Kiss takes the stage in World of Tanks’ Metal Fest

We love summer music festivals, so here at Wargaming, our team at World of Tanks Modern Armor has made it a mission to bring you a hard-rockin’ annual music event that truly shakes the battlefield: Metal Fest.

New tanks, new 3D Commanders, new Challenges and events: they’re all part of what Metal Fest offers each summer. But this is our third year of the event, coming to you on PS4 and PS5 starting August 26. We knew we had to go bigger and louder than ever.

To borrow some lyrics you might know, we wanted the best—and we got the best.

This year, our featured act is none other than the legendary band Kiss! Not only that; we’ve got the actual voices of core members Gene Simmons and Paul Stanley in the game.

This is how it all shook out. 

Kiss takes the stage in World of Tanks’ Metal Fest

Shout It Out Loud

Ever since the band’s shows at The Daisy in March 1973, when they debuted the character designs they’d become known for, Kiss has been more than a group of skilled musicians. They’ve been icons and personas.

So even though Metal Fest 2025 features four new Kiss-inspired Premium tanks, we knew specifically that the 3D Commanders representing the four classic Kiss personas (The Demon, The Starchild, The Spaceman, and The Catman) had to be absolutely right and larger than life.

Fortunately, as World of Tanks’ senior producer JJ Bakken explains, the band was all in. “Gene [Simmons] and Paul [Stanley] were gracious enough to give us some of their time for the game, as they represent the highest profile characters in Kiss … Both Gene and Paul saw all our concepts as we created them for characters and tanks. [They] brought the idea to us to really lean into the fantastical elements of each character.” 

Our art team worked to get those fantastical elements down, whether we’re talking the feline claws and nimble animations given to The Catman 3D Commander or the enormous pair of bat-like wings that Tanks’ art director Andy Dorizas suggested for The Demon 3D Commander.

But as any tanker knows, when it comes to our 3D Commanders, it’s not just about the look. Our players’ favorite Commanders speak with custom-written voiceover lines, so of course that’s the case for all four of our Kiss Commanders.

“Kiss themselves made the decision to have Paul and Gene featured as voices in the game,” says the game’s audio director, Brendan Blewett. “They were very particular in that the Kiss ‘characters’ are just that—characters, not real-life individuals. Each of them has traits and those are portrayed, in the instance of The Starchild and The Demon, by Paul and Gene.” 

So what was it like, working with legendary musicians to bring the voices of their world-famous characters to our console battlefield?

“Working with Paul and Gene was an absolute blast,” says Blewett. “These guys are obviously seasoned studio vets and really made the sessions fun and engaging.”

He adds, “Gene lived up to his reputation as a master of trivia and kept us entertained between takes regaling us with stories from the road and factoids. Paul was absolutely a gracious, friendly individual and belted out an incredibly intense vocal performance and kept it going for the whole session. We even quipped that it was ‘like six months of shows in two hours.’ Impressive!”

As for the voiceover for The Starman and The Catman, tankers and Kiss fans should rest rock out assured that these Commanders have received the same attention to detail. According to Blewett, “We worked with Kiss to understand the character profiles of The Catman and The Spaceman and came up with casting guidelines from there. For instance, The Catman is a smaller guy, witty and agile, while The Spaceman is older and wiser. The word ‘sagacious’ was used in session to describe the personality of The Spaceman.”

War Machine(s)

If you think the Kiss 3D Commanders sound impressive (and yes, I’m biased, but they are), be sure to recruit them during Metal Fest, and pair them up with our four Premium Kiss tanks, also inspired and named after the characters: The Demon, The Starchild, The Spaceman, and The Catman.

Each of these tanks not only takes visual inspiration from Kiss; it also has abilities inspired by a specific band member’s persona. You’d better believe that The Demon is a tank that mounts a flamethrower!

All of this is in addition to the Challenges, special event battles, daily login rewards, and more that Metal Fest offers. Rock out while you can, and don’t miss any of it—Metal Fest takes place in World of Tanks Modern Armor from August 26 through September 15 on PS4 and PS5!

Pokémon Legends Z-A Reveals Another New Mega Pokémon

Pokémon has just announced an all new Mega Pokémon species set to debut in the upcoming Nintendo Switch and Switch 2 game Pokémon Legends Z-A.

In a video debuted today, fans got a first look at Mega Victreebell, a more bulbous version of the pitcher plant Pokémon.

This new spooky trailer sees the game’s heroes investigate a sweet smell in a creepy building after dark. After various jump scares (Espurr! A Clefairy doll!) we finally see the new Mega species.

Pokémon Legends Z-A features a long-awaited return to the Kalos region, home to the series’ popular Mega Evolution mechanic. A previous trailer announced Mega Dragonite, the franchise’s first new Mega Pokémon in over a decade.

While not confirmed, Legends Z-A expected to feature several dozen new Mega Pokémon designs, as well as familiar Mega Pokémon such as Mega Kangaskhan, Mega Absol, and Mega Charizard X.

As for the game’s main story, it involves the seemingly-spontaneous Mega Evolution of local wild Pokémon, dubbed Rogue Mega Pokémon. You’ll need to utilise your own Mega Pokémon to take them down, and you can also bring in help from one of your allies to battle alongside you.

“Overall, Legends: Z-A didn’t feel like a full action game to me,” IGN wrote in our first hands-on impressions of Pokémon Legends Z-A’s battle systems, “but kind of more like an MMO, with its casting times, cooldowns, and behind-the-scenes math happening. That’s not necessarily a bad thing, but I do hope Legends: Z-A gets challenging enough to make me more intentionally dish out commands and think about switching Pokémon at just the right moment.”

Pokémon Legends Z-A arrives for Nintendo Switch and Switch 2 on October 16.

Tom Phillips is IGN’s News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

Forza Horizon 6 Location Leaked by Car Import Company, Fans Believe

Fans believe they’ve worked out the setting of Forza Horizon 6, based on a teasing social media post from a car import company connected to the game.

In a now-deleted Instagram post, vehicle import firm Cult and Classic shared an image purporting to show a Forza Horizon staff member digitally scanning a car made by Japanese manufacturer Kei for use in the series’ next game.

The post went on to state that the staff member had travelled to its premises in Australia to scan a series of Kei models, which are unusual to find outside of Japan. And it’s because of this (as well as the post’s subsequent removal) that fans now believe Japan is Forza Horizon 6’s setting.

“Exciting news!” the post read. “We have Cody here, from @forzahorizonofficial, shooting cars for the next installation in the series. As there are no late-model Kei cars in America, he has flown out from the states to use our cars as the basis for their digital versions.

“We are HUGE gamers here at Cult and Classic, and it is an honor to be supporting Forza and making Kei cards accessible virtually for people who can’t have them IRL.”

Japan has ranked highly among the most-requested locations for Forza Horizon 6, following previous series entries set in Australia, Mexico and the UK. Xbox boss Phil Spencer recently confirmed that the next Forza game would arrive in 2026, and this is widely expected to be a new Forza Horizon game.

As for the original Forza Motorsport series, Microsoft’s most recent round of staff cuts in July heavily impacted developer Turn 10 Studios, with one former employee stating that the Forza Motorsport team was “no more”, though some staff remain to assist on Forza Horizon development.

Tom Phillips is IGN’s News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

Sold Out Final Fantasy MTG Collector Booster Boxes Are Now Selling for Almost $1400

Magic: The Gathering’s current set may have taken us to space, but that’s not to say the Final Fantasy set that debuted in June 2025 is gone.

In fact, the set will be standard legal for quite a while yet, but given its incredible popularity, some products are unlikely to see reprints.

Chief among them are Collector Boosters and Collector Editions of Commander Decks, which are sold out, but are selling at a mighty high markup on the secondary market right now.

Final Fantasy Collector Boosters

Collector Boosters offer 15 cards, including 5–6 cards of rarity Rare or higher and 3 – 6 Uncommon, 3 – 5 Common, and 1 Full-Art Land card, with a total of 8 – 12 Traditional Foil cards and 0 – 3 cards with a special foil treatment.

The fact that chase cards are most commonly found in Collector Boosters has meant they sold out quickly soon after going up for preorder earlier in the yrar, and now command a high price on trusted resale sites like TCGPlayer.

While Play Boosters are likely to be reprinted regularly, Collector Booster packs are going for as much as $149.99 – for fifteen cards, where as booster displays are rocking up to $1400 right now as well.

Final Fantasy Collector Commander Decks

Commander Decks will likely see reprints, and they’re already slipping below MSRP, but the Collector’s Editions are a “one and done” kind of deal.

It’s worth stressing that these don’t offer any additional cards you won’t find in the standard versions, but give every single card a foil treatment. The price for that privelege is $159.99 and up, with the Final Fantasy 7 deck closer to $500 (blimey).

Final Fantasy: Affordable But Awesome Cards

Believe it or not, you don’t have to sell your house to buy Magic cards. There are a whole host of more affordable, but still awesome, cards you can find on the secondary market for a few dollars each.

Even some of the full-art, borderless cards are available if you know what to look for, and we’ve got a handy list.

Bonus Deal: Final Fantasy Commander Decks Just Dropped In Price Again

The complete Final Fantasy precons bundle is now just $185 on Amazon, $95 off its original list price, and the best discount we’ve seen so far on the Commander Decks.

After weeks of being upwards of $70 each (with the exception of Final Fantasy 6’s Revival Trance, which has always hovered close to MSRP), you can now buy a bundle of all four decks for $200 (or $199.99, to be precise).

That’s less than $50 a deck, despite three out of four costing more than that when bought separately. In fact, Final Fantasy 7’s Limit Break is STILL $72.50 at Amazon.

Lloyd Coombes is an experienced freelancer in tech, gaming and fitness seen at Polygon, Eurogamer, Macworld, TechRadar and many more. He’s a big fan of Magic: The Gathering and other collectible card games, much to his wife’s dismay.

Daedalic reveal story-driven Star Trek: Voyager strategy game in which you can betray everything Janeway ever stood for

Oi oi, where my Janeway fans at? Where my Parisians and my Torresians? Can I get a whoop, whoop for Chakotay? A high five for Seven of Nine? Daedalic have announced Star Trek: Voyager – Across the Unknown, a “story-based survival strategy game” adaptation of the loneliest of the classic Treks. Created by developers gameXcite, who I may yet forgive for capitalising their name that way, it asks you to “manage systems and crew, engage in diplomacy, navigate difficult moral decisions, and face the unknown”. It’s got a cutaway dollhouse spaceship and a HUD made up to resemble a Star Trek bridge display. Also, Ensign Harry Kim is here! He wants orders. Kim, your orders are to roll that trailer.

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Gulikit Unveils New Premium Controllers Compatible With Switch And Switch 2

Take it to the max.

Gulikit has unveiled two new premium controllers at its booth in Gamescom, both of which will be fully compatible with the Switch and Switch 2.

Dubbed the TT PRO and TT MAX, the design is kind of a cross between the Xbox and PlayStation, utilising the former’s overall shape, yet shifting the left analogue stick to the bottom for a more symmetrical design. The controller was originally showcased last year as the ‘Libra MAX’, but Gulikit has since been hard at work finalising the design and specs.

Read the full article on nintendolife.com

Super Meat Boy 3D Adds Multiple New Dimensions to a Classic Platformer  

Super Meat Boy 3D Adds Multiple New Dimensions to a Classic Platformer  

I am the proud of owner of an achievement for the Xbox 360 release of Super Meat Boy where the aim is to complete an entire chapter without dying. It’s something that I bring up whenever possible, as a testament to my skill and commitment to mastering one of the most frustrating (and satisfying) modern platformers of a generation.  

So when the opportunity to hop into a demo of Super Meat Boy 3D arose at this year’s gamescom, I had to do it. Would this be a glorious return to form for me, or a devastating fall from grace? Does this utterly absurd, high-speed, high-stakes game work as well in a three-dimensional setting?  

The demo would have me believe that the answer is a resounding yes. Meat Boy’s plight is familiar – he’s on a mission to save Bandage Girl from the clutches of Dr Fetus, and each level adds a slight uptick in difficulty as Meat Boy’s girlfriend is swept away each time.  

Taking control of Meat Boy again, even in his new, squidgy, 3D form, ignited the muscle memory of riding a bike – he moves in a very similar way to the original game and within a few levels I was hopping, sprinting, wall-running and of course, perishing like a pro. If these controls are lodged deep inside a part of your mind, it’s going to feel wonderfully nostalgic, but don’t fret if they’re not – everything still feels intuitive and responsive, another trick the original pulled off. 

However, unlike the original, the 3D element adds new layers of depth to each level – as well as moving up, down, left and right, Meat Boy now moves forwards, backwards, diagonally – having to consider depth perception at warp speed almost makes Super Meat Boy 3D feel like an entirely different game. Precision is utterly key in these moments, but there’s a forgiving element – a circle underneath Meat Boy will mark where he is about to land on a surface, making those extra risky leaps a little easier to calculate.  

Each level is an obstacle course, and your goal is to get from the start to the end. Simple in theory, but there’s a brutal buffet of disruptive, violent barriers between you and your lost girlfriend. It’s not just tricky jumps and avoiding falls – just the opening levels had me dodging chainsaw-wielding robots, giant, toxic cubes of slime full of eyeballs, and Meat Boy’s famous moving wall saws, to name a few. While some hurdles felt visible enough to prepare for, others took me by total, annoying surprise (and killed me instantly). Getting your butt kicked and learning for next time is what made Super Meat Boy so rewarding to conquer – and that masterclass is brought back for you to retake here. 

And while some of this is new, it wouldn’t remotely feel out of place if it were squashed down into 2D form and placed inside the original game, which feels like a testament to how developer Sluggerfly is preserving the authenticity of Super Meat Boy. 

Super Meat Boy 3D also looks great, these surroundings – from dreamy green platforms to harsh industrial caverns – feel familiar in how they’re designed, but with a stylish, modern flair. This new art style gives opportunity for fun new animation that really brings the characters and environments to life – squirrels running around with guns, lava spewing down walls, and of course, many more visceral ways in which Meat Boy can meet a swift end.  

All the swagger and attitude of the original Super Meat Boy is present here – and it feels as though Super Meat Boy 3D is built to iterate on its predecessor, not outperform it. That said, if you’ve never played the original, that doesn’t matter here – the premise is clear, and these opening levels are designed to welcome newcomers into Meat Boy’s weird, unforgiving world, but the initiation won’t be easy. The demo is respectfully saying “welcome back to Meat Boy”, but there’s enough new ideas here to make it truly feel like a successor worth playing, if you can handle the frustration.  

The post Super Meat Boy 3D Adds Multiple New Dimensions to a Classic Platformer   appeared first on Xbox Wire.

The Chinese Room defend Bloodlines 2’s paywalled vampire clans: “we have been expanding it from where we originally planned to land it”

You really have to hand it to the publishers of Vampire: The Masquerade – Bloodlines 2. They are the absolute masters of snatching defeat from the jaws of victory, the doyens of stepping on rakes, even as they near the checkered flag. The long-awaited RPG got a new trailer and what may actually prove to be the final release date at Gamescom Opening Night Live this week. The trailer was a feisty show of Dishonored-esque mayhem, and the hands-on verdicts I’ve read (save for stinky uncle Eurogamer) have been positive. Ours is forthcoming.

But then came the revelation that this much-delayed sequel to a quintessentially faction-led RPG from a company famous for downloadable add-ons would sell two of its vampire clans as day-one DLC. How we laughed! How we clutched our faces and chittered like gerbils! How we ran outside, begging for the moon to fall on our heads! Despair springs anew.

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Trails In The Sky 1st Chapter Switch 2 Edition ‘Upgrade Pack’ Confirmed

Prologue demo also announced.

Falcom and GungHo have today confirmed the upcoming title Trails in the Sky 1st Chapter will be getting a Switch 2 Edition.

This particular version will be a digital release and includes higher resolution and frame rate “for sharper” and “smoother graphics”, along with reduced load times. This is part of a paid upgrade path for existing Switch owners and is priced at $1.00 USD (or your regional equivalent).

Read the full article on nintendolife.com

Invincible VS: Going Hands-on with Three New Characters (Including Omni-Man)

Invincible VS Hero Image

Invincible VS: Going Hands-on with Three New Characters (Including Omni-Man)

Summary

  • We tap back in with some more hands-on time for the upcoming Invincible VS. from Quarter Up, a Skybound studio.
  • Omni-Man, Rex Splode, and Battle Beast showcase their brutal moves at gamescom 2025.
  • Invincible VS is set for release in 2026 for Xbox Series X|S, Xbox PC, and Xbox Cloud as an Xbox Play Anywhere title, available for wish listing today on the Xbox Store.

If you’ve watched or read the excellent “Invincible,” you’re probably aware of just how brutal the fights between these superheroes can be – I’m still not over watching Omni-Man wipe the floor with the Guardians of the Globe and it has been years since I saw that first episode. That episode is also a good barometer of how bloody you can expect the fights to be in Invincible VS, an upcoming 3v3 tag fighting game from Skybound’s first in-house game development studio, Quarter Up, comprised of members behind the excellent Killer Instinct (2013).

We last got a good look at Invincible VS following its world reveal during Xbox Games Showcase, where we went in-depth on some of its mechanics, like the 3v3 tag battle system, and the bonus round face-off that occurs once time expires. Coming back to it again with a slightly larger roster, now including Omni-Man (voiced by J.K. Simmons), Rex Splode, and Battle Beast, it still feels like a fighter that is going to hit that sweet spot of a compelling and deep fighting game experience, with some satisfying pick-up-and-play elements for less seasoned players.

What I was working to discern during my hands-on time with the game is how different all the fighters feel to play, especially with the three fighters I’m trying out for the first time. For example, Omni-Man is classified as a Balance/Power fighter, meaning he’s well rounded and excels at dealing raw damage, where Battle Beast is classified as a Striker/Pressure fighter, meaning he’s focused more on landing attacks (rather than grappling/throws) and is built to keep players on the defensive. Rex Splode, meanwhile, is your Ranged/Mobility attacker, designed to strike from a distance with flame attacks and remain mobile enough to evade incoming punches.

Omni-Man had some great attacks I kept coming back to, like his Heavy Attack uppercut that would send opponents flying into the air, chasing them up to follow with a series of air juggles to keep the pain coming. Rex Splode feels like one for more experienced players, with some powerful flame attacks and was definitely agile enough to remain at a safe(ish) distance during fights.

As I continued to play, I found Battle Beast to be one of my favorites. Even though he felt slower to move than the other characters, being able to press my attacks (remaining close) against any of the opponents was highly effective, especially by pressing Forward and stringing together a series of Light Attack (X button) combos, which kicked off an auto combo that showcased a brutal series of attacks, culminating in a Ground Bounce that, sometimes, would just shatter my opponents apart in a pile of bloody goop.

He wasn’t alone in pulling off auto combos. Omni-Man also had an effective one where he sends the opponent into the air, and Rex Splode would shove flaming sticks into the face of an unwilling opponent. Every character I played could seemingly combo easily with some rapid pressing of the X (Light Attack). Stringing even just five of these hits together can unleash a powerful combo attack, giving you a satisfying look as your fighters continue to dish damage.

I also appreciate how reactive the voice dialogue is between characters. Omni-Man dissing on an unkempt moustache from his doppelganger, or how Invincible would complain about Rex Splode’s various quips are great table-setters before a battle kicks off. Context with the show and comics are helpful, but not necessary, and all seem designed to tap into a player’s curiosity to watch the show or read the comics to better understand where these characters are coming from (and why they may have a particular beef with each other).

As the battles go on, the brutality really starts to shine through as the fights continue into the later stages with your characters having ragged clothing, severe bruising, and becoming drenched in blood (lots of blood) that gives Mortal Kombat a run for its money. Not to mention, when you’re able to string those combos together it can result in detached limbs laying in a puddle of remains. It’s a great touch that’s all very reminiscent of the television show, especially when I could build up my Special Meter to kick off a powerful cinematic attack.

One of the most intense finishers I was able to pull off was Omni-Man’s, where he would grab the face of my opponent, fly them up in the air, crush them through dozens of buildings, and then drop a mountain of rocks on top of them. I was grinning from ear to ear at just how ridiculously awesome it all was.

And that touches on what makes this such a fun and effective pick-up and play experience. You can unleash so many awesome attacks by only needing to focus around four buttons — Light Attack (X), Medium Attack (Y), Heavy Attack (B), and Special (A) — instead of the usual six for most fighters. This starts to bring the game more in line with the likes of a Marvel vs Capcom or Smash Bros. fighting experience. That’s not to suggest there isn’t a lot of depth here – one look at all the moves you can pull off in the menu illustrates this. It’s that you’re all but guaranteed a good time after just a few minutes of dedication. That’s rare to see in any type of fighting game.

It’s unclear how many more fighters will be available with Invincible VS (Robert Kirkman has been teasing a pretty large roster) when it launches next year – I’d love to see the inclusion of other notable characters like Monster Girl, Black Samson, or Robot — but the roster that’s already in place is bringing a tremendous mix of styles and flare that makes this 3v3 tag fighter a tremendous amount of fun to play already, and I can’t wait to see how it progresses.

Look for Invincible VS to launch in 2026 for Xbox Series X|S, Xbox PC, and Xbox Cloud as an Xbox Play Anywhere title.

Xbox Play Anywhere

Invincible VS

Skybound Games

Invincible VS is a brutal superhero 3v3 tag fighting game set in the Invincible universe, where you can battle to the death as a team of fan-favorite characters in iconic locations. Unleash bone-breaking combos through fast combat and smart defensive tactics to leave a trail of blood and destruction. Land vicious Super moves and Ultimates to leave your opponents in a mess of blood.

Invincible VS features a variety of game modes including a captivating cinematic story mode with an original narrative from a writer of the animated series. Jump into Arcade and battle with your team, hone your combos in Training mode, and test your skills against the world in competitive and casual multiplayer. Show, comic fans, and fighting game lovers will experience unparalleled heroic brutality, where every earth-shattering blow will leave you feeling… Invincible.

This is the debut title from the newly formed Quarter Up™—the first in-house studio at Skybound—led by former members of the core Killer Instinct (2013) dev team.

The post Invincible VS: Going Hands-on with Three New Characters (Including Omni-Man) appeared first on Xbox Wire.