Where Are All the PS5 Games?

PlayStation’s first half of 2024 has been quietly successful without necessarily setting the world alight. Helldivers 2 proved a surprise megahit in both a critical and commercial sense, Final Fantasy 7 Rebirth is one of the best RPGs of the year so far – even if it hasn’t quite sold the number of copies both Square Enix and Sony may have been hoping for – and, as recently as a few weeks ago, both Rise of the Ronin and Stellar Blade launched, bringing with them exciting brands of sharp action.

These exclusives have been bright spots in an industry otherwise plagued by layoffs and studio closures (of which Sony has played no small part in), but when it comes to what else to expect to play on your PS5 in the back half of 2024, there’s a worrying lack of announced games and dates – especially compared to the strong first-party offerings Xbox currently has lined up. Of course, this could all change soon as we rapidly approach the summer showcase season where exciting new reveals will undoubtedly steal the headlines. Sony will, presumably, want something shiny to show alongside a potential unveiling of the heavily rumored PS5 Pro. But how many of those fresh announcements will actually be playable within the next six months is another question, though. My guess is very few.

Beyond this year’s upcoming Silent Hill 2 Remake, Death Stranding 2 in 2025, Bungie’s Marathon, and a couple of other first-party releases we’ll cover shortly, PlayStation’s cupboard is looking relatively bare, especially when it comes to games from those keystone PlayStation Studios. It begs the question of what each of these teams – those that helped build the PlayStation library into the strong place to play it is today – are up to now, and how long before we get to both see and play them. So let’s take a look at what each of those developers (not including support studios) are doing, and when we can realistically expect to see new games from them.

Naughty Dog

Arguably the jewel in the PlayStations Studios crown, Naughty Dog’s last full release was 2020’s The Last of Us Part 2. The Uncharted developer hasn’t been completely quiet since then, releasing both remastered versions of The Last of Us Part 1 (in collaboration with Iron Galaxy) and Part 2 as recently as this January. But Naughty Dog’s most notable recent announcement wasn’t a new launch, but the cancellation of a multiplayer entry in the series that the studio had spent many years on before deciding to turn its attention back to where its proven skills lie: single-player adventures.

In March 2023, co-studio head Neil Druckmann stated the developer had chosen its next project but didn’t confirm if it was The Last of Us Part 3 or something else. In the 14 months since we’ve heard very little, aside from a small tease in The Last of Us Part 2 making-of documentary where Druckmann stated he has a “concept” in mind and that there’s “probably one more chapter to this story.”

Could we see a reveal of this new project soon? Whether it’s a continuation of Ellie’s story, a return to Nathan Drake’s adventures, or something completely new entirely, I wouldn’t be too surprised to see an announcement this year, even if playing it is still a way off. The relatively short two-to-three-year gaps between Uncharted and The Last of Us games are long gone, sadly, with four already having passed since Naughty Dog’s last.

Santa Monica Studio

Santa Monica Studio released God of War Ragnarok to huge success in late 2022 and followed up with the surprisingly lengthy free Valhalla DLC in December of last year. However, what’s next for the studio is a mystery, although we do know Cory Barlog – game director of 2018’s God of War – moved on to helm a new project in 2021 after leaving Eric Williams to fill Ragnarok’s director seat. Little to nothing is known about that new project, but given it’s been in development for a number of years already it wouldn’t be beyond belief to see it revealed this year.

As for a new God of War game, well, we likely can’t expect that as quickly. Despite the gap between Ragnarok and its predecessor being only four years, the end of Kratos’ Norse saga signals a new direction for the series which, naturally, means it’ll require a lot more work from the ground up. We can hope, of course, but don’t expect to see everyone’s favourite angry dad any time soon. That said, we wouldn’t say no to a remake of the original trilogy…

Insomniac Games

Insomniac is arguably Sony’s most prolific studio, releasing either a Spider-Man or Ratchet and Clank game every couple of years for almost a decade now, most recently last year with the hugely successful Marvel’s Spider-Man 2. But in a worrying sign of the fragile state of the games industry, even a game of that magnitude couldn’t prevent layoffs from occurring this year in what turned out to be a doubly damaging couple of months for the developer, following a huge data breach and subsequent theft.

The data theft revealed that the highly anticipated Wolverine game is not expected until 2026 at the earliest, but also that a Venom game may arrive before it in 2025. Either way, it’s highly unlikely Insomniac will be springing any surprise games this year, and after all the studio has gone through recently I think it’s fair to allow it as much of a break as anyone.

Sucker Punch Productions

Sucker Punch has been very quiet since 2020’s Ghost of Tsushima. Work is presumably underway on its next game but, truth be told, we have little idea what exactly that is. Common wisdom would suggest a direct sequel would be the most logical move due to the success of the first game, and a 2022 job listing might be a small clue towards this notion.

A posting on the studio’s career page looking for an Encounter Designer noted that responsibilities would include delivering “interesting and varied encounters in an open-world game, with a particular focus on melee combat and stealth”. This certainly suggests a return to Japan, but could easily also suggest (to an admittedly lesser extent) a new Infamous or Sly Cooper game, or something altogether different. The truth is we have no real idea, but let’s just hope that silence is broken soon.

Guerrilla Games

Guerrilla followed up 2022’s Horizon: Forbidden West with last year’s Burning Shores DLC as it continued to build out Aloy’s story. With the West Coast-set sequel ending on a cliffhanger, it’s not a stretch to expect the Amsterdam-based studio to be working on the third part of the trilogy next. We wouldn’t expect any news on that one soon however – the development time between Zero Dawn and Forbidden West was five years so we’re likely a little while away from seeing Aloy and her metal dinosaur friends again soon.

We do know that a multiplayer Horizon game is currently in the works, though, starring “a new cast of characters and a unique stylized look”. Perhaps this is something we can hope to see more of sooner rather than later, although this year may be a stretch.

Housemarque

Returnal brought Housemarque a level of mainstream appeal that had previously evaded the Finnish studio, so I wouldn’t be surprised if it returned to that world. However, that seemingly won’t be the developer’s next game as back in 2022 it confirmed it had started work on a new project that was in the “early days with us starting a new game, a new IP.” It’s currently unclear how the departure of Returnal director Harry Krueger – who had been at Housemarque for 14 years – has affected the development though. For now, this new game remains a mystery but maybe we’ll hear something soon.

Firewalk Studios

Firewalk is the first studio listed here to actually have a game (albeit tentatively) listed for a 2024 release. Revealed last May, Concord is a PvP multiplayer shooter with a retro-futuristic sci-fi aesthetic that can be gleaned from its CGI announcement trailer. But, we’ve heard practically nothing since. We’re hoping to see some gameplay soon, otherwise that 2024 date might start to look a little shaky.

Haven Studios

Fairgame$ is set to be the first game from Jade Raymond’s Haven Studios and is a competitive heist game we’ve seen little of beyond a stylish CGI trailer. With no release window as yet, we’d be surprised to see it drop later this year – last November, Sony president Hiroki Totoki said it was reducing the number of live service games due for release before March 2026 from 12 to six.

With the continuing success of Helldivers 2, PSN/Steam hiccups aside, I’m sure PlayStation will look to learn the positive lessons from its development and apply them to future projects such as Fairgame$. The next step will be seeing a gameplay reveal, which is something we can realistically hope for this year.

Bend Studio

Bend has been pretty quiet since the release of Days Gone way back in 2019 but in 2022 a few slithers of detail were revealed about what the Oregon studio is currently working on. It shared that its new game will “build upon the open-world systems of Days Gone” but won’t be announced until “the time is right”. Apart from knowing it won’t be a continuation of Deacon St. John’s story, we really know nothing. Enough time has passed, though, that hopefully new info isn’t too far away.

Media Molecule

Media Molecule spent most of the past decade working on Dreams, the game creation and curation project that was released in 2020. But as a result of significant layoffs at the studio earlier in 2024, live support for the game will soon end as MM aims to ensure “Dreams transitions into a self-sustaining platform”. There has since been no news on what the developer’s next project will be.

Team Asobi

Team Asobi has brought everyone’s favourite little robot, Astrobot, to both traditional and VR platformers for the entirety of its 12-year existence. Previously part of Japan Studio, in 2021 it became a standalone studio following the success of PS5 launch game, Astro’s Playroom. What’s next though is yet to be revealed, but in 2022 studio director Nicolas Doucet revealed it would be Asobi’s “biggest to date.”

This is one we could theoretically see soon as plenty of time has passed since the developer’s last release and we know development has been in the works for multiple years now. Hopefully, the long-rumored PS5 Pro would be a perfect place for Asobi to replicate the success of Astro’s Playroom as a technical showcase for a new console that was also incredibly fun. Fingers crossed we get a reveal this year at the very least.

Bluepoint Games

Following the success of both the Shadow of the Colossus and Demon’s Souls remakes, Sony acquired Bluepoint Games as a first-party studio in 2021. We don’t know what its first project since joining the PlayStation Studios family is, though, but we do know that the developer has expressed its desire to create an original game, rather than reimagining another classic. Perhaps we could see a reveal this year.

Polyphony Digital

Polyphony has been making Gran Turismo for 25 years now so it would certainly be a shock to see it veer from that path in the near future. Having only released GT7 less than two years ago, it’s unrealistic to expect anything new from the racing masters any time soon. Let’s come back to this when the PlayStation 6 arrives.

San Diego Studio

Similarly, San Diego is well established as the MLB The Show studio. This year’s entry only dropped in March, so we can expect to see another next Spring if history is anything to go by.

Firesprite

Having recently focussed on VR games, Firesprite most recently developed Horizon: Call of the Mountain for PSVR 2. What’s next is anyone’s guess, however. A new VR game would be the educated guess, but given Sony’s lack of commitment to creating games for its second headset, it wouldn’t be a surprise to see the UK studio pivot to something more traditional.

With recent reports of layoffs and unrest at the developer, a live-service Twisted Metal game was reportedly canceled, with the studio supposedly working on a new PlayStation game called Project Heartbreak. Details are thin on what this is though, and when we can expect to see it.

That’s everything we know about upcoming first-party PlayStation games, and the truth is very few release dates look to be coming up quickly. Of course, this can and likely will change soon, and with GTA 6 looming on the horizon in 2025, it does make sense that many publishers are waiting for Rockstar to make the first move when picking a window. That said, that doesn’t prevent 2024 from still looking relatively empty when it comes to PS5 exclusives. Let’s hope that after a summer of reveals the outlook will look a lot brighter, not only for players waiting for new games to play, but for the developers who work so hard to deliver them to us.

Simon Cardy wouldn’t love nothing more than another adventure with his little Astro Bot friend. Follow him on Twitter at @CardySimon.

Final Fantasy 7 Rebirth, Final Fantasy 16, and Foamstars All Failed to Meet Square Enix’s Expectations

Square Enix has admitted Final Fantasy 7 Rebirth, Final Fantasy 16, and Foamstars failed to meet its expectations.

In a financial call reported by Bloomberg, Square Enix president Takashi Kiryu told analysts that sales for all three games failed to hit expected revenue and profit, resulting in an overall hit to operating income for the business.

Square Enix announced launch sales of three million for Final Fantasy 16 after it went on sale in June 2023, but it has yet to announce a follow-up figure since. According to Bloomberg, while this initial momentum was in-line with expectations, sales have slowed.

It’s a worse story for Final Fantasy 7 Rebirth. Initial momentum failed to reach Square Enix’s target, Bloomberg said. Tellingly, Square Enix has yet to announce a sales figure for the game, the second in the company’s planned trilogy of Final fantasy 7 remakes.

As for Foamstars, Square Enix has yet to announce a sales figure for this live-service, Splatoon-like game. Bloomberg reported that Square Enix admitted it had fallen short of expectations.

On the bright side, Square Enix said it’s confident Final Fantasy 16 can achieve its goal over the original 18-month sales plan. And, according to Bloomberg reporter Takashi Mochizuki, Square Enix said sales of Rebirth and Foamstars “aren’t necessarily bad.”

This week, Square Enix announced a significant company reboot amid tumbling profits. Final Fantasy 16 and Final Fantasy 7 Rebirth both launched as PlayStation 5 exclusives, but Square Enix said it will now “aggressively pursue a multiplatform strategy that includes Nintendo platforms, PlayStation, Xbox, and PCs.”

Overall, it’s a tough time for Square Enix, which had already absorbed ¥22.1 billion (approx $140.9 million) in what it called “content abandonment losses” ahead of today’s financial report. Square Enix did not name the canceled or rescoped in-development titles.

Looking ahead, Dawntrail, the expansion for ongoing MMO Final Fantasy 14, launches in late June. Square Enix also has Kingdom Hearts 4, the third game in the Final Fantasy remake trilogy, and Dragon Quest 12 in the works. In January, Final Fantasy 16 producer Naoki Yoshida said it might be time for a younger generation to lead the franchise and helm Final Fantasy 17.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Monkey Island Creator’s “Zelda Meets Diablo Meets Thimbleweed Park” RPG Looks Delightful

Coming this year (hopefully).

Ron Gilbert, the mind behind the Monkey Island series, has started sharing some information about his upcoming RPG adventure game and it is looking like a retro delight (thanks, Time Extension).

The as-yet-untitled project is “Best described as Classic Zelda meets Diablo meets Thimbleweed Park” according to the Terrible Toybox website — a trio that we had never imagined together, but a rather tasty-sounding combination all the same.

Read the full article on nintendolife.com

Helldivers 2 Is PlayStation’s Fastest-Selling Game of All Time With Over 12 Million Sold in 12 Weeks

Helldivers 2 sold over 12 million copies in its first 12 weeks on sale, making it PlayStation’s fastest-selling game of all time, Sony has announced.

Speaking during an investor call, Sony said Arrowhead’s PlayStation 5 and PC live-service shooter exceeded its expectations, hitting the impressive sales milestone on May 5, 2024. Helldivers 2 beats out Sony Santa Monica’s God of War Ragnarok, which hit 11 million copies 75 days after launching across PlayStation 4 and PS5 in November 2022.

Helldivers 2 launched on PC and PS5 at the same time with cross-play fueling its co-op PVE action. You play a Helldiver who fights against alien robots and bugs across a number of players as part of a Galactic War, with Arrowhead pulling the strings alongside the regular release of Premium Warbonds that add new weapons and gear to the mix.

Helldivers 2, which launched priced $39.99, saw an explosion in popularity that initially caused significant server problems. As Arrowhead worked to fix these launch issues, player numbers continued to grow, with Helldivers 2 becoming one of the most-played games on Steam with a peak of 458,709 concurrents. Sony does not divulge PS5 concurrent player numbers.

Since then, Arrowhead has butted heads with Sony over the Helldivers 2 IP owner and publisher’s decision to force PC players to link their accounts to PlayStation Network in order to continue playing. Sony eventually backed down, although not before a Steam review bombing campaign that looks set to become the inspiration for a new in-game cape.

Helldivers 2’s breakout success will no-doubt encourage Sony to release more of its multiplayer-focused video games on PC and PS5 at the same time. Currently, it continues to release its single-player games on PS5 first, before eventually making their way to PC. It may also encourage Sony to consider releasing more games at a budget price, given Helldivers 2’s success at $39.99. Concord — a new PVP multiplayer FPS from Firewalk Studios coming to PS5 and PC in 2024 — may follow suit.

Arrowhead CEO Johan Pilestedt reacted to the news in a post on X / Twitter, saying: “it’s crazy to think that there are more Helldivers than there are Swedes.”

Arrowhead is expected to be planning to add more content to Helldivers 2 over the course of 2024, with vehicles and a third enemy faction expected to arrive at some point.

Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Mullet Mad Jack review: a simple and ultra-stylish corridor crash

Mullets aren’t just coming back into fashion, they’re everywhere at the moment, adopted largely by lads who love draft beer and The Football. And seemingly by Mullet Mad Jack, the protagonist of a single-player roguelike FPS who would shove draft beers into the skull of a billionaire robot, then shoot him in the gonads. What I’m trying to say is, Mullet Mad Jack is fashionable and no-nonsense, which makes for a great hang if you’d like to burn some aggression once in a while.

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Zelda: Tears Of The Kingdom Switch Online Icons Return Next Week

Just in time for the first anniversary.

To celebrate the first year anniversary of The Legend of Zelda: Tears of the Kingdom, Nintendo’s Switch Online service has re-released various themed icons.

If you missed this run the first time around, you now have from 20th May 2024 until 27th May 2024 to grab the first wave featuring plenty of familiar faces. The icons as usual are priced at 10 Platinum Points and the borders and backgrounds will set you back 5 Platinum Points.

Read the full article on nintendolife.com

Chris Pratt Expects “Lots” Of Mario And Nintendo Movies Over The Next Decade

“It gets me very excited”.

In case you somehow missed it, a second Super Mario Bros. Movie is coming to cinemas in April 2026 and it likely won’t be the only big screen outing to follow the original film’s release.

Speaking to GamesRadar+, the movie voice of Mario Chris Pratt mentioned how he could see Nintendo and its partners releasing “lots” of films based on the company’s IP over the next decade:

Read the full article on nintendolife.com

Tower of Fantasy version 4.0 introduces a new open-world update on May 28

Hello, Wanderers, or should I say, Authorizers? Welcome back! I’m SKY, the lead designer at Hotta Studio of Perfect World Games, and I’m bursting with excitement to share some thrilling news with you. Tower of Fantasy version 4.0, Gesthos Sector, is on the horizon, slated for release on May 28. 

In this upcoming update, we’re introducing an entirely new breathtaking urban-style open world, all infused with futuristic charm and technological wonders. Version 4.0 also brings with it a diverse cast of new companions, each with their own captivating stories and unique abilities. 

We have also prepared a series of events. After the version is released, participating in events, you can get up to 188 draws, 1000 Dark Crystals. We look forward to your participation!

Gesthos Sector

After experiencing the adventures of the Domain 9, I believe you are already familiar with Gesthos—the supercomputer nestled within the headquarters of Hykros. Its recent descent into a state of shutdown due to a virus invasion, potentially causing a severe Omnium crisis. To find the virus that threatens the system, you will become an Authorizer, uploading your consciousness into a virtual world calculated by it—the Gesthos Network World. 

Picture this: a realm meticulously crafted by Gesthos, mirroring the pre-Cataclysmic era of Aida in all its glory. Here, Omnium technology reigns supreme, orchestrating a thriving technological revolution amidst unparalleled prosperity.

A friendly tip: after the version 4.0 is released, newcomers won’t need to complete the previous chapters, you’re granted direct passage to the latest marvel—the Gesthos Sector!

And your first stop upon arrival is Aesperia. 

Behold towering edifices adorned with shimmering holographic billboards, while a symphony of aircraft dances across the azure skies. Embark on an urban trip along gravity rails, bask in tranquil vacations along the sun-kissed shores of Astra…enjoy the seamless fusion of technological marvels and natural splendor. And for those with an appetite for discovery, you can also delve deeper into this world through puzzle-solving gameplay and exploration tasks.

An officer and a phantom thief

In your quest to resolve the viral threat, you’ll find yourself entangled in the complex power struggles of Aesperia’s factions. But fear not, as new friends stand ready to aid you in your endeavors.

Meet Roslyn, a fresh recruit of the Federation Police. With a blend of dedication and charm, she tirelessly pursues justice while lending a helping hand to those in need. Recently, it seems she has been demoted to a junior officer due to a failed mission.

While designing the character, our focus lies in capturing her serene yet contemplative aura. Picture her engrossed in thought, idly toying with handcuffs—a subtle allure that is sure to captivate hearts effortlessly. Her love for kitty is unmistakable, a trait reflected in her design. Roslyn wields “Calm Waters”, a weapon crafted from her grandfather’s ship anchor. With a frost/volt attribute, it’s a testament to her maritime heritage. 

Embracing the ship anchor’s distinctive characteristics, we’ve infused the combat dynamics with interactive intricacies. Designed for mid-range engagements, Calm Waters prioritizes agility and versatility on the battlefield. Therefore, we’ve experimented with allowing Roslyn to throw the ship anchor to generate different striking angles, using acceleration to increase the damage. 

In crafting her skills, we leverage the anchor chain, using its dual-ended design to unleash a flurry of attacks. The fluid interplay between the anchor’s bulk and the short blade results in a mesmerizing ballet of chaos —a spectacle of elegance amidst the combat.

And then there’s the enigmatic figure of Ace, the elusive thief who has been the focus of Roslyn’s relentless pursuit. Have you taken note of the baseball bat she wields? Ace named it “Poppin’ Stick”, a powerful attack weapon. Despite her status as a top-tier thief, Ace harbors a genuine desire to uphold fairness and justice through her actions, a paradox that adds depth to her character. In fact, she’s gone so far as to assemble a band of like-minded individuals, forming the renowned phantom thief organization known as “Wednesday”.

But here’s where things get truly interesting. Beyond the surface-level cat-and-mouse chase lies a deepe connection between Ace and Roslyn—a relationship shrouded in secrecy and ripe with untold history.

In addition, following the launch of version 4.0, the incredibly popular simulacrum, Lan, will join the free pick SSR weapon pool!

Upload adventure anew

Upon embarking into version 4.0, you’ll gain access to an exclusive Authorizer’s Terminal—an indispensable tool that not only facilitates seamless exploration of new territories but also enhances the precision of map data. Boasting a myriad of practical features, including SMS communication, an Uber-inspired transportation app, and music playback capabilities, this device is your key to unlocking a world of convenience.

But that’s not all. By seamlessly integrating the world setting with main quests, we’ve also designed a new open-world gameplay. From repairing port tower to tracking down escaped robots and crafting stone sculptures, interactive engagements are scattered across the map, offering Authorizers a wealth of enriching experiences.

However, in this era of technology, be prepared to confront a host of challenges posed by intelligent machines. From the vigilant Patrol Droid to the formidable Formation Point Sphere α: Test Type, each presents a unique threat, demanding careful strategy and skillful navigation from players.

We have also prepared various activities. By participating in sign-ins and version-exclusive events, you can get up to 188 draws, 1000 Dark Crystals. But that’s not all—prepare to be charmed by our latest addition: the free dandelion vehicle, Fluffy. Infused with natural allure, this whimsical mode of transportation promises to elevate your adventures with its enchanting presence. 

And let’s not forget the debut of the first-ever dual-seater sports car. With its sleek design, fully automatic cruise, and driving functions, this marvel of engineering promises to redefine exploration in Aesperia. From its captivating aesthetics to its unparalleled performance, it’s poised to become the ultimate choice for discerning Authorizers.

Mark your calendars, as Tower of Fantasy version 4.0 is set to launch on May 28! With an array of exhilarating features awaiting your discovery, we eagerly anticipate embarking on this thrilling new journey together. See you in the latest version!

Doom Heavily Rumored for Xbox June Showcase Amid Bethesda Trademark and Other Hints

Rumors that a new Doom game is on the horizon are heating up thanks in part to a new trademark filing (via Eurogamer).

The pending U.S. trademark filed by Microsoft’s ZeniMax Media is for a project called “IDKFA.” Longtime fans of developer id Software will recognize the string of letters as a famous cheat code for the original Doom that grants players access to all in-game weapons and keys with full ammo and armor.

To be clear, it’s possible the trademark isn’t related to a new Doom game, but there are a few reasons to hold out hope that a fresh installment may soon be announced. Microsoft has already revealed plans to hold its major games showcase on June 9, meaning we’ll learn more about upcoming Xbox games in only a few weeks.

Leaked court documents from last year also mentioned a mysterious title known as Doom: Year Zero, though details on what this project could be have yet to be revealed. The Verge’s Tom Warren has also repeatedly teased that a Doom announcement could arrive during the upcoming June showcase. Eurogamer says it has heard similar information.

The last mainline Doom entry arrived in March 2020 with Doom Eternal, which went on to receive two expansions by March 2021. While Microsoft has recently moved to shut down Bethesda’s Tango Gameworks and Arkane Austin, id Software has remained quiet when it comes to how it might continue its classic FPS franchise.

If a new Doom game is going to be revealed soon, there’s no telling what shape it will take or if it will keep the Doom: Year Zero name that leaked in 2023. Until Microsoft has more to reveal, it’s probably best to take all rumors with a grain of salt.

While we wait to see what id Software is cooking up, you can read our 9/10 Doom Eternal review, where we said “Whether you’re a new Doom fan or a veteran one, Doom Eternal is bound to delight & entertain you. It’s gloriously fun.”

Michael Cripe is a freelance contributor with IGN. He started writing in the industry in 2017 and is best known for his work at outlets such as The Pitch, The Escapist, OnlySP, and Gameranx.

Be sure to give him a follow on Twitter @MikeCripe.

Super Mario 64 Player Finally Found a Way to Open That ‘Unopenable’ Cabin Door Without Cheats

Super Mario 64 players have opened a door that was previously believed to be unopenable, and they did it without cheating.

Detailed by Pannenkoek2012 on YouTube, Discord user Alexpalix1 was able to access the cabin door at the base of Cool, Cool Mountain by using a very specific string of moves and an upset mother penguin (via Tom’s Hardware). Players will likely recognize the location as the same spot where many have dropped a young penguin off of the mountain’s cliff in the Nintendo 64 classic.

The cabin set just to the side of the penguin nest is where you can find Super Mario 64’s unopenable door. It usually serves as an exit for Cool, Cool Mountain’s first stage, Slip Slidin’ Away, awarding players with a Star after they complete the slide and walk through the door. However, Mario is unable to walk back through from the outside, as this half of the door is uniquely missing a doorknob and is blocked by an invisible wall. Anyone who’s played Super Mario 64 has probably tried to walk through the door even if they don’t remember doing it, and now, after 28 years, a solution is here.

Pennenkoek2012’s video walks players through the struggles presented by the legendary door and how Alexpalix1 managed to bypass them. While players have been able to use the mother penguin to make Mario clip through the invisible wall and near the door, they’ve never been able to actually use the door itself to enter the cabin.

Alexpalix1’s new method still guides the penguin up against the cabin, while backflipping in between the blue bird and the building just as others have done before. What they change, though, is Mario’s animation just as he comes into contact with the door’s hitbox. There’s no floor on the other side of the invisible wall that blocks the entrance, and unfortunately for our plumber friend, he needs to be walking when opening a door.

Alexpalix1 tricks the game by turning Mario around just before he falls, allowing him to briefly walk in midair long enough to use the door. The player can levitate for one frame when triggering Mario’s turn-around animation, so even though Mario continues to fall through the floor, the door opens and sends Mario back inside the cabin. Voila!

Players have finally solved a mystery they were never intended to solve after nearly 30 years of work. Unfortunately, it looks like there isn’t really a good reason for anyone to try and replicate Alexpalix1’s strategy. Entering the cabin from the outside does not benefit the player in any way other than providing an alternate entrance to the bottom of the ice slide. As Pannenkoek2012 notes, the doesn’t seem to have any use as a speed-running strategy either, as it’s still quite a bit slower than simply taking the slide down from the top.

For more on Super Mario 64’s endless mysteries, make sure you check out some previously long-lost footage that seems to reveal that Luigi was almost included in the game.

Michael Cripe is a freelance contributor with IGN. He started writing in the industry in 2017 and is best known for his work at outlets such as The Pitch, The Escapist, OnlySP, and Gameranx.

Be sure to give him a follow on Twitter @MikeCripe.