Ys X: Proud Nordics Reportedly Includes 120fps Performance Mode On Switch 2

Launching in Japan this month.

The Switch 2’s packing a lot more horsepower than the original system, and as a result, a lot of games and series can now ship with higher resolutions and improved performance. With this in mind, the upcoming release Ys X: Proud Nordics will apparently support up to 120fps on Nintendo’s new hybrid system.

This information comes from Japanese outlet Inside Games (via RPG Site), with the source reporting there’ll be a special mode to prioritise performance, where players can apparently experience “smoother movements” thanks to the higher frame rate. The default performance is said to be 60fps.

Read the full article on nintendolife.com

More Donkey Kong Bananza In-Store Demos Are Releasing Next Week

Available at select retailers in Canada.

We’re now less than a week out from the arrival of Donkey Kong Bananza and Nintendo has announced it’s releasing more playable demos into the wild.

If you happen to be located in Canada, Nintendo of Canada has revealed there will be playable demos of the new game at select EB Games and Costco stores. You’ll be able to go ‘hands on’ with DK’s new outing between 18th – 19th July at Costco Canada, and you can experience the new game at EB Games Canada between 19th – 20th July.

Read the full article on nintendolife.com

‘The Hundred Line’ Dev No Longer Sees “Bankruptcy As A Serious Future”

It’s selling “pretty well” at this point.

Back in May, we reported how The Hundred Line developer Too Kyo Games was “on the brink” of collapse. Fortunately, the strong sales of the game appear to have turned the company’s future around.

Speaking to Bloomberg, co-director (and Danganronpa creator) Kazutaka Kodaka has revealed the title is “selling pretty well” at this point, and although no figures are attached, he goes on to mention how he no longer sees “bankruptcy as a serious future” for the team. The studio also has a brand new game in the pipeline.

Read the full article on nintendolife.com

College Football 26 Review in Progress

There’s an old idea that second efforts generally aren’t as good as the first. It’s called the sophomore slump, and there are a dozen reasons for it. Sophomore students don’t care as much as freshmen; bands have less time to write, practice, and record a second album than the “breakout” hit they worked on for years before anyone knew who they were; athletes who have exceptional rookie years regress to the mean; and so on. There’s no denying the power of new car smell. I think part of the reason College Football 25 popped off as hard as it did (and trust me if you’re unsure: it popped off) was it’d been more than a decade since NCAA 14 and people really, really wanted a new game based on college football. It didn’t hurt that it was also a good game, but the yearly “it’s the same game as last year” fatigue of the sports genre hadn’t set in yet. That makes College Football 26 the real test.

I’ll be honest, reader: I haven’t had a ton of time with this sequel yet (I’ve been busy finishing up my review of Mecha Break, which I thought was pretty great), so these impressions are going to be pretty light. One of the things I’m interested in as I play more is how this car handles after we’ve put some miles on her, and if it falls into the same slump so many games, bands, and students have hit before it. But while that remains to be seen, I’m having a pretty good time so far.

Part of that is College Football 26 is built on a really firm foundation. College Football 25 was a good game, and it still has that infectious spirit and sense of tradition that made it a nice change of pace from the more straight-laced Madden. From what I’ve seen, College Football 26 builds on that in good ways. One of the things I’m appreciating most is the Trophy Room, which tracks the real world trophies you’ll accumulate across your entire career, no matter what mode you’re in. It’s cool to see stuff like the Heisman Trophy, the Unitas Golden Arm Award, and the Orange Bowl Trophy collected in one place, and be able to learn about them, too. There’s a lot of history to college football, and I appreciate that EA has tried to capture that.

So far, most of my time has been spent sneaking Quick Play games in where I can, so I haven’t really dug into College Football’s major modes too much yet (something I plan to remedy this weekend), but I have noticed some on-the-field stuff that makes me happy.

Better defenders can now make plays average ones can’t.

The little change I’m happiest about is to how defenders play the football when it’s in the air. If you’ve played College Football or Madden in the last few years, you’ve probably been intercepted (or had one of your defenders intercept) a pass that they can’t see without turning around. They’ve essentially got eyes in the back of their heads, and it could be very frustrating. EA has said they’ve changed that, and in my testing, it’s proven true. Now a defender has to see the ball to pick it off, and you’ll notice defenders turning their heads (or not) before the ball arrives. If they don’t, however, it doesn’t mean that defender can’t make a play on the ball. They can still swat it. It’s a good change because it’s two-fold: you now actually have a reason to swat the ball down instead of going for the pick every time, and better defenders can now make plays average ones can’t.

I’m also a big fan of dynamic subs and custom zones for defenders. The former allows you to swap players on the field and not just on the playcall screen (thank God), though you may have to wait a play for the substitution to take effect, and the latter is the defensive version of last year’s custom stems for routes on offense. I enjoy the defensive game more than the offensive one, so being able to set where I want my zones to be on the field in real-time and not in a menu is welcome. I’m enjoying playing around with this stuff, and I imagine I’ll be using it quite a bit.

Now that I have the time to really dig into College Football 26, I am excited to see all the new additions to Road to Glory, where I’m really looking forward to being able to play my high school career, as well as all the new bells and whistles in Dynasty, which is where I imagine I’ll be spending most of my time. But the on-field stuff is where it counts. I can’t say yet if EA has avoided the sophomore slump with College Football 26, but I’m going into this year optimistic, and that’s not nothing.

Review: Tony Hawk’s Pro Skater 3 + 4 (Switch 2) – A Welcome Reminder Of The Series’ Glory Days

Ollie, Ollie, Ollie, Oi, Oi, Oi!

I have to admit, I was really nervous about Tony Hawk’s Pro Skater 3 + 4. I played the first ‘1 + 2’ collection back in 2021 and absolutely loved it, but my early teenage years were shaped by the Birdman’s third and fourth console outings. So to say that a lot was riding on Iron Galaxy’s remake would be an understatement, and early concerns regarding THPS4’s shift in structure definitely rattled me.

Thankfully, I can wholeheartedly say that this latest nostalgic revisit to what I would argue was the peak of the Tony Hawk’s series is a success – albeit with a few caveats.

Read the full article on nintendolife.com

Split Fiction, One of the Best Co-Op Games Ever, Hits Lowest Price Yet in Prime Day Deals

Some of my favorite childhood memories come from playing co-op games with my friends over summer break. Now, as an adult, summers don’t quite hit the same. Whether it’s the weight of the world bearing down on me or the severe lack of couch co-op games, I’m not sure. But, every once in a while, a special game comes around that brings me back to that feeling of pure joy.

Split Fiction, the follow-up from It Takes Two developer Hazelight Studios, launched earlier this year and features another amazing co-op adventure designed specifically for two players. Despite being only a few months old, the PS5 and Xbox Series X|S versions of the game are already discounted to just $35 during Prime Day. Don’t wait too long, though, as Prime Day ends tonight at midnight PT.

Split Fiction Drops to $35 on Amazon

It Takes Two is already one of the best cooperative games of all-time, taking home top honors at the Game Awards in 2021. Split Fiction is shaping up to be another instant classic.

Like its predecessor, Split Fiction is a split-screen experience designed for two players that can be played locally or online. It even includes a Friend Pass so you and a buddy only need to purchase a single copy in order to play together.

The game features plenty of memorable moments and requires you to carefully coordinate with your partner to solve puzzles as you alternate between sci-fi and fantasy worlds. Our reviewer gave it a 9, saying “Split Fiction is so good at wanting to be played it’s hard to stop playing. It simply doesn’t stay the same long enough for it to ever become boring.” In fact, it’s already on our list of the best games of 2025.

If you’re looking to save even more on PS5 games, we’ve rounded up the best Prime Day PS5 deals available right now, so make sure to stock up before the sale is over.

Should I play It Takes Two first?

Despite the similarities between the two games, Split Fiction is a completely new experience featuring a brand-new story and characters. So, if you never got around to It Takes Two, you don’t have to worry about missing anything by jumping straight into Split Fiction. Although, there are quite a few nods and inside jokes for players who have played the previous game.

Shop the lowest prices this Prime Day

Matthew Adler has written for IGN since 2019 covering all things gaming, tech, tabletop games, and more. You can follow him on the site formerly known as Twitter @MatthewAdler and watch him stream on Twitch.

Parasite Testing Codes (July 2025)

Looking for active Parasite Testing codes? We’ve got all the working codes for this Roblox experience, so you don’t have to search for them. Redeem each one for rewards like credits to buy weapons or leveling up to access the armory sooner!

Working Parasite Testing Codes (July 2025)

Here are all the current active codes you can redeem in Parasite Testing as well as the rewards you’ll get from them:

  • PUPPETEER – 50 Credits, 10 Levels

Expired Parasite Testing Codes (July 2025)

The below codes have unfortunately expired and will no longer work. We’ve included them here so you know not to bother trying to redeem them:

  • ACOLYTE
  • 2KSERVER
  • 1M VISITS
  • 1KSERVER

How to Redeem Parasite Testing Codes

Redeeming codes in Parasite Testing isn’t too hard once you know where to look. Follow these simple steps to start getting those rewards:

  1. Launch Parasite Testing
  2. Interact with the laptop in the first room you spawn in. You can see it in the screenshot above.
  3. Enter a code in the box that says, “Enter a code…”
  4. Press the big green Submit button to redeem your code.

Why Isn’t My Parasite Testing Code Working?

If you’re having trouble redeeming a code, there are two common reasons why it may not be working:

  • The code is expired
  • The code has been entered incorrectly

If a code has been entered incorrectly or has expired, you’ll see a message that says, “Not a valid code”. In order to avoid this, we recommend copying and pasting the code directly from this article. As long as you don’t accidentally get an extra space in there when copying it, it should work if it’s active. We make sure to check and test every Parasite Testing code before we add them to this article.

Where to Find More Parasite Testing Codes

We always recommend checking our article here for up to date codes since you can rely on us to verify which ones are working. But, if you’d prefer to search for some Parasite Testing codes on your own, you can check the dedicated Discord server.

What is Parasite Testing in Roblox?

Parasite Testing is a Roblox experience that revolves around shooting eldritch creatures. A large red biomass will keep spawning parasites that evolve when attacking players. If you let them get too close, you’ll become infected and have to worry about your teammates taking you out. Depending on the parasite type, you’ll either respawn or can fight researchers while infected.

Eliminating creatures and infected players will give you credits and level you up. This will help you unlock new weapons for taking on tougher creatures. But you can also use traps to wipe out hordes of parasites via decontamination or electricity.

Jeffrey Lerman is a freelance game journalist for IGN who has been covering games for over a decade. You can follow him on Bluesky.

Feature: “It Was Hell” – Spike Chunsoft Devs Discuss ‘No Sleep For Kaname Date – From AI: THE SOMNIUM FILES’

“I believe it could continue for a long time, just like The Simpsons”.

At the time of writing, we’re now just a few short weeks away from the launch of No Sleep For Kaname Date – From AI: THE SOMNIUM FILES for the Switch and Switch 2 on 25th July 2025.

It’s the third entry in the AI: THE SOMNIUM FILES series following the launch of the original game in 2019 and its direct sequel, nirvanA Initiative, in 2022. The series so far has been met with widespread acclaim, and the developers over at Spike Chunsoft seemingly have no desire to stop anytime soon – happy days for us, then!

Read the full article on nintendolife.com

Share of the Week – Death Stranding 2: On The Beach – Traversal

Last week, we asked you traverse the world of Death Stranding 2: On The Beach, and share different ways that Sam gets around using using #PSshare #PSBlog. Here are this week’s highlights:

ChristianNOTJay shares Sam ziplining in front of a massive moon cresting over mountains

call_me_xavii shares Sam pausing his tri cruiser in the desert to let a kangaroo pass by

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Chescone shares Sam riding a coffin board across the water

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Milz_VP shares Sam hitching a ride with a launchable cargo catapult

F1Str4nd shares Sam getting some air after driving the truck off a ramp

MohdNazif shares Sam riding along with the monorail

Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme, or be inspired by other great games featuring Photo Mode. Want to be featured in the next Share of the Week?

THEME: Ghost of Tsushima – 5th Anniversary
SUBMIT BY: 11:59 PM PT on July 16, 2025 

Next week, Ghost of Tsushima is turning 5! To celebrate Jin’s journey for honor and justice, share your best captures using #PSshare #PSBlog for a chance to be featured.