Elite Dangerous Dev Frontier Announces Plans to Sell Ships for Real Money, Sparking Backlash

Elite Dangerous developer Frontier has announced a significant change to the near decade-old space sim: the sale of ships for real money.

In a post on the Elite Dangerous website, Frontier said it will sell three months of early access to the Python Mk II ship from May 7 for 16,250 ARX, the game’s premium virtual currency. 16,800 ARX costs $12.99 from the store. Owners of the Odyssey expansion can buy the ship from August 7 for credits, Elite’s non-premium virtual currency. Those who do not own Odyssey can only access ship variants from the store for ARX.

Frontier is also selling Pre-Built Ship packages, which include ships that have been upgraded from their base models. “We envision these Pre-built Ships to be a quicker way for newer players to get involved in the areas they have the most interest in, or for our existing players who are considering a new career path in game, but do not have time to devote to a new build from scratch,” Frontier said. A Pre-Built Ship package includes instant-access to a pre-fitted ship, a ship kit, and a paintjob — essentially skipping the grind associated with upgrading ships.

It’s safe to say this announcement has infuriated veteran players of Elite Dangerous, some of whom have accused Frontier of going down the Star Citizen route in its bid to generate revenue from the long-running space game. While players will continue to be able to earn ARX in-game by playing Elite Dangerous daily, or by contributing to events in-game, the fact you can buy the currency with real-world money and spend it on early access to new ships has sparked pay-to-win accusations.

“And with a single article about literal p2w ships you have now officially lost all trust,” said redditor Xay_DE. “It’s ridiculous enough that you have to pay IRL money to do any sort of ship customization in a game you have to pay money for, but adding paid-for ships, once again in a game you have to pay for, is unacceptable,” said Endulos.

“And with a single article about literal p2w ships you have now officially lost all trust.

Some players are now pointing to a 2019 statement in which Frontier said “ARX can only be used to buy cosmetic Game Extras and will not be used to introduce and acquire pay-to-win purchases.” It seems likely that Frontier would dispute the pay-to-win accusations, pointing to the fact ARX can be obtained through gameplay, as so many developers of games with similar systems often do. Countering this, some players are insisting any advantage, including time saved, should be considered pay-to-win.

Frontier has struggled in recent years after a string of games failed to hit sales projections. In November, Frontier issued a trading update following poor launch sales of its real-time strategy game Warhammer Age of Sigmar: Realms of Ruin. The studio has also suffered a round of layoffs. Earlier in April, Frontier sold the publishing rights to RollerCoaster Tycoon 3 to Atari for $7 million, bringing in much-needed cash.

Countering the doom and gloom, Frontier said sales of its games since January have been “in-line with expectations”, with Jurassic World Evolution 2 and Planet Zoo leading the charge. The recent console release of Planet Zoo saw “strong player engagement”, with total sales up to and including the day of release greater than the sales achieved by Planet Coaster when that game came out on consoles in November 2020.

In a previous update, Frontier said it was refocusing on creative management simulation games (CMS). With this in mind, Frontier has confirmed three future CMS games, with one releasing in each of the next three financial years. Alongside this it will continue to develop and support its existing portfolio of games, including Elite Dangerous, F1 Manager, and Realms of Ruin.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

The Pokémon Company’s ‘monpoké’ Kids And Babies Brand Is Going Global

Gotta catch ’em small.

If you are a big Pokémon fan then there’s every chance that you might have heard of monpoké, TPC’s brand expansion for kids and babies that was previously available only in Asian markets. Yes, we said “previously” there, because The Pokémon Company has today announced that the range of goodies is now going global.

monpoké focuses on bringing the Pokémon brand to babies and toddlers through a range of entertainment series, merchandise and books — it’s never too early to introduce the basics of the Pokédex, eh? The full range can be found on the Pokémon Center website, and you can find out more about what’s included in the global market expansion below.

Read the full article on nintendolife.com

Boosted by the Fallout TV Show, Fallout 76 Sees Over One Million Players in a Single Day

The ongoing success of the Fallout TV show has fuelled renewed interest in the Fallout games ever since it hit Prime Video, and now Bethesda has confirmed just how big an impact it’s made.

In a series of social media posts, Bethesda said almost five million jumped in across all Fallout games in just a single day. That includes the likes of the original, Interplay-published Fallout games, Bethesda’s Fallout 3, 4, and 76, Obsidian’s Fallout: New Vegas, and mobile game Fallout Shelter. Bethesda also singled out Fallout 76, its most recent mainline Fallout game, which saw over one million people play in a single day.

While Microsoft, Sony, and mobile platforms fail to disclose player numbers, we had a good idea of how well the Fallout games were doing post-show via Steam, which makes concurrent player numbers publicly available. All Fallout games on Valve’s platform enjoyed a boost, with Fallout 4 seeing the most number of players followed by the multiplayer-focused Fallout 76, then New Vegas. Data trackers have said Fallout Shelter has seen a revenue boost, too. Fallout games are so popular right now that even Nexus Mods is struggling to cope.

All this comes ahead of the release of the Fallout 4 next-gen update on April 25, which is certain to boost that game’s player numbers even further. The makers of the hotly anticipated mod Fallout London are unimpressed, however — they say they were “blindsided” by Bethesda’s next-gen update release date announcement.

The Fallout TV show is a hit, then, and Season 2 is already announced. The showrunners have already confirmed its setting and discussed how they plan to handle it with the video games in mind. To keep you going until Season 2, be sure to check out IGN’s wide-ranging, spoiler-filled interview with Bethesda Game Studios executive Todd Howard and executive producer and director Jonathan Nolan.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Eiyuden Chronicle: Hundred Heroes Riddled With Issues on Nintendo Switch, Being Fixed as ‘Maximum Priority’

Eiyuden Chronicle: Hundred Heroes is riddled with issues on Nintendo Switch but developer Rabbit & Bear has said it’s aware of the problems and addressing them as a “maximum priority.”

Following the game’s launch on April 23, 2024, players complained of myrid bugs and performance issues in the Switch version of Hundred Heroes including a major progression glitch that stopped a key character being recruited.

Rabbit & Bear has said its day-one patch for the single-player role-playing game has addressed several problems, but the recruitment bug is still present. This, alongside another progression bug that blocks entry into War Mode, will be fixed in the upcoming Version 1.0.4 patch. Rabbit & Bear said this update is “nearing completion”, but failed to announce a release date.

“We are aware of issues surrounding the current version of Eiyuden Chronicle: Hundred Heroes on the Nintendo Switch and we’re addressing them as a maximum priority,” the developer said. “We are diligently researching technical improvements for Switch performance issues, aiming to release this patch at the earliest possible opportunity.”

The day one patch, Version 1.0.3, addresses progression issues, graphic display glitches, game balance adjustments, refinement of localised text, backer content, game system bugs, optimisation issues, and poor stability according to Rabbit & Bear.

Eiyuden Chronicle is the spiritual successor to Suikoden, one of the most beloved role-playing game series of all time, originally releasing in 1995 for the PlayStation. A smaller entry called Eiyuden Chronicle: Rising was released in 2022 as the first in the franchise and a pseudo prequel to Hundred Heroes.

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

Steam says those hours you time criminals put in during advanced access now count toward the refund allowance

Players that put more than two hours into pre-purchased or advanced access games will now be exempt from Steam’s refund policy, says Steam, the maker of said policy and thus the final word on how it is implemented. As spotted by the Verge, this change is intended to combat a loophole where filthy time criminals could fill their stolen boots with ill-gotten fun pre-release, then get their money back.

Read more

PUBG’s Original Erangel Map Is Coming Back to ‘Evoke Nostalgia for Players Who Remember the Early Access Days’

PUBG’s original Erangel map is returning with “nostalgic” graphics and old-school balancing for two weeks only, Krafton has announced.

Erangel Classic launches on May 14 as part of update 29.2 for the battle royale. It recreates the initial version of Erangel, PUBG’s first ever battleground, and is “designed to evoke nostalgia for players who remember the early access days.”

PUBG launched on Steam in Early Access form in March 2017 and exploded with popularity. Then known as PlayerUnknown’s Battlegrounds, the battle royale hit Steam’s record concurrent player peak of 3,257,248 — a number no game has come close to since. Hot on the heels of PUBG’s success came a wave of incredibly popular battle royale games, such as Fortnite, Call of Duty: Warzone, and Apex Legends. PUBG remains one of Steam’s most-played games, usually behind only Valve’s own Counter-Strike 2 and Dota 2 in peak concurrents.

According to Krafton, Erangel Classic “blends the original concepts and atmosphere of Erangel at the time of its first release with current gameplay elements to provide a unique old-school experience.” Iconic elements from the original Erangel map have been implemented in Erangel Classic. Here’s the official blurb, from Krafton:

Upon entering Erangel Classic, players will find that benches have returned, with weapons placed on them across the starting island. The gunplay balance has also been adjusted to capture the feel of the early days, with the recoil of all weapons, except for a few, being reduced. Players can also find the Tommy Gun in the Care Package, just like in the old days. Additionally, players will be able to experience foggy and rainy weather, as well as graphics, world map, and a minimap that call back to the original PUBG: Battlegrounds release.

Players can experience Erangel Classic in Normal Match for a limited time. It will be available on PC from 14 May to 28 May, and on consoles from 23 May to 6 June. During this period, Erangel Classic will replace the current Erangel map in Normal Match.

The PUBG we know today can be traced back to the DayZ: Battle Royale mod for Arma2, created by Brendan ‘PlayerUnknown’ Greene, and his subsequent PlayerUnknown’s Battle Royale mod for Arma 3, work inspired by the 2000 Japanese sci-fi film Battle Royale. Greene went on to work with Krafton, then known as Bluehole, to build PlayerUnknown’s Battlegrounds.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

TopSpin 2K25 Review

2024 has been a cracking year for tennis fans so far. Reebok brought back its classic Court Victory Pump sneakers, Zendaya got stuck into a saucy bit of mixed doubles on the big screen in Challengers, and now one of the greatest tennis videogame series’ has returned after a 13-year-long hiatus. TopSpin 2K25 delivers an on-court experience that’s every bit as smooth and snappy as it was two console generations ago, and it features licensed superstars and stadiums that now more closely resemble the real thing. It’s a shame, then, that some convoluted career progression systems and the inclusion of virtual currency hold TopSpin 2K25 back from being an outright winner.

Developer Hangar 13 is best known for making Mafia games, but here the team has gone from whacking mobs to smacking lobs without missing a beat. TopSpin 2K25 feels genuinely terrific to play, its simple set of responsive controls allow for dynamic rallies that closely replicate the pace and tension of the sport, and there’s a supremely well-balanced sense of risk versus reward that comes with performing charged up shots and serves. It feels fist-pumpingly fantastic to nail the timing on a powerful flat stroke that blasts triumphantly down the tramlines, and conversely quite crushing when you greedily overcook it and the ball abruptly smacks into the top of the tape.

It feels fist-pumpingly fantastic to nail the timing on a powerful flat stroke that blasts triumphantly down the tramlines.

If you’re new to the series or to tennis games in general, TopSpin 2K25 features one of the most comprehensive tutorials I’ve ever encountered in the genre. There’s well over an hour’s worth of mini-challenges to complete here, covering everything from the basic set of strokes to more advanced tactics and player positioning. It’s presented for the most part by John McEnroe, who you either know as the legendarily ill-tempered tennis player or the narrator from Netflix’s Never Have I Ever depending on your age bracket. Generally speaking, TopSpin 2K25 is still very easy to pick up and play, but I found completing the TopSpin Academy’s 30-odd lessons held me in good stead as I progressed deep into the bigger tournaments of the MyCareer mode.

Grand Slam, Thank You Ma’am

MyCareer really is the centre court centrepiece of TopSpin 2K25, and it’s a pretty meaty mode. During each month of the tour you get the option to play target-seeking training games, special challenge events, and proper ATP tennis tournaments, all while keeping track of your player’s energy level which starts at 100% and slowly depletes with each match you play. I had to carefully build rest months into the calendar in order to recharge, since every time my player’s energy dropped too low it inevitably resulted in injury that put me out of action for extended periods. However, these injuries only ever seem to occur during menu screens in between matches, and never actually forced me to retire hurt during play. I brazenly went into the Australian Open final with only 1% energy and ended up rupturing my achilles, but I wasn’t informed about it until after I’d raised the trophy – and by then my player was probably too drunk to care.

Energy management isn’t the only thing you need to stay on top of during MyCareer, though. There’s a leveling system that doles out attribute points to help shape your player’s strengths whether you favour slinky serve and volleying or if you’re more of a burly baseline brawler, a status system that gives you lists of objectives to tick off in order to progress from unknown to legend and unlock new tournaments or challenges to compete in, as well as global player rankings both overall and for the year-to-date to measure your progress. Hiring a coach brings its own set of unique goals, too, creating enjoyable games within games that had me hitting a certain number of inside out backhand winners during matches to unlock special attribute boosts, for example.

However, like a debutant pair of doubles partners, these various progression systems occasionally step on each other’s toes. Midway through the second year of my career I had managed to crack the top 10 in the world rankings, but I was still ineligible to enter any of the major Grand Slam tournaments because I hadn’t yet fulfilled all of the requirements to elevate my status to the ‘Star’ level. Instead, I had to go off and grind through a number of lesser TS250 competitions, which made me feel like I was arbitrarily spinning my wheels against fictional nobodies when I should have been going head to head with the likes of Daniil Medvedev and Taylor Fritz. On the plus side, since you can adjust the length of matches at any time, I was able to distill these time-wasting tournaments from full games down to a series of tiebreaks. This thankfully made them briefer than a pair of tennis shorts from the 1970s, at the cost of a slightly diminished amount of awarded XP.

Even when I was finally able to compete in prestigious tournaments like the US Open and the year-ending ATP Finals, it did become a little repetitive to constantly come up against the same small group of licensed players (seven on the men’s side, and 13 on the women’s). There are some great inclusions here, like Carlos Alcaraz and Coco Gauff, but also a number of notable absences. Women’s world number one Iga Swiatek is present, but top man Novak Djokovic is nowhere to be found. Still, at least it means we get to enjoy several calendar years of tennis where Djokovic isn’t able to win everything.

Eventually you unlock unique matches against legendary players such as Roger Federer and Pete Sampras in the men’s tour, and Serena Williams and Steffi Graf on the women’s side. These are compelling little scenario modes that shuttle you through key points in a match, and they bring a welcome injection of variety to the range of match types available in MyCareer.

The considerable list of licensed stadiums all look fairly true to life, and there are some nice little animations to add some personality in between points, like the way players will occasionally collapse onto their backsides after a particularly grueling rally. That said, there are also some noticeable rough edges to the presentation. There’s no coin toss at the start of each match, so you’re never given the option of whether you wish to serve first or receive. There’s no Hawk-Eye technology, either, and therefore no option to challenge close line calls – although the somewhat rigidly placed instant replay camera angles make it tough to scrutinize them anyway. There’s also little to distinguish one tournament win from another; you’re awarded the exact same trophy in the exact same ceremony whether you’ve just won a smaller satellite event or one of the majors. After a few tournament wins, I just started skipping the post-match pageantry like it was the opening credits to an episode of Stranger Things.

Doesn’t Make Any Cents

Virtual currency was probably still just an idea jotted down in a 2K executive’s dream journal when TopSpin 4 was released in 2011, but it’s since become the default currency for in-game transactions across 2K’s stable of sports games, and it rears its ugly head here in TopSpin 2K25, too. Every tournament and special event you win awards a modest amount of VC, which in turn is used for everything from buying new clothing and racquets, to hiring support staff that buff your energy preservation and injury recovery, to even acquiring houses around the globe to help reduce travel fatigue.

After 15 hours invested in MyCareer, I’m reasonably flush with the stuff and haven’t once contemplated spending actual money on packs of VC (which of course you can do), but then again I tend to dress my created player as though they’ve just lost a bet in the locker room. If you’re a more fashion conscious tennis player and you’re not content to style your avatar in the occasional off-brand shorts and skirts you can earn purely by playing tournaments, then your mileage may vary.

What does slightly irritate me about the use of VC, though, is that it’s resulted in a warped in-game economy where it’s somehow cheaper to buy a house in New York than it is to buy a new tennis racquet. The prize money you’re awarded from a Grand Slam tournament is also not even remotely similar in scale to real life; winning the Wimbledon final should net you millions of dollars, but in TopSpin 2K25 I pocketed a measly 194VC – just barely enough to buy a pair of Wilson-branded socks or a little more than half of a pair of Nike-branded track pants. It’s all a bit silly, really – a virtual currency that you can buy with real dollars that doesn’t make any actual sense.

Virtual currency that you can buy with real dollars that doesn’t make any actual sense.

I’m willing to look past the questionable virtual currency nonsense, however, because the action out on-court is of such a high standard. I’m only two thirds of the way towards reaching the level 30 cap for my created player, and there are still plenty of courts to unlock and objectives to tick off as I enter my seventh year on the tour. Beyond that, I’m also keen to get stuck into the online tournaments once the servers become more populated, and there’s also a Battle Pass-style rewards system that could well keep me on the hook for several more months to come. Even its licensed player shortcomings could be remedied in due course, with further professionals already promised to be added in the future at no extra cost.

Sonic’s Third Movie “Takes A Lot” From Sonic Adventure 2, Says Producer

Sonic Adventure 2 marked Shadow’s debut.

The Sonic the Hedgehog 3 movie is going to take a lot from Sonic Adventure 2, according to the movie’s producer.

Speaking to GamesRadar+ recently, Sonic 3 movie producer Toby Ascher explained how the third big screen outing for the blue blur would not only be a “giant, fun, incredible movie” but also one that “takes a lot” from the second Adventure title, which originally debuted on the Dreamcast in 2001.

Read the full article on nintendolife.com

Nintendo Expands Switch Online’s N64 Library With Two More Titles

Get racing today.

Nintendo has added two surprises to the Switch Online N64 service this week in the form of Extreme G and Iggy’s Reckin’ Balls.

Extreme G: Fans of all things fast, start your engines! Push your cyber cycle to the limit and zoom through 12 futuristic looping, twisting racetracks. But watch out, because these battle bikes pack a wallop – each is loaded with weapons, and your rivals are not afraid to use ’em! Beat your opponents to the punch and pick up a bevy of powerups in an attempt to top the rankings and avoid total wreckage. Plus, up to four players can settle the racing score locally** or online.* Whether playing solo or with friends, Extreme-G sets the course for some serious g-force!

Read the full article on nintendolife.com

Get To Know Our Team: Chad – Senior Software Engineer

Get To Know Our Team
Chad
Senior Software Engineer

Hi, everyone! Wynn here again. Welcome back to another Xbox Insider Team interview. Today’s chat is with Chad—the very first of our incredible Xbox Insider engineers. How’s it going, Chad?

Doing pretty well, Wynn.

Glad to hear it! Well, let’s jump right in.

Tell the community a little bit about how you joined the Xbox Insider team.

Yeah, so, I joined the team ten years ago. Probably like a month or two after everything initially launched.

Oh, wow. So, you’re pretty OG on the team?

I’m the longest-serving engineer, and I think only Leland has me beat on overall tenure for the team.

That’s really impressive man. You must’ve seen a lot in your time here.

Haha. It’s been a journey. I’ve seen the program evolve from a little applet, where we just had a few visible rings, to where it is now, with a fully blown hub app and multiple different types of flighting. It’s been really rewarding to be part of that transformation.

Let’s talk more about that transformation. How have you seen things change over the years?

In the beginning, the program was a kind of scratch group of different people all trying to just get things working and stood up. We had the flight dashboard setup, but we realized really quickly that we needed an actual app for people to access. So, we worked to build that out. Then when Todd took over, he was really focused on the outward expansion of the program. Game flights, app flights, better infrastructure for all that, Todd pushed a bunch of those initiatives forward. Now, with Brad’s leadership we’ve been working on a lot of the crystallization of process and harmonization aspects.

I love hearing about this kind of history. I didn’t think about it initially, but I guess you’ve worked under everyone who has led the program.

Yup! I’ve seen every manager, every leader, every re-org, etc. that’s happened throughout the years.

Well—since you’ve been here for so long—what’s your favorite moment from your work or like something you’ve worked on that you’re the most proud of?

Hmm. That’s a great question. I think I have two different answers. To answer the “what I’ve worked on part”, it’s really the feedback system as a whole. There’s probably not a single thing in that codebase I haven’t touched over the years, and I’ve been building that from the ground up all the way to now.

But the favorite moment portion is definitely something that’s not related to the work I do at all. Before the lockdowns started, we had these holiday parties every year. Just a small thing with the flight team, a white elephant type deal. The cast may have changed somewhat, but there was also a static core throughout the years. So, there’s this series of cherished memories that I have with all of my teammates from each of those parties that I hold dear.

I’m torn between being mind blown about the feedback reveal and being moved by the holiday party anecdote. I wonder if there’s any way we could start that back up.

It would be cool to see them come back in some form.

Well, we’ve seen what you’ve worked on in the past. Do you have any updates about what you’re currently working on that you can share with the Xbox Insider community?

Lemme think if there’s anything I can talk about publicly. The nature of engineering work isn’t always the most flashy or interesting to everyone, but we are doing a lot of upcoming modernization work on the backend for all things XIP.

Okay. I can get behind that. Sprucing up the infrastructure?

Yeah, exactly. Tech progresses pretty quickly, so you always want to make sure you’re doing things as efficiently as possible. With some of these changes, it’ll end up freeing up our engineering team to work on more “fun” projects later in the year.

That sounds awesome! Looking forward to seeing how that turns out.

Okay, let’s move on to the more rapid-fire style questions. What’s your favorite video game or one that’s impacted your life the most?

This is slightly tangential from the question, but as far as a game that impacted my life, the first thing that comes to mind is a teacher I had in high school. I grew up in a more rural area where we didn’t have many AP classes at the time. I had a particularly cool computer science teacher who saw potential in myself and a handful of other students. He hand-crafted multiple years’ worth of computer-related courses specifically for us. He showed us everything: computer history, visual logic and visual basic, some computer animation and modeling. A lot of the classes were designed around us creating little apps and games. That memory: those games I built with that teacher and my classmates, are what I remember the most.

That might be the best answer that isn’t quite an answer to this question I’ve gotten yet. I’m incredibly glad you shared that. I think a lot of people had that one teacher in high school that really connected with them in a meaningful way.

Definitely. I don’t think I’d be where I am today without those experiences in those formative years.

Agreed. Let’s try a little lighter fare. Favorite album?

Renaissance by Beyoncé has been a go-to for a while now. I’m a bit of a house-head and I’ve always loved the Queen Bee, so that album has really been firing on all cylinders for me.

I know purely from my wife’s excitement that the next album in that trilogy is dropping soon.

Yeah, it comes out at the end of the month, but it’s actually a country album instead of a more dance/electronic one. [Note: This interview was conducted prior to the album’s release.]

Haha. It seems I’m far out of the loop when it comes to Beyoncé. I’m like, “The same person who did Single Ladies is doing house and country?”

The Queen Bee has range.

Truly. Let’s move onto the screen. Any favorite shows or movies you like to rewatch?

Avatar: The Last Airbender I can literally watch any time, start to finish. For movies, I’m a Miyazaki guy, and Spirited Away is my favorite.

Oh, you and Austin should do a simultaneous rewatch of ATLA. You can start a podcast!

That’s not a bad idea. Lemme write that down.

I’ll be the first subscriber.

Okay, do you have any hobbies outside of the realm of entertainment media?

I love travelling with my partner and my friends. I’ve actually been to Antarctica before. But traveling is too cliché, right?

Let me just check my notes here. Nope. We don’t have a single other person who says they’ve been to Antarctica.

Haha. I guess it was one of those once-in-a-lifetime things even though I do hope I get to go back someday.

I wish we had a little more time to dive into that because I’m so curious about what that was like. Anything else besides being an actual literal globetrotter?

I’ve gone to Burning Man for the past nine years and I spend a decent amount of time working on projects for that.

The environmental dichotomy of Antarctica and Burning Man being your answers is truly perfect.

Thank you.

Well, any last thoughts for our Xbox Insiders before we wrap?

I just want to say thank you to everyone who has ever submitted feedback through the program. Whether it was system related, a game flight, or just a one-off, we really do look at all of that and it’s extremely important for what we do as a team. We really can’t thank everyone enough.

I can cheers to that! Chad, thank you so much for stopping back to chat with everyone.

The pleasure’s mine, Wynn!

Xbox Insiders, be sure to be on the lookout for more content all throughout February including more interviews from the team, a trip down memory lane, and so much more. All of our 10th Anniversary content can be found on our Hub Page.

Until next time! Wynn/

The post Get To Know Our Team: Chad – Senior Software Engineer appeared first on Xbox Wire.