Glittering cyberpunk life sim Nivalis has been delayed until 2025

When the makers of Cloudpunk revealed their next game would be set in the same cyberpunk city as their sci-fi delivery sim, my ears were pricked. When they showed you’d be running a noodle bar and fishing in the slums instead of flying a hovercar around, I went into full wishlisty mode. Nivalis (named for the cyberpunk city in question) was due to come to PC some time this year. But plans have changed. If, like me, you’re intrigued by the promise of a life under a neon canopy, you might have to wait. The release date has been pushed into next year. As compensation, here, the creators have put out another trailer to remind you what’s coming.

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Review: Perfect Dark (Nintendo 64) – Perhaps Not Perfect, But Still A Remarkable Achievement

Suck it, Bond.

This review was originally published in March 2010. We’re updating and republishing it to mark the game’s arrival in the Nintendo Switch Online + Expansion Pack N64 library.


From its debut in 1997, developer Rare and the terrifying digital avatar of Pierce Brosnan ruled over the console shooter space with the Nintendo 64 tie-in of a then-two-year-old Bond movie, GoldenEye 007. Not only did it justify the genre on consoles while proving that movie games didn’t have to suck, it became one of the defining multiplayer experiences of its generation.

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Beyond Good & Evil – 20th Anniversary Edition Has a New ‘Narrative Link’ to Beyond Good & Evil 2

Ubisoft has insisted it’s committed to the Beyond Good & Evil franchise and even mentioned its long in development sequel as part of the reveal of Beyond Good & Evil – 20th Anniversary Edition.

Beyond Good & Evil 2 is considered vaporware by many fans after an incredible 16 years since it was announced back in 2008. Despite Ubisoft’s many vague references to it being still alive, no video game has materialized thus far.

But this week’s announcement of Beyond Good & Evil – 20th Anniversary Edition has sparked renewed hope that Beyond Good & Evil 2 is real and may even be re-revealed sooner rather than later. This remaster includes a brand new mission in which players can discover mode about Jade’s past and collective exclusive cosmetic rewards.

Crucially, Ubisoft included a note to press that this new mission “also reveals more about the narrative link to Beyond Good & Evil 2, showing Ubisoft’s enduring commitment to the franchise.”

That line strongly suggests Beyond Good & Evil 2 is not just still alive but closer than ever to launch. The question of course will be what form the game takes, given how many times development has stopped and started over the years. At E3 2017, Ubisoft revealed what looked like an incredibly ambitious project, promising a multi-planet world populated by dynamically-generated characters.

In the meantime, Beyond Good & Evil – 20th Anniversary Edition launches June 25 on PlayStation 5, PlayStation 4, Xbox Series X and S, Xbox One, Nintendo Switch, Amazon Luna and PC through the Ubisoft Store, Epic Games Store and Steam, with a physical version courtest of Limited Run Games out July 12. It features the aforementioned new mission, an anniversary gallery, a re-orchestrated soundtrack, support of up to 60FPS, and other “exclusive new content.”

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

PVKK from the Dome Keeper devs is Papers Please but you get a huge planetary defence cannon

PVKK: Planetenverteidigungskanonenkommandant – yeah, let’s circle back to the title – is described in the first sentence of its Steam bio as a “cozy” game. I entertain suspicions of cozy or cosy games, inasmuch as they are increasingly framed as a kind of antidepressant in the face of a darkening world, but that’s OK, because the remaining 17 words in the sentence are: “Operate your planetary defense cannon to fend off an interplanetary invasion from the comfort of your [cozy] bunker.”

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Minecraft Gets Native PS5 Version, Bringing It In-Line With Xbox Series X and S

Minecraft developer Mojang has released a native PlayStation 5 version in preview form, bringing the game in-line with the Xbox Series X and S version.

The PS5 version adds native 4K resolution support and higher settings for render distances and anti-aliasing, settings already available in Minecraft on Xbox Series X and S. Unfortunately, there’s no word on the addition of ray tracing to either the Xbox Series X or PS5 versions, despite Microsoft teasing the tech years ago.

The first preview of the native PS5 version of Minecraft is available now for testing. If you own the PlayStation 4 version for your PS5, you can test this early version by heading to Settings and then Preview within the game. This preview includes the new Tricky Trials update, but multiplayer is only possible between other players on PlayStation 4 and 5. The exception to this is playing the preview on Realms, which allows you to cross-play with players on other devices. This preview version does not have access to the Minecraft Store.

Explaining the decision to release a native PS5 version in a blog post, Mojang said “we’ll be able to make the game run more effectively on the PS5’s hardware.”

Minecraft is the best-selling video game of all time with an incredible 300 million copies sold since its early access release in 2009. 15 years later, Microsoft and Mojang have so far resisted the urge to release a sequel, and with good reason — in March last year Xbox boss Phil Spencer said Minecraft had 120 million monthly players.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Crash Bandicoot N. Sane Trilogy Spins Past 20 Million Sales Worldwide

Crash really is back!

Back in 2018, the original Crash Bandicoot collection arrived on the Nintendo Switch in the form of the N. Sane Trilogy. It seems many years on, we’ve now got a sales update for the global sales across all platforms including the Switch, and the game has now topped 20 million units globally.

The official social account for Crash issued a message to fans thanking everyone for this “memorable milestone”. It’s also resulted in multiple fans requesting even more revivals and new entries in the Crash Bandicoot series. Most recently, Crash fans got the fourth major title ‘It’s About Time‘ in 2020/21.

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New Switch Game Trial Now Available To Subscribers (North America)

Just in time for Darkest Dungeon II.

Red Hook Studios this week confirmed Darkest Dungeon II would be making the journey across to the Switch this July, and if you’ve still not played the first game and happen to be an NSO subscriber, now is your chance.

Nintendo is currently offering Switch Online members a free trial of the first Darkest Dungeon game from now until 26th June 2024. This latest game trial is available to subscribers in North America and when you boot up the game you’ll receive 100 Platinum Points. There’s also a sale on the game until the same date, offering 70% off the standard edition and 75% off the Ancestral Edition.

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Retro Studios “Thrilled” To Reveal Its Work On Metroid Prime 4: Beyond

Samus returns in 2025.

It’s been an incredibly exciting week for Nintendo, with this week’s Direct broadcast giving Metroid fans a first look at the fourth entry in the Metroid Prime series. It’s also a bit of a relief to finally see this game in action after an incredibly lengthy development cycle, including a restart.

To mark this special milestone, Metroid Prime 4: Beyond‘s developer Retro Studios has shown some signs of life on social media, with a brief message to fans – mentioning how “thrilled” it is to share what it’s been working on all of this time.

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Hidetaka Miyazaki Would Consider Making a Traditional JRPG, but It Wouldn’t Be Related to Enchanted Arms

Elden Ring director Hidetaka Miyazaki is interested in developing a more traditional Japanese RPG, but if such a project does come to be, don’t expect it to be based on a select few past FromSoftware games.

The Dark Souls creator spoke about his desire to explore new gameplay styles during an interview with Rolling Stone. He explains he isn’t interested in leaving his own mark on many previous FromSoftware IP because series like Kings Field and Enchanted Arms are too connected to the work of other developers.

“I think a lot of these games are so intertwined with the directors who almost invented that style of game,” he said.

“I don’t think there’s a scenario where I myself would make a King’s Field. The same can be said about Otogi and Enchanted Arms.

Miyazaki continued: “I don’t think there’s a scenario where I myself would make a King’s Field. The same can be said about Otogi and Enchanted Arms.”

The one exception to this rule is the Armored Core series. Miyazaki served as a planner on Armored Core: Last Raven and chipped in for other games in the franchise, too. As a result, he feels equipped to potentially return to that universe.

“I worked on Armored Core 4 and Armored Core: For Answer,” he added. “It enabled me to put my own interpretation on Armored Core VI: Fires of Rubicon and develop that.”

We’ll have to wait to see if Miyazaki’s vision for a traditional JRPG comes to fruition. Meanwhile, FromSoftware is beginning to roll out substantial Elden Ring DLC in the form of Shadow of the Erdtree. While the studio’s next project remains a mystery, the FromSoftware boss recently revealed that the world he co-created with George R.R. Martin isn’t quite his idea of an “ideal fantasy RPG.”

“While Elden Ring is not quite it, it’s pretty close,” he said at the time. “It’s getting close.”

For more, be sure to read up on how the team might introduce new co-op elements to future titles. You can also read our interview with Miyazaki, where we learned more about the world of Elden Ring and how the DLC expands on an already fantastic formula. Don’t forget to check out our Shadow of the Erdtree review, too. Just like the original Elden Ring experience, we gave the add-on content a 10/10.

Michael Cripe is a freelance contributor with IGN. He started writing in the industry in 2017 and is best known for his work at outlets such as The Pitch, The Escapist, OnlySP, and Gameranx.

Be sure to give him a follow on Twitter @MikeCripe.

Round Up: Limited Run Games Showcase 2024 – Every Switch Announcement & Physical

Fear Effect! Tomba! Penny’s Big Breakaway!

You thought the Nintendo Direct was the last big showcase of June? Oh no.

Physical game specialists Limited Run Games held its annual summer showcase earlier today with LRG3 2024 — cheekily named after E3 (RIP). And with a nostalgic opening, it really set the tone for the whole show.

Read the full article on nintendolife.com