Warhammer 40,000: Space Marine 2 Players Praise the Emperor as Dev Rolls Back Controversial Balance Changes

Warhammer 40,000: Space Marine 2 developer Saber Interactive has announced Update 4.1, set to hit the game on October 24, and detailed its patch notes.

Update 4.1 follows hot on the heels of last week’s controversial Update 4.0, widely criticized by Space Marine 2’s community for making the game significantly harder, even on easier difficulties. The backlash to Update 4.0 spread to Space Marine 2’s Steam page, where disgruntled players review-bombed the game.

The Update 4.1 patch notes were published alongside a message to fans from game director Dmitriy Grigorenko, who, having digested the criticism of the last week, admitted: “The key takeaway for me, personally, is that I forgot that once the game comes out, it’s no longer a dev’s game. It’s yours first and foremost.”

To that end, Saber will establish Public Test Servers (PTS) that will let players try out major balancing updates and make their voices heard before they are pushed onto public branches. Expect PTS to go live early 2025.

As for the changes made with Update 4.1 there’s plenty to dig through (patch notes below), but overall they should make Space Marine 2’s PvE Operations mode feel easier via a series of buffs to weapons and the Space Marines, nerfs to the enemies, and in some cases the removal of controversial mechanics entirely.

Players of Space Marine 2’s new Lethal difficulty will be delighted to hear the universally hated ‘Tight Formation’ system, exclusive to Operations mode’s hardest difficulty, is not long for this world. Grigorenko revealed that the system was designed as a first step towards the introduction of gameplay modifiers down the line, both negative and positive, “but your feedback showed that the proximity requirements felt too restrictive.”

“Classes like Assault and Vanguard felt especially penalized as playing them effectively requires a certain freedom of movement,” Grigorenko added. 4.1 ditches the Tight Formation system entirely, and Saber will continue to work on modifiers until they’re ready.

There’s a nerf to the Tyranid’s dreaded Zoanthropes, too, with a reduction in their shield’s effectiveness. Indeed, enemy spawns have been nerfed across the board. From 4.1, Extremis enemy spawn rates in Minimal, Average, and Substantial difficulties will revert back to their pre-Patch 4.0 levels and will be significantly reduced in Ruthless difficulty.

Finally, Bolters are finally getting a buff. Ever since Space Marine 2’s explosive launch last month Bolters have underperformed, much to the disappointment of Warhammer 40,000 fans who love the weapons from the Games Workshop tabletop and lore. From 4.1, damage across the Bolter family of weapons is increased.

And if you were wondering whether 4.0 had nerfed the Space Marine roll, Saber confirmed that it had, although this was a bug and not a design decision. 4.1 fixes a bug that caused roll distance to be shorter than before.

These are all welcome changes, and players have already reacted positively, but what caused Saber to go so hard with 4.0 in the first place? Grigorenko said that Patch 3.0 had caused an increase in win rates (Ruthless went from 60% to over 80%, for example), and it had received feedback that Space Marine 2 had become too easy even at its maximum difficulty.

In addressing this, 4.0 went too far in a number of areas, particularly spawn rates even on lower difficulties. “Your feedback made it clear that the game had become more intense and stressful on lower difficulties, and this was never our intention,” Grigorenko said. “As I’ve personally emphasized in interviews, Space Marine 2 is all about the power fantasy, and Patch 4.0 negatively impacted it for many of you.”

IGN has plenty more on Space Marine 2, including a deep-dive on the game’s burgeoning modding scene and accompanying complications. Last month, Saber Chief Creative Officer Tim Willits told IGN how the breakout success of Space Marine 2 had “changed everything” for the company. And eagle-eyed fans have spotted the Space Marine chapter now all-but confirmed to get a cosmetic pack after the Dark Angels, and even an unannounced new Thousand Sons enemy type.

Warhammer 40,000: Space Marine 2 Update 4.1 patch notes:

Gameplay and Balancing Tweaks – Operations mode

AI director and enemy spawns

DG: Here was our reasoning before Patch 4.0: When the game came out in September, the Ruthless difficulty win rate hovered around 60%. Weeks later, and with the changes introduced by Patch 3.0, we saw that the same win rate had jumped to over 80%, and we received a lot of feedback stating that the game had become too easy—even at its maximum difficulty (at the time).

With Patch 4.0, our aim was to tweak enemy spawns to increase the overall number of enemies rather than reverting to buffing their Health. Unfortunately, this had an impact on the easier difficulty levels as well.

For example, the win rate on the easiest difficulty dropped slightly after Patch 4.0, from 95% to 93%. This may not look like a lot, but numbers aren’t everything. Your feedback made it clear that the game had become more intense and stressful on lower difficulties, and this was never our intention. As I’ve personally emphasised in interviews, Space Marine 2 is all about the power fantasy, and Patch 4.0 negatively impacted it for many of you.

This is why we’re rolling back these changes. Extremis enemies’ spawn rates in Minimal, Average, and Substantial difficulties will revert back to their pre-Patch 4.0 levels and will be significantly reduced in Ruthless difficulty to hopefully strike a balance between how hard the game was at launch and how “easy” it became with Patch 3.0.

Minimal, Average, and Substantial Difficulties:

  • Reduced spawn rate of Extremis enemies to match pre-Patch 4.0 levels

Ruthless Difficulty:

  • Significantly reduced spawn rate of Extremis enemies

Weapons (only in Operations mode)

DG: We’ve been wanting to address the Bolter family for a while, as they’ve been underperforming across all difficulty levels. This has been a frequent piece of feedback from many of you, and the data confirmed improvements were needed across the board. The percent Damage increase is based on which classes have access to which kind of weapon and how the Bolters compete with the other options available.

  • Auto Bolt Rifle -> Damage increased by 20%
  • Bolt Rifle -> Damage increased by 10%
  • Heavy Bolt Rifle -> Damage increased by 15%
  • Stalker Bolt Rifle -> Damage increased by 10%
  • Marksman Bolt Carbine -> Damage increased by 10%
  • Instigator Bolt Carbine -> Damage increased by 10%
  • Bolt Sniper Rifle -> Damage increased by 12.5%
  • Bolt Carbine -> Damage increased by 15%
  • Occulus Bolt Carbine -> Damage increased by 15%
  • Heavy Bolter -> Damage increased by 5%

Difficulty

⚙️ Ruthless: Player’s Armour is increased by 10%

DG: We are partially rolling back the change from the previous patch on Ruthless difficulty following your feedback. With Patch 4.1, we’re hoping to find the right compromise between how easy Ruthless difficulty felt after Patch 3.0 and how it felt after last week’s Patch 4.0.

The reason why it was reduced last week was that we noticed a very substantial bump in win rates on Ruthless after Patch 3.0, as Minoris enemies would no longer remove the entire Armour bar with their attacks, ranged AI Damage was nerfed across the board, and the ability to regenerate Armour by parrying normal Minoris attacks was added.

Additional note: Despite the last patch notes listing a decrease in Armour in Substantial difficulty, this change was mistakenly left out of our last update, hence why you won’t see it being reverted as part of this week’s patch.

⚙️ Lethal: “Tight Formation” system is removed

DG: Before anything else, let us clarify our reasoning for the introduction of this mechanic. As we worked on adding a new difficulty tier, we needed to make sure this new challenge was meaningful and interesting. With “Tight Formation”, our objective was to add a new layer of challenge for our most skilled players by adding horizontal progression rather than just vertical progression (i.e., dealing more damage to ever stronger enemies). This game is about the power fantasy, and enemies that take dozens of melee hits break it. Thus the challenge needed to come from other sources.

This system was also designed as a first step towards the introduction of gameplay modifiers down the line, both negative and positive—something World War Z players will be familiar with—but your feedback showed that the proximity requirements felt too restrictive. Classes like Assault and Vanguard felt especially penalised as playing them effectively requires a certain freedom of movement.

As a result, we’re removing the system entirely and will continue to work on modifiers until they’re ready. We will continue to monitor your feedback after the deployment of Patch 4.1 to make sure Lethal difficulty feels as challenging and rewarding as it should.

⚙️ AI

DG: A recurrent piece of feedback we’ve seen is that the AI allies can feel useless at times. We already improved allies’ behaviour in Patch 3.0, and we hope this additional buff will help solo players complete their Operations.

  • Bots deal 30% more damage to bosses.

DG: Fighting Zoanthropes is often reported as a source of frustration. Alongside the changes to the AI Director, we’re taking away some of their shields’ effectiveness to alleviate some of that frustration.

  • Zoanthrope: Shield swap cooldown with another paired Zoanthrope is increased by 10%.

General Fixes & Tech

  • Fixed a bug that caused roll distance to be shorter than before.

DG: This was probably the most impactful and annoying consequence of Patch 4.0. While i-frames were the same, the distance difference made it much less effective versus ranged attacks. With this bug fixed, you should feel a great improvement in your fights against ranged enemies and bosses.

  • Fixed bug with unlocking Lethal difficulty rewards decals.
  • Crash fixes and general stability improvements.

Our teams are constantly working on improvements to the game’s stability. This patch is no exception, so you should encounter fewer crashes.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Wilmot Works It Out review: a meditative muzzle on the box-stacking puzzle

One of my favourite internet jokes is: “I enjoy video games because they let me live out my wildest fantasies, like being assigned a task and then completing that task”. Wilmot’s Warehouse felt like that joke made manifest, putting you in the shoes of a tiny warehouse working squareboi. This puzzle-solving sequel, Wilmot Works It Out, doesn’t come packaged with its predecessor’s wry humour, nor the same sense of compulsion. Instead, it exudes a calm and homely sense of idle comfort. For me, that ultimately makes it less compelling, even if it is thematically the entire point. This is about a warehouse worker doing jigsaws on his day off.

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How to Summon a Diablo IV Wolf Mephisto Pumpkin for Halloween

How to Summon a Diablo IV Wolf Mephisto Pumpkin for Halloween

Calling all Diablo IV adventurers and Halloween devotees! If you’re still pondering a pumpkin masterpiece that’ll show off your wickedness to your neighbors, why not create a Mephisto pumpkin? It’s a perfect combination of the sinister flair of Diablo IV: Vessel of Hatred and the decorative glee of Halloween. Follow this guide to construct a fiendishly frightful centerpiece that’d make any hellhound proud.

Materials You’ll Need

Before you descend into this pit of creativity, gather your demon-summoning materials:

  • A Pumpkin: Harvested from the fields of mortal souls, or the local grocery store—whichever is closer.
  • Acrylic Paints and Paintbrush: To apply those devilish details.
  • Air Dry Clay: Because even the Lord of Hatred needs a little structure.
  • Patches of Faux Fur: For that unruly beast look, far more terrifying than your unkempt morning hair.
  • Superglue: Crucial for sticking just about everything. Who knew crafting could double as a supernatural adhesive test?
  • Alcohol Wipes: To sanctify the pumpkin of its mortal filth.

Step-by-Step Guide

Step 1: Prepare

Sanitize your pumpkin with alcohol wipes. You never know what infernal residues it’s been hosting. A clean surface ensures clay and faux fur adhere like a soul to a Faustian bargain.

Step 2: Sculpt

Press the air clay to your sacrificial pumpkin, shaping the bone structures of the snout and skull peeking out from underneath broken skin. As the clay dries, keep an eye on your creation. Beware that clay will droop and bend while wet, so unless you prefer your Mephisto to morph into a “blobfish” doomed for ridicule, it’s best to prop up your work-in-progress while it dries. Greatness can’t be rushed—make sure to allow ample time for the clay to fully dry.

 Pro Tip: This is also a good time to use a marking tool (like a toothpick) for assistance with precision-marking where your demonic symbols will be.

Step 3: Add Fur

Once your clay has dried completely through, attach some texture with patches of faux fur using super glue. To fashion ears that scream “hellhound” (or “aww, look at the cute puppy”), glue two fur patches together. Your pumpkin should start to resemble a Lord of Evil residing inside a wolf!

Step 4: Paint

Paint time! The devil is in the details, as they say, so now you will need your acrylics to add layers of terror. Paint demonic symbols, shadow those bone holes, and forge those hollow, soul-consuming black eyes. You might even want to spill some red paint to emulate a fine splash of malevolent gore.

Optional Step 5: Extra Effects

For the bold and daring, carve small holes for the bone and eye areas instead of painting them, adding even more diabolical dimension. Place a candle inside to unleash flickering shadows worthy of a haunted crypt.

Share Your Creation

The master has finished the puppet! Take a step back and admire your handiwork. Your Wolf Mephisto pumpkin should be the stuff of nightmares—or adorably cute, we don’t mind! Crafting a Mephisto pumpkin isn’t just about rigorous skill—it’s about letting loose the inner demon and enthralling your neighborhood with macabre delight. Show us what you got @Diablo on X!

This is also a perfect spooky project to celebrate Diablo IV’s Meat or Treat limited-time event, running from October 29, 10am PT to November 5, 10am PT. Log in to collect limited-time cosmetic rewards, and pay a visit to a Dungeon Shrine for a macabre surprise. Find out more over on the Blizzard blog.

We can’t wait to witness the terror you’ve unleashed! Share your photos with others in our diabolical circle and inspire new devotees to embrace their inner fiend within Diablo IV: Vessel of Hatred. Embrace your dark side, cast your spells, and happy haunting!

Diablo® IV: Vessel of Hatred™ – Expansion Pack

Blizzard Entertainment


39

This Pack contains Diablo® IV: Vessel of Hatred™ – Expansion Content.

Battle.net account required. Internet connection required.

For more information, please visit Diablo.com.

© 2024 Blizzard Entertainment, Inc. Diablo and Blizzard Entertainment are trademarks or registered trademarks of Blizzard Entertainment, Inc. in the U.S and/or other countries.

The post How to Summon a Diablo IV Wolf Mephisto Pumpkin for Halloween appeared first on Xbox Wire.

Monster Hunter Wilds Open Beta Test launches on PS5 next week 

We’ve got some adventurous announcements to make for those who are eagerly awaiting the release of Monster Hunter Wilds on February 28!

First, we invite you to participate in the Open Beta Test in October to traverse the dynamically-changing locales, examine the diverse ecology, and test your hunting skills on PlayStation 5. We will also be offering special bonuses to those who participate.

PlayStation Plus members will have early access to the Open Beta Test from Monday, October 28, 8pm PT / Tuesday October 29 3am GMT, 12pm JST until Wednesday, October 30 at 7:59pm PT / Thursday October 31 2.59am GMT, 11.59am JST. 

Those who are not PS Plus members can also participate in the Open Beta Test from Thursday, October 31 8pm PT / Friday November 1 3am GMT, 12pm JST to Sunday, November 3 at 6:59pm PT / Monday, November 4 at 2.59am GMT, 11.59am JST. (Time adjusted for Daylight Savings Time.)

Today, we’ll be sharing information about the newly released trailer, as well as special experiences you can enjoy on PlayStation 5. Make sure to watch until the end!


Monster Hunter Wilds Open Beta Test launches on PS5 next week 

New locale – Oilwell Basin

The Oilwell Basin is a new locale where the expedition team arrives. As the name implies, the area is brimming with oil wells, which will periodically burst into violent flames.

Azuz, the Everforge

In the Oilwell Basin, there’s a community that has settled around a large fire forge, where people skilled in the art of forging reside. Please look forward to what stories await you in Azuz.

  

New monsters with unique ecology to discover in the Oilwell Basin

The Black Flame

A mysterious monster the people from Azuz call the “Black Flame.” 

Fanged Beast, Ajarakan

With a distinct well-developed shell that covers its back, Ajarakan is active during the Inclemency of the Oilwell Basin, the Firespring, and turns into a sweltering red when it rubs its shell against itself.

Brute Wyvern, Rompopolo

A monster that inhabits areas with deep oil silts.

As you may have noticed, monsters in the Oilwell Basin have adapted to the changing environment with their unique ecological anatomies.

What did you think of the new trailer?

What will the hunter and the expedition team witness in this area? Expect new findings, deeper mysteries, and a story that will expand into the vast reaches of the land.

What you can experience in the Open Beta Test

The Monster Hunter Wilds Open Beta Test includes three pieces of content: Character Creation, the Story Trial, and the Doshaguma Hunt. Traverse the Windward Plains to experience a changing ecosystem rife with opportunity.

Character Creation

Identical to the full release, Character Creation in the Open Beta Test allows players to select their physique and other characteristics (physique does not affect the player’s ability to play the game). Character designs created in the Open Beta Test can be carried over to the full release of the game (game progress will not be carried over). During the Open Beta Test, you can redo Character Creation as many times as you like, so why not take this opportunity to create your favorite Hunter and Palico?

Story Trial / Doshaguma Hunt

In the Story Trial where you can experience the opening of the game, you will play through the beginning of the story in an uninterrupted and seamless experience to defeat Chatacabra, which also includes a basic tutorial.

In the Doshaguma Hunt, take on the titular Doshaguma (alpha) that leads the herd.

Both quests can be enjoyed in multiplayer using an SOS Flare to connect with other online players. If players are unable to gather, up to three NPC support hunters will join to assist in the hunt.

The quest counter, which can be accessed by talking to Alma, the Handler, allows you to set the number of multiplayer players and other conditions in detail. You can set the number of players to four, or you can call one NPC support hunter and hunt alongside a Palico, etc.

Open Beta Test Bonus

By participating in the Open Beta Test, players will receive a Pendant and item pack that can be used to decorate their weapons and Seikret in the full release. These bonuses will be available as downloadable content. Enjoy decorating your weapons and Seikret in the full release of the game on February 28.

Now let’s review the Open Beta Test schedule*!

PlayStation 5

  • PlayStation Plus members only: Early Access
    • Dates: Monday, October 28, 8:00pm PT / Tuesday October 29 3am GMT, 12pm JST – Wednesday, October 30 at 7:59pm PT / Thursday October 31 2.59am GMT, 11.59am JST. 
    • Pre-downloading is scheduled to begin at 8pm PT on Sunday, October 27, 2024 / 3am GMT, 12pm JST Monday, October 28. 
    • A minimum of 18 GB of free space is required on the PlayStation 5.
  • All PlayStation Network account holders

(Those who are not subscribed to PlayStation Plus can also participate.)

  • Thursday, October 31 8pm PT / Friday November 1 3am GMT, 12pm JST – Sunday, November 3 at 6:59pm PT / Monday, November 4 at 2.59am GMT, 11.59am JST.
  • Pre-downloading is scheduled to begin at 8pm PT on Wednesday, October 30, 2024 / 3am GMT, 12pm JST Thursday, October 31. 
  • A minimum of 18 GB of free space is required on the PlayStation 5.

*Start times may vary. For more information, please visit the official Monster Hunter Wilds website.

Discover a special experience with PS5 with the DualSense Wireless controller: 

Haptic feedback

Feel every moment in your hands with haptic feedback, which allows you to enjoy precisely expressed vibrations in a variety of scenes, from natural phenomena such as lightning strikes to the roar of a monster.

Integrated speaker

The controller’s Integrated speaker emits the sounds of the Seikret and other endemic life. You can hear the breath of nearby living creatures.

Supports Tempest 3D audio technology

With state-of-the-art acoustic technology, you can hear the pulse of nature and life as if you were surrounded by it.

Adaptive triggers

Another supported feature is adaptive triggers, which change the button resistance depending on the situation. The adaptive resistance allows players to zoom in and out of the map more intuitively and improves usability while exploring vast locales.

Motion sensor

The accelerometer and gyroscope allow intuitive camera operation. This improves maneuverability during Focus Mode and long-range weapon aim, making it easier to target monsters.

Expect an immersive experience that only the PlayStation®5 version of Monster Hunter Wilds can provide.

Summary

That is all for today! 

Although gameplay in the Open Beta Test will be limited, we hope you will be able to experience the seamless immersive experience, the dynamically-changing environment, and realistic monster ecology.

Monster Hunter Wilds is now available for pre-order. Make sure to get the Hunter Layered Armor, Guild Knight Set, and Hope Charm.

Pre-ordering at PlayStation Store will also include the PlayStation Store exclusive pre-order bonus Monster Hunter Wilds Digital Mini Art Book.

Hunters around the world, we’ll see you in the Open Beta Test! Monster Hunter Wilds will release on PlayStation 5 on Friday, February 28.

Online multiplayer in the full version requires a PlayStation Plus subscription. Broadband Internet access is required.

Velvet 89 is a free hidden object game that tells the story of the 1989 Czechoslovakian revolution

Velvet 89 is a free hidden object game that tells the story of communist Czechoslovakia’s “Velvet Revolution” in 1989, which brought an end to 41 years of one-party rule and led to the founding of a parliamentary republic. The game released earlier this month, and you can find it on Steam, iOS and Android. I know nothing about the Velvet Revolution, but I do have some quick thoughts on the use of a format I associate with Where’s Wally to capture a process of extraordinary political change.

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Bloober Team Made Cronos: The New Dawn Sci-Fi to Not Step on the Toes of Silent Hill 2 Remake

Bloober Team created its incoming Cronos: The New Dawn as a sci-fi survival horror to avoid stepping on the toes of its recently released Silent Hill 2 remake.

Cronos: The New Dawn director and designer Wojciech Piejko told IGN that, after releasing The Medium and beginning work on the project which eventually became Cronos, the team at Bloober chose to veer away from a more grounded setting in order to differentiate the game from Silent Hill 2.

“We of course knew that we were doing the Silent Hill game, so we didn’t want to overlap with, let’s say a more grounded story,” Piejko said. “We said, ‘okay, we will be doing this, so we need to go somewhere else to have a different world, to not repeat ourselves.’ So yeah, that’s how we came up with Cronos.”

Piejko said the studio was eager to return to sci-fi after releasing Observer in 2017 too. Cronos was revealed just a handful of days after the Silent Hill 2 remake was released and is a sci-fi survival horror set in an unforgiving post-apocalyptic future in 1980s Poland.

It’s coming to PlayStation 5, Xbox Series X and S, and PC in 2025, though a more specific release date hasn’t been shared yet.

In our 8/10 review of Bloober’s Silent Hill 2 remake, IGN said: “Silent Hill 2 is a great way to visit – or revisit – one of the most dread-inducing destinations in the history of survival horror.”

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

Towers of Aghasba looks like Monster Hunter with less monster hunting, more gliding and more village building

Developers Dreamlit have piped over fresh footage of their open world ecotribal extravaganza Towers Of Aghasba. It’s an abbreviated but generous display of equatorial exotica and vaguely prehistoric wildlife, home to such key verbs as “exploration”, “village-building”, “gardening”, “creature-nurturing” and “murdering megasloths with a lump of wood”. And look at that, there’s a release date perched on top – 19th November 2024.

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Review: The Smurfs – Dreams (Switch) – Not Quite Smurf, But Surprisingly Smurf

Don’t smurf on this one.

We have a confession to make: we were almost certain we knew how this review was going to go before we even started playing The Smurfs – Dreams.

After all, on paper it didn’t appear that anything special was on the cards. Publisher Microids is generally known for releasing solid enough games, but French developer Ocellus is – with the greatest of respect to it – not quite an industry powerhouse, with a few mobile spin-offs based on Talking Tom and the well-regarded Marsupilami: Hoobadventure to its name.

Read the full article on nintendolife.com