Slitterhead Exclusive Preview: A Combination of Silent Hill, Siren, and Gravity Rush?

My time with Slitterhead started with roaming the narrow alleyways of a fictional Asian city as a stray dog. I was instructed to follow red swishes on-screen that visualize a trail of scent to get to the next destination, but I preferred to just look around and savor every detail of this masterfully crafted urban environment.

Hailing from the creator of the original Silent HiIll, Siren and Gravity Rush games, in many ways Slitterhead feels like a culmination of legendary developer Keiichiro Toyama’s legacy. While going back to Toyama’s horror roots and implementing an Asian setting once again, Slitterhead also succeeds in portraying a city that – while much more grounded – feels just as inspiring as Gravity Rush’s Hekseville. The dirty alleyways of Kowlong are so detailed and realistic that it was easy for me to believe that I was actually wandering through a foreign city, yet so eerie that if a scary creature would suddenly appear I would have totally believed it.

Slitterhead is an action adventure game with a horror setting that involves possessing victims as its key gameplay mechanic. Before playing, I was told that the game is focused mainly on action. While indeed most of my playtime involved melee combat, I found Slitterhead’s environments so appealing that I often ended up just aimlessly wandering the city.

The dreamy Cantonese pop song that plays during the game’s opening scene invited me straight into Slitterhead’s setting, and Cantonese chatter on the streets makes the city feel even more lived in, but it is the attention to the environment’s details that really did it for me. Bright neon sign boards, graffiti, signs and flyers on the wall, dirty air conditioner outlets, laundry hanging on balconies, local eateries serving fried noodles or hotpot, cozy mom-and-pop stores – you name it. Everything I saw made the city feel believable and lived in. It reminded me of walking Tokyo’s famous Shibuya scramble crossing in Ghostwire: Tokyo for the first time.

That said, Slitterhead is not an open world game; it unfolds in stages, with the early stages I played feeling spacious enough to be considered a wide-linear area. Above all, though, the streets of Slitterhead’s city prove that density can be more important than scale when it comes to delivering a believable environment.

In 2020, Toyama left Sony’s now defunct Japan Studio to become independent, opening Bokeh Game Studio. Now, four years later, Slitterhead is set for release in November as the studio’s first title. As an independent game, Slitterhead may have a smaller budget when compared with Toyama’s previous games, but clever choices have allowed his team to deliver a game that looks impressive nonetheless.

Similar to Ghostwire: Tokyo, Slitterhead plays out entirely in the nighttime, a great match for the game’s horror setting that simultaneously allowed the team to skip the hassle of also creating daytime environments. While the same craftsmanship as Gravity Rush can be felt when it comes to designing a believable cityscape, Slitterhead is a more focused experience that mostly skips side quests and other arbitrary activities.

One area in which the development team have gone full-on is Slitterhead’s NPCs. The city’s streets are constantly filled with detailed characters that perfectly match the Asian cityscape. A city without people could have worked for a game with a horror setting, but the city’s people play a key role in Slitterhead’s game design.

After wandering the streets as a stray dog for some time, a tall fence was now blocking my way. However, I could see a person standing on the other side of the fence. At this point, the ability to possess other characters was unlocked, which is Slitterhead’s key mechanic. After moving the camera with the right analog stick to find a target, you can possess a different character with the press of a button. No longer confined to the body of a stray dog, now I was walking the streets as a human inhabitant of the city.

However, at the next corner a woman who appeared to be a sex worker was standing in front of me. She seemed to be trying to seduce me, but I soon realized something was off. By the time she had transformed into a worm-like monster, it was already too late. Before I could run away, she had knocked me to the ground.

But while in most games that would mean game over, Slitterhead allowed me to find a new target to possess while lying on the ground. I quickly realized that serially possessing far-off targets was a more effective strategy than running with my own feet, and I transferred myself from one body to the next. From a young guy with bleached hair to a middle-aged lady with an off-trend blouse and then a topless pot-bellied man, each of the bodies I possessed on the way became prey for the creature that was hunting me. But as long as my spirit was safe, their individual lives didn’t seem to matter.

This escape sequence functions as a tutorial for quickly switching from one body to another. Later I would learn that this skill can be applied to both Slitterhead’s combat and exploration.

During exploration, possessing a fresh body can be used as a way to pass through walls, gates or fences, and also to reach higher places. You could for example possess someone standing on a balcony, transfer to someone walking the corridor of a high-rise apartment building, then switch to someone standing on the roof of a skyscraper. With Slitterhead’s possession mechanic, you’ll be looking down at the bustling city in no time. This vertical exploration again reminded me of Ghostwire: Tokyo, which has you reach the top of Tokyo’s skyscrapers by grappling the claws of flying Tengu demons.

Possessing and walking the city as different people is even fun when there’s no real purpose to it. Anyone who has played Watch Dogs: Legion probably remembers how funny it can be to run around as an old lady or any other type of character that normally wouldn’t be the most obvious pick for a playable character in a videogame. Movement and control feels different from character to character, too. I was also surprised that when a cut scene began mid-level, it would show whichever random dude you just happened to be possessing at that point in the game.

Not every single character walking the streets can be possessed, though. Targets who can be possessed are indicated by a blue light. The amount of characters you can possess is still staggering, though, especially in more crowded areas. Sometimes, it can actually become a bit difficult to choose which character you want to become next. Luckily, while you hold down the possession button, everything slows down, giving you time to choose. While holding down the button, you can leave the body you’re currently possessing and freely move around in first person to look for a new target. This feature not only allows you to choose at ease, but also makes it possible to find targets that were out of sight from where you were standing. It also comes in handy when you have to jump off a skyscraper, giving you time to find a new target to possess before your previous possessed body splats on the ground.

Possessing and walking the city as different people is even fun when there’s no real purpose to it.

As someone who enjoys observing environment details in games, I also found myself using the feature to zoom in on objects, to read the menu of a restaurant, or to take a better look at the Kowlong souvenir T-shirts for sale on a market stall.

With the necessary tools to observe things from a closer angle, exploring this Asian urban environment became even more rewarding for me. That being said, there’s not really a whole lot to do when it comes to Slitterhead’s exploration. In the beginning of the game, I was tasked to find memories of my spirit that were scattered throughout the city, but there were no side objectives to enjoy along the way. While there are some hidden secrets, Slitterhead has no side quests, no shops that allow you to purchase items and no characters to engage in conversation. Unless simply observing the environment is enough for you, you might find this action adventure game leans more toward action than adventure. I found Slitterhead enjoyable as it is, but its environments are so well crafted that I couldn’t help but hope that Bokeh Game Studio will someday reuse the city to create a game with more adventure elements.

While horror games traditionally have you shoot at enemies from a distance, Slitterhead incorporates a melee combat system. You can attack, block, dodge and deflect, covering all the standard bases for a modern action game. It has a weapon durability system that reminded me of The Legend of Zelda: Breath of the Wild, while the heavy emphasis on deflecting is something many games have done since Sekiro: Shadows Die Twice. Deflecting is made a bit more interesting by demanding the player flick the right analog stick up, down, left or right to match the direction of an incoming attack. This system as well as the UI that indicates the direction of enemy attacks reminded me of Ubisoft’s For Honor.

For the rest, most of Slitterhead’s combat itself felt pretty standard. There’s not a wide array of attack patterns to choose from, and while it gets the job done, there are plenty of action games that feel smoother.

Luckily, the possession mechanic brings something unique to Slitterhead’s combat as well. You can freely possess nearby bodies during battle, and choosing when to switch to what body makes battles more strategically interesting. For example, it is probably for the better to quickly transfer to a different body when an enemy is about to unleash a heavy attack or when you’re cornered against a wall. If the body you switch to happens to be just behind your enemy, you can quickly attack from behind. While Slitterhead’s enemy variety and attack patterns might be pretty standard, creating a favorable situation by possessing the right body makes Slitterhead’s battles feel interesting nonetheless.

Switching bodies puts the player in a more advantageous position, but leaving a body unattended in a dangerous situation often means sacrificing it.

Switching bodies puts the player in a more advantageous position, but leaving a body unattended in a dangerous situation often means sacrificing it. This makes switching bodies during battle a high-risk high-return strategy, although it has to be said that continuously swapping bodies almost always felt safer than facing an enemy head-on while trying to evade or deflect its attacks. Possessing bodies during battle does feel a bit chaotic at times, especially in confined spaces. The body you switch to might not be facing the enemy you are fighting, and the camera can get in the way when you switch to a body close to the wall. But even with those inconveniences, the possession mechanic makes Slitterhead’s combat feel more unique.

Each character you can possess has their own health bar. It is nearly impossible to remember the remaining health of every single body laying around, so sometimes it may happen that you accidentally switch to a character that is almost out of health. If a character you’re not currently controlling is killed, there is no penalty except for the fact that there’s one less body to transfer to. However, if the character you are currently controlling gets killed it’s game over, no matter how many possessable bodies were left.

During the early sections of the game I played, there were always plenty of bodies to switch to. It seemed that the game expected me to continuously possess new bodies and sacrifice the old ones instead, rather than taking the life of each individual seriously.

Once you’ve eliminated the enemies in an area, you can regain health by standing on the pool of blood they left behind. But keeping the characters you possess alive isn’t all that important. Slitterhead’s gameplay loop of possessing and mercilessly sacrificing people delivers the message that human lives don’t mean much anyway. When the game design itself tells a creepier story than most horror game narratives, you must be doing something right as a developer. However, from a gameplay standpoint it remains to be seen if the possession mechanic can actually provide enough depth and variety throughout the campaign.

Skills allow you to heal nearby characters or even summon new bodies to possess, but at least during the beginning of the game I never felt the need to do so. I was instructed to play the game on Easy mode (there are four difficulty modes in total to choose from). I played through the beginning of the game and one other stage without ever being at a serious risk. By exploring, I found a shrine that led me to an optional boss challenge. I was killed once during this challenge, but I managed to overcome it during my second try without much trouble. As long as you keep swapping bodies, it seems that Slitterhead won’t challenge you too much in Easy mode. According to the developers, the other difficulty modes aren’t overly challenging either, as they see Slitterhead as an action adventure game that can be casually enjoyed by a wide array of players.

Slitterhead is a game that masterfully sets the mood.

What makes Slitterhead more interesting as a casual action game is the wide variety of skills and hero characters you get to control. Hero characters are a lot stronger than normal characters, and each has unique movesets and skills. During my time with the game, I got to play as a female character equipped with Wolverine-like claws as well as a character with a kickboxer-like moveset.

The second stage I got to play was set inside a condominium building. While not quite as exciting as walking around in the city itself, the dim rooms of the building are always moody and atmospheric, decorated with mahjong tables and cigarette packs. I advanced by taking the stairs and elevators while eliminating enemies along the way to ultimately make it to the top floor, where of course a boss was awaiting me.

At this point I had already mastered the art of switching bodies, so the boss fight itself wasn’t much of a challenge. However, after receiving a certain amount of damage the boss started to flee in a similar vein as prey in Monster Hunter games, over the rooftops of the city. I was now climbing air conditioner outlets and bamboo scaffoldings as I tried to catch the boss hopping from one building to the other. On my way, I transferred to an old man standing on a balcony, and was able to soar above the city by tethering to pools of blood spattered around the scenery and swinging between them like Spider-Man. While not every single moment necessarily felt great to play, it was an enjoyable set piece to take part in.

If you’re looking for the tightest or smoothest action game available, there are better options. However, just like Siren and Gravity Dash, Slitterhead is a game that masterfully sets the mood. A wide array of different stages and situations will undoubtedly create an unforgettable experience with a unique flavor.

Slitterhead is set to release on PS5PS4Xbox Series X|S/PC (Steam/Epic Games) on November 8, 2024.

Esra Krabbe is an editor at IGN Japan. If you want to know what it feels like to work at IGN Japan, try possessing his body.

The Thing: Remastered Is the Next Revival From Nightdive Studios | IGN Live 2024

Remember The Thing? Not the cult classic John Carpenter horror movie from 1982, but the video game continuation from 2002? Well, it’s coming back, courtesy of remaster specialist Nightdive Studios.

Announced today at IGN Live, Nightdive, whose revivals of Star Wars: Dark Forces and System Shock have won plaudits from retro video game fans, is now making The Thing: Remastered for PC and consoles in collaboration with Universal Products & Experiences. It’s due out digitally on PC via Steam, PlayStation 4 and 5, Xbox One, Xbox Series X and S, and Nintendo Switch later in 2024.

The Thing video game is a third-person survival horror shooter game that continues the story of the Kurt Russell film. Here’s the official blurb:

In the frozen arctic tundra, a mysterious shape-shifting alien has wiped out the crew of the U.S. Outpost #31 research facility. In The Thing: Remastered, players step into the boots of Captain J.F. Blake, the leader of a United States Army Special Forces rescue team sent to investigate the blood-curdling events that transpired in the original The Thing film. Trapped by the elements and at risk of infection by a horrific entity, Blake must keep his squad together to survive by gaining their trust and ensuring that their fear and paranoia don’t get the best of them … or himself.

The remaster is an upgraded version designed to run on current-generation gaming devices (PC, PS5, and Xbox Series X and S) up to a 4K resolution at 120FPS. Nightdive has made improvements to character models, textures, and animations, with the implementation of advanced 3D rendering for updated lighting and atmospheric effects. There are Trophies and Achievements on PC via Steam, PlayStation, and Xbox consoles.

“Many of us at Nightdive Studios are ardent fans of the horror genre, so it’s been an incredible honor to work within the world of the iconic The Thing,” said Larry Kuperman, Nightdive Studios’ director of business development.

“The 1982 film is a masterpiece and truly one of the most impactful pieces of art in the horror genre. With The Thing: Remastered, we’re honoring that legacy and Computer Artworks’ incredible game inspired by the story that further expanded the lore.”

The Thing: Remastered key features:

  • Return to U.S. Outpost #31: Continue the story of The Thing and face off against terrifying monsters, from scuttling head-spiders and human-like walkers to gigantic multi-tentacled level bosses
  • Who Goes There?: Command a squad of up to four NPCs from Soldier, Medic, and Engineer character classes through the game’s 11 frightening levels
  • The Warmest Place to Hide: Someone in your squad may not be who they appear to be. The shape-shifting alien hides inside an imitation, so keep a watchful eye.
  • Don’t Lose It: Gain the trust of your squad members and minimize their fear levels lest they become defiant or, worse, succumb to paranoia
  • Ultimate Alien Terror: Upgraded models, textures, and animations hand-crafted by Nightdive, plus enhanced lighting and atmospheric effects
  • Stunning Visuals: Up to 4K 120FPS visuals on PC, PlayStation 5, and Xbox Series X|S

It’s a busy time for Nightdive, which released PO’ed Definitive Edition in May. It’s also working on Killing Time: Resurrected, SiN Reloaded, and System Shock 2: Enhanced Edition.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Antstream Comes to Xbox in Brazil

Summary

  • Antstream hits one of the top gaming markets worldwide
  • Over 1300 retro games in Anstream Arcade
  • Nostalgic classics meet a new audience

Antstream, the world’s leading retro game streaming service, is proud to announce its highly-anticipated arrival on Xbox consoles in Brazil, marking a significant milestone for Brazilian gamers, offering a vast library of retro titles on the Xbox platform for the first time.

Antstream Brazil flag

Brazil has a unique history with video games. Due to import embargoes lasting into the 1990s, obtaining official consoles and games was nearly impossible. Even after these embargoes were lifted, high taxes on imported items, classified as luxury products, made hardware and software prohibitively expensive for gaming enthusiasts. This led to a culture of smuggling hardware and software from other countries, pirating software, and cloning hardware.

When consoles eventually became more accessible in Brazil, prices remained high. As a result, some consoles, such as the Sega Mega Drive and PlayStation 2, remained popular much longer than in other countries. Consequently, Brazilian gamers spent more time with the same generations of consoles, fostering a greater appreciation for a “retro” style of gaming compared to, for instance, UK gamers.

Antstream screenshot

In recent years, Brazil has experienced significant changes in the video game industry. Although video games remain more expensive in Brazil than in many other parts of the world, the country has frequently ranked among the top ten video game markets by revenue. In fact, a 2022 study revealed that gaming has reached 74% of the Brazilian population, with smartphones being the most popular gaming platform, followed closely by PCs and consoles.

Antstream screenshot

The Brazilian gaming industry is also expanding rapidly. Since the Covid pandemic, the number of game development studios in Brazil has more than doubled, now exceeding 1,000. Focusing primarily on indie games, the Brazilian gaming community comes together annually for the BIG (Big Independent Games) Festival in São Paulo, celebrating creativity and innovation in the industry.

Additionally, Brazil has a vibrant and unique gaming culture. Retro gaming events, cosplay conventions, and eSports tournaments are incredibly popular, reflecting a deep and passionate engagement with gaming. The country has produced several top-tier eSports teams and players, particularly in games like Counter-Strike: Global Offensive and League of Legends, further cementing its position in the global gaming landscape.

Antstream hard times

These developments reflect a dynamic and evolving video game industry in Brazil, balancing between a rich history of improvisation and a future full of innovation and growth.

Brazilian gamers will now have access to Antstream’s extensive catalogue of over 1,300 retro games directly on their Xbox consoles. This includes beloved classics from the arcade era, iconic console titles, and hidden gems that defined gaming history. With Antstream’s innovative platform, Xbox gamers in Brazil can relive the nostalgia of iconic titles from the past decades, all without the need for downloads or emulators.

Antstream arcade games

Antstream Arcade is the world’s largest official library of retro games to stream, with more than 1300 titles available to play on multiple devices, including PC, mobile and now Xbox in Brazil. The extensive and impressive catalogue includes titles from the early systems like the Atari 2600 and Commodore 64, to Arcade classics and games from SNES, Megadrive, and PlayStation One, and even features newly developed arcade games. With local co-op, weekly tournaments, hundreds of challenges and a global leaderboard to climb, there are plenty of new ways to play classic games, and Antstream’s cloud system instantly saves game progress so players can put down and pick up games at any time.

Antstream Arcade is available on Xbox consoles for £39.99, giving the player unrestricted access to all over 1300 games and all tournaments, challenges and more for an entire year. For a limited time, players can also purchase the lifetime subscription for a one-off payment of £99.99.

Xbox Live

Antstream Arcade

Antstream Ltd


212

$29.99

Your ultimate gaming arcade is here with over 1300 classic games from the 80s, 90s, and 00s. Get a full year’s access to the world’s largest official retro gaming catalog of games. Antstream Arcade gives you unrestricted access to some of the best games ever made and new games are added every month. Feel the nostalgia by playing games from your childhood or discover new gems you never knew existed. Experience a world of gaming in a new way with:

* Over 600 original mini-game challenges, with new challenges every month. Take on your friends or the global leaderboards, or just try to earn gold in your favorite games.

* Participate in global weekly tournaments. Take on the world and show everyone your elite gaming skills.

* Set a community challenge with Giant Slayer. Take on the global community of retro gamers by setting a high score and challenging them to beat it. Will the community slay your score or will you be a giant amongst them?

* Pick up that second controller and enjoy some classic couch co-op action with some of the best Beat’em ups, Shmups, Fighters, Platformers, and more at your fingertips.

* Save your game at any point and pick up where you left off. Multiple people playing the same game? No problem, you have 4 save slots on every game to play with and a continue to pick up wherever you left off.

* Leave your mark by immortalizing yourself in the high score table of any game or challenge.

* Challenge a friend in Duel. Play any challenge and see if they can beat you.

Antstream Arcade is the largest Retro Gaming platform with the biggest catalog of classic games that can be streamed straight to you. The Arcade is constantly being updated with new games, challenges, features, and game modes. This purchase gives you a full year’s access and can be extended with 1-year subscription.

The post Antstream Comes to Xbox in Brazil appeared first on Xbox Wire.

MLB The Show 24 heats up with new season 2 summer content

The Drive to Diamond in MLB The Show 24 pulls into Cooperstown for a trip to the National Baseball Hall of Fame to celebrate the start of Season 2. Play new programs, unlock never-before-seen cards, and build your best Diamond Dynasty squad.* 


MLB The Show 24 heats up with new season 2 summer content

Head start rewards

Unlock Head Start Rewards of packs and XP right away when you log in on June 7 afternoon PT. If you have completed all five head start goals, you will have enough XP to earn your first Wild Card slot from the Season 2 XP Reward Path. Then, you can slot in your favorite player from your Season 1 cards to join your new Season 2 squad. Don’t forget to open your Diamond Cornerstone Captain pack to build your team around his Captain boosts.

There’s so much to do as Season 2 begins. Play new Team Affinity to find your favorite team’s rewards. Build your best squad to take on head-to-head opponents in Ranked or join your friends on a 2v2 or 3v3 Ranked co-op game. 

Double XP

You will earn Double XP all weekend long to give you a fast start in Season 2. From fresh Moments to 3-inning games to 9-inning games, play your way and earn all new XP Path rewards, including Hall of Famers Ken Griffey Jr., Roy Halladay, and Chipper Jones.

Season 2 collection

As you make your way through all the amazing content that Season 2 in MLB The Show 24 has to offer, be sure to collect Season 2 Legends and Flashback player items in the Season 2 Collection to earn the Collection Boss Choice Pack featuring Hall of Fame Series Derek Jeter, Frank Thomas, and Bob Gibson. Having any of these amazing athletes in your lineup, let alone all 3, will make any team a force to be reckoned with in MLB The Show 24.

Coming soon in June

Play the new Architects Program dropping on Tuesday, June 11, as reinforcements arrive for your Captain-themed squad. As you play through the program, you will earn four Diamond players that fit the new Season 2 Cornerstone Captain team builds. 

2024 All-Star Game

Another big stop during Season 2 will take us to Texas for the 2024 All-Star Game in mid-July. If you’re in attendance in Arlington, TX, be sure to stop by the MLB The Show booth to get hands-on experience with MLB The Show 24, and, maybe, walk away with some MLB The Show prizes that will make you the envy of all your friends. 

For those of you who can’t make it out, don’t worry because MLB The Show 24 has you covered with new content from the 2024 MLB All-Star Game, MLB Draft and the must-watch MLB Home Run Derby.

Hall of Fame programs

After the All-Star festivities, get ready to relive some of the most exciting careers of Hall of Famers in MLB The Show 24. Play Moments and Missions as we celebrate this year’s Class of 2024.

Check https://theshow.com/, and follow our Twitter, Facebook and Instagram accounts for the latest MLB The Show 24 updates. 

*Internet connection required for updates and rewards. Online multiplayer features require an internet connection and a console-specific online multiplayer subscription.

Batman Arkham Shadow Developer Cites Arkham Asylum as Its ‘North Star’ – Summer Game Fest 2024

Developer Camouflaj (Iron Man VR) and publisher Oculus Studios debuted the first cinematic story trailer for the Meta Quest 3-exclusive Batman: Arkham Shadow at Summer Game Fest today (watch it below), and I talked to Camouflaj studio head Ryan Payton to confirm a number of new gameplay details.

Arkham Shadow, due out in Fall of 2024, is an official part of the Arkham-verse, and it’s set between the events of Arkham Origins and Arkham Asylum. Roger Craig Smith will reprise his Arkham Origins role as Batman, and we’re promised a number of villain origin stories, including Scarecrow and Harley Quinn. Jim Gordon and Harvey Dent, among other public officials, have been abducted, and the mastermind behind it all is the Rat King. He’s pledged to execute them all in a week’s time for “crimes committed against the people of Gotham City,” so it’s up to you as Batman to decide how far you’re willing to go in order to stop these deaths.

[NEW TRAILER EMBED GOES HERE]

Payton promises a full Arkham experience in VR, including a combo-driven freeform combat system, the ability to glide down from above onto unsuspecting enemies below using Batman’s cape for sneak attacks, using Detective Mode from perches above to plan stealth attacks, throwing Batarangs to keep combos going, dropping smoke bombs to get out of trouble, and using Batman’s Grapnel gun to quickly get to the rooftops of Gotham City. The Unity-powered Arkham Shadow isn’t an open-world game like Arkham City or Arkham Knight, and instead draws inspiration for its structure from Rocksteady’s first Batman adventure.

“Batman: Arkham Shadow is very much inspired by Arkham Asylum in terms of scope and scale in terms of also the structure of the game.”

“Batman: Arkham Shadow is very much inspired by Arkham Asylum in terms of scope and scale in terms of also the structure of the game,” Payton told me. “It’s exploration, like you have in Asylum – which includes free-flow locomotion, so using the Grapnel gun to zip over onto things, and do the slide, go through vents. All those elements that you’d expect from an Arkham game; it’s gonna be driven in in large part by the moment-to-moment combat.

“[Our pitch to Warner Bros. was,] We’re gonna take all of that and then we’re gonna completely reimagine it for VR and make it work amazing for VR and actually have it feel like an evolution. So you still have that feeling of doing crowd control, but you’re also getting interrupted with counters and you’re making sure you’re flowing into the counter and doing that. All in first-person, all in VR and making it feel that kind of bone-crushing Arkham combat. It’s going to have boss battles just like all the other Arkham games have, [it’ll have] investigations with Detective Mode. And we’re also going to have big Arkham-like cinematics where you’re going face-to-face in first-person as Batman with these kinds of hard-hitting moments. With these classic DC characters. So that was the pitch and that was almost four years ago, and here we are with the biggest game that Camouflaj has ever made, [and] longest game we’ve ever made. And Arkham Asylum is our North Star.”

Batman: Arkham Shadow was announced last month following the Kevin Conroy’s final performance as Batman in the Arkham-verse in Rocksteady’s Suicide Squad: Kill the Justice League, in which many fans didn’t care for how the developer chose to send off the character.

Ryan McCaffrey is IGN’s executive editor of previews and host of both IGN’s weekly Xbox show, Podcast Unlocked, as well as our monthly(-ish) interview show, IGN Unfiltered. He’s a North Jersey guy, so it’s “Taylor ham,” not “pork roll.” Debate it with him on Twitter at @DMC_Ryan.

Wuthering Waves Interactive Map is Now Available

IGN’s Wuthering Waves map is here! Our interactive map tracks every collectible across the world of Solaris-3, including Sonance Caskets, chests, and Resonance Beacons for those who want to farm Astrite. It also displays the locations of Ascension Materials and World Bosses so you know where to go to build your Resonators.

As Wuthering Waves receives updates – with 1.1 arriving on June 28, 2024 – we’ll be adding new content to our WuWa interactive map. Until then, though, make sure you use our map to get yourself caught up and ready for Wuthering Waves Resonators such as Jinhsi and Changli.

Wuthering Waves Interactive Map

The available interactive map filters include:

  • Locations, including Resonance Beacons (yes, that means the elusive Huanglong-Wuming Bay-Corroded Ruins Resonance Beacon!), Tacet Fields, Tactical Holograms, and Forgery Challenges.
  • Collectibles, including Sonance Caskets and Blobflies.
  • Loot, such as Advanced Chests, Premium Chests, and Mutterfly locations so you can farm Astrite quickly.
  • Enemies, such as World Bosses so you know where to farm those all-important Echoes.
  • Ascension Materials, so you can power up your Resonators (including Pecok Flowers).
  • Other notable map markers, such as NPCs and vendors.

Wuthering Waves Codes

While you’re using IGN’s Wuthering Waves interactive map to find loot and earn rewards, make sure you check out the latest Wuthering Waves codes to get even more loot for free.

Codes lead to rewards such as free Astrite and Shell Credit, and resources like Premium Resonance Potions and Medium Revival Inhalers to aid you in your adventure across Solaris-3. Combined with what you can earn by opening chests on the map alone, you can score a whole lotta loot!

Meg Koepp is a Guides Editor on the IGN Guides Team, with a focus on trends. When playing Wuthering Waves, she spends hours grinding out the perfect Echoes for her Jiyan team.

Super Mario RPG Drops to $38.95 at Amazon

Starting today, Amazon has the excellent Super Mario RPG remake for Nintendo Switch for only $38.95. That’s over 30% off the original $60 MSRP and the best price we’ve ever seen. Even better, this game is a physical copy that’s sold and shipped from Amazon direct, not a marketplace vendor.

Super Mario RPG for $38.95

Super Mario RPG is a remake of the 1996 SNES classic. It was one of the best games to grace the console back then amidst a sea of other incredible titles, and Nintendo did a great job of staying faithful to the game’s charm and fun factor. A whole slew of improvements have been implemented to bring this game up to modern day standards, including updated visuals, music, gameplay mechanics, and several small yet welcome quality-of-life UI improvements. Check out our Super Mario RPG review for a detailed rundown of all of the the changes and our official impressions of the game. Still, it’s understandably difficult to pay $60 for a remake no matter how good it is, so a deal like this is certainly welcome.

Looking for more Mario games? Here’s a list of every Mario game for the Nintendo Switch.

Half Sword’s demo is a chivalric edition of Gang Beasts in which people are disemboweled for hats

Stare into an abyss for long enough and, as Nietzsche wrote, a mostly naked man will wobble out of the abyss and try to murder you with a mattock. Inasmuch as can be told in the absence of dialogue or a text preamble, the naked man wants to murder you because you, and not he, are in possession of a hat. The hat makes you look like an eraser pencil from Forbidden Planet. It’s the kind of headgear worn by the kind of criminal Batman’s too grown-up to fight anymore. But it has, nonetheless, roused in this under-dressed stranger a sense of Dionysian frenzy. He will do anything for that hat – hewing your arms off, ripping your intestines out, tearing the skin from your ribcage. And you, in turn, will do anything to rob him of that mattock, because by the gods, it looks a lot more dangerous than the candlestick you’re trying to fend him off with.

There are many such lost souls in the bleak, midnight world of the Half Sword demo – all lurking near candle-lit piles of randomly spawned hammers, stools, barrels, axes and lengths of wood, all subject to unforgivably authentic physics and cursor-based attacks that conspire to transform every scuffle into a Monty Python blooper reel.

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Random: Here’s How Much It Costs To Showcase A Trailer At Summer Game Fest

Hint: it’s quite a bit.

Have you ever wondered how much it would actually cost publishers to showcase a trailer at Geoff Keighley’s Summer Game Fest Opening Showcase? Well, probably not. But you’re here now, which means you’re likely just a little bit curious, right?

Thanks to Esquire (via Eurogamer), the costs for game trailers have been revealed, and it ain’t cheap, folks. Basically, publishers looking to showcase a one-minute trailer will need to fork up $250,000. Add 30 seconds and you’re looking at $350,000. Two minutes is $450,000, and two-and-a-half minutes is $550,000.

Read the full article on nintendolife.com

Hands On: Replaced is a Stylish Cyberpunk Platformer with an ’80s Cinematic Edge

Hands On: Replaced is a Stylish Cyberpunk Platformer with an ’80s Cinematic Edge

If like me, you’re a sucker for a gritty Cyberpunk setting, then you’re going to love Replaced. Set in alternate version of 1980s America, this action platformer takes us on a journey across Pheonix-City, a dystopian wasteland where greed and corruption rules, and outlaws are rife in the aftermath of an apocalyptic event. This week, I managed to get my hands on a demo of Replaced, and it’s looking incredibly promising.

The preview we played was split into three distinct sections, demonstrating Replaced’s strengths in different areas. In the prologue, I’m introduced to our protagonist, R.E.A.C.H, an artificial intelligence that becomes trapped in a human body during an explosion. Before you’ve had time to question what has happened, R.E.A.C.H and his fleshy prison are faced with the greatest ultimatum – run or die.

This initiates a high-octane chase scene, with R.E.A.C.H having to leap over obstacles and calculate pauses to the nanosecond, lest you be captured or coldly gunned down. This sequence set a tense, unforgiving tone for Replaced – the inputs are simple, but there’s a distinct rhythm to it, and your timing is paramount. However, what really makes this section feel exciting is its gorgeous cinematic transitions; the game flows seamlessly from playable segments to animated cutscenes that feel like an explosive ’80s action movie. Light particles cascade down through trees and seep through large, imposing steel fences as I sprint from my doom – I actually died a few times getting distracted by the scenery. The apex of this chase segment sees me leap from a ledge and into another epic cinematic moment, drenched in cold, Blade Runner-esque colors. True care has gone into making this resonate like a classic action movie, but with an extremely cool pixel art twist.

The meatiest part of the demo sees R.E.A.C.H. arrive at his new home in Phoenix-City, an abandoned train station that’ll also serve as a hub for the game. Here, I met a diverse cast of characters with their own mysterious goings-on, and this is where Replaced’s story begins to shine. Just like the home they share, everyone that R.E.A.C.H meets seems to come with moral complexities and each is doing what they must endure to survive – which is not always obvious to R.E.A.C.H. As an A.I., their comprehension for how characters behave doesn’t always align with their surroundings, which makes for interesting conversations as the story begins to unfold.

Again, I’m met with some incredible designs – as I meander through the station, I pass derelict, crumbling buildings illuminated by rainbow string lights, a neon-soaked ’80s-imbued arcade, and a bustling market with myriad stalls selling odds and ends. One particular street shows me an abundance of potted plants spilling over rusting, metal shelves, set just above a group of stragglers perched on mismatched sofas watching TV. Humans with missing limbs pass me on crutches, others on the shoulders of able-bodied allies, making Replaced’s hub feel truly alive and full of thought. This isn’t just a radical dystopian future where you get be the badass hero, it’s showcasing the misery and resilience of a society trying to get by in uncompromising circumstances.

The final section gives me a taste for the combat, which unsurprisingly also comes with a distinct sense of classic cool. With a series of deftly timed inputs, I disarm an enemy, steal his club and then begin wailing on the rest of the group. I need to use melee attacks in order to charge my gun attack, which allows me to fire off one devastating bullet before the bar is empty again. This is an interesting way to approach combat and again leans back into the aforementioned struggle – you have the skills to feel like a badass, but something like firing a weapon requires work at this stage, and every bullet is well earned.

By the end of the preview, I felt extremely ready to dip into the full release of Replaced and uncover the stories buried within Phoenix City. If Replaced sounds like your retro-futuristic jam, be sure to stay up to date with the game on X (formerly Twitter) at @ReplacedGame.

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