How Atlas Fallen elevates sand play with superpowered combat and exploration

Hi everyone, we are Deck13’s Sven Hammer, Principal Technical Designer, and Lila Grimaldi, Narrative Designer. We’re bringing you Atlas Fallen on May 16, an epic and explosive action-RPG where you’ll play as a hero who rises against the reign of a tyrannical god. You’ll explore a semi-open, sand-covered world called Atlas and battle mythical creatures. Your heroic abilities come from a magical artifact, and we’re here to tell you about its lore and mechanics!

The Essence of Atlas

In the world of Atlas, Essence is at the core of everything. All organic things and each particle of its sand-covered surface are made of it. An ancient form of magic built its powers on Essence, but its knowledge has been long lost. One day, our hero stumbles upon the remains of this magic in the form of a centuries-old artifact: the Gauntlet.

The Gauntlet gives its wearer control over the Essence present in their surroundings. Thus, they can manipulate Essence grains found in objects, structures, elements, and change their structural integrity, reassemble or destroy them. Our hero will use it to shape the sand around them into various weapons during combat. The gauntlet’s ability to manipulate its surroundings allows players to propel themselves into the air for epic vertical movements and fast traversal by sliding over the sands of Atlas. The Gauntlet is a very versatile tool!

Reforging the Gauntlet

Unfortunately for our hero, they find a malfunction in the Gauntlet. Forged by a mysterious being, it was dismantled soon after its creation to prevent anyone from wielding its magic again. Two vital components are required: the Catalyzer and the Shards.

The more Essence comes into play, the harder it is to control. The role of the Catalyzer is to gather Essence and channel it into itself, increasing its raw power tenfold. This component has been broken into three fragments called “Catalyst Pieces”, which you’ll have to find and put back together. Collecting a new Catalyst Piece allows you to reforge a part of the Gauntlet, unlocking a new powerful ability in the process. Each Catalyst Piece must be completed with specific Essence-infused objects called “Shards”, which enhance the hero’s control over Essence.

Throughout your journey in the world of Atlas, you will come across those Catalyst Pieces and Shards, and get to gradually augment the capabilities of your Gauntlet and progress further into the game.

The shape-shifting weapon

Once you have the power to manipulate Essence, you can shape the sand around you into various weapons. In order to do so, you must find the corresponding Weapon Remembrance. Three weapons can be found throughout your journey: the Dunecleaver, the Sandwhip and the Knuckledust. They all grow more massive and powerful as you amass Essence during combat, this process is called gaining Momentum.

The Dunecleaver is a heavy weapon that does wonders when it comes to dealing very impactful area-of-effect damage to your foes. Depending on the attacks you are performing, it will take one of two different shapes. One of them is an axe—ideal to perform large sweeps which deal a good amount of damage while destabilizing your target; the other is a hammer—specialized in crowd control, it creates large damage areas when slammed into the ground.

The Sandwhip combines the fast swings of a sword with the wide sweeps of a whip. It’s your fastest, most efficient weapon at building up Momentum and offers a wide variety of mobility options. A great example of this is the Sandwhip Hook: a move which allows you to latch onto your target and pull yourself towards it. This makes the Sandwhip a highly versatile weapon in that you can either use it to keep your enemies at a safe distance while building up Momentum or use its high mobility to quickly in and out of a fight, allowing you to land devastating melee dagger hits that consume Momentum over time.

Finally, the Knuckledust is a fist weapon that covers both forearms and grows into additional pairs of arms as your Momentum builds up. The Knuckledust shines in dealing high damage-per-second on single targets, which makes it a perfect choice to swiftly take out selected threats.

You’ll be able to wield two weapons at a time, which allows you to create a unique loadout with your favorite moves. In addition to these weapons your combat capabilities will be strongly enhanced by the use of Essence Stones. Those will enable you to perform unique and powerful attacks, customizable to your preferred playstyle.

Sand-taming abilities outside of combat

The sand-taming abilities granted by the Gauntlet are not limited to its shapeshifting qualities. Here are three abilities that you’ll also rely on, allowing you to traverse the world of Atlas with speed and power, and to interact with specific objects and structures.

Air dash can be used while airborne, channeling the Essence around you to propel yourself forward and dash through the air. Thanks to this ability, you can easily get to a specific target, reach the next structure to land on, surmount big chasms and cover great distances rapidly.

Raise enables you to lift imposing structures and objects buried in the ground thanks to the Essence in the sand. This ability is crucial for you to uncover hidden treasures and sunken ruins, as well as create new paths over raised structures and even reveal pathways that have long been forgotten.

Crush gives you the ability to rip magical seals and chains apart, which is how you’ll access forbidden grounds—a necessary step for you to progress in your journey and change the course of Atlas’ history.

We hope you enjoyed this introduction to the epic fun you’ll have taming the sand in Atlas Fallen, releasing May 16 on PlayStation 5. Pre-order it now to get the bonus DLC Ruin Rising Pack!

The Last of Us: Predicting Season 2

This article contains full spoilers for The Last of Us Part 2. If you have not played the game and want to remain spoiler-free for HBO’s TV show stop reading now!

HBO’s The Last of Us has been an undeniably successful television adaptation of the beloved Naughty Dog game. Now the challenge for creators Neil Druckmann and Craig Mazin will be how to tackle the emotionally complicated beast that is The Last of Us Part 2. So, I’ve (perhaps foolishly) had a go at planning out the show’s second season and sketching a rough outline of what could happen in each episode.

The video game sequel is over twice as long as its predecessor, so cramming it all into one more season of TV seems like a bit of a stretch to me, so let’s assume this is going to be a story told over two. Alongside issues of length, there’s also no doubt that Part 2 is in need of more of a tinkering with than the mostly straight adaptation that was Part 1. Despite being a masterpiece in my eyes, Part 2 relies more heavily on gameplay and the involuntary nature of your actions to get its point across, which is inherently not viable in a TV show. But through some minor restructuring of the story and a liberal use of flashbacks, I think there could be an effective way of telling the layered and divisive tale.

The key will undoubtedly be in how season two opens and deals with the story’s inciting incident, as well as keeping the viewer connected to the plot’s two leads – Ellie and Abby. My best idea on how to do this is to make Abby – a character largely unexplored until the game’s second half – more integral to the story during its Ellie-led first half by creating a pre-existing bond between them. Abby could infiltrate the Jackson community and befriend Joel in the weeks before her revenge. This is actually something that Druckmann seemingly played with the idea of if some of the game’s early concept art is anything to go by.

I’d also utilise a series of cold-open flashbacks that tease young Abby’s story – much like how the brief openings to each of Netflix’s Mindhunter episodes set up the reveal of the mysterious man we’re watching becoming the BTK killer, but with more zebras. These brief glimpses into Abby’s background would eventually culminate in the reveal of Joel being the man who killed her father at the end of season one, allowing the second season of the show to end with the same crucial twist delivered by the game at its halfway point.

Now I’ve established the season’s overall format, here’s my best guess at how each episode of the show might play out. (No doubt Druckmann and Mazin have some much better ideas up their sleeve, but they should feel free to call me if there’s any gold in here.)

Episode 1 – Jackson Part 1

Season 2 opens with Joel admitting the truth of his choice to Tommy in a house just outside the Jackson settlement, just like in the game. As they leave, however, they are attacked by a group of raiders and look to be cornered until a couple arrives to help them out – they happen to be Abby and Owen. Of course, Abby doesn’t realise who it is she is saving until the raiders have been dealt with, and at this point, she’s been badly injured and is in no position to complete her mission. She accepts Joel and Tommy’s offer to patch her up back in Jackson.

Days progress as Abby and Owen integrate into Jackson life. During the time it takes for Abby to fully recover, we are introduced to Ellie’s friends, Dina and Jesse, and life looks set to be relatively good. After some conversations tinged with a palpable tension, Abby and Owen are convinced to stay in Jackson, despite their insistence that this isn’t the life for them. Having proved themselves already capable of handling themselves in combat, Joel and Tommy offer to take the pair out on patrol to teach them the ropes. Ellie and Dina also begin their own patrol. The episode ends as the two groups exit the town gates and branch off in two directions through the snow.

Episode 2 – Jackson Part 2

This episode would spend time cutting between the two groups in the snow. We start with Ellie and Dina as they check a local suburb for infected, before the first signs of a blizzard show and they hole up in a library where they open up on their feelings for one another. As the blizzard picks up we follow Joel, Tommy, Abby, and Owen as they too have to avoid the storm, but get ambushed by infected. As they fight and ultimately run, Abby says she tracked through here on her way to Jackson and knows somewhere they can shelter for the night. Joel and Tommy agree to follow.

Back with Ellie and Dina, Jesse arrives to find them in an awkward situation and the love triangle begins to take form. He’s come to help them get back through the blizzard, but mentions Joel and Tommy haven’t been heard from on the radio in some time. Worried, Ellie stubbornly sets off to look for Joel, despite Dina and Jesse insisting it’s too dangerous. We cut back to Joel and Tommy as they arrive at an abandoned lodge where they are ambushed by a small group and knocked unconscious. The episode cuts to black.

Episode 3 – Goodbye Jackson, Hello Seattle

After tracking from Joel’s last known location, Ellie is lured by the lights emanating from a nearby lodge. She heads down to the basement to discover Joel in quite some distress, and is forced to watch as Abby kills him. Ellie and Tommy are then set free, with Abby claiming to have no issues with them.

Back in Jackson, Ellie mourns Joel and – despite Tommy and Maria’s advice – sets off to find Abby and get her revenge. Belongings that Abby left behind in Jackson hint towards her being from Seattle, so Ellie heads that way along with Dina. They arrive in Seattle, where they learn that a group called the WLF calls the city home. As they ride through the streets looking for clues, an explosion throws them from their horse and the episode ends.

Episode 4 – Eastbrook Elementary and Channel 13 TV Station

Ellie is being held hostage in an Eastbrook Elementary classroom by a member of the WLF who she recognises from the night Joel was killed. He intends to keep her there while he waits for backup, but just after he puts the radio call in he’s attacked by Dina. Ellie kills her captor, and finds a map of the city on his body. The couple decides to head to a nearby TV station as their next port of call.

They find the station abandoned and littered with the corpses of WLF soldiers, their bodies pierced by arrows and surrounded by cultist drawings. Whistles in the distance soon become soaring arrows, so the pair decide to run for their lives. They escape into a nearby subway station where they must navigate through tunnels overrun with clickers. After making it through such a near-death situation, they set up camp in a movie theater where Ellie reveals her bite and immunity to Dina, and Dina reveals she is pregnant with Jesse’s baby.

Episode 5 – The Birthday Gift

As Ellie dwells on the future birth of Dina’s baby she reminisces about a birthday she spent with Joel a couple of years ago. They have fun at a natural history museum with dinosaurs, pretend to be in space, and tell jokes. The flashback concludes with Joel teaching Ellie how to play guitar, just as he promised in season one. The episode cuts back to the present for its final scene, and Ellie serenades Dina with A-ha’s Take on Me in the front row of the theatre.

Episode 6 – Hillcrest and Hospital

Ellie finds a radio in the theatre and listens in on WLF messages about a man matching Tommy’s description seen in the nearby suburb of Hillcrest. She heads there to find him but to her surprise is instead grabbed by Jesse, who helps her escape a WLF patrol.

The pair head back to the theatre together where Dina tells Jesse that she’s pregnant with his child. Jesse reveals he has a lead on one of Abby’s associates, Nora, who is stationed at a Seattle hospital. He agrees to stay with Dina while Ellie goes to find Nora. Initially looking for information about Abby’s location, Ellie lets vengeance take control and kills Nora in a brutal fashion.

Episode 7 – Road to the Aquarium and Joel’s Truth Flashback

Having gained the clue of Abby sometimes staying at the Aquarium from Nora, Ellie and Jesse make their way towards the coast. They encounter some infected in a tense horror scene before a heavy rainstorm rolls in. A rifle shot that sounds like Tommy’s gun prompts Jesse to suggest they go to help him. Blinded by her mission, though, Ellie refuses and decides to push ahead alone through the storm toward Abby.

Ellie makes it to the coast and begins to swim over to the aquarium but is knocked unconscious by the crashing waves. The episode ends with a flashback of Ellie finding out the truth behind Joel’s decision to rescue her from the Fireflies back in Salt Lake City.

Episode 8 – Abby’s Reveal and Return

The season 2 finale ends with the culmination of all of the small flashbacks we’ve seen from young Abby’s perspective. It’s revealed that her father was the Firefly doctor who Joel killed just before he was due to operate on Ellie.

Back in the present day, Ellie awakes in a daze by the aquarium and makes her way inside. After nervously making her way through the building she finds a backroom where Owen and Mel – another of Abby’s group present at Joel’s murder – are talking. Ellie asks where Abby is before killing both in cold blood, but soon becomes distraught after discovering that Mel was pregnant. She collapses onto the floor just as Tommy and Jesse arrive to console her.

Back at the theatre, Ellie has been convinced by Dina and Jesse that now is the time to leave this all behind and go back to Jackson. They make their way to the theatre lobby only to watch as Jesse is shot dead in front of them. Ellie finally comes face-to-face with Abby, who tells her “We let you both live and you wasted it.” The scene cuts to black, ending the season on a cliffhanger.

So, that’s what I think could happen in season two of HBO’s The Last of Us. How do you think they’ll handle Part 2’s story? Let us know in the comments below. For more on The Last of Us, check out my full season one review or how well the show compared with the game.

Simon Cardy has never written a TV show and has probably shown why here. Follow him on Twitter at @CardySimon.

What’s the worst thing you’ve done for an achievement?

Ask RPS, our new mailbag feature where RPS supporters pose us questions that we then answer in public posts for everyone to enjoy, we’re turning our gaze to that loved and loathed staple of the video gaming landscape: achievements. Ah, achievements. Never mind if they’re good or bad. Today, we’re remembering the terrible things we’ve done to actually get them.

The question comes courtesy of Fachewachewa, who asked: What’s the worst thing you’ve done for an achievement? Or more generally, a time you were focused on a specific goal in a game, reached it (or gave up), and after, looked back and thought, “Why did I do that?”

Why, indeed. Come and find out which achievements have spawned our biggest gaming regrets, and why not tell us about your own gaming follies in the comments? We can all wallow in our foolishness together.

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Enjoy 15 seconds of bombastic monster slaying in Atlas Fallen’s first gameplay trailer

Atlas Fallen, the upcoming action RPG from Deck13, the gang behind The Surge games. The game’s sandy dunes and over-the-top combat gave Ed chirpy AA vibes, whle the rest of us were relegated to the initial CG trailer and the hands-off preview. Until now. Publisher Focus Entertainment have now debuted a gameplay trailer for all of us, too – although it mostly consists of second-long combat snippets, sandwiched in between very grave and serious and important VO.

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Bleak Faith devs respond to allegations of stolen Elden Ring animations

Bleak Faith: Forsaken launched earlier this week on March 10th, and as expected, it shares lots of similarities with FromSoft games such as Elden Ring and Dark Souls: an interconnected world, big boss battles, animation-heavy combat, and so on. But comparisons began to surface online showcasing mirrored animations between Bleak Faith and FromSoft’s titles, leading to accusations of stolen assets, as reported by PC Gamer. Archangel have now responded to the allegations of plagiarism, pointing to the Epic Marketplace where the team purchased the assets.

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Random: Here’s How Deep Cut Records Music For Splatoon 3

Wait, they’re humans!?

The Splatoon series has always had a central Idol group for each game — Callie and Marie made up Splatoon‘s Squid Sisters, and Pearl and Marina made up Off the Hook for Splatoon 2. For Splatoon 3, we have Deep Cut, featuring Shiver, Frye, and Big Man — and now we know just how the music of this terrific trio is created.

It might surprise inklings and octolings to know, though, that there are actual humans behind this triple threat. But, in a video shared by Nintendo of America, the secret is out. And honestly, we want in on these recordings — they look fun! Shiver is voiced by Anna Sato and Frye by Laura Yokozawa

Read the full article on nintendolife.com

RPS makes interactive maps now

best thing in videogames. She could’ve just come and asked me. The best thing in video games is clearly the maps. Interactive maps, to be specific. Or rather, our interactive maps.

Yes, glorious people. Rock Paper Shotgun and its sister sites within the network now do interactive maps. It’s something that I’ve been after for years now, and it’s finally here, and it’s working, and it’s beautiful. I’m giddy.

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Pokémon-Inspired MMO Temtem Receives Massive New Update – Nuzlocke Mode, New Area & More

Season 3 has arrived!

One Pokémon-like monster catching game that has actually done quite well for itself is Temtem. Since its arrival on the Nintendo Switch last September, the game has received a number of updates.

This latest one (Version 1.3) is perhaps the most exciting update yet – adding new modes, areas, seasons, events and more:

Read the full article on nintendolife.com