Nintendo has lowered sales forecasts for Switch hardware sales for the second time in a row with the publication of its Q3 results for FY2024/5.
With a 30.6% year-on-year drop in console sales across the Switch range, the platform holder now forecasts 11 million unit sales for the year ending March 31st 2025. For comparison, that’s down 1.5 million on its forecast back in November, which had already been cut from 13.5 million.
New details about the upcoming Assassin’s Creed Shadows are circulating online after an artbook purportedly leaked on, among other places, a hub for hentai.
Spotted over on r/GamingLeaksAndRumours, an artbook entitled “The Art of Assassin’s Creed Shadows” has been spreading like wildfire around the internet. It contains several hundred pages of concept art, quotations, and development info surrounding the next Assassin’s Creed.
The leak itself is notable, but the post on Reddit also alleged it originated from a site known for hosting hentai. Bizarre, to say the least. IGN has asked Ubisoft for comment.
The gallery had already been removed from the site in question, but has since been archived in other file-sharing sites and galleries.
Several interesting details are shown throughout, including concepts for famous historical characters, major cities, and a variety of weapons. The art also, presumably, leaks some potential spoilers for the plot of Assassin’s Creed Shadows. We can’t confirm as much until the game is actually out, but the images we have seen seem real enough.
At a recent preview event for Shadows, IGN spoke with Assassin’s Creed Shadows game director Charles Benoit, who confirmed that the month delay was “mostly about polishing” and did not change any big systems. The team did update “a couple of things in progression to make it more engaging, also balancing a bit more,” Benoit added, but the main feature that needed extra tweaking was the parkour system, which was running up against an obstacle unique to Feudal Japan.
“The Japanese architecture, the roofs [are] super complex,” he said. “Probably the most complex thing that I ever worked with if we compared to Odyssey and Syndicate. We needed specific codes and specific animations to support something super fluid, changing the transition of the parkour to make it even more fluid. So that’s one of the specific feedback that we heard that we wanted to address, and it really improved since the last few months.”
Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.
Peter Akemann – co-founder of Call Of Duty‘s Treyarch and recent president of The Walking Dead: Saints & Sinners studio Skydance Interactive – has pleaded guilty to crashing a drone into a firefighting plane assisting with the recent LA wildfires. The crash, which grounded the plane by damaging its left wing, occurred after Akemann ignored temporary drone restrictions in order to survey the Palisades fires before losing control. Thanks, Eurogamer. For first noticing the case, I mean. I’m not blaming Eurogamer for the drone crash. Not this one, anyway.
The drone was traced back to Akemann, who has agreed to plead guilty to one count of unsafe operation of an unmanned aircraft. That’s a misdemeanour that usually carries up to one year prison time, but he’s “hoping to escape the prison term in exchange for 150 hours of community service in support of wildfire relief and the approximately $65,000 USD it cost to repair the plane,” write Eurogamer, as part of a plea agreement.
Arrowhead has released Helldivers 2‘s first big update of 2025, making a number of important changes to the game.
Patch 01.002.101, out now, increases the duration of the gas status effect from spray weapons, returns the ability to emote while flying or ragdolling, and makes a number of other balance changes and fixes.
Helldivers 2 is nearing its first anniversary, and with the arrival of the Illuminate enemy faction breathing new life into the game, players are wondering what’s next in the ongoing meta narrative that is the Galactic War. Fans also suspect this update sneakily adds new content as well as the balance changes and fixes, given it weighs in at over 5GB.
And it’s worth highlighting this particular change, just because it’s so… troubling!
Fixed a small visual bug with the Stalker’s tongue (you don’t want to know what it took to fix it)
Helldivers 2 update 01.002.101 patch notes:
Balancing
General Changes
The duration of the gas status effect from spray weapons has been increased from 6 to 10 sec
Implemented a timer for the Illuminate dropship wreckages to despawn to prevent them from obstructing paths in the colonies
Helldiver
The Ministry of Humanity has added a clause to its Principles of Correct Posture for Safe Lifting, now allowing Helldivers to jog while carrying two-handed items such as barrels and SEAF Artillery Rounds
FRV
Helldivers have now also been authorized to deploy grenades and stratagems while leaning out from the FRV
Tuned FRV handling for a better driving experience when cornering
Sidearms
Starting magazines increased from 2 to 3
Spare magazines increased from 4 to 5
Stratagem Support Weapons
TX-41 Sterilizer
Removed the crosshair drift recoil
Decreased the camera climb recoil
The duration of the gas status effect from spray weapons has been increased from 6 to 10 sec
Armor Passives
After hearing player feedback, we have decided not to fix a bug with the Siege Ready Armor Passive which gives more ammo to all magazine-based weapons, instead of just primary weapons as described. We will eventually update the Armory description to reflect this but for now we’re evaluating if it’s causing any other additional unforeseen bugs
Backpacks
AX/TX-13 “Guard Dog” Dog Breath
Has been reworked to increase its effectiveness and to ensure it remains distinct, focusing on its unique gas-based mechanics.
It will now preserve ammo by only prioritizing enemies unaffected by the gas status effect. Once an enemy is affected by gas the drone will move on and target another unaffected enemy
The targeting logic has been reworked to prevent the drone from roaming too far. The origin of the targeting will be from the Helldivers position rather than the drone itself
The targeting range has been increased from 10 to 20m
The duration of the gas status effect from spray weapons has been increased from 6 to 10 sec
Stratagems
MD-6 Anti-Personnel Minefield
Cooldown decreased from 180 to 120 sec
Damage increased from 350 to 700
The deployment spread of mines has been increased by 20% to minimize the risk of chain explosions
MD-I4 Incendiary Mines
Cooldown decreased from 180 to 120 sec
Damage increased from 210 to 300
The deployment spread of mines has been increased by 20% to minimize the risk of chain explosions
MD-17 Anti-Tank Mines
Cooldown decreased from 180 to 120 sec
SH-20 Ballistic Shield Backpack
Now blocks melee attacks until it breaks from taking enough damage
Fixes
Resolved Top Priority issues:
You can once again emote while falling or ragdolling! It should no longer reduce fall damage, but you’ll be able to freely express yourself as you fall to your imminent death or severe injuries – Nothing a stim can’t fix!
Fixed Illuminate spawner ship shields not taking impact grenade damage
Fixed an issue with collision gaps inside the Illuminate spawner ship, preventing grenades thrown in close proximity to the door from destroying the ships
Health packs now fully restore all of the Helldiver’s stims
High damage weapons will now detonate spawned Hellbombs on the map
Crash Fixes, Hangs and Soft-locks:
Fixed a crash that occurred when aborting missions with the Democracy Space Station effects active on them
Fixed a crash that could occur when hot-joining a mission on a planet with the Democracy Space Station present
Fixed a crash caused by quickly switching between different emotes before another client interacted with the emoting player
Reduced the chance for crashes caused by fires
Fixed a rare crash that occurred at the end of the drop-in sequence when hot-joining a game in session
Fixed a crash that occurred when the player returned to the ship while reloading their primary weapon
Fixed a soft-lock during drop-in when the host left or disconnected the session right after loadout
Fixed a crash that occurred when repeatedly changing armor pieces in the armory
Fixed a crash that occurred after finishing the tutorial and after naming your Destroyer
Fixed a crash that occurred during extraction
Fixed a crash that occurred when returning to the ship during heavy projectile fire
Fixed a crash for clients when the host was holding a carryable objective and quit the game
Fixed a crash that could occur when a player left the game when an encounter started
Fixed a crash that could occur when changing text language
Fixed a crash that could occur when reloading the SG-20 Halt
Social Issues & Matchmaking
Improved the matchmaking logic to better match players with players from nearby regions
You’ll now be more likely to get matched with the same difficulty lobbies as the one you have currently selected
Fixed an issue where the chat history was cleared when going to a mission and returning from it
Weapons and Stratagems
Opening and closing the text chat while in an emplacement now allows the player to remain in the emplacement instead of switching to their weapon
Fixed Arc weapons not reliably hitting the Impaler’s tentacles if aimed at the lower parts of the tentacle
The E/AT-12 Anti-Tank Emplacement now has the correct armor penetration tag in the ship menu
Stratagem turrets will no longer target Illuminate Tesla Towers
Fixed a visual bug where heat weapons would show numbers over the progress bar in the weapon wheel menu
Melee weapons should no longer send civilian cars and other objects in the world flying long distances
B-1 Supply Pack will now once again provide stims to other players. Remember Helldiver, sharing is caring!
Fixed a bug where players could get stuck in the E/AT-12 Anti-Tank Emplacement after depleting all of its ammunition
FRV
Following an investigation into the effects of severe survivorship bias during FRV Impact Testing, all FRVs have been reinforced. Minor parking mishaps will no longer result in catastrophic FRV explosions
General improvements to the FRV camera to make it look cooler and prevent it from getting stuck underground when driving downhill. Absolute cinema!
Reduced the chance FRVs get dropped on rooftops when being called in
The FRV movement key bindings should now accept non-QWERTY keyboard inputs
Fixed a bug where some enemies such as the Brood Commander was launched away further than intended when hit by the FRV
Helldiver
Fixed an issue where player ragdolling into the FRV would cause the vehicle to be yeeted into space
Fixed an issue preventing Helldivers from climbing and vaulting over civilian cars
Helldivers should no longer slide around on the ground after ragdolling from a blast (despite it being the year of the snake)
Fixed an issue where ragdolling into shallow water caused a stuck prone gliding animation
Fixed an issue where the Helldiver was not playing the sample pick up animations
Enemies
Fixed a small visual bug with the Stalker’s tongue (you don’t want to know what it took to fix it)
Fixed an issue where enemies wouldn’t react to missed shots from projectiles or melee attacks near them
Miscellaneous Fixes
Fixed an issue where clients would trigger the wrong audio when waiting for the host to join the loadout
Fixed an issue of Helldivers exiting the hellpod right after readying up and before transitioning to the loading screen
Fixed an issue of civilians being blocked from finding the shuttle door during Emergency Evacuation missions
Purple question marks should be encountered less frequently during Illuminate missions on Sandy and Arctic planets
Fixed the floating head syndrome affecting Helldivers donning the AC-2 Obedient armor while using certain helmets
Fixed a bug that was introduced in December where weapons with lower armor penetration than the target’s armor incorrectly dealt one (1) damage rather than zero (0), resulting in misleading visual feedback and negligible extra damage to enemies and Helldivers alike
Enemies will now start sinking into the ground when killed near terminals or the extraction point, preventing players from being physically blocked
Known Issues
Top Priority:
Black box mission terminal may be unusable if it spawns clipped into the ground
Stratagem balls bounce unpredictably off cliffs and some spots
Balancing and functionality adjustments for DSS
Pathfinding issues in Evacuate Colonists Illuminate missions
Dolby Atmos does not work on PS5
Medium Priority:
Players can get stuck on Pelican-1’s ramp during extraction
Explosives can cause Helldivers hidden behind terrain to ragdoll
Currently equipped capes don’t display properly and show a blank grey cape in Armory tab
Players who use the “This is Democracy” emote on their ship might unintentionally send their fellow Helldivers on unauthorized unscheduled spacewalks
AX/TX-13 “Guard Dog” Dog Breath does not show when it is out of ammo
The Barrager Tanks turret has armor 0 and no weak spots
Higher zoom functions do not zoom the camera in through the scope on the LAS-5 Scythe
Weapons with a Charge-up mechanic can exhibit unintended behavior when firing faster than the RPM (Rounds Per Minute) limit
Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.
Alice Bee (RPS in peace) covered the announcement for Forgotlings back in 2003. It’s a metroidvania by ThroughLine Games, them behind Forgotton Anne – one of my favourites from 2018. Forgotlings, however, managed to completely slip by me until I recently noticed it had a Steam demo. This is such good news I’ve basically forgiven them for doubling down on the funky spelling.
I had trouble sleeping last night, due to a combination of press trip excitement, chugging too many complimentary coffees, and my hotel room being opposite a strange, insistently symmetrical building that reared over my dreams like Sauron’s penthouse. So to settle my nerves, I got up and played a game about being a horrible tree. Just the worst tree. A total shit of a tree. That game was Roots Devour – and great news, if you’re having trouble sleeping you can play it too, for there is a demo in the wilds.
Plan the ultimate heist, team up with talkative weaponry then jump and chomp your way through an island adventure with the PlayStation Plus Monthly Games lineup for February! Payday 3, High on Life and Pac-Man World Re-Pac will be available to PlayStation Plus members from February 4*.
Let’s take a closer look at the games.
Download the image
Payday 3 | PS5
Revel in the thrill of a perfectly planned and executed heist in this high-octane, co-op FPS experience for up to four players online. Step out of retirement back into the life of crime in the shoes of the Payday Gang, the envy of their peers and the nightmare of law-enforcement wherever they go. Several years after the crew’s reign of terror over Washington DC has ended, they assemble once again to deal with the threat that roused them out of early retirement.
Download the image
SOL CRESTA | PS4
PlatinumGames’ NEO-CLASSIC ARCADE series carries on the spirit and fun of classic gaming using modern technology, and the first project in this endeavor is SOL CRESTA. SOL CRESTA takes the docking and formation strategies of classic shooting games Moon Cresta and Terra Cresta and elevates them with the “free-form docking” system. The flagship Yamato, composed of the fighters Amaterasu, Tsukuyomi, and Susano can utilize various attacks depending on how the three ships are aligned. Docking, splitting, and reforming the ships as needed is the key to defeating the invading armies of Mega Zofer.
Download the image
Pac-Man World Re-Pac | PS4, PS5
In this 2022 remake of the original PlayStation platformer, with improved UI, fine-tuned mechanics and updated visuals, Pac-Man arrives home on his birthday to find the Ghosts have kidnapped Pac-Man’s family & friends and ruined his party. Off to the rescue, Pac-Man sets out to Ghost Island. Dodge Ghosts, solve environmental puzzles, rescue the Pac-Fam, and more in this platforming adventure. Play a collection of 3D mazes in Maze mode, clear Quest mode to unlock the original Pac-Man game in Original mode.
All three games will be available to PlayStation Plus members on February 4 until March 3.
Update on PS4 Games for PlayStation Plus
As many of our players are currently playing on PS5 and have shifted toward redeeming and accessing PS5 titles from the Monthly Games and Game Catalog benefit, PlayStation Plus is also evolving with this trend and will focus on offering PS5 titles through the Monthly Games and Game Catalog benefit starting January 2026. As we shift to PS5, PS4 games will no longer be a key benefit and will only be occasionally offered for PlayStation Plus Monthly Games and Game Catalog starting January 2026. We may still provide titles that can be playable on both PS4 and PS5 consoles after this date.
Please note, this won’t affect the PS4 Monthly Games that you have already redeemed from PlayStation Plus. You’ll continue to have access to games you’ve already redeemed as long as you remain a member. For Game Catalog, PS4 games will still be available to play until it leaves the catalog as part of our monthly refresh.
We’ll continue to evolve the experience of PlayStation Plus and optimize the benefits you receive, including exclusive discounts, online multiplayer access, online game save storage and more. As we shift our focus to PS5, we look forward to adding new PS5 titles monthly for you to enjoy.
*PlayStation Plus Game Catalog lineup may differ in certain regions. Please check the PlayStation Store on launch day for your region’s lineup.
Relying exclusively on big IP would be a “big mistake”.
Former Nintendo artist Takaya Imamura has kicked off the new year with a new blog post titled “Why I Left Nintendo” more than four years after departing from the company’s Japanese headquarters.
While he goes into all sorts of history about his career, he’s also shared his thoughts about Nintendo’s future and how “crucial” talented and charismatic developers are to the success of the company and the value of its IP.
Back in 2022, Capcom announced the blue bomber’s latest outing Mega Man 11 had become the best-selling entry in the series’ history.
Capcom has now delivered an update on this a few years later – with the news sales have jumped from 1.60 million units to surpass the two million sales milestone. Once again, this puts it ahead of the Mega Man 2 lifetime sales (1.51M) as well as the Mega Man Legacy Collection which has sold 1.60 million units.