Pokémon Legends Z-A Update Planned For November, Will Address “Known Issues”

Here’s what you can expect, trainers.

Pokémon Legends Z-A has been out for a few weeks now and during this time The Pokémon Company and developer Game Freak have identified some issues.

In response to this, a response has been issued about the “current known issues and planned fixes” on the way. The fixes will be rolled out in a “future update” that’s currently planned for November. For now, this is what you can expect, courtesy of the official Pokémon Legends Z-A news page.

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Nintendo Expands Switch 2’s GameCube Library Today With A Spooky Classic

Return to Luigi’s Mansion.

The Switch 2’s ‘Nintendo Classics’ GameCube library for Switch Online expands next week with the return of the original Luigi’s Mansion.

This spooky GameCube launch title will drop on 30th October 2025, so just in time for Halloween. It made its debut in 2001 and puts Luigi in the spotlight as the main character. After winning a mansion filled with ghosts, he’s now got to save the day with the help of Professor E. Gadd and his trusty Poltergust 3000.

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We could have lived in a world where Hideo Kojima made a Matrix game, if only someone had told him he was offered to make one

For as video gamey a series as The Matrix is, it is a touch surprising there have only been a handful of actual games. Obviously the one that makes most sense is The Matrix Online, what other genre but an MMO could The Matrix could be? Well, there’s also Enter The Matrix, which is basically Max Payne, but you still have to wonder what else could have been. Especially because The Wachowskis literally pitched the idea of Metal Gear Solid creator Hideo Kojima making a Matrix game directly to Konami.

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Resident Evil Requiem Pre-Orders Live, Switch 2 Pro Controller And Amiibo Confirmed

Horrifyingly good.

Capcom has revealed a bunch of new information for Resident Evil Requiem ahead of its Switch 2 launch next year on 27th February.

Pre-orders are now live via the Switch 2 eShop, with a standard edition priced at £64.99 / $69.99 and a deluxe edition at £74.99 / $79.99. The latter will grant you the following bonus features, while pre-orders for either edition will bag a special Grace: Apocalypse costume:

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Prepare for Resident Evil Requiem with a story recap from Capcom

We’re now just about four months out before Resident Evil Requiem arrives on February 27, and to celebrate, we’ve released a Road to Requiem video celebrating the history of the series, and opened pre-orders.

Resident Evil Requiem Digital Deluxe Edition and pre-order details

Plus, there’s a cool pre-order bonus featuring Grace’s Costume: Apocalypse.

We also have a Deluxe Edition packed with extra content like 5 costumes including Grace’s Costume: Dimitrescu, 4 weapon skins, 2 screen filters, 2 charms, an audio pack, and additional files to find in-game.

In Resident Evil Requiem, you’ll meet Grace Ashcroft, a new protagonist for the Resident Evil series. As an FBI agent, she possesses a sharp analytical mind that serves her well, yet she suddenly finds herself thrust into an extraordinary situation.

You’ll also experience the series’ classic survival horror through combat, investigations, puzzles, and resource management. Gameplay allows you to freely switch between first and third-person views to face the horrors in a way that suits your playstyle. Even if you haven’t played a Resident Evil game before, you can jump right in, though long-time fans will notice plenty of familiar touches through the game.

And on PlayStation 5, you’ll find yet another layer of immersion while playing thanks to the unique features of the DualSense controller such as its haptics and adaptive triggers.

A Resident Evil series history

To coincide with the start of Resident Evil Requiem pre-orders, we thought it fitting to talk a little about the history that Resident Evil has had with PlayStation. Mentioning everything would turn this blog post into a novel, because it’s quite lengthy. 

So instead let me touch upon some key moments. It starts from the way beginning almost three decades ago when the original Resident Evil was released on PlayStation in 1996. At the time it became one of PlayStation’s most popular games ever! It featured Chris Redfield and Jill Valentine searching for their missing teammates, but they end up stumbling across an abandoned mansion. Things went wrong. Zombies arrived. Resident Evil made its namesake.

The next entries Resident Evil 2 and Resident Evil 3 were also released initially on PlayStation in 1998 and 1999 respectively and brought the action directly to Raccoon City from the eyes of Leon Kennedy, Claire Redfield, and Jill Valentine. 

Prepare for Resident Evil Requiem with a story recap from Capcom

When Resident Evil 4 was brought to PlayStation 2 in 2005, a special chapter called Separate Ways was added exclusively for the console. This allowed us to see Ada Wong’s side of the story during her own mission to research Los Illuminados.

Moving forward in time, Resident Evil 7’s first demo was a timed PlayStation exclusive, and the Kitchen demo was released separately on PlayStation VR. This entry introduced Ethan Winters and the first-person perspective to the series. You could even play the entire game in PS VR as Ethan searched for his wife Mia. 

Resident Evil Village continued Ethan’s story as he searched for his daughter Rose. Similar to some past demos, the Maiden demo was released as a timed exclusive for PlayStation where you played as one of the servant girls trying to escape Castle Dimitrescu.

Resident Evil 7 and Resident Evil Village are of course available now on PlayStation, alongside the reimagined remakes of Resident Evil 2, 3, and Resident Evil 4.We encourage you to experience these pivotal titles in the Resident Evil series for yourself if you’ve yet to have the chance.

Resident Evil has had almost three decades worth of history with PlayStation, and it’s been fun taking a look back at some of those great moments. We’re happy to bring Resident Evil Requiem to PlayStation 5 on February 27, and we hope you’re looking forward to it. We definitely are.

RuneScape Dev Really, Really Wants Its Players to Vote in Favor of Removing the Game’s Least Popular Microtransactions

RuneScape developer Jagex is considering removing one of the game’s least popular, yet most pervasive, layers of microtransactions. But instead of just making the decision itself, it’s letting its entire playerbase vote on whether or not to ditch them entirely.

Oh, and the vote is definitely rigged. But it’s…rigged in the players’ favor?

Currently, the modern version of RuneScape (also known as RuneScape 3) features a number of different types of microtransactions, including a major feature called Treasure Hunter. Very basically, Treasure Hunter allows players to obtain keys in various ways, which are used to open treasure chests and receive items of varying rarity. Though it is possible to obtain small numbers of keys without spending money, far more are obtainable for players who spend money on the game. Over time, this has led to players complaining that Treasure Hunter is essentially a pay-to-win mechanic, since players can obtain items that give them large amounts of experience points through Treasure Hunter, effectively encouraging players to spend more to level up characters quickly.

There have been other issues with Treasure Hunter over the years as well, as well as its predecessor microtransaction “Squeal of Fortune”, but the ability to essentially pay to bypass gameplay is by far the most controversial. In fact, Jagex even experimented with removing the feature in part back in July, when it disabled microtransactions for a week. A follow-up survey run by the studio suggested that 65% of players felt positively or neutral about the change.

So today, Jagex sent out a press release stating that it was launching a community vote to “decide the future of RuneScape’s microtransactions.” The developer has launched a page on its website that allows players to vote to remove Treasure Hunter from the game entirely, simultaneously removing over 220 associated items, including the experience points boosting items that have caused issues in the past. Jagex says it will remove Treasure Hunter from the game if the poll receives over 100,000 votes.

“This vote is one of the most important moments in RuneScape’s history,” said Jagex CEO Jon Bellamy in a statement. “Starting right now, players will cast the deciding vote on the future direction of the game. Since Squeal of Fortune was introduced in 2012, and subsequently Treasure Hunter in 2014, our approach to monetisation has, over time, eroded some of the integrity at the heart of RuneScape.

“The most concerning elements of our MTX systems have been those that allowed players to bypass core gameplay, skipping over the depth, challenge, and sense of discovery that make RuneScape truly special. While these systems have helped fund the game, they’ve done so at a cost to something far greater: the integrity of our worlds. This vote is about correcting that, and taking a step toward designing experiences that are fair, rewarding, and built to last.”

It’s critical to point out though that Jagex’s poll really isn’t a poll at all. It’s a button players can press if they want to vote in favor of removing Treasure Hunter. There’s no option for players to vote “no”, Jagex will simply implement the change if 100,000 people total vote in favor. And the page itself makes it pretty dang clear that Jagex wants players to vote for this. Using language such as suggesting those who vote “yes” want to “see an integrity-led RuneScape powered by your own accomplishments” and the presence of multiple green “Vote Yes Now” buttons all down the page are, uh, not exactly subtle. Nor is the fact that Jagex seems pretty ready to implement this, as if it already knows what the result would be.

But while a clearly-rigged non-poll sounds bad, it’s also critical to note that players actually do seem to want this to happen. Over on the RuneScape subreddit, players are ecstatic. The top comment on the Jagex mod’s official post announcing the vote simply says “Holy based”, followed by “I can’t believe I lived to see this”, and many, many more comments along those lines. In fact, the positivity is overwhelming. While some players seem skeptical that they’ll meet the 100,000 vote requirement, others are confident, even suggesting the OSRS (Old School RuneScape) players might support the poll as well, just on principle. It seems as though they needn’t worry. At the time this piece was written, the poll had been up for just four hours, and had already reached 50,000 votes. For context, Jagex says on its website that there have been over 320,000,000 RuneScape accounts created over the years…though how many of those are active is a very different question (Old School RuneScape recently surpassed 240,000 players this past August).

Overall, this seems like a positive, long-needing, and welcome change for the RuneScape community. It’s just a little weird that it’s being framed as a poll, when the desired outcome for both players and developer is pretty obvious. There is a potential reading of this as simply a move for positive PR, specifically given that Jagex was acquired just last year, Bellamy was instated as a new CEO just this past March, and he’s already had a bad round of headlines over canceling annual in-game Pride events.

Players have until November 12 to vote if they would like to remove the microtransactions, and can continue voting beyond the 100,000 needed numbers to express support for the change. Removing Treasure Hunter won’t fully remove all microtransactions from the game, with cosmetics and bonus XP items with set caps to help curb exploits will remain.

Rebekah Valentine is a senior reporter for IGN. You can find her posting on BlueSky @duckvalentine.bsky.social. Got a story tip? Send it to rvalentine@ign.com.

The Florist sounds like a lovely, cosy game right up until its a survival horror about killer plants

Right, what do we have here, a new game called The Florist, ‘ey? About a woman delivering a beautiful flower arrangement to a lakeside town? Well, surely this is one of those wholesome, cosy games I’ve been hearing about! Nope! It is, in fact, a survival horror, and not the kind that’s trying to trick you like I just made a less than half-arsed attempt at.

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Battlefield REDSEC Review in Progress

After a few long sessions since yesterday’s surprise launch of Battlefield REDSEC, the free-to-play battle royale spin-off of Battlefield 6, it’s clearly coming after other grounded-ish military battle royales like PUBG and Call of Duty: Warzone. Hiding a fun mission structure within its streamlined familiarity — as well as an entire non-BR game mode — I’ve had the most fun when its map, called Fort Lyndon, is used to push the boundary beyond the requisite ever-shrinking storm. I still need some more time in the fray to nail down a final opinion, especially since most of the random squadmates I’ve matched up with in the main BR modes haven’t exactly been playing as a team. But for now, the squad-based, elimination-driven, free-for-all Gauntlet mode has impressed me more than the battle royale option itself.

With destructible environments, the ultimate buzzword (levelution), powerful vehicles that can alter the tide of battle or serve as fun chokepoints, and a baked-in squad system, Battlefield 6 seems like a perfect fit for a battle royale mode. But so far, REDSEC’s translation of Battlefield’s role-based structure feels like a shallow, if fun, take on the genre. Its hasn’t offered much yet to fully draw me away from Fortnite’s cartoonish chaos and electrifying events or separate itself from the likes of PUBG or Warzone beyond using Battlefield 6’s weapons and the Frostbite Engine. On the surface, REDSEC seems intent on reviving the rote 360-era conversation about shooters with a washed-out color palette because it seems so similar to its contemporaries.

Thankfully, REDSEC’s compelling mission structure takes a rewarding cleaver to the otherwise ho-hum military BR doldrums. They’re kind of like the missions and bounties you’d find in Fortnite, but with better rewards and more diverse challenges. Even with otherwise uncooperative squadmates, I found myself planting bombs and capturing waypoints to reap the benefits of well-communicated rewards. That seems to be REDSEC’s secret sauce: each in-game mission pops up like clockwork after a few minutes, only requiring a few button presses to get you to the next simple target.

Hinging on classic military FPS objectives like babysitting a planted bomb or picking up an important file so you can transmit its signal back to home base, these smaller sidequests add order to the otherwise chaotic pace of conquering the battlefield. Completing an objective will always come with some kind of supply drop. I really like how these drops are handled, offering a clearly communicated reward before accepting the mission, since some will alert nearby players to your presence.

In contrast, Gauntlet expands each of these extra objectives into full-fledged game modes, pitting a handful of four-player squads against each other to rack up the most points on each objective. The mode and objective will change throughout each of the four rounds, with the lowest-performing squads getting eliminated until only two remain. Rotating through different named locations within Fort Lyndon, each game mode uses a piece of the map and works more like a mish-mash between Fall Guys and a squad-based, free-for-all version of traditional Battlefield that’s easily been my favorite part of REDSEC for now.

Battlefield REDSEC’s slow-rolling storm just hasn’t done much to incentivize me toward a hard objective or new destination, but its mission structure usually got me (and any uncooperative squadmates) moving in the right direction towards otherwise flat attempts at the #1 spot so far. I’ll need more time to complete missions and snipe away at opponents across the map before delivering a final verdict, but for now, REDSEC at least has some unexpectedly interesting things going for it.

CEO of GTA 6 publisher Take-Two is surprisingly hesitant about AI usage for entirely unsurprising reasons

Because that sacred line called profit must always go up, we are seeing more and more game studios announce their intention to incorporate various forms of AI tech. PUBG publisher Krafton just recently referred to themselves as an AI-first company, the big wigs up top at EA are reportedly pushing for it hard, it is, seemingly, unfortunately, inevitable. Which makes Take-Two CEO Strauss Zelnick’s comments on it ever so slightly surprising – but only slightly, we’ll get back to that.

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Rare NES Platformer ‘Little Samson’ Is Coming To Switch In 2026

“The Wildest Adventure of Them All!” returns.

Limited Run Games has announced that it’s bringing NES side-scrolling platformer Little Samson to the Switch in 2026. The reveal took place during the company’s 10th anniversary stream.

Originally released in 1992 for the NES and directed by former Capcom designer Shinichi Yoshimoto (Strider, Ghouls ‘n Ghosts), Little Samson sees you controlling one of four characters — the eponymous Samson, a dragon called Kikira, the golem Gamm, or a mouse called K.O.

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