Frank is Back in Dead Rising Deluxe Remaster, Launching September 19 for Xbox Series X|S

Dead Rising Key Art

Frank is Back in Dead Rising Deluxe Remaster, Launching September 19 for Xbox Series X|S

You have 72 hours to uncover the truth in the newly revealed Dead Rising Deluxe Remaster, coming to Xbox Series X|S on September 19! Rebuilt for modern audiences with greatly enhanced graphics, quality-of-life improvements and more, this updated version of Dead Rising breathes new life in the 2006 Xbox 360 classic.

Dead Rising Deluxe Remaster Screenshot

Reanimated using Capcom’s Re Engine that you’ve seen in games such as Resident Evil 4, Dragon’s Dogma 2, and Devil May Cry 5, Dead Rising Deluxe Remaster portrays Frank West and the zombie infested Willamette Parkview Mall in stunning detail, with real time lighting and shadows, up to 4K resolution, and 60 FPS frame rates.

Dead Rising Deluxe Remaster Screenshot

If you’re new to Dead Rising, allow us to welcome you to Willamette for the first time! Dead Rising is set in Willamette, Colorado, specifically in a massive shopping mall with a wide variety of areas, from specialty stores to a food district, a park, and more. You’ll never know what you might find while exploring Willamette Parkview Mall.

Dead Rising Deluxe Remaster Screenshot

Jump into the shoes of Frank West, photojournalist, who always ready to pursue a juicy scoop that’s too tough to resist. From covering wars to throwing out lariats, he’s a determined reporter that will do whatever it takes to chase down a good lead.

With only 72 hours to uncover the truth and a vast mall full off too many things to see in one go, you’ll need to use your time wisely. Will you focus on saving as many survivors as you can? Or will you prioritize getting the scoop first and foremost?

Numerous quality-of-life improvements, features, and adjustments have been added, such as the ability to move while aiming, auto-save functionality, full voice-over for all NPC interactions, improved controls, and adjustments to the US, making this the ultimate Dead Rising experience for both newcomers and experienced zombie slayers.

Dead Rising Deluxe Remaster Screenshot

If you’ve played the original Dead Rising on Xbox 360, rest assured that the game’s signature core identity is fully intact, down to the snappiness of the original’s over-the-top character animations. Dead Rising Deluxe Remaster preserves the tone of the original, inspired by B-movie horror films with a dark sense of humor, yet doing it all with a self-serious tone. This first entry in the series is so beloved by Dead Rising fans for a reason.

Dead Rising Deluxe Remaster launches September 19, 2024! Pre-order now to receive 3 unique costumes, each of which have matching mall music! Explore Willamette mall dressed as Chuck Greene, the protagonist of Dead Rising 2, ‘bee’ prepared to take down swarms of zombies with the Willamette Bee costume, and finally, don the original look of Frank West straight out of 2006.

Dead Rising Deluxe Remaster Screenshot

Follow the official Dead Rising accounts on X, Instagram, Facebook, and YouTube and for the latest news and information!

The post Frank is Back in Dead Rising Deluxe Remaster, Launching September 19 for Xbox Series X|S appeared first on Xbox Wire.

Capcom Next: Dead Rising Deluxe Remaster out Sept 19, Kunitsu-Gami: Path of the Goddess demo out today

The Capcom Next – Summer 2024 digital event shared key details on two upcoming games on the horizon. Read on to learn all about Dead Rising Deluxe Remaster, and the new demo for Kunitsu-Gami: Path of the Goddess.

Arriving first this summer on PlayStation 5 and PlayStation 4 is Kunitsu-Gami: Path of the Goddess on July 19. Let’s kick things off with a look at the latest trailer. 


Capcom Next: Dead Rising Deluxe Remaster out Sept 19, Kunitsu-Gami: Path of the Goddess demo out today

Experience a fresh new world from Capcom, today

Kunitsu-Gami: Path of the Goddess is a new, Japanese-inspired IP from Capcom coming to PS5 and PS4, carrying on the spirit of new and innovative games throughout the company’s 40-year history. To get ready for the game’s launch on July 19, a demo for the game is available today! 

In the demo, take your first steps on the defiled Mount Kafuku and go hands-on with the game’s blend of action and strategy in a demo packed with content. 

Aside from the chance to try out the game’s unique mix of gameplay styles, this demo also has a unique twist! We’re challenging the community to collectively complete two challenges to earn free rewards in the full game for all players. You’ll want to play and work together to achieve them, as these rewards include collaboration content with the beloved 2006 action-adventure classic Okami.

In the first challenge, we’re tasking the community to defeat the Seethe creatures and cleanse the defilement to earn 1 billion crystals in-game. These crystals are earned throughout the normal course of gameplay, so play the demo and defeat the Seethe as much as you can! Completing this task will earn two Okami-inspired rewards for all players: a costume for Soh themed after the Celestial Brush God Amaterasu, and the Thunder Edge weapon inspired by one of Amaterasu’s Divine Instruments. Awoooooo~

Additionally, finding the 15 hidden Lucky Mallet easter eggs in the demo and sharing them on social media will earn the Waka costume for Yoshiro and the Okami BGM pack, allowing you to listen to an Okami collaboration soundtrack while playing Kunitsu-Gami: Path of the Goddess. Keep an eye on the official Kunitsu-Gami social media account for details and updates on the campaign!

The game is all about working together with the villagers to cleanse the world, so we hope you feel the spirit of collaboration as you play and earn these Okami rewards. 

Kunitsu-Gami: Path of the Goddess is available for pre-order now on PS5 and PS4 and the worldwide launch is fast approaching on Friday, July 19! All of us on the team are eager for everyone to go hands-on with the game and experience its unique gameplay for themselves.


Capcom Next: Dead Rising Deluxe Remaster out Sept 19, Kunitsu-Gami: Path of the Goddess demo out today

Frank is back in Dead Rising Deluxe Remaster

This game is far from undead, as this new version has been brought back to life with Capcom’s RE Engine, bringing improved graphics, revamped lighting and shadows, and character models at up to 4K resolution and 60 FPS.  

If you’re new to Dead Rising, the story takes place in Willamette, Colorado. Freelance photojournalist Frank West journeys in search of a big scoop and finds himself in the vast Willamette Parkview Mall embroiled in a zombie outbreak with only 72 hours to uncover the truth. Created with a love of B-movie horror films, the original Dead Rising is beloved for its ironic self-serious tone, dark humor, zany characters, and unique gameplay mechanics. 

In the game, manage your time wisely to explore the varied areas of the mall, full of various goods that might prove useful when fighting through hordes of zombies or helping bring survivors to safety from the dangers of the mall and its inhabitants. Use anything you can as a weapon, wear outrageous outfits, and unleash death defying moves as you bask in the over-the-top world of Dead Rising!

Dead Rising Deluxe Remaster comes with a host of adjustments and quality-of-life changes to make this updated version of the game sing on new platforms. Here’s a quick list of a few below. 

  • The ability to move while aiming
  • Improved controls and UI
  • Beautify your photos with filters
  • Auto-save functionality keeps your progress up to date. Manual saves are also supported
  • All NPC and survivor interactions are fully voiced
  • …and more

Pre-orders for Dead Rising Deluxe Remaster begin today. The Digital Deluxe version includes 17 additional costumes for Frank, as well as 17 special BGM tracks. Pre-order the game to receive 3 additional costumes, including Frank West’s original look from the 2006 game, the costume of Chuck Greene, the protagonist of Dead Rising 2, and a costume for the mascot of the mall, the Willamette Parkview Mall Bee. Pre-orders also come with three additional BGM tracks. 

We’ll have more to share on the game in the coming days and weeks leading up to its digital launch on September 19. 

Dead Rising Deluxe Remaster Release Date Revealed, Will Run in 4K and 60fps in RE Engine

After unexpectedly teasing the game last week, Capcom has shared new details on Dead Rising Deluxe Remaster, confirming among other things that it will release on September 18, 2024.

Saying “it wouldn’t be an exaggeration to call this game a remake,” developer Rysosuke Murai said the new release will run in 4K 60fps on the RE Engine, and will include quality-of-life improvements like the ability to move while aiming, as well as improvements to NPC behavior.

Capcom has also “fine-tuned the interface” and added autosave functionality, and the story will be fully-voiced in nine languages.

In addition to the standard edition, Capcom is planning to release a digital deluxe edition that will include additional costumes and mall background music. A physical release is set for November 2024.

Dead Rising returns

Though it has been years since a new Dead Rising game was developed, the franchise’s return seemed possible. In early February, Capcom posted a “Super Elections” survey on its website, asking players if they would like a sequel or spin-off to its dormant franchises, such as Dead Rising, Okami, and Dino Crisis.

Dead Rising was originally released in 2006 and quickly became among the more desirable games available exclusively on the Xbox 360. The franchise ushered in a new franchise for Capcom during the late 2000s and 2010s, including three sequels.

The most recent entry in the franchise before the announcement of Dead Rising Deluxe Remaster was Dead Rising 4, released in 2016 for Xbox One and PC before a PS4 port titled Frank’s Big Package was released a year later. Dead Rising 4 was met with mixed reception and was reported to have underperformed sales-wise.

The poor sales performance of Dead Rising 4 led to the cancellation of a new Dead Rising game, in addition to the closing of Capcom Vancouver (formerly Blue Castle Games), which developed Dead Rising games, starting in 2010 with the Dead Rising 2 prequel Case Zero.

In our review of Dead Rising, IGN wrote: “Though Dead Rising may seem like a simple, mindless game when you first pick it up, it eventually reveals itself as a deeper experience. Tons of extras are packed into Willamette’s shops, there are magazine power-ups and special drink mixes to be brewed, lots of clothing combinations, countless pictures to be taken and plenty of NPCs to be saved.”

Taylor is a Reporter at IGN. You can follow her on Twitter @TayNixster.

Feature: What Review Score Would You Give Luigi’s Mansion 2 HD?

Cleanin’ up?

Luigi’s Mansion 2 HD is out now, offering fans of the original a new way to experience the game with cleaner visuals, better controls, and strong use of the Switch’s motion controls and HD rumble.

The wonderful PJ O’Reilly took the game for a spin for our official review and came away feeling pretty impressed, awarding it a score of 8/10 and praising it as “the best way to play the game as of 2024”. Now, we want to hear from you fine people. What did you think of Luigi’s Mansion 2 HD?

Read the full article on nintendolife.com

Let Me Solo Her Finally Defeats Erdtree’s Final Boss After Three Hour Marathon That Left Them ‘Shaking’

The Elden Ring community’s favorite folk hero, Let Me Solo Her, has finally completed the Shadow of the Erdtree DLC, after a streaming marathon spanning multiple days during which he struggled repeatedly against the DLC’s final boss.

Warning: Spoilers for the ending of Shadow of the Erdtree follow below!

Tsuboi Klein, also known as Let Me Solo Her, has been steadily working his way through the new Elden Ring DLC, Shadow of the Erdtree with the rest of us. Just yesterday, he finally crossed the finish line, defeating Promised Consort Radahn live on stream after something in the vicinity of 74 attempts. Despite being thought of as something of an Elden Ring expert, Let Me Solo Her really struggled with the second coming of Radahn, only defeating him after several hours of attempts spaced out over two days.

“Holy crap, my fingers are actually trembling right now,” he said upon victory. “I’m shaking.”

Let Me Solo Her rose to notoriety by offering his summon sign to players struggling to beat the most difficult boss in the base game, Malenia. Wearing nothing more than a pot on his head, Let Me Solo Her has defeated Malenia hundreds of times now on behalf of others. While it might be natural to expect him to breeze through the DLC with skills like that, it’s worth noting that Let Me Solo Her got so good at Malenia by practicing her fight a lot. It took him over 200 attempts just to beat her the first time. So it’s only natural he’d get good at Radahn with practice, too.

So is Let Me Solo Her going to master Radahn and help others defeat him now? Probably not just yet. Let Me Solo Her acknowledged at the end of his stream that he had somewhat beelined his way to Radahn and hadn’t finished a lot of the other DLC boss fights, so he wants to go back and wrap things up first. He also wants to enjoy the DLC a bit off-stream, too, just for himself. Additionally, he’s already been spending his time helping others beat Messmer, another story-required boss fight that many are struggling with. He’s even technically rebranded as “Let Me Solo Him” just for that fight. Let Me Solo Her will continue to assist other players with Messmer for a bit longer, he says, before moving on to helping people with Radahn.

We interviewed Let Me Solo Her two years ago during the height of his fame, and can confirm that he’s delightful not just in battle against Malenia and Radahn, but also to speak with. And we caught up with him again ahead of the release of Shadow of the Erdtree to hear his plans for exploring the Land of Shadow. Sounds like that’s going great for him.

Rebekah Valentine is a senior reporter for IGN. Got a story tip? Send it to rvalentine@ign.com.

Scientists Name Newly Discovered Eyeless Spider After Blind Flying Wyvern From Monster Hunter

Scientists, the original nerd, occasionally like to remind us of that fact by influencing the real world with a geeky reference, this time with a spider named after a flying beastie from Monster Hunter.

As reported by VG247, a newly discovered spider from China has been named the Otacilia Khezu after Khezu, the flying wyvern from Monster Hunter. What do spiders and flying wyverns have in common? Nothing, really, but this spider has no eyes, just like its namesake.

Khezu, which look like fairly normal wyverns from the shoulders down but quickly break that tradition with incredibly long necks, a giant fanged mouth, and retracted eyes due to spending most of their time in darkness, were introduced way back in the original Monster Hunter from 2004.

Pointed out by @SilencedVouivre on X/Twitter, the same scientist who named the Otacilia Khezu has also named myriad other real world animals with nerdy references. These include Funny Valentine and Gryo Zeppeli from Jojo’s Bizarre Adventure, and even another Monster Hunter reference with the Rathalos genus.

There are plenty of other scientists doing the same too, however. The Saurona butterfly was named after the Lord of the Rings’ villain, the Venomius Tomhardyi was somewhat bizarrely named after Tom Hardy’s Venom films, and the Tachymenoides Harrisonfordi snake was named after the Indiana Jones actor.

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

Feature: “A New Surprise On Every Page” – How Kids Helped Shape ‘The Plucky Squire’

“My son calls it ‘The Plucky Square’”.

“It’s a new adventure,” is what James Turner, co-director of the absolutely delightful The Plucky Squire, told us when we asked him what it was like to leave Game Freak and The Pokémon Company.

Before forming his own game studio, All Possible Futures, with Jonathan Biddle, Turner was most well-known for being an artist on the long-running monster-catching RPG series, even becoming lead art director on Pokémon Sword & Shield. But he has experience creating unique and charming games outside of Pokémon, directing 2012’s HarmoKnight and the Sega-published Tembo the Badass Elephant.

Read the full article on nintendolife.com

Kunitsu-Gami: Path of the Goddess Balances Strategy, Action and Town Building in an All-New Way

Kunitsu-Gami: Path of the Goddess Balances Strategy, Action and Town Building in an All-New Way

I was expecting many things going into a playthrough of Kunitsu-Gami: Path of the Goddess – but I wasn’t expecting it to feel quite so… relaxing when it wants to be. This unique action-strategy hybrid has a very specific set-up – each of its levels, set across a single gorgeous mountain, Kufuku, has you purging a magical defilement from beleaguered villages, then mobilising rescued villagers to defend their home from demonic attack. Set across a day-night cycle that passes in real time, it blends elements of strategy and tower defence with classic Capcom action, as your player-character, Soh, uses dancing swordplay to take down the threats alongside their new companions.

It should – and often does – feel like a race against time. Each village comes with a different layout, forcing you to rethink your strategies as you earn an ever-increasing number of roles for villagers to take on – from axe-wielding Woodcutters that provide an effective melee defence, to magical Ascetics, who can’t attack themselves, but can slow enemies in their tracks for you and your troops. A couple of simple menus (which stop time when opened) allow you to pick the roles for your villagers, and place them across the map, helping you control the space, while you use Soh to pull off devastating combos and thin the herds that eventually reach your stationed soldiers.

The pace at which the game offers you new challenges (from new enemy types, to unexpected level design, to new mechanics) and solutions for them (new villager roles, upgrade trees, and equippable special abilities for Soh) is gratifyingly quick, meaning you’re quickly left to learn how to fight effectively, and find set-ups that fit your playstyle.

The key to success is in balancing all of that with the progress of the Maiden Yoshiro, who’s both your most powerful weapon, and your most vulnerable weakpoint. Each day, you’ll need to literally carve a path for Yoshiro to reach the gates that spawn your enemies – when she reaches it, she can perform a dance that seals the gate, and your victory. However, the closer she gets, the more liable she is to be attacked – as Soh, you can die as many times as you like, but if Yoshiro’s HP is depleted, you fail the level.

It all adds up to make for what could be a stressful experience – but in between those fights for survival, there’s a human heart to Path of the Goddess that I came to adore in my two hours with the early game. When you eventually liberate a village, you then permanently unlock it as a base of operations. From here, you can start repairs, rebuilding these places into the bucolic villages they once were. For each stage you finish, more work will be completed – and the more stages you finish, the more villages you have available to work on.

It lends the game a sense of rhythm you might not expect – each stage is a bitesize battle, constantly shifting you between exploration, strategy elements, and action. Completing stages may lead you to a subsequent boss fight, testing what you’ve learned in ever-changing ways – from learning how archers can control the field, to having your villagers run to switch on lamps in the darkness, expanding where they can effectively fight. And between those fights, you’ll return to your growing number of villages, swapping in upgrades for Soh, boosting your villagers’ stats, and repairing structures for resources and cosmetic rewards.

I settled into that rhythm very quickly, and it quickly became clear that, while Path of the Goddess is deeply bingeable, it will also lend itself perfectly to quick bursts of play. Jump into a stage, repair a village, take on a boss – and return later for more. In a gaming landscape that puts huge emphasis on investing your free time in games that evolve constantly, constantly moving the finishing line, it’s refreshing to see Path of the Goddess be so clear in how you can take it at your own pace – and in offering such an unexpected game at the heart of it, I’m positive I’ll be returning time and time again.

Kunitsu-Gami: Path of the Goddess will be released for Xbox Series X|S, Xbox One, and Windows PC on July 19 – and will be available with Game Pass on day one.

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Kunitsu-Gami: Path of the Goddess

CAPCOM CO., LTD.

A new tale of the Kami awaits…

Kunitsu-Gami: Path of the Goddess is a unique Japanese-inspired, single player Kagura Action Strategy game.

The game takes place on a mountain covered by defilement.
During the day, purify the villages and prepare yourself for sundown.
During the night, protect the Maiden against the hordes of the Seethe.

Repeat the day and night cycle until you cleanse the mountain of defilement and return peace to the land.

©CAPCOM
KUNITSU-GAMI: PATH OF THE GODDESS is a trademark and/or registered trademark of CAPCOM CO., LTD. and/or its subsidiaries in the U.S. and/or other countries.

The post Kunitsu-Gami: Path of the Goddess Balances Strategy, Action and Town Building in an All-New Way appeared first on Xbox Wire.

Players’ Choice: Vote for June 2024’s best new game

June saw a variety of monsters and mischief, from classic to modern horror and cute and cuddly creatures. What did you enjoy most about this lineup of titles? 

How does it work? At the end of every month, PlayStation Blog will open a poll where you can vote for the best new game released that month. After the polls close we will tally your votes, and announce the winner on our social channels and PlayStation.Blog. 

What is the voting criteria? That’s up to you! If you were only able to recommend one new release to a friend that month, which would it be? Note: re-released games don’t qualify, but remakes do. We define remakes as ambitious, larger-scale rebuilds such as Resident Evil 4 (2023) and Final Fantasy VII Remake.

How are nominees decided? The PlayStation Blog editorial team will gather a list of that month’s most noteworthy releases and use it to seed the poll.

Final Fantasy 14 Director Apologizes for Dawntrail Early Access Issues

Final Fantasy 14 director Naoki Yoshida has apologized for the issues present in Dawntrail, the latest expansion currently available in early access.

In a blog post, Yoshida apoligized to fans who preordered the game and thus unlocked the early access version, and explained what has caused certain issues and how the development team at Square Enix plans to address them. He also suggested a hotfix would arrive sometime “this week” alongside a brief server maintenance period.

“Firstly, I would like to thank everyone who has been playing Dawntrail since the start of early access,” Yoshida said. “However, I would like to offer my sincere apologies regarding the issues that we have identified.”

Xbox version issues have perhaps been most prominent, as the game client can become completely unresponsive when moving between locations. “Our preliminary investigation suggests that this issue is likely due to a phenomenon known as memory fragmentation,” Yoshida said.

I would like to offer my sincere apologies regarding the issues that we have identified.

Square Enix is looking into a fix for the problem but it will be “several days” before one is released, Yoshida said. This is because a patch must go through myriad checks by the quality assurance team.

“We are working to expedite the release of this patch at the earliest possible opportunity,” he said. “However, we regret to say that this process will require some time. We sincerely apologize for the inconvenience this causes and appreciate your patience and understanding as we work to address the issue.”

Players, in the meantime, may encounter the issue less if they play on worlds with low populations. “Until we have resolved the issue, we kindly suggest you consider playing on either the Dynamis, Shadow, or Oceania data centers,” Yoshida said.

An incoming patch will also address freezing abilities not functioning properly and an issue with the display and animations of cerain characters.

“The aforementioned issues are being classified as a high priority,” Yoshida said. “They are under investigation on our development server and are being addressed in a systematic manner. We are considering the release of a hot fix, which is likely to occur sometime this week, which would be accompanied by a brief maintenance period.”

It’s therefore likely all of these issues will still be in Dawntrail upon its full launch tomorrow, July 2, 2024. The accompanying Version 7.0 patch hade made plenty of positive changes to the game too, such as new areas, quests, quality-of-life improvement, a huge graphical upgrade, and the Viper and Pictomancer jobs, but seemingly not without a few frustrating bugs.

Dawntrail’s Steam page is also full of middling reviews, as while Final Fantasy 14 expansions are usually widely praised by fans and critics, Dawntrail has dropped to a “mixed” rating. Despite “review bombing” being a common tactic for players looking to express frustration, Dawntrail’s current Steam user review rating appears to be the result of genuine grievances and not bugs.

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.