life with vibrant detail, enhanced by HDR and higher-resolution textures. Every scene pops, from the supernatural glow of your powers to the neon constellations you’re liberating, making each environment feel immersive and alive.

The PS VR2’s eye-tracked dynamic foveated rendering and 90Hz refresh rate keep the visuals crisp and the action smooth, allowing players to target enemies instinctively with just a glance. This precise aiming system keeps you focused on the action, rewarding quick reflexes and heightening every battle.

The PS VR2 Sense controllers further enhance realism with adaptive triggers and advanced haptics. Each spell cast, shield raised, and strike delivered resonates in your hands with weighty feedback. Paired with subtle headset vibrations, every moment of combat feels tangible and consequential, pulling you deeper into the experience.

Already celebrated for its gorgeous art, Masters of Light reaches new heights thanks to upscaled skyboxes and graphics on PS VR2.

A soundtrack that draws you in

The sensory experience of Masters of Light goes beyond visuals and haptics—it’s also deeply shaped by its soundtrack. During development, we found that synthwave perfectly matched the game’s retro-futuristic style. Partnering with G4F Records—known for Furi and Road 96—we crafted a dynamic soundscape with Waveshaper’s high-energy beats for combat and Paul Zimmermann’s cinematic pieces for emotional depth.

Take on the challenge

Masters of Light offers an epic journey across 36 challenging levels. Each level is replayable, allowing players to perfect their performance and strive for a three-star rating and the coveted Perfectionist trophy. For those seeking the ultimate challenge, we’ve included “Grand Master” difficulty mode—where enemies are stronger, and the HUD is disabled, putting your skills to the test.

The game also features leaderboards for each level, with global and weekly rankings that reset every Sunday. Only the most skilled players will rise to the top.

The Snipe power allows players to target a distant enemy with one hand, and damage it with the other hand.

Ready to rise?

Masters of Light on PS VR2 is for those ready to embrace intense gameplay and full immersion. When the game launches on December 18, it’s your chance to shine and become the ultimate Master of Light. Are you ready to step into the light?

Roblox Blocks Under 13s From DMing Others Outside Games Amid Scrutiny Over Child Protection

Roblox has announced significant changes designed to protect children who play on the platform amid increased scrutiny and concern from parents.

As part of the changes due in the coming months, users under the age of 13 will no longer be able to directly message others on Roblox outside of games or experiences (also known as platform chat).

Roblox will also introduce a built-in setting that limits users under the age of 13 to public broadcast messages only within a game or experience. By default, users younger than 13 will not be able to directly message others. Parents can change this setting in Parental Controls.

From today, users under the age of nine will only be able to access games or experiences with content labeled Minimal or Mild, with parental consent required to access Moderate content.

Roblox’s changes come on the heels both of a damning Bloomberg report this summer about the prevalence of child predators on the platform and, more recently, a report from investment firm Hindenburg Research that accused the company of, among other things, being a haven for groomers and pedophiles due to a lack of up-front screening of new accounts.

It claimed to have found open trading of child pornography on the site as well as violent and hateful speech and sexually explicit content in numerous games marketed to kids on the platform. Roblox responded, saying that “safety and civility” have been “foundational” to Roblox since its inception. However, Hindenburg followed up by pointing out that it had not addressed allegations of Roblox being a “pedophile hellscape.”

“We’ve spent nearly two decades building strong safety systems, but we know there’s always more to be done,” Matt Kaufman, Chief Safety Officer at Roblox, said in a note to the press issued today.

“Last quarter saw a record average for daily active users on Roblox – over 88 million – and as our platform has grown in scale, we have always recognised that our approach to safety must evolve with it. Today’s launch represents the next stage in that evolution. It is the culmination of many months of product development and consultation with online safety experts, and follows the rollout of more than 30 new safety feature enhancements this year alone, as we continue on our mission to build a safe and civil space for play, learning and creativity for millions around the world.”

Also from today, accounts with parent privileges will be able to view their child’s screen time over the past week, set daily screen time limits, and view their child’s friends list. In addition, accounts with parent privileges will be able to access existing Roblox tools that allow parents to set spend restrictions, limit or enable certain chat functionality, and determine the type of content their child has access to.

In the coming months, Roblox will also introduce new restrictions to prevent users under the age of 13 from searching, discovering or playing experiences that have yet to be assigned a Content Label. Restricted content will remain blocked until a user is at least 17 years old and has verified their age by uploading a selfie and a photo of a valid government-issued ID.

Last week, Roblox announced that it will age-gate certain experiences for users under the age of 13, based on the type of user behaviors sometimes found in those experiences. These new restrictions apply to experiences that are primarily designed for socializing with users outside of their friends list and experiences that allow free-form writing or drawing, such as on a chalkboard or a whiteboard.

Back in 2018, Roblox faced criticism after a mother reported her seven-year-old daughter’s Roblox character was violently sexually assaulted by several other characters. Around the same time, a six-year-old girl was reportedly invited into a “sex room” in the game. In 2021, reports were highlighted of users recreating real-world mass shootings in the game, and People Make Games published a report alleging that Roblox’s business model exploited child labor.

In 2022, a San Francisco lawsuit accused Roblox of enabling the financial and sexual exploitation of a 10-year-old girl. In 2023, it was sued both for allegedly facilitating “an illegal gambling ecosystem” and more generally for having lax child safety protocols that allegedly led to financial loss and children’s exposure to adult content.

Earlier this year, the platform announced it reported over 13,000 incidents of child exploitation to the National Center for Missing and Exploited Children in 2023, resulting in the arrest of 24 predators who allegedly groomed and abused children on Roblox. This number is up 3,000 from 2022.

A Bloomberg report suggested that there remained a number of other abusers on the platform who had managed to evade capture. At the time, Roblox referred to itself as “one of the safest online environments for our users, particularly the youngest users.”

Photo by Jakub Porzycki/NurPhoto via Getty Images.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Silent Hill 2, Call of Duty: Black Ops 6, and Star Wars Jedi: Survivor Among Several Games With PS5 Pro Issues

Sony’s $700 PlayStation 5 Pro gives games such as God of War: Ragnarok and Baldur’s Gate 3 a big performance boost but it’s also enduring teething problems, with players reporting issues in the likes of Silent Hill 2, Call of Duty: Black Ops 6 and Star Wars Jedi: Survivor.

The recently released remake of beloved survival horror game Silent Hill 2 perhaps has the most complaints, with Eurogamer having spotted a number of fans flagging that both developer Bloober Team and publisher Konami have yet to comment on graphical issues headlined by a shimmering or flickering effect.

“I immediately knew something was off without even seeing gameplay previously or even playing the game before this,” said Unlocky-Soil-2456 on Reddit. “That’s how bad this is. I can’t even bring myself to play it in this state because it’s so distracting.”

Several other games are affected by this similar shimmering issue too. “I love my PS5 Pro for the most part, most games look wonderful, but there seems to be an issue with some games,” said Chaystic on ResetEra. “There’s this weird shimmering, aliasing, whatever you wanna call it. One big example is Black Ops 6, I thought my Pro was faulty or something, but it turns out I’m not the only one who noticed it. I’ve seen several social media posts who reported the same.”

Fellow PS5 Pro owners in the comments pointed it out in Spider-Man 2, Stellar Blade, and Alan Wake 2 as well, while Digital Foundry discovered what it called “severe image quality problems” in Star Wars Jedi: Survivor. “There are severe image quality concerns when elements like foliage interact with ray tracing,” it said. “The end result is a strobing image quality downgrade that makes this Pro patch difficult to recommend.”

The PS5 Pro arrived November 7 as Sony’s now standard mid-generation upgrade. More than 50 games received PS5 Pro specific patches upon its launch but, as this list includes Alan Wake 2 and Black Ops 6 among others receiving complaints, it’s worth proceeding with caution.

In our 7/10 review of the PS5 Pro, IGN said: “The PlayStation 5 Pro is an impressive console with noticeable boosts in performance and graphics for games that take advantage of its powerful hardware. But for $700, you’ll need to think twice about whether or not the upgrade is worth the price tag.”

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

No, Assassin’s Creed Shadows Isn’t Getting a Battle Pass

Ubisoft has clarified that Assassin’s Creed Shadows isn’t getting a battle pass amid rumors that the Animus Hub, the rebranded Assassin’s Creed Infinity set to house all future games in the franchise, will feature paid content.

The Animus Hub team posted on the Assassin’s Creed Reddit to correct leaks claiming the hub would contain paid rewards for Assassin’s Creed Shadows, leading many to believe a battle pass style system was being implemented.

“It has come to our attention that inaccurate rumors have been circulating online regarding the upcoming Animus Hub (ex-codename Infinity),” Ubisoft said. “We wanted to take this occasion to clarify that all the rewards available in the Animus Hub will be entirely free.”

The post went on to clarify “there are no paid subscriptions or paid battle passes featured in the Animus Hub” and “players will have access to regular content and missions at no extra cost.” More details will be revealed closer to the launch of Assassin’s Creed Shadows, which was recently delayed from November to February 14.

Ubisoft is also ditching its main paid content model of releasing a Season Pass with two main, paid expansion drops in the year after launch. The faux “early access” period that sees publishers charge players more to play on the actual release date instead of three days later has also been scrapped.

Releasing myriad pieces of downloadable content for free will perhaps bring some Assassin’s Creed fans back on-side in what’s otherwise been a particularly rough pre-launch campaign for Ubisoft.

Issues began as some fans expressed frustration with inaccuracies in the game’s depiction of Japan, leading the development team to issue an apology and say the game is not intended to be a factual representation of history but instead “a compelling, historical fiction.” This despite art director Thierry Dansereau telling IGN that Ubisoft looked to make Shadows as “authentic as possible to match historical events” just two months prior.

Concern was also raised when the developer used a flag from a Japanese historical re-enactment group in artwork for Assassin’s Creed Shadows without permission. Ubisoft apologized for doing so but refused to remove the artwork from the aforementioned and presumably already printed artbook available in the Collector’s Edition. The historical re-enactment group said this was not good enough, but Ubisoft hasn’t publicly acknowledged it since.

Yet another controversy came as collectible figure maker PureArts removed an Assassin’s Creed Shadows statue from sale over its “insensitive” design.

All this comes as fans are already frustrated by the delay to the game, which puts Assassin’s Creed Shadows in more direct competition with PlayStation’s Ghost of Tsushima sequel, Ghost of Yotei. This is also expected in 2025 and is another open-world action adventure game set in Feudal Japan.

Ubisoft CEO Yves Guillemot maintained confidence, however. “There’s a lot of space for very high-quality games, and those two games can sell very well,” he said in the company’s latest earnings call. “The focus is to really make sure that we deliver a fantastic experience with this dual protagonist approach and two different and complimentary gameplays.”

Assassins Creed Shadows indeed features two protagonists, stealthy assassin Naoe and savage samurai Yasuke. The game’s story will weave between the two but players can otherwise switch between them at will as they explore Ubisoft’s open-world take on Japan.

It will also begin a new modern day story, perhaps linked to the Animus Hub, as Ubisoft admitted it’s “struggled to find its footing” with that aspects of Assassin’s Creed in recent years.

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

Classic Counter-Strike map Train returns in CS2 with a total overhaul, making it “60% cloudier”

Train, one of Counter-Strike’s oldest and bestest maps, has received a sweeping update. Valve’s given the fairly nondescript trainyard a “full visual overhaul” in Counter-Strike 2, making it “60% cloudier” and changing its layout to encourage more tactical play besides just whipping out the AWP and looking down long, narrow corridors.

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My Nintendo Store UK Brings Black Friday Discounts To Select LEGO Sets

LE(t’s)GO.

Black Friday is (almost) here, and My Nintendo Store UK is already getting into the savings spirit with a host of tasty discounts across a range of LEGO sets.

Naturally, the one that caught our eye first and foremost was the LEGO Legend of Zelda Great Deku Tree 2-in-1 set, which has been cut down from £259.99 to £181.99 — okay, it’s still a little eye-watering, but at least it’s slightly easier to stomach.

Read the full article on nintendolife.com

Payday 3 Players React to Developer Starbreeze Saying It Will Make a ‘Significantly Lower Level of Investment’ in Year 2 Content

Payday 3 developer Starbreeze has sparked backlash after confirming plans to make a “significantly lower level of investment” in the game’s second year.

Starbreeze’s struggle with Payday 3 after last year’s disastrous launch is well-documented, but its recent series of year one anniversary updates were well-received by players who had hoped for similarly significant updates during the co-op shooter’s second year. Indeed, Payday 3’s recent Steam user reviews are on ‘mostly positive’, with all reviews on ‘mixed.’

However, that goodwill may now be under threat after comments from Starbreeze acting CEO Mats Juhl in a financial report caused some Payday 3 players to express concern that the studio was now prioritizing its Dungeons & Dragons game instead.

The backlash revolves around Juhl’s comment on Payday 3’s level of investment for year two versus year one. It is below, reproduced in its entirety.

During the quarter, both the third and fourth DLCs for Payday 3 – “Chapter 3: Houston Breakout” and “Chapter 4: Fear & Greed” were released. In conjunction with both launches, a lot of free content was also released to all players, including a new free heist. Both DLCs received a very positive reception from the player base and the game’s rating on Steam, among others, has taken significant steps upwards. The game’s MAU (monthly active players) is holding steady considering that we in September left Xbox GamePass. The level of investment during Payday 3’s first year on the market, both through launched DLCs and “Operation Medic Bag”, has been at an elevated level. Ahead of year two, we are confident in being able to continue delivering amounts of value to our players with a significantly lower level of investment.

That last line (“significantly lower level of investment”) is the one causing all the damage here, and players are blaming it on Starbreeze shifting focus onto Project Baxter, its in-development Dungeons & Dragons game. Elsewhere in the financial report, Juhl said production on Project Baxter had ramped up (along with the payment of licensing fees to Wizards of the Coast), and that as Payday 3’s game-saving Operation Medic Bag updates ramp down, the game will enter year two “with a smaller team focused on continuously updating the game with new content.”

Disgruntled players have taken to Steam reviews to let their feelings about this be known. “Dead game,” reads one negative review, “like this time for real.” “Dropping this game as soon as it started to show promise is insane,” said another. “Significantly lower,” another review reads. “I’ve tried defending this game for so long, but it is really frustrating seeing the company executives kill this game before it has a chance to fully recover just to fund their next project that will more than likely flop, just like Payday 3,” another reviewer said. “Save your money and the headache; Payday 3’s future is genuinely grim.”

It’s a similar outcry over on the Payday subreddit, where fans are already hitting out at Starbreeze and Project Baxter.

Despite this, Starbreeze sounds like it still believes in Payday 3, even if some of its players do not. “Starbreeze remains financially strong, with a healthy balance sheet almost free of debt and a cash position to execute our strategy,” Juhl said. “Sales of Payday 3 still have great potential to improve, which is offset somewhat by continued relatively stable sales of Payday 2 and third-party publishing of, among other things, Roboquest. During the same period last year, we booked the revenue attributable to Payday 3’s launch, which makes the revenue in the comparison period uniquely high.”

Speaking of Payday 2, significantly more people are playing that game on Steam (27,553 24 hour peak) than Payday 3 (1,314 24 hour peak), despite the former being over a decade old. In September, Payday 3 director Miodrag Kovačević stepped down to work as a designer instead. Lead producer Andreas Penninger and global brand director Almir Listo were put in place to act as the “creative force” behind the game “in the interim.”

Starbreeze is still hiring for Project Baxter, meanwhile, as work on the game “continues at full speed.” “Internally, we have weekly playtests of Baxter, and active discussions with a number of industry-leading players regarding potential collaborations around Baxter’s development and launch,” Juhl said. Starbreeze said it has 191 total employees, most of which are based at its head office in Stockholm, Sweden.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Play as an assassin so stealthy you can’t see yourself in Assassinvisible

Joining the rare but always brilliant category of “games that sound like someone scratched the high concept into their arm at pub closing time with the sharp corner of a Frazzles packet” is Assassinvisible – a stealth game about an invisible assassin that’s so invisible the player doesn’t know where they are. True, games like Invisigun have experimented with this interesting concept before, but in Assassinvisible it’s framed by another – the whole game exists as doodles in a bored student’s notebook. Here’s the Tres-tray:

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Rainbow Six Siege Finally Gets Full Crossplay With Year 9 Season 4 — and Ubisoft Has a Plan to Protect Console Players From PC Cheaters

Rainbow Six Siege’s next update finally adds PC and console crossplay to the competitive multiplayer shooter.

The Year 9 Season 4 update, dubbed Operation Collision Point, launches on December 3 and also makes changes to anticheat, remasters an Operator, adds Siege Cup, and tweaks gameplay balance.

Despite approaching its ninth birthday, Siege remains one of the most popular competitive multiplayer games across PC and console, and is a mainstay of Steam’s top 100 most-played games. For embattled publisher Ubisoft, it is a reliable earner at a time when new releases such as Star Wars: Outlaws and Call of Duty competitor XDefiant have struggled.

The addition of crossplay means players will be able to play with friends from other platforms seamlessly, with console players able to join the PC player pool. Squads including a PC player will be automatically moved to the PC-matchmaking pool. However, PC players will not have the option to join the console matchmaking pool. Console players who play Ranked playlists with crossplay active will maintain a PC rank that is separate from their console rank, Ubisoft explained.

The anticheat updates include improved cheater detection to ensure fairness, Ubisoft said. With the arrival of PC and console crossplay, players with a Mousetrap Penalty will be forced into the PC matchmaking pool for 90 days. If crossplay is turned off, these players will be unable to join matchmaking until the option is turned back on. Additionally, matches with a detected cheater will be automatically canceled with no impact on MMR. “These changes reflect Rainbow Six Siege’s ongoing commitment to player protection,” Ubisoft added.

Related, Ubisoft has overhauled the Reputation Center to provide a clearer overview of how different actions affect player standing and thresholds for receiving warnings or penalties. Account-related information such as rank, reputation, and match replays will be concentrated in the new Career hub, with account stats coming soon, Ubisoft clarified.

Meanwhile, Blackbeard now has an upgraded Adaptable Shield gadget, and the Siege Cup beta is available to all players above Clearance Level 50. Siege Cup is Siege’s most competitive playlist, where five-player squads compete in skill-based ladder tournaments for Competitive Coins that can be used to unlock exclusive skin collections every two weeks.

And finally, Season 4 makes changes to Ballistic Shields and balancing updates for Attacking Operators Ying and Sens. The number of bullets needed to suppress Shield Operators have been reduced to add value to suppressive fire and improve Shield Operator counterplay. This allows suppression to occur sooner and last for a longer duration, Ubisoft explained. Operators will not take damage from melee attacks while shielded, but guard break intensity from melee attacks will remain the same. Ying’s rush has been changed “to encourage more precise gameplay” in addition to Sens’ R.O.U. Projectors update “that allows for more flexible and creative play.”

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.