The Biggest Magic: The Gathering Crashers and Climbers This Week – October 17

After a short hiatus, the Magic: The Gathering Crashers and Climbers are back – and there are some decent drops on Spider-Man cards that you may have on your radar.

There are some fun synergies popping off, too, leading to climbs for cards that came out when I was 8 years old – a poignant reminder that, like death and taxes, Magic is forever.

Let’s get into it.

MTG Crashers This Week

Now that the Spider-Man set is here, a lot of the pre-launch pricing has settled down and that means you can grab some fantastic cards on the (relative) cheap.

Gwenom, Remorseless is down to just $13 now, and is a 4/4 with deathtouch and lifelink who can play card from the top of your library. The fun thing is that you pay for those cards with life instead of mana, hence why that lifelink keyword is handy.

Next up in Spidey’s baddies, Norman Osborn/Green Goblin is a 1/1 that can’t be blocked, triggering Connive and giving him the potential to climb in power. Pay the mana cost, and he turns into Green Goblin, able to cheapen spells from the graveyard that you discarded through Connive. He’s $15 now.

Anti-Venom, Horrifying Healer we’ve already touched on, and he’s now $12 or so. I’m personally planning to pick him up once we get to around the $10 mark I think.

Next up, the meme-worthy Imposter Syndrome has levelled out at around $10. It lets you create a non-legendary copy of a creature that attacked.

Finally, if you wanted to build a five-color Spider-Verse deck, Cosmic Spider-Man is just $10 now. He’s got a ton of keywords that he transfers to other Spider Hero characters, and makes an ideal Commander for anyone looking to drop a ton of them into the same deck

MTG Climbers This Week

Number one on our climbers this week is Mortuary, a card that’s 27 years old and basically bounces creatures from your graveyard straight to the top of your library.

It’s simple enough, and it’s been a few dollars at most. Now, TCGPlayer has it climbing to around $30 thanks to the emergence of Gwenom, Remorseless, which can pay life to cast cards from the top of your library.

Next up, when is a Turtle Ninja not a Ninja Turtle? When it’s Taeko, the Patient Avalanche, of course. Nothing to do with the upcoming TMNT set, this card enters tapped and powers up as cards leave the battlefield without dying. It’s reached $15, having been around $5 just a week or two ago. Turtle power, indeed.

Next up, Attunement came out in 1998 and works very nicely for turning Norman Osborn into Green Goblin and causing chaos. Did the designers in 1998 ever anticipate that sentence? It’s unlikely, but the card is up to $11 right now.

Goryo’s Vengeance is a nice bit of graveyard recursion that gets you flinging a big nasty from the graveyard back for one last hurrah, all for just two mana. It’s up to $15.

Entangler is a very fun one. It pairs with Anti-Venom, Horrifying Healer (more from him shortly), allowing him to block multiple creatures at once. That’s particularly useful given he ends up negating that damage and powering up with counters in return. After being under a dollar, Entangler is now reaching closer to $10.

Lloyd Coombes is an experienced freelancer in tech, gaming and fitness seen at Polygon, Eurogamer, Macworld, TechRadar and many more. He’s a big fan of Magic: The Gathering and other collectible card games, much to his wife’s dismay.

Bone-twisting sadism and immersive simulation go together unpleasantly well in Brush Burial: Gutter World

You’ve played through countless immersive sims as a cyborg, a thief, and a cyborg thief. Now, try doing it as a scuttling demon dominatrix. Brush Burial: Gutter World is the sneaky and frenetic new dollop of squalor from Knife Demon Software. It casts you once again as Fennel, a swamp devil with a pronged tail you can use as a whip and a grapple, knocking props around and swiping crossbow bolts out of midair.

Fennel seems as agile here as in the previous, excellent Brush Burial, pouncing from head to head like a tic, but they’ve bolstered their moveset with an injection of overclocked koppōjutsu. You can snare foes to perform sinuous, bone-crunching takedowns, the catch being that you’re vulnerable during the execution. It’s deeply, moreishly unpleasant. Those little fatal jerks at the end of the animation are more visceral than anything in Doom Eternal. I’m not sure I can bear to watch the trailer again. Here it is.

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Mini Review: Pokémon Legends: Z-A (Switch) – Mostly Stable, Much Less Shiny

An evolution on Switch 1, but not a Mega one.

Pokémon Legends: Z-A on Switch is ‘fine’. For a lot of people, that’ll be enough. And certainly, even I’m surprised it’s as stable as it is after Legends: Arceus and Scarlet & Violet had more than their fair share of performance woes — the latter of which is almost a completely different game with the free Switch 2 patch.

But, this should go without saying, If you have the newer console and you want Legends: Z-A, get it on there. You can read my general thoughts on the entire game in my review, but performance-wise, 60fps, sharper image quality, and better stability means it’s a stronger experience overall by a wide margin on the Switch 2.

Read the full article on nintendolife.com

JDM: Japanese Drift Master races to Xbox this November

JDM: Japanese Drift Master races to Xbox this November

JDM key art

Summary

  • Homage to street racing and Japanese culture.
  • Extensive car tuning options both visual and mechanical.
  • Launching on Xbox Series X|S November 21.

Can’t wait for Forza Horizon 6? Maybe this indie racing game focused on drifting in open world Japan, will sweeten up your patience!

What is JDM and Why Should I Care?

JDM: Japanese Drift Master is an homage to Japan, Japanese street racing culture and drift. Set in a fictional prefecture of Guntama, the open world of JDM is a perfect blend of Tōge (mountainous) serpentines, narrow rural roads and vast highways leading to a modern cityscape. A drifting paradise come true!  In game you will be able to tune your cars visually and mechanically to create your dream ride. Master hundreds of kilometres of roads in an open world free roam or challenge your skills in a story-driven campaign. You will experience drift battles, race track grip challenges and even drag racing – all in a single indie game.

That’s the marketing paragraph, but let’s talk for a second about what that truly means for me as a player. When I came to the company I was instantaneously enamoured by the approach to detail – the realistic, tight roads of Japan, which stood in contrast to the extremely wide roads you see in other racing games; the rural Japanese scenery and not only a recreation of a mega city like Tokyo; finally, a full story campaign and not another car festival. This was equally fresh and sentimental at the same time – the good old arcade racing games I remembered from my gaming youth were brought to a modern audience. I was immediately hooked.

Car Tuning is a Lifestyle

I did not really know what it meant until I went deep into the project, but the drifting scene is so much more than fast cars. It’s about belonging, it’s about the chill vibes and going sideways on roads sparkled with the rays of the sun setting behind the horizon, it’s about love and passion for every piece of added fiberglass to your car; it’s about style. With JDM we wanted to emulate this feeling so we’ve put hundreds of hours into our tuning system, which allows for very extensive modifications of your cars. From mechanical performance parts to a wide selection of cosmetics, ranging from different hoods and rims, through lights and side mirrors to full body kit swaps. You can even go deeper, setting your suspension height, wheel camber alignment, wheel and rim sizes, up to manually tuning your gear ratios. If that immediately scares you away, don’t worry, the game has automatic fine tune setting options for grip and drift races for anyone who is not (yet!) versed in car technicalities. We want you to experiment with your rides, learn as you test them out to finally achieve perfection – your very own JDM car – an ultimate goal in the street racing scene.

See, I’m already writing too many words for a blog post and I haven’t even touched on the cars themselves, that’s how enticing this whole culture is! In Japanese Drift Master you will find legendary licensed cars from Nissan, Honda, Subaru and Mazda that will become the canvas for your next tuned beauty!

OK, we’ve got our ride, it’s time to take it for a spin.

How Does a Drift Focused Game Compare to Other Racing Titles?

Drift is technical, it requires a fair amount of driving skill to tame the power of tuned cars and remain in control of them at all times.  We were aware that racing fans might not necessarily be drifting champions as well, so we’ve prepared two different physics models to adapt for both seasoned drifters and the people for whom it may be the first step into this thrilling motorsport.

First and foremost there is the Arcade model, complete with various assists to ease going into and maintaining drift. It’s perfect for players who are primarily accustomed to grip racing on tracks. The other model – Simcade, is designed for drift enthusiasts who already know a thing or two about taking corners sideways. In Simcade you will have full control over your car but managing it will be that more challenging.

I would strongly advise to start your JDM adventure in the Arcade model and build your racing confidence before switching to Simcade. It’s a great way to understand how drifting works and what is really important to do it skilfully. At least, that’s how my story with the game went. I started playing JDM with mostly arcade background in racing games with no real idea how you should drift. Some hours into the game I was already switching my transmission to manual, the model to Simcade and doing another tōge run, to further my skills. Once you get a hang of it, the passion for drifting never goes away. 

A Story to Follow

Modern, open-world racing games feel a little bit detached for me, with no real story to follow or characters to like. We didn’t want that in JDM, which is why we’ve written a whole story campaign that puts you in the shoes of Touma, a foreigner trying to make his name in Japan. It’s a light story about second chances with colourful characters and fierce rivalry, full of drama happening inside the cars and outside of them. The story was also another layer of homage that we wanted to pay to Japanese culture, which is why we’ve put it into a comic book, manga, format. Before and after each campaign race the player will see a page or two that pushes the story forward. Everything was hand drawn by a dedicated team.

The Passion

It’s time to wrap things up. JDM: Japanese Drift Master is a game made out of passion for cars, motorsport, Japan’s modern cultural heritage. It’s a love letter to drifting and the community that builds it in real life. It’s a dream come true for us as developers of this game and for me, who got a chance to work on it, soaking in the culture I was not previously fully aware of. Very soon, you will be able to become a part of the game as well, as players, so join us on November 21 as we celebrate the launch of the game on Xbox Series X|S!

JDM: Japanese Drift Master

Gaming Factory

Explore the birthplace of drift and dive into Japan’s iconic car culture!

JDM: Japanese Drift Master combines realistic, carefully-tuned physics in a simcade experience that’s as smooth on a controller as it is with sim racing hardware. Tackle hundreds of kilometers of open-world roads and uncover story-driven events and quests along the way. Hone your drifting skills, perfect grip races, take on challenges, and feel the thrill of authentic Japanese street racing.

Experience the automotive culture of Japan and discover the roads where drifting was born.

Open world with hundreds of kilometers of content
Immerse yourself in the atmosphere of Japan with the fictional prefecture of Guntama, inspired by the region of Honshu. With over 250 km of visually stunning main roads, you’ll explore diverse landscapes featuring traffic, dynamic weather, and day-night cycle systems. Challenge your skills on winding mountain passes or drift through the city’s bustling streets.

Customize licensed cars
The world of JDM would not be complete without a paint shop, where you can personalize your car in a truly Japanese style. Head to the tuner shop to unlock the full potential of the cars you’ve acquired from the dealership. Choose from licensed vehicles, including iconic brands like Mazda, Nissan, and Subaru.

Drift in the most satisfying way
No matter what your favorite steering device is – gamepad, steering wheel, or keyboard – the simcade driving physics ensures an enjoyable experience. Hone your skills and dominate over a variety of events and subquests, including drift, grip and drag races, as well as drift battles and more.

Get to know the story
Step into the shoes of a foreigner determined to make his mark on the Japanese drifting scene. Compete in 40+ narrative-driven events and additional sidequests against the top drifters in the area. Experience this journey through hand-drawn manga pages, which add a unique and artistic touch to the game.

Listen to the whirr of the engine
Experience authentic car sounds, captured through original recordings and brought to life with attention to detail, making you feel like you’re truly behind the wheel. Cruise along picturesque roads while tuning in to genre-themed radio stations, and choose the perfect soundtrack for your drive.

The post JDM: Japanese Drift Master races to Xbox this November appeared first on Xbox Wire.

Share of the Week: Ghost of Yōtei – Atsu

Last week, we asked you to focus in on the Onryō herself, and share epic portraits of Atsu in Ghost of Yōtei using #PSshare #PSBlog. Here are this week’s highlights:

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NoviKaiba23 shares Atsu peeking through the holes of her straw hat.

domgatica shares Atsu wielding her kusarigama as lightning strikes in the distance.

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TakaSanGames shares holding her hand out for a bird, surrounded by flowers and butterflies

AzureKnight75 shares Atsu stalking forward after unleashing an Onryō howl in black and white.

domo_vp shares Atsu wielding her odachi wearing a white demon mask

secondcapture shares young Atsu surrounded by yellow ginkgo leaves

Search #PSshare #PSBlog on X or Instagram to see more entries to this week’s theme, or be inspired by other great games featuring Photo Mode. Want to be featured in the next Share of the Week?

THEME: Ghost of Yōtei – Landscapes
SUBMIT BY: 11:59 PM PT on October 22, 2025 

Next week, we’re taking in the breathtaking beauty of Ezo. Sharing landscapes from your journey across Ghost of Yōtei using #PSshare #PSBlog for a chance to be featured.

In Japan, Pokémon Legends: Z-A Discusses Pikachu Pooping, Though The Game’s English Translation Simply References ‘Tummy Troubles’

Japanese fans playing Pokémon Legends Z-A have spotted a rare mention of Pikachu pooping. However, the game’s English-language translation adjusts the dialogue — and instead simply references Pikachu experiencing “tummy troubles.”

According to Automaton, “Pikachu’s Poop” briefly trended on X for some Japanese users after the discovery of a Lumiose City NPC who mentions that their Pokémon is unwell. “Pikachu’s pooping more than usual, I’m worried,” the character reportedly says.

There’s no follow-up dialogue, leaving players without any further detail on Pikachu’s bowel habits. Nevertheless, the mention is notable, based on how infrequently Pokémon actually references the creatures’ need to poop at all.

The Pokémon series has occaisonally mentioned Pokémon droppings, suggesting that some species’ poop makes for good fertilizer (Diglett), while other species’ poop can be dangerously explosive (Turtonator). A particular favorite Pokédex of mine mentions the Fire-type creature Darumaka, whose “droppings are hot so people used to put them in their clothes to keep themselves warm.” Lovely.

Back to Pikachu, though, and Pokémon Legends: Z-A’s English translation of the above scene. As seen by IGN, the explicit mention of poop has been replaced with the following dialogue: “My Pikachu’s been having tummy troubles recently. I’m worried…”

The English dialogue feels something of a santized take on the game’s original script, though in keeping with a franchise about wild creatures that tries to skirt around some of the less family-friendly aspects of their lives whenever possible. Breeding, death and Pokémon eating other Pokémon as food are all canon within the franchise — though it’s increasingly rare to hear these elements referenced in the series’ games or anime.

Earlier today, IGN reported on a viral post discussing whether Pokémon can eat food meant for humans without getting some serious indigestion, sparked by the ability to take in-game photos of your character with their Pokémon hanging out in cafes. And for news on leaks of a different kind, we brought you the latest on this week’s spread of information pertaining to unannounced Pokémon projects — much of which has now been scrubbed from social media due to copyright notices.

If you have already picked up Pokémon Legends Z-A and are wondering which initial Pokémon to pick, see our tips for choosing from the game’s three starters. If you’re jumping into Pokemon Legends Z-A, choose your Starter Pokemon, then check out our in-progress Pokemon Legends: Z-A Walkthrough, plus our Side Missions List to make sure you don’t miss anything. We’ve also got a Pokemon Legends: Z-A Pokedex, and most importantly, a guide to All Clothing Stores and Clothing in Pokemon Legends: Z-A so you can catch ’em all in style.

There’s also IGN’s Pokémon Legends: Z-A review-in-progress, which shares some early thoughts. Our full review comes out next week.

Tom Phillips is IGN’s News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

The final free Arc Raiders open playtest is rolling out now, showing off quests, progression and crafting

As I wrote in our King of Meat preview, I’ve long since fallen out of love with looting games. After thousands of hours rinsing RPG dungeons, I gaze upon even the shiniest and most temptingly crenelated of treasure chests with frigid contempt. But I’m not unenticed by the clanky and colourful, Deathloop meets The Division stylings of Arc Raiders, Embark and Nexon’s third-person extraction shooter, which is getting a three day open playtest this weekend.

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Hallmark’s New Decayed Master Sword Zelda Christmas Ornament is Now Up for Preorder

Just when you thought Hallmark’s 2025 Christmas ornament lineup couldn’t get any better, it pulls this out of its festive stockings.

Halo 3’s 2025 ornament is certainly fantastic, and another immensely popular decoration from Hallmark.

But, The Legend of Zelda: Tears of the Kingdom “Decayed Master Sword” ornament just might take its place as a frontrunner on many of our trees this year.

Releasing on the same day as many of the other new ornaments, October 20, the Zelda ornament is up for preorder now and costs $31.99.

That’s a tiny bit more expensive than some of the other new ornaments available, such as the Halo 3 Master Chief, or that Xbox 360 which plays the Halo theme, but still well worth considering for gamers who love to get festive.

The increased cost may be down to the material used and its larger size, as it’s a metal ornament with a hanger attachment that makes it stable when hanging on the tree. Size-wise, it comes in at approximately 5.5in height, 2.25in width, and 0.75in depth.

The Master Sword isn’t the only Nintendo-themed ornament going this year either, with the dedicated Hallmark Nintendo collection expanded earlier this year.

That included a handful of great new additions like Link, Elephant Mario from Super Mario Bros. Wonder, Venusaur, and an adorable Winter-themed Rowlet.

These don’t light up or make sound like the Star Wars holo-chess diorama, so the prices are much more tolerable.

Robert Anderson is Senior Commerce Editor and IGN’s resident deals expert on games, collectibles, trading card games, and more. You can follow him @robertliam21 on Twitter/X or Bluesky.

Stellar Blade On PS5 Is Down To Its Black Friday Price Right Now at Amazon

One of last year’s most highly anticipated action titles, Stellar Blade, has seen a price cut at Amazon.

The game has landed within 2 cents of its previous lowest price at the retailer, bringing the character action title from Shift Up down to $49.99 from its $69.99 MSRP – a drop of 28%.

Save On Stellar Blade at Amazon Right Now

Stellar Blade puts players in the shoes of EVE, tasked with saving humanity from the Naytiba through fast, flashy combat that constantly evolves as she levels up and faces ever more challenging foes.

It looks incredible, too, whether you’re on a base PlayStation 5 or the PlayStation 5 Pro, with lightning-fast loading times.

The game previously dropped to around $50 around Black Friday 2024, but it’s worth noting that with another Holiday season on the horizon, there’s every chance it could drop further.

Our reviewer Mitchell Saltzman gave the game 7 out of 10 in his review, saying “Stellar Blade is great in all of the most important ways for an action game, but dull characters, a lackluster story, and several frustrating elements of its RPG mechanics prevent it from soaring along with the best of the genre.”

In the months since, the game got an improved Photo Mode in patch 1.3.0, and has come to PC, which pushed the game past the 3 million sold mark.

A sequel, unsurprisingly titled Stellar Blade 2, is in development and slated to arrive before 2027.

Lloyd Coombes is an experienced freelancer in tech, gaming and fitness seen at Polygon, Eurogamer, Macworld, TechRadar and many more. He’s a big fan of Magic: The Gathering and other collectible card games, much to his wife’s dismay.

Marvel Rivals gets its first ever PVE mode when the zombies arrive on October 23rd

Marvel Rivals is finally getting a PVE mode, pitting five of the game’s 42 stylish and bizarre, caped or capeless crusaders against… zombies. Ah, zombies, the real heroes of any videogame looking to phone in a quick co-op wave attack mode (while dabbling in a little cross-promotion). The AI and character design are supposed to look basic, stoopid. The experience is supposed to feel like punching a bucket of porridge, you ass. These are brainless shamblers, not the Sinister Six.

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