Did the Nintendo Switch 2 Really Have a Bad Holiday? We Asked Analysts

Since December, we’ve been seeing (and writing!) headlines discussing the seeming slowdown of Nintendo Switch 2 sales going into the holiday season.

And that narrative feels right, doesn’t it? We’ve seen prices on everything rise this year, and increasing economic uncertainty especially in the U.S. The Nintendo Switch 2 also didn’t have a huge holiday game release (my apologies to Metroid Prime 4) to bolster sales through Black Friday and December. It just makes sense that holiday sales were down.

But there’s some nuance to this narrative, and not just because so many people seem to be taking this as a sign of doom for the Nintendo Switch 2. So I kicked off the new year by bugging all the analysts I knew for some further context on Nintendo Switch 2’s holiday sales: if they were down, why they were down if so, and what it all means for the Switch 2’s future.

Did the Nintendo Switch 2 actually have a bad holiday?

Nah.

Were sales slower than they were earlier in the year? Sure. But that was neither shocking nor concerning to any analyst I spoke to.

Manu Rosier, director of market intelligence at Newzoo, described the Nintendo Switch 2’s sales thus far as having a strong initial surge of adoption, followed by “normalization.” “There are signs of a Q4 normalization versus the launch window, reflecting a shift from launch-driven demand (scarcity, bundles, pent-up interest) to a more typical, steady-state demand mix,” he said. This trend was echoed across the globe, with Rosier and several of the other analysts I spoke to all confirming something roughly similar going on in their respective tracked regions across the U.S., UK, and Europe.

Yes, there was a drop off in sales over the holidays from the initial launch surge. As Joost van Dreunen, NYU Stern professor and author of SuperJoost Playlist explains, “The device is more expensive than its predecessors, for one, and went into the holiday season without a clear blockbuster title to incentivize audiences. Don’t get me wrong, Metroid Prime 4: Beyond is well worth your time, but it lacks the cache held by Mario and Zelda titles. More so, everyone who was going to buy a Switch 2 at launch has had a chance to do so, especially since Nintendo had been stocking its new console for months prior to its release in anticipation of tariff-related volatility and potential supply chain issues.”

But as every single analyst I spoke to also said, this was extremely expected and normal, and not really an indicator of anything especially concerning. For instance, Circana’s annual report on the U.S. games market had the Nintendo Switch 2 as the best-selling console of the year in both unit and dollar sales. It sold 4.4 million units total for 2025 in the U.S., 94% higher than the Nintendo Switch 1 at the same point in its life cycle.

It is worth noting, of course, that the Nintendo Switch 1 launched in March in its release year, while the Switch 2 dropped in June. This means that the comparison point here, seven months into each console’s life cycle, includes the holiday period for the Switch 2, but not the original Switch. And it’s true that reporting suggests Switch 2 holiday sales underperformed Switch 1 holiday sales in some markets, especially the UK and parts of the U.S. So it’s possible in the coming months we see that difference shrink.

Or, maybe not! The Switch 2 has one heck of a lead, and there’s a good reason for it: supply. “Switch 2 sales [in 2025] were expected to be more front-loaded than other consoles historically due to the strong rate of supply early on,” says Mat Piscatella, senior director at Circana. “Which, of course, is how the Switch 2 has been able to set the record as the US market’s fastest selling console ever over the first 6 months in market. You can’t sell units that don’t exist, etc etc.”

Switches ‘Round the World

Additionally, the Switch 2’s holiday wasn’t on the slower side everywhere. In Asia, Niko Partners director of research and insights Daniel Ahmad says the Switch 2 had a good holiday. “In Japan, sales of the Switch 2 during the holiday period were in line with the Switch 1,” he says. “Nintendo’s expansion in Southeast Asia is also paying off, with an official launch in the region earlier this year helping drive sales growth. While there is no official release in China, demand for grey market imports is high.”

Dr. Serkan Toto, CEO of Kantan Games, backs this up too. “In the case of the Japanese market in particular, the numbers are very clear: Switch 2 sold like hot cakes over the holidays.”

One reason for that is supply. The Switch 2’s initial sales success in the U.S. can be attributed partly to Nintendo ensuring there was an ample supply at launch, which also resulted in U.S. total sales being more heavily frontloaded than they would have otherwise. But the console has been difficult to come by in Japan, Toto says. That was true even over the holiday when supply improved, and he suspects the Japan sales would have been even higher if there had been enough Switch 2s to go around.

Piers Harding-Rolls, games industry analyst and researcher at Ampere Analysis, offered an in-depth take as to why the Switch 2 is in the position it’s in right now. For one, the market conditions are different than they were when the Switch 1 came out. Not only is there more stock and fewer massive gamers as the other analysts mentioned, but the Switch 2 is also a “known quantity.”

“When the original Switch launched it followed a failing Wii U generation – there was a lot of interest but hype and momentum built up in the run up to the holiday sales at the end of 2017,” Harding-Rolls says. “This time around at the Switch 2 launch demand was predictably high because of the success of the Switch. Following a record launch, it’s not surprising that Switch 2 sales have not been able to maintain the same massive sales lead on the original Switch. For the record, Switch 2 shipments in 2025 should outperform the original Switch in 2017 and over a shorter period of time.

“…Then there is the whole macroeconomic situation, less disposable income and higher priced hardware. This may be softening demand to an extent especially as lots of new games are still available on the original Switch.”

Put all together, it sounds like there’s a lot less cause for alarm(o) than some were making Switch 2 sales out to be.

The Switch in Twenty-Six

But what about the future?

Harding-Rolls continues: “I’m expecting Switch 2 exclusives to become more plentiful in 2026 so this will drive upgrades for those sitting on the fence. Overall, Switch 2 games look pretty strong in 2026 so I remain quite bullish on the performance of the platform this year. Longer-term I don’t expect Switch 2 to outperform the original Switch as there were special conditions – primarily the pandemic – which supercharged demand for Switch later in the cycle and elongated it to an extent.”

Everyone else agrees 2026 will be a good year for Switch 2, though with some asterisks related to the broader global market. Toto thinks for the current fiscal year ending March 30, Nintendo will be closer to 20 million units sold than their own forecast of 15 million, contingent on them building a more impressive game line-up. Ahmad predicts that the Switch 2 will sell more than 50 million units by the end of 2027, which would be a similar amount to the Switch 1 over the same time frame. He’s predicting a price hike, though, specifically a tariff-related one: “Tariffs were already squeezing margins last year, component costs are increasing rapidly, and we wouldn’t be surprised if Nintendo passes those costs on to consumers in one way or another.”

Van Dreunen doesn’t think we’ll see component-related price changes that would discourage sales, saying that Nintendo has already priced those in and that he expects sales in Japan especially to remain strong thanks to regional discounts and a heavy focus on the domestic market. “If it looks like Nintendo is selling fewer consoles in the US, you can look to the current administration for an explanation.”

Memory Goes Boom

But hardware pricing is a pretty big sticking point for James McWhirter, senior analyst at Omdia. He provided a fairly detailed breakdown of what he thinks is coming not just for the Switch 2, but for the entire console market, insofar as hardware pricing increases could eventually price consumers out of new purchases.

McWhirter thinks that the big story for all console hardware this year will be the effect that demand for AI infrastructure is going to have on pricing. In his estimation, about six months ago, RAM in a base PS5 accounted for at least a fifth of the bill of materials. But by the end of 2025, that cost will have risen by at least 50%.

“Suppliers obviously have the upper hand with any new negotiations, so it’s only a matter of time until Nintendo – and Sony and Microsoft – run through their inventory of memory and renegotiate at higher prices,” he says. “Any rise in the cost of console hardware will be passed on to consumers via multiple means: directly, or via a mix of increased software, services, peripherals pricing.

“But this comes at a tricky time for consoles – we are of course simultaneously seeing the spending power of middle-income households declining. This leaves Nintendo more exposed as they are keen on transitioning their Switch audience onto Switch 2 as quickly as possible, with no more cross-gen releases on the horizon.”

It’s not just hardware that’s impacted, he adds. He expects the “memory boom cycle” to impact Switch 2 software specifically soon, due to physical games shipping on NAND memory. “The rising cost of NAND memory places upward pressure on the cost of Switch 2 Game Cards. Switch 2, like its predecessor, is still a physical-first platform. When including bundled software, Omdia estimates 57% of Switch 2 games sold in 2025 were at retail.”

What about Game Key-Cards, you say? Sure, that would help, but they’re controversial…and may not be enough anyway.

“The upward pressure on NAND memory prices mean Game Key-Cards will be here to stay – even Nintendo has begun experimenting with them starting with March 2026’s Pokémon Pokopia. A publisher recently suggested Nintendo is introducing smaller capacity Game Cards, but the cost savings they provide may be eventually wiped out in future.

McWhirter expects that all of this will likely impact the “middle market” of gaming, people who purchase consoles sometime after their initial launch boom or general non-enthusiast gamers, may not be purchasing consoles in the same volume that they have in recent history. These are the people that pushed the Switch 1 to global sell-through of 151 million by the end of last year, but he’s not so sure they’re going to show up for the Switch 2, especially if it gets more expensive. He recalls the Nintendo 3DS, which had extremely frontloaded sales (17% of systems were sold in the first year on the market) compared to the Nintendo Switch 1 (9% in the first year). A similar scenario could happen again.

There are things Nintendo could do to stave that off. Switch 2 hardware bundles over the holiday providing a “soft” discount would help push sales. Regional discounts extended beyond just Japan would also probably work. He also posits a future docked-only Switch 2 Lite that would help reduce component costs and pass that savings on to consumers.

What does all this mean? It sounds like, as has been reported, 2025 was overall a fantastic launch year for the Switch 2, and that energy will likely continue for some time to come. But there are a number of hurdles the console needs to overcome in the next few years in order to maintain that success long-term. Some of them are obvious and manageable by Nintendo now: does it have a strong 2026 and 2027 game line-up, or not? But others, such as tariffs and component costs, are harder to predict and will require deft handling on the part of the hardware maker in order to drive the Switch 2 generation to a comparable level of success as its predecessors had.

Rebekah Valentine is a senior reporter for IGN. Got a story tip? Send it to rvalentine@ign.com.

‘Women in Particular Were Pretty Strict When Reviewing His Design’ — Resident Evil Requiem Director Says ‘Hot Uncle’ Leon S. Kennedy Has ‘Many Fans’ at Capcom

The director of Resident Evil Requiem has said that the game’s female staff members worked hard to ensure hero Leon S. Kennedy “would make anyone’s heart throb.”

Fans have praised Leon’s appearance in Requiem, which sees the rookie cop turned grizzled agent sporting stubble, wrinkles, but still a full head of floppy hair. Online, may have dubbed Leon as an “ikeoji” character — an attractive older man that is also referred to as a “hot uncle” — and it’s this definition which has now been put to Requiem’s director by Automaton.

“We’ve spent quite a lot of time polishing Leon’s visuals,” director Koshi Nakanishi said when asked about Leon’s ikeoji status. “Leon has many fans among Capcom employees, and women in particular were pretty strict when reviewing his design.

“They would point out and comment on even the finest details like the wrinkles on his neck,” Nakanishi continued. “When I mentioned that story in the past, a female fan told me, ‘The women developers at Capcom did a really good job’ (laughs). Throughout the development process, Leon was thoroughly refined, and I think we managed to come through with a design that would make anyone’s heart throb.”

Leon was finally revealed for Resident Evil Requiem late last year, following months of teases, rumors and speculation over his appearance. The returning hero of Resident Evil 2 and 4 (and a bit of 6), Leon will feature in action-heavy gameplay that will contrast with the quieter, horror-led sequences that feature series newbie Grace Ashcroft.

How have the years treated Leon? Is he still pining for Ada? Will he be given a happy ending, after nearly three decades fighting zombies? And what is going on with that ominous-looking mark on his neck? All of these are questions that Requiem will hopefully answer, as well as just providing us all with more eye candy.

“Every staff member had their own interpretation of Leon’s 30-year-long history, so they would tell me things like, Leon would definitely not act like that in this kind of situation,” Nakanishi continued. “So, there were more opinions about what he’s like on the inside compared to his looks, and after many discussions, we were able to settle on something that clicked for us. When players see this Leon in the game, hopefully they will be able to find their own interpretation of him as well.”

Resident Evil Requiem launches on February 27, and we just got a final hands-on look at Leon in action.

“Do you like tense survival horror? It’s here,” IGN wrote. “Wanna go all guns blazing with intense action and a quip-obsessed hero? You get that too. Do you prefer playing RE games in first or third person? Doesn’t matter; you can do either. All these choices, along with my fears of a jarring play experience being mostly squashed, make it easy to believe that Capcom’s bold move to have its cake and eat it is going to pay off in a big way.”

Tom Phillips is IGN’s News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

Dwarf Legacy turns Tolkien’s sturdy miners into bullet hell mountaineers – don’t mythril the demo

Remember in The Lord Of The Rings: The Two Towers when Gandalf falls down the big chasm with the Balrog, smacking the sawdust out of it while plummeting towards the waters of the underworld? Well, give Gandalf a gun, play that sequence in reverse, and swap the Balrog for a flock of Space Invaders, and you are playing something like the demo for Dwarf Legacy – a “bullet-hell precision platformer” from Wulo Games about a dwarf clambering up the inside of a mountain.

Oh wait, Gandalf needs to be listening to crunchy dancefloor music to complete the analogy. Also, he needs to stop periodically to buy better guns from a blacksmith. I’m pretty sure this is still within Peter Jackson’s budget.

Read more

Still Haven’t Played Stardew Valley? It’s The Next Free Game Trial For NSO Members (Europe)

For a limited time only.

If, by some chance, you are one of the six remaining people on Earth who haven’t played Stardew Valley and you have a Nintendo Switch Online membership, then boy, do we have good news for you.

Nintendo has announced that ConcernedApe’s beloved farming sim is the next title to get the Free Game Trial treatment (in Europe, at least), offering the full game to those with an NSO subscription for a limited time.

Read the full article on nintendolife.com

Gran Turismo 7 Update 1.67 out today,  Online Qualifiers Jan 31

Two race-bred machines that breathe octane, plus a high-powered EV curveball from one of the world’s biggest phone companies—that’s how Polyphony kicks off 2026.

The ’22 Porsche 911 GT3 R (992) arrives as a full-send, no-compromise, pure race car. The ’24 Hyundai Elantra N TC follows with a car built for touring-car domination, while leveraging the reliability of the road car. And then there’s the wildcard: the ’25 SU7 Ultra from Xiaomi, the tech giant’s vision of absurd-speed, 1,527 BHP EV.

Gran Turismo 7 Update 1.67 out today,  Online Qualifiers Jan 31

All three models join the ever-growing garage, alongside three new World Circuit events, a fresh Extra Menu, and California Roadsides landing as the latest Scapes curation. New year, still free, same Gran Turismo energy.

Update 1.67 for Gran Turismo 7 is available beginning today, January 28 at 10:00pm PT / January 29 at 6:00am GMT / 3:00pm JST.*

Additionally, the Gran Turismo World Series Online Qualifiers are underway. Drivers are competing in the final rounds of the Manufacturers Cup for a chance to qualify for the live Events.

New Cars**

Hyundai Elantra N TC ’24

Can be purchased from Brand Central

Engineered for victory, the Elantra N represents Hyundai’s high‑performance N brand, with the Elantra N TC developed specifically for motorsport. The road car’s 2.0‑liter turbocharged engine delivers 276 BHP and 40.0 kgfm, achieving 0–62 mph in 5.3 seconds, forming a strong foundation for racing evolution. Modified to meet international touring car regulations, the TC gains a wide‑body aerodynamic package, carbon‑fiber splitter, and large rear wing for increased downforce. A six‑speed sequential gearbox, adjustable racing suspension, and endurance‑spec brakes ensure adaptability and durability. Weight reduction, added rigidity, and a regulation roll cage complete a focused race car that retains the agility and reliability of the production model.

Porsche 911 GT3 R (992) ’22

Can be purchased from Brand Central

The Porsche 911 has defined sports‑car performance since 1963, earning legendary status on road and track. That heritage continued with the 992‑generation 911, launched in 2018, featuring evolved styling, a 3.0‑liter turbo flat‑six, and an eight‑speed PDK transmission. From this platform emerged the 911 GT3 R, introduced in 2022 as a pure race machine.Powered by a 4.2‑liter flat‑six producing up to 557 BHP, it features carbon‑fiber and aramid construction, RSR‑derived suspension, and a longer wheelbase for improved stability. AP Racing brakes and a modernized cockpit complete a car built to dominate GT racing.

Xiaomi SU7 Ultra ’25

Can be purchased from Brand Central

Xiaomi’s leap from smart devices to electric mobility culminates in the SU7 Ultra, a BEV designed to redefine performance expectations. Using a three‑motor all‑wheel‑drive system, it delivers up to 1,527 BHP, with rear motors spinning to 27,200 rpm. Performance is staggering: 0–62 mph in 1.98 seconds and a 217.5 mph top speed. Advanced construction includes carbon‑fiber body panels, cell‑to‑body architecture, and gigacasting for exceptional rigidity and low weight. A carbon‑fiber aero kit generates 285 kg of downforce, while high‑performance brakes stop from 62 mph in 30.8 meters. With luxury, active suspension, and advanced ADAS, the SU7 Ultra marks a turning point for high‑performance EVs.

Café / Extra Menus

The following Menu will be added to the Extra Menus section:

  • Extra Menu No. 52: ‘Hyundai N‘ (Collector Level 58 and above)

World Circuits

The following new events have been added to ‘World Circuits’:

  • World Touring Car 600 – Nürburgring Nordschleife
  • World Touring Car 700 – Circuit de Spa-Francorchamps
  • World Touring Car 800 – Mount Panorama Motor Racing Circuit

Scapes

‘California Roadsides’ has been added as a featured Curation in Scapes.

Gran Turismo World Series Online Qualifiers

The road to the Gran Turismo World Series is officially underway, and the Online Qualifiers are delivering intense competition. Drivers have already gone head‑to‑head across four thrilling rounds of the Manufacturers Cup, proving both their speed and sportsmanship as they chase a coveted place on the world stage. With a spot in the live main events on the line, every race counts. Round 5 is happening right now, and the final round takes place on Saturday, January 31. The spotlight then turns to the Nations Cup Online Qualifiers, also taking place over six rounds from Wednesday, February 11 to Saturday, February 28. For more details visit the Gran Turismo website.

Whether you’re chasing the dream of becoming one of the world’s best or simply looking for high‑level competition and unforgettable racing, everyone is welcome. Strap in, hit the track, and be part of the action.

*Internet connection required for update.
**Credits (paid or via game progression) required to purchase vehicles.

Arc Raiders and The Finals hit by ‘Extensive, Coordinated’ DDoS Attacks, Dev Says

Embark Studios’ Arc Raiders and The Finals are suffering from what the studio has described as “extensive, coordinated” Distributed Denial-of-Service (DDoS) attacks.

The attacks were said to be “ongoing” today while the studio battles to mitigate their impact on each game.

Arc Raiders players have been complaining of server issues all morning, with some unable to reconnect or abandon matches. Some affected players are hoping they will see lost loot return once the issues are fixed. “Was just rubber banding and died because it was of course in front of a shredder, and now stuck on the loading screen while trying to join a new lobby,” said one affected player.

The DDoS attacks come hot on the heels of Arc Raiders’ Headwinds update, which added a solo vs. squads matchmaking option, a Bird City map condition, and much more.

Meanwhile, Embark said it’s working on a hotfix that will “solve some of the issues and unintended changes” made by the update. That should be out later today.

Arc Raiders is one of the biggest games in the world, having sold an incredible 12.4 million copies in just 10 weeks. The enormously popular extraction shooter has seen impressive staying power, too, setting a new concurrent player peak of 960,000 in January 2026. To put Arc Raiders’ success into context, the similarly priced Helldivers 2 set a record for the fastest-selling PlayStation Studios game of all time by selling 12 million in 12 weeks. Arc Raiders, which launched on Xbox as well as PC and PlayStation, hit the 12 million sales mark even faster. It’s done so well so quickly, that it crossed over into the world of South Park with a surprise appearance that was put together in just a few days.

Headwinds is the first of a four-phase roadmap that has content scheduled out through April 2026. Next on the docket is the Shrouded Sky update, which adds a new map condition, Arc threat, player project, map update, Raider Deck, and more sometime in February. Flashpoint will then arrive in March with another map condition and Scrappy update, with Riven Tides rounding things out with a new map and a new large Arc in April.

If this has tempted you into giving Arc Raiders a try, check out our guide to the best settings, find out what skills we recommend unlocking first, and see how to earn loot by delivering field depot crates… or you can just wait for the inevitable TV show or movie adaptation, although Embark says it hasn’t been swayed just yet.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Earth Must Die publishers say an “alien orgy depicted as a gyrating lump on the floor” left the game’s Steam launch “unclear”

What Steam operators Valve are and aren’t prepared to allow onto their storefront has been a major talking point for the past year or so, especially when it comes to mature or sexually-themed content. Our Edwin’s done some fine reporting on the topic and how it relates to payment processors, as well as delving into individual cases like Santa Ragione’s Horses.

Now, the developers of point-and-click comedy Earth Must Die say things looked “unclear” for a bit in terms of whether they’d be able to launch on Steam, with the platform then offering a thumbs up after reviewing footage of an “alien orgy”.

Read more

Helldivers 2’s New Warbond, Siege Breakers, Adds a Great Big Breaching Hammer

Helldivers 2‘s next Warbond ‘Siege Breakers’ will release on February 3.

As detailed in a recent PlayStation Blog post by Arrowhead’s social media and community manager, this Warbond is for players needing “something to smash through […] towering foe with impenetrable fortifications.”

Helldivers 2 Siege Breakers warbond contents:

  • Primary weapon: (Redesigned) LAS-16 Trident
  • Strategem: CQC-20 Breaching Hammer
  • Strategem: GL-28 Belt-Fed Grenade Launcher
  • Strategem: EAT-411 Leveller
  • Throwable: G/SH-39 Shield
  • Armor set: SA-8 Ram armor
  • Armor set: SA-7 Headfirst armor
  • Banner: Rags of the Fashionable banner and cape
  • Banner: Wedgeful Tricorn banner and cape
  • Emote: Display of Brawn
  • Player title: Bunker Buster
  • Patterns: Churned Earth skins — Frv, Shuttle, Exo Suit, and Hellpod

The Warbond includes the “new and improved version” of the “beloved” LAS-16 Trident, which now fires six beams instead of the original three, plus the CQC-20 Breaching Hammer, which “can do straight smashing, or it can have an explosive charge attached to its head to drive the point home.” There’s also the GL-28 Belt-Fed Grenade Launcher that lets you “continuously fire grenades in a non-stop explosive barrage,” as well as skins, armor sets, capes, banners, and a throwable shield, too.

Helldivers 2’s latest patch, Into the Unjust: 5.0.2., dropped last week and introduced a new mission type: Commando, the Redacted Regiment Warbond, and “important updates” to suppressed weapons. “Democracy doesn’t always need to shout,” Arrowhead said on Steam. “This patch is deploying some important updates to suppressed weapons, allowing Helldivers to eliminate threats with reduced detection and tighter tactical control. Expect quieter kills, cleaner engagements, and new opportunities for coordinated strikes before the enemy knows you’re there. Remember: stealth is a tool, not a substitute for overwhelming firepower. Use it wisely, Helldivers!”

In December, Helldivers 2 received its big 5.0.0 patch as well as its jungle-themed Python Commandos Warbond, which added a number of fan-requested weapons, including a minigun. In September, the studio’s CEO confirmed Helldivers 3 is not in any plan developer Arrowhead has right now, saying that instead it wants Helldivers 2 to keep going for years and years, like veteran MMO RuneScape. And then there’s the Helldivers 2 movie, which is picking up steam.

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world’s biggest gaming sites and publications. She’s also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

Some Fallout Fans Think Season 2 Just Confirmed a New Vegas Ending Is Canon After All, but Others Believe the Showrunners Were True to Their Word

Some Fallout fans believe the latest episode of Season 2 of the Amazon show confirms a New Vegas ending is canon, while others believe the showrunners have kept their word and avoided picking an ending.

Warning! Spoilers for Fallout Season 2 follow:

Last month, the creators of the Fallout TV show told IGN that Season 2 avoids making any New Vegas ending canon by taking what they call “the fog of war approach.”

Fans of the Fallout video games had wondered how Season 2 might reflect the endings of Obsidian’s much-loved Fallout New Vegas, given the show is canon and is set 15 years after the game.

A quick reminder of where we’re at in the Fallout timeline: the Fallout TV show is set in 2296, nine years after the events of Fallout 4 and 15 years after the events of Fallout: New Vegas. We’ve already seen a debate about which Fallout 4 ending should be considered canon, if any. But what about New Vegas?

Depending on the choices the player, aka The Courier, makes throughout the course of the game, New Vegas can end with victory for the player during the Battle of Hoover Dam, which drives out all factions including Mr. House himself, a victory for Mr. House in which he remains in control of New Vegas and takes over Hoover Dam, a victory for Caesar’s Legion, or a victory for the New California Republic.

Fallout fans think ‘The House Always Wins’ ending is now canon after the events of the show. The Ghoul meets Maximus, and he uses the Cold Fusion diode that Maximus stole from the Brotherhood to power up the machine we saw back when Cooper met House in a flashback on the top floor of Lucky 38. The big terminal boots up, House appears on screen and says: “Well hello, old chum.”

A lot of people think that confirms “The House Always Wins” ending, which saw House survive. But there are some important points to consider. Until the show actually shows House’s body, there’s still potential for all sorts of explanations. Either this meeting between the Ghoul and House, plus whatever happens in the Season 2 finale, pulls the big trick of finally canonising an ending despite the showrunners saying they weren’t going to, or this is, for example, an AI version of House, rather than the weird husk from the New Vegas video game, which would leave us technically still left in the dark about what actually happened.

Fans are already debating the point, with some going so far as to already accepting The House Always Wins ending as canon. Some are even wondering what the point of New Vegas itself was, given the suggestion of a canon ending.

“What was the meaning of the game Fallout NV supposed to be and what was it trying to accomplish if none of the possible actions of The Courier had any lasting impact?” asked one fan. “With the newest episode of the Fallout Tv show, we find out House is alive. So what was the point of playing the game if none of the decisions would have mattered anyway? In the game the biggest consequences are, we get rid of House, give the power of hoover damm [sic] to the NCR, the Legion, or back to the Strip.

“But in the show the NCR is gone, the Legion is disconnected and in-fighting, the BoS is in the middle of a civil war with the East Coast, The strip became overrun with deathclaws. So what’s the point?”

Countering this, some fans have pointed to other explanations for what we see in the show, as mentioned above, but others have insisted that whatever happens on the show, it shouldn’t devalue your enjoyment of the games and how they work.

“The House we see at the end of episode 7 is a digital copy,” another fan added. “It doesn’t matter what happened to the real House’s body, this copy is separate from that. I don’t think there’s anything in the show that contradicts any of the four endings.”

“Seeing the House AI really doesn’t change anything,” said another fan. “The state of the Lucky 38, including a Securitron lying exactly where Yes Man does when you upload him, points strongly towards House’s death as a human at some point.” “I mean House is dead. He just uploaded himself to the Cloud,” joked another.

All eyes are now on the final episode of Fallout Season 2, which, given Season 3 is already confirmed, will no doubt pose just as many questions as it answers. While you wait, be sure to check out IGN’s Fallout Season 2, Episode 7 review.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.