Resident Evil: Requiem Devs Say They Can’t Tell if the Game’s Actually Scary Anymore

Resident Evil has been one of the video game industry’s quintessential, flagship horror games for years now, delivering everything over the years from unsettling, atmospheric haunting to outright jumpscares. But as its development team continues to search for new ways to freak people out, a few of its leaders are admitting that they’re not always 100% certain what elements of Resident Evil are actually scary anymore.

This comes from our interview with director Koshi Nakanishi and producer Masato Kumazama at Tokyo Game Show 2025. We started by talking about Resident Evil: Requiem’s new protagonist, Grace, and her differences from the more action-oriented Leon S. Kennedy. That led to a discussion of why the series was pulling back on the heavy action elements in Requiem, as Nakanishi explains:

I think you can broadly classify Resident Evil titles on a scale of how much they’re like Resident Evil 2 or Resident Evil 4. Resident Evil 7 was definitely on the 2 side of that, as it returned to survival horror roots and was very acclaimed for that. Resident Evil Village built on that and added in more action and gunplay and brought it toard the RE4 side of that particular scale. But if we kept going in that direction there’s almost an inflation effect, where you have to keep adding more and more action to outdo the previous title, and by doing that you ultimately end up where Resident Evil 5 and 6 went, and although they’re still great games, the general consensus is that they pushed Resident Evil so far in the action direction that it was no longer horror. I didn’t want to have to do that with Resident Evil’s ninth title where I just tried to outdo the action in Village and ended up making something I didn’t want to make. Firmly swinging the scale toward the Resident Evil 2 style was our intention, and it’s almost an upgrade of that Resident 2 style.

But that led to a follow-up question where I asked Nakanishi about the other side of the coin, of trying to outdo their own scares with each new title. Nakanishi noted that their goal isn’t necessarily to innovate horror, but there is a certain numbing effect that working on these games for so long has, where they really need to see audience reactions to know if what they’ve made is actually scary or not.

“We’ve made so many of these that we can’t tell anymore until someone else plays it,” Nakanishi says. “There was actually a bit of a worry internally before we showed the [Resident Evil: Requiem] hands-off at SGF and the first hands-on at Gamescom, was this actually scary? Because we don’t even know anymore. This is our bread and better, what we make every day.”

I ended up asking Nakanishi if there was anything they had cut from the game for being too scary. He couldn’t recall anything specific that was actually removed from the game after it had been added, but he did remember one anecdote that might make fans of Ethan Winters chuckle:

“We didn’t really implement it, so it wasn’t cut, but- we don’t know if something’s scary. So we say, we’ll do this, we’ll do that, we keep adding on stuff, and at one point we were like, what if [Grace] gets a big gash in her leg, or her leg gets cut off, because that thing attacks her, and oh my god it’s so scary, but we talked ourselves down a little bit.”

So at least we know Grace probably isn’t going to have the same issues Ethan did with hands. Probably.

We previewed Resident Evil: Requiem just last month, and you can read our impressions of what we’ve seen so far right here. You can also check out the rest of my discussion with Nakanishi and Kumazawa, including how Reqiuem came to the Nintendo Switch 2 and what’s going on with Leon Kennedy. We’ve also previously spoken to the pair on a number of other topics, such as Raccoon City’s return and the game’s new monster design.

Rebekah Valentine is a senior reporter for IGN. You can find her posting on BlueSky @duckvalentine.bsky.social. Got a story tip? Send it to rvalentine@ign.com.

Tune Into Call of Duty Endowment (C.O.D.E.) Bowl VI Presented by USAA

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5 Standout Racing Games That Let You Get Behind the Wheel of a Toyota

IGN recently held a fan-voted tournament to determine the greatest racing game of all time. There were a total of 32 entries split across four categories: Arcade Racing, Simulation, Street Racing, and Wild Card.

While Mario Kart 8 Deluxe ultimately won the fan vote and was crowned champion, it isn’t exactly known for its realism. Several other entries in the tournament give you the chance to drive cars based on real-life counterparts, including a wide variety of different Toyota models.

The Toyota brand has been around for almost 90 years and competes in several different racing series, meaning there are lots of different models that can be included in racing games. And some games make very good use of that. Here are five standout titles that were popular in our fan-voted tournament and also put you in the driver’s seat of Toyota cars.

Forza Horizon 5

Forza Horizon 5 has the rare distinction of getting a 10 from IGN, and it finished as the runner-up in our fan-voted tournament, so we think it’s safe to call this one of the best racing games ever made. One of its many strengths is the dizzying number of cars in its roster. It had more than 500 vehicles at launch, and DLCs and seasonal additions have brought that number to more than 900 in the nearly four years since it released. That includes 32 different models of Toyota, ranging from classic sports cars like the 1974 Celica GT to pickup trucks like the 2020 Tundra TRD Pro to rally cars like the 2021 GR Yaris to modern sports cars like the 2022 GR86.

Gran Turismo 7

Gran Turismo 7 won the Simulation region of our tournament and made it to the Final Four before being ousted by Forza Horizon 5. It was a very close battle between the two, so this is clearly a beloved title. And IGN gave it a 9, so we’re big fans too. Like the game that defeated it, GT7 also sports an incredible number of different cars. It had 424 cars at launch and has since brought that number to more than 500, which includes 41 Toyota models. In addition to the kinds of sports cars, rally cars, and pickups that are present in Forza Horizon 5, there are also LMP1 cars like the TS030 Hybrid ’12 and TS050 Hybrid ’16, as well as concept cars like the FT-1 and FT-1 VGT.

Forza Motorsport 4

Forza Motorsport 4 might be 14 years old, but it still holds up as an outstanding racing game and celebration of all things four-wheeled. It had a tough draw in our tournament, dominating its first-round matchup before having to go up against the juggernaut that is Gran Turismo 7 in the second round. IGN gave Forza Motorsport 4 a 9.5, and like the two games that preceded it on this list, its vast selection of cars was a big reason why. That included 19 different models of Toyotas, highlighted by the S class 2002 Top Secret 0-300 Supra, one of the most powerful Unicorn cars in the game.

Project Gotham Racing 2

Project Gotham Racing 2 might not have catapulted into mainstream popularity like the previous games on this list, but IGN gave it a 9.5 and it holds a special place in our hearts, largely because of its focus on style in addition to speed. You earn Kudos points for doing things like powersliding, catching air, driving clean races, and drafting behind opponents. And many goals require that you finish with a certain number of Kudos points, meaning you have to balance driving fast with driving pretty, providing a gameplay experience that separates it from other racing games. That sense of style extended to the cars themselves, too. There were three Toyota models in the game, and they’re all classics: the 1967 2000GT, MR2 Spider, and 1996 Supra.

Midnight Club 3: DUB Edition Remix

In what some might have considered a surprise, Midnight Club 3: DUB Edition Remix made it to the quarterfinals of our tournament and put up a solid fight against Forza Horizon 5. This is the updated version of Rockstar’s third game in the series, which added new vehicles, songs, races, maps, updated UI, and brought back Tokyo from Midnight Club 2. It was a marked improvement over said predecessor, and while it was never the fastest or prettiest game around, it more than made up for that with depth and variety. IGN gave it an 8.8, and it let you drive, customize, and fine-tune the 1998 Toyota Supra Turbo.

We Build the LEGO Game Boy: Buildable Retro Gaming Nostalgia That Fits in Your Pocket

LEGO has been crushing it with its video game sets. I honestly can’t think of a single miss. The LEGO NES set, the LEGO Pac-Man arcade cabinet, and even the recent SEGA Genesis controller (which was only available as a Gift With Purchase) all paid loving homage to the source material and managed to squeeze in clever surprises and Easter eggs. I’m happy to say the LEGO Game Boy, in spite of its smaller size, still managed to sneak in a few surprises, but if you’re hoping for something as elaborate as the NES Easter Egg, or the hand-crank movement and hidden ’80s arcade scene of the Pac-Man set, definitely temper your expectations.

How Big Is the LEGO Game Boy?

At 421 pieces, the LEGO Game Boy is the smallest of the available video game console sets LEGO has issued over the years, but in spite of a relatively small brick count, its efficiency of parts still makes for an exceptional whole. When it’s fully assembled, it looks everything the part of the original, although it’s just a touch smaller.

It also comes with bricks to build a small display stand, and a second, smaller display stand that shows off a cartridge and also serves as a place to store the extra lenticular game screens.

Its efficiency of parts still makes for an exceptional whole.

There are three game screens in all: one for Super Mario Land that has Mario hitting a block to reveal a star, one for Link’s Awakening that shows Link and Zelda gazing to the sea as gulls fly over head, and one that’s just the Nintendo logo scroll when you power on the Game Boy.

Swapping screens is no factor at all, you just pop off the back panel and drop it in place. It’s held secure with a little lever that’s easy to move and has just the right amount of give to keep it from moving without pressing so hard as to deform the thin lenticular sheets.

Since this model is based on the original Game Boy and not its later revisions, the graphics are in the sickly greens of that original 160 x 144 display. They’re sharp, too, and look exactly like how you remember them. They’re lovely. I hope they make more.

How Long Does it Take to Build the LEGO Game Boy?

In order to get the most appropriate timing on the LEGO Game Boy as I could, I popped in my Blu-ray copy of the 1989 Nintendo feature-length commercial “The Wizard.” My goal was to see if I could complete the build before Fred Savage, Jenny Lewis, and the titular Wizard made it to California.

I’m happy to say, in spite of having to get up to let my dogs out and then back in, I snapped the final piece into place just as Jenny Lewis stepped onto the dry soil of California on the way to the world Nintendo championships, so just about an hour after I pushed play. Not a bad build time, and again, the final results are so much better than it feels like should be possible with a set this size.

The parts on the inside evoke the look of the inside of a real Game Boy

Since it’s a 421-piece build, there are only five bags of parts inside the box, and they’re small bags. I have a little organizer basket from Walmart, the sort of thing you put on a shelf to store buttons and doo-dads for crafts, and I use it to organize parts bags when I build sets. For this build, it was overkill. I still used it, but really, there was no need to. I’m just a creature of habit.

I was surprised at the color selection of the bricks: lots of greens, browns, gold, and copper-colored pieces. Then it occurred to me the colors for the interior mimic the colors of a printed circuit board. That’s one of the first Easter eggs. As you’re putting it together, the parts on the inside you’ll never see again evoke the look of the inside of a real Game Boy, or any electronic gizmo of the era. It’s obviously not a 1:1 representation of the circuitry, but it’s a close enough approximation that I was suitably impressed.

The cartridges also follow this circuit board aesthetic on their insides, and the coolest Easter Egg in the set is in the Link’s Awakening cartridge. Now, LEGO didn’t need to do this at all, because again, once you put it together, you never see it again, but inside of the Link’s Awakening cart is a “back up battery” piece.

If you don’t know, in order to keep save files on those old carts, there had to be a small coin-cell battery providing a trickle of power to keep the electrons dancing soldered onto the board. Link’s Awakening was one such cart, and they went ahead and added that detail into the LEGO version, for no reason other than to please people like me. The Super Mario Land cart had no such battery back up and so the LEGO version doesn’t either.

The stickers for the carts are exact replicas of the ones on the originals, and I went into a state of hyper concentration to make sure I placed them exactly where they needed to be. Usually I put on LEGO decals with the same tweezers I use for scale models, but this time I just went raw dog on them and did pretty well.

LEGO Game Boy Controls

The power switch, D-pad, A and B buttons, contrast, and volume knobs, and start and select buttons are all functional. Well, “functional” meaning “they move.” The power switch in particular feels exactly like the one on the original Game Boy. When you switch it on, it’s so accurate to how you remember it feeling, you can’t help but expect to hear that familiar chime. Obviously it doesn’t, but your brain will fill in the details.

When you switch it on, you can’t help but expect to hear that familiar chime.

The rest of the buttons don’t feel exactly like they did on the original unit, but they still provide enough tactile feedback to get the job done. After the power switch, the A and B buttons probably feel the most accurate, with a little rubber band system rigged up to give them a little resistance and travel when you press them.

No LEGO Game Boy Tetris

If you’re going into the LEGO Game Boy hoping for a Tetris Easter egg, or any Tetris content at all, you’re going to be disappointed. While Tetris was the original pack-in game for the Game Boy, and no doubt helped to popularize both the console and the game itself, it’s nowhere to be seen here. My guess is it has to do with licensing, as Tetris wasn’t a Nintendo game but was merely licensed to Nintendo back in 1989 and it was almost certainly easier to include two first-party Nintendo titles with the kit.

So if you were hoping for a little Tetris homage hiding inside, I’m sorry to say there just isn’t one. Take it up with The Tetris Company Inc.

The LEGO Game Boy is scheduled for an October 1 release date, but Amazon and other retailers have gone ahead and broken street date. That means a lot of people spent their weekend putting together this delightful little LEGO Game Boy kit, and between its short build time and excellent final result, I recommend picking one up if you have any nostalgia for the good old days of the 4-battery OG Game Boy. The kit is also pretty reasonably priced at $59.99, and you can go ahead and pick it up right now and get it on, or even before, its October 1 release date.

Seth Macy is Senior Social Commerce Producer, and just wants to be your friend. You can find him online.

Capcom warn that Monster Hunter Rise, World and Wilds might not run on Windows 10 PCs after October 14th

Your cuddly dinosaur aunties at Capcom have warned that they can’t “guarantee” various Monster Hunter games will run on Windows 10 PCs after uncle Microsoft end support for the operating system on October 14th this year.

When that fateful day comes to pass, Capcom “will no longer guarantee that Monster Hunter: World, Monster Hunter Rise and Monster Hunter Wilds will run on Windows 10 systems.” Which isn’t to say that these games will immediately become unplayable, but “future system updates or game title updates may make the game incompatible on Windows 10 systems”.

Read more

Terminator 2D: No Fate Has Been Delayed On All Consoles

Not for too long, though.

Bitmap Bureau has announced that Terminator 2D: NO FATE has been delayed on all consoles and will now launch on 26th November 2025.

Originally scheduled for the end of October, the company confirmed that the delay is due to “trade and tariff changes” affecting the Day One and Collector’s Editions. Not content to force physical enthusiasts to wait longer, all editions of the game have subsequently been pushed back.

Read the full article on nintendolife.com

Final Fantasy Tactics – The Ivalice Chronicles: Tips for New and Returning Players

Final Fantasy Tactics – The Ivalice Chronicles: Tips for New and Returning Players

Final Fantasy Tactics - The Ivalice Chronicles Key Art

Summary

  • Learn why this legendary tactics game is so revered as well as some tips to help get started on your adventure in Ivalice.
  • This version enhances the original game with updated visuals, a redesigned user interface, full voice acting, difficulty modes, and more.
  • Legendary tactical RPG, Final Fantasy Tactics – The Ivalice Chronicles, launches for Xbox Series X|S on September 30, 2025.

For many RPG fans, Final Fantasy Tactics is not just a game – it’s the game.

The game’s an undisputed crown jewel. A legendary game that stands tall as one of the most revered in the RPG genre. It’s regularly featured in top 100 lists in publications like Famitsu, EGM, and IGN, GameSpot, and it’s one of the most frequently requested games by Square Enix fans on social media. It is, in other words, a Very Good Game.

Now it’s coming back as Final Fantasy Tactics – The Ivalice Chronicles, launching September 30, 2025, for Xbox Series X|S. This version enhances the already superb original with a host of improvements, including full voice acting, a new user interface, and loads of quality-of-life additions.

For some of you, this will be the first time you’ve been introduced to this tactical masterpiece. For others who played the original, you’re probably desperate to know: what’s new? Don’t worry, we can answer both of you. Simply skip to the relevant section to find the answers you seek!

I’m a new player! What’s Final Fantasy Tactics?

Let’s start with the basics. This is a tactical RPG set in the kingdom of Ivalice. It is a time of great political turmoil — the death the king triggers a succession crisis that seems destined to drag the land into war.

It’s a standalone story that focuses on two childhood friends who find themselves pulled into the conflict: Ramza, third son of House Beoulve, and Delita, a commoner raised among nobles. As they try to chart their course through this turbulent age, they’re dragged closer to the abyss.

As you follow their story, you’ll command them and their forces in exciting turn-based tactical battles. These are satisfyingly strategic clashes where you’ll issue orders to multiple units, taking advantage of the terrain and their abilities to outwit the enemy and claim victory.

Each new battle tests your tactical skills in new and exciting ways, especially when combined with the phenomenally flexible character customization. Your units can be assigned jobs – roles that determine their roles and abilities in combat.

For example, they can cast devastating elemental spells as a black mage, get up close and personal as a knight, bring help onto the field as a summoner, jump into action as an agile dragoon and many more.

There are more than 20 jobs to discover in the game, you can even equip abilities from one job while using another! It makes for all kinds of tactical possibilities and there’s a lot of fun to be had exploring the different setups and strategies available.

What’s so good about Final Fantasy Tactics?

So that’s a basic overview, but you may be wondering: why is this game so acclaimed and beloved? Let us break it down for you as simply as possible:

  • It has one of the best stories in gaming – The game tells a mature tale where characters are painted in shades of grey rather than black and white. It’s a rich tapestry of political machinations, sinister plots and treacherous backstabbery, with a powerful emotional center. This game will make you feel things. Plus, there are plenty of exciting battles too, of course!

Tip: Some of your most powerful combatants will be recruits that join your party as you progress through the story.

  • The battles are super strategic and satisfying – Taking to the field of battle is always a thrill, thanks to challenging combat that forces you to think carefully about every move. With so many different scenarios in the game, it’s always giving you something new to think about. It adds up to an endlessly compelling gameplay loop where you always feel that urge for just one more battle.

Tip: Changing formations can impact battles. Don’t be afraid to experiment and change up your starting formation to get early leverage in battle.

  • The job system is one of the best in the series – The Final Fantasy series is famed for its job system, and Final Fantasy Tacticsis one of its most impressive examples. The sheer number of options you have in how you customize your troops is remarkable – yet it never feels confusing or overwhelming. Basically, it’s easy to understand, and yet incredibly deep – a killer combo.

Tip: Leveling up a variety of jobs is essential for unlocking the more advanced jobs, and you’ll need to pull abilities from multiple jobs when forming a strategy for taking on certain bosses.

That’s barely scraping the surface, of course. We could talk about the memorable characters or brilliant soundtrack, for example, but we think you get the point.

As we said earlier, it is a Very Good Game.

I’ve played Final Fantasy Tactics before. What’s new in The Ivalice Chronicles?

So, what if you played Final Fantasy Tactics before? You’ll be excited to discover that Final Fantasy Tactics – The Ivalice Chronicles adds a host of enhancements to make this Very Good Game even better.

Here’s what you can expect:

* A brand-new user interface – The game’s UI has been completely overhauled to make the game more approachable. The tactical depth hasn’t changed – but it’s quicker and more intuitive to command and customize your units.

* Updated visuals – The 3D battlegrounds and detailed pixel art of Final Fantasy Tacticshave been reworked for The Ivalice Chronicles. The team has taken great care to capture the same charming visuals of the original game – but now they look great on modern displays.

* Full voice acting – The full story is now fully voiced in English and Japanese by a talented cast of actors. The original Final Fantasy Tacticswas a text-only affair, so these new performances make its powerful story hit even harder than before.

* Tactical View – This new feature gives you a birds-eye view of the battlefield, making it easier to get the lay of the land and develop strategies.

* Battle speed – You can now speed up battles to make them go faster. It’s great for when you have an easy encounter, or you want to play around with different strategies and party setups.

* New difficulty levels – Do you want to full tactical challenge, or are you just in it for the story? New difficulty levels let you adjust the game to your playstyle!

* Classic version – What if you want to experience the game with the same feel as the original release? A classic version of the game is included – this reflects the original 1997 experience, but with some modern conveniences, such as the acclaimed script from Final Fantasy Tactics: War of the Lions and autosave.


As you can see, there’s a lot to be excited about with Final Fantasy Tactics – The Ivalice Chronicles – whether you’re about to step into the tactical trenches for the first time, or a returning Final Fantasy fan.

You’ll get to experience it for yourselves from September 30, 2025, when the game releases for Xbox Series X|S. It’s available to preorder now.


FINAL FANTASY TACTICS – The Ivalice Chronicles Deluxe Edition

SQUARE ENIX

$59.99

Ivalice—a kingdom blessed by the light of the gods and ruled by the Two-headed Lion. A year after her defeat to Ordallia in the Fifty Years’ War, the king succumbed to malady, leaving a mere boy of two to ascend the throne.

Whoever was named regent would rule in truth, and thus emerged two rival candidates: dukes Goltanna and Larg, whose deeds during the war had earned them great renown. Goltanna the Black Lion and Larg the White Lion were destined to clash, and the resulting conflict would come to be known as the War of the Lions.

– Product Description
The Deluxe Edition includes the following bonuses:

・ Weapon: Akademy Blade (Raises a unit’s speed attribute slightly while equipped)
・ Headwear: Akademy Beret (Prevents the Charmed status while equipped)
・ Combat Garb: Akademy Tunic (Grants Shell while equipped)
・ Accessory: Ring of Aptitude (Boosts JP earned while equipped)
・ Consumable Items: Phoenix Down x10
・ Black Equipment for Ramza
・ Red Equipment for Ramza

*An internet connection is required to receive the bonuses.
*Bonuses can be obtained from the Options section of the main menu once it becomes available after starting a new game.
*Ramza’s alternate equipment colors can be applied from his status screen under the Units section of the main menu.
*Certain bonuses can also be obtained by playing through the game.
*Bonuses may be distributed to players or made available for purchase at a later date.


Pre-order Bonuses
By pre-ordering FINAL FANTASY TACTICS – The Ivalice Chronicles, you will receive the following bonuses:

・ White Equipment for Ramza
・ Weapon: Mythril Knife
・ Accessory: Spiked Boots (Increase a unit’s Jump attribute while equipped)
・ Consumable Items: High Potion x10
・ Consumable items: Ether x10

*These bonuses can be obtained by pre-ordering the game, and will not be included with purchases made on or after the game’s release date.
*An internet connection is required to receive the bonuses.
*Bonuses can be obtained from the Options section of the main menu once it becomes available after starting a new game.
*Ramza’s alternate equipment colors can be applied from his status screen under the Units section of the main menu.
*Certain bonuses can also be obtained by playing through the game.
*Bonuses may be distributed to players or made available for purchase at a later date.


FINAL FANTASY TACTICS – The Ivalice Chronicles

SQUARE ENIX

$49.99

– Story
Ivalice—a kingdom blessed by the light of the gods and ruled by the Two-headed Lion. A year after her defeat to Ordallia in the Fifty Years’ War, the king succumbed to malady, leaving a mere boy of two to ascend the throne.

Whoever was named regent would rule in truth, and thus emerged two rival candidates: dukes Goltanna and Larg, whose deeds during the war had earned them great renown. Goltanna the Black Lion and Larg the White Lion were destined to clash, and the resulting conflict would come to be known as the War of the Lions.

Against this backdrop appear Ramza, third son of House Beoulve, one of Ivalice’s leading military families, and his childhood companion Delita, a commoner raised amongst nobles. As they endeavor to chart a course through this tumultuous age, a mighty current draws them ever closer to the abyss.

– Combat
Lead your party in exhilarating encounters where strategic positioning and forward planning determine the outcome. Use the varied terrain of 3D battlefields to your advantage, skillfully manipulate the turn order, and victory will be yours for the taking.

– Character Growth and Customization
Combine a wide variety of jobs and abilities to craft your very own strategies.

As your party members grow, they will gain access to more jobs, each with its own unique abilities. Once learned, abilities can be used even after changing to another job. With over 20 jobs to master—including white mage, black mage, dragoon, and many others from the FINAL FANTASY series—and hundreds of abilities to learn, you have the freedom to experiment and discover the combinations that best suit your party. Chocobos and other creatures can also be tamed and led into battle.

– Two Versions: Enhanced and Classic
With improved graphics, fully voiced dialogue, and refined gameplay, the enhanced version provides the perfect way to immerse yourself in the world of Ivalice. Along with the fine-tuning of several features and battle mechanics, the inclusion of the more accessible “Squire” difficulty setting makes the enhanced version an excellent starting point for first-time players.

The classic version unites the graphics and gameplay of the original 1997 version with the renowned War of the Lions translation for a unique way to experience this beloved title.


Pre-order Bonuses
By pre-ordering FINAL FANTASY TACTICS – The Ivalice Chronicles, you will receive the following bonuses:

・ White Equipment for Ramza
・ Weapon: Mythril Knife
・ Accessory: Spiked Boots (Increase a unit’s Jump attribute while equipped)
・ Consumable Items: High Potion x10
・ Consumable items: Ether x10

*These bonuses can be obtained by pre-ordering the game, and will not be included with purchases made on or after the game’s release date.
*An internet connection is required to receive the bonuses.
*Bonuses can be obtained from the Options section of the main menu once it becomes available after starting a new game.
*Ramza’s alternate equipment colors can be applied from his status screen under the Units section of the main menu.
*Certain bonuses can also be obtained by playing through the game.
*Bonuses may be distributed to players or made available for purchase at a later date.


The post Final Fantasy Tactics – The Ivalice Chronicles: Tips for New and Returning Players appeared first on Xbox Wire.

Celebrating the first 30 Years of PlayStation 

This September marks three decades since PlayStation launched in North America and Europe, followed by additional regions. The global launch changed the landscape of popular culture forever. In celebration of this milestone, we’re excited to announce PlayStation: The First 30 Years, a new large-format photography book.

Players will get a glimpse into never-before-seen prototypes, concept sketches, and design models that shaped hardware development at Sony Interactive Entertainment.  From daring early designs to the iconic consoles and controllers that defined gaming culture for millions, PlayStation: The First 30 Years is a 400 page visual journey through PlayStation history that gives fans a rare glimpse into the brand’s evolution through the generations. 

Sure to become a coveted collectors item, PlayStation: The First 30 Years hits bookshelves worldwide in spring 2026. Pre-order your copy today here

PlayStation x Reebok 30th Anniversary Sneakers

As part of PlayStation’s 30th anniversary, we’re also collaborating with Reebok on sneaker designs that pay homage to the original PlayStation console. The PlayStation x Reebok collection features three sneakers, each connected to one of PlayStation’s original launch regions: the InstaPump Fury 94 for Japan, Pump Omni Zone II for the U.S. and the Workout Plus, for the United Kingdom. 

Launching in October, these sneakers draw inspiration from the original PlayStation’s distinctive style, with Reebok sneaker silhouettes selected to match their original launch year and popularity at the time. All pairs come in unique, limited-edition packaging that mirrors the console’s original launch design, featuring a shared anniversary gray color palette and key nostalgic details.

Thanks for the #PlayStation30Memories

Earlier this month we invited players to share their top PlayStation memories using the hashtag #PlayStation30Memories – thank you to everyone who tagged us, there were so many amazing moments shared! Check out the 30th Anniversary highlight reel below celebrating our 30 year journey together.

89-Year-Old Skyrim Grandma Shirley Curry Announces The Elder Scrolls Video Retirement

Shirley Curry, known to fans as Skyrim Grandma, has announced her retirement from uploading The Elder Scrolls videos ahead of her upcoming 90th birthday.

In a YouTube video published today entitled “My Goodbye to Skyrim,” Curry said that her time trying to find more The Elder Scrolls V: Skyrim content for her followers was finally over, after a decade of uploads.

“This has come to this because I’ll soon be 90 years old,” Curry explained. “Every time I come up with a new idea for how to play a story in Skyrim… I may make one or two or three with a new character and then I’m bored again. So that’s why I’m going to stop uploading anything to do with Skyrim.

“I’m tired, I’m not having any fun with it anymore, probably because of all the little kids on there,” Curry continued, saying that she was no longer “getting any feedback” from her viewers in the same way that she used to. “All I get is ‘Hi Grandma, I love you Grandma’ — that isn’t what I’m spending my time making and uploading videos for.”

Curry has announced her retirement before, only to eventually return — such as earlier this year, when she began playing The Elder Scrolls IV: Oblivion Remastered — but this time the Elder Scrolls legend suggested she really was now done.

In her video today, Curry repeatedly told anyone still wanting Skyrim content from her to download the fan-made mod which adds her as an in-game follower (it’s available from Nexus Mods). Alternatively, Curry said she had a bible study YouTube channel she would continue to post videos to, and encouraged any fans who were interested to follow her there.

Curry made no mention of waiting for her planned appearance in The Elder Scrolls 6, whenever that finally arrives. Bethesda has previously said it will add Curry to its upcoming project in some capacity, though there’s no sign of the game materialising any time soon, despite its teaser trailer being released more than seven years ago.

“The regulars that have been with me a long time – because I’ve been playing Skyrim and uploading it for about 15 years – those I will still appreciate hearing from,” Curry said. You usually have my email and I will be leaving a vlog once in a while when I have something to talk to you guys about.” In the description box for the video, Curry has also left her postal address, in case anyone wanted to get in touch via physical mail.

“I think that’s about all I have to say,” Curry concluded. “I hope my older viewers will stay with me and keep talking with me as you have been.”

Image credit: Shirley Curry.

Tom Phillips is IGN’s News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social