Xenoblade Chronicles X: Definitive Edition Confirmed For Switch

Landing March 2025.

Nintendo has announced that Xenoblade Chronicles X: Definitive Edition will be launching on the Nintendo Switch on 25th March 2025.

Boasting updated visuals and additional content, the release will mark the final port or rerelease for the Xenoblade franchise on Switch, meaning that the entire series is now playable on one console.

Read the full article on nintendolife.com

Indiana Jones and the Great Circle: The First Hands-on

Indiana Jones Hero Art

Indiana Jones and the Great Circle: The First Hands-on

One of Mussolini’s blackshirts is running at me with a club. I’m out of bullets, he’s coming at me too fast for me to use my whip, and I don’t back myself to take him down with my fists alone. I take a frenzied glance across the room, and see an indicator saying I can pick up something as an improvised weapon – I’m reacting too quickly to check exactly what. I smash my controller to grab it. It’s… a wooden spoon. Oh well. I dodge the first blow, and hammer at my foe with my less-than-impressive weaponry. He eventually goes down. Troy Baker’s pitch-perfect Harrison Ford performance fills my ears: “You went down like a leaf!” 

MachineGames is looking to create the playable equivalent of an Indiana Jones movie. Well, I’ve just, quite accidentally, created a fight scene set piece that wouldn’t feel out of place in the series. Mission accomplished. 

My two hours with the game – taking in its introduction at Marshall College, a short section at the Vatican, and a trip to the game’s first truly open area set around the Pyramids of Giza – is full of these moments. Cutscenes are charming and heartfelt, getting across the movies’ lighter moments – particularly when Indy begins to travel with hapless-but-talented journalist, Gina. Puzzles come with the sense of wonder and satisfaction you’d hope for from an Indy film. And, yes, the action is as much slapstick as it is brutal, with that sense of ‘50s B-Movie derring-do that Spielberg always aimed to recreate. 

Controller in hand, this is a classic adventure game – MachineGames has brought its considerable experience with first-person action games, but pushed it so much further. In Marshall College, you’re given a truly sumptuous tutorial – Indy unsuccessfully attempts to foil a break-in (teaching you the rudiments of combat), works out which exhibit has been stolen from the museum (giving you the basics of puzzle solving), and asks you to follow clues to work out who broke in, and who they might work for (giving you some light traversal tips). 

Following those clues to Vatican City, we’re then shown how the game will approach its more linear sequences – Indy needs to break into Vatican walls, getting past the fascist forces that have mysteriously moved in. It’s introduced as an exercise in stealth – levels are rammed with items you can pick up and throw to distract guards, from bottles to… violins. But you’re also taught that anything thrown can also be a weapon. 

For someone who is shaky at stealth at the best of times, this is welcome news. One of the pure pleasures of Indiana Jones and the Great Circle is how seamlessly it shifts gears, and this section teaches that beautifully. One moment, I’m confusing guards with clattering objects, the next I’m up on the battlements of the castle, choosing my own path towards my objective (even these more straightforward sections offer multiple routes to success), and then I’m travelling down a zipline, alerting three guards, shooting two, realizing I’ve run out of bullets, and then realizing again that, when I’m out of bullets, I can use my revolver as a melee weapon (I wish I’d understood that during the wooden spoon incident, incidentally). 

And after all of this, my demo whisked me to Giza, and I’m shown how much more of that spirit we’ll get. We already knew that the game would include more open areas along the journey, but I hadn’t quite realized how open we were talking. After a brief introduction where I meet Dame Nawal – an antiquities collector working to save the treasures of the Pyramids from the arrival of the Nazis – this section throws me into a huge swathe of playable space, packed with quests, side-quests, NPCs, and mysteries to be found along the way. 

Indiana Jones and the Great Circle handles its open areas in some novel ways. Maps need to be found and collected, for a start – and once you find them, you’ll need to literally pull out the physical map to work out where you are, and where to go. It’s a means of reducing the onscreen UI, and to ground you in Indy’s analogue world. Fast travel is available around these areas, but only by finding road signs – again, making you engage with the world placed around you, rather than menus. 

The result is that, in just a short time, I learned how the Giza area was put together much faster than I would in other games – I knew which roads led to where, and how to get from place to place without a map. It’s another means of making you Indy, rather than simply piloting the character around. 

And it’s also a way of helping you find adventure on your own. While the game is clear about your main quest (you can open up your journal at any time, review clues you’ve found, and get pointers on where to head), it’s not insistent about making you do that quest. I initially took a walk to a market bazaar – but on the way found a wanted poster for a couple of graverobbers in the area. I followed their tracks to a hidden tomb I might otherwise never have seen, and discovered their grisly fate – and a skill book (the game’s means of ‘levelling up’ your abilities). 

Once I headed back to the market, I bought a lighter from a dubious vendor, and left to take on a quest I’d been given at a dig site under the Great Sphinx. As I snuck into the area, I saw an unguarded door and, walking in, I spotted a space small enough to crawl into. I assumed this was an alternative route to my goal, but I quickly found a miniature puzzle I was never aiming for in the first place. I’d literally stumbled into an adventure. 

This happened multiple times as I played – moments of discovery pile up to lead you to quests you didn’t know existed, offering up collectibles, skill books, and story. Wandering into a medical tent offered me the chance to help a local doctor, who needed me to steal medicine from the invading forces. Heading to a Nazi encampment, I was able to use a disguise I found to walk freely, pilfering supplies. And while I was in the camp, I heard two guards discussing an underground fight club that’s been set up in a local village – I never got the chance to find the uniform I needed to be able to sneak into said club, but I’ll absolutely be heading there when I play the full game.  

This kind of organic, fortuitous discovery feels so right for an Indiana Jones game, and it’s a joy to see it coming together in such a short time with this small slice of the full adventure. And when I don’t get sidetracked by my wandering eye, the game’s main quests offer me more fully-fledged delights. When I reach my originally intended destination at the Great Sphinx, I meet Gina in a guarded dig site (kicking off a huge fight outside before I do so), then head off to steal a golden medallion from Nazi officers playing a game of cards, before returning to solve multiple puzzles in the bowels of the Earth.`  

Another major quest sees me scouring multiple locations across Giza in search of precious, ancient steles – needing to fight off scorpions by waving flaming torches (you really should get that lighter), smash down bricked up walls into undiscovered tombs, and sneak into a Nazi transport depot, taking down a captain, learning a code from a letter nearby, and breaking into a lockbox to find the stolen goods. 

I’ve played just two hours of Indiana Jones and the Great Circle, and I already have this many stories to tell. It bodes beautifully for the full experience – like I say, if this is an exercise in making you feel like Indy –  mission accomplished. 

Indiana Jones and the Great Circle comes to Xbox Series X|S and Windows PC (with Game Pass), or Steam on December 9. Premium and Collector’s Editions will offer 3 days of early access from December 6. 

Indiana Jones and the Great Circle™: Digital Premium Edition

Bethesda Softworks

$99.99

Pre-order now or Play on Game Pass* to receive The Last Crusade™ Pack with the Traveling Suit Outfit and Lion Tamer Whip, as seen in The Last Crusade™.

***
Live the adventure with the Premium Edition of Indiana Jones and the Great Circle™!

INCLUDES:
• Base Game (digital code)
• Up to 3-Day Early Access**
• Indiana Jones and the Great Circle: The Order of Giants Story DLC†
• Digital Artbook
• Temple of Doom™ Outfit

***
Uncover one of history’s greatest mysteries in Indiana Jones and the Great Circle, a first-person, single-player adventure set between the events of Raiders of the Lost Ark™ and The Last Crusade. The year is 1937, sinister forces are scouring the globe for the secret to an ancient power connected to the Great Circle, and only one person can stop them – Indiana Jones™. You’ll become the legendary archaeologist in this cinematic action-adventure game from MachineGames, the award-winning studio behind the recent Wolfenstein series, and executive produced by Hall of Fame game designer Todd Howard.

YOU ARE INDIANA JONES
Live the adventure as Indy in a thrilling story full of exploration, immersive action, and intriguing puzzles. As the brilliant archaeologist – famed for his keen intellect, cunning resourcefulness, and trademark humor – you will travel the world in a race against enemy forces to discover the secrets to one of the greatest mysteries of all time.

A WORLD OF MYSTERY AWAITS
Travel from the halls of Marshall College to the heart of the Vatican, the pyramids of Egypt, the sunken temples of Sukhothai, and beyond. When a break-in in the dead of night ends in a confrontation with a mysterious colossal man, you must set out to discover the world-shattering secret behind the theft of a seemingly unimportant artifact. Forging new alliances and facing familiar enemies, you’ll engage with intriguing characters, use guile and wits to solve ancient riddles, and survive intense set-pieces.

WHIP-CRACKING ACTION
Indiana’s trademark whip remains at the heart of his gear and can be used to distract, disarm, and attack enemies. But the whip isn’t just a weapon, it’s Indy’s most valuable tool for navigating the environment. Swing over unsuspecting patrols and scale walls as you make your way through a striking world. Combine stealth infiltration, melee combat, and gunplay to combat the enemy threat and unravel the mystery.

THE SPIRIT OF DISCOVERY
Venture through a dynamic mix of linear, narrative-driven gameplay and open-area maps. Indulge your inner explorer and unearth a world of fascinating secrets, deadly traps and fiendish puzzles, where anything could potentially hide the next piece of the mystery – or snakes. Why did it have to be snakes?

*Game Pass members get access to all pre-order content as long as Game Pass subscription is active.
**Actual play time depends on purchase date and applicable time zone differences, subject to possible outages.
†DLC availability to be provided at a later date.

Indiana Jones and the Great Circle™ Standard Edition

Bethesda Softworks

$69.99

Pre-order now or Play on Game Pass* to receive The Last Crusade™ Pack with the Traveling Suit Outfit and Lion Tamer Whip, as seen in The Last Crusade™.
***
Uncover one of history’s greatest mysteries in Indiana Jones and the Great Circle™, a first-person, single-player adventure set between the events of Raiders of the Lost Ark™ and The Last Crusade. The year is 1937, sinister forces are scouring the globe for the secret to an ancient power connected to the Great Circle, and only one person can stop them – Indiana Jones™. You’ll become the legendary archaeologist in this cinematic action-adventure game from MachineGames, the award-winning studio behind the recent Wolfenstein series, and executive produced by Hall of Fame game designer Todd Howard.

YOU ARE INDIANA JONES
Live the adventure as Indy in a thrilling story full of exploration, immersive action, and intriguing puzzles. As the brilliant archaeologist – famed for his keen intellect, cunning resourcefulness, and trademark humor – you will travel the world in a race against enemy forces to discover the secrets to one of the greatest mysteries of all time.

A WORLD OF MYSTERY AWAITS
Travel from the halls of Marshall College to the heart of the Vatican, the pyramids of Egypt, the sunken temples of Sukhothai, and beyond. When a break-in in the dead of night ends in a confrontation with a mysterious colossal man, you must set out to discover the world-shattering secret behind the theft of a seemingly unimportant artifact. Forging new alliances and facing familiar enemies, you’ll engage with intriguing characters, use guile and wits to solve ancient riddles, and survive intense set-pieces.

WHIP-CRACKING ACTION
Indiana’s trademark whip remains at the heart of his gear and can be used to distract, disarm, and attack enemies. But the whip isn’t just a weapon, it’s Indy’s most valuable tool for navigating the environment. Swing over unsuspecting patrols and scale walls as you make your way through a striking world. Combine stealth infiltration, melee combat, and gunplay to combat the enemy threat and unravel the mystery.

THE SPIRIT OF DISCOVERY
Venture through a dynamic mix of linear, narrative-driven gameplay and open-area maps. Indulge your inner explorer and unearth a world of fascinating secrets, deadly traps and fiendish puzzles, where anything could potentially hide the next piece of the mystery – or snakes. Why did it have to be snakes?

*Game Pass members get access to all pre-order content as long as Game Pass subscription is active.

The post Indiana Jones and the Great Circle: The First Hands-on appeared first on Xbox Wire.

Bungie Shooter Marathon Is ‘On Track’ But Too Early in Development to Show

Marathon, the upcoming PlayStation extraction shooter from Halo and Destiny developer Bungie, is “on track” at the studio but too early to show off yet.

Bungie released a lengthy development update video which shed light on some of Marathon’s mechanics but also just how early it is in development. Player character models are still “coming together,” for example, while enemy models are still in an “early state.”

It’s therefore “a little early to show you all of it as a one piece,” game director Joe Ziegler said, though insisted Marathon is progression as planned. “They’re not all together, but when they all do come together, we really, really are looking forward to showing you what that looks like, especially in play,” he said.

Marathon was revealed in May 2023 as a reboot of the classic Bungie franchise, and Ziegler said it will retain its themes of “mysteries, eeriness, and psychological creepiness.”

Questions have been raised surrounding its development, however, for myriad significant reasons. Bungie itself has encountered several controversies in the last year or so, perhaps headlined by the laying off of 220 staff members, meaning 17% of its workforce, in July: a move even industry peers criticized.

This came less than a year after 100 other lay offs at Bungie, at which point staff told IGN the atmosphere was “soul crushing” at the studio.

Further controversy came when a report released weeks after the 220 job losses alleged former Marathon director Chris Barrett was fired after an internal misconduct investigation at Bungie. At least eight women came forward saying Barrett behaved inappropriately toward them.

This all comes as Sony rethinks its focus on live service games such as Marathon. Sony president Hiroki Totoki said in November 2023 the company was committed to launching just six of the 12 live service games it was working on by March 2026, in a shift in strategy that saw even The Last of Us multiplayer game cancelled.

Marathon will also be launching into a post-Concord world. This was another PlayStation live service shooter that was released to tragic player numbers and pulled offline by Sony just two weeks after launch.

There is therefore a lot of pressure on Marathon to perform, with not just the game itself on the line but perhaps Bungie itself.

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

Bungie seek to reassure everyone that Marathon is still alive… by saying almost nothing about it

Bungie have been fairly quiet about Marathon, the upcoming extraction shooter they announced in 2023. Yesterday they released a devlog in which game director Joe Ziegler seemed to want to reassure fans of the studio that the game was still in development. He talked around a lot of the game features, without actually saying much about it. As yet, there’s still no footage of the game in action, making its previous release window of 2025 appear even more tenuous.

Read more

Nintendo Switch Online Library Adds Shadow Man and Turok 2: Seeds of Evil

Shadow Man and Turok 2: Seeds of Evil have joined the Nintendo Switch Online library in the Nintendo 64 collection.

Both games will be available in the Mature 17+ app alongside the likes of the original Turok and Perfect Dark. Nintendo keeps these mature titles separate from its general N64 collection which includes more family friendly classics such as The Legend of Zelda: Ocarina of Time, Super Mario 64, F-Zero X, and more.

Shadow Man arrived in 1999 as a 3D Metroidvania where players take on the role of Michael LeRoi as he joins a lineage of spiritual warriors who protect the land of the living from supernatural threats. IGN’s 1999 review awarded Shadow Man an 8/10, saying “fans of dark storytelling and action hounds alike will find a lot to praise here.”

Turok 2: Seeds of Evil was released a year earlier and earned a 9/10 in IGN’s review. “Turok 2 transcends framerate questions and delivers a great gameplay experience that will hook gamers if they put enough time into the game,” we said.

These games are available at no extra cost to users who have a Nintendo Switch Online membership and have purchased the Expansion Pass. Nintendo periodically adds a handful of classic titles to its myriad Switch Online libraries, which also includes games from the Nintendo Entertainment System, Super Nintendo Entertainment System, Game Boy, and more.

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

Magic: The Gathering Innistrad Remastered Boosters Are Up for Preorder

Return to the plane of Innistrad, where dark alleys, looming forests, and fearsome creatures beckon. With the new Magic: The Gathering Innistrad Remastered sets, fans of the spooky and supernatural can rediscover classic cards with fresh new twists. As luck would have it, booster boxes are on sale at Amazon before release day. Let’s take a look.

Magic: The Gathering Innistrad Remastered Play Booster Box – 36 Packs

This 36-pack Play Booster Box, discounted to $219.99 from its original $251.64, is a great deal for collectors and players. Inside each pack, you’ll find 14 cards, with every booster holding surprises, like Retro-frame cards, Rare or higher rarity cards, and potential art cards that showcase updated visuals for this eerie set. Each pack offers:

  • 1–4 Rare or higher cards with alternate art or unique border treatments for that classic Innistrad chill.
  • 1 Traditional Foil card every time, and a 20% chance of a Foil Land to add a wicked gleam to your decks.
  • Art cards unique to Play Boosters, some with foil signatures straight from the artist’s pen!

With 504 cards in total, this box brings back the spooky thrills of the original set while adding modern touches and rare finds for fans, old and new.

Magic: The Gathering Innistrad Remastered Collector Boosters – 12 Packs

For those who crave something a little more hauntingly special, the Collector Booster Box is discounted to $329.99 from $359.88. This premium box includes 12 packs, each with 15 cards, and is loaded with exclusive extras:

  • 500 serialized Edgar Markov cards (available only in Collector Boosters) for a one-of-a-kind find.
  • 6 alternate-frame cards per pack, including Movie Poster art that reimagines Magic’s iconic characters as classic movie monsters.
  • Exclusive Retro-frame cards, high-rarity pulls, and Movie Poster treatment cards ramp up the gothic horror.

Collector Boosters are packed with premium foils and special frames—an absolute treat for fans who want their collection to have a little extra bite.

Magic: The Gathering Innistrad Remastered Collector Booster – 1 Pack (15 MTG Cards)

Single packs are also available from the above, although they’re not on sale right now. If you want to get some big savings for MTG Innistrad Remastered, a booster box preorder is the way to go!

The Original Innistrad Set & Remastered Enhancements

The original Innistrad set, released in 2011, is a legend in its own right. Known for its gothic horror theme, it introduced fans to innovative mechanics like double-faced cards that allowed creatures to transform—turning villagers into werewolves, for instance, by the light of the full moon.

With strong tribal mechanics for Vampires, Zombies, Spirits, Humans, and Werewolves, the set quickly became a favorite, bringing a whole new depth to Magic: The Gathering’s story-driven gameplay.

Innistrad Remastered stays true to the original’s essence, bringing back these memorable features while introducing fresh elements like Retro-frames, Movie Poster treatments, and modern art that pays homage to Innistrad’s dark, sinister themes.

The result is a stunning mix of nostalgia and innovation, giving old fans and newcomers a chance to enjoy the best of this gothic world with some modern flair.

Ready to relive the chills of Innistrad and add some of its horrors to your decks? Grab these deals while they last, and add a bit of spine-tingling magic to your collection.

Keep an eye out on IGN as we watch over the best deals for Magic: The Gathering over Black Friday and on socials via @IGNDeals. Plus, for a glimpse into the future, take a look through our comprehensive guide on the upcoming MTG releases and a quick review of the sets already launched this year.

Christian Wait is a UK-based freelancer for IGN, you can follow him @ChrisReggieWait on Twitter/X.

Path Of Exile 2 early access release delayed to December to ensure your POE microtransactions carry over

Path Of Exile 2‘s early access release has been shoved back three weeks from 15th November to 6th December 2024, game director Jonathan Rogers has announced in a brief Youtube video. The action-RPG itself will seemingly be ready in time for the original launch date, but there’s a load of “server-side infrastructure work” that needs doing.

Read more

Three Adorable New Animal Crossing Plush Have Been Revealed

Arriving in Japan this December.

If you happen to be a fan of Animal Crossing and love plush toys, you might be interested to hear more themed ones are on the way. They’ll be released in Japan at the local retailer San-ei and are scheduled to arrive at some point in mid-December.

Unfortunately, they are limited to Japan for now and there’s no mention of a global release just yet. The new plush options include Sasha, Goldie and Stitches, and each one varies in size. Sasha is 24cm, Goldie is 23cm and Stitches is 19cm.

Read the full article on nintendolife.com