The developers of Warhammer 40,000: Space Marine 2 have released an update to the third-person shooter that reverts a lot of tough difficulty changes made in a previous patch. Turns out upping the spawn rate of the vicious Tyrannid baddies across all difficulty modes was not welcome among the meathead murder boys of the Imperium. And this change wasn’t the only one that caused enough ructions to justify hasty recalibrations from Saber Interactive.
Despite Nintendo’s warning to Switch owners not to breathe a word about its mystery online playtest, players have posted screenshots, gameplay videos, and even streamed it online now it’s live.
Nintendo has worked to take down various streams and videos this morning, October 24, but it faces an uphill battle, with footage doing the rounds across social media and Discords. Remarkably, it appears Nintendo failed to disable screenshots and recording for the playtest, further fueling the “leaks.”
One Twitch channel that streamed the playtest now contains the boilerplate “Content from this channel has been removed at the request of the copyright holder” message. The owner of the channel took to reddit to say their channel is now “super dead.”
“Yeah I got fully DMCA’d, so channel super dead,” redditor BrettWils_ said, before threatening to share the footage. “I recorded everything locally, but not sure I want to take further risk and share it through other means. Open to it if anyone has a safe-ish way to do it tho.”
Spoilers for Nintendo Switch Online: Playtest Program test follow.
Gameplay shows a somewhat bizarre third-person MMO in which players move blocks about on a planet’s surface. The odd-looking avatars can use a rope to swing like Spider-Man and attach to surfaces in the world. It’s been likened to Minecraft and Dragon Quest Builders, with the focus on carrying blocks around and placing them to create ever higher staircases.
There is a player progression system, with avatars able to level up in the hub area. There’s a shop, too, and players can unlock new tools to help with the building part of the game. Footage shows the hub area packed with player avatars, and out on the planet multiple players stacking blocks within and without their Beacons.
The playtest looks a little barebones to be considered a standalone game in its own right, although players are reporting having plenty of fun with it. Nintendo may be using the playtest with future games in mind, or perhaps it plans to flesh the test out over time with new features. Nintendo’s secrecy over its playtest is almost as bizarre as the playtest itself.
The playtest is a Switch experience for now, but the big question is whether it will also be available on the upcoming Switch 2, which Nintendo has yet to formally announce.
Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.
To be fair, there are several, far more substantial additions teased in Total War: Warhammer 3 design director Mitchell Heastie’s latest blog on the strategy game’s upcoming Patch 5.3. There’s also some interesting insight regarding design decisions, and the systems CA are hoping to tweak in the future. We’ll talk about that in a moment, but first, I must draw your attention to this magical map. I’m very excited about it. Not so much for what it does on its own – more for what its design philosophy represents and could mean for future additions.
Now, in an update, the playtest has gone live and users are already uploading screenshots, video footage and even streaming the game. According to a participant via social media, Nintendo hasn’t bothered to disable screenshots or recordings for the playtest, so footage of this build can be archived.
When development on Super Smash Bros. Ultimate finally ended, fans were relieved the game’s director Masahiro Sakurai would be able to take a break and get some rest.
We’ve got some adventurous announcements to make for those who are eagerly awaiting the release of Monster Hunter Wilds on February 28!
First, we invite you to participate in the Open Beta Test in October to traverse the dynamically-changing locales, examine the diverse ecology, and test your hunting skills on PlayStation®5. We will also be offering special bonuses to those who participate.
PlayStation®Plus subscribers will have early access to the Open Beta Test from Tuesday, October 29 at 10:00am GMT+7 / 11:00pm GMT+8 until Thursday, October 31 at 9:59am GMT+7 / 10:59am GMT+8.
Those who are not PS Plus subscribers can also participate in the Open Beta Test from Friday, November 1 at 10:00am GMT+7 / 11:00am GMT+8 to Monday, November 4 at 9:59am GMT+7 / 10:59am GMT+8.
Today, we’ll be sharing information about the newly released trailer, as well as special experiences you can enjoy on PlayStation®5. Make sure to watch until the end!
Monster Hunter Wilds: 5th Trailer | The Black Flame| PlayStation®5
New locale – Oilwell Basin
The Oilwell Basin is a new locale where the expedition team arrives. As the name implies, the area is brimming with oil wells, which will periodically burst into violent flames.
Azuz, the Everforge
In the Oilwell Basin, there’s a community that has settled around a large fire forge, where people skilled in the art of forging reside. Please look forward to what stories await you in Azuz.
New monsters with unique ecology to discover in the Oilwell Basin
The Black Flame
A mysterious monster the people from Azuz call the “Black Flame.”
Fanged Beast, Ajarakan
With a distinct well-developed shell that covers its back, Ajarakan is active during the Inclemency of the Oilwell Basin, the Firespring, and turns into a sweltering red when it rubs its shell against itself.
Brute Wyvern, Rompopolo
A monster that inhabits areas with deep oil silts.
As you may have noticed, monsters in the Oilwell Basin have adapted to the changing environment with their unique ecological anatomies.
What did you think of the new trailer?
What will the hunter and the expedition team witness in this area? Expect new findings, deeper mysteries, and a story that will expand into the vast reaches of the land.
What you can experience in the Open Beta Test
The Monster Hunter Wilds Open Beta Test includes three pieces of content: Character Creation, the Story Trial, and the Doshaguma Hunt. Traverse the Windward Plains to experience a changing ecosystem rife with opportunity.
Character Creation
Identical to the full release, Character Creation in the Open Beta Test allows players to select their physique and other characteristics (physique does not affect the player’s ability to play the game). Character designs created in the Open Beta Test can be carried over to the full release of the game (game progress will not be carried over). During the Open Beta Test, you can redo Character Creation as many times as you like, so why not take this opportunity to create your favorite Hunter and Palico?
Story Trial / Doshaguma Hunt
In the Story Trial where you can experience the opening of the game, you will play through the beginning of the story in an uninterrupted and seamless experience to defeat Chatacabra, which also includes a basic tutorial.
In the Doshaguma Hunt, take on the titular Doshaguma (alpha) that leads the herd.
Both quests can be enjoyed in multiplayer using an SOS Flare to connect with other online players. If players are unable to gather, up to three NPC support hunters will join to assist in the hunt.
The quest counter, which can be accessed by talking to Alma, the Handler, allows you to set the number of multiplayer players and other conditions in detail. You can set the number of players to four, or you can call one NPC support hunter and hunt alongside a Palico, etc.
Open Beta Test Bonus
By participating in the Open Beta Test, players will receive a Pendant and item pack that can be used to decorate their weapons and Seikret in the full release. These bonuses will be available as downloadable content. Enjoy decorating your weapons and Seikret in the full release of the game on February 28.
Now let’s review the Open Beta Test schedule!
PlayStation®5
PlayStation®Plus subscribers will have early access to the Open Beta Test from Tuesday, October 29 at 10:00am GMT+7 / 11:00pm GMT+8
A minimum of 18 GB of free space is required on the PlayStation®5.
All PlayStation™Network account holders
(Those who are not subscribed to PlayStation®Plus can also participate.)
Date: Friday, November 1 at 10:00am GMT+7 / 11:00am GMT+8 until Monday, November 4 at 09:59am GMT+7 / 10:59am GMT+8.
Pre-downloading is scheduled to begin at 10:00am GMT+7 / 11:00am GMT+8 on Thursday, October 31, 2024.
A minimum of 18 GB of free space is required on the PlayStation®5.
Start times may vary.
For more information, please visit the official Monster Hunter Wilds website.
Discover a special experience with PS5®.
Today, we are also happy to reveal the DualSense wireless controller – Monster Hunter Wilds Limited Edition.
Starting on November 22, 2024, players from Singapore, Malaysia, Indonesia, Thailand, Philippines, and Vietnam will be able to pre-order the controller from select retailers for SGD 119 / MYR 419 / IDR 1,549,000 / THB 2,890 / PHP 4,890 / VND 2,399,000.
The DualSense wireless controller – Monster Hunter Wilds Limited Edition will be available from February 28, 2025, day-and-date with the launch of Monster Hunter Wilds. Availability may vary by country/region, so be sure to check your local retailers.
DualSense® Wireless Controller
Haptic feedback
Feel every moment in your hands with haptic feedback, which allows you to enjoy precisely expressed vibrations in a variety of scenes, from natural phenomena such as lightning strikes to the roar of a monster.
Integrated speaker
The controller’s Integrated speaker emits the sounds of the Seikret and other endemic life. You can hear the breath of nearby living creatures.
Supports Tempest 3D audio technology
With state-of-the-art acoustic technology, you can hear the pulse of nature and life as if you were surrounded by it.
Adaptive triggers
Another supported feature is adaptive triggers, which change the button resistance depending on the situation. The adaptive resistance allows players to zoom in and out of the map more intuitively and improves usability while exploring vast locales.
Motion sensor
The accelerometer and gyroscope allow intuitive camera operation. This improves maneuverability during Focus Mode and long-range weapon aim, making it easier to target monsters.
Expect an immersive experience that only the PlayStation®5 version of Monster Hunter Wilds can provide.
Summary
That is all for today!
Although gameplay in the Open Beta Test will be limited, we hope you will be able to experience the seamless immersive experience, the dynamically-changing environment, and realistic monster ecology.
Monster Hunter Wilds is now available for pre-order. Make sure to get the Hunter Layered Armor, Guild Knight Set, and Hope Charm.
Pre-ordering at PS Store will also include the PlayStation®Store exclusive pre-order bonus Monster Hunter Wilds Digital Mini Art Book.
Hunters around the world, we’ll see you in the Open Beta Test! Monster Hunter Wilds will release on PlayStation®5 on Friday, February 28.
Online multiplayer in the full version requires a PlayStation®Plus subscription. Broadband Internet access is required.
Under any other circumstance, The Lake House would sound like a nice spot for a serene summer getaway. In this case, though, it’s the setting for the second and final installment of Alan Wake II DLC, so it is naturally anything but. There’s no rest and relaxation to be found here, only another double-fisted dose of flashlights and firepower in this tightly paced two-hour tour inside the cold, concrete walls of a remote Federal Bureau of Control facility. In raw gameplay terms, The Lake House is not as eccentric a departure as Night Springs was a few months’ back, but as far as closing the book on Alan Wake II’s story and providing a bridge to the upcoming Control 2 goes, it’s yet another meta-storytelling slam dunk for the team at Remedy Entertainment.
You might remember The Lake House from the main Alan Wake II campaign, or at the very least the exterior of its grounds since it’s found behind a locked gate in Cauldron Lake near where the murder victim is found at the start of Saga Anderson’s story. This FBC research facility was strictly off-limits to Saga, but in this new chapter we’re able to fully explore it as returning FBC Agent Kiran Estevez. I liked Estevez in the main campaign and was happy to spend some time in her shoes, but the real show-stealing performances here come from the husband and wife scientist team of Jules and Diana Marmont. Initially I was laughing out loud at the petty bickering between them that occurs in the facility’s welcome video, but their relationship evidently took a much darker turn as evidenced by the many memos and emails I pored over as I continued my engrossing investigation inside the sinister shapeshifting structure.
The facility itself is only five floors, but thanks to its proximity to the Altered World Event in Cauldron Lake and the disturbing research experiments conducted by the Marmonts, The Lake House is as consistently unsettling a space as anything from the main Alan Wake II campaign. One floor finds Estevez caught in a disorientating loop, another has shifting canvases splashed in abstract Jackson Pollock-style sprays, while another still is just a near-never-ending room of ominously clattering typewriters, like a manifestation of the infinite monkey theorem minus the tiny simian scribes. It’s a superbly constructed bit of otherworldly office space that I delighted in exploring, whether I was thumbing through the chilling pages of another Alan Wake manuscript or having conversations with a possessed painting so angry it made Vigo the Carpathian from Ghostbusters II seem like a portrait of a puppy dog.
The Lake House is as consistently unsettling a space as anything from the main Alan Wake II campaign.
The Lake House is absolutely blanketed in an unnerving atmosphere, but it’s perhaps a little lacking as far as puzzles go. Aside from carrying battery cubes to electrical sockets, which stimulates the eye with its orange glow but isn’t particularly taxing on the brain, there are otherwise only a handful of computer passwords to figure out using calendar dates mentioned in memos and the like. These hackneyed hacking jobs are pretty easy to deduce, and it was a little disappointing that there was nothing new here to match the mind-bending magic tricks provided by Alan’s world-altering Angel Lamp in the main campaign.
Shadow Complex
Combat against the shadow-cloaked staff of The Lake House is equally as straightforward for the most part, but it’s still extremely tense thanks to its typically claustrophobic close-quarters encounters. Estevez might be an FBC agent, but sadly she doesn’t possess the shapeshifting gun or superpowers that Jesse Faden wielded in 2019’s Control. Instead, a pistol, shotgun, and a combination of flashlight, flares, and flashbangs are at her disposal, and I burned through every last round and spare battery as I desperately tried to illuminate and exterminate each sickle-slinging flanker and sledgehammer-swinging heavy that ambushed me along the way.
Outside of its main boss fight, there’s only one new enemy type to be found in The Lake House, but it’s a doozy. The long-limbed freaks that slither out of painted canvases seem like Remedy’s towering, tie-dyed take on the Slender Man, and since they seem immune to Estevez’s attacks I was going hard on the dodge button early on to frantically try and evade their outstretched clutches. Eventually Estevez gets her hands on a grenade launcher powerful enough to turn the tables on these paint-streaked Stretch Armstrongs, but that didn’t mean that dealing with them ever became too easy – grenade ammo is scarce, the painted shadows are slim enough that they’re somewhat easy to miss, and the fact you need to charge up each shot before you fire puts some added pressure into the timing of each takedown.
The Lake House’s challenge jumped up even further in its final boss fight – whose identity was a fun surprise from a story perspective – and it brought my brief return trip to the world of Alan Wake II to a dazzling and demanding denouement. My short stay in The Lake House was brutalist in its architecture and brutalising in its action, and although it’s bittersweet that my time with Alan Wake II has officially come to an end, the tantalising story teases of what comes next in the Remedy Connected Universe has me locked and loaded for Control 2.
The connections within Remedy’s shared universe continue to grow strong amid the release of Alan Wake 2’s new DLC, titled the Lake House. Included in the DLC is what looks like a pretty substantial teaser for Control 2, the upcoming sequel to the cult favorite supernatural horror game. You can watch the full scene in the video below.
Spoiler warning: This video contains spoilers for both the Lake House DLC and possibly Control 2.
The optional scene near the end of The Lake House DLC features FBC Investigations Agent Kiran Estevez being transported first to the Oceanview Motel and then to Panaopticon in The Oldest House — the setting for the original Control. There she has an extended conversation with Control protagonist Jesse Faden’ brother — Dylan Faden — who offers a glimpse into what lies in store for the future of the Remedy-verse.
Remedy hasn’t been shy about the connections between Alan Wake and Control as it continues to build its shared universe. Earlier this year, the studio teamed up with Annapurna to fund movies set within its universe, and it has continued to talk up the connections between the two series. Control 2, for its part, was first announced back in 2022, with director Mikael Kasurinen saying it will be an “unexpected journey.” Remedy is also working on the recently-announced FBC Firebreak, a three-player co-op game set to release in 2025.
In the meantime, Remedy is busy wrapping up Alan Wake 2, which was one of the best-reviewed games of 2023. The Lake House DLC is the second set of Alan Wake 2 downloadable content, pitting FBC agent Estevez (Janina Gavankar) against a series of supernatural horror. It’s out now on PC, PS5, and Xbox Series X|S.
“Today I’m glad to share that I joined Beyond Good & Evil 2 as Creative Director. I have been working with those peeps for years now on this ambitious game and witnessed their talent firsthand,” Mesmar wrote on Linkedin. “I am standing on the shoulders of creative giants that have supported the team before me, and I look forward to continuing to craft a game that is truly unique for players to enjoy.”
IGN has reached out to Ubisoft for further comment and an update on the status of the game, which has remained largely under wraps since first being revealed in 2017.
Mesmar has held numerous positions over the course of his lengthy career in the games industry, including the head of design at DICE between 2019 and 2021, and over the last three years has been the Vice President of Global Creative at Ubisoft. Earlier this year he received an ambassador award at the 2024 Game Developers Choice Awards.
Mesmar will help lead a project that has come to be known as one of gaming’s most infamous cases of vaporware. Much is known about it save that it’s an open world prequel to the original Beyond Good & Evil and that it is being developed by Ubisoft Montpellier, with a handful of early demos emerging over the years. The game’s original director, Michel Ancel, departed Ubisoft in 2020, though he’s now consulting on a nascent Rayman game.
Notably, it seems as if Beyond Good & Evil 2 is starting to pick up steam. Ubisoft has reportedly moved most of the team behind Prince of Persia: The Lost Crown to the project, and the addition of Mesmar gives it direction at the top. However, Ubisoft is dealing with plenty of other problems, including rumors of a potential takeover and disappointing sales around major tentpole releases like Star Wars Outlaws.
Beyong Good & Evil 2 does not have a release date and seems unlikely to come out any time soon, but you can check out all the rest of the best video games of 2024 right here.
Kat Bailey is IGN’s News Director as well as co-host of Nintendo Voice Chat. Have a tip? Send her a DM at @the_katbot.