Blasphemous 2 Feels Much More Like a Proper Metroidvania

After crusading through the hallowed, freakish 2D corridors of the original Blasphemous in 2019, I wondered how its followup, Blasphemous 2, might iterate upon a solid first stab. As it turns out, despite the rather fanatical setting they’ve created, the developers don’t appear to be afraid of ditching the dogma of the past to shake things up. Nowhere is that more apparent than with how this sequel retains its combat-focused strengths while significantly overhauling the puzzles and platforming to be more in line with its genre peers. From the few hours I’ve played so far, that gamble seems like it will pay off, and I’m more excited than ever to dive back into this sickening, pixelated soulslike.

The main instruments in Blasphemous 2’s greatly upgraded platforming toolbox are the three new weapons you’ll be switching between in order to defeat enemies and complete puzzles. Gone are the days where your trusty Mea Culpa was the only way for you to smite people. Instead you’ve got the powerful, slow swinging War Sensor, the lightning-fast dual weapon Rapier and Dagger, and the reliable middle-ground between those two extremes called the Praying Blade. Not only do each of these weapons have their own advantages and disadvantages in terms of reach, speed, and special abilities, but they also each have a skill tree that can be upgraded along the way, adding things like a shorter wait time for charged attacks and expanded attack combo options.

But the real trick to Blasphemous 2’s expanded arsenal is in how it elevates platforming and puzzles from its predecessor, as they each have their own traversal ability that helps you navigate Cvstodia. For example, the flail-like War Sensor can be used to smack massive bells that open otherwise impassable doors and reveal invisible platforms, the Rapier and Dagger allow you to dash through magic mirrors that send you flying across a level and pass through certain objects, and the Praying Blade lets you slam to the ground with enough force to smash through certain obstructions. Obtaining each of these weapons quickly became a priority during my demo as a means of giving me access to more areas and allowing me to solve puzzles that required clever use of these tools of destruction.

That increased focus on collecting interesting tools, then using them in clever ways to access previously inaccessible areas definitely went a long way to make this sequel feel much more like a metroidvania than the first game, which was an action-platformer that focused a whole lot more on the hacking and slashing part than anything else.

“We’re in for some even more demanding trials where you’ll need to put the full weight of your arsenal to use.”

That’s not to say that Blasphemous 2 doesn’t feature a whole lot more of its signature challenging combat – there’s a whole lot of it and it already felt smoother than ever in my first few hours with it. In fact, the addition of multiple weapon options allowed for a lot more variety during 2D confrontations where I was weighing the speed and mobility of the Rapier versus the raw power and reach of the War Sensor. Those options also went a long way to preventing monotony as I retraced my steps through previously explored areas; a major improvement over its predecessor’s sometimes-stale melee.

This was especially true during boss fights. While I’m not able to share footage from the excruciatingly challenging gauntlet I faced at the conclusion of my time with Blasphemous 2, if that encounter is anything to go by, it seems we’re in for some even more demanding trials where you’ll need to put the full weight of your arsenal to use to overcome these harrowing scenarios.

With Blasphemous 2 set to debut next month, I’m more excited than ever to jump back into Cvstodia and see how else this fanatical 2D soulslike is evolving.

Save on Elden Ring, Marvel’s Spider-Man: Miles Morales & More in PlayStation’s Summer Sale

The summer sales just don’t stop. PlayStation’s Summer Sale has kicked off today and it’s filled with some excellent discounted games, from Elden Ring to The Last of Us Part I & II to Marvel’s Spider-Man: Miles Morales. If you’ve been waiting to get your hands on some of these games for your PlayStation collection, now’s a great time to do so. You can see some of our favorite deals listed below, and to see the full list of available games, click here.

Games in PlayStation’s Summer Sale

PlayStation’s Summer Sale scratches the surface of what’s on sale right now, too. You can also save on a few other games right now at Amazon, which you can find listed in our PS5 deals breakdown. There, we also have information on SSD deals, headset deals, and much more so you can invest in your PlayStation setup without breaking the bank.

And speaking of savings, if you want to pick up PlayStation Store gift cards for your purchases (whether for yourself or to gift to someone else), we’ve broken them down by price below. These are great to have to top up your PSN account and can be used on any of the deals listed above, too. If you have any amount left over, you can save it for the next PlayStation Store sale that rolls around, which is a bonus!

PlayStation Store Credits

Hannah Hoolihan is a freelance writer who works with the Guides and Commerce teams here at IGN.

Portal: Prelude’s fan-made prequel gets a fancy RTX remaster, and it costs nothing (except a powerful graphics card)

After zhuzhing up Portal with a shiny RTX version last year, Nvidia is at it again. This time, it’s ray-traced the cube-shaped edges of Portal: Prelude, the fan-made mod that serves as a full-length prequel to Valve’s beloved puzzler. You can go and download Portal: Prelude RTX for free now, as long as you’ve got the hardware to run it.

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Poll: Which Dormant Nintendo Franchise Would You Most Like To See Return?

We’ll never let go.

Whenever Nintendo brings a franchise back from the brink of extinction, it’s always cause for significant celebration. Take Pikmin, for example: yes, it’s hardly the most obvious example since we received Hey! Pikmin in 2017, but it’s been over a decade since Pikmin 3 launched on the Wii U. Despite the ongoing rumours and hints regarding what would eventually become Pikmin 4, many of us had simply accepted that maybe, just maybe, the mainline franchise would remain indefinitely dormant

Thankfully, this wasn’t the case, and Pikmin 4 is just about ready for its grand debut on the Switch. It’s not alone either. For a good while, it was feared that even Metroid would become lost to the Nintendo archives, but with the successful launch of both Metroid Dread and Metroid Prime Remastered on the Switch, you could argue that the franchise has never been healthier.

Read the full article on nintendolife.com

FFXVI composer Masayoshi Soken’s exclusive look at the soundtrack

Hello everyone! This is Masayoshi Soken, the main composer of Final Fantasy XVI. People often have a conception that composers only think about music, but I’m actually a gamer through and through. While I do talk about music a lot, to be honest, I enjoy talking about video games more than music. I’m an old guy that’s a gamer from head to toe.

Now, we composed the music for this title with the idea of going straight to the core of the dark fantasy genre. I believe a lot of people would agree with me, but I feel that the music is an essential element of the “Final Fantasy” game experience.

We composed a lot of in-game music that will stir the hearts of the players and enrich their game playing experience to the fullest this time around as well. FFXVI is packed with these kinds of tracks, so it would make me very happy if fellow gamers can give the game a try. If you’re planning to play FFXVI, please enjoy and turn the volume up a bit louder than usual!

1.    Land of Eikons

This is the very first track that plays when you launch FFXVI.

When you’re launching a “Final Fantasy” game, you’d want the Prelude to play before anything, right? But tracks with major key progressions, as with the traditional Preludes, didn’t fit at all with the world of FFXVI…Because of that, we transposed this track into a minor key and arranged it so that it more closely represents the world of FFXVI.

2.    The Lion and the Hare – The Nysa Defile

This track also plays early in the game. In order to have players audibly recognize early on that they’re playing a Final Fantasy game, we arranged the melody from the Prelude for this track.

The arrangement for this track changes interactively in the game depending on the situation, but due to the constraints of an original soundtrack, the track included in it has separate arrangements split between the first half and second half.

3.    To Sail Forbidden Seas

 This track plays during the face-to-face battles with Dominants. FFXVI has numerous battle tracks, but did you notice that all of the standard battle tracks share the same melody?? When you listen closely to the melody of this track, you’ll see that it’s the same melody as the track you hear when you fight standard monsters on the field..!

FFXVI required a tremendous number of tracks, but if we had just composed a lot of tracks thoughtlessly, we would have ended up with a large variation of unique melodies, and there was a risk where the music of the game could have lacked overall consistency because of that.

To address this, we composed melodies that would be used across the iconic elements of the games, such as characters and regions, and arranged them for every situation. By doing this, we were able to avoid having various melodies scattered across everywhere.

4.    My Lady

 Going off on what I just discussed for the third track, this track is an arrangement of “Jill’s Theme” that was specifically composed to fit into a certain cutscene.

Now you might ask, “Then what’s Jill’s theme?”. To answer your question, her theme is a track called “My Star.” This track is featured in the FFXVI original soundtrack, so please be sure to pick it up if you are interested…! Oh no! I just put out a blatant advertisement!

5.    Find the Flame

 When you listen to this track as a single piece of music, there are no ups and downs, and it’s a bit of a childish track that just goes straight ahead from beginning to end. That being said, this track is supposed to go “Bang!” during a situation in the game, where it gives off a “Full throttle!! Step on the gas!!” vibe. So, this track was intentionally designed to be this way.

Anyone who has played FFXVI to a certain point should be pumped up when they hear this track.

Please give a listen when you want to charge yourself up and power through work, studying, housework, etc.

However, please be sure not to step on the gas too much when you’re driving…

Needless to say, we put in a lot of hard work to compose the tracks for FFXVI, and made sure that they were tailored to the game. Listening to the music by itself before you play the game is fine, but I’m sure you’d be able to enjoy them a hundred times more if you listened to them after you played the game, as they were made specifically for FFXVI.

That’s all from me! Please play and enjoy FFXVI.

And if you end up liking the music, please consider introducing the music of FFXVI to your day-to-day life, and indulge your thoughts in the world of FFXVI, anytime and anywhere.

How Neverwinter Brings Classic Dungeons & Dragons Heroes And Villains To Life

For the last eight years on Xbox, players have been able to enter the Forgotten Realms and experience the world of Dungeons & Dragons for themselves, through the free-to-play MMO Neverwinter. Now, as Neverwinter brings its Menzonberranzan arc to an end with the latest release, The Demonweb Pits, we sat down with Neverwinter’s Lead Content Designer, Elliot Minner, to talk about the last decade of adventures.

The Forgotten Realms is a classic setting, and gave the Neverwinter team the chance to bring classic Dungeons & Dragons characters to life and let players interact with them. Doing this has allowed the developers to explore some of their favorite heroes and villains.

“We’ve been lucky enough to put some of our absolute favorites in the game,” Minner said. “Antagonists like Strahd von Zarovich and heroes like Drizzt Do’urden and the Companions of the Hall. In fact, we recently were able to partner with R.A. Salvatore and his son Geno Salvatore to write an original story involving Menzoberranzan and Drizzt.”

Many of Neverwinter’s updates, called Modules, are based directly on the modules released by Wizards of the Coast for the last two editions of Dungeons & Dragons. When crafting those stories into gameplay experiences, Minner says they’re careful to follow the original plotline, but put their own twist on it.

“We try to stay true to the character and story, but adapt it to what the game needs,” Minners explains. “So we’ll often change or add abilities to make a cool fight, or place the characters in a different version of the plot because we aren’t able to follow the module one to one. With everything we make, we work with Wizards of the Coast to make sure it matches their vision, and they’re very supportive when we add our own touches to the IP.“

Of course, bringing beloved D&D characters like Jarlaxle to life comes with its own responsibilities. Players can have their own vision of these characters that’s lived in their heads for literal decades. While no version can be perfect, the team are all giant Dungeons & Dragons nerds, and work to get as close as they can.

“Our content writers sit down and think about the characters and their plot lines, and write to the character’s history,” Minner says. “We have a huge bookshelf of Dungeons & Dragons novels in the office, if anyone needs to reference a character’s established voice. Then we send that writing to our talented audio team, who cast the right person for the job and direct them to give a satisfying performance.”

Neverwinter isn’t the first Dungeons & Dragons game, and it isn’t the first to bring these classic heroes and villains to life. Asked what sets Neverwinter apart from other games in the Forgotten Realms, Minner says: “As an MMO, Neverwinter is all about playing together. You can meet Elminster with your friends, and interact with him as a party. I love the feeling of getting a group of friends together to battle one of our epic bosses, like Lolth herself.”

When asked about one character he would add if given the chance, Minner laughs. “Bahamut, definitely,” he says. “The dragon god of justice. I mean, how cool would that be?”

Neverwinter’s The Demonweb Pits is available on Xbox consoles now.

Xbox Live

Neverwinter

Gearbox Publishing


1124

Neverwinter is the premier Dungeons & Dragons MMORPG experience, featuring fast-paced combat and epic dungeons. Explore the vast city of Neverwinter and its surrounding regions, battle its many enemies, and be a part of Forgotten Realms history.

Experience Dungeons & Dragons Like Never Before – Neverwinter is an action MMORPG that bridges intense combat with classic D&D gameplay. Journey through the city of Neverwinter and the legendary subcontinent of Faerûn, and face off against the greatest adversaries from D&D legend.

Build Your Own Legend – Bring your adventures to life through iconic D&D classes and races, advanced paragon paths, companions, and a remarkable range of customization options. Whether you’re hunting dragons and beholders within crumbling dungeons or battling other players in the icy reaches of Icespire Peak, you’ll discover why Neverwinter is the definitive Dungeons & Dragons experience.

Optimized for Xbox One – Neverwinter inspires classic Dungeons & Dragons adventures with a fully optimized player experience for Xbox One. The fast-paced action gameplay of Neverwinter has been mapped to the Xbox One controller, giving adventures the ability to move around the battlefield and cast powerful spells with ease. Xbox One players can also use their Xbox One friends list to find and party up with others as they explore iconic locations of the Dungeons & Dragons universe.

This game supports English, French, German, Italian, and Russian.

Additional System requirements: Minimum broadband internet connection of 512 Kbps is required to access all features.

Related:
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Reviving a Cult-Classic. Lisa: Definitive Edition Comes to Xbox
Xbox Launches New Voice Reporting Feature, Empowering Players with The Option to Capture and Report Inappropriate In-Game Voice Chats

The Witcher 3 on Nintendo Switch Finally Gets Next-Gen Update’s Best Features

The Nintendo Switch version of The Witcher 3 has finally caught up with its PlayStation and Xbox counterparts as CD Projekt has released a patch that includes the best features from version 4.0, otherwise known as the next-gen update.

Patch 4.04 was announced on the Witcher website, and while this includes a handful of bug fixes and smaller updates to all versions of the game, it’s the Switch version that will see the biggest changes.

Though it doesn’t include more technically demanding features like ray-tracing that the PS5, Xbox Series, and PC versions get to enjoy, the Switch has finally received the more exciting parts of the updates like gameplay changes, major quality of life improvements, and a new quest.

Combat is at one pillar of these changes, as CD Projekt’s addition of the Quick Sign Casting option, dynamic item use, Full Combat Rebalance mod, and other gameplay changes completely refresh The Witcher 3’s action.

The quality of life improvements include quick looting of smaller items like herbs, less fall damage for Geralt’s dodgy knee, dynamic HUD options, an alternative sprint mode, and the default map filter that removes the hundreds of pesky question marks (if players wish) alongside other changes.

A wealth of changes have also been made to various quests, and Switch players can now take on the side quest In the Eternal Fire’s Shadow, inspired by Netflix’s The Witcher, and find an alternative appearance for Dandelion based on the show, too.

In our 9/10 review of the base game, IGN said: “Massive in size, and meticulously detailed, The Witcher 3 ends Geralt’s story on a high note.”

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

This Asus RX 7900 XTX OC graphics card is down to £869 in the UK

AMD’s top-flight graphics card, the RX 7900 XTX, is down to £869 when you buy it on Tech Next Day while using code TND-10. This is the lowest price we’ve spotted for AMD’s fastest GPU since it launched last year and a great deal for a card that originally retailed for north of £999.

This particular model is the Asus Tuf Gaming OC design, which has been well-rated for its thermal efficiency and performance. However, this is a big card, so it’s worth checking its dimensions (352.9 x 158.2 x 72.6mm) versus your case to ensure that it will fit, especially in smaller Micro ATX or Mini ATX enclosures.

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