Falcom Action RPG ‘Tokyo Xanadu eX+’ Is Coming To Switch

Coming in June.

Aksys Games is bringing Falcom’s action RPG Tokyo Xanadu eX+ to Switch in June 2024. The publisher announced this during today’s All Aksys event, which was streamed on Twitch.

Tokyo Xanadu eX+ is an enhanced version of the PS Vita RPG Tokyo Xanadu, which was released back in 2015. Taking place in an alternate reality of Tokyo, which was hit by an earthquake in 2005, the city has only just recovered from the devastation. However, things aren’t as calm as they seem, as high school student Kou Tokisaka soon discovers. Kou is sucked into another world called ‘Eclipse’ and he eventually teams up with classmate Asuka Hiiragi to seal the eclipse vortexes.

Read the full article on nintendolife.com

Xbox Insider Release Notes – Omega (2402.240129-2000)

Hey Xbox Insiders! We have a new Xbox Update Preview releasing to the Omega ring today.

It’s important we note that some updates made to these preview OS builds include background improvements that ensure a quality and stable build for Xbox consoles. We will continue to post these release notes, even when the noticeable changes to the UI are minimal or behind the scenes, so you’re aware when updates are coming to your device.

Details can be found below!

Xbox Insider Release Notes

System Update Details

  • OS Version: XB_FLT_2402ZN25398.3465.240129-2000
  • Available: 4 p.m. PT – February 1, 2024
  • Mandatory: 4 p.m. PT – February 2, 2024

Note: This update may not occur automatically before it has already become mandatory. You can always find the most current update as soon as it is available by opening the Guide > Profile & system > Settings > System > Updates.

Remember: Newly enrolled users in this ring are not guaranteed to receive all early updates, but they’ll receive the update prior to the GA release. Additionally, a small subset of users may remain on their current GA build once they enroll until the next system update becomes mandatory for the public. Visit the Xbox Insider Program FAQ to learn more.

New Features and Experiences

We have exciting news! Omega users can expect something new coming to their Xbox Update Preview.

Xbox Game Pass

When launching an Xbox Game Pass title that is leaving the catalog soon, a random subset of users will see we have re-enabled a new dialog which will help clarify exactly when it is leaving and offer an easy path to purchase the game to keep playing even after it has left.

Fixes Included

Thanks to all the great feedback Xbox Insiders provide and the hard work of Xbox engineers, we are happy to announce the following fixes have been implemented with this build:

Accessibility

  • Fixed an issue where the voice and keyboard indicators in party chat would not display as expected when using speech-to-text.

Controllers

  • Fixed an unexpected error indicating there was a problem updating your controller, even when the update was successful.

Guide

  • Fixes to address some areas of the guide appearing larger than expected.

System

Known Issues

While known issues may have been listed in previous Xbox Insider Release Notes, they are not being ignored! However, it may take Xbox engineers more time to find a solution. If you experience any of these issues, we ask that you please follow any guidance provided and file feedback with Report a Problem.

Audio

  • We have received reports of users experiencing intermittent issues with audio across the dashboard, games, and apps. If you have experienced issues, be sure you have the latest firmware updates for your TV and other equipment. If you’re unsure, you may need to contact the manufacturer for assistance.
    • Note: If you continue to experience issues after applying the latest firmware updates, please submit feedback via Report a Problem immediately with the “Reproduce with advanced diagnostics” option, then select the category “Console experiences” and “Console Audio Output Issues”. Be sure to include as much information as possible:
      • When did the issue start?
      • Did you lose audio just in the game/app or system audio as well?
      • Does changing the audio format resolve the issue? If yes, what was the format before and after?
      • Does rebooting resolve the issue?
      • What does your setup include? Equipment, layout, etc.
      • And any additional information you can provide to reproduce the problem.

Game Card

  • Some users are reporting an unexpected black screen when opening the game card or selecting “Show in Microsoft Store” after it has opened, and we are investigating.

Games

  • We are investigating user reports of some titles experiencing unexpected display or graphical issues.

Networking

  • We are investigating reports of an issue where the console may not connect to their network as expected on boot. If you experience this, be sure to report the issue via Report a Problem as soon as you’re able.

As always, be sure to use Report a problem to keep us informed of any issues you encounter. We may not be able to respond to everyone, but the data we’ll gather is crucial to finding a resolution.

What Happens to Your Feedback

If you’re an Xbox Insider looking for support, please visit the community subreddit. Official Xbox staff, moderators, and fellow Xbox Insiders are there to help with your concerns.

When posting to the subreddit, please look through the most recent posts to see if your issue has already been posted or addressed. We always recommend adding to existing threads with the same issue before posting a new one. This helps us support you the best we can! Also, don’t forget to use “Report a Problem” before posting – the information shared in both places helps us understand your issue better.

Thank you to every Xbox Insider in the subreddit today and welcome to the community if you’re just joining us! We love that it has become such a friendly and community-driven hub of conversation and support.

For more information regarding the Xbox Insider Program follow us on Twitter. Keep an eye on future Xbox Insider Release Notes for more information regarding your Xbox Update Preview ring!

The post Xbox Insider Release Notes – Omega (2402.240129-2000) appeared first on Xbox Wire.

Sony’s Creator to Creator — Inside Marvel’s Spider-Man 2 & Spider-Man: Across the Spider-Verse

Today’s Spider-Man creators grew up adoring Marvel’s web-slinging Super Heroes. Beyond this shared love for Peter Parker and Miles Morales, these creative minds approach their craft in surprisingly similar and divergent ways. Exploring how creators of different mediums approach crafting unique stories featuring shared characters is endlessly fascinating.

That’s why we’re excited to reveal a new entry in Sony’s Creator to Creator series, featuring some key people responsible for Marvel’s Spider-Man 2 and Spider-Man: Across the Spider-Verse. This two-part series includes:

  • Bryan Intihar, Senior Creative Director, Insomniac Games
  • Jacinda Chew, Senior Art Director, Insomniac Games
  • Robert “Bobby” Coddington, Senior Animation Director, Insomniac Games
  • Bill Rosemann, Marvel Games Vice President & Creative Director
  • Joaquim Dos Santos, Director, Spider-Man: Across the Spider-Verse
  • Kemp Powers, Director, Spider-Man: Across the Spider-Verse
  • Justin K Thompson, Director, Spider-Man: Across the Spider-Verse

Part one of the Creator to Creator series dives into everything from authentically portraying Marvel Super Heroes in film and games to the parallel bonds between the Spider-Men and the creative teams that bring them to life.


Sony’s Creator to Creator — Inside Marvel’s Spider-Man 2 & Spider-Man: Across the Spider-Verse

In part one, Coddington reflects on foundational lessons from Marvel artists and how to pose the Heroes dynamically. Thompson explains how technology has evolved so far that it’s no longer the main hurdle for telling visually complex stories, like those of the Spider-Verse. Chew reveals her excitement and sense of duty around creating convincing Symbiote tentacles in the game. Finally, Intihar discusses how the bond between Peter and Miles reminds him of growing alongside his fellow Insomniac developers.

We also had the opportunity to check in with the Insomniac Games team that participated in the Creator to Creator series, asking them to share what they learned and think will stick with them from these conversations:


“It was inspiring to talk to another creative team working in the Spider-Man universe and discovering that we were all dealing with similar problems and challenges regardless of medium.”

– Jacinda Chew, Senior Art Director, Insomniac Games



“That’s our great responsibility… to make a place where someone young and insecure and doesn’t see a future for themselves say, ‘that’s mine.”

– Robert “Bobby” Coddington, Senior Animation Director, Insomniac Games



“I’m a better Insomniac and better creative director because of (Bobby and Jacinda). For me, the game represents what it feels like to be part of this team.”

– Bryan Intihar, Senior Creative Director, Insomniac Games


Stay tuned for part two of Sony’s Creator to Creator series featuring Marvel’s Spider-Man 2 and Spider-Man: Across the Spider-Verse, coming February 5.

The 13 Best Board Games for Couples to Play in 2024

While there are plenty of two-player board games that are excellent, board games for couples to play together deserve their own special sub-category. A lot of two-player games are pretty hardcore war board games or abstracts, for example, which are difficult categories for couples to agree over. Even if you can avoid such niche picks, two-player games also have a tendency to be fiercely competitive, which might also be a bad idea unless you’re both super forgiving. So here are our picks of the best games that balance the competitive and the cooperative, and the luck with the strategy, just so you can find a sweet spot to enjoy together.

TL;DR The Best Board Games for Couples

Race to the Raft

Some of you may remember the movement puzzle games that were popular in the early days of the internet: they’re a clear predecessor to this bright and absorbing board game about guiding finicky cats to safety. Each cat will only travel over one colour of terrain, so it’s your job to work together to build a path for it to reach a raft before a blazing fire cuts it off. Your goal is hampered by the random nature of terrain cards you draw, the likelihood you’ll cut off another cat’s route with each play, and limited communication rules that may see you meowing desperately at one another to try and get a point across. Both challenging and hilarious, the game offers more than 80 scenarios of ever-increasing difficulty.

Sky Team: Prepare for Landing

What better way to say “I love you” than to take a flight together to an exotic destination? That’s what you get to do in Sky Team, with the notable catch that you’re playing as the pilot and co-pilot, and you have to work together to land the plane first. It’s far harder than it sounds: both of you have your own pool of dice and sets of instruments you must attend to using the results. Some of them even require you to balance the two values assigned by each player, a task made even trickier by the fact you can’t discuss strategy during the placement phase. At least that should avoid the potential for arguments when you find the dice pool is running short, the plane is tilting at a dangerous angle and there’s a queue of air traffic in front of you for the runway.

The Search for Lost Species

Boasting an appealing theme and an ever-shifting puzzle dynamic, this app-driven game sees players racing to map the ecology of an island and discover a long-lost animal. This engaging skin hides a logic puzzle of fiendish complexity. Each animal on the island has several rules dictating where it lives: some of them are fixed and some change from game to game, revealed by the app as the players research. They must use these rules, and clues from their island exploration, to figure out what hexes hold which species and slowly pin down the location of the mysterious beast. It’s complex but plays quickly once mastered, and every game is a fresh puzzle thanks to the app. You can even work together against the app, although you’ll have to share one playing piece.

Fog of Love

We have to start a list like this with a game designed specifically to tell the story of a couple in a relationship. However, it isn’t your relationship but one that you’ll create between a pair of fictitious characters and then go on to explore its nuances and ups and downs. Although there’s a certain amount of blue and pink in the visuals it’s also open to same-sex relationships, too. Your couple each get a brew of secret traits and destinies and then go on to play through a number of scenes, making choices based on traits that affect the outcome. As an experimental game, there is no winner here in the strict sense, but you’ll win by enjoying a fascinating journey through an imagined relationship instead.

Patchwork

Patchwork works because it’s a super simple synthesis of several clever concepts in one small package. Players buy geometric pieces using buttons to try and form a quilt with as few holes in it as possible. Each purchase also moves you forward on a time track, which intermittently earns you extra buttons or very useful single-square patches for your quilt, but the person last on the time track always takes the next turn. This lets you set up interesting plays like planning for double turns or trying to leapfrog your opponent to snatch a one-square patch. Gently addictive while it transfixes several parts of your brain at once, it’s no wonder it won a slew of awards and nominations.

Codenames Duet

The original Codenames was a rare breakout hit into the wider world of party games. Players laid out a grid of cards with words on them. Then one player per team had to give out single-word clues to try and link multiple words together in order to help their teammates identify which cards were coded to their side. Codenames: Duet is very similar but it’s been refined for two into a much sleeker cooperative game. Now you’re trying to find fifteen clues between you before a timer runs out. Because you both take turns giving clues, downtime while someone thinks of a clue to give is almost eliminated, bringing a fun slice of party game magic to the table with just the two of you.

The Adventures of Robin Hood

Unlike the other games on this list, The Adventures of Robin Hood is a narrative-driven title where you retell the legend of the famous outlaw across nine scenarios. But it brings all sorts of clever ideas to the formula, making it intriguing and engaging to play. There are no board spaces for starters: instead, you measure your progress across the map with a long base on your wooden playing piece, trying to stay in printed shadows and out of sight of guards. The board is like an advent calendar, with hundreds of numbered pieces you can lift out and flip over to create the feel of a living, dynamic world you encounter by looking up the numbers in the included book. Can you and your partner work together to save Nottingham from the clutches of the evil Sheriff before Guy of Gisborne hunts you down?

Hive

Played with delightful chunky plastic hexes, Hive is a game with an unfortunate tendency to make your skin crawl thanks to its insectoid subject matter. On the plus side, it also makes your brain crawl in all the best ways with its ever-escalating web of interlocking strategies. Each player has a Queen hex and you win by surrounding your opponent’s Queen with your pieces. There are four other types of insects, each with its own movement rules that you must leverage in pursuit of your goal. There are only eleven tiles on each side, which enter play one by one, and the Hive itself must always be a single conglomeration of tiles. That makes Hive easy to transport, set up and play, but the complex interaction of movement rules makes it devilishly hard to win.

Onitama

Onitama gets a lot of mileage out of a very simple idea. It’s played on a grid where each player starts with a master pawn and five students. Moving any of your pieces onto an opponent’s piece knocks it off the board and you win either by knocking out the enemy master or moving your own master to the opposite end of the board. The kicker is that the legal moves for your pieces depend on a random deal of cards: you have a choice of two each turn and the one you pick is discarded and refreshed from an extra card from the side of the board. This creates a fascinating and challenging interplay of cause and effect where you can see the likely path to plan ahead but the ever-changing roster of potential moves muddy the waters.

Five Tribes

You may have played the classic board game Mancala where you grab a handful of beads from a pit and pop one each in the following sequence of pits. Five Tribes translates this concept into a modern strategy game played on a grid of tiles. Each handful you pick up will consist of multiple color pieces and the final tile you drop one on determines what actions you take for that round. However, the changed board state then determines possible combinations for the next player to take, making each turn a mind-bending puzzle of balancing your own needs against your opponent’s opportunities. Add in an auction to determine the first player and you’ve got a modern classic. With two, Five Tribes lets you double your turns meaning there’s a whole other layer of using your first turn to set yourself up for a combo second turn.

The Fox in the Forest

If you’ve ever played a traditional trick-taking game like Whist you might be baffled that such a thing could work with two. Yet that’s what The Fox in the Forest achieves thanks to its three-suit deck in which even-numbered cards work like standard playing cards, but odd-numbered cards all have a special power. The 3-value Fox, for instance, lets you change the trump suit while the 9-value Witch is treated as always being a trump. Its other clever coup is the scoring system which rewards you for winning either the majority or the minority of tricks, making it very hard to eke out a lead unless you can time your wins to perfection. Fast, fun and innovative, The Fox in the Forest is an incredible answer to a seemingly impossible question.

7 Wonders: Duel

While the original 7 Wonders was a smash hit by itself, this two-player refinement is widely regarded as being even better. The core concept is the same: you’re drafting cards to make point-scoring sets representing aspects of an ancient civilization. Different types of cards represent different aspects such as military, technology or wonders of the world, and will give you bonuses and resources when added to your tableau. However, instead of the standard pick and pass drafting of the original game, 7 Wonders: Duel instead has players drafting from a pyramid of overlapping cards, most of which start face down and only become available when the cards atop them are taken. This adds a wonderful element of timing to the draft as you balance taking your best picks against giving more options to your opponent.

Schotten Totten

A classic from back in 1999, Schotten Totten still holds up well today. Its central idea is that you’re battling across nine stones with each player trying to create Poker-style three-card combos on their own side, one card at a time. This creates the most delicious tension as your opponent wonders what meld you’re aiming for, and you worry whether you’ll draw the right cards to complete it. Just like Poker itself, there’s plenty of strategy in playing the probabilities, plus there’s an extra deck of special power tactics cards to spice things up. And if that wasn’t enough for you, you can also use the cards with their amusing cartoon art to play a completely different game called Lost Cities.

Matt Thrower is a freelance with years of experience reviewing and writing about board games.

Palworld’s skin-deep Pokémon parody is part of a bigger horror story

Dig back far enough into the history of any word and you’ll find something sinister. Take “cute”. Nowadays it means pretty, lovable or charming, albeit perhaps with an undertone of mistrust or contempt, as in the phrase “that’s a cute observation, Edwin”. But the word originally evolved from “acute”, which very broadly means sharp or intense. “Acute” was once a Middle English word for a short-lived fever – it’s related to “ague”, a word you’ve likely come across in a medieval fantasy RPG somewhere, which refers to fits of sweating and shivering. The word “cute”, then, is secretly diseased, and so, perhaps, is the experience of cuteness. There’s a psychological phenomenon called “cute aggression” which refers to the desire to physically envelop, dominate and even abuse the thing you find cute – “I just want to squeeze you till you pop”.

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Why I Hope Physint is Kojima’s New Metal Gear Solid

Hideo Kojima has announced he is returning to the world of spycraft.

During the latest PlayStation State of Play, Kojima joined PlayStation Studios boss Herman Hulst to announce Physint, a new “Action Espionage” game from the creator of Metal Gear. Kojima alluded that it will also be a movie, but clarified on X that the “look, story, theme, cast, acting, fashion, sound, etc… are all at the next level of ‘Digital Entertainment’ that could be called a ‘movie.’”

A bit redundant, I’d say, since Kojima’s already leveraging movie-calibur production on his current project, Death Stranding 2: On the Beach. But nevertheless, Kojima’s return to the genre he revolutionized and popularized nearly four decades ago is worth celebrating.

For nearly 30 years Kojima cut his teeth on the world of Metal Gear, a tactical espionage action series that was synonymous with the PlayStation brand. Metal Gear pushed the boundaries of gameplay and video game storytelling to new heights thanks to a thoughtful approach to cinematic presentation, genuinely fun and inventive gameplay, and ultimately a story about hope and peace. Kojima likely would have continued with the franchise had he not had a very public split from Konami, which retained the rights to the iconic Metal Gear franchise.

When Kojima set up his studio — Kojima Productions — and released his first post-Metal Gear game, Death Stranding, it seemed like the director was trying to find his way forward in games knowing he will never be able to return to the world of Snake and Outer Heaven. Death Stranding had elements of Metal Gear — there was some sneaking, some gunplay — but it mostly carried forward Kojima’s trademark multimedia directing style and love of symbolism and metaphors.

I’d be lying if I said I didn’t get a vague feeling while playing Death Stranding that some of its elements were just slightly penciled over Metal Gear iconography (the whale is made of goop, not fire), but for the most part it was an honest attempt at creating a new franchise distinct from Metal Gear. Where Metal Gear centered on how Snake and Big Boss could utilize the natural world to their advantage, Death Stranding was, to me at least, about how Sam Porter Bridges must find a way to survive through the destroyed world.

The theme of struggle and survival carried into the gameplay. Where Metal Gear, especially Metal Gear Solid 5, was a game where controls could be mastered to the point where Snake could perform even the most precise actions, Death Stranding was clumsy. Snake could CQC through the toughest battles whereas Sam would trip and stumble over a rock. It was fun sometimes, but also very not fun at other times.

All this makes Kojima’s return to the action espionage genre such an exciting prospect. The last Metal Gear Solid game felt like the first chapter in the next-generation of Kojima spy games before it was cruelly cut short. It’s not an exaggeration to say Metal Gear Solid 5 is the best-playing game in the entire franchise, regardless of how you ultimately felt about the story. Between the seamless open-world, excellent combat controls, and attention to the smallest details, MGS 5 still manages to be an astonishing game to play, nine years after it was released in 2015. And we’ll finally get to see how much that kind of gameplay will be improved now that Kojima is ready to make a proper spy action game again.

We’re probably in the most prolific era of Kojima’s career.

So what can we expect from Physint at this stage? Nothing much, other than Kojima will likely continue hiring famous actors to be a part of the game. The working title, “Physint,” is likely a combination of the words “Physical” and “Intelligence” so presumably these two traits will be important in the gameplay, but other than that we won’t know more until after Death Stranding 2 is released in 2025.

One final note – whatever Physint ends up being called, one name it won’t be called is Metal Gear Solid 6. While it’s truly a shame we’ll never really get closure to the abrupt way the series ended, had Kojima stayed at Konami, and with the way AAA game development is at the moment, there’s a chance he would’ve spent the last years of his career making two or three more Metal Gear sequels.

Instead, we’re probably in the most prolific era of Kojima’s career between Death Stranding, the recently announced horror game OD, and now the upcoming spy game Physint. Where some studios will spend the next 10 years on another sequel, we’re at a time where we get to potentially play three new Kojima games in that same timespan. Leaving Konami may have closed the door on Metal Gear, but it opened a path to so many new stories and games. And that to me is more exciting than ever getting Metal Gear Solid 6.

Matt T.M. Kim is IGN’s Senior Features Editor. You can reach him @lawoftd.

IGN Fan Fest Returns with Avatar: The Last Airbender, Dune: Part Two, WWE 2K24, and More

IGN Fan Fest returns this February with a lineup filled with the biggest names in games and entertainment.

Everything kicks off on Feb. 19 and continues throughout the week with exclusive interviews, trailers, gameplay, sneak peeks, and more. The event continues with two days of Fan Fest livestreams on Feb. 23 and 24, featuring even more reveals and surprises.

Dune: Part Two and Godzilla x Kong: The New Empire are just some of the big movies coming to this year’s show that also includes the hotly-anticipated series Avatar: The Last Airbender, Tracker, and The Walking Dead: The Ones Who Live. Plus, we dig deep into new seasons of fan-favorites such as Abbott Elementary, Invincible, and others.

Fan Fest 2024 also features new and exciting looks at WWE 2K24, Street Fighter 6, G.I. Joe: Wrath of Cobra, Killer Klowns from Outer Space, Brawlhalla, and more of your favorite (and soon to be favorite) games.

New for Fan Fest this year is a huge celebration of popular anime, including Gear Five From One Piece, Oshi no Ko, and Solo Leveling. From the world of comics, fans can expect exclusive reveals from Marvel Comics, Teenage Mutant Ninja Turtles: The Last Ronin II – Re-Evolution, and Spawn: Rat City.

Now in its fourth year, IGN Fan Fest is a celebration of everything fans love from the world of games, movies, TV, streaming, comics, collectibles, and more.

Last year’s event saw highlights including the first look at the opening of Diablo IV, a peek behind the stunts of John Wick: Chapter 4, and an in-depth conversation with Pedro Pascal and Bella Ramsey from HBO’s The Last of Us.

In 2024 IGN Fan Fest promises to be bigger and better than ever, so stay tuned over the coming weeks for first looks at some of the show’s biggest reveals as well as more details about the epic lineup.

Watch out Prince Of Persia, there’s another platforming-packed Metroidvania coming to steal your crown

Confession time, folks. Of all the games shown off during The Game Awards last December, Tales Of Kenzera: Zau was the one I glossed over the most. Listen, it was very early in the morning at the time, and it must have come at a peak eyes-glazing-over moment for me. However, having now played the first 30 minutes of Tales Of Kenzera thanks to its just-released early Steam Next Fest demo, I have seen the error of my ways. The demo might only cover the game’s opening, but this 2.5D Metroidvania already looks to be quite the promising newcomer in this ever-crowded genre – so much so that it may even be able to go toe to toe with Ubisoft’s Prince Of Persia: The Lost Crown. Yep, I went there.

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Monolith Soft Is Looking For Programmer With “3D Action Game Experience”

Hints at the next project?

Monolith Soft has recently updated its recruitment page, and it appears that the Xenoblade series developer is looking for someone with experience in 3D action games.

As spotted by My Nintendo News, the Nintendo subsidiary is looking for an “application programmer” to join the team. Using Google Translate, we can see that the successful candidate will be “in charge of designing and developing various programs for 3D action games”, looking at things such as character control, enemy AI behaviour, scene progression, and all sorts of design elements.

Read the full article on nintendolife.com

Jujutsu Kaisen Cursed Clash: Building a New Game Based on Beloved Source Material

Jujutsu Kaisen Cursed Clash Hero Image

Jujutsu Kaisen Cursed Clash: Building a New Game Based on Beloved Source Material

Jujutsu Kaisen Cursed Clash brings the world of Jujutsu Kaisen to console gaming! Jujutsu Kaisen, known for its serialization in Shueisha’s “Weekly Shonen Jump” and its action-packed anime series, joins the gaming world this February in a 2v2 action game where players go head-to-head in Cursed Technique battles.

In the story of Jujutsu Kaisen, the world is filled with Cursed Spirits that can only be exorcised by Jujutsu Sorcerers who utilize Cursed Energy and unique Cursed Techniques. Cursed Clash takes the concept of Cursed Techniques to new heights, where players can play as their favorite Jujutsu Sorcerers or Cursed Spirits and battle it out in exciting 2v2 matches that feel like you’re genuinely channeling the strength each character embodies.

To learn more about Jujutsu Kaisen Cursed Clash and its connection to the original works, we met with the game’s lead Producer, Misaki Kai, to answer a few questions. Check out the interview below!

Each character in Jujutsu Kaisen has unique skills and Cursed Techniques that open the door to many ways a player can strategize during gameplay. How did the team build the Jujutsu Kaisen Cursed Clash roster while staying faithful to the source material?

Misaki Kai: The characters in Jujutsu Kaisen have very detailed and distinctive Cursed Techniques. The first priority in development for us was determining which elements of each character would allow the player to feel the character’s personality when playing the game. However, there are some special characters, such as Satoru Gojo and Ryomen Sukuna, the strongest of the characters, so we had to continue adjusting the game’s balance until the very end.

While we value the characters’ unique characteristics, a PvP game also requires balance. Since there is an element of growth during battles in the game, we adjusted Gojo and Sukuna so that it takes time for them to build up energy, but when they are fully powered up, they will become the “strongest” in the game. As for the other characters, we have also adjusted the speed of their growth so that you can feel the character’s personality.

Jujutsu Kaisen Cursed Clash Screenshot

What inspired the 2v2 combat, and what gameplay elements are unique to Cursed Clash?

Misaki Kai: In the original work, there are, of course, 1v1 battle scenes, but in major battles, two characters often face off against a powerful enemy.

We felt one of the strong elements of Jujutsu Kaisen is the bonds between characters that can only be forged through battle. Even though it may be challenging to overcome some adversaries, the strength and built-up trust between characters is what helps them overcome an otherwise insurmountable enemy. This is what we wanted to try to portray in the battle system in Cursed Clash. We wanted to bring that sense of camaraderie and combined strength to the players and let them immerse themselves further in the world of Jujutsu Kaisen.

In addition, there are moves called “Cursed Techniques” that are sometimes the only way to deal damage. By inserting “Cursed Techniques,” the idea was to give the player more strategy in figuring out where to execute them in battle. Rather than just focusing on attacking, the addition of “Cursed Techniques” changes things up a bit and also gives the player an opportunity for a last-minute comeback even when they’re up against the ropes.

Jujutsu Kaisen Cursed Clash Screenshot

How would you say the gameplay elements add to the game’s authenticity to the original work? Would you say that Jujutsu Kaisen fans would feel immersed in the character they are playing?

Misaki Kai: In the previous answer about the characters’ characteristics, I mentioned that we have tried to reproduce as many of each character’s unique traits as much as possible.

For example, Toge Inumaki’s “Cursed Speech” can damage his throat – and that can be particularly dangerous if he uses it against a strong opponent. If you use Cursed Speech, there is a gauge that will decrease. The stronger the opponent, the more significant the decrease. Once that gauge has been depleted, the player will take damage. However, you can recover the gauge by using throat medicine!

Regarding Ryomen Sukuna, we have made it so that, despite the 2v2 combat, you blow up your partner as well as the opponents. This mechanic allows players to feel the actual presence of the King of Curses.

These ideas are drawn directly from the source material, so the player can really experience Jujutsu Kaisen fighting by mastering the character’s Cursed Techniques.

Jujutsu Kaisen Cursed Clash Screenshot

Jujutsu Kaisen is one of the most popular publications in the world right now, and in the original works, there are many iconic moments and fight scenes that fans know and love. What did the team do to capture and implement these moments into the game, and what are a few ways that fans who pick up the game can experience these moments?

Misaki Kai: Players can experience memorable battle scenes from the anime and the original work, such as Black Flash and Domain Expansion.

Some of the Domain Expansions change the entire field when activated, trapping players within the Domain. This allows players to experience the feeling of being in a strong space or the sense of danger when they are dragged into the opponent’s Domain, just like the first time Yuji Itadori was exposed to a Domain Expansion.

Jujutsu Kaisen Cursed Clash Screenshot

Do you have additional comments or things you’d like to tell fans?

Misaki Kai: Since this is a 2v2 game, your strategy will expand depending on the combination of characters. You will need to change your strategy depending on the characters you have paired up with, so I hope you will find your favorite combination and enjoy a cursed co-op combat game!


That concludes our talk with the Jujutsu Kaisen Cursed Clash producer, Misaki Kai! Whether you plan to play solo through story mode or challenge other fans or friends online, players can look forward to engaging in cursed 2v2 combat on February 2, 2024 – preorder Jujutsu Kaisen Cursed Clash on Xbox today!

Xbox Live

Jujutsu Kaisen Cursed Clash

Bandai Namco Entertainment America Inc.

For the first time ever, the highly acclaimed series from Shueisha’s Weekly Shonen Jump, JUJUTSU KAISEN, is expanding into the domain of console games!

• 2 VS. 2 CURSED TECHNIQUE BATTLES
Aim to become the strongest together by taking advantage of the characteristics of each technique, aiming for a Joint Attack that is triggered by combining attacks, and working together in harmony to assess the battle situation!

• CHARACTERS WITH THEIR OWN UNIQUE CURSED TECHNIQUE
Familiar members such as Yuji Itadori, Megumi Fushiguro, Nobara Kugisaki, and Satoru Gojo, as well as Cursed Spirits such as Jogo and Hanami, will also participate in the game.
Each character has his or her own unique Cursed Technique and actions.

• MASTER A NEW DOMAIN IN THE BATTLE!
As you grow in battle, more powerful techniques and latent abilities blossom.
Embrace the core of the Cursed Energy and win in the intensifying battle situation!

• UNLEASH THE SUPER DREADNOUGHT CURSED TECHNIQUE AND SEIZE THE VICTORY!
At the end of the game, when both players are fully developed, powerful techniques clash with each other.
The player must overwhelm his or her opponent dynamically, just as in the anime!

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