Pistol Whip unleashes power metal with the Voidslayer Collection June 6

Remember last summer, when Pistol Whip got five new breakneck Scenes and one of them had soaring castle towers, trebuchet battles, and not one, but two dragons?

Here at Cloudhead, we looked at that Scene (the illustrious Majesty) and said “This rules, and we’re gonna make a whole Collection out of it, and no one can stop us.”

And of course, we added yet another new music genre to the game: power metal.

Welcome to Voidslayer: A frenzy of three new Pistol Whip Scenes that charge headlong through raucous villages, cataclysmic fields of battle, to the place where Earth and the cosmos blur together. Each Scene is an act within an epic journey. In the first act, Hero’s Dawn, you shall awake to the call of destiny, and follow it through a world of fire and darkness, with an endless stream of enemies to crash through as you go.

For our seasoned Pistol Whip players, we’ve got a couple of new Modifiers to check out, too.

Colour Match forces you to think quickly, as your weapons will be colour-coordinated to enemies on the field. Only the shots from matching-coloured guns will hit. This is one of those Modifiers that, as soon as you’ve mastered it, will make you want to go back and replay every single Scene just to see how much it changes the groove.

Meanwhile, the Deflector modifier gives you the ability to send bullets ricocheting back at your foes. And if you’re also wielding the Metal Gauntlet, remember to throw up the horns with every deflection. You won’t get any extra points or anything, but you’ll feel extremely cool, and our dev team will all cheer.

As a bunch of metalheads ourselves, we can’t wait to unleash our three chosen music tracks on you. With wailing guitar solos and furious kick drums from the likes of Bloodbound, Brothers of Metal, and Firewind, these are some of the most unstoppable, fist-in-the-air Pistol Whip songs yet.

Ready thy broken sword on June 6, when Hero’s Dawn, the first of Voidslayer’s three new Scenes, will arrive on PlayStation VR2, with the second and third Scenes following in the weeks after!

Starfield’s May Update Lets Players Turn Off Bethesda’s Trademark NPC Zoom

Now Starfield’s May update is out in the wild in beta form on Steam, players are getting to grips with all the new features, including the detailed maps, ship interior customization, and more. But there’s one change that flew under the radar when it was announced but is now picking up plaudits: the ability to toggle the default dialogue camera off.

Bethesda games are known for the way the camera crash zoom’s onto an NPC’s face when the player triggers dialog. Anyone who’s played the likes of Skyrim or Fallout will know how this often results in hilarious and sometimes quite unnerving sequences in which NPCs will stare at you unendingly. While Fallout 4 did away with this by keeping the camera pulled back for chats with NPCs, Starfield returned to the Bethesda NPC zoom of old.

Following Starfield’s release, modders took it upon themselves to disable the dialogue camera, forcing a third-person camera alongside player movement. Now, Starfield officially lets players toggle the dialogue camera off, meaning you now can watch scenes play out from your chosen perspective.

Reaction to this toggle has been positive, as it has been to the new detailed maps. While the Starfield update isn’t out for everyone until May 15, quality-of-life updates such as these are enticing players back into the space game.

Elsewhere, the May update finally adds a 60fps option for Starfield on Xbox Series X, although not on Xbox Series S. The Shattered Space expansion is due out in the fall, reportedly in September. Land vehicles are on their way, too.

In a recent interview, Bethesda development chief Todd Howard commented on the mixed reception to Starfield, suggesting some of the criticism stemmed from the game being different from the likes of Fallout and Skyrim.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

No more Elden Ring DLC after Shadow Of The Erdtree, says Souls boss Miyazaki

As reported by Chinese outlet Campfire Camp, spotted by GamesRadar, and machine translated by Ian Games of the Ian Games Network, and then delivered fresh to your eyeballs by me, Nic Reuben of Reuben Paper Shotgun dot com, Elden Ring expansion Shadow Of The Erdtree will be the only DLC released for the world stomping rpg game. That’s according to FromSoftware’s sadistic DM and notable swamp troll Hidetaka Miyazaka, although it doesn’t sound like he’s trolling this time.

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Forget Nintendo Switch 2, Tetris and 7-Eleven Are Making a Handheld Games Console

Looking to take the strangest collaboration of 2024 crown from McDonald’s, Yu-Gi-Oh, and Hello Kitty’s team up, Tetris and the 7-Eleven convenience store chain have teamed up to create a handheld video game console.

As reported by VGC, 7-Eleven is releasing a line of officially branded Tetris merchandise which, alongside shirts, jumpers, caps, and more, includes the Slurpee + Tetris Handheld Game Device, available “soon” on 7-Eleven’s website for $30.

As the name suggests, the handheld is based on 7-Eleven’s slushy drink and is even designed to look the same with a cup-shaped body and glowing rainbow dollop on top. Able to play Tetris only, the device boasts a 1.8 inch screen “that brings the iconic shapes and colors to life” and a built-in speaker that “delivers clear, immersive sound.” Once you’ve installed three AAA batteries, of course.

“Featuring an officially licensed Tetris title, this portable Slurpee + Tetris Handheld Game Device lets you play the classic game on the go, with a full color 1.8 inch screen that brings the iconic shapes and colors to life,” reads the description.

“But that’s not all. This portable Slurpee + Tetris Handheld Game Device also comes equipped with an on/off switch to illuminate the Slurpee dollop in a rainbow of colors. And thanks to the intuitive user interface, you’ll be able to jump right in and start playing like a pro.

“Plus, the built-in speaker with volume control delivers clear, immersive sound. Powered by 3 AAA batteries or USB-C cable (not included), this portable Slurpee + Tetris Handheld Game Device is the ideal travel companion for gamers of all ages.”

Also in the running for the most unusual team up of the year is the aforementioned McDonald’s promotion, which saw Happy Meal buyers in Belgium receive Hello Kitty toys dressed up in Yu-Gi-Oh outfits.

Image Credit: 7-Eleven

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

The Manor Lords dev has the “ideal” approach to early access, says Hooded Horse: “It’s not like, vote on the next feature”

Medieval city builder Manor Lords was Steam’s most-wishlisted game prior to release, and has now managed the feat of transmuting that anticipation into broad enthusiasm and very healthy sales. Not too shabby, considering that it’s mostly the work of just one person, Grzegorz Styczeń of Slavic Magic, who has hopefully found time to sleep now and then between fielding bug reports and preparing the game’s first patches.

Styczeń understandably doesn’t have much time for interviews right now – those troublesome archers aren’t going to balance themselves – but yesterday I spoke to Tim Bender, CEO of Manor Lords publisher Hooded Horse, about how Styczeń is getting on. The answer, apparently, is: pretty good, because Styczeń has a healthy approach to early access development in keeping players close, without quite handing them the wheel.

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Shadow of the Erdtree ‘The First and Last’ Elden Ring DLC, FromSoftware Boss Hidetaka Miyazaki Confirms

FromSoftware boss Hidetaka Miyazaki has confirmed that Shadow of the Erdtree will be the only expansion released for beloved role-playing game Elden Ring.

As reported by GamesRadar, Miyazaki told Chinese publication Zhihu that, unlike previous FromSoftware titles such as Dark Souls 3, the developer plans to release just one chunk of downloadable content for Elden Ring due to the nature of its open world.

“[Shadow of the Erdtree] is the first and last DLC, and we have no plans to add more content to Elden Ring,” Miyazaki said, via machine translation.

“[Shadow of the Erdtree] is the first and last DLC, and we have no plans to add more content to Elden Ring.

“Elden Ring emphasizes exploration and adventure in a big world. In order to provide such an experience, a vast and huge setting is inevitably needed. Therefore, instead of splitting it into several parts, it was better to simply make one big [expansion]. If they were sold separately, the freedom of exploration and sense of adventure would be reduced.”

Shadow of the Erdtree, which launches June 21, 2024, may not be fans’ final taste of The Lands Between, however, as Miyazaki didn’t shut down the possibility of a full sequel. When asked about the future of the franchise, he commented that FromSoftware deliberately leaves the end of its games open to potential sequels, and it seems Elden Ring will be no exception.

Miyazaki suggested in March 2024 that FromSoftware hadn’t made a decision on a sequel yet, but similarly spoke to the desire to keep its options open. “We don’t want to say this is the end of the Elden Ring saga for now,” he told IGN.

“We said a similar thing at the end of Dark Souls 3. We didn’t want to flatten those possibilities or put a pin in them just at that time. And it’s a similar story with Elden Ring. We don’t want to discourage the possibilities for that. There might be more ideas in the future.”

The success of Elden Ring may encourage FromSoftware to make a sequel, as the game had swelled to a colossal 23 million units sold as of February 2024.

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

Sea Of Thieves has gone all Lock Stock in Season 12 with double-barreled guns and, er, skeleton summons

Remember that bit in that Guy Ritchie film where Dexter Fletcher shoot a guy and then throws a glowing jar over his soldier that summons a bunch of skeletons to help him out? Me too! Must have been the direct influence for Sea Of Thieves‘ new Season 12, which launched earlier this week with a bang – from two smoking barrels! Among the additions in this season of the ever popular salty sea-dog open-world adventure are double barrel pistols. They deal less damage per shot but have higher rate of fire, and you can charge them up to fire both barrels at once.

On the other end of the weapon scale are new throwing knives, capable of sneak attacks, light slashes, or, you know, throwing. You can nab any throwing knives you see lying around, too, which is fun. But honestly, the Bone Caller tool (the aforementioned jar of skeletons, which has a great Jason and The Argonauts vibe) and the Horn Of Fair Winds are are probably more useful. The winds from said horn can make your ship go faster, but can also put out fires or crowd control enemies, or for some reason make you swim faster? I don’t think that makes sense, to be honest, but the horn has limited uses so as not to make you an unstoppable wind machine.

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Splatoon 3’s Next Splatfest Is All About The End Of The World

Apocalypse wow.

Nintendo has announced the theme for Splatoon 3‘s next Splatfest and things are getting surprisingly dark.

Yes, away from last month’s competition of fluffy bunnies and cute chicks, the theme this time around is all about the end of the world. “What would you do at the world’s end?” is the question for this Splatfest, with Teams Same Ol’, Bucket List and Save the Day splatting it out for apocalypse supremacy.

Read the full article on nintendolife.com

Bethesda’s Todd Howard Addresses Mixed Reception to Starfield

Bethesda development chief Todd Howard has commented on the mixed reception to its expansive space game Starfield, suggesting some of the criticism stemmed from the game being different from the likes of Fallout and Skyrim.

Starfield came out in September 2023 and, boosted by its inclusion in Microsoft’s subscription service Game Pass, enjoyed more players at launch than any previous Bethesda game. It also held up better than most other Bethesda games in terms of performance.

But Starfield had a mixed reception from critics and players. IGN’s Starfield review returned a 7/10, with what we called “disjointed space travel, nonexistent maps, aggravating inventory management, and a slow rollout of essential abilities” holding it back from getting a higher score. Starfield currently has a ‘mixed’ user review rating on Steam, with negative reviews pointing out the extensive loading involved with space travel, empty spaces on planets, and a lack of people or enemies to encounter.

In an interview with Kinda Funny Games, Howard addressed the mixed reception to Starfield, or as interviewer Greg Miller put it, the “polarizing” Starfield. Howard began by pointing to Starfield’s stability at launch, which he said the studio was delighted with, as well as the reviews on the higher end of the scale. But throughout his response is the suggestion that Starfield suffered in part because it was unlike Bethesda’s previous games, Fallout and Skyrim, and he insisted: “Each of the franchises should be its own thing.”

“What’s new is it’s a new IP, so you know that we’re going to be doing some things differently than we’ve done before, and obviously we had people who love the game both on the review side and people who liked it less,” Howard said.

“I think the majority of our reviews were in the 90s, which, look, that’s great. I don’t want to ever be in a world where that is not a great place to be in terms of critical reception, particularly in a year where there were so many amazing games out.

“But obviously, look, we see the feedback, we see a lot of players saying, this is what I want out of a Bethesda game, which is to explore a world in a certain way and Starfield didn’t give me that, I prefer the way it’s done in Fallout or Elder Scrolls. And perfectly understandable right, in terms of, hey this is a different experience.”

Howard continued by discussing the “trade-offs” Bethesda was willing to make in order to realize the fantasy of landing on a huge number of planets and exploring each one in-game. Ahead of release, Bethesda touted Starfield’s 1,000 explorable planets, although many players found them to be lacking in content.

“I do think, for us, particularly me going into a science fiction game, I want to be able to land on all the planets, I want the game to say yes to us knowing that that content is going to be different than you’ve seen from us in the past when you’re exploring a landscape,” Howard said. “And that’s some of the trade-offs we’ll make to do what we think makes a science fiction game like this, that’s based in this kind of fiction and reality, to make it what it should be. Each of the franchises should be its own thing.

“Obviously, look, there are areas that… the maps or some other things, gameplay options, that we’re adding, other display modes on console that people have asked for, and we want to do all that stuff, it takes some time but we’re excited to get stuff out there.”

Howard’s comments, already much-discussed online, come as Bethesda is in the process of releasing a significant update for Starfield that makes the Xbox Series X version playable in 60fps, among many other things. It will be interesting to see if the update sparks renewed interest in the game, with the Shattered Space expansion due out in the fall.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Skateboarding studio Roll7 is reportedly being closed down by parent company Take-Two

Roll7, developers of bright skateboarding games OlliOlli World and dual-wielding bloodsport Rollerdrome, are being closed down as part of large scale layoffs by parent corp Take-Two Interactive, according to documents seen by Bloomberg. The British studio has been responsible for some great stuff over the years but the report says they’ll be following the fate of Kerbal Space Program 2 developers in being laid off.

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