Dead Island 2 PC performance and the best settings to use

Can you imagine if Dead Island 2 didn’t arrive with actually-quite-good PC performance? All those years, all those developers, and it turned out rubbish? Perish the thought. But nah, Dambuster Studios have ensured it finally hits shelves in a solid technical state; a welcome return to standards for the big-name gamesmaking biz, which has largely spent 2023 chucking out sub-par PC ports.

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Some Advance Wars Physical Owners Are Having Trouble Redeeming Gold Points

Was it delayed too long..?

Back in 2022, with a little more than a month to go until the planned release of Advance Wars 1+2: Re-Boot Camp on Switch, Nintendo delayed the game indefinitely in response to the Russian invasion of Ukraine.

Skip ahead to April 2023 and the game is finally out, though it appears that the delay may have had an unfortunate impact on users’ ability to redeem My Nintendo Gold Points. As reported by the Australian website Vooks, an attempt to redeem the points results in an error code that states “You cannot collect My Nintendo points for this software as the expiry date has passed”.

Read the full article on nintendolife.com

You can try Street Fighter 6’s open world mode in next week’s demo

Good news road brawlers! Capcom held a livestream for the upcoming Street Fighter 6 last night – hosted by lifelong fan Lil’ Wayne – and it delved deep into the game’s customisable avatars, post-launch support, and open-world World Tour mode. Oh, there’s also a demo available next week that’s more focused on singleplayer stuff.

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Disney Speedstorm Early Access Review

You may have heard Disney Speedstorm was going to launch as a free-to-play kart racer from the crew behind Gameloft’s long-running Asphalt series. In fact, you may have heard this because that’s what we told you about it back when it was unveiled in June last year. Well, that’s changed. It’s still a kart racer from the Asphalt team, but it’s not actually going to officially launch in its free-to-play state until late 2023 or early 2024. What we have in its place is an “Early Access” version of Speedstorm that just… costs money to play – which, of course, is how all good video games worked before the game industry started copying the gambling industry’s homework. However, despite packing an entirely decent brand of arcade racing action on track, Speedstorm’s drowning level of gacha guff and free-to-play DNA may leave those shelling out a fee to play feeling a little goofy.

For those of you curious about how Speedstorm’s Early Access program works – and what you’ll receive for your money beyond simply being able to play it – a 5,000-word FAQ awaits you on its official website. This is roughly 4,950 more words than I generally like to absorb before playing what’s ostensibly a family-friendly kart racer. At any rate, if you come out the other side of that under the impression Speedstorm is a mobile game masquerading as a PC and console game, know that in its current Early Access state that feels like a fairly accurate way to describe it.

The Bare Necessities

This is unfortunate for a few reasons, though none more so than the fact that, on track, Speedstorm is a plucky little arcade combat kart racer. It’s got a great drift feel in particular, with easy mid-slide adjustment that allows us to open them up into long, low-angle powerslides. There’s also a really satisfying ability to transition between drift directions very smoothly. With responsive controls and a good sense of weight to the karts as they jostle on track and crash back to the course from jumps, I really don’t have any complaints about the handling at all – and that’s obviously a massively crucial part of any kart racer equation. That, and four-player split-screen – which thankfully Speedstorm has, albeit only on PS5, Xbox Series X|S, and PC. PS4, Xbox One, and Switch only get two-player.

There are also some interesting layers to the combat, with items able to be used in different ways depending on how you activate them. For instance, a fire pickup can be tapped to send flames licking from the side of your kart that will stun any opponents you touch, or charged over a few seconds to trigger a blast all around you that can knock out multiple other racers simultaneously. The jellyfish pickup can be triggered to make you temporarily invisible, or it can be charged to become an attacking forcefield that will actually explode and take out opponents. There’s just a little more depth to the combat here than usual, and I can appreciate that.

Each of the characters also has a distinct themed power-up. Donald Duck, for instance, gets a protective raft that turns into a ghostly flurry of fists. I like these close-quarters attacks over the ranged ones, and they seem to work well with my driving style and Speedstorm’s tightly bunched racing. I also have a lot of time for Donald Duck because he’s angry, a World War II veteran, and he’s too proud for pants.

I have a lot of time for Donald Duck because he’s angry, a World War II veteran, and he’s too proud for pants.

On that note, the dartboard approach to Disney characters represented in Speedstorm has resulted in a pretty random shortlist of characters and tracks for launch, with The Jungle Book, Hercules, The Pirates of the Caribbean, Mulan, Beauty and the Beast, and Monsters, Inc. making the cut alongside Mickey and his mates. The modern race suits are a cute touch but I reckon the art team has missed a trick with the vehicles, which seem super vanilla compared to the karts of something like Sonic & All-Stars Racing Transformed, which are brimming with personality to match their drivers.

The selection has made for tracks that all boast sufficiently different atmospheres – from a dank pirate port to the Monsters, Inc. factory, and from Disney’s black-and-white origins to the opulence of Mount Olympus – but they’re not especially technical and don’t tend to feel very different to one another during the moment-to-moment racing. The bigger problem is, despite seemingly boasting several track ribbons per environment, the courses reuse such significant sections I’m simply never able to tell them apart within locations. There’s more variety in the remixed music tracks than the racing tracks. As a result, Speedstorm begins to feel very repetitive very early.

It doesn’t help that this solo format of one-off races is frankly a bit boring – and when your competition is incumbents like the untouchable Mario Kart 8 Deluxe and the terrific Crash Team Racing Nitro-Fueled, that’s a problem. Obviously I’m fully aware that, with its destiny as a live service game, there’s no doubt that there’s a whole wad of new tracks in the pipe set to arrive at regular intervals – but they’re not here yet. So what are you buying right now? Some digital tokens and an exclusive racing suit that tells people you were here before they were? That’s a tough sell.

Gosh it Disturbs Me to See You, Gacha

This brings us to the point where this 40-year-old dad checks out both physically and spiritually, because gacha-style, mobile-inspired upgrade and currency systems are like absolute kryptonite to me. Put clearly, the sheer amount of menu nonsense and overlapping economies in Speedstorm is simply absurd.

Put clearly, the sheer amount of menu nonsense and overlapping economies in Speedstorm is simply absurd.

Tokens are blue. You earn these from completing objectives during races and moving up reward tiers, and we will apparently be able to buy Tokens to access locked content faster. Then there are tokens that are like Tokens, but yellow. These are Season Coins. You get these from moving through the Golden Pass, which is Speedstorm’s battlepass equivalent. I bought that with a Golden Pass Credit. That’s another currency that came with the Early Access pack, separate to the Tokens and Season Coins. Then there are the Seasonal Tickets and Universal Box Credits, which seem like Tokens but they’re purple.

Also separate are the Multiplayer Coins, which are tokens that naturally come from competing online. There’s ranked multiplayer racing, where you take your characters in at whatever level you have them, and “regulated” racing, where racer stats are standardised. I’ve won races in both, but kart racing seems quite soulless racing against strangers and I can’t understand the appeal. It belongs on the couch, if you ask me.

You’ll have to do it if you want to use the Speedstorm shop, though, because sometimes things cost Multiplayer tokens. However, some other things cost blue tokens, and some things cost yellow tokens. Sometimes they cost a purple one, because why not? Sometimes items are just there, a la carte, and sometimes they’re in a blind box. Did I mention there are different types of boxes? There are different types of boxes.

Then there are Racer Shards, which are essentially another currency unique to each individual character that you use to unlock racers and upgrade your characters’ star levels, and then there are upgrade materials, which also stack as basically another currency you also need to upgrade your characters. You’ll need to do that to keep up with the competition. This stuff can be found in the loot boxes you earn playing, rewarded via the Golden Pass, or simply bought from the shop with one of several currencies. Maybe in a box. Maybe not. For 1,200 Tokens I bought 20 Mulan shards, which are automatically traded for one Mulan star. I want to make my Mike Wazowski faster, but now I need four Scare Tanks, one turbo, and four wrenches, and I’m short two wrenches. Did anybody say any of this out loud?

This doesn’t sound like a game; it sounds like a job.

Are you still following? Because frankly I don’t think I am anymore. The mechanical monkey in my brain just backflipped off a building. I haven’t even got to the crew mechanic, which appears to be JPGs of other random Disney characters here to be another thing you need to upgrade. Or the Loot Points. Or the Collection Level, which are points, but different. Are kids meant to understand this? This doesn’t sound like a game; it sounds like a job.

Nintendo Releases New Commercials For Zelda: Tears Of The Kingdom (Japan)

Featuring footage from the recent trailers.

It’s hard to believe, but we’re now just weeks out from The Legend of Zelda: Tears of the Kingdom arriving on the Switch.

Nintendo has been busy airing special trailer presentations in the lead up to this anticipated Switch release, and now it’s seemingly moved onto the marketing side of things – uploading three new commercials to its Japanese YouTube channel.

Read the full article on nintendolife.com

How to Play the Tomb Raider Games in Chronological Order

Tomb Raider has a chartered history, with Lara Croft delving into ruins and tombs all over the world. Overcoming any and all obstacles set in her path, Lara has elevated herself into an exclusive and lauded pantheon of iconic video game protagonists.

With a new Tomb Raider currently in development at Crystal Dynamics and therefore a new Lara adventure on the horizon, we’ve created a chronological list of every Tomb Raider game so those interested can start (or restart) their spelunking adventures from the very beginning.

Jump to:

How Many Tomb Raider Games Are There?

There are a total of 19 Tomb Raider games that have been released as of 2023. These games are split over 3 different timelines, each distinct from one another, offering different plotlines and a slightly different spin on Lara and her supporting cast.

14 of these games have been released for home consoles, 6 also supported handheld portable consoles, and 6 were supported on mobile devices. Tomb Raider: The Prophecy, Lara Croft and the Guardian of Light, Lara Croft and the Temple of Osiris, Lara Croft Go, and Lara Croft: Relic Run are all stand-alone titles, and therefore will not be included on these lists.

Tomb Raider Games in Chronological Order

If you’re hoping to take a chronological journey through all of the Tomb Raider games, it’s important to note that there are actually 3 different timelines you can play through.

First Timeline – Original Saga

1. Tomb Raider (1996)

The first ever Tomb Raider title centred around Lara being hired by businesswoman Jacquelin Natla to find a mysterious artefact called the Scion of Atlantis. After finding all three fragments of the Scion scattered around the globe, Lara is betrayed by Natla and must face off against her on a volcanic island filled with monsters.

2. Tomb Raider: The Curse of the Sword (2001)

A Game Boy Color exclusive sequel to the Game Boy Color version of the original Tomb Raider, this adventure sees Lara tracking down a mystical sword and attempting to destroy it before the long-dead Madame Paveau can resurrect from the underworld and use her dark magic to subjugate the world.

3. Tomb Raider II (1997)

This time Lara is on the hunt for the Dagger of Xian, a magical weapon once used by the Emperors of China. A cult leader by the name of Marco Bartoli who is also seeking the dagger for it’s magical ability to turn the owner into a dragon.

4. Tomb Raider III (1998)

In the third mainline installment of the original saga, Lara sets out to find the Infada Stone, one of four crystalline artefacts crafted thousands of years ago from the remnants of a meteorite. Realising the nefarious Dr. Willard is aiming to use the statues to speed up the evolutionary process; she sets out to find the remaining three artefacts before the entire planet is mutated.

5. Tomb Raider: The Last Revelation (1999)

In The Last Revelation, the Egyptian god of chaos Set is unknowingly released by Lara as she explores a tomb in Egypt. With Set and his forces wreaking havoc on Cairo, Lara is assisted by Semerkhet and strives to summon the god Horus who is the last hope of quelling this world-ending threat.

6. Tomb Raider: Chronicles (2000)

After the ambiguous ending of The Last Revelation, Winston the butler and other friends of Lara recount tales of her historic adventures to commemorate her. Delving through the catacombs of Rome, fighting through a Russian naval submarine, and exploring an island haunted by demonic forces, the titular Chronicles set in stone how well travelled and skilled Lara is, but is she really gone?

7. Tomb Raider: The Angel of Darkness (2003)

Framed for the murder of her former mentor, Werner Von Croy, Lara explores Paris and Prague in an attempt to clear her name and solve the murder. The last survivor of the Lux Veritatis Society, Kurtis Trent, is stalking Lara and is hiding a deep dark secret about his true nature.

Second Timeline – Legend of Tomb Raider

1. Tomb Raider Anniversary (2007)

A remake of the original Tomb Raider title from 1996, this game again sees Lara questing to find the Scion of Atlantis. With redesigned puzzles and physics, there was a shift from item collection and pulling switches (both prevalent in the original title), to physics-based puzzles and environmental set pieces.

2. Tomb Raider: Legend (2006)

This title acts as a reboot and reimagining of the origins of Lara, as she races across the world in search of the mythical sword Excalibur, desperate to find it before her former friend Amanda Evert can beat her to the punch.

3. Tomb Raider: Underworld (2008)

The third installment in the Legend trilogy, Underworld sees Lara searching for Mjolnir, which acts as an ancient key to Helheim, the realm of the dead. Exploring the ruins of various cultures and mythological underworlds, Lara once again confronts the villainous Natla who is searching for Mjolnir herself.

Third Timeline – Survivor Trilogy

1. Tomb Raider (2013)

In a new, grittier take on Lara Croft, her first expedition to find the lost kingdom of Yamatai goes awry and she becomes stranded on an isolated and hostile island. Facing off against the Solarii Brotherhood cult, Lara must stop the Ascension ritual from proceeding and also prevent a successor from being chosen for the bloodthirsty Sun Queen of legend.

2. Rise of the Tomb Raider (2015)

Rise of the Tomb Raider has Lara exploring Siberia for the legendary city of Kitezh whilst battling Trinity, the paramilitary organization that continually crosses paths and butts heads with Lara. As they both sprint to rediscover Kitezh, will the legendary immortal guardians of the kingdom, the Deathless Ones, reveal themselves to be much more than just a myth?

3. Shadow of the Tomb Raider (2018)

The third and final installment in the Survivor Trilogy, Shadow of the Tomb Raider has Lara trekking through the Americas to find the city of Paititi before a Mayan apocalypse consumes the entire planet. With the monstrous Yaaxii and the ever present Trinity on her back, will she succeed before it’s too late?

How to Play ALL the Tomb Raider Games By Release Date

  • Tomb Raider (1996)
  • Tomb Raider II (1997)
  • Tomb Raider III (1998)
  • Tomb Raider: The Last Revelation (1999)
  • Tomb Raider (Game Boy Color, 2000)
  • Tomb Raider Chronicles (2000)
  • Tomb Raider: Curse of the Sword (Game Boy Color, 2001)
  • Tomb Raider: The Prophecy (GBA, 2002)
  • Tomb Raider: The Angel of Darkness (2003)
  • Tomb Raider: Legend (2006)
  • Tomb Raider: Anniversary (2007)
  • Tomb Raider: Underworld (2008)
  • Lara Croft and the Guardian of Light (2010)
  • Tomb Raider (2013)
  • Lara Croft and the Temple of Osiris (2014)
  • Lara Croft: Relic Run (2015)
  • Lara Croft Go (2015)
  • Rise of the Tomb Raider (2015)
  • Shadow of the Tomb Raider (2018)

What’s Next for Tomb Raider?

During the State of Unreal event in April 2022, Crystal Dynamics formally revealed that development on a brand new Tomb Raider game had begun. Whilst details are slim, it is confirmed to be using Unreal Engine 5, and it is set to be published by Amazon Games. Crystal Dynamics have also expressed on Twitter that this new adventure “will continue Lara Croft’s saga”, which may insinuate that rather than a reboot this new title could be a continuation of the Survivor trilogy that concluded with Shadow of the Tomb Raider in 2018.

Street Fighter 6 Demo Announced Alongside Year 1 DLC Fighters and Single-Player World Tour Details

The Street Fighter 6 Showcase has not only revealed that a demo for the latest entry in the legendary fighting franchise is available now on PS5 and PS4 and soon on other platforms, but it also announced who the Year 1 DLC fighters will be alongside new details for the single-player World Tour mode.

Let’s start with the demo, which will let players check out a bit of the World Tour Mode and certain modes in Fighting Ground. Furthermore, players will be able to use the extensive Avatar creator to build their very own fighter that can be imported into the full game when it is released on June 2, 2023.

The demo is available right now for PS5 and PS4, and it will arrive on Xbox Series X, Xbox One, and Steam on April 26.

Street Fighter 6 to Get Four DLC Fighters in Year 1

Street Fighter 6 is meant to be a platform that will keep fighting fans coming back for years to come. To help with that mission, Capcom will be releasing new fighters to keep things fresh and exciting.

In the first year, Street Fighter 5’s Rashid will kick things off in Summer 2023. Newcomer A.K.I. will be the second fighter in Autumn 2023, Street Fighter 4/5’s Ed will be third in Winter 2024, and Street Fighter II Turbo’s Akuma will finish Year 1 in Spring 2024.

While it’s always exciting to have new fighters join a roster, these fighters will also be added to the World Tour mode so players can interact with them, learn more about their history, and incorporate their moves into their own Avatar.

Street Fighter 6’s World Tour Is a Single-Player Mode with RPG Mechanics, an ‘Overarching Story,’ and Much More

Players will obviously flock to Street Fighter 6 for the world-class multiplayer, but Capcom isn’t resting on its laurels for the game’s single-player mode. In World Tour, players will be able to create their very own Avatar and become an integral part of the world of Street Fighter.

Your adventure will begin in Metro City, but players will be traveling the world to complete missions, fight and learn from iconic Street Fighter characters, level up skills and abilities, unlock cosmetic items, and experience a story that develops as you battle foe after foe.

There is a bit of an open-area feel to World Tour, and players can challenge people in the streets and fight as bystanders gather to watch the action unfold. However, the big draw will be interacting with the established Street Fighter characters like Chun-Li.

When you run into Chun-Li or others, you will be able to learn from them and build your relationship levels, give them gifts, and undertake special missions. This will let you unlock the ability to use their basic and advanced move sets, find out more about them, and more.

Players will also be able to use the fighters’ Master Actions, which will let your Avatar break barrels, cross platforms, and more in the world. There will also be a special Master Action called Drive Stall that will let players slow down time to get critical hits on enemies and power up their Master Actions.

All of this progress will go toward building a unique Avatar that can be a combination of multiple Street Fighter characters and cosmetics that will make them your own. Avatars can then be taken to the Battle Hub to participate in Avatar Battles and more to show off you character to the world.

There is so much more to Street Fighter 6, including a wide variety of online and offline versus modes, extensive tutorials, multiple control schemes, custom rooms for up to 16 pleayers, ranked matches, and so much more.

For more on Street Fighter 6 before its launch on June 2, be sure to check out our impressions of the game’s closed beta, which we said was the best fighting game beta we’ve ever played.

Have a tip for us? Want to discuss a possible story? Please send an email to newstips@ign.com.

Adam Bankhurst is a news writer for IGN. You can follow him on Twitter @AdamBankhurst and on Twitch.

Creating the Perfect Blend of Storytelling in Coffee Talk Episode 2

Summary

  • A rare game where you sit back and listen.
  • New writers approach the challenge of keeping the magic blend of character and story
  • Inspirations for the cast of fantastical characters and their problems

In a social media world where more people want to talk and express their opinions, listening can seem an underappreciated skill. This is what we from Toge Productions wish to highlight in Coffee Talk Episode 2: Hibiscus & Butterfly, out now on Xbox and available with Game Pass. I’m Arya, Toge Production’s PR & Communications Manager and I’d like to tell you more about how a game that’s focused on listening can be engaging…

coffee talk dialogue

Heart to Hearts over a Warm Brew

Coffee Talk Episode 2: Hibiscus & Butterfly is a coffee brewing and heart-to-heart talking simulator that will take you to an alternate near-future of Seattle. Here, you’ll not only find humans as its residents but also a myriad of fantasy creatures such as vampires, werewolves, orcs, elves, and a few others too. If you have played the first game you will also catch up with some familiar faces, as well as get to know some new ones too. 

You play the barista, whose job is to brew coffee and other warming beverages, while listening to your customers and helping them out. So how does Coffee Talk make listening interesting?

coffee talk green latte

I chatted with Hibiscus & Butterfly’s two writers, Junkipatchi (Narrative Designer and Lead Writer) and Anna Winterstein (Writer), on how they maintain the right atmosphere and experience in a game where listening is pivotal, and their own challenges as new writers for the series.

Coffee Shop Conversations

“The writing is one of the most crucial aspects after the vibe (visuals, music), as it’s how the player interacts with the characters. We need to ensure the characters talk, while players gently encourage them to open up, so to speak.” Junki said.

Real-life experience, according to Junki, can also come as inspiration.

coffee talk laptop guy

“Some experience with real-life conversations with strangers can be helpful, as people’s communication styles vary based on location. Coffee shops or bars often serve as a ‘third place’ for individuals, where they might either relax or become more cautious, depending on their personality. This can lead to interesting dynamics…” she added.

The ordeal dates to when Junki was – in their own words – “a penniless freelancer” in Toronto, which makes Coffee Talk and its Seattle setting relatable.

“Back when I did freelance comic work, I often spent hours in a cafe for the background noise. I’d stay for hours, always ordering the same drink – the baristas knew my order by heart! Oddly, people would chat with me because they saw me drawing.” she recalled.

“There was a bodybuilder who loved manga, a curious chef who always noticed me there, and even a textile factory owner seeking new pattern ideas. Even the cafe itself ended up inviting me to test new drinks. It was kind of a funny experience and admittedly made me nervous!”

Building Relationships

As for Anna, she said the key to creating the right player experience is about making the characters feel like they’re the player’s friends, which means that as a writer, you start seeing them as your friends as well.

coffee talk laptop girl

“The process is very similar to watching a sitcom: nothing big or dramatic happens, but as you grow familiar with the protagonists, you start rooting for them, and you want to know what’s going on in their lives—much like with the real people you care about,” Anna said.

“Of course, in this case, a lot of the characters are already familiar to the players, which makes it extra daunting, because you don’t want them to feel like their friends have become strangers! There’s some pressure there to make sure that they keep enjoying the pixel people they’ve grown to love, and that they keep feeling invested in their personal stories.”

Maintaining the Magic

The challenge for both in writing the sequel, of course, was to do justice to the existing work. They had to gather character stories and lore from the first game, create a continuation that enhances fans’ experience, yet keep that relaxed and magical experience that so many players have already enjoyed… so no pressure! 

coffee talk character

Anna played the first game, and it had a huge impact: “When I got a chance to write for the sequel, I was thrilled but also a little scared: I really didn’t want to mess it up for everyone else who had felt like me,” she said.

“Fortunately, the channels of communication with everyone at Toge, who had worked on the original game, as well as with Jho, my fellow writer, who had long-standing ties to the project, were always completely open, and every part of this was a joint effort. Now I only hope the fans of the original game enjoy reading this sequel as much as I enjoyed working on it.” 

So, there you have it. We really hope you’ll enjoy Coffee Talk Episode 2: Hibiscus & Butterfly!

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Coffee Talk Episode 2: Hibiscus and Butterfly

Chorus Worldwide Games


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In a time where people are isolated from each other, Coffee Talk is a place where we can reconnect over a cup of warm drink.

It’s time to revisit your favorite late-night coffee shop and reconnect with your fantasy friends over a warm drink or two. You are a barista, and your customers aren’t always humans, listen to their stories and influence their hearts with a warm cup of coffee or two.

*Brew Warm Drinks
Mix a combination of ingredients, such as tea, ginger, mint, chocolate, coffee and many more. Experiment and uncover secret recipes, change people’s lives by serving drinks that will warm their hearts.
*Create Latte-Art Masterpieces
Show your creativity, draw your own latte-art masterpiece with our in-game fluid simulation to decorate your drinks.
*Chill Lo-fi Atmosphere
Immerse yourself in the relaxing coffee shop atmosphere. It’s raining outside, brew yourself a warm drink, play that lo-fi chillhop beats, and listen to the coffee talk.
*Urban Fantasy Cappuccinopunk
Set in an alternate present-day Seattle where humans, orcs, elves, and other races have been coexisting since the beginning of time. Explore the world through the stories told by your customers one cup at a time.
*Hangout With a Diverse Cast
Meet quirky and interesting characters, such as; Baileys the elf freelance graphic designer, Lua, the succubus bisdev executive, Myrtle the orc game developer, and more. Listen to their stories and influence them with a warm drink or two!

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Flashbulb Games Takes Trailmakers to the Skies with Airborne DLC

Street Fighter 6 Showcase: new gameplay details, future fighters revealed and demo launched

Prepare those spray cans because we’re painting the streets with a fresh coat of news straight from the Street Fighter 6 Showcase – hosted by Lil Wayne! Our finished piece contains hues of detailed information on World Tour, battles with your customized avatars in Battle Hub, jaw-dropping features to brighten up your Fighting Ground experience, unveiling of the Year 1 Fighters, and a demo you can play today.


Street Fighter 6 Showcase: new gameplay details, future fighters revealed and demo launched

A role-playing game around the world

World Tour is a single-player story mode where players can create their own custom avatar to experience an overarching mystery with support from the iconic Masters. The newest location in your travels is Nayshall, a developing nation tucked away in a remote corner of Asia.


Street Fighter 6 Showcase: new gameplay details, future fighters revealed and demo launched

Throughout your adventures, you’ll meet each legendary fighter from Street Fighter 6’s roster. Use Flight Tickets to travel around the world to find each of the 18 fighters – some are more hidden than others. Become their student by Enrolling in their style and learn their Special Moves. Increase your bond with each Master by giving them presents and completing Missions. Combine all this to unlock new cutscenes as you form personal connections with these legendary fighters. Put that in your diary!

We built World Tour to redefine the scope of what a traditional fighting game is, so we took extra care in hand-crafting a personal experience by incorporating in-depth RPG elements. You can consume items and food to recover Vitality, provide buffs, or inflict debuffs. As you level up your avatar, you’ll earn Skill Points to spend on a Skill Tree to further customize your original move set.

Watch out for hot-headed enemies who will chase you down on the streets to initiate combat! Unique to World Tour, unlock Drive Stall in the Skill Tree to slow down time to avoid enemies or gain the advantage with a Master Action. During a fight, when the enemy flashes, you can hit them to induce Pressure Time to inflict more damage. Perfect to take out those pesky refrigerators and drones!

Create Chaos with Avatar Battles and Order with Clubs

You know all those avatars you’re going to make, each with their own customized looks and fighting style? Take them into the Battle Hub and let them loose in custom avatar battles against other players online where the limit to your fights is your own imagination. Use your avatar with Dhalsim’s style, Zangief’s Screw Piledriver, and Ken’s Hadoken or any other wacky combination, which could lead to ridiculous set-ups. Be wary because your opponent might have come up with an even crazier palette of moves. 

If order is more your thing, create a Club in the Battle Hub to find like-minded players. Customize your Club emblem and design a uniform that only your Club’s members can show off.

Top-Tier innovation in the Fighting Ground

As a celebration of the Street Fighter series, we’re introducing the Battle Damage Feature! During a fight, characters will get sweatier and develop cuts, bruises, and other telltale signs of a heated battle. This is only available in certain offline modes and can be turned off in Settings.

We’re committed to accessibility in Street Fighter 6 and have enhanced sound effects that will tell you how far away you are from your opponent, the height level of attacks, whether an attack is a cross-up, and to also indicate your remaining Drive Gauge.


Street Fighter 6 Showcase: new gameplay details, future fighters revealed and demo launched

We also have a multitude of introductory tools for all skill levels. Fleshed-out Tutorials and Character Guides provide a solid foundation for each character, especially for those with little experience in fighting games or anyone that wants to try out new characters. Our third Control Type, to go along with Classic and Modern, is Dynamic, where players can unleash flashy moves with a single press of a button – yes, button mashers are welcome! Once you feel comfortable, you can try tackling Combo Trials, which include combos of varying difficulty.

Arcade Mode is a single-player mode in Fighting Ground where you’ll face off against the CPU and learn more about each fighter’s stories. Complete Arcade Mode for each character to unlock illustrations that can be viewed later in the Gallery. Your scores can also be uploaded to online leaderboards, so get out there and challenge the world. 

Besides the classic Versus Mode, Street Fighter 6 includes both Team Battle and Extreme Battle. In Team Battle, play with or against other players or the CPU by creating a team and selecting the appropriate parameters. Extreme Battle runs on a set of Rules along with fun Gimmicks like Running Bulls or our own special version of hot potato. Play in Extreme Battle to learn the basics of the game or to unleash pure havoc. 

Play online against other players by creating a Custom Room, separate from the Battle Hub. The four virtual cabinets in the room can be set to One on One, Extreme Battle, and Training. Custom Rooms now include up to 16 players at a time!

Ranked Matches return where you can fight against other players worldwide and earn League Points to rank up. We’ve taken steps to reduce the fear of losing a match in certain Ranks. First, there’s a one-time Rank-down protection feature for those ranked in Diamond and below. To encourage online play, Rookies will no longer lose League Points upon defeat. Finally, Iron-Gold and Master-ranked players will not incur League demotions. Each character also has their own individual Rank, so trying a new character in a Ranked Match is easier than ever. We hope you take advantage of these features to improve your gameplay! 

*Takes a second to breathe* If you’ve made it this far, you’ll see how much content is in Street Fighter 6. Our development team challenged themselves to create a title all players can enjoy. 

Year 1 Characters bring their style

Four fighters join the Street Fighter 6 roster in our first year after launch! Rashid, who debuted in Street Fighter V, returns in Summer 2023. The enigmatic A.K.I. struts into the roster in Autumn 2023. Ed, also from Street Fighter V, strikes back in Winter 2024. Finally, the legend, the beast, the transcendent Akuma will rage into Street Fighter 6 in Spring 2024! All four of these characters are incorporated into World Tour where you can learn their Special Moves and increase your bond. They’re also included in the Deluxe and Ultimate Editions of Street Fighter 6, which you can pre-order now!

Your moment. Your demo.


Street Fighter 6 Showcase: new gameplay details, future fighters revealed and demo launched

Play the demo for Street Fighter 6 today on PlayStation 5 and PlayStation 4! Hop in for a tiny peek at what the full game offers. Learn basic battle mechanics from the Tutorial and practice Luke & Ryu’s fighting style in the Character Guide. Dip a toe into the first moments of World Tour and experiment with the deep avatar creation feature. Custom avatars can be transferred over to the full game on the same platform once it releases!

If you haven’t already, watch the Street Fighter 6 Showcase to take in the cityscape because it’s almost your time to hit the streets. Street Fighter 6 launches on June 2 for PS5 and PS4! Pre-order now for Outfit 1 Color 10 for Chun-Li, Jamie, Manon, Dee Jay, Juri, and Ken – PlayStation Store pre-order offers an extra bonus of 18 Special Titles and Stickers.

The Day Before Devs Announce Beta and Promise No More Delays

Fntastic has announced that its highly anticipated yet controversial MMO The Day Before is getting a beta, and has promised it won’t be delayed between now and its launch on November 10, 2023.

Kentain, an administrator on The Day Before’s official Discord, posted there to say the game will definitely hit its November release date “without any further delay”. The beta test will take place “as we get closer to the release date”, they added, but no specific date or window was shared.

“This will give players the opportunity to try out the game before it is released and provide valuable feedback that we can use to improve the final product. We will provide more details on the beta test as we approach the release date, so be sure to stay tuned for updates.”

The Day Before was originally due to launch in June last year before it was delayed for a first and then a second time. The latter was claimed by Fntastic to be over a trademark dispute that resulted in the game’s Steam page being taken down, but the developer later admitted to IGN that it had already planned a delay.

Fntastic then faced several other accusations including that it had copied elements of other games and even that The Day Before was a scam altogether. The developer denied both of these claims, however.

“We only believe in the final product. No matter what anyone says, you’ll see for yourself on November 10 this year,” it said. “We hope that after the game’s success, we’ll give people faith that in this life, if you persevere toward a dream, it will come true, despite all the obstacles and doubts.”

You can read all about the strange saga of The Day Before here.

Ryan Dinsdale is an IGN freelancer and acting UK news editor. He’ll talk about The Witcher all day.