Funko Fusion Announces Release Date and Names Jurassic World, Back to the Future, and Other IPs Appearing in Game

Funko Inc. and developer 10:10 Games have announced that 20(!) franchises will be a part of their upcoming Funko Pop-based co-op action game Funko Fusion. They also announced a release date for PC and consoles: September 13. Check out the new gameplay trailer above and a half-dozen screenshots showing off some of the crossover IPs in the gallery below.

Expect to see and play as Funko Pop characters from the worlds of Jurassic World, Back to the Future, Masters of the Universe, JAWS, Shaun of the Dead, Chucky, The Thing, Battlestar Galactica, Umbrella Academy, The Walking Dead, Invincible, and many more.

“Our vision at 10:10 Games is to create an incredible co-op videogame experience that will bring gamers from across the globe together in a unique, fun, energetic, and authentic gaming experience,” said 10:10 Games cofounder and Head of Publishing Arthur Parsons. “Crafted by a talented team, Funko Fusion is the ultimate celebration of fandom, blending beloved movie and TV properties for every generation with humor, fun mechanics, and fast-paced high-adrenaline action. Funko Fusion is the experience we believe fans are waiting to play, and finally, on a personal note, I get to have He-Man in a video game!”

Don’t miss the announcement trailer for Funko Fusion if you missed it.

Ryan McCaffrey is IGN’s executive editor of previews and host of both IGN’s weekly Xbox show, Podcast Unlocked, as well as our monthly(-ish) interview show, IGN Unfiltered. He’s a North Jersey guy, so it’s “Taylor ham,” not “pork roll.” Debate it with him on Twitter at @DMC_Ryan.

Supermarket Times embodies a unique and quiet bovril-fueled brand of anarchy

I once went back to a gathering after a friend-of-a-friend’s metal gig that I distinctly remember not because of either the party or the show, but because we drunkenly went to a big Tesco afterwards to get snacks. I also distinctly remember making a not-completely serious but also somewhat true statement at the party about how that Tesco trip was the most fun I’d had in months, after which one of the metal men sneered at me. I felt self conscious at the time, but I’ve since grown comfortable enough with myself to realise that the metal man was a joyless fool, and going to big supermarkets is at least as fun as going to average metal gigs. There is nothing a drop D power chord can evoke in me that compares to the feeling of blurrily espying a chocolate trifle in the reduced to clear section. So I wish to bring your attention to Supermarket Times.

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Review: Endless Ocean: Luminous (Switch) – A Meditative Marine Milieu, But Incredibly Shallow

Endless, unfortunately.

There are a whole bunch of, well, let’s say ‘Wii-centric’ video games from the history vaults that, in theory, seem like they might be a bit of fun to revisit on Nintendo Switch. You know the sort of thing, usually pairing some new-fangled/novelty control scheme with an activity you’d never tried in a game before; making cakes, driving a quad bike…eh…bobsleighing with the Jamaican Olympic team? The Endless Ocean series fits right into this mould and, as it turns out, revisiting its chillaxed dives — even with up to 30 other players in tow — wasn’t a very good idea.

Now, before we get into the negative stuff, let’s start by pointing out that if you’re looking for an incredibly low-energy, low-effort sort of gaming experience where all of the focus is on simply scanning marine life and then reading a tiny informational excerpt about each of them in order to expand your underwater knowledge, this is 100% the game for you. In fact, you’ll likely never find another game more suited to your very specific needs. Please enjoy. For the rest of us, as much as learning about all the amazing creatures that live under the sea is a captivating pursuit, we’re not sure we can justify the price tag given that there is precious little else to do here.

Read the full article on nintendolife.com

Xbox Games Showcase Followed by [REDACTED] Direct Airs June 9

Xbox Games Showcase Followed by [REDACTED] Direct Airs June 9

Mark your calendars! The Xbox Games Showcase will be livestreamed on June 9, 2024, starting at 10am PT / 1pm ET / 6pm BST (additional time zones below).

Like our double-feature last year with Starfield Direct, immediately following the Showcase we’ll be airing a special deep-dive into the next installment of a beloved franchise. We can’t say much, so for now we’ll call it the Xbox Games Showcase followed by [REDACTED] Direct.

This will also be our first Showcase featuring games from our portfolio of studios across Activision, Blizzard, Bethesda and Xbox Game Studios, in addition to titles from our third-party partners.

You’ll be able to enjoy both of our June 9 livestreams live through a variety of outlets, and in over 30 languages, and American Sign Language and English Audio Descriptions:

Airtime for the Xbox Games Showcase followed by [REDACTED] Direct in local time zones:

  • PT: June 9, 10am
  • ET: June 9, 1pm
  • BST: June 9, 6pm
  • CET: June 9, 7pm
  • JST: June 9, 2am
  • AEST: June 9, 3am

June 9’s double-feature broadcast also kicks off a week’s worth of coverage here on Xbox Wire and The Official Xbox Podcast, featuring updates and deep-dives on a ton of games.

Xbox will host a premier viewing event in Los Angeles and Xbox FanFest is giving away tickets! Enter the FanFest Sweepstakes, which begins on May 2, for a chance to win tickets or even a free trip to get you there. To get notified with more details about the event and sweepstakes, sign up for FanFest at aka.ms/XboxFanFest.

Ticket Sweepstakes: No Purchase Necessary. Open only to registered Xbox FanFest members. 18+ who are legal residents of the 50 U.S. + DC. Entry Period 5/2/24 – 5/13/24. Click here for Official Rules. Trip Sweepstakes: No Purchase Necessary. Open only to registered Xbox FanFest members. 18+. Entry Period 5/2/24 – 5/13/24. Click here for Official Rules.

In the meantime, be sure to check back here on Xbox Wire for more information on the upcoming Xbox Games Showcase followed by [REDACTED] Direct on June 9, 2024.

The post Xbox Games Showcase Followed by <mark style=”background-color:#000000″ class=”has-inline-color has-black-color”>[REDACTED]</mark> Direct Airs June 9 appeared first on Xbox Wire.

Score This Xbox Elite Series 2 Core Wireless Controller for Just £72

You can currently bag yourself an Xbox Elite Series 2 Core Wireless Controller for just £71.99, just use code PAYAY20 at checkout. These usually go for about £115, so you’re making a very tidy saving here. One of the reasons for the lower price is that the item might be missing its original packaging, The controller itself hasn’t been used though, so you’re essentially scoring a £43 discount for a missing or opened box.

The PAYAY20 sale has been offering up some delightful gaming deals this last week, but you’re going to have to make a move today, as this is officially the last day of the deal. Pick up a Nintendo Switch for just £183.99. And it’s not just the standard model Switch included in the sale either. If you’d rather get your hands on the OLED model, you can pick it up for £227.19 using the same code.

Also in the deal is a Hisense 43A6KTUK 6 Series 4K Ultra HD Smart TV for just £183.20. There are other sizes available with the same code as well. The 50″ model is down to £231.20, and the 55″ model costs just £255.20 at the moment.

Today is also your last day to get your hands on the likes of Stellar Blade for just £56 using the promo code, alongside Final Fantasy 7 Rebirth for just £47.16, and a Steam Deck 512GB for £374.95. Away from gaming, these AirPods Pro 2nd Gen are included in the deal for just £167.99. Long story short, there are a tonne of deals waiting for you, but you’ve gotta get on them today.

Joe O’Neill-Parker is a freelance writer and audio producer. He is the owner of O’Neill Multimedia. He writes commerce, sports, and audio-related tech articles for IGN.

Manor Lords VR mod suggests that it would make a terrific god sim

I don’t have a lot of interest in VR these days, but I do have an interest in the beautifully realised miniature doings of your villagers in Manor Lords, the city builder that is currently rather popular on noted purveyor of ye finest interactive entertainments Steam – and which now has unofficial VR support care of Flat2VR and Praydog’s UEVR.

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Skryim Player Lets Twitch Chat Live Voice NPCs With Hilarious and Horrific Mod

An Elder Scrolls 5: Skyrim streamer created a mod which let his Twitch chat control what the game’s NPCs said in real time, with expectedly hilarious and horrifying results.

As reported by Kotaku, Twitch streamer Blurbs shared a clip from the stream on X/Twitter, below, which shared a compilation of some of the most ridiculous results. Beyond the Twitch chat’s comments merely appearing on screen, the mod converts them to speech in the style of the Skyrim characters and moves their lips to match.

“I have never made a game mod before. Chat can live voice NPCs. It’s gonna go horribly,” Blurbs said to open the stream.

One NPC he approached was a woman in Riverwood, who in her usual voice, declared: “It’s said that the lord of all dragons, Alduin, was born in 1998 when the Undertaker threw mankind off hell in a cell and plummeted 16 feet through the announcers table.” A Whiterun Guard said: “Hello there. I’m brought to you by Raid: Shadow Legends.” There are plenty of other examples too, many of which are quite explicit.

With The Elder Scrolls 6 still five years away at least, fans have had to find their own ways, like this, to keep the ageing Skyrim entertaining. Another player recently accrued a 267,000 gold bounty murdering 5,000 NPCs in a quest to kill “everything that was killable”, for example, while one fan recreated the game in Age of Empires 2.

Looking to take immersion to the max, another player added two haptic feedback suits to their already $15,000 virtual reality setup to simulate actual pain when they’re hurt in-game. And a speedrunner has now reached Level 80 and killed the infamous Ebony Warrior in under 12 minutes.

Waves of sentimental fans recently booted up their old Xbox 360s and PlayStation 3s to “retire” their original characters too, showing how much Skyrim has remained in player consciousness over its 12 years of being available.

In our 9/10 review of the beloved role playing game, IGN said: “Skyrim is a rare kind of intensely personal, deeply rewarding experience, and one of the best role-playing games yet produced.”

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

Elder Scrolls and Fallout devs Bethesda want to release games more often, but making them last is more important

Bethesda Games Studios are thinking about how they can release games more frequently while still ensuring that they have a healthy audience for years, the Elder Scrolls company’s king wizard Todd Howard has remarked in an interview with Kinda Funny, from which Alice B has already scientifically extracted some titbits about forthcoming Starfield expansion Shattered Space.

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Bethesda Keeps Looking Into Fallout 76 Cross-Play, but It ‘Wasn’t Designed That Way From the Beginning,’ Todd Howard Says

With all things Fallout now enjoying a significant boost following the breakout success of the Fallout TV show, Fallout 76 is enjoying a significant rise in player numbers. Last week, Bethesda announced that Fallout 76, its most recent mainline Fallout game, saw over one million people play in a single day.

That focused attention on Fallout 76 has brought its lack of cross-play under the microscope, especially at a time when most multiplayer-focused games do have cross-play. In an interview with Kinda Funny Games, Bethesda development chief Todd Howard explained why Fallout 76 does not yet have cross-play, pointing out that when the game was developed it was not done so with cross-play in mind.

“We keep looking into it. It [Fallout 76] wasn’t designed that way from the beginning,” Howard said. “So obviously we get into server and database silos.”

“We keep looking into it, but [Fallout 76] wasn’t designed that way from the beginning.

Fallout 76 launched in November 2018 across PC, PlayStation 4, and Xbox One, and was savaged by critics and players at release. However, over the last five years, Bethesda has worked to improve the game, turning around sentiment to such an extent that Fallout 76 now enjoys a ‘mostly positive’ user review rating on Steam. Howard said Fallout 76 has been “sneaky popular” for the last three or four years.

Not only does Fallout 76 not have cross-play, it also doesn’t have cross-progression, another pretty standard feature for multiplayer games in 2024. In the interview, Howard went on to say cross-progression is more important to Bethesda than cross-play when it comes to Fallout 76, but again, technical issues with the way Fallout 76 was built are a stumbling block.

“Here’s what I would say, which is for us the more the important thing is cross-progression than cross-play — and we do separate them — we’d love to have it all.” Howard said. “It’s something we are looking at, but I will say it’s quite — the way that [Fallout 76] was architected from the beginning — a technical lift. Not saying we are or aren’t doing anything, we are looking at it and seeing where that’s going to impact people.”

While cross-play and cross-progression sound unlikely for Fallout 76, it sounds like both are very much on the table for Bethesda’s future games. Indeed the recently released Starfield, a single-player adventure, does have cross-progression between PC and Xbox.

Howard added: “Going forward in the world we want to be in, I think it’s very important and something that you know in our future games that we’re going to be really, really mindful about to make sure — in particular the progression — that where you pick up a game you’re able no matter what screen you’re on you’re able to just keep going with your character and what you were doing.”

Howard’s interview with Kinda Funny Games also revealed a fall release window for Starfield expansion Shattered Space, and potentially two new Fallout projects.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Retro RPG Beyond Galaxyland has vibrant pixel art and Pokémon’s creature collecting

The debate on whether sticking the word ‘space’ in front of something instantly makes it better rages eternal with the heat of a thousand space-air fryers, but the yaysayers are at least victorious in the case of retro-futuristic RPG Beyond Galaxyland, in which turn-based combat is aided by your pal Boom Boom, who is a space hamster with a gun and a little waistcoat. I like this creature , but honestly, you could replace them with a sentient bin bag, and I’d be happy. With pixel art this vibrant and detailed, I reckon even a bulging sack of coffee ground and banana peels would be worth adventuring with. Don’t do it, though. It’s a good guinea pig.

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