Final Fantasy 7 Speedrunners Just Figured Out How to Save Aerith…and Save Two Hours

Ever since the release of the original Final Fantasy 7, fans have agonized over the game’s biggest, best-known tragic moment: Aerith’s death. Could she be saved? Was it possible? For years, rumors have abounded about secret ways to save her and keep her in the party. And now, speedrunners have found a path to keeping her around that may also be a massive time-saver.

Discovered by speedrunners AceZephyr and Kuma and publicized by Luzbel, a new skip allows players to jump from Midgar all the way to Forgotten Capital with Aerith still in the party. Because it skips the part of the game where Aerith leaves the party, she sticks around, and ultimately witnesses her own death at the hands of Sephiroth only to join the battle against Jenova Life moments later.

The actual skip is pretty complex and the kinks are still being worked out. It involves using a Chocobo on the world map to trick the game into letting you walk on the ocean, and then Cloud simply strolls across the water over to Forgotten Capital without doing any of the other stuff required to get there. The cutscene there plays as normal, but the party composition remains what it was before. Kuma’s got a tutorial on YouTube here for anyone interested in trying it themselves.

Unfortunately, there are a lot of asterisks on this skip actually working. For one, if you don’t use a version of the game that lets you disable encounters, the skip is impossible, because getting into an encounter while walking on the water will softlock the game. And because Aerith isn’t supposed to be in the party at this stage, the game also softlocks whenever there’s a scene with the party that she shouldn’t be involved in.

The community is currently working to try and find ways around this, including one agonizing five-hour effort from AceZephyr using pause buffering to avoid encounters while walking across the water. Hopefully they find one, because if it ever becomes viable it will supposedly save runners around two hours, allowing them to blast through disc one faster than ever.

If this has sparked your interest in Final Fantasy 7 again, you don’t need to speedrun the original to enjoy it. Final Fantasy 7 Remake and Rebirth are pretty incredible too, and together they cover a sliiiiightly different version of all the story that speedrunners are skipping on ye olde disc one. We gave Final Fantasy 7 Remake an 8/10, and Rebirth got a 9/10. Our reviewer wrote: “Final Fantasy VII Rebirth impressively builds off of what Remake set in motion as both a best-in-class action-RPG full of exciting challenge and depth, and as an awe-inspiring recreation of a world that has meant so much to so many for so long.”

Rebekah Valentine is a senior reporter for IGN. You can find her posting on BlueSky @duckvalentine.bsky.social. Got a story tip? Send it to rvalentine@ign.com.

Call Of Duty Black Ops 6 day one patch goes to war with the aim assist, also fixes the hot tub

A huge scary bearded man has just kicked down my door. His face and shoulders are doused in tactical Dorito dust. His eyes are heavily redacted. He’s got assault rifles and comparison screenshots poking out of his ribcage, which are making an absolute mess of the hallway plaster. He says he is Call Of Duty Man, and he is here to let me know about Black Ops 6‘s day one patch. The new Activision FPS is out tomorrow 25th October, I gather. Call Of Duty Man speaks only in three-syllable bursts and rolling bombardments, but I think if I listen carefully I can make out the highlights. Here’s what that patch involves, in nickel-plated bulletpoint form.

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Dave The Diver’s Latest Crossover Update Arrives Today, Here Are The Full Patch Notes

Balatro, Potion Craft and mxmtoon all dive in.

Dave The Diver has landed indie collaborations all over the place since it launched on Switch last year and today’s ‘Dave and Friends’ update (originally announced back in August) is no exception.

This one brings MINTROCKET’s diving/sushi sim up to ver. 1.0.3.924 and, obviously, the collaborations are the big-ticket addition here. Singer-songwriter mxmtoon drops into Bancho Sushi for a spot of diving, dining and open mic-ing, the mysterious ‘Jimbo’s Game’ cards let you play Balatro in Dave the Diver (just when we thought we were out…), and you can even get into a bit of bar-side alchemy with the Potion Craft crew.

Read the full article on nintendolife.com

Soul Stalker: Can You Overcome Its Roguelike World Through Pure Skill?

Summary

  • Battle hordes of corrupted apparitions.
  • Gain world knowledge through NPC interaction and combine items for astounding loadout options.
  • Progress through the ascension system to take full advantage of your overpowered builds.

In Soul Stalker, you take on the role of one of 21 unique characters to protect earth-bound ghosts. Set in a distinctive 3D world with paper-like graphics, this bullet heaven roguelike places skill at the core of its design. Rather than improving through grinding, you’ll advance by mastering the game’s mechanics and learning to optimize the interactions between characters, weapons, and trinkets.

Wield four to six weapons in simultaneous auto-attacking action to go on runs to defend your ghostly companions, while traversing combat encounters, campfires, and shops along the way. Each run typically lasts 20-25 minutes, and when you die, nothing except the currency called “Souls” carries over to your next attempt.

Soul Stalker screenshot

Souls aren’t used for permanent upgrades but to unlock new weapons and trinkets, which you usually find on runs. You can also use them to create your ideal starting loadout. Instead of relying on grinding for stats, the game encourages you to improve by understanding the synergies between characters, weapons, and trinkets. For instance, you might come across a weapon that fires projectiles with a low cooldown and pierces multiple enemies. Pair this with a trinket that applies the “bleed” status effect and another that causes enemies to explode upon death from the bleed, and you’ll end up with a build that clears the screen in an instant by exploding everything in sight! Through learning these powerful combinations, you’ll consistently improve your runs by knowing what to focus on and adapt strategies accordingly.

Characters are also a key part in making the strongest builds possible, and you unlock them by completing specific in-game objectives. For example, defeatinga boss with only one weapon unlocks Needle, the one-handed monk, while accumulating over 1,000 coins in a run grants you access to Penny, the merchant. As you unlock more characters, you’ll also discover more areas of the overworld and be able to chat with more of the ghosts you’re protecting. These ghosts can offer valuable tips on weapon and trinket combos, as well as insights into the mysterious events unfolding in Soul Stalker’s spectral world!

Soul Stalker screenshot

Once you’ve honed your skills and mastered the interactions across the game’s 21 characters, 35 weapons, and 84 trinkets, you’ll be ready to tackle ascension levels. Ascension levels are difficulty modifiers that you can apply to a run, such as “enemies are tougher”, “heal less whenever you beat a boss”, or even “coins are no longer attracted to you at the end of combats”.  Whenever you beat an ascension level, you unlock the next one with every single character, and if you manage to beat the maximum of level of ten with any of them, you can find a Master Crystal in the overworld that allows you to get a special skin!

Soul Stalker screenshot

Learn each character’s strengths and weaknesses and climb the ten ascensions to slay even the most dangerous of apparitions to become the ultimate Soul Stalker! You can play the game on October 24 on Xbox Series X|S, Xbox One, and Microsoft Store with a 10% launch discount until October 31.

Xbox Play Anywhere

Soul Stalker

Radhood


$7.49

$6.74

Soul Stalker is a bullet heaven roguelike where you assume the role of the steward of ghosts bound to eternal life on earth. Wield 4 to 6 weapons simultaneously to fend off waves of apparitions determined to defeat your spirited friends. Choose from a diverse pool of 21 characters, 35 weapons, 84 trinkets, and 21 pets to craft your ultimate build!

Slay spooky souls, evolve your weapons, and progress through the Soul Stalker Society’s hub to become an unstoppable force of nature.

Soul Stalker screenshot

The post Soul Stalker: Can You Overcome Its Roguelike World Through Pure Skill? appeared first on Xbox Wire.

Zotac Zone review: want a faster Steam Deck OLED? It’ll cost ya

Zotac are one of the better graphics card makers of the post-EVGA era, so even as the early pangs of handheld gaming PC fatigue start to creep in, I’ve been keeping a hopeful eye on the Zotac Zone. This is their take on a Steam Deck rival, or more specifically, the Steam Deck OLED, as this is the first real competitor to go for a similarly star-bright, colour-erupting AMOLED display. Cor, phwoar, and indeed, wowzers.

Much like a Zotac GPU, the Zone is chunkier than you might like but ultimately well-crafted. It successfully combines that rich screen with oodles of input features and Deck-thrashing performance, though between its high price and a downright vampiric thirst for battery juice, it’s definitely more of a specialist tool than a crowd-pleasing portable.

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Call of Duty: Black Ops 6 Preseason Patch Notes Released Amid Global Release Date Rollout

Call of Duty: Black Ops 6 is rolling out now (some have been playing it for hours at this point), and Activision has published its preseason patch notes that detail changes made to Multiplayer in time for launch. These are in addition to already announced changes based on feedback and data from the beta weekends.

The headline here is that aim assist is much weaker at point blank ranges for launch and smoothly increases in strength out to a short range. Aim assist is always a hot topic within the Call of Duty community with each game’s release, so it will be interesting to see feedback now the game is out in the wild.

Elsewhere, there are improved pistol and dedicated melee swap speeds, a slight increase to weapon butt melee attack speeds, and adjustments to sway, bob, and overall weapon motions to improve point of aim when entering ADS (aim down sights).

Helpfully, Activision included a weapon damage range explainer in the patch notes, which go into detail on how damage actually works in Black Ops 6 and Warzone from Season 01.

We’ve got plenty more on Black Ops 6 ahead of launch, including its built-in support for better audio tech that costs $20, Activision’s new ambitious plans to beat cheaters, and confirmation it doesn’t include the dreaded Riot Shield.

Call of Duty: Black Ops 6 Preseason Patch Notes

MULTIPLAYER

Weapons

There are 33 weapons at launch waiting for you to unlock and customize. See our full breakdown on weapons at the COD blog.

Weapon Balance

While many weapon balance changes have been implemented across the board since Beta, we consider launch to be our day 1 baseline across the entire arsenal. Weapon balance is always ongoing, so we’ll be evaluating data and feedback, and sharing updates on this regularly.

  • In the Multiplayer Beta we tested a change that disabled aim assist at close ranges. While this was a change in the right direction, we felt that this was a bit jarring when crossing that close range threshold, so we’ve adjusted our approach to linearly interpolate aim assist strength. This means that aim assist will be much weaker at point blank ranges and smoothly increase in strength out to a short range. We will of course continue to monitor and assess data and player feedback.
  • Improved Pistol and Dedicated Melee swap speeds
  • Slight increase to Weapon Butt melee attack speeds
  • Adjustments to sway, bob and overall weapon motions to improve point of aim when entering ADS
    • Additional improvements coming in Season 01
  • Improved Depth of Field across all Weapons

Movement

  • Added a toggle option for Corner Slicing
  • Added an option to set the hold time to perform a Dive to Prone or Slide depending on your Slide/Dive Behavior setting
  • Added an Intelligent Movement option to set Mantle Assist Angle from tight, medium, or wide

Multiplayer Map Adjustments

Keen eyes have already noticed a handful of changes we have introduced to our Beta maps thanks to everyone’s amazing feedback. Delivering fair and consistent gameplay will always remain our goal, and as such we’ve introduced some additional cover and changes to make firefights a bit fairer, as well as various lighting changes. The below selects aren’t every change we have made, but they’ll help provide an idea of what to expect from Beta to Launch.

Skyline

  • Expanded the cover points around the hot tub at the center of the map.
  • Added new planters as cover near far spawn point.
  • Added multiple cover options throughout the map.

Scud

  • Adjusted bullet penetration values on the satellite dish panels to allow additional bullet penetration.
    • The concrete wall at the main overwatch is now broken out, which will allow more bullet penetration to make it slightly less powerful.
    • Panels are doubled up at the side overwatch to still amount a small amount of bullet penetration where there was previously none.
  • Made additional cover improvements throughout the map.

Rewind

  • Made cover improvements across multiple sightlines.

Audio

  • We’re excited to introduce our best-in-class audio experience coming to Black Ops 6 with the introduction of HRTF (Head-Related Transfer Function) via Universal Profile in Enhanced Headphone Mode, which is available to all players for free.
  • We’ve also added a setting to disable licensed music across all modes, particularly useful for content creators streaming the game.

For a closer look at our innovations in adaptive audio, spatial reverb, physics-based acoustics, game sound prioritization, HRTF support, and all-new asymmetrical hearing compensation technology, check out our dedicated audio blog.

RICOCHET Anti-Cheat

RICOCHET Anti-Cheat systems activated for Black Ops 6. Upgrades deployed include:

  • Kernel-Level Driver (PC) detection and monitoring updates across all protected titles, including Black Ops 6 and Call of Duty®: Warzone™
  • #TeamRICOCHET mitigations live in Black Ops 6 multiplayer, including Damage Shield, Disarm, Splat, and more
  • Machine-learning behavioral systems deployed to increase speed of detection
  • Machine-learning detection models added to analyze gameplay combating aim bots

For more information on RICOCHET Anti-Cheat, check out the most recent blog here.

Adjustments for Future Weapon Damage Patch Notes

Whether you’re new to the franchise or a long-time fan, understanding how your weapon of choice deals damage is an essential aspect of Call of Duty gameplay. In the past, our patch notes used some terms to describe damage values at various ranges that could create some mild confusion for some players.

In Black Ops 6 and Warzone: Season 01, we aim to avoid this confusion two-fold:

  • Creating a new Weapon Damage Adjustment table for Black Ops 6 and Warzone: Season 01 patch notes.
  • Establishing Weapon Damage Range definitions for Black Ops 6 and Warzone: Season 01 moving forward.

Weapon Damage Adjustment Table

New in Black Ops 6 and Warzone: Season 01, we’re introducing a new table to highlight the changes a weapon has undergone from one patch to the next. You’ll find it nested within our existing tables in our attempt to keep information as detailed and centralized as possible.

This new table will comprise three columns (Damage Range, Pre-Patch, and Post-Patch) and rows of up to five to account for each applicable Damage Range for a given weapon. In each Pre-Patch/Post-Patch cell, the corresponding Damage and Range (in meters) values will be found.

For easier understanding, we’ll identify “positive” (⇧) and “negative” (⇩) adjustments with an arrow like what you see in-game.

Weapon Damage Range Explainer

In Black Ops 6 and Warzone: Season 01, not all weapons are created the equal, but all of them respect the fundamental principle that the closer your target is to you, the more damage you will deal to them. Using the following dynamic ranges, we identify how damage works in Multiplayer and Warzone:

Maximum Damage Range

  • This range outlines the maximum potential damage a weapon can output in a single shot up to a specified distance.
  • This range will always start at 0 meters and extend outward until a player falls outside of our Maximum Damage Range, where damage begins to “step down.”

Medium and Minimum Damage Ranges

  • Picking up right after the Maximum Damage Range ends, we use Medium and Minimum Damage Ranges to identify how damage will “step down” in potency over distance.
  • Remember how we said not all weapons are created equal? Some weapons can have up to three Medium Damage Ranges while some can have zero.
    • In situations where a weapon only has one Medium Damage Range, we will label this Medium Damage range as-is.
    • If a weapon has no Medium Damage Range, we’ll omit over the Medium Damage Range rows.
  • Medium Damage Ranges
    • Picking up right after the Maximum Damage Range ends, we use Medium Damage Ranges to identify how damage will “step down” over distance.
    • Reminder: A weapon with Medium Damage Ranges can have a minimum of one Medium Damage Range and a maximum of three.
    • In all future Damage Range Adjustment tables, we’ll identify these Medium Damage Ranges as 1, 2, and 3 when applicable, with One (1) being closest to the player and Three (3) being the furthest within the Medium Damage Ranges.
      • In previous patch notes versions, these were identified as “Close-Mid,” “Near-Mid,” “Mid,” “Mid-Far,” or “Far-Mid.”
  • Minimum Damage Range
    • This range identifies the minimum potential damage a player can receive at the furthest distances.
    • This range will always pick up right after the furthest Medium Damage Range ends and will continue indefinitely unless otherwise noted.
      • Reminder: Some weapons can have no Medium Damage Range and will enter a Minimum Damage Range immediately after the Maximum Damage Range.

One Last Thing: As we progress through our future Seasons, the teams at Treyarch and Raven will adjust weapons based on feedback and data to deliver the best experiences possible for Multiplayer and Warzone respectively. These adjustments may include shared Black Ops 6 weapons having different Damage Range values between titles.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Former Paradox, CD Projekt and 11-bit devs reveal new 4X strategy RPG that splices Manor Lords with Crusader Kings

New Polish studio From Chaos consist of former members of Witcher developers CD Projekt Red, Frostpunk developers 11 bit studios and 4X household Paradox Interactive, led by erstwhile Gwent programmer Tomek Dietrich – so it’s no huge surprise that their debut game, Liegecraft, is a big beardy historical strategy RPG.

It’s a hex and turn-based experience in which you play a dinky little despot running around a medieval world building castles, taking vassals, mustering armies, and going on quests that involve branching dialogue. It’s got a pleasant upstairs-downstairs vibe. On the one hand, you get to paint toy towns on hexagons, as in a traditional 4X or Civ clone; on the other, you can smash-cut to a banqueting scene and watch a drunken dignitary throw a goblet at your master of horse. Here’s the trailer.

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Christmas Comes Early To The Pokémon Center With A New Range Of Festive Merch

All I want for Christmas is Mew.

We feel a little queasy thinking about Christmas with Halloween still around the corner, but that hasn’t stopped The Pokémon Company from dropping its new festive range of merch to get us all in the mood.

The all-new Holiday 2024 collection is now available via The Pokémon Center website, with tree ornaments, festive jumpers and table decorations all getting a Pocket Monster spin. You’ll have to head over to the online store to see the range in full (as you might expect, it’s rather large), but we’ll do our best to highlight some of our favourites here so you have an idea of what to expect.

Read the full article on nintendolife.com

Helldivers 2: Truth Enforcers Warbond launches Oct 31

If there’s one thing we love here on Super Earth, it’s the truth. We’ve even got a whole Ministry dedicated to the creation, fine-tuning, and wide distribution of it. It’s about time we gave our Helldivers some Ministry of Truth-approved equipment to match our deep, enduring love of and commitment to the Truth. With these tools, you will become one of Super Earth’s official Truth Enforcers.


Helldivers 2: Truth Enforcers Warbond launches Oct 31

Being a Truth Enforcer means showing your allegiance to Super Earth’s superiority as the arbiters of truth. The best way to demonstrate loyalty? By carrying the PLAS-15 Loyalist plasma pistol. Come on, it’s got “loyal” in the name already. It also allows you to shoot semi-auto style, or you can charge it up for a shot with more kick.

We have two infallible primary weapons available in Truth Enforcers, too. First up is the SG-20 Halt: a pump-action shotgun, similar to the Punisher, that can alternate between stun rounds and armor-penetrating flechette rounds. You can stun foes with accuracy and pierce through their lies with little arrows of veracity. If that’s not enough raw sincerity to take them out, you’ve also got the SMG-32 Reprimand, which is a heavy SMG. It also has a cool slap reload, just like in the accurate, true-to-life movies you love. 

It’s not enough to signal your Enforcer status with weapons alone, however. You’re also going to need some new Helldrip. For our light armor-loving comrades, you can tap into your bureaucratic spirit with the UF-16 Inspector in crisp, stain-free white with red accents and a coordinating cape, the “Proof of Faultless Virtue.” It’s giving overseer. Squad Leader.

But let’s say you want something a little more hefty and protective, in which case I recommend the UF-50 Bloodhound medium armor and the “Pride of the Whistleblower” cape, picking up on those deep, official-looking reds. And because we want our Helldivers to stand strong against all who oppose the truth, both of these armors have the Unflinching passive, which reduces staggering when hit.

Truth Enforcers also includes new cosmetic patterns for your hellpods, exosuits, and Pelican-1. The Inconspicuous Black Pattern looks as mysterious as it does ceremonial. Equip these and you’ll bring immediate order to the chaos of other divers in your squad. To fully walk the walk and demonstrate your commitment to Super Earth’s order to the team, you can equip the new player title, Free of Thought.

You’ll also be able to secure the At Ease emote, giving your Helldiver a stoic, commanding, order-following vibe. This Enforcer isn’t the type to laugh at all these pull-my-finger emote jokesters on the squad. You know they need proper clearance and permits for that.

Don’t worry–we didn’t forget about the booster, either. Have you ever wanted just a little bit more stamina on the battlefield? Have you ever thought, while being chased by a Terminid horde, I’d die to have just a bit more gas to go the distance. If that sounds like you, Helldiver, then I have some good news: the new Dead Sprint booster may drain your health once your stamina is at zero, but it will enable you to keep outrunning the enemy.

The spread of truth and justice across the galaxy is a big job, Helldiver, but a real Truth Enforcer has the tools and the talent to do it. The Truth Enforcers Premium Warbond* lands on October 31!

*Requires base game, paid purchase of Super Credits, and game progression to unlock.

Roblox Smash Hit Dress to Impress Pulls Hotdog Outfit After Players Used It to Look Like a Catwalking Penis

The developers behind Roblox smash hit Dress to Impress have pulled a hotdog costume from the game after players used it to look like a penis.

Dress to Impress, from developer Gigi, launched inside Roblox in November last year and took the controversial user-generated content platform by storm. It tasks players with putting themed outfits on their avatars before they’re ranked.

Dress to Impress is meant to be a wholesome experience, but, as reported by Eurogamer, the recently added hotdog costume sparked less savory behavior. Players changed the color of the costume and combined it with a specific hat to make their fit look phallic.

Dress to Impress development manager Zac initially took to X/Twitter to signal the removal of the hotdog costume’s colorable toggles, forcing players to use it as a plain hotdog costume. But Zac warned that if players continued to misuse the costume, it would be removed. “We want to create a safe and friendly environment for our players and it was not intended to be used this way,” Zac added.

Of course, players continued to misuse it, and so now the hotdog costume is no more. “Here’s the thing: we cannot simply change our whole UI system for a simple hotdog costume,” Zac explained.

“Creativity is the point of the game, and we see a lot of tweets that prove that. But, we just can’t give other outlets to something this serious. We love all of your creativity with it (besides the reasons we are removing it..) but it’s better for us and for the community just to end it asap.”

To that end, Dress to Impress’ hotdog costume is now replaced by a cupcake outfit. But even that has had to be changed as determined virtual penis-looking outfit fans changed the cupcake’s color to look like, well, you know. And so in response to that, the cupcake is non recolorable. Now that’s a happy ending.

Dress to Impress’ hotdog kerfuffle comes amid Roblox policy changes for pre-teen users that follow ongoing accusations of child-safety failures, which Roblox has denied. A 2023 class action lawsuit in California accused the Roblox Corporation of being misleading about “the efficacy of its filtering technologies and its ability to make the site safe and appropriate for children.” A 2021 report by YouTube channel People Make Games alleged that Roblox was exploiting child labor.

For more, check out IGN’s Dress to Impress Halloween Update 2024 guide, which has all the details and patch notes.

Image credit: @Numerou14390151

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.