Yacht Club’s Zelda-Inspired Adventure ‘Mina The Hollower’ Lands Suitably Spooky PC Release Date

Still waiting on the console confirmation, though…

Well, this one feels like it has been a long time coming. Shovel Knight dev Yacht Club Games popped up at Summer Game Fest’s opening night showcase to give us another peek at Mina The Hollower. What’s more, we finally have a release date… on PC.

This hotly anticipated Zelda-inspired adventure will arrive on Steam on 31st October, channelling all of those retro spooky vibes into the most fitting day of the year. There’s even a Steam demo available right now, for those who want to see what the Shovel Knight studio has in store.

Read the full article on nintendolife.com

Get a new look at The Seven Deadly Sins: Origin, coming to PS5 this year

Explore Britannia in The Seven Deadly Sins: Origin – a bold new open-world action RPG based on the beloved anime and manga series. Developed by Netmarble F&C, this next-generation title brings a fresh storyline, vibrant 3D visuals, and dynamic gameplay to players on PlayStation 5 as the exclusive console platform at launch.

Set in a previously unexplored timeline, The Seven Deadly Sins: Origin opens the door to an entirely new adventure within the rich lore of Britannia. Guided by series creator Nakaba Suzuki, the game introduces new characters and a storyline that expands the world in surprising and exciting ways.


Get a new look at The Seven Deadly Sins: Origin, coming to PS5 this year

A beautifully realized 3D world

Step into a vast, visually stunning version of Britannia, where forests sway, rivers glisten, and ancient ruins rise across the horizon. Built with Unreal Engine 5, The Seven Deadly Sins: Origin delivers a detailed and dynamic open world full of iconic locations inspired by the anime, from the royal capital of Liones to mysterious, remote regions newly imagined for the game. Every corner of the map invites exploration, with hidden secrets, treasure chests, and challenging enemies awaiting discovery.

Whether traversing grassy plains, climbing ancient cliffs, or diving into hidden dungeons, players are free to roam at their own pace. Environmental storytelling is a core part of the experience, with townsfolk, ruins, and battlefields all revealing more about this fractured timeline’s mysterious origin.

Realtime combat with a diverse roster

Combat in The Seven Deadly Sins: Origin is fast-paced, strategic, and fully real-time. Players will face off against powerful foes using a mix of physical strikes, magic, and special abilities developed exclusively for this game. From swordplay to sorcery, every character features distinct fighting styles and tactical advantages, allowing for deep customization and satisfying combat.

Throughout the journey, players will unlock and recruit a wide roster of characters, each with unique abilities, personalities, and progression paths tailored to the game’s original storyline. Whether building a balanced party or experimenting with different combinations, players can evolve their team to match their preferred playstyle.

A rift in time, a new story begins

The narrative centers around a time rift that threatens the world of Britannia, distorting history and merging realities. This catastrophic anomaly sets the stage for a hero’s journey unlike any before. As players explore this altered world, they’ll uncover the truth behind the rift, challenge mysterious enemies, and shape their own destiny through a story filled with suspense, emotion, and discovery.

With full supervision from series creator Nakaba Suzuki, the game’s story introduces fresh perspectives and characters, delivering a standalone tale that both complements and expands the broader universe of The Seven Deadly Sins.

An immersive story-driven journey

The Seven Deadly Sins: Origin invites players into a richly crafted world filled with mystery, exploration, and high-stakes combat. Traverse diverse landscapes, uncover hidden lore, and face powerful enemies as you progress through a cinematic, character-driven adventure shaped by a completely original storyline.

Built for PlayStation 5

The Seven Deadly Sins: Origin will launch on PlayStation 5 as the exclusive console platform. Players can expect lightning-fast load times, ultra-smooth performance, and breathtaking visuals powered by Unreal Engine 5. The PS5 version also takes full advantage of the DualSense controller, offering immersive haptic feedback and adaptive triggers that make every swing, clash, and spell feel more alive.

Whether you’re new to the world of The Seven Deadly Sins or looking for a fresh RPG adventure, The Seven Deadly Sins: Origin promises an unforgettable journey, filled with epic battles, emotional storytelling, and expansive exploration. As the lines between timelines blur and new legends emerge, it’s time to forge your own path in this reimagined, interconnected world. 

Stay tuned for more updates as we head toward launch. The adventure is just beginning.

Lies of P: Overture Shadow-Dropped for PC and Consoles With New Trailer at Summer Game Fest 2025

For those excited for developer Neowiz’s highly anticipated Overture add-on content, the wait is over: the Lies of P DLC is out right now.

The post-launch story content for Neowiz’s Pinocchio soulslike was shadow-dropped for PC, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X | S during Summer Game Fest 2025 today. It means you can stop what you’re doing right now and go play it for yourself without the need to wait for a release date announcement. You can see what lies in store with the gameplay trailer below.

Lies of P: Overture is an exciting addition to Neowiz’s dark fantasy universe, but it’s surprise launch isn’t much of a surprise. The shadow-drop reveal actually leaked earlier today.

You can read our full Lies of P: Overture review here.For more reveals, be sure to read up on everything else shown during Summer Game Fest 2025.

Developing…

Michael Cripe is a freelance contributor with IGN. He’s best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).

Fractured Blooms is a cosy game about tending your garden and– oh god that’s a lot of blood

Too many cosy games about mindlessly planting turnips. Not enough cosy games about the house slowly being taken over by viscera. Fractured Blooms is tagged on Steam as “cute” and “anime” and “psychological horror”. It was announced at the Summer Game Fest, where presenter Geoff Keighly described the game as “Doki Doki Literature Club meets Silent Hill”. There’s no release date, but here’s a trailer.

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Death Stranding 2: On the Beach New Clip Shown at Summer Game Fest

Death Stranding 2: On the Beach launches later this month, but for those who simply can’t wait, Hideo Kojima took the stage at Summer Game Fest today to show a new clip from the game.

The clip shows two new characters: Lucy (played by Alissa Jung) and Neil (Luca Marinelli). Neil is a porter, like our friend Sam Porter Bridges. The two share an emotional moment sparked by a shared branding on their hands, Neil seeming to recall Lucy from somewhere in the past, and Lucy getting extremely upset about something. Kojima reveals that Neil will play a similar role to Mads Mikkelsen’s role last game in terms of performance and emotional impact.

Death Stranding 2 is the sequel to Hideo Kojima’s open-world delivery adventure game. It features Fragile and Sam Bridges many years after the events of the first title.

In September, Kojima Productions shared a handful of gameplay clips from Death Stranding 2: On the Beach, showing off its super weird photo mode, dancing puppet men, a character played by Mad Max director George Miller, and more oddities from the mind of Hideo Kojima.

We also saw a topless Norman Reedus step through black goo to meet a man called Tarman (played by Miller) and his flying pet cat alongside a creepy talking puppet. Other characters include Tomorrow (played by Elle Fanning) and Rainy (played by Shioli Kutsuna). It’s out on June 26, 2025, exclusively on PS5.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Review: Hitman World Of Assassination – Signature Edition (Switch 2) – Not Yet The Showstopping Port 47 Deserves

Names are for friends, so I don’t need one.

Hitman! A rebooted and re-suited assassination spectacular that I once got in a spot of bother over (never reveal that you’re gonna kill Sean Bean in a computer game on social media, lest people mistake it for a threat), has finally — and without the need for cloud streaming technology — made it to a Nintendo Switch console.

This Hitman World of Assassination – Signature Edition release features all of the content that’s previously been released for a trilogy of games that just gets better as it goes along. So yeah, there’s an absolute ton of game to get stuck into here, no worries on that front. There was a lot of scope for the maestros over at IO Interactive to screw up somewhere along the line here, too, with so many moving parts, gadgets, mechanics, overlapping narrative aspects and audaciously big set pieces folded into a trio of huge adventures. This was a big old task they set themselves.

Read the full article on nintendolife.com

Official PlayStation Podcast Episode 516: All Aboard the Nightreign

Email us at PSPodcast@sony.com!

Subscribe via Apple Podcasts, Spotify, or download here


Hey, everybody! Sid and Tim are back this week to discuss trying to survive the long nights of Elden Ring Nightreign and celebrate the 30th State of Play while going over their favorite reveals.

Stuff We Talked About

  • Next week’s release highlights:
    • Deltarune: Chapter 3 & 4 (out now) | PS5, PS4
    • Zombie Army VR | PS VR2
    • Five Nights At Freddy’s: Secret of the Mimic | PS5
    • The Alters | PS5
    • Splitgate 2 | PS5
    • Alien Hominid Invasion | PS5, PS4
  • The Witcher IV —  Unreal Engine 5 tech demo on PS5 showcases Ciri and a new world
  • Destiny 2: The Edge of Fate — Hands-on with new abilities awaiting Guardians on the planet Kepler
  • Gran Turismo World Series  — Round one of the competition takes place in London this weekend 
  • Rematch — Hands-on impressions from the second open beta and interview with Sloclap devs
  • Helldivers 2 — New Force of Law Warbond launching June 12
  • State of Play — Check out the full rundown of reveals at PlayStation Blog

The Cast

Sid Shuman – Senior Director of Content Communications, SIE

Tim Turi – Content Communications Manager, SIE


Thanks to Dormilón for our rad theme song and show music.

[Editor’s note: PSN game release dates are subject to change without notice. Game details are gathered from press releases from their individual publishers and/or ESRB rating descriptions.]

Hogwarts Legacy Nintendo Switch 2 Review Update

With the Nintendo Switch 2 finally in my hands, naturally the first thing I set out to do was play the stuff that didn’t run great on the original Switch, just to see how much of an improvement the new console is. One at the top of the list was Hogwarts Legacy: an ambitious open-world game that really struggled on Switch. First, let’s look back at why I loved it the first time around, when I reviewed it on PlayStation 5, Xbox Series X, and PC.

Hogwarts Legacy is Close to Unplayable on the Switch 1

Before booting up Hogwarts Legacy on the Switch 2, I replayed through the first hours on the original Switch to see how it ran, and the result was pretty awful. This thing runs like a wounded animal, with extremely low-rez characters and environments, unstable framerates, and extremely long load times every time you fast travel. Exploring the Hogwarts campus, which is one of the best parts of this adventure on PlayStation 5, Xbox Series X, or PC, is especially irritating anytime you try to walk through a door and find it locked while it takes a couple seconds to load, sometimes even showing a little loading icon after a while. It got to the point where I’d sometimes think a door wasn’t interactable, until it suddenly swung open after I’d started to walk away.

The gap in performance between this version and the versions available on other platforms is so huge that I honestly can’t even recommend playing it, even if you’ve got no other recourse. There’s just no way to experience all the things Hogwarts Legacy does really well when it’s chugging along like this.

The Switch 2 is a Massive Step Up, Even If It Still Lags Way Behind the PlayStation 5, Xbox Series X, and Modern PCs

Thankfully the Switch 2’s significantly more powerful hardware fixes a whole heck of a lot of this. It’s still not at parity with the Xbox Series X, PlayStation 5, or high-end PCs, but at least feels akin to what I remember the Xbox Series S feeling like – not 4K or anything, but more than good enough, especially considering that it all runs on a mobile device. (That’s pretty shocking.) I still noticed some pop-in and had a bug at one point that required me to reset, which are all the kinds of issues I saw in other versions, but it’s an absolutely massive improvement over the Switch 1 and plays great in docked and handheld mode.

There Are Some Neat Updates Since the Last Time I Played

There are also just a bunch of things added to Hogwarts Legacy since the last time I played, including a photo mode, which feels very important in what is essentially a Harry Potter Isekai life sim, and the ability to reset your skill tree selections so you don’t lock yourself into some rookie build. Plus, my personal favorite upgrade: they removed all the annoying platform-exclusive stuff, like the side quest that was only available on PS5, and added some new cosmetics to collect.

For the Switch 2 specifically, Hogwarts Legacy also supports the new mouse mode, which allows you to swap between traditional joystick controls and using one of the Joy-Cons like a mouse if you prefer to aim that way. The mouse controls work surprisingly well, and I was able to aim in combat without issue. Still, I can’t really see myself using this over the standard joystick mode, just because it’s sorta uncomfortable to hold the Joy-Con on its side for extended periods of time and there’s really nothing wrong with just doing it the old way. But it’s definitely a neat option to have!

I Still Really Like This Game

It really stood out to me how much I still enjoyed playing this after over two years. Hogwarts remains one of the most detailed settings I’ve ever seen in a game, and I could lose hours exploring the grounds and practicing my spellcraft. Combat is also surprisingly interesting considering how lame it looks in the movies. They actually made whipping around a stick a lot of fun, as you juggle enemies in the air, parry and counter enemy attacks, and consider whether or not to just murder people with very illegal curses.

The main story is definitely still a weak point, with a pretty generic and uninteresting goblin villain and lots of vague talk about ancient magic. However, the characters you spend the journey with, from your fellow classmates to the professors who lecture you each day, more than make up for that shortcoming.

I’m still bothered by all the stuff that bothered me about it two years ago, especially enemy variety, which somehow feels worse than I remember it being (boy, oh boy, does this thing make you fight spiders a lot). And some technical issues are still alive and well after all this time, which isn’t great. But this is still an incredibly good game that gave me almost everything I wanted as a Harry Potter fan. The fact that it’s now available on a device you can play on the subway without major sacrifices is just insane, and it makes me want to play through it all again the next time I get on a plane.

Silent Hill f Combat Has ‘A Heavier Focus on Melee’ and Is ‘More Action-Oriented’ Than Silent Hill 2 Remake’s, Producer Says

Our most recent sighting of Silent Hill f came during Sony’s State of Play June 2025 showcase, and with it came our first look at Hinako in action. Literally.

For some, the emphasis on combat encounters may be surprising, as Silent Hill is a series that has tended to focus on environmental storytelling and psychological horror over combat. However, this latest trailer — the first we’ve seen to offer a meaningful glimpse at gameplay and combat — coupled with a new interview with producer Motoi Okamoto, suggest that our protagonist may have to endure a more physical experience.

“The game features unique combat,” Okamoto said in a post on PlayStation Blog. “The encounters are as challenging as the obstacles that Hinako must overcome in life. The combat will have a heavier focus on melee and be more action-oriented compared to last year’s Silent Hill 2.”

That last sentence surprises me, as Silent Hill 2 Remake itself involved significantly more combat that the original game — or, indeed, any other game in the series bar perhaps Silent Hill Homecoming.

Okamoto said that tougher combat, with the visuals and music’s “juxtaposition between beauty and terror,” along with the “terrible beauty of the game’s monster design,” makes for a terrifying adventure. Even the puzzles are apparently “grounded in psychological anguish and suffering.” Yikes.

Silent Hill f is not a sequel to any of the existing Silent Hill games. Instead it will offer a standalone story “independent from the series.” That came from publisher Konami itself, which finally confirmed on X/Twitter that the latest instalment of the horror series — which is usually, if not always, based in a sleepy resort town on east-coast America — will be “a completely new title” that “people who have never played the Silent Hill series can enjoy.”

Silent Hill f takes us to 1960s Japan, where we’ll follow Hinako Shimizu, a teenager struggling under the pressure of expectations from her friends, family, and society. The story was written by Ryukishi07, creator of the When They Cry visual novel series. As displayed at the beginning of the Japanese-language reveal trailer back in March, it is the first Silent Hill game to get an 18+ rating certification in Japan.

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world’s biggest gaming sites and publications. She’s also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.