Score This Xbox Elite Series 2 Core Wireless Controller for Just £72

You can currently bag yourself an Xbox Elite Series 2 Core Wireless Controller for just £71.99, just use code PAYAY20 at checkout. These usually go for about £115, so you’re making a very tidy saving here. One of the reasons for the lower price is that the item might be missing its original packaging, The controller itself hasn’t been used though, so you’re essentially scoring a £43 discount for a missing or opened box.

The PAYAY20 sale has been offering up some delightful gaming deals this last week, but you’re going to have to make a move today, as this is officially the last day of the deal. Pick up a Nintendo Switch for just £183.99. And it’s not just the standard model Switch included in the sale either. If you’d rather get your hands on the OLED model, you can pick it up for £227.19 using the same code.

Also in the deal is a Hisense 43A6KTUK 6 Series 4K Ultra HD Smart TV for just £183.20. There are other sizes available with the same code as well. The 50″ model is down to £231.20, and the 55″ model costs just £255.20 at the moment.

Today is also your last day to get your hands on the likes of Stellar Blade for just £56 using the promo code, alongside Final Fantasy 7 Rebirth for just £47.16, and a Steam Deck 512GB for £374.95. Away from gaming, these AirPods Pro 2nd Gen are included in the deal for just £167.99. Long story short, there are a tonne of deals waiting for you, but you’ve gotta get on them today.

Joe O’Neill-Parker is a freelance writer and audio producer. He is the owner of O’Neill Multimedia. He writes commerce, sports, and audio-related tech articles for IGN.

Manor Lords VR mod suggests that it would make a terrific god sim

I don’t have a lot of interest in VR these days, but I do have an interest in the beautifully realised miniature doings of your villagers in Manor Lords, the city builder that is currently rather popular on noted purveyor of ye finest interactive entertainments Steam – and which now has unofficial VR support care of Flat2VR and Praydog’s UEVR.

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Skryim Player Lets Twitch Chat Live Voice NPCs With Hilarious and Horrific Mod

An Elder Scrolls 5: Skyrim streamer created a mod which let his Twitch chat control what the game’s NPCs said in real time, with expectedly hilarious and horrifying results.

As reported by Kotaku, Twitch streamer Blurbs shared a clip from the stream on X/Twitter, below, which shared a compilation of some of the most ridiculous results. Beyond the Twitch chat’s comments merely appearing on screen, the mod converts them to speech in the style of the Skyrim characters and moves their lips to match.

“I have never made a game mod before. Chat can live voice NPCs. It’s gonna go horribly,” Blurbs said to open the stream.

One NPC he approached was a woman in Riverwood, who in her usual voice, declared: “It’s said that the lord of all dragons, Alduin, was born in 1998 when the Undertaker threw mankind off hell in a cell and plummeted 16 feet through the announcers table.” A Whiterun Guard said: “Hello there. I’m brought to you by Raid: Shadow Legends.” There are plenty of other examples too, many of which are quite explicit.

With The Elder Scrolls 6 still five years away at least, fans have had to find their own ways, like this, to keep the ageing Skyrim entertaining. Another player recently accrued a 267,000 gold bounty murdering 5,000 NPCs in a quest to kill “everything that was killable”, for example, while one fan recreated the game in Age of Empires 2.

Looking to take immersion to the max, another player added two haptic feedback suits to their already $15,000 virtual reality setup to simulate actual pain when they’re hurt in-game. And a speedrunner has now reached Level 80 and killed the infamous Ebony Warrior in under 12 minutes.

Waves of sentimental fans recently booted up their old Xbox 360s and PlayStation 3s to “retire” their original characters too, showing how much Skyrim has remained in player consciousness over its 12 years of being available.

In our 9/10 review of the beloved role playing game, IGN said: “Skyrim is a rare kind of intensely personal, deeply rewarding experience, and one of the best role-playing games yet produced.”

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

Elder Scrolls and Fallout devs Bethesda want to release games more often, but making them last is more important

Bethesda Games Studios are thinking about how they can release games more frequently while still ensuring that they have a healthy audience for years, the Elder Scrolls company’s king wizard Todd Howard has remarked in an interview with Kinda Funny, from which Alice B has already scientifically extracted some titbits about forthcoming Starfield expansion Shattered Space.

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Bethesda Keeps Looking Into Fallout 76 Cross-Play, but It ‘Wasn’t Designed That Way From the Beginning,’ Todd Howard Says

With all things Fallout now enjoying a significant boost following the breakout success of the Fallout TV show, Fallout 76 is enjoying a significant rise in player numbers. Last week, Bethesda announced that Fallout 76, its most recent mainline Fallout game, saw over one million people play in a single day.

That focused attention on Fallout 76 has brought its lack of cross-play under the microscope, especially at a time when most multiplayer-focused games do have cross-play. In an interview with Kinda Funny Games, Bethesda development chief Todd Howard explained why Fallout 76 does not yet have cross-play, pointing out that when the game was developed it was not done so with cross-play in mind.

“We keep looking into it. It [Fallout 76] wasn’t designed that way from the beginning,” Howard said. “So obviously we get into server and database silos.”

“We keep looking into it, but [Fallout 76] wasn’t designed that way from the beginning.

Fallout 76 launched in November 2018 across PC, PlayStation 4, and Xbox One, and was savaged by critics and players at release. However, over the last five years, Bethesda has worked to improve the game, turning around sentiment to such an extent that Fallout 76 now enjoys a ‘mostly positive’ user review rating on Steam. Howard said Fallout 76 has been “sneaky popular” for the last three or four years.

Not only does Fallout 76 not have cross-play, it also doesn’t have cross-progression, another pretty standard feature for multiplayer games in 2024. In the interview, Howard went on to say cross-progression is more important to Bethesda than cross-play when it comes to Fallout 76, but again, technical issues with the way Fallout 76 was built are a stumbling block.

“Here’s what I would say, which is for us the more the important thing is cross-progression than cross-play — and we do separate them — we’d love to have it all.” Howard said. “It’s something we are looking at, but I will say it’s quite — the way that [Fallout 76] was architected from the beginning — a technical lift. Not saying we are or aren’t doing anything, we are looking at it and seeing where that’s going to impact people.”

While cross-play and cross-progression sound unlikely for Fallout 76, it sounds like both are very much on the table for Bethesda’s future games. Indeed the recently released Starfield, a single-player adventure, does have cross-progression between PC and Xbox.

Howard added: “Going forward in the world we want to be in, I think it’s very important and something that you know in our future games that we’re going to be really, really mindful about to make sure — in particular the progression — that where you pick up a game you’re able no matter what screen you’re on you’re able to just keep going with your character and what you were doing.”

Howard’s interview with Kinda Funny Games also revealed a fall release window for Starfield expansion Shattered Space, and potentially two new Fallout projects.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Retro RPG Beyond Galaxyland has vibrant pixel art and Pokémon’s creature collecting

The debate on whether sticking the word ‘space’ in front of something instantly makes it better rages eternal with the heat of a thousand space-air fryers, but the yaysayers are at least victorious in the case of retro-futuristic RPG Beyond Galaxyland, in which turn-based combat is aided by your pal Boom Boom, who is a space hamster with a gun and a little waistcoat. I like this creature , but honestly, you could replace them with a sentient bin bag, and I’d be happy. With pixel art this vibrant and detailed, I reckon even a bulging sack of coffee ground and banana peels would be worth adventuring with. Don’t do it, though. It’s a good guinea pig.

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New Shiren The Wanderer Free Content Update Adds Extra Dungeons, Challenges And More

Dive back in.

Spike Chunsoft’s catchily-titled roguelike RPG Shiren the Wanderer: The Mystery Dungeon of Serpentcoil Island has today landed a new free content update. Yes, it’s available right now.

One of the headline additions this time around is the new Sacred Tree Dungeons, where you will be able to blast through a series of tough dungeons each with its own ruleset (get out as quickly as you can, use as few moves as possible etc.). This can now be found in the Shukuba Beach starting area, for those after a challenge.

Read the full article on nintendolife.com

As the Helldivers 2 Community Argues Over Nerfs and Buffs Following the Latest Patch, Arrowhead Explains Increased Patrols for Solo Players

Whenever Helldivers 2 developer Arrowhead releases a big balance update for the PC and PlayStation 5 co-op shooter, the community debates the various nerfs and buffs as it gets to grips with the evolving meta. After this week’s release of patch 01.000.300, which tweaked a long list of weapons, stratagems, and enemies, the debate was especially vociferous.

A change to the beloved Quasar Cannon is but one that has led to claims that Arrowhead has nerfed fun out of Helldivers 2. The game’s Discord and subreddit are especially spicy as Arrowhead community managers address concern about nerfs even as they point out that in reality, the patch made significant buffs to a number of key weapons. The Adjudicator, for example, has enjoyed a meaningful buff, as has the Punisher Plasma, and the Counter Sniper. The regular Guard Dog and the Railgun also got some love. Other weapons were rebalanced with a combination of buffs and nerfs.

As the row over Helldivers 2’s apparent nerfs continues, Arrowhead has addressed another aspect of the patch that has drawn controversy: patrols for solo players.

In the patch notes released this week, Arrowhead said patrol spawning was increased when there are fewer than four players. The fewer the players the bigger the change. For four-player missions there is no change compared to before. But “the biggest noticeable change will be for solo players at higher difficulties.”

Essentially, Helldivers 2 is now tougher for teams of three players and less, and much tougher for solo players. Helldivers 2 is designed to be played co-op, ideally in squads of four, but of course sometimes that’s not possible, and indeed there are plenty of players who prefer to play solo, challenging themselves to complete missions on their own and on the toughest difficulties even though Helldivers 2 can be incredibly difficult played this way.

Following the release of the patch, Arrowhead released a statement attributed to design director Niklas Broström, who explained that this change was about righting a prior mistake.

“We unintendedly had non-linear scaling of the patrol spawns so they didn’t spawn as often as they should have when less than four players,” Broström said. “The intention is that one player has 1/4th of the patrols compared to four players, but it used to be that they had 1/6th.

“Scaling of patrol spawns was exponential before, and that felt good on four player lobbies but a bit too empty when playing with fewer players, especially when playing solo. So now we made the scaling of patrols to be linear, which means if you play solo you will get 25% of the patrols compared to a four-player lobby instead of having about 17% of the patrols. There is still a cap of patrols that can spawn at the same time so during situations when we spawn a lot of patrols, such as extractions, even solo players won’t notice the difference. The change is made to make the world feel less empty for one and two-player lobbies, especially on high difficulty missions which was also slightly too easy for solo players compared to our intentions.

“Hope this clarifies the change for everyone – we’re not making the game arbitrarily harder!”

“Hope this clarifies the change for everyone – we’re not making the game arbitrarily harder!

So, it turns out, Helldivers 2 was unintentionally too easy for solo players, and now it’s at the difficulty Arrowhead always intended.

The patch reaction doesn’t end there. There’s also a debate about a significant change to ricochet: “Shots that ricochet from heavy armored enemies will now properly hit the Helldiver who fired them. Trigger discipline is highly recommended.”

Players are now reporting getting killed more often by shots that ricochet, but there is confusion about just how much of an issue this is. Clips are doing the rounds on social media that appear to show players suffering embarrassing deaths at the hands of their own ricocheting projectiles, but some have suggested there isn’t a big change here. The prevailing theory is that the patch has made it so the player now takes damage from their own bullets and shrapnel when ricochet occurs, compared to the pre-patch situation where they were immune.

If you’re looking for more on Helldivers 2, check out IGN’s feature on the Let Me Solo Her of Helldivers 2, a player who has answered over 100 SOS Beacons as part of a mission to help others.

Helldivers 2 has become one of the surprise hits of 2024 since launching in February, topping the charts on Steam and reportedly selling around three million copies. According to at least one analyst, it’s still growing. Check out IGN’s Helldivers 2 review to find out why it’s going down so well.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Centum is a horror adventure about training up an AI, also featuring a demon catphone

Trailered last night, Centum is “an unreliable narrative-driven adventure where everything may be a lie”, according to the Steam page. Does the suggestion that everything may be a lie also apply to the suggestion itself? Is this an unreliable Steam page? Perhaps the game is secretly a cheerful Playmobile platformer with plentiful ledge-assist, rather than a horrible point-and-clicker that starts you off in a dark cell with a bunch of obviously cursed artefacts, and gets steadily worse.

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Final Fantasy Maker Square Enix Takes $140 Million Hit in ‘Content Abandonment Losses’ as It Revises Game Pipeline

Square Enix has revised its approach to PC and console game development, and absorbed ¥22.1 billion (approx $140.9 million) in what it calls “content abandonment losses.”

In a warning to the investment community, the Japanese company said it would recognise the extraordinary loss for the fiscal year ended March 2024.

This is the result of a change in approach to Square Enix’s development of what it calls HD video games (PC and console). In its note, the company said it wants to be “more selective and focused in the allocation of development resources”, and as a result of the “close examination” of its development pipeline with this in mind, is taking the multi-million dollar loss. Square Enix did not name the canceled in-development titles.

Here’s the statement in full:

At the meeting convened on March 27, 2024, the Board of Directors of Square Enix Holdings Co., Ltd. (the “Company”) voted, in light of the myriad changes underway in the environment surrounding its Group, to revise the Group’s approach to the development of high-definition (HD) games with the intention of being more selective and focused in the allocation of development resources. As a result of a close examination of the Group’s development pipeline undertaken in keeping with this revised approach, the Company expects

to recognize approximately ¥22.1 billion in content abandonment losses on its books for the fiscal year ended March 2024.

In February, Square Enix had forecast full year sales of ¥360 billion (approx $2.3 billion), up 16.8% over the previous financial year. But it predicted profit would be flat at ¥55 billion (approx $350 million). Square Enix said it was “carefully reviewing” its forecasts to assess any impact from the writedown.

Square Enix released a major title, Final Fantasy 7 Rebirth, in February, but it has yet to announce a sales figure. Some analysts have suggested it has struggled, a topic IGN recently investigated. Other games released in the current financial year include Final Fantasy 16, Final Fantasy Pixel Remaster, and the Splatoon-style multiplayer game Foamstars. Dawntrail, the expansion for ongoing MMO Final Fantasy 14, launches in the next financial year, in late June. Square Enix also has Kingdom Hearts 4, the third game in the Final Fantasy remake trilogy, and Dragon Quest 12 in the works.

In February, Square Enix director and president Takashi Kiryu reportedly told analysts about plans to create a new company structure following falling sales in its digital entertainment business, despite the release of Final Fantasy 16 in June. Square Enix said the PlayStation 5 exclusive sold three million copies during launch week. A PC port is in the works. In January, Final Fantasy 16 producer Naoki Yoshida said it might be time for a younger generation to lead the franchise and helm Final Fantasy 17.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.