Paper Mario: The Thousand-Year Door Shows Off Art And Sound Galleries On Switch

“A classic turns the page”.

Nintendo’s Switch revival of Paper Mario: The Thousand-Year Door is going to refresh the game with some additional content and features, and with this in mind, its social media account has now highlighted the new galleries in the game.

This includes an art gallery and a sound gallery, where you’ll be able to see all sorts of cool concept art and designs, as well as individual sound bytes of characters and more. If you are returning player, this will might add some extra value to the package. Here’s a look at the official screenshots Nintendo has released via its social channels. You can also click on the post below to see these galleries in motion.

Read the full article on nintendolife.com

Nintendo Expands Switch Online’s Game Boy Library With Three More Classics

Super Mario Land and more!

Nintendo has added three more Game Boy classics to the Switch Online service today. Here’s the rundown: Alleyway, Baseball and Super Mario Land (finally).

Apart from these three titles, Japan this week has also received Kaeru no Tame ni Kane wa Naru (The Frog For Whom the Bell Tolls), which was originally released by Nintendo in 1992. This game was originally revealed for Nintendo’s Switch Online service in February 2023.

Read the full article on nintendolife.com

Community Update May 2024 – Movements and Requests

Hi there, Xbox Insiders!

Order

Since this month’s Community Update is on the lighter side with regard to specific projects, we’ve decided to try something a little different. In addition to the usual fare, we’ve included some highlights from our recently released features and bug fixes. Let us know if you enjoy these callouts and we’ll keep them in moving forward!

Enterprise

We’re making headway on some continued improvements to the Xbox Insiders subreddit. We’ve had a few internal discussions around content planning and support improvements, so we’re hopeful those will bear fruit soon. Granted, there’s still much to be done to truly get things where we’d like, but we’ve really appreciated all the continued feedback and discussions around the changes so far. Keep ‘em coming!

State of Gold

We’ve seen quite a few different features land across our entire ecosystem in the past couple of weeks. On the console side of things, we enabled the ability to remember up to ten different WiFi Networks for all Alpha & Alpha Skip-Ahead users (Alpha Ring (2406.240429-2000)). Additionally, just yesterday, Alpha users received “Update Pre-download” for games that have enabled that feature (Alpha Ring (2406.240509-2000)).

Over in the PC/Cloud realm, we had a big update to Compact Mode go live to all PC Xbox Insiders that included a handful of new experiences (Compact Mode continues evolving in the Xbox App on PC). We also enabled a suite of “User Content Management” features for Xbox Cloud Gaming (Beta) that all Xbox Insiders can enjoy (Xbox App [2405.1000.39.0]).

These are just a few of the numerous improvements we’ve made across our platforms recently, so remember to regularly check our Console and PC release notes at their new home! Also, if you’re thinking to yourself, “These are mostly going to Alpha/Alpha Skip-Ahead! I can’t get them yet!” I may or may not have good news coming soon for those of you that are recently highly experienced and want to join those rings.

Integral

Finally, we want to call attention to a few Community-driven fixes that were made possible specifically due to the efforts of Xbox Insiders’ feedback. For both a notification issue, as well as a party chat/game chat issue, the feedback that was submitted was instrumental in determining the root cause and delivering a fix for the platform. We greatly appreciate all the feedback that we receive from our Xbox Insiders, and we’ll continue to highlight this in future Community Updates.

It’s Been a Pleasure

As always, I hope everyone enjoyed this installment of the Xbox Insider Program Community Update. If you want to chat about this—and everything else XIP—hop on over to the r/XboxInsiders subreddit or throw us a follow @xboxinsider.

Wynn/

The post Community Update May 2024 – Movements and Requests appeared first on Xbox Wire.

Exclusive: Gundam Breaker 4’s Devs on Learning From Past Mistakes, Switch Performance, and More

It’s best not to put too much stock in Gundam Breaker 4’s name. Despite its title, it’s not the fourth game in the series. That honor goes to New Gundam Breaker, which Bandai Namco prefers to overlook due to its middling reviews and overall poor reputation with the fanbase. Instead, Gundam Breaker 4 will be the fifth console release in the now decade-old series, and what Bandai Namco hopes will be a fresh start for the franchise overall.

In an exclusive interview with IGN, Masanori Tanaka says that the team collected “a lot” of feedback from New Gundam Breaker before heading into Gundam Breaker 4. The main takeaway? Fans were confused about the number. But more importantly, they wanted the series to get back to what it did best: letting players smash up AI-controlled mobile suits to build up new and bizarre designs of their own.

“New Gundam Breaker was [player-versus-player] focused,” Tanaka explains. “Now we’re actually focusing on PvE for Gundam Breaker 4. So that’s a change that was made from the feedback…now we can focus on supporting the quality and letting the game evolve. So for example, the diorama mode [a new mode that lets you pose your models in various scenes] is one of those things. And just refining the action compared to the previous game.”

Gundam Breaker gets back to basics

First released on Playstation 3 and Vita back in 2013, Gundam Breaker earned a following by leaning into the franchise’s pervasive model culture, colloquially known as “Gunpla.” The series takes a traditional hack-and-slash approach to its gameplay, but what makes it stand out is the ability to mix-and-match parts from real-life model kits to create your own ridiculous designs. The unintentional hilarity of these digital kitbash creations taps into an enduring part of the Gundam subculture.

Now we can focus on supporting the quality and letting the game evolve

The series continued through three entries before getting a reboot of sorts with New Gundam Breaker. New Gundam Breaker was criticized for being unpolished and for stripping down the customization and story, hence the return to numbered entries. With Gundam Breaker 4, Bandai Namco is eager to emphasize that it has heard fan feedback and that it is returning to what worked by pivoting back to a more single-player focused experience and optional co-op.

Among other things, the customization has been beefed up, including adding the ability to dual wield one-handed weapons and equip different arms. To emphasize the enhancements to the customization, Kentaro Matano shows off his own creation – a monstrous pink Ball with a bear head, Neo-Zeong legs, and claws.

“So as you saw, you could change the background, highly customizable, different colors. You can also add weathering which we weren’t even able to show you,” Matano says, referencing a popular technique used by model-builders to add realism to their designs. “So there’s just really vast amounts of combinations that users can just let their creativity just run wild. So those are really the focus.”

Players will have plenty of parts to choose from. With Witch From Mercury proving popular with fans on both sides of the Pacific, Gundam Breaker 4 will feature the Gundam Aerial and Daribalde in what will be the largest roster of models to date, as well as a full English dub.

Technical trade-offs on Switch

Notably, Gundam Breaker 4 will mark the franchise’s debut on the Nintendo Switch after mostly sticking with PlayStation (it’s also releasing on PS4, PS5, and Steam). Asked if there are any technical compromises fans can expect, Tanaka says it will mostly feature a lower framerate, subsequently clarifying that it will be 60fps on PS5 and 30fps on Nintendo Switch..

“I believe the only major technical thing you might see on the Switch is just a different framerate compared to the other platforms,” Tanaka explains. “It might be a slightly different experience compared to a different platform so that our fans can be able to play with the understanding of what they will get on the different platforms. But overall, just the actual gameplay itself, it won’t be a huge difference.”

One way or another, it will be a fresh start for Gundam Breaker 4 as it seeks to reestablish itself with old fans and new fans alike. “We want our fans to really take in Gundam Breaker 4,” says Matano, “because we read everything, we read all the feedback…to create the next generation, the next game with everyone’s feedback.”

Gundam Breaker 4 will release August 29 on Nintendo Switch, PS4, PS5, and PC. Check out all the rest of the biggest games of 2024 right here.

Kat Bailey is IGN’s News Director as well as co-host of Nintendo Voice Chat. Have a tip? Send her a DM at @the_katbot.

Demo the Award-Winning Paper Trail Now, Ahead of the May 21 Xbox Launch

Paper trail map

Hey, Xbox Wire readers! Fred Hoffman here, the better of the two brothers behind

Newfangled Games. I can hardly believe it, but we’re releasing Paper Trail on Xbox One and Xbox Series on May 21. If that sounds too far away for you, then I’ve got good news – we’ve got a shiny new demo available right now! It’s only available from now until our May 21 launch, so make sure you get it whilst you can!

Paper trail screenshot

A charming world of crafty puzzles awaits: grab and fold the fabric of reality like paper, and embark on a magical journey like no other! You play as Paige, a budding academic and the first of her family to be accepted into university. The problem? Your parents don’t want you to go. Using your secret origami powers (that’s totally a thing), you leave the confines of home to make your own way in the world.

Paper trail screenshot

Contained within the game, is a whole interactive storybook. As you travel further from your home, fragments of memory return and must be pieced together, weaving together the stories of your past, present and future. We won’t go too far into spoilers here, but it’s a story which is personal to us – and one we believe a lot of people will relate to.

Paper trail screenshot

Your adventure takes you through many beautiful hand painted locations, from sun drenched ruins, to rain swept forests. Each new area comes with quirky characters, hidden secrets, and unexpected puzzling twists. Uncover ancient patterns, connect magical circuits, navigate dizzying heights, and plumb long forgotten depths in your journey along the Paper Trail!

Paper trail map 2

To have gone from wrestling the controller from my brother to get a turn on Halo as a kid; to releasing our own game together on Xbox – it’s a dream come true. Five years ago, we had an idea for a little paper folding game, it’s taken us around the world and back to where it all started. So if you have a sibling, go tell them that it’s your turn on the family console, and play the Paper Trail demo – available now!

Paper trail screenshot
Xbox Live

Paper Trail Demo

Newfangled Games


1

Paper Trail is a top-down puzzle adventure about leaving home, set in a foldable, paper world. You play as Paige, a budding academic, leaving home for the first time to pursue her studies. On the journey, you learn to fold the world, merging two sides to solve puzzles, explore new areas and uncover long-lost secrets.

The post Demo the Award-Winning Paper Trail Now, Ahead of the May 21 Xbox Launch appeared first on Xbox Wire.

Guilty Gear Strive: The Board Game Review

Heaven or Hell, controllers or cardboard – let’s rock. Guilty Gear Strive: The Board Game from Level 99 Games offers players a new way to experience many of those same pulse-pounding moments and swings in gameplay that fans of the video game expect. Plus, it has a surprisingly fast turn-around between matches and 20 characters to choose from. If you’re in the market for a new brawling game for you and a buddy to add to your game rotation, Strive may be it.

Guilty Gear Strive isn’t so much a brand new game as it is the next entry in a long-running series — think a new season of fighters for the video game. Strive is built around Level 99 Game’s Exceed system, first released in 2016, and has seen sets featuring other prevalent video game characters like Street Fighter and Shovel Knight. Strive (along with all the previous Exceed releases) pits two players against one another on a 9-spaced board, similar to the stage of a 2D fighter. Players advance and retreat around the stage by using their decks of special moves, basic attacks, and super specials, spacing themselves properly to take advantage of their specials to whittle their opponent down to zero life.

At first, it may be hard to imagine that a card game could capture the moment-to-moment action of a fighting video game. Level 99 has had a long time to refine this system. When I’m not playing board games and RPGs, I also love a good fighting game, with Guilty Gear being one of my favorites. So, I’m saying this from a position of familiarity with both the genre and series when I say that this game really nails that feeling.

This game is just as much about accurately reading what your opponent is going to do and responding to it as it is about trying to strategize and best use the moves in your character’s toolkit to poke holes in their game — just like in a video game. I appreciate the juggling of spacing, trying to keep yourself out of harm’s way while just close enough so that you can hit them or hitting them with a weak but fast attack, preventing them from hitting me. It actually does feel like a fighting game — just played with cards instead of a controller or fightstick.

Much like a match in a video game, it doesn’t take long to play out, making this a solid quick-playing board games. Most games take less than a half hour, and once my friends and I had a grasp on what was going on, it was even shorter. Even when jumping from one character to another, the different styles and mechanics lent themselves more to applying and learning new strategies as opposed to having to start fresh and learn how to play.

On the topic of the characters, I have to applaud the team at Level 99 for doing a good job capturing the feel of each of 20 included characters’ play styles from the source material. For instance, Axl’s expertise in battlefield positioning, lets you advantage of his long-range to push and pull his opponents into spots that are best for him. Or, Zato-1 can bring out his tethered demon pal, Eddie, onto the field to attack from. Little touches like that make jumping into this card-based version of Heaven and Hell all that more exciting and approachable.

Most games take less than a half hour.

Strive is an Exceed-based game, making it compatible and able to be played alongside previously released Exceed character sets. If you find yourself smitten with the system after playing Guilty Gear Strive, you can have Sol exchange blows with Ryu from Street Fighter or have Faust take on the knight of shovelery himself, Shovel Knight. All you need to do is pick up their respective decks, and off you go.

After eight years of releases, Level 99 has had a lot of time to figure out and refine the instructions and the best methods of teaching their Exceed system, with Strive benefiting from these refinements. Strive comes with a 27-page instruction book — ditching the paper foldout of older seasons — with straightforward explanations and visual examples of some situations you may encounter during a play session. As an extra handy bonus, each player deck also comes with its own set of reference cards showing rules, actions, and all the attacks that the character has access to. Where most games may give you a few, Strive gives you 20 sets.

Playing and teaching with a few friends, even the first time I was learning myself, things always seemed to click by the end of the first game, if not partway through. By the time I was teaching my third and fourth friend the game, where I didn’t need to confirm or double-check my information in the instructions, I could teach the basics in about 10-15 with little issue.

Regarding the components packed into Strive’s box, you can expect some solid-feeling cards with a semi-gloss finish. The cards are sturdy and feel good to shuffle, the tuck boxes for each character’s deck easily fit sleeved decks, and the included neoprene play mat is sturdy and well-constructed. However, I encountered a strange coloring issue around some of the cards that came in my copy of the game. Each character’s specific deck features an associated color scheme on its backside, and there were a few cards in my game where the odd card had a slightly off color to it. Were this color oddity on the front side of the card, it wouldn’t be as big of a deal, but considering this is a game where knowing what you have coming can adjust your strategy, this difference can provide you with an advantage. Hopefully, this issue isn’t widespread.

You can have Sol exchange blows with Ryu from Street Fighter.

As opposed to the previous releases of sets in the Exceed line, Level 99 has opted to include all the characters in a single release as opposed to bundling a few together and selling multiple smaller boxes. This means Strive comes in a large box, with a shocking amount of wasted space inside, too. The box itself comes in at 39.5cm x 41.5cm, a dimension that from a distance appears to be a square, even when up close appears to be a square, but when it comes to putting the top on the box means that there is a specific way you have to put it on. Does this impact the quality of the gameplay in any way? Not in the slightest. Does it make my eye twitch with minor annoyance when I get it wrong? No comment. But, on a more serious note, unfortunately, the box’s dimensions mean it is too large to fit on an Ikea Kallax shelf, a common go-to game storage solution for board gaming hobbyists, and is something to be aware of.

Guilty Gear Strive: The Board Game is a game where you have to be cutthroat, and players will get the most enjoyment when they play someone of an equal skill level. On the flip side, it also means the differences in experience can vastly skew the game in favor of one player over the other. The fact that Guilty Gear Strive is strictly a two-player board game doesn’t help alleviate or balance out that imbalance either.

Where to Buy

Madden NFL 25’s Release Date Leaked Ahead of Reveal Later This Week

Madden NFL 25 is apparently set to release on August 16, according to a new report.

Reliable video game leaker and data miner billbil-kun has published a new report detailing what fans can expect from this year’s Madden. According to billbil-kun, Madden NFL 25 will be released on August 16, but those who own the Deluxe Edition or subscribe to EA Play will get access as early as August 12.

Although billbil-kun has not revealed any details as to who the cover athlete(s) for Madden 25 will be, the report does confirm that EA Orlando (formerly EA Tiburon) will once again develop the next Madden game. Madden NFL 25 will have two editions: Standard and Deluxe; the former will retail for $69.99, while the latter will cost $99.99.

A proper reveal for Madden NFL is supposedly happening on May 16 — the same day the publisher is set to reveal the official covers for College Football 25, its first entry in the college football video game series since 2013.

The report also claims that Madden NFL 25 will improve the FieldSense technology. This feature originally debuted in Madden NFL 23, with the physics engine being reworked for the newest entry to provide more “realistic animations with fluid gameplay.”

The news comes the same day Prime Video announced new content for its streaming service, including a four-part docuseries focusing on the history of the Madden video game franchise.

In our review of Madden NFL 24, IGN wrote: “New animations and improved AI make Madden NFL 24’s on-field action the best it’s ever been, but everything that happens off the field is a slog of dated modes and laggy menus that brings everything around it down.”

Taylor is a Reporter at IGN. You can follow her on Twitter @TayNixster.

Dead by Daylight 8th Anniversary Stream Shares New Details on 2V8 Mode, D&D Chapter, and More

Dead by Daylight turns eight today, and to celebrate the milestone, Behaviour Interactive held its anniversary stream to share new details on updates headed to the asymmetrical horror game. This includes an official reveal of a new game mode, details on the previously teased D&D chapter, and updates on its upcoming spinoff projects.

But if you missed it, don’t worry. We break down every announcement from the Dead by Daylight 8th Anniversary Stream below:

Dead by Daylight’s 2V8 mode officially announced

Dead by Daylight fans, your wish has been granted: a 2V8 mode is coming. As the name implies, this game mode will have two killers facing off against eight survivors, and will include a larger map to accommodate the increase in players. However, this won’t be a rehash of the previous game mode, as the developer confirmed that Perks will not be available in 2V8; instead, it will be replaced with a Class system.

Because the community has highly requested the 2V8 mode, Behaviour revealed that its initial launch would be a building block for tweaks and adjustments based on community feedback. Behaviour plans to share more details on 2V8 mode in July, with a late summer release window.

Dungeons & Dragons chapter coming to Dead by Daylight next month

After teasing a D&D-themed crossover in Dead by Daylight last week, Behaviour Interactive has finally made a proper reveal for the next licensed chapter.

This new chapter, which launches on June 3, will introduce Vecna as a new killer, who will have four spells available to his playstyle: Fly, Flight of the Damned, Mage Hand, and Dispelling Sphere. At the same time, the two survivors are male and female Bard characters: Baermar Uraz, a human male, and Aestri Yazar, a female elf. Regardless of which gender you choose, this new survivor has three unique perks: Mirror Illusion, Bardic Inspiration, and Still Sight. Alongside new playable characters, the next chapter will introduce a new map inspired by the D&D franchise. The Forgotten Ruins is a new dungeon-themed map that serves as a home to Vecna after he finds himself mysteriously transported into The Fog. Alongside an expansive main floor is an extensive underground component filled with horrific experiments and secrets to discover.

For those interested in trying the new chapter early, it is available on the Dead by Daylight Public Test server today.

Dead by Daylight spinoff The Casting of Frank Stone gets new trailer, but no release date

Last year, Behaviour announced it was expanding the Dead by Daylight franchise by announcing two new games set in the same universe. One of them was The Casting of Frank Stone, a new narrative-driven game from Until Dawn developer Supermassive Games.

An official reveal came last December during The Game Awards, and today’s anniversary stream provided another look at the game. The new trailer reveals that the game is set in 1980 and focuses on a group of friends who are on a quest to make their own horror film.

Though we still do not have a firm release date, today’s trailer doubles down the fact that The Casting of Frank Stone is still targeting to release sometime this year.

Dead by Daylight’s upcoming PvE shooter, codenamed Project T, is launching an Insider Program

The second of two previously announced spinoffs, Behaviour shared new details about its unannounced PvE game, codenamed Project T. Developed by Midwinter Entertainment, Project T is an action-horror co-op shooter, set in a set in a region called The Backwater, up to four players can join together and fend off the monsters inhabiting the area.

Project T still doesn’t have a release window. Still, Behaviour revealed that it is launching an Insider Program, allowing players interested in the spinoff to become active in its development cycle. The insider program will include incentives, such as access to closed playtests.

What the Fog is a new rougouelite Dead by Daylight spinoff for PC

While fans previously knew about the other two spinoff games, Behaviour added a third one to the mix: a 2-person co-op roguelite game called What the Fog. Developed in-house by Behaviour, What the Fog has players control Dead by Daylight survivors Claudette Morel, Dwight Fairfield, or Feng Min as they run, jump, and shoot their way through a swarm of monsters.

What the Fog is exlclusive to PC, with the first 2 million copies available, free of charge, if you sign into or create a Behaviour account. After the promotion, What the Fog, will cost $4.99.

Behaviour teases Castlevania as the next chapter for Dead by Daylight

As a final “and one more thing”-type announcement, Behaviour announced that the next chapter coming to Dead by Daylight is Konami’s popular action-adventure series Castlevania. Not a ton of information was shared during the stream, but Behaviour promised that fans will get more details on August 6.

Taylor is a Reporter at IGN. You can follow her on Twitter @TayNixster.

Talking Point: Which Games Were Just The Perfect Length?

And which outstayed their welcome?

We’ve all watched films that could have stood to lose 30 minutes from their runtime. That whole last act of Bad Boys II? Should’ve been left on the cutting room floor, mate. It’s the same with many a game. Alien: Isolation is fantastic, but how much better might it have been with a little tightening, to remove some flab in the middle?

Our video producer Felix-from-Nintendo-Life — yes, that’s his legal name now, for sure — has explored a good handful of the games that, for him, had the absolute perfect runtime. Not too short and, crucially, not too long, the games he looks at in the video above struck the perfect Goldilocks balance.

Read the full article on nintendolife.com

Price Reductions Available Now on the Digital Xbox 360 Store – Closing July 29, 2024

Xbox 360 Logo

Price Reductions Available Now on the Digital Xbox 360 Store – Closing July 29, 2024

Xbox 360 launched 18 years ago and was a generation-defining console that invited many people to jump into gaming for the first time and connect with friends around the world. We’re thrilled people continue playing their favorite Xbox 360 games on Xbox 360, or on newer consoles via Backward Compatibility for supported titles.

As we shared last August, we have a change coming to the Xbox 360 experience. Starting on July 29, 2024, Xbox will stop supporting the ability to purchase new games, DLC, and other entertainment content from the Xbox 360 Store on the console and the Xbox 360 Marketplace (marketplace.xbox.com).

To celebrate the legacy of Xbox 360, we’re working with our amazing publishing partners to bring you as many price reductions from our online store or from the Xbox 360 Store on the console. We’ll be updating this list with more games on June 18, 2024, and on July 16, 2024, bringing you as many repriced games as possible before the end of July.

It’s important to know that this change will not affect your ability to play Xbox 360 games or DLC you have already purchased — Xbox 360 game content previously purchased will still be available to play.

If you have more questions or need help troubleshooting any issues, please visit our support page: Xbox 360 Store and Xbox 360 Marketplace FAQ.


Content Title Content Type Discount Notes
Dark Messiah of Might and Magic: Elements Xbox 360 80% Xbox 360 Price Reductions
Far Cry 4 Xbox 360 80% Xbox 360 Price Reductions
Fighters Uncaged Xbox 360 80% Xbox 360 Price Reductions
Just Dance 2016 Xbox 360 80% Xbox 360 Price Reductions
Just Dance 2018 Xbox 360 80% Xbox 360 Price Reductions
Just Dance 2019 Xbox 360 80% Xbox 360 Price Reductions
Just Dance 2014 Xbox 360 80% Xbox 360 Price Reductions
Just Dance 2015 Xbox 360 80% Xbox 360 Price Reductions
Just Dance® Kids 2014 Xbox 360 80% Xbox 360 Price Reductions
MotionSports: Adrenaline Xbox 360 80% Xbox 360 Price Reductions
Motionsports Xbox 360 80% Xbox 360 Price Reductions
PowerUp Heroes Xbox 360 80% Xbox 360 Price Reductions
Rabbids Invasion: The Interactive TV Show Xbox 360 80% Xbox 360 Price Reductions
Raving Rabbids: Alive & Kicking Xbox 360 80% Xbox 360 Price Reductions
Self-Defense Training Camp Xbox 360 80% Xbox 360 Price Reductions
Watch Dogs Xbox 360 80% Xbox 360 Price Reductions
Tom Clancy’s Splinter Cell Chaos Theory Xbox 360 80% Xbox 360 Price Reductions
Bloody Good Time Xbox 360 80% Xbox 360 Price Reductions
Child of Light Xbox 360 80% Xbox 360 Price Reductions
Cloudberry Kingdom Xbox 360 80% Xbox 360 Price Reductions
Panzer General Allied Assault Xbox 360 80% Xbox 360 Price Reductions
RISK Xbox 360 80% Xbox 360 Price Reductions
Risk Urban Assault Xbox 360 80% Xbox 360 Price Reductions
Trials Fusion Xbox 360 80% Xbox 360 Price Reductions
Valiant Hearts: The Great War Xbox 360 80% Xbox 360 Price Reductions
War World Xbox 360 80% Xbox 360 Price Reductions
Zeit² Xbox 360 80% Xbox 360 Price Reductions
Voodoo Dice Xbox 360 80% Xbox 360 Price Reductions
Final Exam Xbox 360 67% Xbox 360 Price Reductions
Rotastic Xbox 360 80% Xbox 360 Price Reductions
Star Raiders Xbox 360 80% Xbox 360 Price Reductions
Yar’s Revenge Xbox 360 80% Xbox 360 Price Reductions
MURDERED: SOUL SUSPECT Xbox 360 85% Xbox 360 Price Reductions
Thief Xbox 360 85% Xbox 360 Price Reductions
Geon: Emotions Xbox 360 85% Xbox 360 Price Reductions
Puzzle Arcade Xbox 360 85% Xbox 360 Price Reductions
Mini Ninjas Adventures Xbox 360 85% Xbox 360 Price Reductions
Space Invaders Infinity Gene Xbox 360 85% Xbox 360 Price Reductions
Kane and Lynch: Dead Men Xbox 360 85% Xbox 360 Price Reductions
Handball 16 Xbox 360 90% Xbox 360 Price Reductions
IHF Handball Challenge 14 Xbox 360 90% Xbox 360 Price Reductions
My Body Coach 3 Xbox 360 90% Xbox 360 Price Reductions
Snipers Xbox 360 90% Xbox 360 Price Reductions
WRC 5 FIA World Rally Championship Xbox 360 90% Xbox 360 Price Reductions
Fireburst Xbox 360 90% Xbox 360 Price Reductions
Hunter’s Trophy 2 – America Xbox 360 90% Xbox 360 Price Reductions
Hunter’s Trophy 2 – Australia Xbox 360 90% Xbox 360 Price Reductions
ArcaniA Xbox 360 75% Xbox 360 Price Reductions
The Book of Unwritten Tales 2 Xbox 360 75% Xbox 360 Price Reductions
Black Knight Sword Xbox 360 75% Xbox 360 Price Reductions
Zombie Driver HD Xbox 360 75% Xbox 360 Price Reductions
Alone In The Dark Xbox 360 75% Xbox 360 Price Reductions
Destroy All Humans! Path of the Furon Xbox 360 75% Xbox 360 Price Reductions
Fantastic Pets Xbox 360 75% Xbox 360 Price Reductions
Legend of Kay Anniversary Xbox 360 75% Xbox 360 Price Reductions
MX VS ATV Supercross Xbox 360 75% Xbox 360 Price Reductions
Risen 3 Titan Lords Xbox 360 75% Xbox 360 Price Reductions
Enemy Front Xbox 360 90% Xbox 360 Price Reductions
Sniper: Ghost Warrior Xbox 360 90% Xbox 360 Price Reductions
Alien Rage Xbox 360 90% Xbox 360 Price Reductions
Dogfight 1942 Xbox 360 90% Xbox 360 Price Reductions
Rise of the Tomb Raider Xbox 360 80% Xbox 360 Price Reductions
Tomb Raider Xbox 360 75% Xbox 360 Price Reductions
The Escapists Xbox 360 85% Xbox 360 Price Reductions
Worms Revolution Xbox 360 50% Xbox 360 Price Reductions
Worms: Ultimate Mayhem Xbox 360 75% Xbox 360 Price Reductions

The post Price Reductions Available Now on the Digital Xbox 360 Store – Closing July 29, 2024 appeared first on Xbox Wire.