No one should have to “grow a thicker skin”: Valorant studio commit to harsh penalties for harassment

Riot games have committed to a series of new measures to curtail harassment and hate-speech in the Valorant community. In a video entitled ‘Keeping Our Community Healthy // Dev Updates,” studio head Anna Donlon took to Xitter to outline the new measures for the competitive FPS. Below is a graphic detailing the changes, which include new penalties such as hardware bans for offenders, and an expanded role for the game’s Voice Evaluation tech, which monitors chat for bad behaviour. “If you want to make evil statements under the guise of ‘[naughty word SEO doesn’t like being in the first paragraph] talk’, you aren’t welcome here,” writes the official Valorant account.

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Destiny 2: The Final Shape Requires a Hefty Install

Those looking forward to Destiny 2: The Final Shape may need to clear out a their hard drives ahead of its June 4, 2024 release date, as Bungie has shared some hefty install sizes.

Revealed in its This Week in Destiny blog post, where Bungie also warned players of spoilers after the expansion was accidentally pushed live early for some players, The Final Shape requires around 150 GB on all platforms.

The biggest numbers come for those on PC, however, as players who already have Destiny 2 installed will essentially need double the amount of space available if they want to preload The Final Shape to play the moment it’s available.

Steam players need an eyewatering 299.70 GB and the Epic Games Store needs 279.66 GB, and while these won’t be the final install sizes when the game comes out and PC players can shed the old version, those looking to play the moment The Final Shape releases will need to clear up lots of space.

Other platforms aren’t quite as colossal but still chunky, as the PlayStation 4 needs 110.70 GB (or 129.31 GB to preload in a similar situation as PC), PlayStation 5 needs 143.81 GB, Xbox One needs 139.52 GB, Xbox Series X and S needs 165.82 GB, and the Microsoft Store on PC needs 156.22 GB.

The Final Shape is set to be the grand finale of Destiny 2’s so far 10-year saga, and Sony and Bungie have done their best to increase interest ahead of its release. This even included granting access to three major Destiny 2 expansions (and four on PlayStation) for free in the month ahead of launch.

The Final Shape was due to arrive on February 27, 2024 but suffered a delay because it needed “more time to become exactly what [Bungie] wants it to be”, according to the developer’s official statement.

The studio was hit with lay offs in October 2023, however, due to the underperformance of Destiny 2. This led to a “soul crushing” atmosphere at Bungie as employees said goodbye to around 100 colleagues and feared further job losses, rumored to arrive upon The Final Shape’s release.

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

Monster Hunter Wilds new trailer shows off horrible lions and mounted monster-bashing

Capcom’s upcoming entry in the lizard pants-making sim, Monster Hunter Wilds, got a new trailer at last night’s State Of Play. It showed off more of how its lovely desert environments morph to fit the weather and how its inhabitants largely don’t get on. We also got a look at some cursed lions, an armoured frog with an unsettling tongue and a rideable Chocobo-esque mount that lets you ping arrows on the fly. Let me break it down for you readers, as someone who is increasingly excited at the prospect of more colourful pants.

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Monster Hunter Wilds, Concord, and more: everything PC relevant announced at PlayStation State of Play May 2024

My PC has a big white case, and sometimes, I sit and think: “big white box good!” But other times, I glance over to my PS5 and think: “other big white box also good!” Then I start getting fanciful and imagine a lovely future where they can both combine into one. Keeping track of two big white boxes is hard! Luckily, I only have to write about one of those big white boxes for RPS the vast majority of the time. Today is one of the rare occasions I do have to cover both, so here’s everything announced at yesterday’s Playstation State Of Play that you, the discerning big white box owner, might find relevant:

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Mobile Game Command & Conquer: Legions Gets Characters, Units, and Stories From the Red Alert Universe

Mobile game Command & Conquer: Legions is getting characters, units, and stories from the beloved Red Alert universe.

Red Alert launched in 1996 as the second game in the legendary Command & Conquer real-time strategy series. It acts as a prequel to the original 1995 game, taking place in an alternate early history when Allied Forces battle the Soviet Union for control over the European mainland.

Developer Westwood Studios created fondly remembered FMV cutscenes for Red Alert’s story, which revolved around Albert Einstein traveling back in time to meet a young Adolf Hitler and creating a new timeline in which the Soviet Union grows even more powerful under Stalin, kicking off an alternate World War 2.

This new Command & Conquer game is a mobile-only title developed by Tencent subsidiary Level Infinite in partnership with EA. Pre-registrations are open across Google Play and Apple App Stores, which a global release set for later in 2024.

Familiar Red Alert characters set to appear in the game include Tanya, Boris, and Yuri. The Yuri’s Force faction appears in the story. Tanya is the name of an Allied commando in the Red Alert universe, played by actress Lynne Litteer.

Red Alert is its debut season. Here’s the official blurb:

Command & Conquer: Legions’ debut season featuring Red Alert is set in an alternate timeline where the Soviet and Allied forces remain deadlocked. Yuri’s unexpected return has disrupted the balance of power, igniting an all-out war between the world’s major factions. Players will lead their chosen faction, recruit legendary Red Alert heroes, build unstoppable armies, and engage in a strategic campaign to thwart Yuri’s nefarious plans. Players can look forward to more stories from the iconic C&C universe in future seasons.

Legions is the first brand-new Command & Conquer game since 2018’s fellow mobile-only Rivals. 2020’s well-received Remastered Collection revived the first two Command & Conquer games for modern systems. EA has yet to announce a new mainline Command & Conquer game for PC.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Shadow the Hedgehog Voice Actor Says There Are ‘Hours’ of M-Rated Recordings of Shadow Dropping the F-Bomb

Voice actor Jason Griffith says he once recorded “hours” of content featuring Shadow the Hedgehog dropping the F-bomb.

Griffith spoke about his time voicing the Sonic character during a conversation with GameLuster at MomoCon. The actor says that when developing 2005’s Shadow the Hedgehog, Sega was, at one point, shooting for a “Mature” rating with the ESRB and asked him to record different versions for many of Shadow’s lines. Griffith says that in these M-rated takes, “they had me say f*** in every single line.”

“There’s a hard drive somewhere with hours of recordings of Shadow yelling f*** at Tails and Sonic and stuff.”

“It was just every sentence, I would be yelling ‘Sonic, give me that f***ing Chaos Emerald!’ or something like that,” Griffith added. “I had no idea what was going on but I just went with it, and I had fun. There’s a hard drive somewhere with hours of recordings of Shadow yelling f*** at Tails and Sonic and stuff.”

Sega typically keeps curse words out of its anthropomorphic mascots’ mouths. Sonic is a series suited for children with one major exception: Shadow the Hedgehog. The spinoff game sees Sonic’s edgy other half using a variety of firearms as players navigate a choose-your-own-adventure-style campaign. It’s a darker take on the Sonic universe that even sees Shadow saying things like “damn” just before threatening to send Eggman to “hell.” It’s a lot, but apparently the ambivalent hedgehog almost used some other choice words, too.

Alas, Shadow the Hedgehog wound up with an E10+ rating when it eventually launched for Nintendo GameCube, PlayStation 2, and Xbox. This is the first we’re hearing of Shadow’s more colorful vocabulary, and it’s unclear if those recordings are truly out there somewhere or if they will ever see the light of day.

IGN has asked Sega for comment.

Shadow is having quite the moment, as Sega has gone as far as to dub 2024 the “year of Shadow.” The character, who first appeared in Sonic Adventure 2 on the Dreamcast, is getting the spotlight in more ways than one. He’ll make his theatrical debut in Sonic the Hedgehog 3 (with voicework from Keanu Reeves) when it premieres later this year. There’s also Sonic x Shadow Generations, a remaster featuring extra red-and-black-hedgehog-themed content that is set to release this fall.

Meanwhile, we didn’t love Shadow’s standalone game when it first released in 2005. We called it “bad” in our 4.7 review, saying that its speedy gameplay “doesn’t make up for the game’s long list of shortcomings, from stupid level design, unrefined controls and useless gunplay to disappointingly outdated graphics.”

Michael Cripe is a freelance contributor with IGN. He started writing in the industry in 2017 and is best known for his work at outlets such as The Pitch, The Escapist, OnlySP, and Gameranx.

Be sure to give him a follow on Twitter @MikeCripe.

Minecraft’s Tricky Trials Update Launches On Switch This June

“Discover the trial chambers”.

As part of Minecraft‘s 15th anniversary celebrations, Mojang has confirmed the release of the next major update ‘Tricky Trials’ will be 13th June 2024.

So, yeah – that’s just “a few short weeks” when this update will roll out in both the Java Edition and Bedrock Edition of the game. In case you’ve not kept up with the coverage so far, the Trial Chambers are a new structure filled with traps, tricks and treasures you can solo or play with friends.

Read the full article on nintendolife.com

Silent Hill 2 launches October 8, new gameplay revealed

We are delighted to finally announce the launch date for Silent Hill 2. Since our first announcement in 2022, we have been met with passionate expectations from fans across the globe. In order to meet such high expectations, we have taken ample polishing time and carefully decided on when we would be able to deliver the game with confidence. This game is at its best, a remake with respect toward the original. We have revealed one gameplay movie and one new trailer to accompany the start of pre-orders, so please give it a look.

The 13-minute gameplay footage that we revealed during the Silent Hill 2 Transmission showcases exploration in the town and the hospital so that players will have a better idea of what actual gameplay will be like. The new trailer revealed during the PlayStation broadcast includes scenes with Angela and the Otherworld.


Silent Hill 2 launches October 8, new gameplay revealed

Next up, Bloober Team Creative Director Mateusz Lenart talks through new gameplay and narrative details for Silent Hill 2.


Silent Hill 2 launches October 8, new gameplay revealed

Silent Hill 2 Remake – What to expect

The original Silent Hill 2 ignited our imaginations. When we set out to create the remake, our main goal was to recapture that same spark by fully fleshing out Team Silent’s original vision using cutting-edge technology.

So how exactly does our remake compare to Konami’s original game? Let’s take a closer look under the hood to find out from the point of narrative and gameplay.

This image shows a deserted street in Silent Hill. A green car with white roof is parked at the side of the road, its rear partially shrouded by an ominous fog.In this image, James stands to the left of the screen, staring at a rusted set of double doors at the end of a dark corridor. His gaze is directed that way by the pointed finger of a young girl who stands alongside him.

Narrative and gameplay

Story and characters

Silent Hill 2 is known for its gripping and multilayered storytelling, and that’s something we wanted to preserve in the remake. The setting of some events may change, but their impact on the story will remain the same. Even when new locations are introduced, we’ve sought to refer to the original whenever possible so that returning players will feel right at home when they venture out into the foggy streets of Silent Hill again.

The central characters from the original story, James and Maria, are at the heart of our remake as well. Their emotional arcs have been preserved, with great care being given to showcasing their emotions with motion capture technology. This allows us to employ “show, don’t tell” techniques more often, which is why some of the dialogue has been slightly altered to add an extra layer of nuance to the character dynamics.

As many fans are already aware, we did not use the original voices to create the remake. This was due to many factors, both creative and technical. Relying solely on preexisting dialogue would’ve been limiting and would mean that many gameplay improvements, such as player guidance, could not be introduced. Instead, we’ve decided to employ an all-new cast of voice actors who’ve brought their A-game to channel the performances of the original game. We believe that Luke Roberts and Salóme Gunnarsdóttir were born to play James and Maria, respectively, and both have approached their roles with the kind of care and nuance that the original characters deserve.

James walks down the middle of a road, towards the fog that obscures the rest of the street from view.

Camera and combat

Overall, we wanted players to feel more in control of James in our remake, while maintaining the pervasive feeling of dread that characterizes the original. Therefore, we decided to go with an over-the-shoulder camera that supports greater gameplay immersion and the feeling of being in the game’s space.

However, this does not mean that we are changing the style of the game itself. Players will still be afraid to venture out into the fog, where limited visibility provides ample cover for a variety of monsters lurking outside the player’s field of vision. Meanwhile, James’ radio builds tension and creates a sense of uncertainty about what is out there, waiting for them in the dark, and also provides helpful audio cues for players to base their movements on.

The combat in this remake is designed to allow for a wider variety of approaches – the player’s arsenal of actions has been expanded, while also preserving the feeling of playing as an inexperienced everyman. James is not a skilled fighter and he doesn’t feel overpowered. His range of attacks is very limited, so he must use more prudent tactics, stay mindful of his surroundings and, if necessary, run instead of fighting. The way he deals with enemies is never a flashy spectacle, but rather a desperate struggle for survival.

Giving James more opportunities led to changes in how the enemies he encounters fight as well. He will still have to deal with familiar opponents from the original game, but returning players will notice how their movements and attacks have been fleshed out in order to make them more distinctive and unpredictable in combat scenarios. For instance, going against the frantically aggressive Nurse will pose a completely different challenge than a skirmish with the silent and stealthy Mannequin.

James cocks a shotgun, aimed directly at a blood-covered Nurse that aggressively lumbers towards him, steel bar clutched in one hand.

Puzzles

The puzzles in the game have been slightly altered to present a new spin on their original designs, but still maintain their eerie connection to the game’s overall theme and narrative. We’ve taken great care to build upon the memory of the original Silent Hill 2 by sometimes twisting and confounding player’s expectations with regards to certain puzzle solutions, in a kind of a tribute to the inventiveness and playfulness of the original game.

We believe that this approach, alongside the numerous and often surprising references to the original present in the game, will bring joy to fans of the classic Silent Hill 2, while at the same time offering them something new and interesting to solve. We like to think of it as our way of expressing love for the original game – by enriching the experience, while still being mindful of preserving its essence.

This images shows James standing in an office-like environment. Papers are strewn over the floor, with the setting illuminated by a glimmer of light from three sets of grimy windows.

Standard Edition and Deluxe Edition details

The deluxe edition includes various DLCs, such as a digital artbook full of concept art for the town of Silent Hill and its monsters, a digital soundtrack with tracks by Akira Yamaoka, and a Pyramid Head mask made from a pizza box (Note: The digital artbook and soundtrack will be distributed in the form of a bonus application. The contents will not be available for download in specific audio formats, such as MP3.). The Pyramid Head mask is available as a cosmetic item for in-game characters.

If a pre-order is placed, the standard and deluxe editions will include a Mira the Dog mask and a Robbie the Rabbit mask (*PlayStation 5 exclusive) DLC as pre-order bonuses. Likewise, each mask can be used as a character’s cosmetic item. Deluxe edition pre-orders also come with 48-hour early access. These are great deals full of content, so we recommend pre-ordering and purchasing through the PlayStation Store.

This image details what is available in the various editions.Standard Edition - the game.Standard Edition (pre-order) - the game, Mira the Dog Mask, and (PS5 only) Robbie the Rabbit Mask. Deluxe Edition - Game, Digital Artbook, Digital Soundtrack, Pyramid Head Mask (pizza box). Deluxe Edition (pre-order) -  Game, Digital Artbook, Digital Soundtrack, Pyramid Head Mask (pizza box), Mira the Dog Mask, and (PS5 only) Robbie the Rabbit Mask, 48 hour Early Access.

We will be revealing more information for Silent Hill 2 as the launch date approaches, so stay tuned. Our other titles, Silent Hill: Townfall and Silent Hill 2f, are also currently in development. We will follow up on these games when the time comes, so please look forward to more.

Infinity Nikki: The First Hands-On Preview

At last, an open-world game that measures up – literally. On the one hand, Infinity Nikki is the console-ready follow-up to the Miracle Nikki and Shining Nikki series of dress-up games on mobile from Chinese game publisher Infold. On the other, it takes some influence from The Legend of Zelda: Breath of the Wild, with ex-Nintendo BOTW director Kentaro Tominaga as its executive producer.

And as I discovered from three hours playing a packed new demo on PC, Infinity Nikki blends the best of these two disparate worlds – and tucks a ton of surprises under its sparkly belt.

As she digs through her attic in search of an outfit for the ball, titular heroine Nikki is thrown headlong into adventure when she finds an enchanted red and purple glittering dress in a wardrobe. Dancing with the dress, it suddenly pulls her and her talking cat-like pet/BFF Momo into a fantastical, mysterious realm. There, in the bowels of a crumbling castle, Nikki meets a cursed goddess named Ena the Curator, who grants Nikki with the Heart of Infinity and all its powers, sending her to Miraland and tasking her with reviving all the Miracle Outfits to save the world from evil. It’s like The Wizard of Oz meets Final Fantasy meets Paris Fashion Week, with a healthy sprinkling of Gravity Rush and The Neverending Story for good measure.

Just like in BOTW, Infinity Nikki has an impressive sense of scale and varied locations that encourage exploration. The rolling countryside and mountain backdrop of the opening Memorial Mountains location is Hyrule as interpreted by Studio Ghibli, while the village of Florawish is idyllic and alive, drenched in colourful flowers, and bustling with NPCs who give Nikki interesting lore updates or side missions. The village’s gorgeous European architecture is dotted with collectibles such as Blings (currency) and Whimstars (skill-tree points) that reward curious explorers, and Momo is always on hand to help out – temporarily viewing the world through his eyes allows you to find and track nearby Whimstars. Chests hidden here and there may contain a prize, but they sometimes spit out enemies you must defeat before you can get the loot.

Dungeons offer more advanced platforming action and fantastical boss creatures, while glowing pink cubes open up Zelda-style shrines, with environmental puzzles and other challenges that grant special rewards when beaten.

True to the roots of the series, the fashion theme permeates Infinity Nikki from shoulder to hem. With her long pink twin tails and her cute feminine style, Nikki is fabulously dressed from the off, and players can unlock a huge variety of outfits. A skill tree allows you to spend Whimstars on outfit blueprints, while others can be received from NPCs and side quests, or by winning them from a gacha machine.

Once you have the blueprints for an outfit, you can craft it, so long as you have the corresponding materials.

Some of these outfits give Nikki new abilities, such as a floating jump to cross wide gaps, a glider (similar to Link’s), a long-range attack to “purify” enemies, or an angling suit to go fishing; each of these can be equipped via a selection wheel or by using keyboard shortcuts. Others are purely cosmetic and can be mixed and matched to your heart’s desire. When you equip a dress and use its abilities, Nikki instantly changes outfits, and then changes back when you’re done, so you can spend most of the time in the ensemble of your choice.

The rich graphics show the detail in each item of clothing, right down to the type of material, from delicately patterned translucent silk to chunky wool. Each outfit comes with its own set of animations, too – for example, when Nikki changes into the Floating Outfit, bubbles follow her as she glides gracefully across the screen, adding to the vibe nicely.

Enemies, too, are sometimes made from scraps of spare fabric, while all of the crafting materials Nikki collects are used for making clothes, from plants in the shape of buttons to insects in the shape of socks. One outfit lets Nikki brush and trim animals for their fur, enabling stealth movement so that she can sneak up and catch them unaware; as you trim creatures based on cats, dogs and sheep, they roll around in ecstasy, which is utterly adorable.

The world of Miraland is populated by fashion-conscious characters, both male and female. Early in the demo, Nikki meets Dada and her younger sister Bebe, who invite her to join them in the Florawish Stylists’ Guild. The guild house is bedecked with beautiful décor, every member impeccably dressed. Meanwhile, Giovanni, a local crafter of wishing items, is softly handsome, like he stepped directly from an otome dating game.

Once registered with the guild, Nikki – now a full-fledged Stylist – receives a Pear-Pal tablet, which is essentially her Sheikah Slate, from which you can enter your nickname, check Nikki’s Stylist level, adjust her wardrobe, check an item compendium and more. Here you can also track main quests, side quests and individual crafting ingredients, a very helpful QOL feature, while the map is marked with useful icons. All in all, it’s a set of immediately approachable tools that make the game accessible to pretty much anyone.

Similarly, the game offers various options to aid exploration, such as a bicycle rental shop and, if you can find it, a giant bird that you can ride as it flies a predetermined loop around the map.

That said, Infinity Nikki’s dungeons do offer a fair degree of challenge. An early dungeon I played saw Nikki traversing the Dream Warehouse, a magical building with thousands of discarded paper cranes dotted all over the place, each representing a wish cast by the hopeful villagers of Florawish. The warehouse has now been overrun by monsters, which Nikki must purify. The origami papercraft motif continues as you begin platforming across giant paper cranes, which seesaw as Nikki clambers aboard their wings, making timing important. Nikki can also dash, which doubles as a dodge, and perform a Ground Pound type attack to defeat enemies or smash breakable objects.

Purifying enemies that stand in your path, reaching tricky distant platforms for optional collectibles – it’s not the toughest platforming challenge in the world, but it’s enough to keep you on your toes. Using a mouse and keyboard, I fell down many an abyss, so I was happy to hear that the final game will support controllers. The stage ends with Nikki riding on a massive paper crane that soars ever higher over a stunning skyscape to the soundtrack of a song with lyrics about reaching new heights – a dizzying reward for your efforts so far.

I played an offline demo, but the game will eventually include online features. The details of the online gameplay are still tbc, but the developers explained it will be a solo-focused game where everyone plays as Nikki, but with community aspects (in line with Death Stranding, perhaps). I played on PC, but mobile and console versions are also in the works. A release date is still tbc.

There is an innocent charm to Infinity Nikki. The protagonist is endlessly cheerful, constantly bigging up the characters around her with “you got this!” pep talk. When her feline friend Momo pulls out a camera to introduce photo mode, Nikki tells him, “You look like a professional photographer!”, while one dialogue tree I saw gave the option to simply “Say something nice” – a refreshing show of positivity and enthusiasm that is infectious.

Incidentally, the photo mode is excellent – perfectly tailored to such a fashion-focused game, and packed with features such as poses, filters, depth of field control and a toggle switch to have Nikki face the camera. Photo mode alone could occupy you for hours, as you have Nikki switch between outfits against a picturesque backdrop of luscious hills and sparkling streams, and pose for the camera with a bouquet of flowers, lounging on a bench, or making a heart shape with her hands.

Miraland’s locations are filled with wonder, its atmosphere endlessly engaging, dotted with minigames and soundtracked by gentle piano music. The game is dripping in detailed fashion, rich animations and watercolour concept art, while its mechanics are surprisingly deep and interesting. When using fast travel, Nikki strikes a classic pose, her hand and face towards the sky, as she dissolves into the ether to reappear elsewhere – and little details like this show how much care has gone into development.

I was also surprised to find myself drawn into the story, in which an ancient battle between gods and demons has given rise to a centuries-old society of stylists. It’s certainly unique!

I have to say, I never knew dressing up could be so much fun. My time with Infinity Nikki left me eager to try on the finished game when it eventually arrives.