Magic the Gathering’s One-of-a-Kind Lord of the Rings Card Is Already Worth $1 Million

Magic: The Gathering’s upcoming Lord of the Rings expansion includes a one-of-a-kind One Ring card that collectors are already willing to pay $1 million for.

Trading card buying and collecting company Dave and Adam’s Card World has issued an unprecedented $1 million bounty for the special One Ring card, doubling the $500,000 offered by fellow collector and investor Cassius Marsh Sr.

Announcing their $1 million bounty on Twitter (below), if this amount is actually paid for the One Ring it will easily become the most expensive and sought after Magic: The Gathering card of all time. The record is currently held by a Beta set Black Lotus which sold for $540,000 in March.

There are caveats, however, that don’t guarantee the One Ring will become the most expensive card of all time. This may seem obvious, but the transaction has to actually happen first. Someone has to pull this card from the upcoming Lord of the Rings set and have enough knowledge of the game to reach out to Dave and Adam’s Card World to claim their prize.

Though turning down $1 million is probably a hard thing to do, the person who pulls the One Ring may also see the value themselves. If collectors are willing to may $1 million now, what will they pay in five, ten, or twenty years time?

This being a random card available in booster packs also means that it may never get opened at all. It could sit sealed in a warehouse somewhere if the set doesn’t prove popular for one local seller.

And finally, though card game (and money) fans will cringe at the thought, it could also be opened by a random child who likes The Lord of the Rings but has no concept of what Magic: The Gathering is. The One Ring could be opened with Cheeto-laden fingers, put unprotected into a backpack, and thrown around the playground. It might get sticky or ripped or boring and thrown away, lost forever.

Needless to say, a lot has to go right before someone pays $1 million for the One Ring card, though it will spur some excitement in the Magic: The Gathering community as players wait for it to be opened.

The Lord of the Rings: Tales of Middle-earth set was announced by Wizards of the Coast in August 2021 and will finally be released on June 23. IGN revealed the first handful of cards from the set in March alongside the announcement of the special One Ring card.

Image Credit: Wizards of the Coast

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

Yakuza Spin-Off Like a Dragon Gaiden Seemingly Arrives This November

Yakuza spin-off Like a Dragon Gaiden: The Man Who Erased His Name arrives November 9 this year according to a PlayStation Store leak.

As reported by Gematsu, new details for Like a Dragon Gaiden appeared on PlayStation Store price tracking website PSDeals, suggesting the game now exists in the store’s backend even if it’s not available to view publicly.

A synopsis of the game arrived alongside the release date leak. “Once a legendary yakuza, Kazuma Kiryu faked his own death and abandoned his name for the sake of protecting his family,” it said. “Now, he is thrust into conflict by a mysterious figure attempting to drive him out of hiding.”

The description also highlights two distinct fighting styles available to players: the aggressive Yakuza style and the gadget-infused Agent style.

“With the Yakuza style, strike fear into enemies by unleashing wildly aggressive moves powered by Kiryu’s unparalleled strength and flair,” the post said. “Or up the ante with the Agent style by delivering blows with absolute speed and precision, while using an array of high-tech gadgets like electrified bind wires to stun enemies then send them flying.”

Little has been said about Like a Dragon Gaiden, which will connect Yakuza 6 with the upcoming Like a Dragon 8, since it was announced in September 2022. The release date, alongside these other details, will likely be announced officially at the RGG Summit: Summer 2023 showcase taking place on June 15.

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

Capcom Announces Return Of Digital Showcase, Airing Live Next Week

“We look forward to sharing new information”.

Update :

Capcom has provided an update about its upcoming showcase – revealing there will be new looks at “Dragon’s Dogma 2, Exoprimal and Ghost Trick: Phantom Detective”. There will also apparently be a “few other updates”. You can check out the official teaser trailer below:

Read the full article on nintendolife.com

Round Up: 27 Switch Games Announced At Guerrilla Collective Showcase 2023

Terra Memoria! Quest Master! Nova Lands!

The summer of video game announcements has begun. Guerrilla Collective Showcase 2023 has kicked off what looks to be a bonanza, and in the absence of E3 this year, Summer Game Fest will also be kicking off proceedings tomorrow.

But today, it’s all about the indies. And Guerrilla showcased tons of stand-outs during its two-hour presentation– which was also followed by the Publisher Spotlight Showcase. There were tons of announcements for Switch owners, and we’ve got 27 of them here for you. Some are brand-spanking new, while others are just updated trailers. But it looks like there’s a lot to keep us busy for the rest of the year and beyond.

Read the full article on nintendolife.com

Get $40 off a Cooler Master 550W PSU in white with this Amazon deal

We rarely cover power supplies when it comes to RPS deals, and when we do they’re almost always massive 800 to 1000W units that are suitable for top-end systems – but not exactly what the average PC gamer needs in their rig. Today we’re righting that (minor) wrong, as we feature a 550W power supply slapped with a healthy $45 Amazon discount – bringing it down to $60.

The PSU in question is the Cooler Master V550 Gold V2, an 80+ Gold rated unit with a semi-modular design that comes in a fetching white colourway. It’s well-rated by reviewers and suitable for mid-range systems, and thanks to this limited time deal it’s way cheaper than anything else similar on the market!

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Why Capcom Shouldn’t Skip a Resident Evil: Code Veronica Remake

Resident Evil: Code Veronica starts ominously.

An opening crawl tells us a mid-western town, Raccoon City, has been completely decimated due to a T-Virus outbreak. Helicopters fly towards a mysterious island where Claire Redfield’s unloaded and then knocked out – she was captured by the Umbrella Corporation while infiltrating a Parisian lab. She was looking for her brother, the infamous police officer Chris Redfield. In a flashback, Claire sprints down a hallway, a machine gun firing at her, shards of glass going everywhere. She’s soon cornered and captured, but not without setting a few Umbrella employees on fire.

If any of the series’ early installments deserves a comeback, it’s Code Veronica.

It’s an opening cutscene as instantly iconic as they come; a brazen, action-filled beginning inspired by Face/Off director John Woo’s movies. As Claire wakes up in a dingy prison on Rockfort Island, the game’s creepy atmosphere envelops you. Unlike the previous three Resident Evil games, the environments are not pre-rendered but fully 3D. And while the tank controls are present, Code Veronica has quirks that leave a lasting impression; for instance, around the midway mark, there’s a point of no return, and if you carelessly save before the next boss – the Tyrant-078 – without any ammo, there’s almost no way to defeat the monster and no way to go back to get more bullets. If you’re a serial save-over-the-previous-save-er then prepare to start the whole game all over again. It’s part of why Code Veronica is often cited as the most difficult classic Resident Evil game.

For some of the series’ undead disciples, these elements are part of what makes 2000’s Code Veronica so special. For others, however, CV’s simply too dated and the gameplay rankles with our modern expectations of gaming. Those players are missing out not only on a superb survival experience, but one of the most important parts of Resident Evil’s overarching story, and if any of the series’ early installments deserves a comeback, it’s Code Veronica.

After all, Code Veronica was meant to be the true follow-up to Resident Evil 2. Back in the late ‘90s, Capcom started developing two new games side by side. One was a gaiden-style spin-off about Jill Valentine for PlayStation; the other was the next mainline game, developed for Dreamcast, that would pick up with Claire and Chris Redfield. Due to an exclusivity deal with Sony, Capcom had to alter its plans, reworking the spin-off into Resident Evil 3 and the originally envisioned third game into a spin-off. Code Veronica, though, remained heavily tied to the main story, not only revealing what happened to the Redfields after Raccoon City, but also featuring the return of the villainous Albert Wesker.

After all, Code Veronica was meant to be the true follow-up to Resident Evil 2.

With CV playing such a pivotal part in the Resident Evil saga, why has Capcom seemingly decided to skip remaking it? Were the studio redoing the series’ major instalments in order, we would have had a modern version of Code Veronica after Resident Evil 3. And yet, here we are, with a new version of Resident Evil 4. Don’t get me wrong, the results have been delicious, Capcom doing miraculous work making one of the best games in history arguably even better – but at what cost? Can the company go ahead and forget Code Veronica, as seems to be the direction the studio’s heading in?

There’s an argument to be made that a Resident Evil 5 remake could fill in the blanks after the events of Resident Evil 2 with an expository starting cutscene. You could also argue that you don’t need any former knowledge of the series to appreciate Resident Evil 5. Many players in 2009, when the game was originally released, didn’t have an awareness of protagonist Chris Redfield’s storied background. That’s not really fair. Resident Evil 5 only truly hits home with an understanding of the events of Code Veronica, otherwise you lose the weight of many of Resident Evil 5’s biggest moments, such as Jill Valentine’s role and Wesker’s return. In the grand scheme of Resident Evil sequels, Resident Evil 5 needs Code Veronica so much more than it needs Resident Evil 4, even with some of the teases laid down in the remake.

Of course, Code Veronica’s more than just a stepping stone towards Resident Evil 5. As a standalone game, it holds up remarkably well, its brilliant music, ensemble of enemies, and engrossing story helping create a surprisingly tense and well-paced game. The primary, non-Wesker villains – the Ashford Twins – have a theatricality about them that makes them a terrifying nemesis, and Claire Redfield’s quest to save her brother and take down Umbrella establishes her as a badass who’s haunted by the events of Racoon City. Code Veronica is essentially Claire’s Resident Evil 4, and she deserves a follow-up after Resident Evil 2 just as much as Leon.

Resident Evil 5 only truly hits home with an understanding of the events of Code Veronica, otherwise you lose the weight of many of Resident Evil 5’s biggest moments

There’s also the complication of getting a hold of Code Veronica today. On modern consoles, you can play a slightly janky emulated port of Code Veronica X, the PlayStation 2 remake of the Dreamcast original. There are lighting and emulation issues throughout, and you’re better off playing the PS3 remake, but that adds further barriers to entry. A remake would give people greater accessibility to the game and make for an extreme jump in graphical quality. With Resident Evil 4, it was tricky to argue that a remake would do the gameplay significant improvements, but with Code Veronica, there’s a very clear case that any remake could do things better, and seeing its beautiful, European-inspired gothic scenery on current-gen consoles would be a treat.

Now, Code Veronica’s not without problems. For many, the game’s slower pacing may be an issue, though like the other recent remakes, Capcom would inevitably cut some content to speed things up a bit, and would hopefully make the deeply annoying side-character Steve somewhat more human. The bigger issue comes with the Ashford Twins.

Ignoring that these two are some of Resident Evil’s most exuberant characters, Alfred would need significant changing. Inspired by Norman Bates in Alfred Hitcock’s Psycho (the name’s seemingly a homage to the director), Alfred’s a mentally unhinged man who is obsessed with his sister and, at times, impersonates her and assumes her identity; he cross-dresses and talks to himself in different voices.

Alfred is not a trans character but he amplifies harmful tropes: that people who dress in nonconforming gender clothing are threatening and that mental illness and cross-dressing are linked, which they are not (another example is Buffalo Bill in The Silence of the Lambs – and you can read about why that portrayal is so damaging here). While the game does not necessarily share these viewpoints, it reinforces these stereotypes with an abhorrent line from Claire where she calls Alfred a “cross-dressing freak”.

It’s an offensive moment that’s harmful to the trans community. A report by GLAAD in 2015 revealed that 84% of Americans “continue to learn about transgender people through the media”, meaning characters like Alfred have huge weight on people’s perception of cross-dressing, and many people could misunderstand the character as trans. Any remake would have to change things substantially. Removing Alfred’s cross-dressing entirely would be a start. He can still be a fascinating character, with an unnatural infatuation with his twin sister and a terrifying aura, without having to rely on damaging tropes. With the right rewrite, Alfred could be one of Resident Evil’s best villains.

It’s clear that, of all the Resident Evil games that remain un-remade, Code Veronica is both most deserving and most in need of a remake.

This would be one of the more significant changes Capcom would have to make and would show that the studio is willing to update its games for modern audiences – because, when it does inevitably remake Resident Evil 5, the most controversial of all the Resident Evil games, a lot of changes will be necessary.

Where Code Veronica raised a few eyebrows in 2000, Resident Evil 5 was met with instant disdain. The plot sees a white character, Chris Redfield, going to an African country and murdering the infected Black population. The opening, in particular, was reported as using iconography described as traditional racist fear-mongering. Back in 2009, IGN published an editorial that investigated whether the game was racist. Were the remake to follow the same story, a similar discourse would rightfully ensue, and Capcom would have to make changes.

A remake of Code Veronica that updates the base game to be more in line with modern sensibilities would prepare Resident Evil fans for Capcom to make significant changes to Resident Evil 5. And with these updated narratives, both Code Veronica and Resident Evil 5 could be enjoyed by a new generation, and by generations to come, without problem.

It’s clear that, of all the Resident Evil games that remain un-remade, Code Veronica is both most deserving and most in need of a remake. And if we put our business hats on, it also makes financial sense: if Capcom remakes Resident Evil 5 then Resident Evil 6, the studio’s basically run out of games to resurrect, unless they then go back to Code Veronica, which would just be strange on a narrative level. Remaking Code Veronica just makes sense.

Jack Sheperd is a freelance writer for IGN.

Fans Have Revealed What Their Own Final Fantasy IX Remake Looks Like

After three years, an extremely dedicated group of Final Fantasy IX fans have shared a hands-on gameplay demo, showcasing their own take on what a remake of the game would look like.

The latest update from the project was a 25-minute video of a full gameplay demo. Unfortunately, however, this is the furthest this remake will go and you’ll probably never be able to play it, as the group behind the project has said in the past that it has no intentions to publicly release this unless they receive consent from Square Enix. As they put it on their website:

“Memoria Project is a proof of concept and is not meant to be viewed as a playable product. We will never do anything to infringe upon Square Enix’s copyright.”

Still, at least we get to appreciate the gorgeous, high-fidelity graphics in the demo.

The Final Fantasy IX: Memoria Project started up back in 2021, and the goal of this passion project was to “create a complete remake of the opening Alexandria portion of the game as a proof of concept.” The team comprises over 50 artists, developers, fans, and enthusiasts that enjoyed the ninth main entry in the Final Fantasy series.

The official website’s FAQ page notes that some “professionals from renowned companies” from several AAA studios, including Riot Games and Sucker Punch Productions.

Taylor is a Reporter at IGN. You can follow her on Twitter @TayNixster.

Mega Man-Inspired Roguelike ’30XX’ Finally Blasts Onto Switch Later This Year

XXtra.

If you’ve played 20XX, we’re confident in betting that 30XX is one of your most anticipated games. The lighting-fast roguelike’s sequel is leaving Early Access in Q3 2023, which means that 30XX will also be coming to Switch at the same time as its 1.0 launch.

Developer Batterystaple Games calls 30XX a “mega-roguelike”, which should tell you everything you need to know. Visually inspired by Mega Man, 30XX comes with tailored difficulty settings and a brand new Maker Mode — which will allow you to make your own levels and comes from the man behind the Mega Man Maker fan project.

Read the full article on nintendolife.com

AK-xolotl – the cute-but-deadly roguelite shooter hits PlayStation this fall

AK-xolotl is the cutest, deadliest and only top-down roguelike shooter featuring AK-wielding axolotls. Blast your way through the animal kingdom with an arsenal of powerful guns, mighty power-ups and even raise an army of trigger-happy baby axolotls.


AK-xolotl – the cute-but-deadly roguelite shooter hits PlayStation this fall

After showing off some gameplay in an explosive trailer earlier this year, the team is delighted to present some more of the roguelite (or roguelotl, as we call it) gameplay elements of our game AK-xolotl.

For these axolotls, the food chain is merely a suggestion and the line between prey and predator can easily be erased with an AK-47. Your enemies however, will not go down without a fight. Especially in the beginning, you’ll be outnumbered and outgunned.

As the old saying kinda goes, “Anything that actually kills us, makes us stronger.” For axolotls and their amazing regenerative abilities, this is undeniably true. In your quest for revenge and snacks (more on the story later) you’ll be faced with many challenging adversaries. As shown in the trailer, dying is part of the gameplay loop and players should be prepared to die…a lotl.

Luckily, our main Axolotl doesn’t have to face all this violence alone. During each run, new Axolittles can be unlocked, each with unique traits and skills. With a little love (and food) these Axolittles will soon grow into a bunch of trigger-happy little maniacs, eager to mow down their enemies.

In the trailer, we are showing off some of the unique abilities your Axolittles can inherit, ranging from a quick self heal to destroying all your enemies in the ultimate sacrifice.

Snack

Beginning players might appreciate the standard healing ability early on. While you are still learning the ropes and expanding your arsenal, being able to heal yourself will come in clutch during that first boss fight. You’ll still have to manage and plan your heals as the ability, like all abilities, requires a certain amount of damage dealt to enemies before you can use it again.

Summon

More experienced players might be more inclined to max out their special items by embracing their inner Greed Demon, an ability that allows them to summon power-ups from the netherrealms. Don’t expect to spam this ability though. The more you use it, the longer it will take to charge.

Lotzilla

When collecting certain materials from specific biomes, sometimes you just want to be able to stomp your enemies and get it over with. In those cases, nothing beats the Lotzilla skill. You think an axolotl with a gun is a problem? Try facing a giant axolotl with a giant gun!

Faith

The powerful  “all or nothing” ability Faith should be reserved for only the fiercest players. When death is imminent, this type of axolotl can go full Super Saiy…lotl and overcharge their killing power to destroy everything on screen, including themselves. Why would anyone do that? Well, remember the regenerative power of the axolotls. Everytime they burn it all down, there is a small chance of surviving the explosion. A great way to either get out of a terrible situation, or go out in style.

But wait, there’s more!

Along the way you’ll be able to collect ingredients to cook hearty meals for your Axolittles, helping them grow and nurture their violent tendencies. Don’t get too attached to the little ones though. Somewhere in a forbidden corner of the pond lurks an ancient evil with an offer that is hard to refuse. Let’s just say that survival of the fittest sometimes means making some hard, dark choices…

AK-xolotl is coming to PlayStation 5 and PlayStation 4 this fall.