World of Warcraft: Midnight – The First Hands-On Preview

In the intro cinematic for World of Warcraft: Midnight, Lady Liadrin of the blood elves was joined by a conspicuously anonymous group of reinforcements to defend the Sunwell against this and last expansion’s big bad, Xal’atath. And it turns out there’s a reason for their ambiguous appearance: it’s us, the players. The first moments of the next chapter of the Worldsoul Saga, which I’ve played through a big chunk of on an alpha build, had me emerging at that precise moment to put a stop to this shadowy invasion. And the revamped elven kingdom of Quel’Thalas beyond was worth the abrupt summoning.

The Clock Strikes

If you aren’t caught up on the events of The War Within, Midnight is something WoW has never really tried before: a direct follow-up to a previous expansion, and the midpoint of a planned trilogy that tells a single, overarching story. And at the end of The War Within, the manipulative Xal’atath used us to knock out a godlike being called a Void Lord and slurped it up to power her favorite plot bauble, which has enabled her to launch a full-scale void invasion of Azeroth. To bring about her plans, she has to snuff out the Light itself, hence starting her invasion at the logical place, the Sunwell.

The design of the new void creatures is diverse and evocative, especially with the more powerful lieutenants, and they help sell the stakes of the invasion well. I won’t spoil exactly how this intro section ends, but Blizzard has once again done a great job using the skybox to tell a story.

The Eversong Woods one is one of my favorite zones since The Burning Crusade, and I was thrilled to come back and see it bigger, healed, and thriving.

I got a bit of a welcome breather once the immediate disaster was under control, though, as I was quickly shepherded into the new expansion hub of Silvermoon City. This was an awe-inspiring homecoming as someone who has followed the story of this elven kingdom since Warcraft 2 and would call myself kind of a Thalassaboo. The reimagined version is so much larger, richer, and more dense than the one that’s been around since 2007. Quel’Thalas, and the adjoining troll kingdom of Zul’Aman, are also now fully, seamlessly connected to the Eastern Kingdoms, finally letting us fly across the entire continent without entering a different instance.

Where once the Dead Scar left by Arthas tore the city in half is now the Path of Dawn, a highway stretching all the way across the zone and through the capital. Only small remnants remain of the undead corruption and mana addiction that once plagued these lands. What were once the gloomy Ghostlands are now folded into the larger Eversong Woods zone, with the eternal light having returned to all but the furthest corners. It’s been one of my favorite zones since The Burning Crusade, and I was thrilled to come back and see it bigger, healed, and thriving.

Summit of the World

In the city itself, most of the real estate is now a faction-neutral expansion hub with all of the vendors and services you’d expect. The Bazaar has been extended across the Path of Dawn to form a new city center, anchored by our command HQ in the war against Xal’atath – the imposing Sanctum of Light. What was once the Ruins of Silvermoon sub-area on the western side has been completely rebuilt with two lovely districts: Falconwing Square, new home of the Farstriders, and Thalassian University, a gleaming college of magic that’s also the setting of one of the new delves. Murder Row, representing Silvermoon’s shady back alleys, is also tweaked and now part of the faction neutral area.

Around a quarter of the city is still a Horde-only zone, taking up the remixed Path of the Elders, Royal Exchange, and Court of the Sun areas from old school Silvermoon. The old Farstrider Square has sort of been folded into the latter two, with the Exchange leading right up into the Court of the Sun, but there is also a new subdistrict on the Southeastern side called the Court of Blood, where all of the Blood Knight stuff has been relocated. The Sunfury Spire, center of the kingdom’s government, is now a floating tower above the city that is also restricted to Horde only.

Alliance players who enter these areas will get a 10-second grace period before all the guards become hostile like any other faction capital, but this aggro can be cleared instantly by re-entering a sanctuary area. Overall, I’m pretty satisfied with the balance of cross-faction to faction-specific areas, even if it feels like maybe we should be ready to bury the hatchet at this point. The tensions between the visiting Alliance and their Horde hosts play out in the opening hours of the story, which makes for an interesting political drama.

Blinded By the Light

The first conundrum we’re sent to solve in Quel’Thalas is an odd and unexpected one, having just come from beating up a bunch of void baddies. It seems that the reignition of the Sunwell has also caused areas called Lightblooms to pop up, which have become overgrown with life and brightness. In fact, the entire zone looks a bit washed out, with an altered color balance that makes it feel like someone has turned a floodlight up too high. The ongoing story of WoW has long hinted that Light can be just as dangerous as Void if you have too much of it, and it seems like we might be dealing with both this expansion.

This issue becomes even more dire in the first of Midnight’s delves, Collegiate Calamity, which takes us inside Thalassian University where the Lightbloom has gotten out of control. Compared to The War Within’s delves, it felt quite short, but I was playing it on a fairly low difficulty. On the other hand, it feels much more like a connected area, similar to a lot of WoW’s best dungeons, as opposed to several War Within delves that were caves with no real sense of place. You can see the rest of Silvermoon in all its glory from the upper terrace, which really helps situate it as part of the world and the story.

Replacing the cheerful Brann Bronzebeard as your delve companion is the ruthless Valeera Sanguinar, a blood elf assassin who still dresses like every female video game character did in 2007. She’s pulling it off, though. I like the new cape. I’ve only found a couple of her curios so far, so it’s hard to say how she fights, but the tone is very different when you’re running with a femme fatale edgelord instead of a happy-go-lucky explorer. The change of pace is kind of nice. I don’t know if we’ll be BFFs, but stranger things have happened.

In Shadow I Serve

We haven’t been able to play the new Haranir allied race yet, and Midnight isn’t adding any new classes. But it does include a whole new spec for the Demon Hunter, the Devourer, using the Void to fuel its powers rather than demonic energies. Thematically, it’s a very cool idea with a lot of grim reaper vibes and a rotation that encourages getting into melee for a bit, then getting some distance, and repeating that dance. If you’ve played a Red Mage in Final Fantasy XIV, it’s kind of similar. The best part about Demon Hunters has always been how much their fighting style relies on movement, and that’s still true here.

The biggest feature coming in Midnight is definitely player housing, and I was thrilled to discover how powerful the tools for customizing my own little abode in Azeroth are.

As for my trusty Marksmanship Hunter, it’s hard to compare apples to apples when this is still an alpha and my character on the test server is hilariously undergeared compared to my retail main, but it doesn’t feel vastly different, at least in single target. I did my best to recreate my talent build as close as possible to how it is on the live version, and the biggest thing I noticed was that cast time reduction for Aimed Shot is much harder to come by, which slows down the tempo of my rotation quite a bit. The Sentinel hero talents have also seen a significant rework, as have our main multitarget damage-dealing abilities. We’ll put a pin, or an arrow, in that.

Homecoming

The biggest feature coming in Midnight is definitely player housing, and I was thrilled to discover how powerful the tools for customizing my own little abode in Azeroth are – from the floor plan, to the decor, to the walls and flooring. It seemed like adding multiple levels was a little bit buggy in this build, so I didn’t get to mess with that much. But everything else works great.

The Horde neighborhood of Razorwind Shores is triumphant, with everything from a blooming desert to rocky bluffs to tropical islands to a rugged pine forest. I do think the Alliance might be getting the short end of the stick here, though. Their neighborhood of Founder’s Point seems really one-note in comparison. It’s mostly just a sweeping, green fairy tale forest with a couple areas featuring different kinds of trees, one being mildly spooky.

There’s still a lot of the Midnight alpha for me to see. Try as I might, they wouldn’t even let me into the mysterious realm of Zul’Aman! But having played it basically every waking hour since I got access, which was about 10 hours ago as I write this, I am certainly impressed with the new zones and the customization housing allows, and I’m excited to see where the story of the Worldsoul Saga goes next. World of Warcraft: Midnight is due out some time next year, but housing will be rolling out to anyone who owns the expansion in December.

Amazon’s Latest MTG Sale Features Major Price Cuts and Free 10% Cashback Bonus

Magic: The Gathering’s popularity is growing, and it’s getting easier to get good deals on sealed Magic product.

Amazon currently has a slate of Magic deals, including up to 39% off of Commander Decks, over 25% off Bundles, and more, and you can snag 10% cashback when using Amazon’s Prime Visa Card.

Here are the best deals we’ve found.

Kicking off with Commander Decks, there are four of note here. The first is Modern Horizons III’s Tricky Terrain deck, which is all about turning land into, well, any other land, and making your creatures all creature types.

It’s a genuinely unique preconstructed deck, and it’s reduced by 39% from its $70 MSRP down to $42.98. Fans of Doctor Who can pick up Paradox Power, which contains the twelfth and thirteenth Doctors, for just $34.95 with the same percentage knocked off the MSRP.

The Fallout set’s Scrappy Survivors deck has seen a 25% discount, bringing the Dogmeat deck down to just $44.99. If you want a deck that involves pulling equipment from the graveyard, this is perfect.

Finally, the Final Fantasy XIV deck, Scions and Spellcraft, is down to just $44.99, a discount of 36% from the MSRP. If you missed out on Aetherdrift’s race to the finish, the Finish Line Bundle, which includes 6 Play Boosters, 2 Collector Boosters, extended art cards and more, is down to $58.47 – a discount of 27%.

It’s not all Magic cards, either. The Pokémon TCG’s Black Bolt Elite Trainer Box is down to $84.99 after an 11% discount. It’s not quite the lowest Amazon has had it for, but if you can nab that cashback, too, it’s worth looking into.

Elsewhere, there’s 20% off the Star Wars Shatterpoint Core Set (bringing it to $131.99), and 30% off Disney Lorcana’s Azurite Sea Stitch Collector’s Gift Set (now $34.95).

Using the Amazon Prime Visa Card, shoppers can get 10% cashback on toys right now if they’re a Prime member, including a $150 gift card for new joiners. Think of all the Magic cards you could buy with that?

Not signed up to Prime yet? Fear not! You can get yourself a 30-day free trial, or get a Prime for Young Adults membership free for six months if you’re aged 18-24.

Lloyd Coombes is an experienced freelancer in tech, gaming and fitness seen at Polygon, Eurogamer, Macworld, TechRadar and many more. He’s a big fan of Magic: The Gathering and other collectible card games, much to his wife’s dismay.

Microsoft reveal massive Game Pass Ultimate and PC Pass price hike, concede that price hikes are “never fun”

Microsoft are reshuffling their Xbox Game Pass subscription tiers and hiking the price of Xbox Game Pass Ultimate and PC Game Pass in certain regions. You’ll now need to pay $29.99 a month for Ultimate – a 50% jump, with pricing for places outside the US to follow. PC Game Pass subscriptions are going up from $11.99 to $16.49 monthly – around 40 percent higher.

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Digimon Story Time Stranger Review

Like so many ‘90s kids, I watched my fair share of monster taming TV shows growing up, Digimon included. And while an 8-year-old George enjoyed Digimon World 3 on PlayStation 2, it was 2015’s Digimon Story Cyber Sleuth (and 2017’s more refined Hacker’s Memory) that renewed my current interest in the series. I felt a sense of nostalgia playing it, and its unique evolution systems made it stand out amongst Pokemon’s omnipresent domination of the genre. A decade later, Digimon Story Time Stranger builds on that same foundation, but this time with a much bolder story that pays off well and a mostly compelling cast of characters. Combine that with engrossing turn-based combat and monster collecting mechanics, and Time Stranger shines as one of the best Digimon RPGs to date.

Time Stranger follows a nameless secret agent protagonist who, after experiencing an apocalyptic clash involving Digimon called the Shinjuku Inferno, gets transported eight years into the past in order to find a way to prevent it. It’s an explosive start to the story and one that grabs your attention immediately. Things get a little more straightforward from there as you quickly meet Inori Misono, a regular girl who just so happens to become intertwined with a humanoid Digimon named Aegiomon who conveniently has amnesia. The trio set forth to uncover his mysterious origins from there, and as sappy as the script is – both of them constantly declare that they’ll “protect each other no matter what” – Inori and Aegiomon’s bond is tested in a way that ultimately sticks the landing.

One minor disappointment is that our protagonist is silent, which oftentimes leads to the more emotionally impactful scenes falling a bit flat. Shinjuku’s law enforcement group, the Public Safety team, helps out our trio quite a bit during the story, but their personalities don’t have enough depth to carry conversations on their own, making them quite forgettable. The only one who sticks out is the scientist, Monica Simmons, mainly due to her having the most presence in cutscenes. The others, like Kodai Kuremi and Shota Kuroi, I couldn’t really tell you a thing about, much less remember what they even looked like.

However, the Digimon characters do the heavy lifting here. The story revolves around Olympus XII, a group of twelve Mega-level deity Digimon that manage the Digital World. Their personalities are larger than life and a stark contrast to the boring humans in Public Safety. I enjoyed Bacchusmon’s lackadaisical and hungry antics, as he’s based on the Roman god of wine. Vulcanusmon, based on the Roman god of fire and the blacksmith of the group, loves action figures. These interests and habits give them an immense amount of charm. Despite being literal gods, they all feel down to earth and relatable in some way.

Time Stranger also does a fantastic job of using its time travel elements to flesh these Digimon out further across its 30-40 hour campaign. For example, smaller Digimon you meet in the past end up playing pivotal roles later on, growing both physically and emotionally when the protagonist eventually has to go back to the present. You see them mature into their Digivolved forms as they tell you how much of an impact you made on their lives.

Digimon Rumble Arena

Time Stranger’s combat sticks to a traditional but amusing turn-based RPG system, playing out more like Shin Megami Tensei or Dragon Quest Monsters rather than the simultaneous choices of something like Pokemon. You can have three Digimon accompany Aegiomon out on the field at once, not to mention up to three special guest Digimon that will temporarily fight alongside you for various story reasons, as well as three more slots that hold your reserve options.

It can be a bit of a chore to manage a potential total of seven Digimon at the same time (although you can’t directly control those guest Digimon), but Time Stranger has plenty of quality-of-life features to smooth the process over when you’re not taking on its more pivotal fights. You can speed up the pace of battle and its animations by 2x, 3x, and 5x, as well as turn on auto-battle and let your Digimon act on their own in case you want to quickly streamroll over regular enemy encounters.

I really like the multi-layered weakness system Time Stranger has going on. There are three primary attributes (Data, Virus, and Vaccine) that have a rock-paper-scissors relationship with each other: Data beats Vaccine, Vaccine beats Virus, and Virus beats Data. On top of this, each Digimon comes with elemental weaknesses too, like Fire, Planet, Earth, and Water. If a Vaccine-type Digimon hits a Virus-type Digimon, it’ll do 150% more damage, but if the attack is a Light-elemental one and the opponent is Dark-elemental, then the multiplier will be even higher, up to 400% from what I’ve seen so far. It’s nothing revolutionary, but it’s still a fun puzzle to take advantage of these attributes and elemental systems to create complex strategies and dispose of enemies efficiently. You’d be surprised at how fast even bosses can drop when you come up with a good plan.

Fortunately, you won’t need to memorize every single attribute and elemental match up. While weaknesses are unknown when you first encounter a new Digimon, hitting them with attacks will reveal them, and you can double check that information during battle before making a move from then on. It feels like a guessing game, but a fair one. Encountering new Digimon with initially unknown combinations of weaknesses and resistances constantly switches up battles to prevent them from feeling stale.

There are more than 450 different Digimon that could potentially join your team, and each one has a few special skills which are unique to them. For example, IceDevimon’s Frost Claw is an Ice-elemental attack with life-stealing capabilities, while MegaKabuterimon’s Horn Buster is a Plant-elemental attack that also reduces the opponent’s speed stat. These moves have unique attack animations as well, giving each Digimon a bit of cool individuality.

It’s a fun puzzle to take advantage of the attribute and elemental systems.

Your Digimon can also equip up to four attachment skills using Skill Discs, which essentially function the same as TMs in Pokemon. However, there are no restrictions for which moves a Digimon can learn, so you have unlimited freedom in how you want to build out your team. My Lilithmon, for example, has Holy Light III equipped, giving her a way to hit other Dark-elemental Digimon for big damage despite them being immune to her special skill, Phantom Pain. This way, you can prepare your Digimon to be as well-rounded or as specialized as possible, whichever you prefer.

During the course of battle, you’ll accumulate Cross Points, or CP. Once your CP bar is full, your human agent can unleash a powerful move called a Cross Art. These can range from doing massive damage to all enemies, concentrating a blast on a single one, and even fully healing your party. The one baffling caveat is that you can only equip one Cross Art at a time, so if you go into battle equipped with the wrong one, you’re screwed. This could’ve easily just been a dropdown menu during battle to select whichever Cross Art you wanted in a particular situation, especially because the limitation meant I only ever switched between Burst for regular enemy encounters and Strike for boss battles. The former wipes out groups of enemies quickly while the latter can reliably break a boss’s concentration as they charge up their deadly ultimate attack. It was difficult to find a moment where I ever wanted to use the more defensive Cross Arts.

Digivolve to…

Digimon’s unique evolution mechanic, dubbed Digivolving, is core to Time Stranger’s progression. Each Digimon has multiple evolution lines that you can constantly Digivolve and De-digivolve through, but they have to meet certain requirements to do so. These can include your Agent Rank, reaching a specific stat threshold, and more. This faster approach to evolution feels much more immediately gratifying, even if there’s still some level grinding involved to get a Digimon to meet certain requirements. You’re rewarded for constantly evolving and devolving, too, as the cumulative stats are passed down to the next Digimon, and I really enjoyed clicking through the menus to see which Digimon were ready to go again right after transforming.

As for how they’ll join your team in the first place, you automatically scan Digimon for a certain percentage amount every time you defeat them. Once a specific type reaches 100%, you can convert it to join your team – however, if you wait until that progress reaches 200% first, it’ll come out more powerful. It’s nice to not have to worry about knocking out a creature by accident if I want to add it to my available roster, as I can just concentrate on what I do best instead, which is winning battles.

With only six slots in your active party, you’re inevitably going to have multiple copies of the same Digimon filling up your overflow box. But that’s a good problem to have! For instance if you have two Agumons, you can Digivolve one into Greymon and the other into GeoGreymon and see how their evolution lines divert from there. It’s almost like a fun gacha game without the predatory randomness elements. Sometimes a Digimon’s portrait is blacked out in the evolution tree, and reading the requirements makes you incredibly curious to see what it could be. And even if you’ve exhausted all possible evolution paths for a specific kind of Digimon, Time Stranger still lets you put them to good use: You can break them down into materials that grant your more useful Digimon extra EXP, or grind them into money to buy items. It may be cruel to get rid of these sentient digital beings so callously, but given the current state of AIs in the real world, I didn’t feel much sympathy.

Time Stranger also introduces Personalities that influence stat growth, acting similar to Natures from Pokemon. There are four different categories – Philanthropy, Valor, Understanding, and Heart – that each have four specific Personalities within them. For instance, Understanding revolves around the Intellect stat, which makes magic attacks stronger, but a Digimon with a Sly Personality will see boosts in both Intellect and HP while one with an Enlightened personality will gain more Intellect and SP. This nuance adds a lot more depth to party-building and tickles the min-maxing part of my brain. Thankfully, you can also influence and change your Digimon’s Personalities by replying to the text messages they’ll occasionally send you (yes, they can do that), giving you some control over that aspect.

Side missions are usually fetch quests, but the rewards make them well-worth it.

A staple of the Digimon Story series, the Digifarm, returns to help with this as well. By placing your Digimon here, they can roam around and gain EXP on their own. You also have more direct control over how their stats and Personalities change while there. For example, my Cyberdramon didn’t have a high enough speed stat to Digivolve into its next form, so I had him run on a treadmill in the Digifarm until it was. I even sped up the process by paying in-game yen instead of waiting out the 15-minute increments. Leveling Cyberdramon naturally would’ve taken too long and waiting for it to finish on the treadmill was even slower, so I was happy to be able to pay my way out of it. (Don’t worry, there are no real-money microtransactions.) You can also feed your Digimon food here to further increase your bonds, which gives them a higher chance of executing follow-up attacks in battle, and that can sometimes be the difference between victory and defeat.

Time Stranger offers plenty of side activities to do, too. While the side missions are usually just fetch quests, they at least offer a cute glimpse into how Digimon behave in their world. The character models for all of the Digimon look sharp and pristine, with the Digital World having varied environments to explore, from the coastal beach and aquarium vibes of the Abyss to the rustic nature aesthetic of the Gear Forest. It’s a drastic improvement over the previous Digimon Story games, and I enjoyed running around and taking in the sights of Digimon just going about their day. You’ll also find Outer Dungeons hidden away, which are challenges you can take on to earn reward money – and some of the toughest ones are fun ways to test out your end-game party.

Moreover, many side quests offer a crucial reward: additional Anomaly points outside of story missions. You spend these points on skills and abilities for your protagonist, such as unlocking more Cross Arts or decreasing certain Digivolution requirements. Spending them also increases your Agent Rank, which is often a Digivolution requirement itself. At higher Agent ranks, you can start Digivolving your Digimon into their Ultimate and Mega forms, which is important in order to tackle the more powerful bosses towards the end. Tucking away such an important resource behind side missions pushed me to meaningfully engage with content outside of the main story in a way I liked. The Anomaly points earned from completing story missions are just enough to keep you on par with the standard pace of difficulty, but if you really want to discover more Digimon and collect ‘em all, the side missions are well-worth doing.

And because every RPG needs to have one, Time Stranger also features a card-based minigame that uses artwork from the actual Digimon Card Game in real life. Depending on how many rounds you win against an opponent, you can nab the corresponding amount of cards from their deck as prizes. Strangely, there aren’t any tangible rewards like items that could be useful in battle or anything like that, so it’s only really a game you’d play as a distraction.

Fallout 76’s next expansion goes all-in on Fallout TV show season 2, bringing Walton Goggins and “New Vegas feel” to Ohio

“Deserts, deathclaws, and raiders”, alongside a “New Vegas feel” with Walton Goggins’ Ghoul as the face. These are the main ingredients for Fallout 76’s Burning Springs map expansion, which is set to arrive in early December this year.

In case you weren’t clear as to how Bethesda are pitching it, a hands-off preview attended by RPS saw 76 creative director Jon Rush introduce Burning Springs thusly: “Based on the success of season one of the Fallout Show, we can expect to see several million players returning to Appalachia for season two. People [who] have seen the show and want more of that storytelling, more of that New Vegas feel will get it all in Fallout 76: Burning Springs. Burning Springs is in total tonal tandem with season two.”

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Guide: Upcoming Nintendo Switch 2 Games & Accessories For October & November 2025

Games to play, from Z to A.

As we head into the last three months of 2025, Nintendo and co. are lining up some big names for the holiday season.

The Switch 2 version of Borderlands 4 may have been delayed, but Pokémon Legends: Z-A lands in mid-October, followed by Hyrule Warriors and Kirby Air Riders in November – and we wouldn’t be surprised if a shadow-drop or two snuck in. Elden Ring has to launch sometime, right?

Read the full article on nintendolife.com

Updates to Xbox Game Pass: Introducing Essential, Premium, and Ultimate Plans

Updates to Xbox Game Pass: Introducing Essential, Premium, and Ultimate Plans

Game Pass Hero Image

Our goal with Game Pass has been clear: deliver unmatched value, benefits, and a deep library of games for our players. Since launching in 2017, we’ve steadily grown our subscriber and creator satisfaction – and today, creator participation and player engagement in Game Pass are at an all-time high. But we have the opportunity for Game Pass to help more players find the creators and games they love.  

We know not everyone wants the same thing in their Xbox experience, so we’re evolving Game Pass to offer more flexibility, choice, and value to all players, whether you love day one releases, discovering hidden gems, or playing across multiple devices and screens and across Xbox consoles, Xbox on PC, and Xbox Cloud.

Starting today, we’re introducing three upgraded Game Pass plans based on how players play: Essential, Premium, and Ultimate. Each includes expanded game libraries, including PC titles, unlimited cloud gaming, in-game benefits (including Riot Games titles), and a revamped Rewards with Xbox experience. Today’s Game Pass Core subscribers will automatically move to Essential, Standard subscribers will transition to Premium, and Ultimate subscribers will remain in the Ultimate plan.

It’s all a part of our commitment to meet players where they are, so you can choose what works best for you, no matter how or where you love to play.

Xbox Game Pass Ultimate Just Got Its Biggest Upgrade Yet

Ultimate has been upgraded for players who want the best of everything. We’re rolling out our most expansive upgrade yet, including more day one games than ever before, Fortnite Crew & Ubisoft+ Classics for the first time ever, enhanced Xbox Cloud Gaming streaming quality up to 1440p, Rewards with Xbox, and more. Now players can have it all. 

Ultimate subscribers now get access to over 75 day one releases a year. That includes some of the most anticipated upcoming games like Call of Duty: Black Ops 7, High on Life 2, Keeper, Ninja Gaiden 4, and The Outer Worlds 2.  These join a growing library of more than 400 games playable on Xbox consoles, Xbox on PC, and Xbox Cloud on supported devices, with more than 45 new games added today. Think of hits like Blue Prince, Clair Obscur: Expedition 33, and Hollow Knight: Silksong, plus exclusive benefits like access to EA Play.

We’re also welcoming major additions to the Ultimate experience. Starting November 18, Fortnite Crew – an $11.99/month value – will be included in Ultimate, with access to the Fortnite Battle Pass, 1,000 V-Bucks each month, and more. This is just the beginning of Xbox and Epic’s work together toward an open gaming ecosystem where friends can play and create together, anywhere, across devices. And today, Ubisoft+ Classics (~$15.98/month) joins Ultimate, offering access to a curated selection of Ubisoft games playable on console, PC, and cloud, like Tom Clancy’s Ghost Recon Breakpoint, Prince of Persia: The Lost Crown, Assassin’s Creed IV: Black Flag, and more.

Cloud gaming is also getting a major boost. Ultimate subscribers exclusively enjoy our best quality streaming and shortest wait times, so it’s easier than ever to jump into your favorite games. Xbox Cloud Gaming has also officially exited “Beta,” as part of our commitment to make gameplay smoother and more responsive. And we’ll keep expanding the Stream your own game collection for all subscribers. Keep an eye on Xbox.com/Play for the latest list of cloud playable games.

Ultimate subscribers can now earn up to $100 per year (100k points globally) in the Store just by playing games. With our upgraded Rewards program, players can get up to 30% value on select Game Pass games, with 4x points on purchases of games and add-ons, 10% back in points on select Game Pass library titles and add-ons, and up to 20% off select Game Pass games.

Xbox Game Pass Premium – More Games, More Flexibility

Premium has been upgraded to offer even more flexibility and value for those who want to play on their own terms at exceptional value. Premium provides access to a broader library of great games and extends the Xbox gaming experience across console, PC, and cloud.

We’re now giving Premium subscribers more games than ever before, from gaming’s biggest hits to hidden gems, now with access to 200+ games on Xbox console, PC, and supported devices, all still at $14.99. This library, with more than 40 new games available today, is also now playable on PC, including timeless hits like Minecraft, Forza Horizon 5, and Grand Theft Auto V. Plus, Premium subscribers get newly added fan-favorites like Diablo IV and Hogwarts Legacy starting today, and new Xbox-published games within a year of their launch (excludes Call of Duty titles).

Cloud gaming is also expanding in Premium. Subscribers now enjoy unlimited cloud gaming, including select games you own, and newly added in-game benefits in some of the biggest games like League of Legends, Call of Duty: Warzone, and Tom Clancy’s Rainbow Six Siege X, instantly unlocking cosmetics, characters, and more to enhance your gameplay.

Premium also brings new value through Rewards with Xbox. Premium subscribers can also get up to $50 per year (50k points globally) in the Store just by playing games, earning 2x points on purchases of games and add-ons, plus 5% back in points on select Game Pass library titles and add-ons.

Xbox Game Pass Essential: A Great Way to Get Started

Essential is for players who want the essence of everything Xbox. With access to games across console, PC, and cloud, Essential makes it easy to jump in and start playing, whether you’re diving into solo adventures or teaming up with friends.

Our revamped Essential plan now includes unlimited cloud gaming, online multiplayer, in-game benefits, and Rewards with Xbox, plus a curated catalog of 50+ games playable on both console and PC.

The Essential library is now fully playable on PC, featuring standout titles like Hades, Cities: Skylines – Remastered, Stardew Valley, and Warhammer 40,000: Darktide. You also get unlimited cloud gaming, allowing you to play games, including select games you own, on the devices you choose — giving you more freedom to play your way.

Subscribers also get access to in-game benefits in some of the biggest games like League of Legends, Call of Duty: Warzone, and Overwatch 2.

And with our Rewards with Xbox program, Essential members can earn up to $25 per year (25k points globally) in the Store just by playing. You’ll also get  points on purchases of games and add-ons.

Getting Started with the New Xbox Game Pass Plans

As we continue to evolve Xbox Game Pass, we’re focused on delivering more value, more benefits, and more great games across every plan. Whether you play on console, PC, cloud – or all three – there’s a Game Pass option designed to fit your playstyle.

With the latest upgrades, Ultimate is now priced at $29.99/month, reflecting the expanded catalog, new partner benefits, and upgraded cloud gaming experience. Standard subscribers will be upgraded to Premium remaining at $14.99/month, offering exceptional value for players who want flexibility and access to new Xbox-published titles within a year of launch. Core subscribers will be upgraded to Essential remaining at $9.99/month, providing a curated library, online multiplayer, and cloud gaming for those who want to jump in and start playing.

We regularly evaluate exchange rates and market conditions, so pricing may vary by region. For the most up-to-date information on plan features and pricing in your area, visit the plan picker on Xbox.com.

To learn more about each plan and find the one that’s right for you, head to the Xbox Game Pass site and our Xbox social channels for more details.

More Games Join Xbox Game Pass Today

We continue to add more games to Xbox Game Pass. Check out the latest games available starting today below, along with in-game benefits available across each plan. As a reminder, game titles, features, and availability vary over time, by region, Game Pass plan, and platform. Learn more about supported regions here.

Ultimate – Available Today

  • Hogwarts Legacy (Cloud, PC, and Console)
  • Assassin’s Creed II (PC)
  • Assassin’s Creed III Remastered (Cloud, PC, and Console)
  • Assassin’s Creed IV Black Flag (Cloud, PC, and Console)
  • Assassin’s Creed IV Black Flag: Freedom Cry (PC)
  • Assassin’s Creed Brotherhood (PC)
  • Assassin’s Creed Chronicles: China (Cloud, PC, and Console)
  • Assassin’s Creed Chronicles: India (Cloud, PC, and Console)
  • Assassin’s Creed Chronicles: Russia (Cloud, PC, and Console)
  • Assassin’s Creed Liberation HD (PC)
  • Assassin’s Creed Revelations (PC)
  • Assassin’s Creed Rogue Remastered (Cloud, PC, and Console)
  • Assassin’s Creed Syndicate (Cloud, PC, and Console)
  • Assassin’s Creed The Ezio Collection (Cloud and Console)
  • Assassin’s Creed Unity (Cloud, PC, and Console)
  • Child of Light (Cloud, PC, and Console)
  • Far Cry 3 (Cloud, PC, and Console)
  • Far Cry 3 Blood Dragon (Cloud, PC, and Console)
  • Far Cry Primal (Cloud, PC, and Console)
  • Hungry Shark World (Cloud, PC, and Console)
  • Monopoly Madness (Cloud, PC, and Console)
  • Monopoly 2024 (Cloud, PC, and Console)
  • OddBallers (Cloud, PC, and Console)
  • Prince of Persia The Lost Crown (Cloud, PC, and Console)
  • Rabbids Invasion: The Interactive TV Show (Cloud and Console)
  • Rabbids: Party of Legends (Cloud, PC, and Console)
  • Rayman Legends (Cloud, PC, and Console)
  • Risk Urban Assault (Cloud and Console)
  • Scott Pilgrim vs. The World: The Game (Cloud, PC, and Console)
  • Skull and Bones (Cloud, PC, and Xbox Series X|S)
  • South Park: The Stick of Truth (Cloud, PC, and Console)
  • Starlink: Battle for Atlas (Cloud, PC, and Console)
  • Steep (Cloud, PC, and Console)
  • The Crew 2 (Cloud, PC, and Console)
  • The Settlers: New Allies (Cloud, PC, and Console)
  • Tom Clancy’s Ghost Recon Breakpoint (Cloud, PC, and Console)
  • Tom Clancy’s Rainbow Six Extraction (Cloud, PC, and Console)
  • Tom Clancy’s The Division (Cloud, PC, and Console)
  • Trackmania Turbo (Cloud, PC, and Console)
  • Transference (Cloud and Console)
  • Trials Fusion (Cloud, PC, and Console)
  • Trials of the Blood Dragon (Cloud, PC, and Console)
  • Trials Rising (Cloud, PC, and Console)
  • Uno (Cloud, PC, and Console)
  • Valiant Hearts: The Great War (Cloud, PC, and Console)
  • Watch_Dogs (Cloud, PC, and Console)
  • Wheel of Fortune (Cloud and Console)
  • Zombi (Cloud, PC, and Console)

Premium – Available Today (also in Ultimate)

  • 9 Kings (Game Preview) (PC)
  • Abiotic Factor (Cloud, PC, and Xbox Series X|S)
  • Against the Storm (Cloud, PC, and Console)
  • Age of Empires: Definitive Edition (PC)
  • Age of Empires III: Definitive Edition (PC)
  • Age of Mythology: Retold (Cloud, PC, and Xbox Series X|S)
  • Ara: History Untold (PC)
  • Arx Fatalis (PC)
  • Back to the Dawn (Cloud, PC, and Console)
  • Battletech (PC)
  • Blacksmith Master (Game Preview) (PC)
  • Cataclismo (PC)
  • Cities: Skylines II (PC)
  • Crime Scene Cleaner (Cloud, PC, and Xbox Series X|S)
  • Deep Rock Galactic: Survivor (Cloud, PC, and Xbox Series X|S)
  • Diablo (PC)
  • Diablo IV (PC and Console)
  • An Elder Scrolls Legends: Battlespire (PC)
  • The Elder Scrolls Adventures: Redguard (PC)
  • Fallout (PC)
  • Fallout 2 (PC)
  • Fallout: Tactics (PC)
  • Football Manager 2024 (PC)
  • Frostpunk 2 (Cloud, PC, and Xbox Series X|S)
  • Halo: Spartan Strike (PC)
  • Hogwarts Legacy (Cloud, PC, and Console)
  • Manor Lords (Game Preview) (PC)
  • Minami Lane (Cloud, PC, and Console)
  • Minecraft: Java Edition (PC)
  • Mullet Madjack (Cloud, PC, and Xbox Series X|S)
  • My Friendly Neighborhood (Cloud, PC, and Console)
  • One Lonely Outpost (Cloud, PC, and Console)
  • Quake 4 (PC)
  • Quake III Arena (PC)
  • Return to Castle Wolfenstein (PC)
  • Rise of Nations: Extended Edition (PC)
  • Senua’s Saga: Hellblade 2 (Cloud, PC, and Xbox Series X|S)
  • Sworn (Cloud, PC, and Xbox Series X|S)
  • Terra Invicta (Game Preview) (PC)
  • Volcano Princess (Cloud, PC, and Console)
  • Warcraft I: Remastered (PC)
  • Warcraft II: Remastered (PC)
  • Warcraft III: Reforged (PC)
  • Wolfenstein 3D (PC)

Essential – Available Today (also in Ultimate and Premium)

  • Cities: Skylines Remastered (Cloud and Xbox Series X|S)
  • Disney Dreamlight Valley (Cloud, PC, and Console)
  • Hades (Cloud, PC, and Console)
  • Warhammer 40,000 Darktide (Cloud, PC, and Console)

More Rewards with Game Pass

The post Updates to Xbox Game Pass: Introducing Essential, Premium, and Ultimate Plans appeared first on Xbox Wire.

Players’ Choice: Vote for September 2025’s best new game

Last month, we faced our fears, mountains, and the opposing team. Some big new releases included Baby Steps, Borderlands 4, Hollow Knight: Silksong, NBA 2K26, and Silent Hill f.

How does it work? At the end of every month, PlayStation Blog will open a poll where you can vote for the best new game released that month. After the polls close we will tally your votes, and announce the winner on our social channels and PlayStation.Blog. 

What is the voting criteria? That’s up to you! If you were only able to recommend one new release to a friend that month, which would it be? Note: re-released games don’t qualify, but remakes do. We define remakes as ambitious, larger-scale rebuilds such as Resident Evil 4 (2023) and Final Fantasy VII Remake.

How are nominees decided? The PlayStation Blog editorial team will gather a list of that month’s most noteworthy releases and use it to seed the poll.

Former Capcom Designer Yoshiki Okamoto Sparks Backlash in Japan by Saying Palworld Has ‘Crossed a Line That Should Not Be Crossed’

The Nintendo and The Pokémon Company’s ongoing patent infringement lawsuit against Pocketpair’s Palworld has stirred up much debate among game developers and players alike. However, former Capcom game developer Yoshiki Okamoto’s recent YouTube video, in which he made comments seemingly against Pocketpair and Palworld, has sparked a strong backlash from viewers.

Current chairman of the Japan Game Culture Foundation, Yoshiki Okamoto has worked in the game industry for over 40 years, with a varied resume which includes Street Fighter 2, the first Resident Evil, and hit mobile game Monster Strike. He also created the original concept for what would become Rockstar’s Red Dead Revolver.

In a YouTube video posted on his channel on September 27, Okamoto gave his opinions on the ongoing Nintendo vs. Pocketpair lawsuit, saying that Palworld had “crossed a line that should not be crossed, and I don’t want the world to become a place where this kind of thing is acceptable.”

Later in the video, Okamoto said that “if a settlement is reached with Nintendo, then I think it (Palworld) will become a game that is officially fine to play. However, it is currently a game that’s being sued so it’s unacceptable. By playing the game you are supporting it, so please don’t buy it.”

This comment and his labelling of Pocketpair as an “anti-xxxx” (Okamoto bleeped out and distorted the last kanji character of the word in both the audio and subtitle in the video) prompted a flood of criticism in the comments — and many did not hold back. The majority of commenters interpreted Okamoto’s half-obscured term as “hansha” or “anti-social force” (an abbreviated term often used to describe criminal organizations like the yakuza, and groups that operate in ways that go against the proper and/or legal way of doing things). One commenter pointed out that calling Pocketpair an “anti-social force” could be considered defamation. They then added, “On the other hand, your argument that ‘people should stop playing games with questionable content because this equates to supporting them’ is convincing,” before announcing that these words made them decide to quit playing Okamoto’s Monster Strike after nearly 20 years. Other user reactions included, “I think assuming something is bad just because it has been sued is wrong,” and, “No matter how much you dislike (Pocketpair and Palworld), calling them anti-social is crossing a line.”

Okamoto openly acknowledges that even though people have recommended it to him, he has never actually played Palworld, insisting: “I have no intention of playing the game or spending money on it.” He pointed out that Palworld had become a divisive topic, with people split into fan and hater camps, and confirmed that he is anti-Palworld. “But at the same time, I understand that there are fans out there,” he added.

In the video, Okamoto also expressed concern that if Pocketpair wins the lawsuit and is able to release the full version of the game, then copyright infringement may be seen as more acceptable if a game is perceived as interesting and gets good reviews. He also worried that this could potentially open the floodgates to the hard work of creators on other Nintendo series (like Mario, Zelda etc.) being more freely and overtly copied, especially with the use of generative AI.

However, commenters also pointed out that many games have used elements of previous titles made by other companies, noting that this includes games Okamoto worked on. People mentioned how Street Fighter 2 used similar elements to previous fighting games like Yie Ar Kung Fu, and how Monster Strike’s UI is similar to Puzzle & Dragons. “How can someone who has done things like that speak out against Palworld?” sad one commented. Others pointed out that Okamoto’s mention of generative AI risks feeding the false rumor (since debunked by Pocketpair) that developer used gen AI in the creation of Palworld.

Referencing the changes made to Palworld mechanics under dispute in the lawsuit, Okamoto predicted that Pocketpair have worked out some way to settle the matter with Nintendo, which is why it has announced a full, official release of the game. However, he noted that there is “no information” to properly confirm this at this time.

The Nintendo-Palworld lawsuit, which has been ongoing in Japan since its announcement in September 2024, involves three patents, two related to monster capture and release, and one related to riding characters. For more details, check out IGN’s coverage of the lawsuit, including why Nintendo re-wrote patents mid-case and Nintendo’s recent move to discount mods as “prior art.” All the while, Nintendo has been busy obtaining patents — some of which IP lawyers said should never have been granted — as it develops its case against Pocketpair, which has vowed to defend itself in court.

Last month, Pocketpair announced Palworld: Palfarm just a week after Nintendo revealed fellow cozy farming sim Pokémon Pokopia. Pocketpair announced on September 16 that Palworld will be getting an official 1.0 release sometime in 2026.

At GDC in March, IGN sat down for an extended conversation with Pocketpair communications director and publishing manager John “Bucky” Buckley following his talk at the conference, ‘Community Management Summit: A Palworld Roller Coaster: Surviving the Drop.’ During that talk, Buckley went into candid detail about a number of Palworld’s struggles, especially the accusations of it using generative AI and stealing Pokemon’s models for its own Pals. He even commented on Nintendo’s patent infringement lawsuit against the studio, saying it “came as a shock” and was “something that no one even considered.”

Verity Townsend is a Japan-based freelance writer who previously served as editor, contributor and translator for the game news site Automaton West. She has also written about Japanese culture and movies for various publications.