The Elder Scrolls Online is ditching yearly expansions and folding its premium content into the base game, but it’s also gaining a battle pass

Back in September, studio game director Rich Lambert told GamesIndustry.biz that the Elder Scrolls Online team were exploring a move from big expansions to smaller, more frequent updates. Jump ahead four months and, well, that’s exactly what they’re doing.

Wait, stop running away from me, I’m not bringing you old news reheated like the last of the (now decidedly whiffy) Christmas turkey leftovers, I come bearing fresh details like… a freshly cooked turkey that is seasoned with patch notes and battlepass infographics.

Yum.

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Every Kirby Game on the Nintendo Switch and Switch 2

Kirby has been a steadfast Nintendo mascot for 34 years, ever since the character debuted in 1992’s Kirby’s Dream Land for Game Boy. In addition to being a Smash Bros. staple, Kirby and his ever-evolving powers of inhalation have starred in over two dozen games, culminating in the series’ best-selling game to date, Kirby and the Forgotten Land.

With Kirby Air Riders kicking off a new wave of Switch 2 exclusives, we’ve compiled a list of every Kirby game on the Switch as well as new Kirby games coming to the Switch 2.

How Many Kirby Games Are on Switch?

Seven Kirby games have been released on Nintendo Switch, while 11 more retro Kirby games are playable with Nintendo Switch Online. The franchise debuted on Switch in 2018 with Kirby Star Allies; its latest release, Kirby Air Riders, arrived in 2025.

Every Kirby Game on Switch (in Release Order)

Kirby Star Allies (2018)

Kirby’s Switch debut came in 2018 with Kirby Star Allies. The action-platformer is played with a party of four (multiplayer or local AI) and sees Kirby combine abilities with allies to solve puzzles and enhance combat.

Super Kirby Clash (2019)

Series developer HAL Laboratories and Nintendo brought the pink puff back the following year for the free-to-play Super Kirby Clash. Like Star Allies, Clash is played with a team of four that can be controlled by other human players or AI. Unlike Star Allies, this is not a platformer but rather a standalone boss rush mode; it features a hub world for changing equipment and selecting quests, though the heart of the game is the series of boss fights that serve as those quests.

Kirby Fighters 2 (2020)

A sequel to the 3DS game Kirby Fighters Deluxe (an expanded version of the subgame Kirby Fighters found in Kirby: Triple Deluxe), Kirby Fighters 2 is exactly what it sounds like: a fighting game starring Kirby. It supports up to four players and features Kirby, Meta Knight, King Dedede, Bandana Waddle Dee, Gooey, and Magolor as playable characters.

Kirby and the Forgotten Land (2022)

The series’ standout game on Switch, Kirby and the Forgotten Land is a post-apocalyptic adventure in which Kirby gets sucked into a wormhole that appears above Dream Land. The Forgotten Land is the series’ first fully 3D platformer, complete with puzzles and Kirby’s signature ability-based combat. It’s the series’ best-selling game to date, selling more than 7.5 million copies by the end of March 2024. A Switch 2 version of the game released in late 2025 , introducing the Star Crossed World expansion.

Kirby’s Dream Buffet (2022)

Kirby’s Dream Buffet is a dessert-themed multiplayer game released in 2022. It features three four-player game modes: race, minigame, and battle royale. The modes can be played separately or together as part of Dream Buffet’s Gourmet Grand Prix.

Kirby’s Return to Dream Land Deluxe (2023)

The series’ latest game, Kirby’s Return to Dream Land Deluxe is a remake of the 2011 Wii game Kirby’s Return to Dream Land. The action-platformer came to Switch with improved visuals, a new easy mode (Helper Magolor), three new abilities (Sand, Mecha, and Festival), and an all-new two-hour adventure called Magolor Epilogue: The Interdimensional Traveler.

Return to Dream Land Deluxe supports local co-op for up to four players, with each player taking control of either Kirby, Meta Knight, King Dedede, or Bandana Waddle Dee.

Kirby Air Riders (2025) *Switch 2 Exclusive

Kirby Air Riders was officially announced during the April 2025 Nintendo Direct as a follow-up to the 2003 Kirby Air Ride racing game on GameCube. Masahiro Sakurai, creator of both the Kirby series and Super Smash Bros., returns as director of the new game, and has described it as having a similar feel to Mario Kart. IGN’s own review argues that once you learn some funky controls, “you’re in for a chaotic action racing game that’s a great time with friends and offers a ton to do on your own.”

Kirby Games Available with Nintendo Switch Online

There are 11 Kirby games available with a Nintendo Switch Online subscription. Those with a regular subscription can play nine Kirby games from NES, SNES, and Game Boy, while those with the more expensive Nintendo Switch Online + Expansion Pack subscription get access to two additional games: Kirby & The Amazing Mirror (GBA) and Kirby 64: The Crystal Shards (N64).

Here’s the list of Kirby games playable with Nintendo Switch Online, ordered by initial release date:

A new GameCube library will also be available in the NSO + Expansion Pack membership on Switch 2, which may include Kirby Air Ride.

What’s Next for Kirby on the Switch 2?

Last year was a solid one for Kirby fans, with the release of both Kirby Air Riders and the Switch 2 edition of Kirby and the Forgotten Land with a new expansion. We don’t have any news about what’s next for the pink puffball, but we’ll be sure to let you know as soon as that changes.

Jordan covers games, shows, and movies as a freelance writer for IGN.

Arc Raiders Dev ‘Looking Into’ Balance Updates for Trigger Nade, Stitcher, and More After Holiday Delays

Arc Raiders players hoping for a new game update may not have to wait much longer, as developer Embark Studios says it is “looking into” balance changes for some of its most controversial weapons.

In a public message posted to the official Arc Raiders Discord, an Embark community manager known as Birdie teased the next patch “shouldn’t take too long” to launch “now that the team is back from the holidays.”

There’s no word on when exactly the new Arc Raiders update will be published, but any amount of communication suggesting a short wait is enough to get fans excited. Fans have spent the time since the December 16 launch of update 1.7.0 (a.k.a. Cold Snap) theorizing about what the new year may hold while sharing any new concerns with Embark. Although The Goalie Raider Deck helped tide players over late last month, the lack of a firm 2026 roadmap has left some fans curious about what’s to come.

One player tapped into some of their more pressing issues and shared them with Embark yesterday. They specifically take issue with what they believe is a “lack of urgency” at the studio, calling for communication and tweaks for Stella Montis, cheaters, the skill tree, Trigger Nades, and more. Birdie replied, and while not every point was addressed, it seems Embark has plans to tackle balance changes sooner rather than later – and a Trigger Nade nerf may be on the docket.

“The holidays delayed things a bit, but the dev team want you to know that they are looking into balance, for example, the stitcher, kettle, and trigger nade,” the community manager explained. “Rest assured that we hear you and work on delivering a good gaming experience, things are just not immediate.”

The shape these nerfs will take remains unclear for now, leaving some players concerned that they’ll do more harm than good before actually evening the playing field. It’s also unclear if the next Arc Raiders update will feature some of these teased balance adjustments, but it’s least being looked into as Embark gets back into the swing of things.

Today’s Arc Raiders news is a far cry from the 2026 roadmap fans have been hoping to see. While we wait for something more concrete from the team, you can read about why some fans are expecting to eventually see an Arc Raiders movie and TV show. You can also check out why Embark doesn’t have any plans to add more traditional PvP mechanics.

Michael Cripe is a freelance writer with IGN. He’s best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).

Jet Set Radio Future on PC? It’s not a guarantee, but a new project may lead to such a, well, future

You know what I might have most about games? There’s no universal way to play them. You buy a DVD, you buy a DVD player, and aside from maybe a region lock issue you’re as good as gold. If I buy Snowboard Kids for the N64, and I don’t have one of those, well, I’m up a particular creek. That has meant that many a game over the years has been stuck to particular platforms, one of the most surprising being Jet Set Radio Future, to this day a game that’s still only available on the original Xbox, and the Xbox 360 through backwards compatibility. But! Thanks to some techy wizards, that might change in the near future.

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Sandfall Interactive have some light regrets over how they handled Clair Obscur: Expedition 33’s final boss

We’ve all been there. You’re at the end of a game, you’ve done all of the side quests, you’re strong as hell, finally read to take on the final boss, confident you can finish this quest you started 30-100 hours ago. Only to find that the fight is a piece of piss because, whoops! You overlevelled yourself by too much. This was seemingly the case for a number of people in Clair Obscur: Expedition 33, and now the game’s lead designer Michel Nohra has expressed some regret for those who had that experience.

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The Natural History Museum’s Upcoming Pokémon Merch Is All About ‘Pokécology’

Opening later this month.

After its announcement back in September 2025, The Pokémon Company has today lifted the lid on the theme for its upcoming Natural History Museum pop-up store, and it’s all about Pokécology.

Don’t worry, we had to Google it too. For those wondering, ‘Pokécology’ is the study of Pokémon based on their assigned habitats. It all stems from Yoshinari Yonehara’s Pokécology: An Illustrated Guide to Pokémon Ecology, the best-selling Japanese Pokémon book, which, conveniently, will be getting an English translation later this year.

Read the full article on nintendolife.com

This Year, We’re Leveling Up with Indie Games: Indie Selects for January

This Year, We’re Leveling Up with Indie Games: Indie Selects for January

Indie Selects January 2026

Every Wednesday, dive into the Indie Select Hub — your gateway to a fresh, curated indie collection plus four themed spotlights that rotate weekly! You can always find this collection hub in the Xbox Store and on Xbox.com/IndieSelects.

Our goal for 2026? Make it the best year yet for Indie Selects! Late November and early December indie releases often fly under the radar, so this month we’re giving them the spotlight they deserve. Our collection is stacked: a stylish tactics RPG, a challenging roguelite creature collector, a retro-inspired metroidvania with modern twists, a gripping text-based political sim, a mind-bending 47-minute time loop adventure, and yes—the psychic-powered baby simulator you never knew you needed. Here’s what we’ve got for you this month (in no particular order):

Demonschool

Demonschool is a joyride of a tactical RPG that follows the charismatic demon hunter Faye, on an apocalypse-preventing quest filled with gangsters, quirky teachers, classmates, and, well… demons. Players are tasked with exploring a mysterious island and college campus through various missions and minigames, managing relationships and school schedules, discovering new skills, and constantly fighting waves of enemies. While all of it was fun, I think the combat captivated me the most! It features a two-phase turn-based structure that leverages action sequencing in a way that feels like solving choreography puzzles. Each character has different abilities, and if moved to the right space and triggered in the right order, you can maximize damage during the action phase. This carries a similar depth and level of player expression to that found in its peers, but its unique presentation enhances the satisfaction when successful. Paired with various enemy types, a mission rank system, and a forgiving rewind feature, the experience felt exciting, challenging, rewarding, and approachable.

Aside from combat, I was delighted by the detail shown through interactivity and easter eggs within each environment. Pet the dog and it might give you something. Throw a coin in a fountain. Talk to an NPC at the docks and learn how their great-grandpappy died as a demon-hunting fisherman. I found myself interacting with everything I could to find another mini-game or read another hilarious one-liner, like the kid who claimed they “marked their seat” during orientation. As a gamer who doesn’t normally play RPGs, I ironically found myself glued to this. The soundtrack is FIRE, the modern-retro aesthetic is beautifully designed, and the storytelling through its varied character personalities and charm kept things fresh and entertaining.

– Deron Mann

Demonschool

Ysbryd Games


9

$24.99

Demonschool is a new-style tactics RPG where motion equals action. Defeat big weirdos in between the human and demon worlds as Faye and her misfit companions, while navigating university life on a mysterious island.

Morsels

My first few runs in Morsels taught me an important lesson: getting too attached is a fast track back to the start screen. Developed by Furcula and published by Annapurna Interactive, Morsels is a roguelike action game that rewards flexibility, experimentation, and the ability to admit when your current plan isn’t working. Rather than committing to a single character, players collect multiple “Morsels,” each with its own abilities and combat style. I quickly realized that success depended less on picking the “best” creature and more on knowing when to switch. Stubbornness, it turns out, is not a viable strategy.

The game follows familiar roguelike conventions, including procedurally generated rooms, escalating difficulty, and persistent progression between runs. What helps Morsels stand out is its intentionally strange visual style. Creature designs are unsettling in the best way, and the gritty environments feel like they were designed to keep you slightly on edge—just in case the enemies weren’t already doing that. Progression is driven by unlocking new Morsels and card-based modifiers. Some of these systems took a few runs to click, but experimenting with different combinations often led to those satisfying moments where things suddenly start going your way—right before they don’t.

Morsels doesn’t reinvent the roguelike genre, but its focus on adaptability gives it a clear personality. For Xbox players who enjoy learning through trial, error, and the occasional laugh at their own expense, it’s an engaging and memorable experience.

– Steven Allen

Xbox Play Anywhere

Morsels

Annapurna Interactive


17

$14.99

You are a hungry mouse, scrounging for scraps in the sewers, when you meet a magical sentient fatberg who teaches you to transform into a mighty little Morsel. With your new powers, set off to dangerous upper worlds where you battle against the cats’ oppressive forces and collect new Morsels, strategically swapping as you go.

From developer Furcula, Morsels is an oddball top-down, creature collector roguelite with a rotating roster of playable characters you switch between at will. Packed with frenetic action and personality, players use magical cards to transform into little monsters, collect and nurture a troop of your own monster friends to battle cat dominance, and persist at all costs to survive.

Gigasword

Let’s be honest: hauling around a giant sword is about as impractical as it gets for an adventurer—especially when vertical traversal is involved. I could write a hundred-page thesis on why that’s absurd, but honestly, GigaSword says it all. This action-puzzle Metroidvania from single-developer-led Studio Hybrid, feels like it leapt straight out of an NES classic collection, challenging your combat and strategy skills while confronting the harsh reality of our childhood dream: “the biggest sword ever.” Spoiler alert: swords are heavy, and you’re nowhere near as agile as Cloud Strife led you to believe.

Once you dive in, you’ll quickly realize the GigaSword’s weight is both a blessing and a curse. Combat feels straightforward yet fair—every swing is deliberate, and that extra wind-up means you’ll need to time attacks carefully or risk eating damage mid-swing. Things escalate when you face massive bosses that demand pattern recognition and precision.

But the sword isn’t just for fighting—it’s central to the game’s clever environmental puzzles. Detaching from it becomes essential as you navigate obstacles, using its heft to trigger pressure plates or even as a makeshift lever to shift platforms. The vibe? Think Castlevania II: Simon’s Quest meets the inventive puzzle mechanics of Legend of Zelda.

The game doesn’t pull its punches when it comes to its stiff combat, but unlike its NES predecessors, you’ve got save points to preserve your sanity. The sword’s weight constantly reminds you that speedrunning isn’t an option—but then come those moments when you tackle an entire dungeon without the blade, introducing a whole new layer of challenge. If you’re a fan of intricate puzzle platformers like Animal Well, this is a distinctive experience worth adding to your collection.

– Raymond Estrada

GIGASWORD

Akupara Games


8

$14.99

Balance the weight of the GIGASWORD, battling between brain and brawn in this action-puzzle metroidvania where the might of the sword will determine all. As tensions rise in Thoenhart, a city plagued by famine and disease, the humans within set their hopes on a final solution: invade the ancient tower Nestrium, slay the Nocturne, and take the God Crystal, Gnosis, for themselves. Said to grant prosperity to those who wield it, Gnosis has been long sought after by humanity for generations. However, upon raiding its resting place, the disturbance of this ancient power awakens an evil capable of destroying the very fabric of reality. Can Ezra reach the top of the Nestrium in time to stop this cataclysm, or will humanity’s ignorance lead the world to its doom?

Goodnight Universe

Oh baby! What a game!  Not enough people are talking about this one.  Goodnight Universe is not a baby sim… it’s a supernaturally gifted baby sim. You take on the role and perspective of Isaac who’s a smart, keenly aware, and capable infant, able to tackle surprisingly complex problems.  That and the telekinesis ability, of which an evil corporation is very aware and want to use for their own purposes.

Before we even touch gameplay, the voice acting and writing are superb and captivating.  The narrator connects with the player as we both witness so many performances between fully fleshed out characters highlighting their family dynamics, their struggles, and their successes. The writing is heartwarming and fun, exploring themes of the messiness of domestic life and what it means to be human.  The overall narrative is, for me, the highlight of the game.

Gameplay starts out simple, seen through the baby’s eyes in first person. You click on objects for narration or interaction, but once powers kick in, that’s when things get interesting.  You will be able to move objects with your mind or even dive into someone’s thoughts. As the game progresses, you unlock new powers and tackle sequences where you must use your powers at the right time. 

The console version lacks the eye-tracking feature Nice Dream introduced in Before Your Eyes. I tested it on Steam, and while the mechanic adds an intimate twist to the first-person experience, albeit with occasional awkwardness, it isn’t essential here. Unlike Before Your Eyes, skipping it doesn’t compromise the core gameplay. The game took me about 4-5 hours to complete and I can’t recommend this enough, especially for anyone that loves unique, narrative-driven games… and babies.  Gamer dad approved.

– Raymond Estrada

Goodnight Universe

Skybound Games


19

$19.99

From the creators of Before Your Eyes. You are Isaac, a 6-month-old baby, developing mysterious psychic powers. What you want most is to be loved and accepted by your family, but a secretive tech corporation wants you for their own.

Suzerain

Suzerain is a critically acclaimed, narrative-driven government simulator that’s far more addictive than its niche genre suggests. At 11 p.m., I reminded myself that I was only supposed to play for a few hours. Think of it as a choose-your-own-adventure where you’re the newly elected president of a fictional nation, tasked with shaping its future. Will you lead with integrity and build a brighter tomorrow or plunge into corruption, spark wars, and line your own pockets? The choice is yours.

This is a text-based adventure, so expect plenty of reading as events unfold and characters speak, followed by dialogue choices that shape your path. But it’s not all dry policy.  Beyond signing bills or reviewing economic reports, you’ll navigate scandals, shady deals, and moral dilemmas. The intro alone lays out 50 years of rich lore for your homeland, and once I got into it, it felt like reading a truly great novel. Thankfully, the writing, presentation, and UI are top-notch.  Otherwise, I honestly haven’t read this much since my deep dive into Blue Prince.

Suzerain’s greatest strength is its replayability. The depth of the characters around me and detailed lore make every choice impactful, with each decision reshaping the course of my presidency. My first run focused on economic and social reforms that aligned with my actual ideology, but in this new run I’m currently going full corrupt leader, bribing my way through scandals and taking every unsavory side-deal that comes my way. With a 6-to-7-hour campaign, multiple playthroughs can easily triple your time. If you love strategic decision-making without twitch reflexes, this is for you—board gamers, I’m talking to you!

– Raymond Estrada

Suzerain Expanded Edition

Torpor Games


22

$31.99

The Expanded Edition includes the award-winning political drama Suzerain, and the Suzerain: Kingdom of Rizia DLC.

Suzerain
As President Rayne, lead the nation of Sordland in your first term of this text-based RPG. Navigate a political drama driven by conversations with your cabinet members. With looming war, rooted corruption, economic crisis and reform needed, the choices fall on your shoulders. How will you lead?

Suzerain: Kingdom of Rizia
Embrace the crown as King Romus Toras, and lead the Golden Kingdom to a new era. Reclaim lost territories through diplomacy or force. Engage with noble houses and oversee the resources of Rizia. How will you reign?

Rue Valley

Rue Valley is a cozy, narrative driven mystery adventure with a dash of life sim flavor—think gentle exploration, quirky character encounters, and environmental puzzles tucked into every corner. It’s a kind of small-town mystery sitting somewhere between Night in the Woods and Oxenfree, but carrying its own soft-spoken charm. You arrive as the town’s newest resident, slowly learning the rhythms, secrets, and oddball personalities that make you feel welcome… and it’s just uncanny enough to keep you leaning in. Oh, and of course you are trapped in a strange time loop that causes you to relive exactly 47 minutes in perpetuity.

I’ve spent countless hours wandering Rue Valley’s winding streets—half exploring, half getting delightfully sidetracked by a neighbor who just had one more story to share. Somewhere between chatting up townsfolk and stitching together the town’s quiet mysteries, the game really pulls you into its world. The characters don’t behave like NPCs waiting to dispense quests; they feel like the familiar faces you always seem to bump into at your favorite café, each with quirks that make the town feel genuinely lived in.

And yes, there’s a learning curve—especially when you’re juggling exploration with dialogue choices—but it’s the kind that feels like easing into a new neighborhood. A little confusing at first, then unexpectedly rewarding once everything clicks into place.

What kept me hooked most was the atmosphere. Rue Valley is the kind of place where you sit down for “just ten minutes” and look up hours later. It’s cozy, a touch mysterious, and always ready with a gentle surprise when you least expect it. If you enjoy narrative adventures, small-town stories, or slow-burn games where the joy comes from noticing the little things—a flickering streetlight, a half-finished sentence, a lingering question—Rue Valley fits beautifully. It’s a world that invites you to slow down and let it reveal itself at its own unhurried pace.

– Jessica Ronnell

Rue Valley

Owlcat Games


14

$29.99

Break free from a mysterious time loop! Embark on a journey of self-discovery and resilience. Delve into the enigmatic depths of the small godforsaken town: Rue Valley.

Each day feels like an uphill battle against the shadows of your own mind. Along the way, you will encounter a captivating ensemble of characters, each wrestling with their own emotional complexities and revealing hidden depths as you get to know them.
Can you muster the courage to unravel the secrets of this temporal anomaly? Can you discover the strength within yourself to rise above adversity and forge a brighter tomorrow?

Craft your own personality in Rue Valley. You can be a cold-hearted loner who overthinks everything or a melodramatic loudmouth who always trusts their gut instinct.
Whether you reflect your true personality or role-play someone entirely different, your character will shape your dialogues and interactions in the game.

Store memories in a graph, unlocking intentions and mindsets as you progress uniquely through the story. Commit to quirky mindsets for unexpected and hilarious dialogues, and experience personality-altering Status Effects: become more outgoing when drunk, or extra sensitive when anxious.

Experiment with different answers and timelines, because the loop will restart from the beginning anyway, won’t it?

STAY TUNED: Indie Selects Anniversary is coming soon!

Mark your calendars for January 28 and get ready for our big Indie Selects Anniversary Celebration, packed with giveaways, discounts, and plenty of surprises!

The post This Year, We’re Leveling Up with Indie Games: Indie Selects for January appeared first on Xbox Wire.

Revealing the Hyperpop Collection with three new designs for PS5 accessories, launching this March

Today, we’re sharing the first look at the Hyperpop Collection, featuring three new striking designs for DualSense wireless controllers and PS5 console covers. With glossy blacks shifting into vivid neons, each finish introduces an all-new aesthetic into your gaming setup. 

With the vibrant Hyperpop Collection, players can choose their track between Techno, Remix, or Rhythm:

Revealing the Hyperpop Collection with three new designs for PS5 accessories, launching this March

Turn up the beat with Techno Red.  

Stand out with Remix Green. 

Stay locked in with Rhythm Blue.  

To share more about the Hyperpop Collection’s design and creative process, here’s Leo Cardoso and Sae Kobayashi from our Color, Material, and Finish design team:


We’re cranking the volume all the way up with a collection that doesn’t just stand out, it takes over the room. Inspired by the glow of the RGB lights of your impressive gaming setups, these new colors go LOUD in the best possible way.

– Leo Cardoso



A seamless gradient wraps around the front and back of the DualSense, finished in a high-gloss coat that makes the colors POP more than ever. The console covers are also getting the same glow-up, featuring a subtle hint of transparency.

– Sae Kobayashi


The Hyperpop DualSense wireless controllers will be available for a recommended retail price (RRP) of $84.99 USD/¥12,480 (including tax)/€84.99/£74.99.* The matching PS5 console covers will be available in limited quantities in select markets for a RRP of $74.99 USD/¥11,480(including tax)/€74.99/£64.99.*

The Hyperpop Collection launches starting on March 12, 2026. Pre-orders will begin on January 16, 2026 at 10am local time at direct.playstation.com (where available) as well as participating retailers. The exact launch date and availability for the accessories may vary by country/region.    

direct.playstation.com purchase information 

Starting January 16, 2026 at 7:00am PT / 10:00am ET in the U.S., and 10:00am local time in the U.K., France, Germany, Austria, Spain, Portugal, Italy, Netherlands, Belgium, and Luxembourg, players will be able to pre-order the Hyperpop Collection through direct.playstation.com.  

When ordering directly from PlayStation, enjoy free launch day delivery for eligible pre-orders. Visit direct.playstation.com for more details.

*Actual retailer prices and availability may vary.


Union Asks Judge to Grant Fired GTA 6 Devs Interim Relief at Preliminary Tribunal Hearing, Rockstar Denies Claims

The Independent Workers’ Union of Great Britain (IWGB) has asked a judge to grant the fired GTA 6 developers interim relief at a preliminary employment tribunal hearing held in the UK this week. Rockstar Games, which also attended the hearing, has issued a response to the claims, denying a number of points made by the union.

Rockstar has insisted the employees it fired late last year were dismissed because they leaked game features for upcoming and unannounced titles in Discord, not because they were trying to unionize. 34 members of staff at Rockstar were dismissed, 31 in the UK and three in Canada, sparking protests outside the office of GTA 6 developer Rockstar North in Edinburgh, Scotland, and outside parent company Take-Two’s office in London.

The IWGB, which is representing the affected staff in the UK, has refuted Rockstar’s claim, saying that the workers “only communicated in private and legally-protected trade union channels.”

On Monday, January 5, a preliminary hearing at the Glasgow Tribunals Centre in Scotland saw the IWGB represent the fired Rockstar workers and make a case for why they should be granted interim relief.

Interim relief is a legal mechanism that can provide workers with support while they wait for a full hearing. This week’s tribunal will decide whether or not the workers will receive the interim relief while awaiting a date for a full trial. If the interim relief is granted, the workers will be put back on Rockstar’s payroll and have their work visas reinstated where necessary.

The IWGB told IGN today that it is hopeful the judge will see it their way, but insisted that if the interim relief is not granted, that doesn’t mean Rockstar will not be found guilty of breaking the law if and when the case goes to trial.

“We hope this week’s tribunal will grant urgently needed relief to the workers whose lives were turned upside down by Rockstar’s brutal union-busting, leaving them and their families without incomes, without secure futures, and in some cases without even the right to remain in the country they have made their home,” the IWGB said in a statement issued to IGN.

“However, no matter the outcome of this interim hearing, we remain confident in the strength of the case we have brought against Rockstar Games. We reiterate our firm belief that Rockstar broke the law when it summarily dismissed 31 of our members, and we look forward now to the day we face them in court for a full and substantive tribunal hearing.

“Rockstar hoped to quickly and quietly wipe out a group of workers who were organising for better conditions. Instead, their dismissal of 31 union members captured the world’s attention and ignited an unprecedented uprising of global solidarity. This case is not just about the suffering of the 31 people who lost their livelihoods in the blink of an eye. This is about the arrogance of a company like Rockstar thinking that its size and profitability grant it an unlimited licence to abuse its workers, and to do so with impunity.

“Whether or not interim relief is granted this week, we will continue fighting in the courts and on the streets until we see justice, for the fired Rockstar workers and for workers everywhere fighting for a fairer future.”

A Rockstar Games spokesperson issued IGN with the following statement on this week’s hearing. In it, the company addressed many of the union’s claims, and claimed the organization lacks any evidence to justify emergency interim relief.

“Rockstar categorically denies the claim being heard in today’s hearing,” the Rockstar spokesperson said.

“We have consistently made clear that we took necessary action against a group of individuals across the UK and Canada who discussed highly confidential information, including relating to game features from upcoming and unannounced titles, in an insecure and public social channel. This was a breach of long-standing and well-understood confidentiality policies.

“This channel contained at least 25 non-Rockstar employees, including employees of competitor game developers, a video games industry journalist, as well as dozens of anonymous, unidentifiable members.

“Meanwhile, employees who posted union-supportive messages, but who did not breach confidentiality policies, were not dismissed.

“We regret that these dismissals were necessary; however, confidentiality is fundamental to everything Rockstar Games does. Global interest in our games is unparalleled. Even the smallest leak of any information relating to our products and practices can cause major commercial and creative damage — as we have seen in the past — and damage the experience of our loyal players and dedicated team. This was never about union membership. We have always taken a zero-tolerance approach to unauthorized releases of information — and we always will.”

Rockstar has indicated to IGN that it believes the IWGB’s claim of “union-busting” is baseless, and that the union has no evidence to support its statements. Rockstar has also denied having a “blacklist” of union members, stressing that at the time of the dismissals, the company did not know whether the claimants were union members, so could not have targeted them.

And, as it has said before, Rockstar employees themselves raised concerns to the company and granted representatives access to the “social” channel, not the Discord channel used for official union organizing. It maintains that this social Discord channel was not private or for employees only, and indeed contained hundreds of users, including employees of competitor game developers, a video games industry journalist, and dozens of anonymous, unidentifiable members. As IGN has also reported, Rockstar has claimed that the union channel mods didn’t know who was in the channel, and that it posed a leak risk.

What about this alleged leaked information? Rockstar believes it to be significant and related to game features around GTA 6. This includes specific game features, comments on the progress of GTA 6 development, and timelines to launch.

Rockstar believes that if the comments in question were leaked they would have been big gaming news and might even have affected Take-Two’s share price. When Rockstar officially announced that GTA 6 would be delayed by six months to November 19, 2026, the market value of Take-Two plummeted $3.75 billion in a single day.

And Rockstar has pointed to its well-established zero tolerance approach to leaks, highlighting that it dismissed a Rockstar employee in Lincoln, UK in April 2025, who it alleged disclosed confidential information about GTA 6 to a third party who published the information to social media, and dismissed an employee in the U.S. in November 2023 and another in India in November 2025 for two separate acts of information leaking.

The hearing comes after UK Prime Minister Sir Keir Starmer called the case “deeply concerning,” and pledged that ministers would investigate. The layoffs were raised by Rockstar North’s local MP Chris Murray in the UK’s Parliament during a session of Prime Minister’s Questions that took place late last year.

“The video games company Rockstar in my constituency last month fired 31 employees without providing evidence or union representation,” Murray told the Prime Minister. “The [Independent Workers Union of Great Britain] IWGB alleges union busting. Having met Rockstar they failed to reassure me they are following employment law and I share concerns about union busting.

“Given this government is responsible for the biggest increase in workers rights in a generation,” Murray continued, “does the Prime Minister agree all companies regardless of profit size must follow UK employment law and all workers have the right to join a union?”

“It’s a deeply concerning case,” Starmer replied. “Every worker has the right to join a trade union and we’re determined to strengthen workers rights and ensure they don’t face unfair consequences for being part of a union. Our ministers will look into the particular case that he [Murray] raises and will keep him updated.”

In a statement sent to IGN at the time, MP Chris Murray shared detail of his attempts to discuss the matter with Rockstar itself, including a joint meeting alongside fellow Edinburgh MPs Tracy Gilbert and Scott Arthur at Rockstar North’s offices, which began with a standoff over the need to sign a non-disclosure agreement (NDA).

“The meeting began with us as MPs refused entry unless an NDA was signed, a request they eventually withdrew after being made clear this would not be signed,” Murray said.

He continued: “The meeting only entrenched my concerns about the process Rockstar used to dismiss so many of their staff members. I was not assured their process paid robust attention to UK employment law, I was not convinced that this course of action was necessary, and alarmingly, I did not leave informed on exactly what these 31 people had done to warrant their immediate dismissal.”

IGN recently questioned Take-Two CEO Strauss Zelnick on the matter, who answered by defending the company’s culture and saying that Take-Two was “incredibly proud of our labor relations.”

Photo by Lesley Martin/PA Images via Getty Images.

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Ubisoft close the studio behind Assassin’s Creed Rebellion days after the developers vote to unionise

Ubisoft are closing Ubisoft Halifax, the Canadian developers of mobile games Rainbow Six Mobile and Assassin’s Creed Rebellion. This is strictly speaking outside our mandate as a PC gaming site, of course – I fear smartphones like Hell itself, and only ever communicate over long distances using homing pigeons – but it’s all part of Ubisoft’s wider transformation into a heavily Tencent-backed publisher, and the nasty twist is that Ubisoft Halifax had only just voted to unionise.

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