Ubisoft shut down multiplayer shooter XDefiant and lay off hundreds who worked on it

Ubisoft have discontinued their PvP shooter XDefiant and laid off roughly 277 employees at the studios who worked on the multiplayer game. “[We’ve] not been able to attract and retain enough players in the long run to compete at the level we aim for in the very demanding free-to-play FPS market,” said Ubisoft executive Marie-Sophie de Waubert in a statement to workers that was later posted on Ubisoft’s website. Over half the team who worked on the game will lose their jobs at Ubi studios in San Francisco, Osaka, and Sydney. The remaining workers are “transitioning to other roles within Ubisoft.”

Read more

‘Victory Heat Rally’ Tears Up The Track In 2025 With A Limited Run Physical Release

The Switch eShop version is out next week.

A week out from the arrival of Victory Heat Rally on the eShop, Limited Run Games has announced this retro-style arcade racer will be getting a physical Switch release.

The catch is you’ll have to wait until at least June 2025 to get your hands on it – with this hard copy estimated to ship between 1st – 30th June 2025. The standard copy will set you back $39.99 USD or you can get a “game & CD soundtrack bundle” for $54.99 (or your regional equivalent). Pre-orders are now live on the Limited Run Games website and will close on 5th January 2025.

Read the full article on nintendolife.com

Behind Monster Hunter Wilds’ Surprising Skill and Weapon Changes

In a recent behind-closed-doors demo, we played a section of Monster Hunter Wilds and asked the developers about changes made to weapons and other systems, the biggest being the separation of Equipment Skills between weapons and armor. Read on for more details.

As I played the demo, I realized major changes have been made to the Skills system, where damage-increasing skills and weapon-specific skills like Attack Up and Focus can only be found on or applied to the weapons themselves – a pretty impactful change.

Watch new gameplay of Monster Hunter Wilds above, including footage of Seikret and camp customization.

This is the new Equipment Skill system. In interviews, the dev team referred to skills for your weapons casually as Weapon Skills. Running with that unofficial terminology, let’s call equipment skills for weapons Weapon Skills, and equipment skills for armor Armor Skills. This means that equipment skills in Wilds are split up into these two categories. Weapon Skills generally include skills that affect actions and damage output, while Armor Skills assist in other ways.

Armor Skills include support skills like Speed Eating and Divine Blessing. This new system also affects slots, and the devs confirmed that weapons can only use decorations with skills categorized as Weapon Skills, while armor can only use decorations with skills categorized as Armor Skills.

This really opens up a lot of new ideas. I asked director Yuya Tokuda about his intentions here, and he replied, “Only armor had [built-in] equipment skills until now, but when a piece of armor had a type of skill only effective when used with a certain weapon type, that meant you would have to choose the corresponding weapon. This led to an unavoidable situation where it was harder for people to use those kinds of armor pieces.” The new system solves that issue.

Monster Hunter Wilds now lets you take two weapons with you on a hunt, which must have been another reason behind the change. Since you can now swap to a sub-weapon mid-hunt, it’s great to be able to keep on hunting while maintaining the skills you need to increase your damage to a suitable level or handle your weapon better.

There is one thing I’m still curious about. While I was able to confirm that skills like Guard are indeed on weapons that can block, I’m still not sure which type of equipment utilizes skills like Evade and Evade Distance.

Weapon Balance

Next up is weapon balancing. Producer Ryozo Tsujimoto confirmed that there will be significant weapon balance changes in Wilds. He told me, “There will be major changes not just after what we saw in the open beta, but also in the form of changes we had always intended to add to the final product.”

Tokuda said, “In particular, we plan on putting quite a lot of work into the Lance, Switch Axe, Insect Glaive, and Sword and Shield based on feedback from the open beta.”

He continued, “We’ve tweaked values across the board relating to weapon damage and overall balance, including balance regarding endgame content.” In addition to these numerical changes, the four aforementioned weapon types have (quote) “plenty of work put into how they feel to use.”

While the development side is certainly listening to the voices of the players, they were already taking a proactive stance toward weapon balance changes, and it seems that a proper announcement about the topic will come at a later date. Seeing their attitude put me at ease; the game is clearly in good hands. We’ll see how their intentions pan out when the final game is released in February 2025.

Next, the team told me about the direction and concept of the Switch Axe and the Insect Glaive.

Insect Glaive Changes and the Return of Vaulting Dance

The Insect Glaive is one of my main weapons, and my very first impression was that there were fewer aerial attacks available. It made me wonder if the concept was to reduce the relative number of aerial attacks and make it a primarily grounded weapon. I brought this up with Tokuda, and he began by revealing to me that Vaulting Dance is making a return! This is one of the actions that was so important to opening up possibilities for aerial combat with an Insect Glaive.

As to why it wasn’t there before, Tokuda said, “We were concerned that putting it in this time around would cause players to use nothing but existing movements, rather than focus on the new parts of the game. That’s why we decided to remove Vaulting Dance for a time.”

As for the reason it was brought back, he replied, “Many players at gamescom and Tokyo Game Show told us that it’s not about how strong or weak it is, but that Vaulting Dance is part of the Insect Glaive’s very identity. We realized that we weren’t on the same page as our players there, and so we immediately decided to bring Vaulting Dance back while balancing the ability.”

I was happy to hear about this balance decision as an Insect Glaive user. That said, I did have difficulty during the open beta with the controls for its new charge attack, and I’m hoping that they’ll make it easier to use as well.

Updating the Switch Axe to be More Attractive to Players

I then asked about what direction they want to take with the Switch Axe. Tokuda told me the concept of the Switch Axe had not fully gotten across to players, and that the dev team is balancing it in order to convey what makes it a good weapon. Specifically, he said, “The Full Release Slash that comes at the very end of an attack didn’t fully stand out, both in terms of feel and numbers, making it less attractive when compared to similarly positioned attacks for other weapons. We’ll be sure to address that.”

After hearing about the developers’ plans to balance the Switch Axe to make it a more attractive weapon, it’s clear to me that it’s being properly discussed. Their process to come to the decision to make changes to the Switch Axe backs that up even more, so I don’t think that should be a point of concern any longer.

I’m sorry to admit that I can’t go into as much depth on the Switch Axe as with the Insect Glaive, as it isn’t one of my main weapons, but other media outlets were also present at this hands-on session, and I’m sure some of them include players who go hard on the Lance, the Gunlance, the Bow, the Long Sword and more, so keep an eye out online for more information on your favorite weapon!

Translated by Ko Ransom.

Lollipop Chainsaw RePOP Switch Update Adds “Pin-Up Outfit” For Juliet, Here’s A Look

Multiple bugs have also been addressed.

Lollipop Chainsaw RePOP wasn’t in the best state at launch, but the developer Dragami Games has rolled out multiple updates since then smoothing out some issues, fixing bugs, improving performance and even adding some bonus content.

With this in mind, the latest update (Version 1.07) has now gone live across multiple platforms including the Nintendo Switch. As highlighted by the company CEO Yoshima Yasuda it comes with various bug fixes as well as a “pin-up outfit” for Juliet.

Read the full article on nintendolife.com

Ubisoft Is Discontinuing XDefiant in 2025, San Francisco and Osaka Studios Shutting Down Amid Major Layoffs

Ubisoft is officially discontinuing XDefiant in 2025, the publisher announced Tuesday, with all new purchases and registrations being discontinued immediately. As part of the shutdown, the publisher plans to shut down its production studios in San Francisco and Osaka, with up to 177 employees losing their jobs. Roughly half of the XDefiant team will be assigned roles elsewhere.

Chief Studios and Portfolio Officer Marie-Sophie de Waubert revealed the news in an email sent to Ubisoft employees that was subsequently posted online, saying that the shooter was “not able to attract and retain enough players in the long run to compete at the level we aim for in the very demanding free-to-play FPS market.”

The full message can be found below.

Today, I wanted to share with you that we’ve made the difficult decision to discontinue development on XDefiant.

Despite an encouraging start, the team’s passionate work, and a committed fan base, we’ve not been able to attract and retain enough players in the long run to compete at the level we aim for in the very demanding free-to-play FPS market. As a result, the game is too far away from reaching the results required to enable further significant investment, and we are announcing that we will be sunsetting it.

Concretely, that means that as of today, new downloads, player registrations and purchases will no longer be available. Season 3 will still launch, and the servers will remain active until June 3, 2025, out of appreciation for both our dev teams who worked on it and for XDefiant’s active players.

Unfortunately, the discontinuation of XDefiant brings difficult consequences for the teams working on this game. Even if almost half of the XDefiant team worldwide will be transitioning to other roles within Ubisoft, this decision also leads to the closing of our San Francisco and Osaka production studios and to the ramp down of our Sydney production site, with 143 people departing in San Francisco and 134 people likely to depart in Osaka and Sydney. To those team members leaving Ubisoft, I want to express my deepest gratitude for your work and contributions. Please know that we are committed to supporting you during this transition.

Developing Games-as-a-Service experiences remains a pillar of our strategy, and we’ve achieved significant successes, like Rainbow Six, The Crew, and For Honor, among others. It’s a highly competitive market, and we will apply the lessons learned with XDefiant to our future live titles.

Globally, we are determined to take the necessary steps to put the company back on a path to growth, innovation and creativity and make sure we can set you up for success. This means continuing to radically evolve our mindset for Production and Business practices, which we will share more about soon, and doing targeted restructuring when necessary. I know that the situation brings questions and expectations, and we will share regular and transparent updates.

My sincere thanks for your continued dedication as we navigate these trying times together.

XDefiant Executive Producer Mark Rubin also shared a message thanking fans and saying he was “heartbroken.” He also shared refund details, saying that any purchases made within the last 30 days will be fully refunded and that those who purchases the Ultimate Founder’s Pack will also get their money back. Refunds should happen automatically with 8 weeks, he said.

I am unfortunately here today to announce that XDefiant will be shutting down. Starting today (December 3, 2024), new downloads and player registrations will no longer be available. We will still release our Season 3 content in the near future (exact date TBD) and the servers will remain active until June 3, 2025.

For those who purchased the Ultimate Founder’s Pack, you’ll receive a full refund. Players who made any purchases within the last 30 days will also be fully refunded. Those refunds should happen automatically within 8 weeks of today and you can find more details on our official website, https://XDefiant.com.

A few years ago, Ubisoft and the SF Dev team embarked on a bold adventure to develop a new arcade shooter called XDefiant. It was from the start, an incredible challenge. Not only were we trying to shake up the genre by removing Skill-Based Matchmaking (SBMM) while bringing back a more “old-school” arcade shooter experience, but we were also diving into the high-risk, high-reward realm of free-to-play. And for that I want to applaud not only the Dev team but also Ubisoft leadership for taking that chance!

Free-to-play, in particular, is a long journey. Many free-to-play games take a long time to find their footing and become profitable. It’s a long journey that Ubisoft and the teams working on the game were prepared to make until very recently. But unfortunately, the journey became too much to sensibly continue.

I am, of course, heartbroken to have to be writing this post. Yes, this game has been a personal passion for me for years and yes, I know that not all challenges lead to victory, but I also want to recognize all of the developers who are being affected by this closure. Each and every one of them is a real person with a real life separate from our own and they have all put so much of their own passion into making this game. And I hope that they can be proud of what they did achieve. I know that I will always be proud and grateful to have worked with such a great team! A team that really punched above its weight class.

And what they achieved is truly remarkable. The early response from players when XDefiant launched was amazing—we broke internal records for the fastest game to surpass 5 million users and in the end we had over 15 million players play our game! That is something to be extremely proud of, especially considering how tough this genre is. So, thank you to all of the developers who put their passion into making this game!

If there’s one thing, I hope we can all take away from this experience, it’s the importance of open, honest communication between developers and players. This “player-first” mentality along with respectful, non-toxic conversations between developers and players has been one of the standout differences that made XDefiant so special. From my very first post about XDefiant, this was the vision I wanted to champion, and I hope it leaves a positive mark on how the game industry treats its players and communities.

To our players, THANK YOU! From the bottom of my heart, I want to express my deepest gratitude for the incredible community that has grown around XDefiant. Your passion, creativity, and dedication have inspired us every step of the way.

With the utmost of love and respect,

Mark

XDefiant joins Concord as the latest service game to abruptly shutter not long after launch. Unlike Concord, though, XDefiant will be given a bit of grace, with its servers not due to shut down until June 3, 2025. Ubisoft also plans to go forward with releasing Season 3, though downloads and purchases will no longer be available.

First announced in 2021, XDefiant endured several delays before finally launching in May. We wrote in our review, “XDefiant joins the free-to-play shooter crowd as a respectable competitive FPS built around various Ubisoft franchises, but little makes it really stand out.”

Developing…

Kat Bailey is IGN’s News Director as well as co-host of Nintendo Voice Chat. Have a tip? Send her a DM at @the_katbot.

Monster Hunter Wilds: Chapter 1 hands-on report

Explore a wild and unrelenting new frontier when Monster Hunter Wilds releases on February 28 on PS5. We recently got to play through the main missions of Chapter 1, going up against colossal enemies including the new monster Quematrice and exploring the Scarlet Forest.

Weapons now come with built-in Equipment Skills

In previous series’ entries, various hunt-aiding skills were primarily granted through armor, talismans, and decorations, which you combined to create your build. However, in Monster Hunter Wilds, even weapons available early in the game come with built-in Equipment Skills tailored to the weapon type. For example, the Great Sword Buster Sword I features Critical Draw, while Bone Blade II offers Focus and Attack Boost. Since this game allows you to switch between two weapons during a hunt, it’s easier to leverage different skill combinations if you bring both a melee and a ranged weapon.

Face off against the Brute Wyvern, Quematrice, and its fiery attacks

The hunter, after escorting the siblings, encounters the Brute Wyvern, Quematrice. This monster is a new addition to Monster Hunter Wilds. They take bites at the hunter once provoked, and also spread a flammable substance ignited by dragging their long tail along the ground. Getting hit by this attack leaves the hunter in a Fireblight state, which causes health to gradually deplete over time. As part of the first main mission, the huntert learns to deal with this ailment by utilizing Nulberries or evading tactfully.

Seamlessly transition from the Windward Plains to the Scarlet Forest

Later in the quest, the hunters head to the Scarlet Forest to investigate Doshagumas. I was amazed that I could ride my Seikret all the way from the plains to the forest without traveling back to base. The area transition was seamless with no loading screens, and it shows you how truly vast and connected the ecosystems are in this game.

The Scarlet Forest is characterized by its towering trees and peculiar red-colored water. Its landscape is entirely different from the sandy deserts and rocky formations of the Windward Plains, offering a refreshing change of scenery. Along the way, I came across creatures not found in the Windward Plains, as well as a hideout inhabited by a Lynian tribe called Wudwuds. I’m particularly excited to explore more of the Scarlet Forest when the game launches.

Beware of the Lala Barina with its scarlet silk and dominating attacks

The first large monster you’ll encounter in the Scarlet Forest is the Temnoceran, Lala Barina. This monster strikes from anywhere – from the trees while hanging by its thread, or from the air ready to ambush. When it shoots out red spores to attack, it opens its thorax to reveal tufts of scarlet hair that resemble a blooming rose. I managed to evade all the spore attacks but getting hit carries the risk of inflicting Paralysis.

A thrilling hunt with the Congalala

The next monster I encountered in the Scarlet Forest was the Pink Fur Beast, Congalala. While absent from Monster Hunter World, this fanged beast appeared in several past entries in the series. Its defining traits include its pink fur and of course, the foul fart attacks that can inflict Stench status.

In addition to its flatulence, Congalala unleashes powerful belches, making its arsenal of Stench-inflicting moves particularly troublesome. It’s a good idea to bring plenty of Deodorants with you to remove the Stench during battle. Its swift arm strikes, delivered with surprising agility for such a large creature, also pack a punch. On top of that, it sometimes retreats into a group of smaller Congas and attacks as a pack.

A deadly struggle against Scarlet Forest’s apex predator, Uth Duna

Chapter 1 concludes with the hunt for the Uth Duna, a Leviathan that rules the Scarlet Forest as the apex predator. This monster frequently employs water-based attacks that inflict Waterblight, making stamina recovery more difficult. Its most spectacular move is a devastating body slam after soaring into the air, not only dealing massive damage but also toppling large trees in its path. When the Uth Duna unleashes this attack, it’s best to focus entirely on evasion.

Uth Duna is a formidable foe, but thankfully, Olivia, a member of the Forbidden Lands Expedition Team, provides support during this mission. With Uth Duna’s attention divided, it becomes easier to launch attacks from the sides or rear. However, Uth Duna also exhibits a unique behavior: it secretes bodily fluids that mix with water to form a protective veil around itself and alters its appearance. While in this state, the veil reduces the damage from the hunter’s attacks, so focus on targeting areas without the veil protection. Utilizing Focus Mode to target vulnerable spots will be the key to success.

My playthrough this time focused on the main missions in Chapter 1, but I cannot wait to gather materials through optional quests and explore the vast beautiful world of Monster Hunter Wilds when it launches on February 28 on PS5

*The video and images were captured from a version under development and may differ from the final product.

Microsoft Announces Xbox Game Pass December 2024

Microsoft has announced the games coming to Xbox Game Pass in December 2024, headlined by Indiana Jones and the Great Circle but also including the likes of Crash Team Racing: Nitro Fueled.

Indiana Jones and the Great Circle is the highly anticipated release from Wolfenstein developer MachineGames and is Indy’s first proper foray into the video game space. Players are tasked with uncovering one of history’s greatest mysteries in the first person single player adventure, and arrives as a day one title on December 9.

“Generations of gamers both new and old should care [about this game],” IGN said in our preview. “Because as good as the studio’s recent Wolfenstein reboots were, The Great Circle might be even better.”

Crash Team Racing: Nitro Fueled is something quite different as a colorful kart racer akin to Mario Kart. “Crash Team Racing Nitro-Fueled’s difficulty, memorable track design, and addictive power-slide mechanic make it a kart racer worth playing but it’s not without its frustrations,” IGN said in our 8/10 review.

Also on the racing front, EA Sports WRC is available December 5 and brings its rally championship action to Game Pass subscribers. It didn’t review as well as previous entries, however. “EA Sports WRC feels like a great racing game trying to fight its way out of an unfinished one,” we said in our 6/10 review.

Overthrown arrives the same day. “Lift and throw anything as you build and manage your kingdom in this chaotic city builder for one to six players,” the synopsis reads. “Harness the power of your soul-stealing crown to defend your citizens from bandits and mutants, farm the land, and gather resources.”

Aptly arrived in the midst of winter, Wildfrost is a tactical roguelike deckbuilder set in the town of Snowdell. The sun has frozen over and its survivors stand as the last bastion against an eternal winter.

Flipping the traditional hero saves the day narrative on its head is the next entry, the side scrolling action game Carrion. “Carrion nails the power fantasy of being a horror movie monster, but makes exploration a chore that pads the adventure,” IGN said in our 7/10 review.

Finally, wrapping up the month is Road 96, the wild and wacky procedurally generated game about taking a road trip. “Road 96 is a fascinating and frequently tense adventure that manages to keep its story on track despite the odd bump in the road,” IGN said in our 8/10 review.

Those not subscribed to Ultimate can look forward to some new titles too, as Xbox Game Pass Standard is getting the likes of Forza Motorsport and Humanity while Xbox Game Pass core is getting DayZ and Goat Simulator.

A handful of games are leaving Xbox Game Pass this month too, though those looking to continue playing afterwards can save 20% on their full price by purchasing them while they’re still available on the subscription service.

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

Upcoming Pirate Metroidvania Mixes Hades-Style Visuals & Soulslike Combat On Switch Next Year

That’s deep, man.

Developer Mad Mimic and publisher Light Up Games have announced that the pirate metroidvania Mark of the Deep will be landing on Switch in January 2025.

You might remember that this one was initially scheduled for an October 2024 launch — a date which, obviously, wasn’t met — and while it’s never ideal to see a nice-looking game delayed, the new release window isn’t all that far away.

Read the full article on nintendolife.com

Xbox Recognizes International Day of Persons with Disabilities

Xbox Recognizes International Day of Persons with Disabilities

The Xbox logo as a patch sewn onto a denim jacket. The Xbox logo is surrounded by other patch versions of accessibility logos including the Xbox Adaptive Controller, the Game Accessibility Joyrider, the disability pride logo, and more.

International Day of Persons with Disabilities is observed each December to promote awareness, understanding and equal participation of people with disabilities in all aspects of society and development. At Xbox, we view play as a fundamental aspect of today’s society that should be accessible to as many people as possible. We strive to create inclusive experiences that empower players to enjoy the games they want, in the ways they want, surrounded by the communities they want to play with.  

Today and every day, we want to recognize the contributions that members of the Gaming and Disability community have made to help co-create more accessible experiences with us, across a variety of projects. This includes members of Team Xbox like Principal Firmware Engineer, Stan Adermann, whose lived experience with disability served as the catalyst for creating some of our newest controller remapping features: 

“My own disability is mild Essential Tremor, along with pain in my hands from years of software development,” Stan shared. “Playing certain games on PC was aggravating my pain issues, so I dug in to see what could make the use of controllers on PC even easier for players with similar pain issues, or those who simply wanted more options that allow them to customize their gameplay. Mapping mouse movements to controllers and toggle holds were a start. Mapping joystick movements to buttons or keyboard keys was also critical.”

Spanning from the recently announced Xbox Adaptive Joystick and 3D printable files for adaptive thumbstick toppers, available with Xbox Design Lab, to additional updates we’re excited to share below, which aim to remove barriers for even more players across our platform, hardware, and game titles, we celebrate the contributions of people with disabilities whose guidance and input has played a critical role shaping inclusive gaming experiences.  

Remapping Options for Xbox Adaptive Controller and Elite Series 2 

Remapping is an important part of accessibility and allows players to change the default function of a specific key on a keyboard, mouse, or controller to better suit their preference or gaming needs. 

To provide even more flexibility for input remapping, we’ve recently rolled out the following capabilities in the Xbox Accessories App for the Xbox Elite Series 2 Controller and the Xbox Adaptive Controller:  

  • Toggle holds: This feature is intended to help make using a controller even easier and supports players who have difficulty holding prolonged button presses. Similar to sticky keys on a computer, this allows players to denote any button or port on the Xbox Adaptive Controller, Xbox Adaptive Joystick, or Xbox Elite Series 2 Controller to stay ‘pressed’ until pressing again to release.  
  • Map stick movement to button presses: Players can now map directional movements (up, down, left, and right) on their Elite Series 2 thumbsticks or external joysticks connected to the Xbox Adaptive Controller to button or keyboard presses. For example, moving the stick in the “up” direction can be mapped to the equivalent of pressing the “B” button on a traditional controller.  
A screenshot of the profile creation user interface in the Xbox Accessories App for an Xbox Elite Series 2 controller. Each controller component is labelled with its current default mapping. The left thumbstick has four remappable button options positioned in cardinal directions surrounding it that can each be selected to assign the thumbstick movement in the corresponding direction to a button.
  • Map mouse inputs to controller: Thumbstick or joystick movement can now be mapped to mouse cursor movement. Additionally, buttons can be mapped to right, middle, and left mouse click. This feature alongside keyboard button mapping allows players to use their controllers as the equivalent of a mouse and keyboard for both gaming and non-gaming scenarios on PC. As an example, players could use an Xbox Adaptive Controller to view a game guide on YouTube during a break in the action, make a PowerPoint presentation or check email. 
A screenshot of the Xbox Adaptive Controller button remapping profile creation experience in the Xbox Accessories app. In the "Y button primary" assignment selection modal, the mouse option is selected. There are several mouse assignment options including left, right, and middle mouse clicks with the option to click and invert Y axis under each.
  • Map hat switch to alternate joystick: For external joysticks with hat switches, players can now map the hat switch to operate as the opposite stick when attached to your Xbox Adaptive Controller.   
A screenshot of the Xbox Adaptive Controller button remapping profile creation experience in the Xbox Accessories app. The "Left Stick Primary" assignment selection modal is displaying dropdown options for "Use stick as" with "stick" currently selected. There are several options to customize the axes and the option for "use hat switch as right stick" is checked.

Visual Accessibility Updates for Diablo IV 

Screenshot of the navigational map in Diablo IV. There is a map pin on the Campaign Quest called "Reunion," with options to "untrack" and "disable auto pin" below the quest's map marker.

Accessibility was a top priority for the development team and Drew McCrory, lead accessibility developer for Diablo, throughout the creation of Diablo IV. In October, the team added even more options to the existing suite of accessibility features in the game. Focusing primarily on accessibility for players who are blind or have low vision, these new features include:  

  • Auto-Pin: This is a new feature that automatically drops a map pin on the destination of your selected quest or task from your in-game Journal.   
  • Audio Navigation Assistance: With this feature enabled, the player receives spatial audio pings that direct the player towards their placed pin on the overworld map. This feature, in conjunction with auto-pin navigation, allows players to navigate through quest content while tracking their destination through audio navigation.  
  • Compass: The compass feature enables an on-screen HUD element that circles around the player and points towards their placed in-world pin. In combination with auto-pin, this provides consistent guidance to the player.  

Diablo IV was recently nominated in the “Innovation in Accessibility” category for the 2024 Game Awards. 

To learn more, read the full Blizzard blog post detailing these updates here

Accessibility Features in Call of Duty: Black Ops 6 

Image of in-game play from Call of Duty Black Ops 6 with text that reads: Accessibility Updates and Features. There are four enemies on screen in a dimly lit room. Each enemy has a bright red highlight around them to increase visual contrast.

Call of Duty introduced new features with Call of Duty: Black Ops 6, including asymmetrical hearing compensation, improved high contrast mode, and an updated accessibility settings menu. Throughout the development process, the team consulted with the accessibility advocates to build and test. The game also supports all the familiar features that were available in Modern Warfare III, like reduce motion blur and joystick setting options.  

Additionally, new arachnophobia settings allow players to change the appearance of spider-like enemies, additional HUD layout options have been added, and Intelligent Movement settings provide additional support for players to tailor their experience to meet their needs! The team was recently recognized for its efforts and nominated for an “Innovation in Accessibility” award by The Game Awards. 

Check out the details of these settings here

Celebrating the Life of Ibelin in World of Warcraft  

Image of the Reven companion, purchases of which support the CureDuchenne charity.

To celebrate release of “The Remarkable Life of Ibelin” on Netflix and the life of Mats “Ibelin” Steen – a Norwegian WoW player with Duchenne muscular dystrophy, World of Warcraft released the Reven pack in Modern and Classic World of Warcraft. “Reven” means “the fox” in Norwegian, and players can purchase this curious companion to support CureDuchenne, a global nonprofit leader in research, patience care, and innovation for improving and extending the lives of individuals with Duchenne muscular dystrophy, a progressive neuromuscular disease. 

Read more about the Reven pack and CureDuchenne here.  


You can learn more about Microsoft’s approach to Inclusive Design at https://inclusive.microsoft.design.

The post Xbox Recognizes International Day of Persons with Disabilities appeared first on Xbox Wire.

One of strategy gaming’s true oddballs returns in Creeper World IXE, which pits starships against oceans of wrathful gloop

When I downloaded Creeper World IXE’s demo, I had it pegged as a bizarre original. It is, in fact, the latest in a series of real-time strategy games in which you position turrets and terraform maps to repel surging, simulated tides of purple liquid. This is a war between flesh and mineral, solidity and fluidity that dates back to the age of Gillen. Alex Wiltshire (RPS in peace) interviewed creator Virgil Wall back in 2019 – amongst other things, we learn that the original Creeper World was based on a “failure” – and Sin has an enthusiastic piece from 2021 about Creeper World 4, the first 3D instalment.

What does Creeper World IXE bring to the party? Well, 1) it ain’t 3D, and 2) it’s billed as an exercise in “dominating” the titular Creeper, rather than keeping it at bay. For too long has this sloshing, coruscating hooligan been allowed to wash over and corrode our precious starports. We will take the fight to it in the shape of an upgradeable 2D starfleet, equipped with lasers we can use to chisel away the geography and re-rout the flow of villainous Vimto.

Read more