Path of Exile 2: Mercenary Class Hands-On + Endgame First Look

Every time I play Path of Exile 2 – and I’ve been lucky enough to play it a few times now – I grow more confident that it’s going to be special. I’ve now played as the Hunter, Monk, Witch, Warrior, and most recently Mercenary. You’d think that I’d be tired of doing 2+ hour sessions with each of the classes, but the inverse is true. I can’t wait to dive back in. Its beta release on December 6 can’t come soon enough.

I’m going to focus this preview on the Mercenary. While it’s not my favorite of the classes, the Mercenary is very unique in that it transforms traditional Path of Exile gameplay into what you would expect from a top-down shooter. This class, which focuses on the use of a crossbow, has you start by firing 7 rounds of bolts at any approaching enemies. You’ll then slowly unlock new skill gems that add abilities that will snipe, rapidly fire Armor Piercing Rounds, lob a grenade, freeze, set on fire, or otherwise set you up for success against the waves you’ll come across.

This transformation to a shooter is intentional, with Grinding Gear Games’ Jonathan Rogers embracing the challenge the class gave them by taking lessons from other titles in the shooter space that they then built upon. While I found that I missed the thwack of the Monk’s staff or the agility the Hunter’s bow offered I can see how the Mercenary could be an attractive option for new players who may be more familiar with other genres and entering the ARPG space for the first time.

The one reason I feel the Mercenary is held back is because of the sheer amount of reloading needed, as it happens when you swap between firing modes or run out of ammo, leading to a bit more downtime than I liked in the early game.

The Mercenary class starts coming together and feeling quite powerful around the graveyard section of Path of Exile 2.

That said, the class does start coming together and feeling quite powerful around the graveyard section of Path of Exile 2. This seems to be the point where all the classes really begin to come into their own and give players a peek at their endgame potential. By this point I had: a grenade launcher that shot three projectiles and did increased area of effect damage, a gun that fired ice that slowed and froze approaching enemies, and a fire shot that lit everything on fire that came near me, but also pushed back approaching mobs with force. These building blocks give you a chance to begin placing perks into the abilities you like the most. Especially because your passive skill tree journey will have likely unlocked a bonus or two that allow you to begin building the character you will use to continue through the campaign.

Into the Endgame

A large focus of my preview event for Path of Exile 2 was a behind-closed-doors presentation focused on the endgame path you’ll be taken on. While I didn’t get hands-on time with it, Rogers took us through the endgame challenges, including a massive world map to be cleared and end-game activities that they think players will keep coming back to for hundreds of hours.

In a roundtable interview, when asked about the endgame he said, “If we don’t have a good endgame going into early access, then Path of Exile 1 players are just going to say, ‘Hey this is just a worse game.’ We need that stuff to be able to actually make a POE1 player feel like, ‘Oh yeah, you know what? This is a true sequel to POE1.’” And boy does it look like they delivered.

To give you a peek into what’s planned for December, the first half of the campaign, including Acts 1-3, will launch first and should take you around 25 hours to complete. The endgame awaiting you after campaign completion promises a lot of exciting new ways to power up your build. I got a small sneak peek at some of those endgame chases as part of a 2-hour presentation detailing several of the modes you’ll be able to chase.

While there are eight primary endgame modes planned at the launch of early access, you’ll be introduced to a few during the campaign. They include several sequels to popular leagues from the original Path of Exile, with more to be launched during early access. I saw the Trial of Sekhemas, which has you enter a series of rooms that each have unique challenges, like filling a blood chalice by defeating red enemies in the area. Or surviving increasingly difficult enemy spawns before a timer runs out. These floors each have several challenges like this, and at the end of each, after a boss fight, you’ll have a choice to cash in keys you’ve collected or proceed to the next level for a chance at better loot. Die, or have your “honor” reduced to zero by being hit too many times and you’ll be kicked back to the beginning. To improve your chances, there’s water you’ll collect that works as a currency to buy items during your run and help you along. Some relics can also be found or crafted. One relic teased the chance at a coveted unique item, but you’d be forced to complete this Trial with only 1hp.

There are eight primary endgame modes planned at the launch of early access.

In addition to the rewards, this will also give you access to the Altar of Ascendency, where you get to pick one of three Ascendency classes at the end. In early access there will only be two Ascendency classes to start with. We got a peek at the Witch’s Infernalist Ascendency class that lets you summon a hellhound who will set everything next to it on fire once it is summoned. It also had the bonus of being the one who takes damage for you if you’re hit.

They also showed off the Witch’s Demon Form that allows you to become a winged monster who is faster, does more damage, and casts spells faster, but also takes damage as you remain in the form.

Keep in mind this is just the first endgame mode, which on its own seems like it would be able to provide hundreds of hours of fun challenges.

I also got a peek at another endgame system called the Temple of Chaos, which will be encountered in act 3. This Temple can be entered after you acquire a token from the trial master, and the event was called a sequel to the Ultimatum league from Path of Exile 1. You enter the Temple, and pick a modifier like Blood Globules (which are globby blood orbs that will spawn and follow you around in the sky before falling quickly to earth in an attempt to damage you). Or Shocking Turrets that make a grid of electricity occasionally shoot across the battlefield. These modifiers stack, and you’ll still need to complete the normal map challenges like trying to survive, killing everything in the room, or escorting a giant hammer across the map until it reaches its destination.

And the final endgame activities revolved around the Ziggurat location, where you can access a world map and travel to various spots to dispel corruption. Here you can clear towers, defeat bosses, or clear Breaches. There’s also the Expedition League sequel that has you plant dynamite across a map to unearth cool loot and unlock new abilities on gear. There are Delirium maps that increase difficulty and allow you to earn more passives from your passive tree. And they even teased an Uber Pinnacle boss that you’ll need unique keys to access. They said that the Uber Pinnacle boss would offer a challenge for longtime players as it’s promised to be the hardest content in the game.

The rewards included a new gem system for your weapons, armor, and passive skill tree. The latter gives you the ability to socket unique gems into the tree that give you enhancements to anything unlocked in the vicinity of the socket, or additional boosts that give you the chance to further empower your build. And all of that is on top of an entirely unique Atlas skill tree which will let you unlock perks that are specifically tied to each of the endgame modes.

Buckle Up

There’s so much to cover from the Path of Exile 2 preview event and I’m only scratching the surface here. Each of the modes described could have an entire video dedicated to discussing strategies and options for tackling them to get player rewards. There’s going to be an almost overwhelming amount of loot to chase across several systems to keep me entertained and I can’t wait. One note from the Grinding Gear Games team was that at the start, everything I’ve described is only half the content. The playable classes, number of story acts, enemies and bosses will all double throughout the early access period, with more league sequels also on the docket for endgame.

Path of Exile 2 will be free to play, but to get in on December 6th for early access you’ll need to buy a $30 supporter key which will also give you in-game currency to spend. However, if you’ve spent $500 or more in the last 10 years of the original Path of Exile then you’ll get in for free for being a longtime supporter.

Poll: Was The Nintendo DS Prototype Really So Ugly?

Or just misunderstood?

It’s hard to believe that it’s been 20 years since the Nintendo DS launched, yet here we are. It’s been even longer since it was revealed too, with the newly-appointed VP of sales and marketing Reggie Fils-Aimé taking to the stage at E3 2004 to showcase Nintendo’s vision for the future of handheld gaming.

We know now, of course, that the console clutched in Reggie’s hands was a mere prototype. At the time, however, as far as many prospective customers were concerned, this was it. This was going to be the Nintendo DS that would wind up in millions of homes across the globe.

Read the full article on nintendolife.com

Latest Update to Iron Meat Gives You More to Devour

Summary

  • Iron Meat’s first major update adds a whole new layer of gameplay with Mirror Mode.
  • Picking up a Supercharge or third copy of a weapon upgrade will now turn bullets red.
  • Added visual background updates, weapon buffs, keeping extra lives, and more to chew on.

Following the success of Iron Meat’s launch back in September, the team at Retroware has been hard at work charting the path forward with planning major content updates to their modern retro gem!

With the first major update arriving on Xbox, you can experience a fine platter of new content to sink your teeth into!

Iron Meat Screenshot

Mirror, Mirror

One of the highly requested new features in the game is Mirror Mode–an option that lets you run through every level, but this time to the left! While flipping the x-axis may seem like a trivial update, facing every enemy, every boss, and every level becomes a whole new experience. Players can unlock this mode after beating the game for the first time on any difficulty!

Iron Meat Screenshot

Red Rapid Fire

A second new feature is the automatic Supercharge upgrade–or the “third” tier of possible weapon upgrades. With the Supercharge upgrade active on a player, all of that player’s projectiles will now have a red coloration, instead of maintaining their blue or green colors, regardless of their current upgrade tier.

So, if a player has one or two guns that are fully upgraded (as in, they fire green projectiles instead of blue), they can try to pick up a third copy of that gun(s) and be rewarded with an automatic Supercharge (Rapid Fire) upgrade, coupled together with a new red color for their projectiles!

Iron Meat Screenshot

My 1UPs, Thank You

With this first major update, we’re happy to announce that all extra lives players earn while playing through a level will be kept as you start a new level. In other words, you now get to keep extra lives if you finish a level with more lives than you started with.

Iron Meat Screenshot

Visual Enhancements to Level Backgrounds

We’ve gone back to the backgrounds of certain levels and added in some more details that we believe will really drive home some of the unspoken narrative points relevant to Iron Meat’s story. Some of these new details include: adding a brief section where the helicopter flies in shooting down at Meat monsters on Forest, adding in spikes to the midboss on Base, adding in surviving pilots to the ending credits animation, and explosive impacts from the Meat meteors on Train.

Iron Meat Screenshot

Other Updates

In addition to minor bug fixes on the backend, we’ve also:

  • Buffed the default damage dealt by the “E”, “U”, and “M” guns.
  • Added more Meat to different sections of the Moon Base.
  • Retooled certain patterns of the MI-24 helicopter boss fight to be more clear.
  • And slightly changed sections of all levels to be more fair to the player (for example: Meat worms are now killable on Base the second they appear, the Meat Mouth Doors on Train are now killable, and other minor fixes).
Iron Meat Screenshot

We wanted to give players a taste of what we’ve got in store for Iron Meat’s future, and we can’t wait to share even more new content with updates later down the line! Iron Meat is available now!

Iron Meat

Retroware


24

$19.99

Iron Meat is a fast-paced, run-and-gun shooter that immerses players in a world overrun by The Meat–an all-consuming interdimensional biomass. With a mix of classic arcade and console mechanics, players will battle against mutated victims and machines, dodge bullet barrages, and crush bosses in nine levels of gore-ific brutality. As Vadim, fight back against The Meat and stop the terrors spawned from scientist Yuri Markov’s experiments on the Moon.

MULTI-PHASE BOSS FIGHTS
Iron Meat pays homage to classic run-and-gun titles from the past, with intense boss fights fixed into multiple phases. With three difficulty settings to choose from, players can put their skills to the test, where a higher difficulty is rewarded with an even more challenging boss battle.

MULTIPLAYER COUCH CO-OP
Who says you have to take on The Meat invasion alone? With 2-player couch co-op, you can grab a buddy to leave a trail of bloody, Meat-infected corpses together! It’s double the firepower, double the carnage, and double the MEAT!

OVER 30 UNLOCKABLE SKINS
You don’t have to be a soldier to fight against The Meat. Hell, you don’t even have to be a HUMAN to do so! With over 30 unlockable skins to choose from, players can customize their character the way they want. Each skin comes with interchangeable parts, allowing for greater customization with mixing and matching. Want a shark head on a robot body with dinosaur feet? DONE. Maybe a half human, half doggo? YOU BET! Or how about a cowboy with a tail and demon wings? Hmm…YEP!

The post Latest Update to Iron Meat Gives You More to Devour appeared first on Xbox Wire.

Assassin’s Creed Shadows outlines its stealth systems – which luckily includes the ability to hide in shadows

Assassin’s Creed Shadows is making changes to how it handles stealth, versus other games in the long-running series. Gone is the companion eagle who can spot enemies for you, for a start; instead, players can hide in the – hey – shadows, lie on their tummies for the first time, and make use of a “shinobi and assassin arsenal” of smoke bombs and bells.

There are old moves that are coming back after an absence, too: Shadows will allow for ‘double assassinations’ again.

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Star Wars Outlaws’ latest patch is out and aims to make stealth and combat more satisfying

Star Wars Outlaws‘ stealth has been much debated, though not hotly. Some people think it’s rubbish, some others think it’s basically fine. Ubisoft themselves seem to think it’s one of the key issues with the game, with the creative director previously saying the forced stealth sections are “incredibly punishing”.

Now there’s a new patch, apparently Outlaws’ biggest yet, and stealth and combat are firmly in the crosshairs. The AI and player detection has changed; you can now choose combat in areas where it was previously not allowed; and enemies have had weak points added, for those who wish to cause massive damage.

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Exclusive: Naoki Yoshida Reveals Lots More Final Fantasy XIV Mobile Details, Confirms It Will Start With A Realm Reborn

Yesterday’s announcement that Final Fantasy XIV is coming to mobile thanks to Lightspeed Studios raised plenty of questions among fans, including which content it will feature and how it will incorporate monetization. Now, Final Fantasy XIV Producer and Director Naoki Yoshida has answered at least some of these questions in a new video released exclusively to IGN.

“While we were keen on the idea of a mobile version, we had doubts about adapting some core aspects such as monetization and core gameplay to be more accessible to mobile users. Therefore, we provided challenging feedback to the Final Fantasy XIV Mobile dev team,” Yoshida explains.

Yoshida goes on to reveal that Final Fantasy XIV Mobile will indeed start with A Realm Reborn — the original campaign that helped reboot Square Enix’s struggling MMORPG back in 2013. The rest of the content will then be “released gradually based on player feedback.”

“Of course, Final Fantasy XIV and FFXIV Mobile will be developed and operated independently, with FFXIV naturally being ahead in its release schedule,” Yoshida says. “However, we see FFXIV Mobile as a sister title and we are thoroughly involved in its supervision. We will continue to provide guidance and feedback as the project moves forward, hoping that both versions will grow hand-in-hand.”

The upshot is the Final Fantasy XIV will be relatively similar to the PC and console version, though Yoshida does not say whether it will unify accounts or progression. In addition to “faithfully recreating the story for mobile users,” it will incorporate elements like the Gold Saucer, Triple Triad, and crafting and gathering.

We see FFXIV Mobile as a sister title and we are thoroughly involved in its supervision

As for the battle system, Yoshida doesn’t offer many specifics on how it is being adapted to mobile, but does allude to its virtual joystick and how the actions are being tuned for touchscreen play. “In particular, when it comes to the battle system, which involves player parties, we had to adjust each duty and its mechanics to ensure players would have a satisfying experience. Our battle and content designers as well as myself personally played through early builds and provided feedback on how to create a multiplayer experience that would be enjoyable to mobile users.”

Ultimately, the biggest difference between Final Fantasy XIV Mobile and the original release on PC console is that the former version will be fully free-to-play. However, that doesn’t mean it will include “gacha” play or other exploitive mechanics. Instead, Yoshida says it will be geared toward encouraging “long-term engagement.”

“Our goal is to ensure that players can enjoy Final Fantasy XIV for a long time while generating a small and sustainable revenue allowing as many people as possible to play the game. So, there’s no need to worry too much — just dive in and enjoy the game,” Yoshida says.

Yoshida says that team will aim to gather feedback and begin conducting tests, including monetization in various regions globally. It will launch first in mainland China and gradually expand to a global release. In the meantime, Final Fantasy XIV continues to move head on PC and console, with the Dawntrail expansion having come out earlier this year, and it sounds like there’s still plenty more to come.

“For us, there’s no finish line,” Yoshida says. “As long as I’m still around and haven’t retired I will continue to give my all to Final Fantasy XIV.”

Kat Bailey is IGN’s News Director as well as co-host of Nintendo Voice Chat. Have a tip? Send her a DM at @the_katbot.

The jazz is as smooth as the spritework in murder mystery Loco Motive, out now

I go through this life burdened by the knowledge that I will never be framed for murder on a luxurious, multiple-day train journey. Not for me the thrill of flushing out the true culprit (or culprits???) between visits to the exquisitely upholstered dining car, against the backdrop of passing mountains. The best I can hope for is getting chewed out for hogging the toilet on a crowded commuter train to Leeds.

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Deals: Huge Micro SD Card Discounts Appear In Early Black Friday Sales

Upgrade your Switch’s storage.

Black Friday doesn’t officially kick off until Friday 29th November, but that hasn’t stopped the likes of Amazon – and even Nintendo itself – from starting the party early.

If you’ve been hoovering up games left, right and centre in Nintendo’s eShop sales (US here, UK here), you’ll probably be on the lookout for a bigger microSD card to help you store them all. Thankfully, the best early gaming Black Friday deals just so happen to be within that very category.

Read the full article on nintendolife.com

Star Wars Outlaws: Wild Card – Developer Tips to Win Big at Kessel Sabacc

Star Wars Outlaws: Wild Card – Developer Tips to Win Big at Kessel Sabacc

Summary

  • Star Wars Outlaws’ first story pack, Wild Card, is available today on Xbox Series X|S, featuring a high-stakes game of Kessel Sabacc.
  • The Kessel Sabacc table aboard the casino cruiser Morenia is slightly larger with a slightly different set of rules compared to other tables across the galaxy. Learn those differences now and start preparing your strategy.
  • Developer Thibaut Machin gives insider tips on the best cheats to use and intel to gather to knock out your opponents and win the grand prize.

Star Wars Outlaws’ first story pack, Wild Card, is out now for Xbox Series X|S. To access the story pack, players need to complete the Gunsmith quest as well as The High Roller quest for Lando Calrissian.

In Wild Card, Kay Vess is tasked by Toshara’s own Governor Thorden with infiltrating a high-stakes Kessel Sabacc game and winning a coveted prize – only to find out another, secret game is being played in the underworld. This game of Kessel Sabacc is only part of the adventures that await in Star Wars Outlaws: Wild Card. However, the game is invite-only, so Kay will have to use her scoundrel charm and wit to locate and find a way into the game.

The basics of Kessel Sabacc remain the same in Wild Card: you’ll face off against opponents and draw blood and sand cards to see who can piece together the winning hand. Each round consists of three turns, and once you’re out of chips to draw new cards, you’re out.

However, this high-stakes iteration of Kessel Sabacc will look a little different from the Sabacc tables players are used to. Protocol Droid EY-E9 is the host of the event and the owner of the casino cruiser Morenia, where the game takes place. She sets the house rules, one of which is that shift tokens are banned. Shift tokens are typically a tool for Kessel Sabacc players to give themselves the upper hand at the table, or devastate an opponent’s strategy. However, EY-E9 wants to ensure every player has a fair shot to win, so no shift tokens are allowed at her table.

Cheating, on the other hand, is still possible (provided you can get away with it). The three primary cheats in Star Wars Outlaws are using magnetic dice, Lando Calrissian’s double draw trick (which allows you to draw two cards instead of one), and spying on opponents’ hands with Nix. However, in Wild Card, Nix won’t be able to be the usual extra set of eyes for Kay. The game takes place in an open, lively environment with a crowd watching, making it difficult for Nix to sneak behind players unnoticed. However, that doesn’t mean the beloved merqaal can’t help Kay out. In Wild Card, Nix has a new cheat up his furry sleeve: the ability to plant cards on other players in the hopes that EY-E9 catches them “cheating” and ejects them from the game.

Another new Kessel Sabacc element in Wild Card is that the other players will also be able to use cheats of their own to gain an advantage at the table. It’s up to Kay to pay attention to their actions, and their dialogue with one another, to catch them in the act and surreptitiously alert EY-E9 to their antics. This will make the droid more suspicious of those players, and will often lead to their ejection from the game.

Speaking of other players, Kay will have to outwit more of them in Wild Card. Across the galaxy, Kay typically encounters four-person tables, with herself and three opponents playing at one table. On the casino cruiser Morenia, there are six total players at the table. EY-E9 will also oversee the table, to announce what’s happening to the audience, interact with the players, and keep an eye out for cheating.

To help players craft their best strategy for victory in Wild Cards’ twist on Kessel Sabacc, we spoke to Thibaut Machin, game director at Ubisoft Paris, about how to handle these new rules and win big.

Double Draw

“The double draw technique, the expert skill players learn from Lando, is crucial in this game,” says Machin. Typically, in a game, players would use double draw for a better chance at pulling a favorable card, then use double discard to discreetly return the extra card to the deck before getting found out. Machin advises players to use the double draw cheat, then pair it with Nix’s new card-planting ability instead of discarding the bonus card. Not only will you get to keep the better card for your hand, but you’ll get a chance to have one of the other players kicked out.

Gather Intel

According to Machin, players will need to explore the Morenia to find a way into the game, and players should keep their eyes peeled for useful pieces of information about the others at the Sabacc table.

“During that investigation, there are many clues to find about the other players, which will help you know how they cheat during the game,” says Machin. “If you collect those clues, you’ll be able to act during the game to expose them.”

Have a Good Reputation

Many of the syndicates will be onboard the Morenia, having received an invitation to the Kessel Sabacc game from EY-E9. In addition to adding flavor to the casino cruiser, these syndicate representatives will be key for Kay to find her seat at the table. According to Machin, Kay will either ally with or betray them, but “having a good reputation with the syndicates will help Kay navigate the cruiser, and will make things easier in the story pack.”

Take Your Time

“The best tip I can give is not to rush,” says Machin. “With so much happening at the table, it’s safer to play carefully and avoid acting too quickly. Also, paying close attention to the table dynamics is crucial to stay ahead.”

He goes on to describe that a common strategy for players is to immediately spend chips to draw a better hand, but in Wild Card, the game will last for more rounds, and players will only have eight chips. It’s better to use discretion when spending chips to draw cards, as well as paying close attention to your opponents’ banter and interactions.

“Lando has a few funny lines that I really like, as do the others,” says Machin. “The mood is pretty intense for the player, so they’re meant to make it more lively.”

Play Star Wars Outlaws: Wild Card today on Xbox Series X|S! There’s more content coming to the game, so stay tuned to Star Wars Outlaws official channels on Facebook, Instagram, X (Formerly Twitter), and here on Xbox Wire.  

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