Indie Selects for June: Amazing Indie Games We Are Really Excited About

Indie Selects for June: Amazing Indie Games We Are Really Excited About

Another great month for indie games! This is the sixth set of Indie Selects and we’re happy to report that we had no problem finding some real gems again this month. Starting with the return of a classic Xbox Live Arcade title, the Indie Selects for June also includes a hysterical clown asymmetric horror title, a breakout hit starring your favorite action figures, a truly mesmerizing story that’s as funny as it is disturbing, and more. Here’s the list (in no particular order).


Braid: Anniversary Edition

Braid: Anniversary Edition Key Art

The original Braid came out 16 whole years ago and was a landmark release that helped define the Xbox Live Arcade era, demonstrating that indie games, artistic games, and digital only releases can succeed on consoles. Repainted “pixel by pixel,” the new Anniversary Edition puts you in control of the flow of time once again, and features a new world of puzzles and an incredible amount of developer commentary.


Xbox Live

Braid, Anniversary Edition

Thekla, Inc.


16

$19.99

Control the flow of time to solve subtle platform puzzles in this update of the indie classic “Braid,” featuring refreshed artwork and seriously in-depth creator commentary. Travel from a city house through a series of interconnected worlds where time behaves strangely, searching for an elusive Princess. Along the way you’ll explore memories and regrets that still haunt you. This Anniversary Edition remaster of the award-winning platformer contains fully repainted high-resolution graphics, new sound effects and extensive audio commentary.

MANIPULATE TIME TO MOVE FORWARD
Rewind, pause and use the strange properties of time in each world to run and jump through beautifully painted environments. Avoid hazards, unlock doors and collect jigsaw puzzle pieces to assemble. If you get hung up on a particular puzzle, feel free to move on and return later.

A FRESH COAT OF PAINT
This is the game you remember, with all the original challenges and the same haunting, evocative score — but repainted pixel by pixel so that each carefully rendered world comes to life in high resolution. New visual details, animated brushstroke effects and revamped sounds add to the immersive experience.

GO (DEEP) BEHIND THE SCENES
Explore the most extensive developer commentary ever put into a game, with over 12 hours of recorded insight and conversation from developer Jonathan Blow, artist David Hellman and more members of the “Braid” creative team. Navigate it by visiting a new in-game world, which also contains new puzzles and redesigns of classic puzzles. – Created by Thekla, Inc.


Duck Detective: The Secret Salami

Duck Detective: The Secret Salami Key Art

Duck Detective: The Secret Salami is a delightfully quaky mystery detective game that puts you into the webbed feet of a down-on-his-luck duck with amazing powers of “deducktion.” But it’s not all duck puns. As the story unfolds, the narrative takes on a more complex and, at times, serious tone that will keep you hooked until the very end. Great animation and writing really bring the experience together.


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Xbox Play Anywhere

Duck Detective: The Secret Salami

Happy Broccoli Games


8

$9.99

SOLVING CRIME IS NO WALK IN THE POND.

Aggretsuko meets Return of the Obra Dinn in Duck Detective, a cozy mystery game about a down-on-his-luck duck searching for answers in a sinister sausage-based conspiracy.

THIS MIGHT RUFFLE SOME FEATHERS.
Join the Duck Detective on his latest, greatest case:

Inspect and interview suspects to learn their hidden secrets, then use the information you’ve gathered (plus your own de-duck-tive reasoning) to locate the suspect and bust the case wide open!


Hypercharge: Unboxed   

Hypercharge: Unboxed Key Art

Major Evil is coming for your hypercore! If you lose it, humans will forget about you and you’ll be relegated to the eternal dustbin of forgotten toys! You see, you’re an action figure. And so are your friends. In Hypercharge Unboxed you defend your hypercore against wave after wave of enemies in various rooms throughout the house. Between waves you can build up defenses such as glue traps, walls, and turrets. It hits a perfect mix of childhood nostalgia and frenzied action that is challenging but forgiving. Created by a tiny, indie studio the game has taken Xbox by storm.


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HYPERCHARGE Unboxed

Digital Cybercherries Limited


251

$29.99

HELP SGT. MAX AMMO TO DEFEAT MAJOR EVIL AND SAVE THE HYPERCORE!

There was once an ancient line of action figures, who created a magical power source that would allow humans to keep their favourite childhood memories of their toys. This ancient power source is known as the Hypercore.

Inside the Hypercore are the beloved memories of our favorite toys. If Major Evil destroys it, these memories will disappear forever. Defend it with everything you’ve got, or see our cherished toys turn into lost treasures of the past!

Hypercharge is a first and third-person shooter action figure game you’ve always dreamed of! Grab your friends, complete objectives, defend the Hypercore against waves of weaponized toys, and defeat Major Evil together in the story campaign!

PLAY CO-OP WITH YOUR FRIENDS
Work together as a team to defend the Hypercore. Grab a friend, break out of your toy packaging, and get ready to fight waves of classic toys. Prepare for each wave by searching for weapons, resources, and even hidden secrets.

OFFLINE PLAY FOR SOLO PLAYERS
Not everybody likes to play online. Hypercharge supports Offline, Split-Screen and Local play. You can progress and unlock everything in-game while playing solo.

PLAYER BOTS
Don’t have a team to play with? Don’t worry, we’ve got you solo players covered. Player bots listen to your commands, collect resources, and even help to build defences.

UNLOCK ACTION FIGURES
In Hypercharge, hundreds of unlocks are available, all of which can be earned directly in-game without any microtransactions.

PLAYER VERSUS PLAYER MODES
Go head-to-head against other action figures as you fight to become top of the scoreboard! Classic PvP modes include Deathmatch, Team Deathmatch, Capture the Battery, Infection, and King of the Hill.


Indika

Indika Key Art

Indika is a narrative adventure set in an alternative Russia in the 19th Century. You play as a young nun who sets off on a journey of self-discovery in a story that explores themes of faith, human morality and religious extremism. Sounds pretty somber, right? It’s not, though. It’s darkly humorous, and features a diverse combination of “walking sim” like exploration in both first and third person, mixed with light puzzle solving, some action sequences, and a thematic or maybe symbolic RPG-like point system that doesn’t affect the gameplay. And then there are flashbacks that are told through retro, arcade-style minigames. It’s an absolutely fascinating game that pushes the boundaries of what we expect in gaming in a number of different ways.


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INDIKA

11 bit studios


42

$24.99

MEET A NOT-SO-ORDINARY NUN

INDIKA is a third-person, story-driven game set in a strange world where religious visions clash with harsh reality. It tells the story of a young nun who sets off on a journey of self-discovery with the most unusual, horn-headed companion by her side.

On the outside, Indika seems to be a typical nun attempting to adjust to a difficult and monotonous monastery life. Humble and innocent in her appearance, do not be deceived as this young girl has also made a highly unlikely acquaintance—as she speaks with the devil himself.

Indika’s unusual connection with the Evil One leads her on an errand beyond the safe walls of the monastery. The world she discovers can only be described as a wild combination of comedy and tragedy straight out of the novels by Dostoyevski and Bulhakov.

ENJOY AN INDIE GAME WHERE EVERYTHING GOES

The subjects of religion and authority are prevalent throughout Indika’s journey and she’ll be faced with many questions along the way. Guide her to find the answers one by one before she can finish her life-defining odyssey.

Odd Meter is a small, independent studio formerly based in Moscow and now operating out of Kazakhstan. Its members put aesthetics at the forefront and aren’t afraid to tread the fine line of ethical norms. Their game is a great testament to that, as INDIKA constitutes an open challenge to the industry’s established approach to creating video games.


Killer Klownz From Outer Space: The Game

Killer Klownz From Outer Space: The Game Key Art

If you haven’t seen the 1980s cult classic horror (sort of) film Killer Klowns from Outer Space, you should probably just stop what you’re doing right now and go watch it. Yes, it’s cheesy and silly and not-very-scary, but it’s also hysterical and delightful. Seriously, it’s great. And it’s the basis for this new asymmetric horror game. There has been no shortage of those recently, ranging from Friday the 13th, to Evil Dead, to Texas Chainsaw Massacre, to the long list of famous killers that have been featured in Dead by Daylight. KKFOS takes that tried-and-true formula and makes it, well, Klowny. The Klowns themselves are absolutely hilarious and really fun to play, with their squeaking Klown feet, and balloon animal tracking dogs. But it’s also a blast to play as a human, with a large variety of props, tools and weapons to discover as you try to stay a popcorn blast ahead of the Klowns. Beyond just the humor, though, KKFOS has almost perfectly balanced the various roles players can embody, and it’s a visual treat that any fan of the movie (or just of asymmetrical gameplay) is going to love.


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Killer Klowns From Outer Space: The Game

IllFonic Publishing


216

$39.99

Killer Klowns from Outer Space: The Game is an asymmetrical multiplayer horror based on the iconic ‘80s film. In the battle between Killer Klowns and citizens of Crescent Cove, team up and use your wits to harvest humans or save them from the alien invasion!

Crescent Cove is a sprawling arena for these unique multiplier fights between Klowns and humans – boasting various locations, and various tactical opportunities for both teams. Killer Klowns from Outer Space: The Game provides a unique approach to hide-and-seek gameplay, customization, PvPvE, and dynamic objectives leading to multiple match results. This game evolves the online horror formula in new ways.

Take on the role of the iconic Killer Klowns – cooperate in a team of three players, utilize unworldly abilities, hunt humans with zany weapons, and plan your alien invasion to harvest the population of Crescent Cove successfully.

Fight back as a team of seven brave citizens of Crescent Cove – explore the city for valuable loot and weapons, avoid getting captured by Klowns, and try to survive the alien invasion.


Paper Trail

Paper Trail Key Art

Paper Trail is not the first “folding-based” puzzle game (check out A Fold Apart as another excellent example) but it’s really well done. The principle game mechanic seems simple enough: each screen is laid out like a piece of paper and you need to fold it from the side or diagonally to solve each puzzle. That can involve simply getting the character from one side of the screen to the other over, say, a broken bridge, or finding a key, or moving a boulder out of the way. As you might expect, the puzzles get more sophisticated and complex as you progress, with many involving multiple layers that must be completed in the correct order. Fortunately there’s a robust hint system to get you through any puzzles that might prove too difficult. The soundtrack is fantastic, and the saturated visuals are stunning, all adding up to make this a stand-out puzzle experience.


Xbox Live

Paper Trail

Newfangled Games

$19.99

Paper Trail is a top-down puzzle adventure about leaving home, set in a foldable, paper world. You play as Paige, a budding academic, leaving home for the first time to pursue her studies. On the journey, you learn to fold the world, merging two sides to solve puzzles, explore new areas and uncover long-lost secrets.


The post Indie Selects for June: Amazing Indie Games We Are Really Excited About appeared first on Xbox Wire.

Best Secret Identity Games (2024)

Secret identity board games, or social deduction games, are incredibly popular among casual and hardcore audiences, and it isn’t hard to see why. Perhaps it is the thrill of lying to your friends’ faces and knowing that everything will still be okay between you when the game ends, or maybe it’s the excitement of learning that the quiet one in your group secretly harbors an excellent poker face. Either way, these titles often make for some of the best party games, thanks to the memories they frequently create.

Most already know about genre staples like Mafia and Werewolf, but the category is incredibly deep, with diverse games for various audiences. The secret identity genre features longer epic experiences as well as quick playthroughs – games for large groups and titles for just two players. Regardless of skill level and general interest in the hobby, no matter what you’re in the mood for, social deduction games are a surefire hit to break out at your next get-together.

TL;DR The Best Secret Identity Board Games

Blood on the Clocktower

  • Age: 15+
  • Player: 6-21
  • Play Time: 30-120 mins

While Blood on the Clocktower isn’t quite as accessible as some other titles on this list, its additional rules aren’t simply bloat, either. Instead, Blood on the Clocktower adds new wrinkles that often solve problems some players have with other games in the genre. It requires a larger group and a bit more time than some other recommendations in the space, but if you can find the time and the players, Blood on the Clocktower is easily one of the best board games money can buy.

The core mechanics of Blood on the Clocktower play out in a manner that those familiar with the genre will immediately grasp: players each receive a secret role with accompanying abilities, the demon kills another player during the nighttime phase when players’ eyes are closed, and during the daytime phase the townsfolk get together to try and deduce who the villains are and ultimately sentence someone to death. The goal of the good team is to execute the demon, and the goal of the evil team is to survive until the end. However, things get truly interesting when Blood on the Clocktower deviates from classic secret identity games like Mafia and Werewolf.

One notable difference is that executed players remain in the game. They lose their various abilities, but they can still contribute to the deduction and even retain one final vote on who to put to death. Additionally, players can share their secret identities, but this is a double-edged sword as it will also give the demon valuable information. It’s also challenging to know who to trust because the demon gets to see three different unused identities at the beginning of the game, meaning they can pretend to be one of these characters. Blood on the Clocktower is one of those games that your group will have just as much fun discussing afterward as they did actually playing it.

Deception: Murder in Hong Kong

  • Age: 14+
  • Player: 4-12
  • Play Time: 20 mins

Players take on the roles of investigators hoping to solve the titular murder in Hong Kong. However, one of the investigators is secretly the murderer. As a twist, one player knows the killer’s identity but cannot say it. Instead, they are only allowed to give clues concerning aspects of the crime, such as the cause of death or location. In front of each player are cards with potential murder weapons and clues, leaving the investigators to solve the rest. There is still enough ambiguity within the cards that players are left to discuss who they believe the culprit is, resulting in some classic moments of deduction and a mountain of lies. In a sense, Deception: Murder in Hong Kong plays out as a hidden identity version of Clue, making the stakes feel much more personal as a result.

The Resistance: Avalon

  • Age: 13+
  • Player: 5-10
  • Play Time: 30 mins

The Resistance: Avalon is a team-based social deduction game set against the backdrop of Arthurian legend. It’s a classic good versus evil showdown but with hidden identities. Players work to get elected to positions of power to advance their team’s goals, but they attempt to do so without revealing their alliances. Only the player taking on the role of Merlin knows who is who, but disclosing this information risks losing their team the game, meaning there are layers upon layers of deception going on simultaneously. Fans of the Secret Hitler board game will recognize many of the rules and mechanics in The Resistance: Avalon, but the latter title is far less likely to offend anyone at your next get-together.

One Night Ultimate Werewolf

  • Age: 8+
  • Player: 3-10
  • Play Time: 10 mins

One Night Ultimate Werewolf has cemented itself as one of the most accessible party games, thanks mainly to an excellent audio app that walks players through each phase. It’s so easy to pick up and play that One Night Ultimate Werewolf has become a favorite among nongamers as well as more serious hobbyists. This bluffing game offers players a single card, each with a different role. Some are villagers, some have special abilities, and some are the titular werewolves. For the most part, the villagers want to identify the werewolves, and the werewolves want to remain anonymous.

One Night Ultimate Werewolf has two phases: night and day. During the nighttime phase, players put their heads down as the app narrates them through various card-swapping, identification, and general trickery. In the day phase, players open their eyes and attempt to deduce what happened the night before. Following the thread of who had what card at what time can get quite confusing, helping to cloak the deceit in uncertainty.

A Fake Artist Goes to New York

  • Age: 8+
  • Player: 5-10
  • Play Time: 20 mins

A Fake Artist Goes to New York is a fun twist on deductive games and drawing-based titles like Pictionary. Players take turns collectively drawing a single picture one line at a time. The twist is that every player except for one knows what the final drawing is supposed to look like. The fake artist must guess what the image is supposed to be and add a line to the drawing when it is their turn, using only a vague category and the picture forming in front of them. After each player draws two lines, the group can guess who they believe the fake artist is. Identifying the phony artist may seem simple, but as many people are simply bad at drawing, it is more challenging to decipher who the trickster is than you might think.

Spyfall 2

  • Age: 13+
  • Player: 3-12
  • Play Time: 15 mins

Spyfall 2 is an ingeniously simple game where players try to deduce who the spy is with only a card and a location. Each player receives a single card, all of which, except for one (or two if you’re playing with multiple spies), has a location on it. The outlier card simply says the word “spy.” Players must discover who the spy is among them by asking questions about the listed location. The key is to pose questions and give answers that won’t reveal the setting so the spy doesn’t catch on. Unless you’re the spy, then the goal is to bluff your way to victory. After just a few minutes, the group concludes the interrogation process and votes on who they think the spy is. Not only is the game fun and addictive, but it’s also simply a joy to locate the cartoon spy lurking in the background in each card’s artwork.

Inhuman Conditions

  • Age: 12+
  • Player: 2
  • Play Time: 5 mins

A true rarity in the secret identity space, Inhuman Conditions is a social deduction game for only two players. It’s not just the player count that makes Inhuman Conditions unique; it’s also that this Blade Runner-inspired bluffing game is centered around a five-minute conversation. In each game, there is one investigator and one suspect. The investigator’s goal is to identify whether the suspect is a human or a robot, and the suspect’s goal is to pass as a human. However, this is easier said than done, as robots are given specific prompts to follow. The trick is to naturally work these prompts into the conversation, which can quickly become tricky when every word you say is being analyzed by the other player. As Inhuman Conditions’ writing can be a bit wacky, it is best suited for two players who can embrace its sillier role-playing elements.

Feed the Kraken: Deluxe Edition

  • Age: 12+
  • Player: 5-11
  • Play Time: 45-90 mins

While most social deduction games omit the board altogether, Feed the Kraken: Deluxe Edition brings players to the figurative and literal table surrounding a beautifully constructed board and stunning minis. Players in Feed the Kraken are split between three secret roles: sailors, pirates, and cultists. The players’ goal is to simply move the ship from one side of the board to the other, but each team is secretly working to navigate toward a different game-ending location. Each game starts with one player selected as the captain, and that player chooses their lieutenant and navigator. This trio ultimately decides the direction the ship will head for that turn, but opportunities for mutiny ensure fate isn’t always left in their hands.

Along the way, the ship might move to spaces with icons that enable the captain to perform various tasks, such as seeing another player’s role or even keeping someone from talking for the rest of the game. If the ship reaches a Kraken tile, the captain will fulfill the title by feeding the sea beast a crew member. However, feeding the cult leader to the Kraken will result in victory for the cultist team, so players should tread carefully.

If you’re looking for more great titles to play with larger groups, check out our picks for the best six-player board games and the best four-player board games.

Bobby Anhalt is a contributing freelancer for IGN covering board games and LEGOs. He has more than 8 years of experience writing about the gaming industry with bylines at Game Rant, Screen Rant, TheXboxHub, and Ranker. You can follow him on Twitter.

Blockbuster games are in the grip of a “fidelity death cult”, says former Dragon Age producer

Dragon Age: The Veilguard consultant and former Dragon Age executive producer Mark Darrah has published a Youtube video addressing the question: “why do AAA games take so long?” It’s a tidy 25 minutes or so, and gets a fair way into the weeds of a variety of topics, from the current enthusiasm for live service “forever games” over ‘finite’, narrative-led affairs, to the “misleading” announcement of highly-demanded sequels years before they enter full production, in order to pump up a publisher’s brand during a dry spell.

One thing I wanted to fish out and drop on your plate is Darrah’s discussion of what he terms “the fidelity death cult” – that is, the desire for ever greater levels of lifelike visual detail and “intricacy”.

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PlayStation Plus Games for July 2024 Announced

Sony has announced the PlayStation Plus Essential Tier games for July 2024 are Borderlands 3 (PS4 and PS5), NHL 24 (PS4 and PS5), and Among Us (PS4 and PS5).

Revealed on the PlayStation Blog, all three games will be made available at no extra cost to PlayStation Plus subscribers on July 2. Genshin Impact players will also gain access to the PlayStation Plus Pack on July 16 which includes 160 Primogems, four Fragile Resin, 20 Hero’s Wit, 30 Mystic Enhancement Ore, and 150,000 Mora.

Borderlands 3 is perhaps the biggest game in July’s line-up as the latest game in Gearbox’s beloved looter shooter franchise. Players explore the world of Pandora either solo or with friends, taking on all manner of over the top baddies and teaming up with just as many wacky allies.

In our 9/10 review, IGN said: “Borderlands 3 sticks to its guns and outdoes itself with an amazing arsenal of weapons, humor, and missions.”

Perfectly timed with the NFL season wrapping up, fans can keep the excitement going with NHL 24, the latest in EA Sports’ hockey franchise.

“NHL 24’s new gameplay features reinvigorate the on-ice action, but its collection of unimproved game modes has grown increasingly boring with each passing year,” IGN said in our 7/10 review.

Finally, the PlayStation version of viral deception game Among Us will be available at no extra cost to PlayStation Plus subscribers. Players must work together with a team of crewmates to prepare a spaceship for departure, but not everyone will play nice.

“Among Us successfully transfers the devious gameplay of in-person cloak-and-dagger games to video game form,” IGN said in another 9/10 review. “Murder and deception on a whimsical cartoony spaceship is so much fun that the only real question is what took it so long to catch on?”

Borderlands 3, NHL 24, and Among Us will be available be available at no extra cost until August 6, 2024. Those who’ve yet to add June 2024’s PlayStation Plus games to their library — SpongeBob Squarepants: The Cosmic Shake, AEW Fight Forever, and Streets of Rage 4 — have until July 1 to do so.

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

FFXIV’s 7.0 patch gears up for Dawntrail by polishing its graphics, hiding quest-giver crowds and making stealth quests less annoying

We’re only a couple of days away from the early access launch of Dawntrail, Final Fantasy XIV’s latest expansion and first in over two years since the climactic Endwalker. As the summery story expansion prepares to drop, Square Enix have run down everything else arriving in the MMO’s 7.0 patch, which notably includes its long-awaited graphical overhaul along with several other nice-to-have improvements whether you’re playing Dawntrail or not.

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Zelda: Echoes Of Wisdom Is The Most Wishlisted Game Of The Summer Showcase Season

Beating Doom and Astro Bot.

The Legend of Zelda: Echoes of Wisdom has beaten the likes of Astro Bot and Doom: The Dark Ages to be the most wishlisted game of the Summer Showcase Season. That’s according to data from IGN Playlists, via GameIndustry.biz.

Prior to last week’s cracking Nintendo Direct, PlayStation 5 exclusive platformer Astro Bot was at the top, but Zelda has swept in at the last moment to take the number one spot. The new title was a big surprise during the Direct, and the chance to play as Zelda for the first time (properly, the CDi doesn’t count!) along with the creative new gameplay elements have got IGN readers pretty hyped up. Yes, we are IGN readers too, and no, we’re not owned by them — we’re still independent here at Nintendo Life.

Read the full article on nintendolife.com

Four Tasty Tips & Tricks to Aid Your Adventure in BattleCakes

Summary

  • Tips to weeten your journey in BattleCakes.
  • Cozy and cheerful turn-based RPG where you play as a customizable cupcake hero.
  • Available now on Xbox One.

Hi, all! I’m so excited that BattleCakes is now on Xbox! Trouble is brewing in the cake kingdom of Pasteleria as the local critters have become riled up by some mysterious force – causing chaos in the neighboring lands. It’s up to you and your friends, the adventurous Red Velvet and the magical Midnite Truffle, to get to the bottom of it.

And you know what that means… road trip! So, to get off on the right foot… er, wrapper?… Here’s four tasty tips & tricks to aid you on your adventure!

Forage for Crafting Ingredients

Don’t just admire the scenery, shake it up! As you make your way through the various biomes of BattleCakes, make sure you forage for crafting ingredients by shaking bushes, chopping plants and digging wherever you see dirt Xs on the ground.

You can combine those ingredients via Crafting NPCs to make useful items like First Aid Frosting and other boosts and restoratives. Foraging locations randomize and refresh after a good night’s sleep at the local inn, so keep on foraging!

Critters Like Crafting Ingredients Too… Sometimes

Foraging ingredients are unique to each biome, and they can also be a unique favorite of the critters who live there. If you’ve got ingredients to spare, try giving one to critters during an encounter. Find their favorite and you could increase their friendship points. But be careful, because the wrong ingredient could make them extra grumpy, even potentially giving them a power boost.

Stock up on the right ingredients and you could end an encounter extra quick.

Keep Trying Different Toppers

Cake Toppers can give your heroes a variety of bonuses, so be sure to try different combinations on your heroes and swap them out as often as needed. Some Toppers can provide a general stat boost, like to Might or Defense. Some Toppers can boost your friendship with specific critters. Some can protect you from specific critter attacks. And some are just silly or stylish.

…Did you know? Some toppers can just be stuff you find out in the world and decide to stick on your noggin. True story!

Watch out for Reflective Critters

As your journey continues into strange and magical lands, some critters have the unique ability to repel and reflect specific types of attacks back at you. Watch out for the Might, Moxie or Magic icon on their body for a clue as to which hero needs to be careful. For example, Red Velvet’s moves are based on Moxie, so if there is a reflective critter with a Moxie icon on its body try using an item or aiding an ally instead of attacking on her turn. It can save your heroes from accidentally delivering a beating to themselves!

So, there you go! Four tips & tricks to help you on your way, you intrepid hero you. Oh, and of course, don’t forget to look behind those waterfalls!

Happy adventuring!

Xbox Live

BattleCakes

Volcano Bean

$19.99

Indulge in a delicious adventure as you choose to battle or befriend your enemies to save the day your way! Personalize your cupcake hero and meet charming friends along the way. Leave the world better off than you found it in this turn-based RPG.

The post Four Tasty Tips & Tricks to Aid Your Adventure in BattleCakes appeared first on Xbox Wire.

PlayStation Plus Monthly Games for July: Borderlands 3, NHL 24, Among Us

July brings a billion guns, puck slapshots and the threat of sabotage to PlayStation Plus with the Monthly Games lineup. From July 2*, all PlayStation Plus members** can add the sci-fi looter shooter carnage of Borderlands 3, on-ice action of NHL 24 and the spaceship-set party game Among Us to their game libraries. In addition to those, there’s a Genshin Impact in-game reward bundle available July 16 which is exclusive to PlayStation Plus members. 

Let’s take a closer look at each game. 

Borderlands 3 | PS4, PS5 

Shoot and loot your way through a mayhem-fueled adventure. At the hard edge of the galaxy lies a group of planets ruthlessly exploited by militarized corporations, and brimming with loot and violence. This is your home – the Borderlands. Now, a crazed cult known as The Children of the Vault has emerged and is spreading like an interstellar plague. Only you have the allies and arsenal to take them down. Play as one of four all-new, deeply customizable Vault Hunters – the ultimate treasure-seeking badasses of the Borderlands. Customize your Vault Hunter with tons of personalization options, and use their distinct skill trees to tailor abilities to your preferred playstyle. Play with anyone at any time online or in split-screen co-op, regardless of your level or mission progress. Take down enemies and challenges as a team, but reap rewards that are yours alone – no one misses out on loot.

NHL 24 | PS4, PS5 

Feel the intensity of hockey, as EA Sports NHL 24 brings you closer to authentic on-ice action with a wealth of new game features and upgraded modes. The new Exhaust Engine recreates the rush and fatigue of high-pressure games, rewarding extended offensive play with game-changing effects. Refreshed Total Control Skill Moves and a revamped Vision Passing System broaden your moment-to-moment strategies and allow you to execute them with complete precision. Build your NHL 24 Ultimate Team and recreate moments from classic matches and recent highlights in HUT Moments, and explore the expanded World of Chel, which offers cross-play, a redesigned EASHL and much more.

Among Us | PS4, PS5

Use teamwork, persuasion and maybe even betrayal in this unique online party game… in space! Prepare for departure, but beware the Impostor! Complete tasks to hold your spaceship together and return to civilization, but keep an eye out as one or more random players among the crew are Impostors determined to sabotage the ship and kill everyone. It’s up to the remaining humans to finish their tasks and identify the Impostors to eject them into the abyss. But watch out! The Impostors will use every trick in the book to convince everyone they’re a crewmate, so don’t believe everything you hear. Get your alibi straight or else you might be the one wrongfully ejected! 

Genshin Impact PlayStation Plus Pack 

PlayStation Plus members can also claim in-game rewards for Genshin Impact with an exclusive PlayStation Plus bundle. You’ll be able to find and download this bundle in addition to the PlayStation Plus Monthly Games line up on PlayStation Store when it becomes available on July 16***. Download Genshin Impact from PlayStation Store to access. 

Purchase this product and obtain the following Genshin Impact in-game rewards:

– Primogems × 160

– Fragile Resin × 4

– Hero’s Wit × 20

– Mystic Enhancement Ore × 30

– Mora × 150,000

Last chance to download June’s games

PlayStation members have until July 1 to add SpongeBob Squarepants: The Cosmic Shake, AEW Fight Forever and Streets of Rage 4 to their game libraries.

PlayStation Plus offer for Sony Pictures app movie credits  

Purchase any 12-month PlayStation Plus membership and get movie credit(s) to use on the Sony Pictures Core app. This offer will be available from later today.*****

From new releases to timeless classics, choose from a selection of up to 2,000 films, including the largest library of IMAX Enhanced movies. Watch the best of Sony Pictures Entertainment, including Spider-Man: Across the Spider-Verse, Gran Turismo: Based on a True Story, Bad Boys and more.****** 

PlayStation Plus Premium members also get access to additional benefits. 

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The Alters: Meet the Jans, aka the Many Alternate-Reality Versions of Yourself – IGN First

Have you ever wondered what you’d do if you ever ran into another version of yourself? What you’d say? How they’d act? What kind of haircut they’d have? Whether or not you’d be proud of them, and vice versa? How their life would be different from yours? Where they live, what they do for work, who they are?

Well, imagine being stranded on a hostile planet and having to create, manage, and work with several versions of yourself to survive. That’s the predicament Jan Dolski finds himself in in The Alters, the latest from This War of Mine creator 11 bit Studios. In a previous interview with game director Tomasz Kisilewicz and lead designer Rafał Włosek, we talked about how The Alters handles branching narratives, but what about the alters themselves? Who are they?

To truly understand The Alters, you need to, well… understand the alters. To do that, we played the Steam demo so we could meet a couple of them in person, and then sat down with game director Tomasz Kisilewicz one more time to get a better idea of who the other Jans were, how many of them there are, and perhaps most importantly, how they interact with you and each other. The interview that follows has been lightly edited and condensed for clarity.

IGN: We’re going to encounter a ton of other Jans on our journey. Can you talk about building a character whose branching paths could lead to such dramatically different people?

Tomasz Kisilewicz: When designing the character of Jan, we really wanted to create the everyman type of character. We felt this way it would be easier for people to relate to him, understand his backstory and the choices that he has made in the past and the choices that shaped him. And it was crucial for Jan’s background to have those points of regret, because from these points we can branch into drastically different scenarios of how his life could turn out if he had made some different choices along the way.

IGN: So far we’ve seen the Technician, the Botanist, the Refiner, and the Miner. How many Jans can we expect to run into in The Alters? How did you go about deciding what these different types of Jans would be, and how they’d impact The Alters?

We needed to build a variety of Jans, not only for gameplay reasons, but also to create a compelling story of Jan and truly dive into the topic of the “what if?” question. Different alters, have very different skill set that strongly affects your strategy in the game. You can’t create all possible alters in a single playthrough. So the decision on who you bring on board will affect the way you handle the base and how you handle your objectives.

Having various sets of characters with very different personalities will strongly affect our story and also create very different dynamics between Jans. When it comes to how many alters we can create, when you look at the cover of the game, there are 11 characters and I think it gives a good sense of magnitude. But we have some surprises up our sleeves about that. So I don’t want to spoil the fun, and I think I will leave it at that.

IGN: Based on the demo, the first Jan you’ll create is the Technician, who is basically just a more competent version of our Jan, despite taking a very different, less traditional path at an early age. Why did you choose to start off with the Technician?

Kisilewicz: We decided to start with the Technician because, in many ways, he is the polar opposite of the main Jan and he is more competent in some ways, while at the same time, he can be quite flawed in others. But what’s interesting about him is he always keeps challenging our Jan. That’s why he’s so useful at the very early stage of the game when we are onboarding the player with the whole idea of engaging in the relationship with your alters.

Jan and the Technician, they branched out quite early in their life paths. The Technician is someone who stayed with his family. He stood up to their abusive father, something that the main Jan was never able to do. And that’s why he’s a very important axis of the story of our main Jan because that’s one of his biggest regrets that he has.

IGN: One of the immediate differences between Technician Jan and our Jan is that Technician Jan is a little more standoffish, and much more assertive, which seems like it came from the decision to stand up to Jan’s father, and has influenced a lot of his decisions since. Can you talk about how the decisions each Jan makes influence not only their skills and profession but as a person, and how we might see that play out?

Kisilewicz: From the point of branching between Jans, their lives can go in very different directions. It’s like this butterfly effect where changing one little decision can affect your entire life and in the end make you a different person. So understanding those differences helps us understand alters as people, and in the end, helps us effectively manage our crew.

Different Jans can react to our decisions in different ways. For example, one of them can expect us to be a very efficient and mission-oriented leader. While the other might want us to be more empathetic towards the rest of the crew. And pleasing everyone won’t be easy, if not impossible.

IGN: As you interact with the Jans, you can see their responses in real-time, and that seems to determine their reactions to what you see and how they view you. Can you talk about how your choices affect your relationships with the Jans or influence their behavior?

Kisilewicz: The alters have their emotional state that affects how they work, how they behave. And if it’s not managed well, it can lead to some drastic results, including rebelling against us. We can influence their emotions both through economic strategic decisions that we make, and also through interactions.

A big part of the game is dialogue, and actually, every dialogue choice in the game affects the emotional state of our alters. So it is crucial to understand who they are, and where they’re coming from, because different approaches can work better with different alters.

IGN: The more Jans you get, the more complicated it seems those relationships will become. Can you talk about how the Jans react to other Jans? Do you have to mediate disputes? Do they get jealous if you don’t hang out with one of them enough or become friends with another Jan they don’t like?

Kisilewicz: The more Jans we create, the more different dynamics between them are generated, and that can of course lead to fights and arguments. We have a chance to intervene or pick one of the sides. For example, alters can argue about the quality of food in the base. One can think we should invest in a better quality to food while the other thinks that this is a waste of precious resources. So every time we make a promise, we need to make sure we can fulfill it, otherwise there will be consequences.

IGN: Speaking of getting along, a large part of whether Jan and the other Jans get along seems to be shared experience, which you can track via the quantum computer in the base. Jan bonds with the Technician by trying to recreate the pierogi their mom made when they were kids. Is it harder to relate to the other Jans if your common experiences diverge more drastically, and if so, how do you deal with that?

The relationship between Jans is always about what we have in common, but also what makes us different. And that can lead to both emerging conflicts, but also it can help us in resolving them. So no matter how far different Jans are from each other on the branches of the tree of life, there is always something we share. There is always something we have in common. It’s just that, sometimes, it will require us to do a little bit more digging to find this common ground.

IGN: Can you tell us about the other Jans, and give us some insight into what we might expect of them? Do you have a favorite Jan that you’re excited for players to meet?

Kisilewicz: With Jans you can expect the unexpected. We put a lot of effort into creating these multi-layered characters that you’ll uncover piece by piece. At first, when you learn the life path of one of the Jans, you feel like you understand that character just by knowing what he went through. But then you go deeper and deeper and you are uncovering different surprises in not just his outlook on things, but also how he behaves, how he interacts with us, and how he interacts with other alters.

I do have a favorite alter, although it’s a bit like picking your favorite child. [Whispers] It’s the scientist.

IGN: Obviously, it might be a little weird if several Jan Dolskis came back from this mission. Is that something we see the Jans discuss? Does that cause friction in the group? How do they deal with that?

Kisilewicz: Between alters, there is this question of “what’s going to happen to us? What is our future? Do we even have a future?” And the closer we get to actually going back home ,this question will raise more and more tension inside the base. Different alters are different people, so they also differ in their outlook on this topic. That will put even more pressure on us as a captain regarding what are we going to do about it.

IGN: This question may be a bit silly, but can I create multiple versions of the same Jan? Can I have five Technician Jans running around if I want to?

Kisilewicz: Something we knew very early on in development was that we don’t want to allow to create multiple versions of the same alter. First of all, the game was never really about cloning. So multiplication of the same character, it’s an extremely interesting topic, but it’s just not the topic of our game. But most importantly, we always wanted alters to feel like real people with real emotions and real stories. We were afraid that making too many of them would make them more of an NPC or a unit in the game rather than a character with his own thoughts and emotions. So we felt that increasing the number of them might, in the end, reduce their significance as individuals.

IGN: Is there anything we haven’t covered about the Jans that you’d like folks to know about?

Kisilewicz: I think the biggest surprises about the alters lie in their backstories, in their storylines, in the situations they can generate. So we really can’t wait for the players to start unraveling it all and start making their own decisions about the shape of their crew, about what alters they bring on board, in what order, and most importantly, what decisions they make about the alters and about the fate of our main Jan.

Our month of exclusive IGN First content is almost over. If your curiosity has been piqued by this game, you can wishlist The Alters on Steam if you’re interested.

The creator of a game about eternal punishment and frustration is tired of playtesting it

The thing everybody forgets about Sisyphus is that he was an absolutely awful bastard who deserved everything he got. Prior to being the guy who has to push a boulder up a hill for all eternity, Sisyphus was a crafty Ephyran tyrant who used to murder his guests for kicks, and who once fathered children with his own niece in a bid to depose his own brother. Charming! The Ancient Greek gods were outraged both by the king’s violation of the norms of hospitality, and by his general insistence on being too clever by half – and I feel a similar way reading the Xitter feed of Bashir “ManliestDev” Kashalo, who is making a game in which you play as Sisyphus after his eventual demotion to the rank of the underworld’s chief rock-pusher.

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