Capes Review

It’s probably the funniest joke in Capes – which has a lot of pretty good superhero jokes – that not one of your eight playable characters actually wears a cape. This clever and challenging turn-based tactical game does wear its heart on its sleeve, though, and a clear love of the comics that inspired it comes across as it makes its underdog vigilante squad feel powerful with creative combo mechanics. It’s a style of battle that gives you almost all the information and lets you execute a surefire plan in a way that reminds me of Into the Breach more than it does XCOM.

Every level is a tactical puzzle that tells you almost everything that’s going to happen next turn up front, and winning is all about countering the enemy’s moves before they can damage you by either taking them down, disarming them, or moving them right where you want them. Only a handful of abilities have randomized effects and there’s no chance to miss, plus you can see any enemy’s abilities and a timeline of who will get to move next. In short, you have all the information you need to succeed. I do wish it went a little further and told us specifically which target an enemy plans to attack and with what to take the last of the guesswork out of figuring out how best to thwart them, but once you understand that they’ll always go after the closest target (unless otherwise specified), it’s rare that you’ll be surprised by how a turn plays out if you’ve taken the time to read the room. Sometimes that can take a minute when there are literally 25 characters in the turn order list and you have to go through each one every turn to make certain your almost-dead character isn’t in the line of fire.

Capes’ tongue-in-cheek story grew on me fairly quickly – and when I heard that Morgan Jaffit, a writer who’d worked on the excellent Freedom Force games was involved, it made perfect sense. Sure, we’ve seen about 300 off-brand versions of the iconic Marvel and DC heroes at this point (everything from The Boys to Invincible to Watchmen has their own set of characters inspired by the classics), but it’s fun to embody the “I understood that reference” Captain America meme as Capes rolls out its parade of eight heroes that pay homage to the likes of Nightcrawler, Colossus, Storm, Quicksilver, Professor X, The Hulk, Human Torch, and… I dunno, someone who punches a lot? I wouldn’t say any of them are terrifically memorable on their own, but they hold their own well enough and only Ignis, the fired-up influencer parody, gets annoying to listen to at times.

Fights stay interesting and diverse over what turns out to be a pretty lengthy campaign.

The triumvirate of supervillains who rule over King City are entertaining megalomaniacs, and they come with creative boss fight mechanics. The Joker-ish telepath Wildstar can mess with your heroes’ heads and make them miss their first attack on him, while anti-Tony Stark Primax is completely invulnerable and has to be avoided and worked around as you achieve other objectives, rather than fight her directly. Those boss battles – and a strong variety of enemies and minibosses with tons of different abilities – keep fights interesting and diverse over what turns out to be a pretty lengthy campaign. I extended my time with it by replaying some missions to perfect them and earn more skill points, and there were a couple of very tough ones that took me a lot of tries to squeak through, but it was around 40 hours before I saw the end.

Plenty of amusingly cheesy superhero humor is thrown around – including a lot of references to Primax’s self-driving cars being death traps – but the story is also often dark, with plenty of straight-up murders and blood splashed in the streets as the villains hunt down supers and slaughter anyone in their way. There’s a fair amount of debate over whether heroes should kill, though all the while it sure seems like we’re killing a bunch of dudes by knocking them off of buildings or exploding them with fireballs, and the way it ends seems to hand-wave a lot of that moral ambiguity away. But as excuses to have superheroes beat up bad guys go, this ain’t bad.

That said, it’s very strange that while most of the story is delivered between missions with a 2D animated comic book style where characters’ lips don’t move, sometimes it will randomly switch to conversations between characters using their in-game 3D models. That works well enough, but it’s a confusing inconsistency. There’s also an annoying glitch where the frame rate regularly chugs as the camera zooms out from a cinematic, which is odd for a game that isn’t trying to be terribly ambitious with its graphics.

One of Capes’ best ideas is that your squad of four heroes work together to enhance each others’ abilities.

Even though animations aren’t always its strong suit, they successfully make this group feel like a team and bring energy to the turn-based action. One of Capes’ best ideas is that your squad of four heroes work together to enhance each others’ abilities when they’re close enough. It’s not unlike the team-up system in Marvel’s Midnight Suns, but here it’s much more based on position and they work differently based on which two heroes are collaborating. Among many other team-ups, the speedster Mercurial can leave a trail of fire behind her as she zips from next to Ignis to the other side of the map; Weathervane’s lightning storm is vastly more powerful with Kinetic nearby to supercharge its damage; and Mindfire can telepathically make an enemy turn around so that Rebound can teleport in for a backstab with bonus damage. It makes the choice of which four team members to bring to a fight hugely important – though it doesn’t cost you anything to restart the mission with a different squad if you find yourself in need of, say, damage mitigation from Facet’s crystal armor. You also have to keep your team’s position in mind, because if they stray more than a few tiles apart they won’t be able to take advantage of their team-up abilities.

Capes is very smart about layering on mechanics to think about beyond simply punching or zapping an enemy for as much damage as possible. Some attacks do disarm damage, which doesn’t necessarily reduce their health but can force a thug to drop a gun or bat, or interrupt a more powerful enemy’s super attack that they’re charging up for next turn. On top of that, each hero has an ultimate ability – such as nerdy scientist Hyde transforming into a big stompy swarm of nanobots – but they all charge up differently. Facet charges as he absorbs damage while armored, Mindfire earns his by making an enemy vulnerable and then dealing damage to it, and Ignis slurps up fire around the map like Pac-Man. Because of that, swapping out a single member of your team can pretty radically change your priorities in clever ways.

Once you get the hang of it and are reliably beating down bad guys, you can test your skills by attempting to complete each mission’s list of optional objectives. In addition to completing the main objective without a hero being downed (they can be revived with half their health), you’ll be challenged with pushing some number of enemies off ledges, disarming them, or using specific abilities, among other things. This is the main way you earn skill points to upgrade your heroes’ powers – some of which are minor half-point damage or range increases, but others unlock whole new extremely handy skills – so it’s definitely worth revisiting missions in the Simulator to mop them up, especially if you were that close to pulling off a perfect run.

However, the one type of mission I have no desire to revisit are the stealth ones, which are often obnoxious exercises in trial and error. While you can preview exactly where an enemy will patrol on their next turn and tiles they can currently see are highlighted, their gaze sweeps over the map as they walk and turn, and it can be very tricky to figure out where you’ll be safely hidden. I also had instances where I was detected despite not appearing to be in an enemy’s sight at all, and though there might be a reason for that, it wasn’t clear. That’s no fun, but the saving grace is that the quick-save button makes reloading painless, and several of the stealth missions are optional anyway.

Watch The Opening Movie For Upcoming ‘That Time I Got Reincarnated As A Slime’ RPG

Coming to Switch this August.

Last month, Bandai Namco unveiled a first look at That Time I Got Reincarnated as a Slime ISEKAI Chronicles, an upcoming RPG based on the popular anime series. The game isn’t set to come our way until 8th August, but to keep us going until then, the publisher has revealed the opening movie in all its animated glory.

If you were wondering how closely the game will stick to its anime source material, we’d wager that this opening movie will give you a hint. Fans of the anime will see more than a few familiar faces here, but the game promises new storylines and characters from author Fuse so there will still be a few surprises along the way.

Read the full article on nintendolife.com

State of Play returns this Thursday

State of Play is back! Tune in live for updates on PS5 and PS VR2 titles, plus a look at PlayStation Studios games arriving later this year.

The 30+ minute show features 14 titles, and begins May 30 at 3pm PT / 6pm ET | May 31 12am CEST / 7am JST on YouTube, Twitch, and TikTok. See you then!

Regarding Co-streaming and Video-On-Demand (VOD)

Please note that this broadcast may include copyrighted content (e.g. licensed music) that PlayStation does not control. We welcome and celebrate our amazing co-streamers and creators, but licensing agreements outside our control could interfere with co-streams or VOD archives of this broadcast. If you’re planning to save this broadcast as a VOD to create recap videos, or to repost clips or segments from the show, we advise omitting any copyrighted music.

Gayming Awards 2024 Set for June 25

The Gayming Awards 2024 date has been set for June 25, where it will once again showcase the best in LGBTQ gaming on the occasion of Pride Month.

This year’s show will highlight the best games with LGBTQ themes from 2023. It will also award the Gayming Icon 2024 award to designer Jeremy Crawford, who is best-known for his work as lead designer on Dungeons & Dragons 5th Edition, while inducting five LGBTQ streamers into the LGBTQ Streamer Rising Star Class.

The Gayming Awards 2024’s major nominees include Baldur’s Gate 3, which has swept numerous major awards shows including the BAFTAs and The Game Awards, as well as Final Fantasy XVI, Thirsty Suitors, and Stray Gods. The full list of nominees can be found below.

Game of the Year Award

  • Baldur’s Gate 3 – Larian Studios
  • Final Fantasy XVI – Square Enix
  • Legend of Zelda: Tears of the Kingdom – Nintendo
  • Thirsty Suitors – Outer Loop Games / Annapurna Interactive
  • Spider-Man 2 – Insomniac Studios / Sony Interactive Entertainment
  • Stray Gods: The Roleplaying Musical – Humble Games / Summerfall Studios

Gayming Magazine Readers’ Award

  • Baldur’s Gate 3 – Larian Studios
  • Final Fantasy XVI – Square Enix
  • Goodbye Volcano High – KO_OP
  • Legend of Zelda: Tears of the Kingdom – Nintendo
  • Tchia – Awaceb / Kepler Interactive
  • This Bed We Made – Lowbirth Games

Industry Diversity Award

  • Humble Games
  • Larian Studios
  • Latinx In Gaming
  • Qweerty Gamers
  • Roll7
  • Women in Games International

Authentic Representation Award

  • Baldur’s Gate 3 – Larian Studios
  • Coral Island – Stairway Games / Humble Games
  • Sims 4 – Maxis / EA Games
  • The Expanse: A Telltale Games – Telltale Games / Deck 9
  • Thirsty Suitors – Outer Loop Games / Annapurna Interactive
  • This Bed We Made – Lowbirth Games

Best LGBTQ+ Character Award

  • Aloy – Horizon: Forbidden West – Guerilla / Playstation Studios
  • Dame Aylin – Baldur’s Gate 3 – Larian Studios
  • Deon Lesange – Final Fantasy XVI – Square Enix
  • Jala – Thirsty Suitors – Outer Loop Games / Annapurna Interactive
  • Shadowheart – Baldur’s Gate 3 – Larian Studios
  • Tchia – Tchia – Awaceb / Kepler Interactive

Best LGBTQ+ Indie Game Award – powered by TikTok

  • Coral Island – Stairway Games / Humble Games
  • In Stars and Time – insertdisc5
  • Stray Gods: The Roleplaying Musical – Humble Games / Summerfall
  • Studios
  • Tchia – Awaceb / Kepler Interactive
  • Thirsty Suitors – Outer Loop Games / Annapurna Interactive
  • This Bed We Made – Lowbirth Games

LGBTQ+ Streamer of the Year Award

  • Apothicdecay
  • Eevoh
  • Elix
  • EspeSymone
  • Halfmoonjoe
  • Maisy
  • Sheilur
  • SpringSims

Best LGBTQ+ Contribution to Esports Award

  • Bailey McCann
  • Bethany "Indyburgh" Pyles
  • Cora Kennedy
  • Emma "Emzii" Rose
  • Slaypex / Kylie Gabor

LGBTQ+ Geek Entertainment Moment of the Year

  • Doctor Who: The Star Beast – Bad Wolf & BBC Studios
  • Harley Quinn – DC Studios & Warner Bros Animation
  • Nimona – Netflix & Annapurna Pictures
  • Scott Pilgrim Takes Off – Netflix
  • The Last of Us: Long, Long Time – HBO in association with Sony
  • Pictures Television Studios, PlayStation Productions, Word Games,
  • The Mighty Mint, and Naughty Dog
  • The Legend of Vox Machina – Season 2 – Amazon Studios, Critical Role & Titmouse

Last year’s awards saw Cult of the Lamb take home the Game of the Year Award, with games including Stray and Wylde Flowers also honored. The Gayming Awards 2024 will stream on IGN as part of our celebration of the Summer of Gaming, which also includes IGN Live and more.

Kat Bailey is IGN’s News Director as well as co-host of Nintendo Voice Chat. Have a tip? Send her a DM at @the_katbot.

Ex-Forza Horizon devs and Skins co-creator want you to ‘fall in love with’ the characters in their story-led open-world driving game

It’s been a little while since we last heard about the untitled open-world driving game from Maverick Games, the studio opened a couple of years back by ex-Playground Games veterans including former Forza Horizon 5 creative director Mike Brown. We still don’t know what the team’s new game is called or when it might hit the road, but we have been given a few more snippets of what to expect and news on who’ll be helping pump up its tires and fill it with fuel as publisher.

Read more

Cyberpunk 2077 Will Get FSR3 Support at Some Point

Cyberpunk 2077 will get the long promised FidelityFX Super Resolution 3 (FSR3) support at some point, developer CD Projekt Red has confirmed.

Speaking to IGN, the developer confirmed FSR3 — the latest iteration of AMD’s supersampling technology which increases the frame rate of a game — would still be released despite announcing it no longer had a dedicated Cyberpunk 2077 team.

“We are still working on the FSR3 support for Cyberpunk 2077, but I do not have an update on its availability just yet,” a CD Projekt Red spokesperson told IGN.

“We are still working on the FSR3 support for Cyberpunk 2077.

Fans were left questioning whether the promised update would ever arrive after the developer told investors its Cyberpunk 2077 team had been migrated elsewhere following the release of what was assumed to be the final update in version 2.12.

“AMD’s FSR3 was supposed to be coming to Cyberpunk 2077, but it seems like that was cancelled given that no developers are working on Cyberpunk 2077,” one Reddit user commented in a post discussing the development shift.

Some internet sleuths spotted a change to the game’s backend on PC platform Steam, however, which indicates that another update might be on the way. “Not sure if they decided to scrap the FSR3 update or not but I feel like there will be one (small) final patch, considering the internal QA branch was updated six hours ago for the first time since the last update released,” wrote Apoqsi on X/Twitter.

This certainly seems to be the case, even if the update only arrives for the PC version of Cyberpunk 2077. FSR3 was similarly added to the likes of Immortals of Aveum and Starfield, letting PC players get the most of their high-end rigs.

CD Projekt Red wound down the development of Cyberpunk 2077 after the release of its first and only expansion, Phantom Liberty, in September 2023. It came after the game-changing Update 2.0, which completely revamped Cyberpunk 2077 with features such as a new perk system and improved AI, and was followed by another big update in 2.1 but only minor changes afterwards.

Patch 2.11 addressed myriad bugs and balance issues in the open-world role-playing game, while 2.12 applied what was thought to be a final layer of polish. CD Projekt Red is now looking firmly forward towards Cyberpunk 2077’s sequel, codenamed Orion, and its myriad incoming Witcher games, though not without releasing this FSR 3 update eventually.

In our 9/10 review, IGN said: “Cyberpunk 2077 throws you into a beautiful, dense cityscape and offers a staggering amount of flexibility in how you choose to take it from there.”

Ryan Dinsdale is an IGN freelance reporter. He’ll talk about The Witcher all day.

Final Fantasy Tactics-like Trash Of The Titans dares you to be the garbage guzzling disaster mammal you always knew you were

Many moons ago, premiere wordsman Nate Crowley reviewed shark ‘em up Maneater, decrying its incurious perpetuation of anti-shark propaganda, and calling it “an ecstatically violent simulation of being a fool’s idea of a shark.” My own frothing penchant for the plan-schemes of Warhammer’s Skaven ratboys has been documented in these pages to the point of rabidity, but I do feel broadly similarly about media that sullies rats – clean, smart and good folk that they are. Lively tactics Trash Of The Titans does not aim to emancipate its villainous vermin. But, like Warhammer, it gets a pass for its evident affection towards its antagonistic dumpster diving scuttlers. Also, it’s just plain fun.

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Sony Pulls Controversial Interview With Naughty Dog’s Neil Druckmann After Finding ‘Several Significant Errors and Inaccuracies’

Sony has deleted a controversial interview with Naughty Dog chief Neil Druckmann after The Last of Us director called it out in a social media post.

The interview included quotes attributed to Druckmann that discussed views on everything from AI to Naughty Dog’s next game, which was said could “redefine mainstream perceptions of gaming”.

Druckmann then tweeted to say some of what made it into his interview with Sony was “not quite” what he said. “In editing my rambling answers in my recent interview with Sony, some of my words, context, and intent were unfortunately lost,” Druckmann added, before posting the “full long rambling answer for the final question about our future game”.

While Druckmann said this new project is “maybe the most excited” he’s been for one yet and “something really fresh for us”, he didn’t quite say, “it could redefine mainstream perceptions of gaming.” What he did additionally say was that he is “very excited to see what the reaction for this thing will be, and i’ve already said too much about it.”

Druckmann’s tweet surprised many given Sony owns Naughty Dog, and we don’t often see developers call out their own corporate overlords. But given just how misrepresented Druckmann was in this case, it was perhaps an appropriate move. Now, following that exchange, Sony has issued a statement of its own, addressing the controversy while removing the original interview.

“We apologize to Neil for misrepresenting his words and for any negative impact this interview might have caused him and his team.

“In re-reviewing our recent interview with Naughty Dog’s Neil Druckmann, we have found several significant errors and inaccuracies that don’t represent his perspective and values (including topics such as animation, writing, technology, AI, and future projects),” Sony said.

“We apologize to Neil for misrepresenting his words and for any negative impact this interview might have caused him and his team. In coordination with Naughty Dog and SIE, we have removed the interview.”

Naughty Dog confirmed it was working on a new project in March 2023, and this will be the first new game from the studio since 2020’s The Last of Us: Part 2. Naughty Dog also confirmed in 2023 that it had cancelled its The Last of Us multiplayer game and would focus on single-player games going forward.

Photo by FREDERIC J. BROWN/AFP via Getty Images.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.