Wreckreation: An Open World Sandbox Racer that Lets You Build Your World, Your Way
Alyx Heather, Junior Marketing and Events Manager, THQ Nordic
Strap in and floor it—Wreckreation is the huge open-world racer where you don’t just drive the track, you drop it mid-drift. Sling loops hundreds of meters in the air, stitch ramps across canyon mouths, make it rain obstacles, traffic, and total mayhem—then blast through your own chaos at breakneck speed while your friends pile in. It’s part battle racer, part sandbox fever dream: build, race, wreck, repeat until your map is a highlight reel of near-misses, jaw-dropping stunts, and glorious slow-mo carnage.
From Tutorial to Total Mayhem
Fire up Wreckreation and you’ll first rip through an intro race to get a feel for the handling and earn your initial Wreckreation License Points—your main progression path. The intro race will showcase a skytrack with loops, turns and ramps to get you into the feel of what Wreckreation is all about. The Wreckreation License will showcase the points you have earned from races. As you progress you will earn more track pieces and cars to make your experience all the more fun. When you finish the intro race you will find yourself in a playground-style parking lot with Live Mix unlocked and several Live Mix track pieces to play around with until you decide to take to the roads.
From there, the world is your… oyster? Car graveyard? Junkyard? But a massive one because you have over 406,000 square km to explore with 454 km of roads to tear up! But whatever you do, that part’s up to you— as well as how chaotic you want it to be. Create Sky Tracks with friends, barrel around the vast world at breakneck speed, or scratch that arcade racing itch with Takedown Races and Road Rages. The choice is yours at your own pace.
What is Live Mix?
Live Mix is the real-time world editor. It lets you change the track and world while you’re driving. In Live Mix you can place track pieces on the fly. Ramps, loops, jumps, pipes, moving obstacles and many more things – anywhere, even into the sky or over the sea. You can change the worlds settings instantly: toggle the time of day, traffic density, even the weather just at the press of a button.
Live Mix also lets you edit live in shared sessions so everyone you are playing with can immediately race on what you place. With those same friends you can make Mix Modes, these are events on demand. Be it a race, stunt event or other mode, you will be able to create it and play it with your friends in your session to test out the new tracks you build together.
Build Like A Manic Mastermind
When it comes to creation, your only limit is your imagination… and, okay, the skybox. Want enough loops to induce G-force giggles? Done. Want spinning smashers, pop-up hazards, and cheeky traps that punt your crew into a smoky heap? Double done. With 400+ track pieces and objects with over 1200 variations—from giant jumps and savage drops to banked curves, hang times, and outrageous loops—no two races will ever look (or explode) the same. Show off your builds to your friends, or even collaborate and create tracks with them!
Meet the Storm
Rolling up to your freshly minted track, what will you face? The Cyclone? The Vortex? THE MAELSTROM? Why choose—throw them all in. These death-defying loops and hoops will test your driving skills to the MAX! Get your heart pounding and your palms sweaty (you’re seated, so your knees are safe), pin the throttle, and cause maximum destruction before your rivals do it to you.
Wreckreation launches October 28 on Xbox Series X|S.
What if a single key could open up an entire 400 square kilometer driving game universe? You’ve probably thought about it. The seemingly infinite number of what-ifs inside your head after pouring countless hours into racing, open world and building games. Wreckreation is exactly that. Developed by Three Fields Entertainment, the UK-based team comprised of veteran arcade racing game developers, Wreckreation finally hands you the keys to your own MixWorld. This will be a MixWorld that you can decorating and personalize, either alone or in collaboration with your friends online. A place of your own where you can continually strive to outrace, out-stunt or even out-crash yourself and others with courses, tracks and game modes designed by you – or your friends – but yours will probably be better.
Now, a number of screenshots reportedly taken from the canceled project have been published by MP1st, hinting that the game may have be set in Greece once again and feature a range of diverse backdrops, including caverns and temples.
Two screenshots, purportedly of Hades’ Armory, apparently show the same area in different states, one ‘normal’ and the other seemingly infected by a curse or otherworld state with rust-colored stains.
Hades was introduced in 2005’s God of War and appeared in God of War II, but it wasn’t until God of War III that he became a major antagonist before his brutal death at the end of the third instalment. Quite how Bluepoint planned to explain his return in this game we may never know, but it does show the Sony-owned studio was moving beyond the rebooted series’ hitherto Norse setting, although there are some Norse-like touches in the screenshots, too, suggesting Bluepoint was either intending to mix it up or still experimenting.
Sony has yet to announce a new God of War game, although given the success of both 2018’s God of War and 2022’s God of War Ragnarök it seems inevitable that fans will get more from the franchise. The question is, in what form and in which setting will God of War take on next?
Speaking at MCM London Comic Con last week, Kratos actor Christopher Judge said he hoped God of War would cover the Egyptian pantheon. “Because I became best known as Teal’c from Stargate, to go to Egypt would be a completion of my circle,” he teased. “But whatever is decided — wait… if there is another game, I have no doubt that no matter what pantheon it is, it will be great.”
Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world’s biggest gaming sites and publications. She’s also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.
Ideal podcast game and source of all my lorry knowledge Euro Truck Simulator 2 is expanding its map to Ireland in the future, devs SCS Software have revealed. The DLC, dubbed Isle of Ireland, will include both Northern Ireland and the Republic of Ireland as fresh trucking locales.
It’s another entry in the list of add-ons in the works for Euro Truck Sim 2, which also includes a Nordic map expansion, coaches, and a number of reworks to existing areas. The latter includes a UK revamp announced just the other week, which should ensure that driving from Birmingham to Belfast shouldn’t resemble a voyage from 2013 to 5.
As we reported last week, the director reflected on criticism of the series’s pacing and lengthy instalments. Asked if he agreed with the feedback that “certain sections” in Final Fantasy 7 Rebirth felt a little long, he disagreed, saying: “Regarding time management in certain sections, especially in FF7 Rebirth, I honestly don’t believe that they were longer than necessary. I feel like nowadays, players just have too much to do and too much to play; so they often feel the urge that something has to be concluded quickly.”
In a new interview with VGC, Hamaguchi expanded further on this, saying: “Just to explain, the original question I was asked there was, they said that there are some people who played Rebirth, the second game in the series, and they felt that because we’ve added in new story content, which wasn’t in the original Final Fantasy 7, to them it felt like the story was being stretched out,” he explained. “So they asked whether we were considering doing anything related to that in the third game.
“I feel that the pacing, the content, and the balance in Rebirth is exactly as I wanted it. I personally don’t feel it’s been stretched out; it doesn’t feel unnecessarily long. To me, I think I got that right, and I think a lot of people would agree with me.”
Hamaguchi explained that while he is looking at pacing and ensuring “that the story developments move forward in a fairly speedy manner and with the right pace essentially, rather than feeling slow and drawn out,” his comment may have been “misconstrued.”
“I think that may have been misconstrued by people; they may have said, ‘Okay, that means they’re going to cut down on the volume and they’re going to remove story content, it’s going to be a shorter game, they’re going to cut it down’, and that’s not what I’m saying at all,” he added.
“It’s about making sure the pacing feels right, it’s not about cutting out content, it’s making sure that it feels right, the speed that the story progresses at feels right, and it is fairly quick and feels like you can get through it at a reasonable pace. But it has to feel right, so that’s what I mainly intended to say there.”
Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world’s biggest gaming sites and publications. She’s also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.
In further evidence that the Vampire game series is as cursed as its toothy goreguzzlers, the developers of troubled battle royale offshoot Vampire: The Masquerade – Bloodhunt have announced that it’s shutting down for good – mere days after Bloodlines 2, the long-delayed (yet apparently still okay-ish) mainline sequel finally released.
Microsoft’s announcement that Halo: Campaign Evolved is coming to PlayStation is the final nail in the coffin for the Xbox exclusive, and for some marks the end of the console wars. Now, the White House has waded in with an AI image of Donald Trump as a saluting Master Chief that, well… there’s something very wrong about it.
For the uninitiated, Halo: Campaign Evolved, a remake of the campaign of 2001’s Halo: Combat Evolved, is due out on Xbox Series X and S, PC, and PlayStation 5 at some point in 2026. It is the first Halo game ever to launch on a PlayStation console, and cements Microsoft’s position as a multiplatform video game developer.
The idea of a Halo game on a PlayStation console would have been outrageous before, say, a few years ago, when Microsoft’s multiplatform push began (reportedly in part due to a need to make an increased profit margin from Xbox studios). Perhaps that’s what prompted U.S. video game shop GameStop to tweet a statement declaring the consoles wars over.
Someone somewhere within the bowels of the White House saw that tweet and decided it would be a good one to jump on. The tweet in question shows the U.S. president as Halo protagonist Master Chief — clearly generated by AI — holding an Energy Sword and saluting in front of the White House and the American Flag.
But look closely at that flag and you’ll see the mistake — there are 40 stars when there should be 50. Has Trump, as Master Chief, teased plans to scrub 10 states from the U.S. map? Did the AI powering the creation of this image hint at generative AI’s endgame? Should we be worried?
Is Trump claiming a key role in ending the console wars? Is the White House making a play for the gamer crowd here? It’s hard to say what this image is trying to achieve, but it has gone well and truly viral, with 9.3 million views at the time of this article’s publication. IGN has asked Microsoft for comment.
It’s an especially odd “collab” from the White House when you consider Trump’s prior comments on video games. In 2019, Trump suggested one way to prevent future mass shootings in America was to take a firm stance against violent video games.
“We must stop the glorification of violence in our society,” he said. “This includes the gruesome and grisly video games that are now commonplace. It is too easy today for troubled youth to surround themselves with a culture that celebrates violence. We must stop or substantially reduce this and it has to begin immediately.”
Perhaps, in Trump’s mind, Halo doesn’t count.
The Trump administration has form when it comes to using AI images to promote the President. In May, Trump sparked a backlash from some Catholics after posting an AI-generated image of himself as the Pope. The picture, which was shared by official White House social media accounts, was released as Catholics mourned the death of Pope Francis and prepared to choose the next pontiff.
Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.
Almost half of the 1,448,270 signatures amassed by the Stop Destroying Videogames EU citizens’ initiative have now been verified, according to the campaigners’ latest update. Meanwhile, the group are working to “secure expert backing” which doesn’t rely on “expensive consulting firms” for their effort to push EU lawmakers to look into the issue of publishers rendering online games unplayable when servers are switched off.
Nintendo has announced that the next seasonal Splatfest is right around the corner, with Splatoon 3‘s Splatoween event returning next month.
Running from 25th-26th October (depending on your region), this event will see the return of the monster-based teams, with us all once again having to decide between Team Zombie, Skeleton, and Ghost in the battle of “Which would be the best friend?”
Screenshots for Bluepoint’s cancelled live service God Of War game appear to have slipped through the titan fingers of publishers Sony. Assuming they aren’t a dream woven by Morpheus (via his earthly emissaries at MP1st), they reveal a few work-in-progress environments from the abandoned project, which Sony reportedly cancelled earlier this year alongside a new game from Days Gone devs Sony Bend.