Horizon Call of the Mountain Review

Horizon Call of the Mountain knows what its job is: to ride the popularity of Horizon Forbidden West and spearhead Sony’s new foray into virtual reality gaming, the PlayStation VR 2. It really goes for it by placing less of a focus on the expansive story of Forbidden West and much more on spectacle, often wowing with the sights it places in front of you. On that level it’s a remarkable technical showcase that lets you have a good deal of excitement when taking the handbrake off and handing you control of its exhilarating combat. It’s therefore a slight shame that it often operates at a much more relaxed pace, which does allow you to frequently take in the beauty of its world, but prevents itself from thrilling consistently from start to finish. When it does all click, though, and those heights are hit, a very fun time is there to be had.

Similarly to how a Disneyland ride borrows from whichever film it’s based on, Call of the Mountain takes the Horizon experience and condenses it into something much more bitesize while trying to keep the same flavour. This is exemplified best by the Pirates of the Caribbean-like opening, in which your peaceful river cruise is rudely interrupted by the likes of a soaring Stormbird and towering Tallneck dino-bot. It’s a real credit to the work that developer Firesprite has done in translating Guerrilla’s original art design into something more impressive than any TV screen could do justice to – both in the stunning vistas this world offers and the trademark machines that populate it.

The first time you see the scale of some of these creatures really is a sight to behold, not only from the shift to true first-person perspective emphasizing their true size, but with their presence felt further thanks to the haptic feedback felt both in each controller and the headset itself: as you quite literally feel the ground shake with every step as these massive machines pass by. It’s a real showcase for the PS VR2 right off the bat, with huge spectacle blending with small detail – right down to the delicate ripples your fingers make in the water and the rude splashes made by the feet of giant machines.

Blockbuster opening aside, over the course of its roughly six-hour campaign Call of the Mountain takes the essence of Horizon’s gameplay and boils it down into a much more manageable set of tools that works in VR. Rocky landscapes to explore, hostile machines to take down, puzzles to solve – it’s all here. What’s notable, however, is that this is very much a linear experience that stands in sharp contrast to Zero Dawn or Forbidden West’s vast open worlds. An inquisitive mind is occasionally rewarded with fun side activities, such as stacking rock cairns or collectible archery targets to hit, but mostly you’ll be guided down a funneled path. This narrow approach naturally works well in VR, even if some of the inherent exploration that Horizon normally offers is lost.

If you suffer from any level of vertigo, this may not be the game for you.

There are two movement options to choose from: a “gesture”-based system that moves you around when holding two buttons and imitating a walking motion with your arms, and a more traditional analog stick-based system. After trying both I opted for the former for most of my playthrough, despite both coming with their pros and cons. At first, the gesture system didn’t strike me as overly intuitive, but once I got to grips with it I preferred it simply because it made me feel far less nauseous when playing for long stretches (by which I mean about 30 minutes). I did, however, find myself switching to the analog sticks whenever entering combat, as the dodge mechanics associated with this moveset (a flick of the right stick) made for a much easier time. Everyone’s mileage on this will obviously vary based on your VR tolerances, so I’d recommend trying out both to see which suits you best.

Now’s the time to say that if you suffer from any level of vertigo, this may not be the game for you. I’m not too terrible with real heights, but here I did start to feel a little queasy when looking down at some of the ludicrous distances I could fall from. There are quite a few opportunities for potential plummets as well, thanks to the sheer amount of climbing you’re asked to do. Climbing cliffs. Climbing vines. Climbing ice walls. Climbing rock faces by lodging dual pickaxes into them. Almost so much climbing that you may find yourself wanting to climb the walls of your house as well.

Now, I wasn’t naive enough to think that a game called “Call of the Mountain” wouldn’t involve some climbing, but I was taken somewhat off guard when I found that it really is the majority of what you’ll be doing here, especially in the early hours. Climbing isn’t overly challenging, but honestly reaching for handhold after handhold gets quite dull after you’ve scaled your third or fourth outcrop. It does get slightly more interesting once tools such as the grappling Grabcaster are introduced, and the immersion of it all as the wind swirls around your ears and the excellent music swells as you reach the next peak is undeniable. Although some ascents offer slightly more excitement than others, I can honestly say I never found climbing to be consistently fun. It’s frustrating then, that it dominates much of what you’ll be doing in Call of the Mountain, in particular when compared to its much less frequent but infinitely more exciting combat sections.

Largely taking place in mini arenas, these gladiatorial battles against all manner of unfriendly machine are often the highlight of each mission. It’s where the immersion of it all really beds in as you briefly forget what era of Earth you’re living in and the rhythm of combat takes hold. Armed with the signature Horizon weapon of a bow and arrow, you’ll quickly find yourself aiming for enemy weak points using the PS VR2’s impressive eyeball tracking tech, and then quick-dodging out of the way of flying melee attacks before ducking and weaving your head out of the way of projectiles.

It’s a set of combat options that gradually builds over time as well, as new ammo types are introduced and your arsenal expanded. As stronger foes present themselves, naturally more firepower is needed, and with it the levels of excitement to find increase – a thrilling fight against a colossal Thunderjaw being a particular highlight. Preparing yourself for encounters becomes increasingly more important as you build all sorts of elemental arrows in a pleasing crafting system that lets you manually attach arrowheads, explosives, and flights, thus further creating a tangible connection to the world.

More gratifying than crafting arrows though is, of course, firing them – and in this regard Call of the Mountain has really nailed it. Now, my real-world archery experience may only stretch as far as giving it a go when 11 years old on a school trip, but in my expert opinion this feels pretty damn good. There’s a real pleasing “ping” to the way each arrow flies off of the bowstring and haptic feedback tickles your palm, and then an even greater thrill as it slams into whatever is unfortunate enough to be in its way and sets them aflame thanks to explosive Blaze. Unlike the climbing, it just never gets old to watch sparks fly and machine parts fall off as the fundamentally brilliant Horizon combat successfully makes its way into the virtual reality space.

It’s a highly satisfying cadence that works really well in VR thanks to its enthralling but never overwhelming speed, but is also forgiving if you happen to get blindsided by a roaming Scrapper, for example. If you do manage to take some damage you can find a pocket of peace amongst the mayhem by going for a snack break and refilling your health bar by munching on some fruit. A health bar is smartly located on one of your hands (much like we saw in Half-Life: Alyx) meaning it’s never more than a quick glance away, like checking the time on a watch, and always in view when aiming down sights. All in all, the interface of Call of the Mountain is very cleverly implemented, making it feel like a tangible part of your character and not a series of distracting floating boxes that threaten to take you out of the beautiful world.

The fundamentally brilliant Horizon combat successfully makes its way into the virtual reality space.

Puzzles also pop up here and there and, again, serve as a welcome break from climbing. Did I mention there’s a lot of climbing? The problems are sometimes fun but never overly difficult, and once the novelty of actually physically picking up gears and slotting them into position myself wore out they became yet another minor obstacle on the way to the next combat encounter or story moment.

That story is serviceable, but one that is definitely engineered in order to facilitate big moments and fun cameos rather than tell a layered tale itself the way the previous two Horizons have. Here you play as Ryas rather than Aloy – he’s a Shadow Carja rebel who must complete a series of tasks in order to atone for his crimes. His internal monologues are mercifully limited in a smart maneuver that allows you to experience this world first-hand yourself and not be distracted by voices in your head.

Naturally, things escalate as the plot thickens, and the second half of the campaign becomes much more engaging than the first thanks to the action increasing in both quality and quantity. A personal highlight is the aforementioned Thunderjaw cat and mouse section, which conjures up memories of Jurassic Park at its rousing best. There are a few little nods scattered throughout for big Horizon fans to find of value here – familiar faces like Aloy drop in to say hello – but don’t necessarily come in expecting a dense new chapter in this universe’s lore.

Outside the main story you’re free to explore your small home base, take a closer look at artifacts collected on your expeditions, and chat with friends made along the way. It’s also home to the pleasant safari mode: a largely tranquil alternative version of the opening boat cruise which shows off a selection of the Horizon bestiary in its natural habitat. It’s short, sweet, and a reflection of the Disneyland-like nature of Call of the Mountain as a whole – an impressive technical showcase for PS VR2 which uses the inherent wonders of the Horizon world to sprinkle thrills into its sometimes-lazy river ride.

UK Daily Deals: There’s a Huge Sale on Nintendo Switch Games Right Now

Nintendo Switch fans, you’re in for a treat here. There’s up to £20 off the very best Nintendo Switch games right now across UK retailers, with both physical and digital copies of big games like Mario Kart 8, Animal Crossing, Sonic Frontiers and more have been heavily discounted. Other great deals today include the perfect PS5 1TB SSD with Heatsink for £84, or 2TB with heatsink for £147, The Last of Us Part 2 down to just £8.39 for PS Plus members, the entire Harry Potter book collection for just £33.49, and a whole lot more. For even more gaming and tech deals, check out all the links just below, or follow @IGNUKDeals on Twitter for more instant updates.

TL;DR – Best UK Deals Right Now

Check Out This Awesome Sale on Nintendo Switch Games

There are some great deals here to check out, with some of my personal favourite Switch games included just below as well. Sonic Frontiers for £32 is a great deal and one of my top games from 2022, and LEGO Star Wars is absolutely one of the best portable games on the market at the moment. I’ve left all the relevant links, just below.

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AD: Avast One Individual Down to £23.99/Year (was £79.99/Year)

Looking for comprehensive protection for your digital life at a price that won’t break the bank? Look no further than Avast One Individual. For a limited time only, you can get offering the top-of-the-line digital security suite for just £23.99 per year – that’s a massive 70% off the regular price of £79.99.

With Avast One Individual, you’ll get all the features you need to stay safe online, including advanced antivirus protection, a powerful firewall, and cutting-edge anti-phishing technology. Plus, you’ll get real-time alerts to keep you informed of potential threats and the peace of mind that comes with knowing that your digital life is protected by one of the world’s most trusted names in cybersecurity.

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Perfect PS5 1TB SSD with Heatsink for £84 (Incredible Deal)

This is a very good deal on PS5 SSDs, especially as you don’t need to further invest in a separate heatsink for the Netac NV7000. Plus, if you want o go even further, 2TB for just under £147 is an incredible offer and well worth considering if you’re still on your base PS5 storage.

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The Last of Us Games Are On Sale Right Now

Here’s a great deal for those who are loving the latest HBO hit, The Last of Us. Yes, this is based on the game as many of us know, and many of us might also know that there’s a sequel to that game. The Last of Us Part 2 is a critically acclaimed darling (with a few controversies thrown in), and it can be picked up for just £8.39 if you’re a PS Plus member right now (down from £34.99).

More Video Game Deals to Check Out

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Best Random Deals I Love Right Now

These are the best random-ish deals that I want to highlight, but can’t necessarily fit anywhere else. A favourite of mine today is definitely the unisex hoodie blanket, down to just £12.99. This is a great price considering you’re looking at £20-30 anywhere else for a similar quality blanket. My top tip for when you buy one, wash it immediately on its own, once it’s dry it’ll be 10/10 comfort.

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Amazon Hogwarts Legacy Console Bundle Deals

There’s some great deals floating around at the moment for PS5 and Xbox bundles, and they even include the hottest game right now, Hogwarts Legacy. You can currently get the PS5 with Hogwarts Legacy Bundle for just £516.98 at Argos. (There’s also a bunch of other superb bundles to check out just below as well).

Overall that works out at £479.99 for the PS5, and just £36.99 for Hogwarts Legacy, about £23 off the new game already. Make sure to just click the ‘Money Off Bundles’ section which will take you to all the current bundle offers Argos has got, including the new Hogwarts Legacy deal. See our full 9/10 review for the game here.

Amazing Discounts on Anker Tech Right Now

There’s some great deals on Anker headphones, USB cables and more at Amazon right now. My favourite is definitely on the Soundcore Q45 Adaptive Noise Cancelling Headphones, dropping down to just £97.99. This is a great option for an affordable but amazing set of headphones (instead of dropping £300 on a Bose or Sony set).

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Amazing Password Manager Deal from Keeper (AD)

With Keeper, you can store all of your passwords, credit card info, and other sensitive data in one secure, encrypted digital vault. Plus, they use top-notch encryption technology to keep your stuff safe and have added bonus features like password generation, password sharing, and two-factor authentication.

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Where to Preorder The Legend of Zelda: Tears of the Kingdom in the UK

The best Tears of the Kingdom (or Breath of the Wild 2 as many of us called it for years) preorder deal in the UK is still at Hit for £49.85, or ShopTo for the same price. In case you’re wondering, both ShopTo and Hit are 100% legit UK retailers. We’ve linked out to both of them before, and have had no complaints! I’ll leave all the relevant links down below for Tears of the Kingdom preorders.

Where to Preorder Tears of the Kingdom Collector’s Edition and Amiibo

Preorders for the Collector’s Edition are currently sold out everywhere, including Smyths, GAME, and ShopTo. Amazon currently has a listing up, but has not gone live with it yet.

You can also register your interest in the Collector’s Edition, or the Link – Tears of the Kingdom amiibo (£12.99) from Nintendo right now in the UK. Otherwise, follow and set notifications on for @IGNUKDeals on Twitter as we’ll tweet when more preorders go live.

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Metroid Prime Remastered Is Now on Nintendo Switch

After years of rumors, Metroid Prime Remastered is real. If that wasn’t exciting enough, Nintendo has already released the game digitally. But, if you’d prefer to wait for a physical copy, it’s out on March 3, 2023, and can be preorder right now from the links below.

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Robert Anderson is a deals expert and Commerce Editor for IGN. You can follow him @robertliam21 on Twitter.

Saudi Arabia’s PIF Raises Stake In Nintendo For The Second Time This Year

Now 7.08%, up from 6.07% in January.

After reports in January that Saudi Arabia’s Public Investment Fund (PIF) upped its stake in Nintendo from 5.01% to 6.07%, a new filing suggests that the percentage has been increased again by more than a point.

As reported by Trading View (thanks, VGC), this second increase takes the sovereign wealth fund’s overall investment in the Kyoto company to 7.08%.

Read the full article on nintendolife.com

Wild Hearts: the best settings to use on PC… until performance is fixed

Wild Hearts is out today and, eesh, the PC version is quite the technical mess. I’ve put together this settings guide – based on the game’s early trial build – for those who want to join the hunt pronto, but above all else my advice is to wait until developers Omega Force get the promised performance improvements up and running. From what I’ve played, Wild Hearts’s bad shape is doing an otherwise enjoyable Monster Hunter-like a huge disservice.

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Rumour: ‘Pokémon Together’ Website Has Fans Hopeful For New Mystery Dungeon

Spike Chunsoft reference spotted.

The Pokémon Mystery Dungeon series, developed by famed Japanese studio Spike Chunsoft, has gained a considerable wealth of fans over the years, with some claiming the spin-off franchise to be even better than the mainline Pokémon games.

Now, it appears that a reference within the source code of the recently launched ‘Pokémon Together’ website has some fans speculating that a new game may be on the horizon (thanks, Go Nintendo).

Read the full article on nintendolife.com

Xbox Game Pass: Good for Gamers, Bad for Game Sales? – Unlocked 582

Microsoft admits in a court filing as part of the proposed Activision-Blizzard acquisition that game sales suffer when games get added to Xbox Game Pass. We discuss why it doesn’t really matter, why Game Pass matters for games both big and small, and more! Plus: why Kotick has to go if the acquisition is approved, Dead Island 2’s release date changes AGAIN (but for the better this time!), and plenty more!

Subscribe on any of your favorite podcast feeds, to our YouTube channel, or grab an MP3 of this week’s episode. For more awesome content, check out our interview with Todd Howard, who answered all of our Starfield questions after the big reveal at the Xbox Showcase:

For more next-gen coverage, make sure to check out our Xbox Series X review, our Xbox Series S review, and our PS5 review.

Ryan McCaffrey is IGN’s executive editor of previews and host of both IGN’s weekly Xbox show, Podcast Unlocked, as well as our monthly(-ish) interview show, IGN Unfiltered. He’s a North Jersey guy, so it’s “Taylor ham,” not “pork roll.” Debate it with him on Twitter at @DMC_Ryan.

How to Train Your Dragon Live-Action Movie Coming in 2025

It turns out Toothless will be taking to the skies in live-action.

Universal Pictures has greenlit a live-action adaptation of How to Train Your Dragon, according to The Hollywood Reporter. Dean DeBlois, who directed the entire How to Train Your Dragon trilogy, will return to write, direct, and produce.

And in a show of confidence, Universal has already set a March 14, 2025 release date.

The franchise primarily follows a young Viking named Hiccup Horrendous Haddock III, voiced by Jay Baruchel, who eventually becomes a dragon expert alongside his trusty companion Toothless, a rare Night Fury dragon.

How to Train Your Dragon has been one of DreamWorks Animation’s strongest and most reliable properties. The first film, which was co-directed by Chris Sanders, grossed nearly $500 million globally after its release in 2010, spawning two sequels – 2014’s How to Train Your Dragon 2 and 2019’s How to Train Your Dragon: The Hidden World. All three movies received critical acclaim, and were each nominated for that year’s Oscar for Best Animated Feature.

A TV series, DreamWorks Dragons, aired on Cartoon Network from 2012 to 2014 before moving to Netflix under a new subtitle, Race to the Edge, in 2015, where it would run for six more seasons. Universal also partnered with Netflix for two other related TV shows: DreamWorks Dragons: Rescue Riders and the currently airing DreamWorks Dragons: The Nine Realms.

Prior to taking on How to Train Your Dragon, DeBlois was best known for writing and directing 2002’s Lilo & Stitch. He’s also credited as story co-head on 1998’s Mulan.

Alex Stedman is a News Editor for IGN, overseeing entertainment reporting. When she’s not writing or editing, you can find her reading fantasy novels or playing Dungeons & Dragons.

Lost Smash Bros. Slamfest ’99 Photos Put Pikachu, Mario, and Yoshi in a Real-Life Ring

When Super Smash Bros. made its debut in 1999, it was an oddity among the Nintendo 64 library, a clear contrast from its monolithic status as a heavy hitter in the Nintendo pantheon today.

Along with the now iconic N64 commercial promoting the game, Nintendo devised creative ways to get it out to its audience. That effort included a bizarre yet amusing real-life slug fest with fighters wearing Nintendo costumes called SlamFest ’99. And now, some sleuths on Reddit have uncovered high-quality photos of the event, showcasing how this early, high-concept gaming event went down.

A legendary event

The event itself has been something of a legend in online gaming communities. Vice previously reported on efforts from communities trying to find media back in 2020, but not much has come from it. Once referred to as the “melee of the millennium” on the original site (which is now lost to time), this IRL Super Smash Bros. exhibition went down in Las Vegas at the beginning of 1999 in front of a live audience.

During the event, the fighters in Nintendo costumes would duke it out, with the referee determining which of the characters from the Smash Bros. lineup had the upper hand. Looking at it in retrospect, the event itself has pioneered many of the familiar convention or geek-centric spectacle events that are common today. Not only did it feature some fairly high-end cosplay for Pikachu, Mario, Yoshi, and Donkey Kong — the very same ones from the famous N64 commercial — it was also broadcast on the internet for fans to watch online.

Despite the spectacle, much of the footage for this event has yet to be recovered — something that’s common for content from the early days of the internet. However, content creators and Redditors still need to try to seek out photos or even a recording of the event. In recent years, GameXplain creator Andre Segers called for fans to find any photos or video of the showcase, which have led to some good finds. In addition to interviewing Ed Espinoza, one of the key producers behind Slamfest ’99, some Redditors have uncovered anecdotes and some stories heard about the exhibition.

A new treasure trove of photos

Recently, Reddit user bozo_ssb posted a treasure trove of photos showcasing the event and what happened behind the curtain. These photos were taken by Ed Espinoza while working at the event. It is an exciting find, which showed off the growing scale of gaming events and how video games were becoming increasingly more mainstream. The photos from this SlamFest ’99 event are also an excellent time capsule from 1999. Video games, and the rest of the world, have changed a lot in the years since.

It’s fun to look back on where gaming events used to be. Hopefully, some more folks will step forward with actual footage of the event; I think any respectable Smash Bros fan would want to see footage of a real-life Pikachu make awkward swipes at Donkey Kong.

Thumbnail credit: Ed Espinoza
Alessandro Fillari is a news writer for IGN. You can follow him on Twitter and Instagram @afillari.