Sam & Max: The Devil’s Playhouse Remastered Launches On Switch August 2024

A release date has finally been confirmed.

Update : Skunkape Games has shared a new update about the release date of Sam & Max: The Devil’s Playhouse Remastered, confirming it will be released for all platforms (including the Nintendo Switch) on 14th August 2024.

Alongside this announcement is a new trailer, which you can check out above. Here’s a little bit more about what to expect, and you can learn more about this remaster in our original story below.

Read the full article on nintendolife.com

Knuckles Physical Blu-ray And DVD Release Arrives Later This Year

The Paramount series will include a bunch of special features.

The Sonic the Hedgehog series ‘Knuckles‘ made its debut on Paramount earlier this year and it was generally well-received. If you haven’t already watched it or would just like a hard copy, you’re in luck. As previously confirmed a Blu-ray and DVD is on the way and we’ve now got a bit more information about it.

It will apparently be arriving later this year in September according to some updated online listings. Along with all six episodes, we now also know it will come packed with a bunch of special features including: “gag reel, cast featurette, working with Knuckles, this or that? and Knuckles impressions”.

Read the full article on nintendolife.com

(For Southeast Asia) Concord Beta dates announced, Beta Early Access launching July 13

From the very first gameplay prototypes to getting the game ready before launch in August, playtesting Concord every day has been a defining aspect of development and core to our culture at Firewalk and our mission of delivering great-feeling multiplayer. There’s simply no substitute for getting your hands on a controller or mouse and keyboard, squadding up as a team, and experiencing the game for yourself.

That’s why we’re excited to share that your first chance to play Concord during our upcoming beta is just a couple of short weeks away! Here’s everything you need to know:

Concord Beta Early Access dates for Southeast Asia (July 13 – 15) and Open Beta (July 19 – 22)

In Southeast Asia, the Concord Beta will kick off with an Early Access weekend on PS5 and PC* from Saturday, July 13 through Monday, July 15. For those that pre-order, this early access weekend will be your opportunity to be among the first to play Concord—and you’ll get to bring your own crew. Those that pre-order any digital versions of Concord will get five codes for Concord Beta Early Access: one for you and four of your friends.

Following the Early Access weekend, the Concord Open Beta in Southeast Asia will be available to all players on PS5 and PC beginning on Friday, July 19 through Monday, July 22.

No matter what platform you play on, the Concord Beta Early Access and Open Beta will allow you to team up with friends on either PS5 or PC through optional cross-play support.


(For Southeast Asia) Concord Beta dates announced, Beta Early Access launching July 13

Play the full 16 Freegunner roster

You won’t have to wait until launch to find your favorite Freegunner(s). During the Concord beta weekends, you’ll be able to play as all 16 of the Freegunners that will be available at launch. Whether you like to run and gun, lock down an area, lay down fire from afar, or back up your team, there are Freegunners for players of a wide range of playstyles and skill levels.

From familiar faces like Haymar, Vale, Lennox, 1-0FF, and Star Child from the reveal trailer to other members of the Northstar crew, like It-Z, Teo, Bazz, and more, you’ll get to experiment and learn how each character brings distinct strategic abilities, traversal and gunplay feel, and, most of all, your own personality to the battlefield.

Explore (and Battle Across) Multiple Planets and Modes

Throughout both Concord Beta weekends, you’ll be able to visit and battle across multiple worlds and maps in the Concord Galaxy.

During the Concord Beta Early Access weekend, you’ll have a chance to play on four maps:·  Freewater: Set in a fortified outpost on the sun-scorched planet of Glance, Freewater features intersecting perimeter lanes and a large central courtyard in the middle of the map that serves as a prime convergence point and inspires intense combat engagements. 

Water Hazard: On the stormy water-covered planet of Leviathan, a massive, armored eel, known as a Morack, has been caught and is being harvested on a large floating fishing rig. Players will fight across the platform and within the jaws of the Morack in a primary harvesting site.

Star Chamber: Located atop the tallest mountain on the planet Gloom sits an ancient observatory with narrow corridors and a meteorite at the center, which creates great opportunities for team fights and one-on-one battles.

Shock Risk: Located beneath a massive conductive kite in the sky that harvests lightning on the planet Leviathan, Shock Risk features multiple unique arenas for battling with rival crews with pathways that converge on a large center tower.

During the Open Beta weekend, a new world and fifth map will be introduced: Bone Mines on the planet Akkar.

Bone Mines: The remains of massive vastadons on the tropical planet Akkar have become the site of a lucrative Guild mining operation, where you will fight through the excavated bones and mining caverns in a mix of close-quarters and mid-range combat.

The Concord Beta will also have multiple modes to fit your mood, whether it’s to jump in for a quick match after work or to team up with friends for more coordinated and competitive play.

The Concord Early Access Beta weekend will launch with three modes:

Trophy Hunt: A respawn-based mode where you fight to take down members of the rival crew and collect their bounty cards to earn points for your team. The first team to reach the target score before time runs out wins the match.

Cargo Run: A no-respawn mode where teams compete to retrieve the Blue Buddy robotic package delivery system, plant it at one of the zones, and defend it from the rival crew to win.

Clash Point: A round-based, no-respawn game mode where teams compete to control a single capture zone at a central location on the map.

Then, during the Open Beta weekend, you’ll be able to try out a new mode: Area Control.

Area Control: A respawn mode where teams compete to control multiple capture and control zones around the map. Control two or more zones to increase your team’s score and reach the point threshold to win.

Witness the beginning of the Northstar Crew’s Story

Alongside familiarizing yourself with the Northstar crew through gameplay, you’ll also be able to see the beginning of their story. When you play the beta, you’ll be welcomed with the very first of our cinematic vignettes—brief cinematics that, when Concord launches, will premiere every week in game. When the Beta Early Access launches and then when the Open Beta starts, we’ll introduce new cinematic vignettes in-game to give you a small glimpse into how the Northstar crew’s stories will unfold each week.


We can’t wait to see you all in-game during the Concord Beta to experience just some of the content that will be available when the game launches on August 24 (Asia time zone) and will grow over time through post-launch updates at no additional cost.

Be sure to stay tuned for more information about the beta, including pre-load and server availability timing, PC specs, and more, by following Concord on Twitter/X, Instagram, and TikTok, as well as by joining the community in the Official Concord Discord.

*Account for PlayStation™Network and internet connection required. Beta terms and conditions apply.

Mario & Luigi: Brothership Box Art Has Been Officially Revealed For Switch

“Take a look”.

Mario & Luigi: Brothership kicked off the latest Direct broadcast and although we’ve already seen a fair bit of footage of the game, one thing Nintendo hasn’t properly shown off just yet is the game’s box art. Yes, it’s been featured in listings here and there, but now in the latest update it’s been given an official reveal via social media.

As you see it shows the famous duo, a new character called Snoutlet and a little bit of the world Mario and Luigi are about to explore, known as Concordia. An empty background similar to Bowser’s Inside Story + Bowser Jr.’s Journey also returns. As noted by Nintendo, pre-orders for this game have also gone live.

Read the full article on nintendolife.com

Palworld Sakurajima Island Map is Now Available

IGN’s Palworld Sakurajima Island map is here! Added in a major Palworld update on June 27, 2024, the new island brings fresh content to the Palpagos Islands, which we’ve mapped out on our Palworld interactive map – including markers for new Lifmunk Effigies, chests, Syndicate Towers, and more. We’ve also included the new Rayne Syndicate Oil Rig.

Note that the Sakurajima Island map is still a work in progress, though our dedicated guides team is busy ensuring it’s updated as quickly as possible, so check back often!

Palworld Sakurajima Island Interactive Map

The available map filters for Sakurajima Island include:

  • Locations, including Cherry Blossom Caves, fast travel points, the new Syndicate Tower, and more.
  • Collectibles, such as Lifmunk Effigy locations and Memos.
  • Items, including chests, Skill Fruit Trees, and Eggs.
  • Enemies, including Alpha Pals and Bosses.
  • Other notable map markers, such as NPC locations.

If you’re still playing the Palworld base game, you’ll find everything you need as the rest of our Palworld Palpagos Islands map is 100% complete with all locations, collectibles, and more.

Palworld Crude Oil

While you’re tracking your progress through Sakurajima with our Palworld interactive map, keep your eyes peeled for Crude Oil, which is a valuable resource for crafting powerful endgame armor and another necessary material, Plasteel.

You’ll find Crude Oil across Sakurajima – look out for black patches scattered around the north, east, and central sections of the island. You’ll need the right machinery to extract it, though. Check out our How to Get Crude Oil guide for detailed instructions on how to craft the Crude Oil Extractor and extract Crude Oil from these black patches.

Meg Koepp is a Guides Editor on the IGN Guides team, with a focus on trends. When she’s not working, you can find her adventuring around Eorzea in Final Fantasy XIV.

Ubisoft CEO Condemns ‘Hateful Acts’ Against Developers Following AC Shadows Backlash

Ubisoft CEO Yves Guillemot has spoken out about “malicious and personal online attacks” that have been directed at his employees and partners, citing it as one of his major concerns in the games industry at the moment.

Guillemot gave a wide-ranging interview that was posted on the Ubisoft website on Thursday, speaking about various topics including the future of Assassin’s Creed, XDefiant, and more. He was also asked what dismays him about the industry currently, and pointed specifically to online harassment in response.

“One thing I am concerned about right now is the malicious and personal online attacks that have been directed at some of our team members and partners,” Guillemot said. “I want to make it clear that we, at Ubisoft, condemn these hateful acts in the strongest possible terms, and I encourage the rest of the industry and players to denounce them, too.”

While Guillemot didn’t mention Assassin’s Creed Shadows specifically, his comments follow backlash to the game’s male protagonist, a samurai based on the historical Black samurai Yasuke. Some pulled AC Shadows into ongoing harassment campaigns targeting diversity, equity, and inclusion (DEI) efforts on social media, which the International Game Developers Association (IDGA) condemned in a statement in March.

“I want to make it clear that we, at Ubisoft, condemn these hateful acts in the strongest possible terms.

As for what excites him about the games industry, Guillemot pointed to evolving technology: “If, as game makers, we can adopt and master technological advancements like generative AI and the cloud more quickly, we will be much better positioned to create new, stand-out experiences for players,” he said.

Assassin’s Creed Shadows will launch on November 12 for those with Ubisoft+ Premium, or those who purchased the Gold or the Ultimate Edition, and will otherwise be available on November 15.

Alex Stedman is a Senior News Editor with IGN, overseeing entertainment reporting. When she’s not writing or editing, you can find her reading fantasy novels or playing Dungeons & Dragons.

Review: Beyond Good & Evil: 20th Anniversary Edition (Switch) – Beyond Good, Still

Turning a new Pey’j.

Considering the lengthy ongoing development of Beyond Good & Evil 2 and the subsequent grilling from eager fans that Ubisoft has brought upon itself over the years, it’s easy to forget just how darn good the original game is. First released on PS2, Xbox, and GameCube at the end of 2003, Beyond Good & Evil was one of the most unique adventure games of its day, showcasing a world that Nintendo itself would have been proud to call its own.

This 20th Anniversary Edition remaster updates the experience with revamped visuals, improved performance (sort of), quality-of-life upgrades, and more. But is it still as enjoyable now as it was two decades ago? Well, the answer is thankfully a resounding “yes”: Ubisoft’s re-release is easily the best way to experience Jade and Pey’j’s epic journey on Nintendo hardware, but it’s also not without a few niggling issues.

Read the full article on nintendolife.com

All Shadow of the Erdtree: Scadutree Fragment Locations in Elden Ring DLC

Collecting Scadutree Fragments and leveling up your Scadutree Blessing level in Shadow of the Erdtree is one of the best ways to get stronger in the Elden Ring DLC. If you’re struggling with a challenging boss, such as Messmer the Impaler or Commander Gaius, finding some Scadutree Fragments can help you survive longer by increasing your attack and damage negation stats.

There are 50 Scadutree Fragments to find across the Land of Shadow in the Elden Ring DLC, and we’ve tracked them all on our Shadow of the Erdtree interactive map.

Elden Ring: Shadow of the Erdtree Scadutree Fragment Locations Map

You’ll find Scadutree Fragments in the following Shadow of the Erdtree locations:

  • Gravesite Plain (8 Fragments)
  • Belurat, Tower Settlement (1 Fragment)
  • Castle Ensis (1 Fragment)
  • Scadu Altus (12 Fragments)
  • Shadow Keep (11 Fragments)
  • Cerulean Coast (2 Fragments)
  • Charo’s Hidden Grave (1 Fragment)
  • Stone Coffin Fissure (1 Fragment)
  • Ancient Ruins of Rauh (5 Fragments)
  • Abyssal Woods (3 Fragments)
  • Jagged Peak (1 Fragment)
  • Enir-Ilim (4 Fragments)

Note that there are only 42 Scadutree Fragment markers on our Shadow of the Erdtree interactive map, rather than 50. This is because some Scadutree Fragments can be found together.

Our Shadow of the Erdtree interactive map also has map filters for the following:

  • Locations, such as Sites of Grace, Landmarks, and Stakes of Marika.
  • Key Items, including Map Fragments, Cookbooks, and Revered Spirit Ash.
  • Items, including Golden Runes, Larval Tears, and Rune Arcs.
  • Equipment, such as Talismans, Incantations, and Ashes of War.
  • And more!

Shadow of the Erdtree Boss Locations

Once you’ve collected enough Scadutree Fragments, you’ve leveled up your Scadutree Blessing level, and you’re confident enough you can hold your own in a fight, make sure to use our Shadow of the Erdtree interactive map to hunt down bosses.

We’d recommend taking on the Remembrance Bosses, like Divine Beast Dancing Lion, Rellana, Twin Moon Knight, and Putrescent Knight, as soon as you can as these foes drop a Rememberance which you can exchange for powerful weapons, Incantations, and more.

Meg Koepp is a Guides Editor on the IGN Guides team, with a focus on trends. When she’s not working, you can find her adventuring around Eorzea in Final Fantasy XIV.