Sea of Thieves: The Legend of Monkey Island Begins with a Brand New Tall Tale

Summary

  • The legendary Monkey Island series comes to Sea of Thieves in the first of three new Tall Tales, available from July 20.
  • Explore iconic locations and encounter beloved characters from the Monkey Island world, all depicted in Sea of Thieves’ timeless art style.
  • Sea of Thieves is available free for all players with Xbox Game Pass and across Xbox Series X|S, Xbox One, Windows 10/11 and Steam.

The wait is over and your journey deep in the Caribbean can begin! An exciting new expedition delivered across three of Sea of Thieves’ tried and tested Tall Tales, The Legend of Monkey Island was unveiled at last month’s Xbox Games Showcase and welcomes you to a whole new world on July 20. ‘The Journey to Mêlée Island’ is the first Tall Tale to arrive, but before we dive into more detail, let’s step back for a brief primer on The Legend of Monkey Island itself…

A Legend Sails In

Sea of Thieves: The Legend of Monkey Island is a collaboration between Rare and Lucasfilm Games that brings together two beloved casts of pirate characters to tell an original story. It’s designed to appeal to fresh-faced explorers and lifelong fans alike, immersing you in the world of Monkey Island in a hilarious and heartfelt love letter to the iconic adventure game series.

Across three new narrative-driven and voice-acted Tall Tales, released monthly, you’ll set sail in search of Guybrush Threepwood, go head-to-head with the ghost pirate Captain LeChuck and break a devious curse that has ensnared Mêlée Island.

Whether you’re solving puzzles, mastering Insult Sword Fighting or navigating through lava-filled catacombs with Guybrush as your guide, this is an opportunity to experience the world of Monkey Island like never before…

Not Just Any Journey

It all begins this month in the first new Tall Tale, ‘The Journey to Mêlée Island’. After you’ve stopped by Capsize Charters at your starting Outpost, you’ll be ready to start the search for Guybrush Threepwood, who’s gone missing while on his way to the Sea of Thieves.

Once you reach Mêlée Island, you’ll explore iconic locations and meet familiar faces as you discover that things are not as they should be. Why does everyone believe Guybrush to be the greatest pirate who ever lived – and why has nobody seen him in so long?

Explore the riches recently revealed on Sea of Thieves’ YouTube channel to learn more about the puzzles and perils wrapped up in ‘The Journey to Mêlée Island’, then get ready to sail some very different seas. Secrets, side-quests and new rewards await you…

Into the Emporium

As the first instalment of Sea of Thieves: The Legend of Monkey Island arrives, so too does a fresh batch of Pirate Emporium stock. Ready to strike terror into the hearts of your foes? Take inspiration from the ghost pirate Captain LeChuck and outfit your vessel with the LeChuck’s Legacy ship set. Captains can add the finishing touch with a matching Ship’s Crest!

Or take on a more personal veneer of villainy by dressing like Guybrush’s arch-nemesis with the LeChuck Costume Set. Including three variants and a Swordpoint Stance Emote, it ensures even mighty pirates will regret crossing your path – especially if you come wielding the LeChuck’s Legacy weapons.

A Piranha Poodle pet and new artistic ship Trinkets round out The Legend of Monkey Island celebrations this month. All available alongside this new update from July 20!

So set out on ‘The Journey to Mêlée Island’ today, and discover what’s in store for you, Guybrush and an array of colourful characters found deep in the Caribbean as The Legend of Monkey Island unfolds this summer. We’ll see you in the Scumm Bar…

Find Out More

For more information on the latest Sea of Thieves update, including full release notes, visit the Sea of Thieves website. The update is available for free to all Sea of Thieves players who have bought the game on Xbox Series X|S, Xbox One, Windows 10/11 PC or via Steam, or players who have access to it with Xbox Game Pass. Simply download and install the latest Sea of Thieves update to get access.

New to Sea of Thieves? Find out about the latest free content updates on our What’s New page, get familiar with Who’s Who or pick up some gameplay tips from our Pirate Academy, which provides invaluable information on topics ranging from sailing to swordplay as you prepare for your maiden voyage. Learn more about Sea of Thieves here, or join the ongoing adventure at www.seaofthieves.com where you can embark on an epic journey with one of gaming’s most welcoming communities!

© 2023 MICROSOFT. © & ™ LUCASFILM LTD.

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Xbox Play Anywhere

Sea of Thieves 2023 Edition

Microsoft Studios


991


$39.99

$19.99
Xbox One X Enhanced
PC Game Pass
Xbox Game Pass

Xbox Live Gold membership required to play on Xbox One; sold separately.

=========

2023 Edition Out Now
Celebrate five years since Sea of Thieves’ launch with this special edition of the game, which includes a copy of Sea of Thieves itself with all permanent content added since launch, plus a 10,000 gold bonus and a selection of Hunter cosmetics. The Hunter Cutlass, Pistol, Compass, Hat, Jacket and Sails will ensure you cut a formidable figure as you set sail for adventure!
About the Game

Sea of Thieves offers the essential pirate experience, from sailing and fighting to exploring and looting – everything you need to live the pirate life and become a legend in your own right. With no set roles, you have complete freedom to approach the world, and other players, however you choose.
Whether you’re voyaging as a group or sailing solo, you’re bound to encounter other crews in this shared world adventure – but will they be friends or foes, and how will you respond?

A Vast Open World
Explore a vast open world filled with unspoiled islands and underwater kingdoms. Take on quests to hunt for lost loot, forge a reputation with the Trading Companies and battle foes from Phantoms and Ocean Crawlers to Megalodons and the mighty Kraken. Try your hand at fishing, make maps to your own buried treasure or choose from hundreds of other optional goals and side-quests!

Sea of Thieves: A Pirate’s Life
Play the Tall Tales to experience Sea of Thieves’ unique narrative-driven campaigns, and join forces with Captain Jack Sparrow in Sea of Thieves: A Pirate’s Life, an acclaimed original story that brings Disney’s Pirates of the Caribbean sailing into Sea of Thieves. These immersive and cinematic quests provide around 30 hours of the ultimate pirate adventure.

A Game That’s Always Growing
With each Season bringing in new game features every three months alongside regular in-game Events and new narrative Adventures, Sea of Thieves is a service-based game that’s still growing and evolving. Check back regularly to see what free content has been newly added, and see how far you can climb through each Season’s 100 levels of Renown to earn special rewards.

Become Legend
On your journey to become a Pirate Legend you’ll amass loot, build a reputation and define a unique personal style with your hard-earned rewards. Adventurer. Explorer. Conqueror. What will your legend be?

Related:
How Neverwinter Brings Classic Dungeons & Dragons Heroes And Villains To Life
Venba Is a Delectable Tale of Growth, Generational Divide, and Great Dishes 
The Legend of Monkey Island: How Sea of Thieves Is Translating Monkey Island’s Story, Gameplay, and More — an Exclusive Interview

Race The Sun devs reveal stunning neon Star Fox-like, hits early access next month

The developers behind Race The Sun‘s minimalist gliding are now taking those high speeds to space in Whisker Squadron: Survivor, a neon-drenched homage to Star Fox. There are feline pilots, low-poly levels, and barrel-rolling in bullet hell heaven. Check, check, and check. Hopefully, the gorgeous animation from the trailer (below) shows up in Whisker Squadron: Survivor’s early access launch on August 21st.

Read more

Bandai Namco Cans Gundam Evolution Just a Year After Launch, Apologises to Players

Gundam Evolution shuts down this November just a year after launch.

Bandai Namco said the free-to-play 6v6 shooter will end on November 29, 2023, making it unplayable. Gundam Evolution launched on PC in September 2022, then on console in November last year.

In a note to players, executive producer Kazuya Maruyama said the announcement was made “with great sadness”, and issued an apology to players.

“We wanted to create a title that brought FPS fans and Gundam fans together,” Maruyama continued. “We challenged ourselves to create an authentic Gundam FPS game that could be played globally. Unfortunately, we have determined that it is no longer possible for us to provide a service that satisfies our players.

“We want to express our gratitude to everyone who has played the game and supported us to this point. At the same time, we would like to sincerely apologize to our fans and players.”

Despite the shutdown, Season 6 is still set for August 23, and the final season comes out October 25. “We will do our best to ensure that our players can enjoy Gundam Evolution to the fullest till the very end,” Maruyama said.

Sales of Evo Coins, the premium currency, halt on July 26. Any players have left can still be used up until Gundam Evolution goes dark in November. Bandai Namco said it will not issue refunds on previously purchased coins or items.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

The Walking Dead: Betrayal is a social deception survival sim from the Project Winter devs

Project Winter was a snowbound social deduction multiplayer game that had you questioning and/or betraying your friends to hilarious effect. Developers Other Ocean Interactive are now taking that hidden roles formula and chucking some zombies into the mix with the newly announced The Walking Dead: Betrayal. Its reveal trailer sums up the survival and betrayal tug-of-war quite nicely. Though the heartbroken screams of “NOO NOO” arguably steal the show. Take a first look at the backstabbing below.

Read more

Site News: Nintendo Life Partners With Family Gaming, Brings Accessibility Info To Reviews And Game Pages

Say hello to an in-depth accessibility upgrade.

For some time now we’ve been considering how best to integrate meaningful and consistent accessibility information for the games we cover on Nintendo Life and across the Hookshot network. Today we’re pleased to announce that we’ve partnered with Family Gaming to bring in-depth accessibility information to readers via our reviews and game pages on Nintendo Life and its sister sites, Push Square and Pure Xbox.

As you may have already spotted in our Pikmin 4 review, both the review itself and the corresponding game page now display accessibility information integrated from the Family Gaming Database API. Covering a wide range of software across platforms, the database currently has just under 1,400 assessed games and counting.

Read the full article on nintendolife.com

Blizzard to Address Disgruntled Diablo 4 Community After Patch Backlash

Blizzard will address the backlash to Diablo 4’s latest patch in a livestream set for this Friday, July 21.

Game director Joe Shely, associate game director Joseph Piepiora, and associate director of community Adam Fletcher host the Campfire Chat livestream on July 21 at 11am PDT.

Diablo 4’s long-awaited pre-Season 1 patch, 1.1.0, sparked vociferous complaints from the game’s community, who accused Blizzard of turning the action role-playing game into a “slog” with a slew of heavy-handed nerfs to all classes, experience point gain, endgame progression and more.

In a tweet (below), Fletcher said the Campfire Chat will address this “feedback”.

“We have been hearing feedback from players regarding some of the changes in 1.1.0 for Diablo 4,” Fletcher said. “We are going to have a Campfire Chat later this week on Friday to talk more about it. We will have more details/timing in the next day. Thanks again for the feedback!”

Blizzard has already issued a hotfix for Diablo 4 that sorts issues caused by the patch. This addresses the reduced drop rate of Aberrant Cinders in Helltide, which was lower than intended, and re-enables the Hatred’s Chosen buff.

Fletcher also confirmed Blizzard intends to remove the level requirement for World Tier 3 (40) and 4 (60) that were stealth introduced with this week’s patch.

Diablo 4 players hope Blizzard rolls back a number of the controversial changes made by the patch, but in the meantime Season 1, dubbed Season of the Malignant, kicks off tonight, July 20.

Despite various issues, Diablo 4 enjoyed an enormous launch that saw over 10 million people play in June. Diablo 4 is Blizzard’s fastest-selling game of all time, and has fuelled record revenue and profits for the company. If you’re still playing, check out our interactive Diablo 4 map to start tracking your progress as you play.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Unholy Review

Going down the cursed checklist, Unholy certainly has enough elements to make for an absorbing horror adventure: it casts you as a desperate and vengeful main character, pits you against a malevolent religious cult that must be infiltrated and overcome, and arms you with a suite of emotion-fuelled special powers in order to get the better of every guard and ghoul who stands in your way. Unfortunately, like trying to crucify someone on a cross made of cardboard, Unholy’s execution just doesn’t hold up. Unresponsive controls, erratic AI, and frustrating instant deaths make for a seven-hour journey that regularly feels about as much fun as a spot of self-flagellation.

Young mother Dorothea wants to escape the grip of a religious cult known as Spring of Eternity, but there’s just one problem: the church’s high priest has snared the soul of her son Gabriel and fled our mortal realm to a cathedral deep in the heart of a supernatural underworld known as Eternal City. With a wizened old crone she meets up with in her father’s apartment building acting as her spiritual guide, Dorothea is able to cross over to this perpetually gloomy netherworld via an arcane ritual, and it’s here she must conquer a disappointingly modest variety of grumpy armoured guards and twitchy zombie types in an effort to rescue her only heir.

Unfortunately, like trying to crucify someone on a cross made of cardboard, Unholy’s execution just doesn’t hold up.

The landscape of Eternal City itself isn’t too far removed from the real world, it’s just darker and a lot more of it is on fire. Having said that, there’s clearly been a lot of care put into crafting Unholy’s underworld, with disgusting, tendril-covered subway tunnels to make your way around and streets lined with eerie, candle-lit tributes to the dead to crawl through. Unholy’s apocalyptic environment is by far its strongest attribute, so it’s disappointing that everything that happens there so shamelessly lets it go to waste.

Emotion Controls

Dorothea’s plight is an emotional journey in more ways than one, because in the realm of Eternal City human feelings can be harvested from corpses in the form of coloured orbs that can be used to your advantage – at least in theory. When loaded into Dorothea’s supernatural slingshot, ‘anger’ can be blasted into breakable elements in the environment, ‘shock’ becomes literal bolts of electricity that can fry power circuits from afar, ‘sadness’ serves as smoke bombs to break your enemies’ line of sight, and ‘desire’ can be used as a temporary distraction to lure guards away from their patrolling paths. It’s a shame that my regular feelings of frustration couldn’t also be loaded into Dorothea’s slingshot, because I would have been blessed with infinite ammo during almost every enemy encounter – particularly in Unholy’s latter half.

You see, the problem is that Unholy’s enemies are only momentarily stunned by any of Dorothea’s attacks head-on. The only way to dispatch an assailant is by maneuvering them near an explosive barrel or electrical trap, shooting it, and then hoping that they get collared by the collateral damage. Should you miss, or indeed should the enemy somewhat illogically survive (as was often the case during my playthrough) then you leave yourself open for a one or two-hit kill counterattack that will dispatch you faster than an Amazon delivery, returning you to a checkpoint that typically feels noticeably further back than it should be. Unholy could have perhaps benefited from the inclusion of a melee attack to buy you a bit of breathing space, especially since the way you have to manually shuffle through each ammo type rather than quick-select the one you want makes changing your strategy when cornered substantially more cumbersome than you’re probably used to from other games.

Evading enemy assaults might not have been so bad if Dorothea was even remotely fleet-footed, but unfortunately she moves with all the urgency of a child who’s just been told to brush their teeth. She also gets stuck on pieces of the environment that she shouldn’t, and then often fails to cling to the climbable surfaces that she should be able to grab. It doesn’t help that enemies have the tendency to block your only exit from an area, shuffling around in a circle like they’re the last drunken guest on the wedding reception dance floor, with no way of moving them if you’re fresh out of desire orbs.

Even when I did manage to stumble my way to the safe haven of a locker to hide in, I could never be certain if my pursuer would instantly ignore me and return to their post, or wait patiently outside until I was eventually forced to exit the locker and resume the clumsy chase. Unholy’s largely passive arsenal forces you to adopt a stealthy approach more often than not, which would be fine except that rarely do its stodgy stealth mechanics feel reliable enough to make for an enjoyable sneak through the shadows, particularly against the larger groups of ghouls in its latter half.

Masking Up

As it turns out, there’s a plague running through Eternal City that’s killing all its residents, so it makes sense that Dorothea is told to mask up upon entry. However, this is no surgical-grade N95 shield, but rather a mystical veil with special vision modes that can be toggled on to reveal interactive elements in the world like collectibles, explosive barrels, and the ubiquitous lockers. It can be further upgraded over the course of the campaign to serve as an actual gas mask to prevent Dorothea from perishing in poisonous gas clouds, and eventually as a sort of thermal vision to detect the late-game demons that are otherwise entirely invisible. These are each useful for the most part, although strangely you can’t activate any of these mask modes while you’re operating Dorothea’s slingshot, which makes trying to lure an invisible enemy into a trap an annoyingly approximate task.

Dorothea’s mask does have one additional benefit, though, in that it also conceals her stiff facial animations during cutscenes. Still, it can’t hide her wooden line delivery and charmless attempts at sarcasm, and nor can it prevent her from hyperventilating for comedically lengthy periods at a time even well after she’s out of harm’s way. It’s almost as if Dorothea’s gasping and Unholy’s swelling soundtrack is trying a bit too hard to convince you that your situation is scarier than it actually is. In fact, a few hours into Unholy I got so sick of her umpteenth asthmatic episode huffing through my headphones that I hopped into the pause menu and muted her persistent breathing sounds for good.

I was especially grateful for that option, since elsewhere in Unholy there’s not a hell of a lot of meaningful choices offered. A tacked-on upgrade system sends you sniffing around for special mementos from Dorothea’s past – like a pair of her mother’s sunglasses or one of Gabriel’s letters to Santa – which can be exchanged at special shrines for seven different skill buffs, but few of them make a tangible difference to your approach. Unlocking the ability to carry more than three of each slingshot ammo type is one genuinely handy exception, but I never found a compelling use for Dorothea’s running slide move aside from the initial dash through a timer-based gate that served as the ability’s tutorial.

It’s a shame that my regular feelings of frustration couldn’t also be loaded into Dorothea’s slingshot, because I would have been blessed with infinite ammo

In fact, there are a lot of elements in Unholy that are introduced and then quickly forgotten. Early on I was able to use a smoke bomb to confuse a motion detector in order to bypass a locked door, but I never found any such similar instances of circumventing security ever again. Likewise, a lantern-toting banshee enemy that emits a high-pitched scream to alert patrolling guards to your presence is featured in precisely one area in the entire adventure, which is a shame given the number of different enemy types I came across in total can be counted on one hand, and none of them are particularly frightening to encounter unless you count the cheap jump scares when the invisible enemy types suddenly appear inches in front of your face.

Puzzles, too, are equally lacking in variety, and never become much more stimulating than solving combination locks or swiveling dials on sealed trunks. Though to be fair, neither seem as redundant as the way Unholy will often require you to spend a precious anger orb in order to shoot the breakable lock on a crate… purely so you can collect another anger orb that’s revealed to be inside it.

All of Unholy’s sins may have been partially forgiven if the plot had been worth the struggle, but unfortunately the payoff for reaching the heart of Eternal City is underwhelming to say the least. It certainly didn’t help that I found Dorothea’s personality too obnoxious to ever really warm to, and so her ultimate fate and that of Gabriel hit me less like a slingshotted shock orb and more like a damp squib. On the upside, I had been dreading the idea of having to endure the unwieldy combat against a potentially tough endgame boss, but thankfully the final encounter is kept within the stress-free confines of a non-interactive cutscene – which would have been a disappointing way to conclude a better horror game, but here it felt like a small mercy.

Theatrhythm Final Bar Line Scores Octopath Traveler DLC Update

Try them out today!

Square Enix’s rhythm game Theatrhythm Final Bar Line has just released the Octopath Traveler DLC pack.

To be able to experience these five new tracks from this HD-2D RPG series, players will need to purchase Season Pass 2. The tracks on offer include the following (you can hear some of them in the video below):

Read the full article on nintendolife.com

(For Southeast Asia) New Firewall Ultra PvP gameplay revealed, launches August 24

Ever since we announced Firewall Ultra, the next evolution of the Firewall franchise, last year here on the PlayStation Blog, the outpour of encouragement from the community has been nothing short of amazing. The pure excitement in all your comments, messages, tweets, and posts have us all even more motivated to make the game as great as it can be.  

Which is why we’re so excited to debut our new gameplay trailer featuring fresh PvP gameplay footage!  

To cap off that excitement, today we’re thrilled to announce that pre-orders are officially live for Firewall Ultra starting today with a launch date of August 24, 2023 at 10PM (Bangkok/Jakarta) / 11 PM (Singapore/Kuala Lumpur/Hong Kong/Taiwan) / August 25, 2023 at 12AM (Seoul).


(For Southeast Asia) New Firewall Ultra PvP gameplay revealed, launches August 24

Firewall Ultra puts the next-gen VR features embedded in the PS VR2 front and center to deliver a compelling and immersive first-person shooter experience. This includes eye-tracking for innovative use cases like closing your eyes to avoid the effects of a flashbang, incredible haptic feedback in the PlayStation VR2 Sense controllers for realistic weapon feedback, headset feedback when you take damage or toggle on night vision goggles, and so much more.  

Firewall Zero Hour players know how much we continue to support and build on the game after launch, and that we value feedback from our community – so we will be looking to explore adding more content such as new weapons and contractors, maps, additional game modes, and possibly manual reloads post-launch. Keep an eye out for our operation calendar and more info on our post-launch plans as we get closer to the release of the game. In the meantime, we are excited to reveal that we’ll be offering ways to acquire unique variants of our weapons when playing Firewall Ultra for the first time ever. These unique weapons* will come pre-fitted with great attachments, an exclusive skin, and legendary versions will even have a different look all together. 

* Unique Weapons require game progression 

We’ve also overhauled the game’s internal infrastructure with an immersive social lobby area and shooting range in our Safehouse between game sessions, dedicated servers to help minimize dropped network connections, and a new best-of-three round-based player-versus-player (PvP) format that will have you spending less time waiting and more time playing. You can read more about all of this in the PlayStation Blog’s hands-on report right here

What is Firewall Ultra? 

Firewall Ultra is the next evolution of the Firewall franchise following the 2018 hit PS VR shooter, Firewall Zero Hour. The primary PvP game mode called Contracts pits two teams of four against each other in a best-of-three series of matches that feature tense tactical combat across a variety of maps.  

In each match a defending team must protect a laptop full of classified intel using an assortment of gadgets and weaponry while the attacking team attempts to bypass the security access points and hack the laptop. Tools at your disposal include proximity mines you can place in crafty locations to catch attackers by surprise, door blockers to fortify your position, and many more. Attackers need to tread carefully around maps and work as a team to decrypt the intel before time expires.  

It is vital to be aware of your surroundings at all times while playing Firewall Ultra. Nighttime outdoor maps like Oil Rig, as seen in our gameplay trailer, or even the dark, decrepit corners of indoor maps like Office can get incredibly dark and dangerous. Thanks to the dynamic lighting and realistic shadows afforded by Unreal Engine 5, we’re able to deliver an incredible sense of tension, immersion, and visual fidelity in real-time. 

Firewall Ultra will feature a brand-new player-versus-environment (PvE) game mode that will let either you by yourself or you and up to three other contractors take on deadly enemy AI across the full selection of maps. It’s a whole new way to play Firewall and we can’t wait to share more about that mode soon. 

Cutting-edge FPS immersion 

We use eye tracking in a number of ways to enhance actual gameplay in Firewall Ultra. For example, you can close your eyes physically to avoid the blinding light of a flashlight. You can also close your non-dominant eye when aiming down the sight of a gun to make the view even tighter for slightly more precision. These are both natural things players find themselves doing while playing, so we reward you for getting lost in the experience, having a sense of presence, and giving into the immersion. 

Using eye tracking you’ll be able to quickly swap weapons on the fly without needing to take time away from the action and foveated rendering ensures you’ll always have a sharp and crisp look into the world thanks to PS VR2’s powerful 4K HDR** display. 

Just wait until you play one of the darker maps and witness the dynamic lighting from your side barrel flashlight attachment for the first time. There’s nothing else quite like it. 

Finger touch detection and the adaptive triggers elevate things even further, letting you feel the different resistance levels of each weapon in your hand. Pulling the trigger of a pistol is completely different from the trigger on a sniper rifle and experiencing the intense haptic kickback of a shotgun is incredibly visceral. Using the PlayStation VR2 Sense controllers you’ll be able to flip a knife across your fingers for stealth takedowns – or simply show off this nimble hand movement to friends. You can even make realistic hand signals and silent commands to team members for better tactical realism and interactivity. The PS VR2 Sense controllers make for an incredibly immersive game experience. 

We leverage the amazing hardware features of PlayStation 5 to make it easier than ever to join your friends. If you see your friends in a game of Firewall Ultra, you can quickly hop directly into the squad immediately from the card in your PS5 Game Base if there’s room. Load times are blazing fast to cut down on friction. 

Pre-order details 

We want to thank all our fans for patiently waiting on new information to come out about Firewall Ultra and are pleased to reveal that your patience is being rewarded with pre-order and edition details.

Choose between the Firewall Ultra Standard Edition for SGD 54.90 / MYR 169 / IDR 579,000 / THB 1,290 which includes access to the full game or the Digital Deluxe Edition for SGD 79.90 / MYR 249 / IDR 879,000 / THB 1,990. When you pre-order Firewall Ultra before launch, you’ll get access to one of our favorite legendary weapons: the Reaper X75. This is included for both Standard and Digital Deluxe Editions when pre-ordered.

The Firewall Ultra Digital Deluxe Edition includes the full game download of Firewall Ultra, Early unlock of four contractors (Fang, Meiko, Node, Skip), Four contractor outfits (for unlocked contractors), Four weapon camos, Operation Pass (access to complete content for one future Operation (date TBA)). Preorder and receive the Reaper X75 legendary weapon in-game.

For those that purchase the Digital Deluxe Edition, you’ll receive early unlock of four of the game’s contractors (Meiko, Skip, Fang, and Node—pictured above,) which includes their unique skills, as well as alternate outfits for each contractor. The Digital Deluxe Edition will also include four weapon camos that can be applied to customizable weapons in the game and you get access one post-launch Operation Pass*** for Firewall Ultra.

We can’t wait to see you all in-game when Firewall Ultra launches exclusively for PS VR2 on August 24. Don’t forget pre-orders are live now so you can secure everything you need to prepare and be ready to squad up next month! 

** Consists of two 2000×2040 OLED displays
*** Access to complete content for one future Operation (date TBA). 

PlayStation 5 and PlayStation VR2 required to play. PS VR2 is not for use by children under age 12. Internet connection & PS Plus membership required for online play. PS Plus is subject to a recurring subscription fee taken automatically until cancellation. Full terms: play.st/psplus-usageterms.

Xenoblade Chronicles 3 Version 2.1.0 Is Now Available, Here Are The Full Patch Notes

Pyra and Mythra amiibo functionality added.

Ahead of the launch of the Pyra and Mythra Xenoblade Chronicles 3 amiibo tomorrow, Nintendo has released a new update for the latest entry in the series – adding functionality for both of these figures.

When you scan these figures in, you’ll receive special-themed items. Apart from this, there are also some bug fixes for the Expansion Pass Wave 4 “Future Redeemed” content.

Read the full article on nintendolife.com