Turnbound is a lovely plinky mixture of autobattler and inventory Tetris, where play order is decided by a cat’s bum

Out today in early access, Turnbound is a tile and turn-based autobattler about mythical heroes trapped in a haunted boardgame, where the starting player is chosen by flipping a coin bearing a picture of a cat’s anus. It’s saying a lot for Turnbound’s mellow, fairytale ambience and rich, rosy tile designs that I consider the cat’s anus a positive – a touch of whimsy, rather than just, well, that feeling you get when you’ve been flashbanged by a picture of a cat’s anus. Rare indeed are the videogames that contain a cat’s anus, and rarer still are the videogames in which the cat’s anus isn’t grounds for a refund.

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‘Are We Cooked?’ — Pokémon Go Looks to Be Adding a New ‘Currency’ to Access Mega Raids, Though Players Are Split on Whether it Will Revitalize Mega Pokémon

Pokémon Go looks set to add another battle currency to the ever-popular mobile game, this time focused around raids for Mega Pokémon.

As Pokémon Go prepares to roll-out the first of Pokémon Legends Z-A’s new wave of Mega Evolutions next month as part of its upcoming Go Tour Kalos event, the game also appears to have a major rework of its Mega Raid system in the offing.

Datamined information published by The Pokémod Group have spilled details of Link Charges, a new in-game resource that the game’s files refer to as “enhanced currency.” An in-game description states that Link Charges “can be used to enter Mega Raid in place of Raid passes” and will now be “required to enter Mega Raids remotely.”

The addition of a new type PVE battle resource for Mega raids comes as something of a surprise, as Mega battles have existed in the game for years, accessible simply via regular raid passes.

While details remain unconfirmed and subject to change, Link Charges sound like something of a cross between existing raid passes and the Max Energy system introduced more recently specifically for use in Dynamax/Gigantamax battles. The introduction of Link Charges would certainly also delineate Mega raids from regular raid battles — similar to how the use of Max Energy sets Max battles apart.

Unreleased in-game text states that players will be able to “earn Link Charges from activities such as Weekly Challenges, Campfire Check-Ins, and opening Gifts,” all of which are free. That said, images showing the Link Charges themselves (which look like futuristic USB sticks) in various bundles suggest the resource will, of course, also be sold via the game’s in-game shop.

As ever, Pokémon Go’s highly-engaged community have been reacting to the datamined details with their usual mix of excitement and healthy scepticism.

“Are we cooked?” wrote Kind_Cheesecake_8297 on top Pokémon Go reddit The Silph Road. “Asked the frog in the pot,” replied EquivalentReality988. “This is just another temperature increase, we’ve been boiling for years.”

But while the introduction of another PVE battle resource has naturally prompted questions over how plentiful it will be (and how much it will cost via the in-game shop), many others have agreed that the game’s Mega raids do need some form of shakeup.

Following their most recent rework years ago, Mega raids typically provide enough in-game resource to Mega Evolve a specific Pokémon within a few battles. After that, Mega Pokémon can be set as a Buddy Pokémon to generate Mega Energy for free. Beyond hunting for a Shiny or better stat version of a particular creature, there’s little need to then continue raiding — and as an active player, I have to say I don’t consider Mega creatures when deciding what to spend my daily raid pass on.

While this is fine for players who have all Mega Pokémon unlocked already, this leaves newer players without others to battle Mega raids alongside (and most Megas require multiple people to take down). Providing an additional resource to battle Mega raids means players can choose to take on the battles in addition to regular raids — just as the Max Particle system works for Dynamax and Gigantamax battles now.

“I don’t actually hate this (depending on how easy they are to get for free),” said TheWiseMountain. “I feel like Mega raids can get dead very easily because you can just walk Pokémon for more energy. If they’re free and give normal raid rewards though? Seems like a win for newer players who might need help with those raids.”

“Yeah as a F2P [free-to-play player] who can hardly remote anyways this sounds great,” Mushimishi agreed. “I haven’t done a Mega raid outside of new debuts and raid days in almost 2 years, since getting enough energy for everything.”

Pokémon Go has so far introduced all Mega Pokémon species released prior to last year’s Pokémon Legends Z-A other than the highly-anticipated Mega Mewtwo X and Y. The game has officially confirmed the introduction of both Mega Malamar and Mega Victreebell from Legends Z-A next month. As for Mega Mewtwo, while there’s no word on its arrival just yet, the same datamine includes an all-new Tier 7 difficulty Mega raid egg — suggesting that players may finally see it arrive in the future, once this Mega raid rework has been introduced.

Tom Phillips is IGN’s News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

World of Warcraft devs Blizzard will offer folks a free wardrobe change just before Midnight, following fashion fee furore

Fine, we’ll let you hop in whatever the MMO equivalent of Superman’s phone booth is for a single round of free outfit transmog just before the launch of March’s Midnight expansion. So have degreed World of Warcraft makers Blizzard, in the face of vocal vexation among players unhappy about a sudden hike in clothes changing prices that arrived with the game’s latest patch.

This isn’t the only time Midnight’s ended up under a microscope fore money-related reasons prior to release, but it is the first time the ire’s been exclusive to fashionistas.

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Nintendo Announces Super Mario Bros. Wonder Switch 2 Edition Release Date, Plus Elephant Mario and Captain Toad Amiibo

Nintendo has just confirmed a release date for Super Mario Bros. Wonder’s expanded Switch 2 Edition, which will include a suite of new minigames and the ability to play as Rosalina, ahead of her big screen debut in The Super Mario Galaxy Movie.

Super Mario Bros. Wonder – Nintendo Switch 2 Edition + Meetup In Bellabel Park, to give its full name, will arrive on March 26. As that extremely lengthy title suggests, the upgraded version of Nintendo’s 2023 platformer includes the additional Bellabel Park area to explore, which comes stuffed with extra activities.

The Switch 2 Edition will be available to purchase separately, or existing Switch owners of the game can alternatively purchase an upgrade pack.

Bellabel Park’s Local Multiplayer Plaza features 17 new co-op or versus minigames, with support for up to four local players (and yes, your pals can join even if they don’t have the game, via GameShare). Game Room Plaza, meanwhile, features six minigames for either local or online play — with the latter option supporting up to 12 players.

A third area, Camp Central, features the adorable Captain Toad and his Toad Brigade, who set challenges based on existing courses. Complete them all and you’ll become an elite Toad Brigade explorer yourself. Lastly, the Koopalings are also back — having stolen treasure from Bellabel Park, you’ll need to search through the game’s levels and defeat them.

Helpful additions to the game include Co-Star Luma, who offers a way for a second player to join in as an assist character, while Assist Mode lets you explore the game without fear of damage or falling down a pit. Handy!

Three new amiibo figurines will launch alongside the game on March 26: Elephant Mario, Poplin & Prince Florian, and Captain Toad & Talking Flower. Yes, Captain Toad has a dedicated amiibo figurine at last — and quite right too.

Speaking of Super Mario Bros. Wonder’s chatty/annoying Talking Flower, Nintendo is continuing its plans to launch a real-life Talking Flower desk accessory. Available on March 12, this thing will spout out random phrases “roughly twice every hour” or when prompted with a button press. Holding down its button will mute it “for a while.” I have no idea why this exists.

Pricing details for all of this are still to follow, as Nintendo’s pre-order links don’t yet seem to have gone live. We’ll keep an eye and update when we know more.

Tom Phillips is IGN’s News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

I love that somebody is making a single-player flight sim dedicated to formation flying

Often, the gaming internet depresses me with *gestures expansively*, but sometimes, it delights me with some relatively specific and impassioned Thing like, in this case, a single-player aerobatics sim dedicated to formation flying. Created by Japanese indie CloveTek, Dancing Wings – The Aerobatic Simulator is as far from yer Ace Combats and Delivery Must Completes as you can get while still having wings. A bunch of wise guys have tagged it “Automobile Sim” on the Steam page, but ignore them! I expect they’re just sore about never having performed a genuine Immelmann turn. Here’s a trailer.

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‘The Witch’s Bakery’ Lets You Live Your Parisian Ghibli Dreams On Switch 2

Kiki’s Bakery Service.

Publisher Silver Lining Interactive and developer Sunny Lab are bringing The Witch’s Bakery to Switch 2 in addition to Switch, with the cosy RPG arriving on both consoles in Q2 2026.

Imagine opening a bakery in modern-day Paris — not easy, right? Well, as Lunne the witch, that’s exactly what you’re doing. But this slice-of-life adventure is more than just making Mont Blancs and macarons; being a witch, Lunne has the ability to see inside people’s hearts and heal their emotions. Anyone getting some Kiki’s Delivery Service vibes from the premise alone?

Read the full article on nintendolife.com

Final Fantasy VII Remake Intergrade Is Available on Xbox Today

The post Final Fantasy VII Remake Intergrade Is Available on Xbox Today appeared first on Xbox Wire.

New League of Legends TCG Riftbound Has Posted Explosive Early Growth Since Launch, With Searches Surging Over 300%

Riftbound, the new trading card game (TCG) from Riot Games, released on October 31, 2025, in the West, and has since seen incredible growth, both in terms of overall interest and card listings at online storefronts.

According to new data provided by TCGplayer.com, daily searches for the game have increased by over 300% since launch, compared to the preorder period (about 2 weeks prior to launch). Globally, the term “Riftbound” was searched over 6,300 times per hour, and that’s just by TCGplayer users.

TCGplayer CEO Rob Bigler also provided comment to IGN on the new TCG’s immense success so far: “Riftbound’s early success is a huge positive for the hobby and reinforces that fans are excited to engage with the worlds and characters they love in new ways. Trading card games are a compelling and social way to extend fan affinity when developed authentically and thoughtfully – and we see this via the demand on our marketplace.”

With a property as popular as League of Legends, supplementary media such as Netflix’s Arcane and the upcoming fighting game 2XKO have garnered significant mass appeal, with many fans staying true to their favorite characters from all mediums.

Per TCGplayer, the most popular Riftbound card searches between October 17 and December 7 included some of the most iconic League characters. Jinx, the star of Arcane, had over 65,000 searches, while other fan-favorite character Ahri had more than 54,900. Other popular searches included other League of Legends characters like Sett, Teemo, and Darious, each with over 43,000 searches on the site.

TCGplayer is the biggest online storefront for all things TCGs in the world, and the launch of Riftbound exploded exponentially with related card and sealed product listings.

It’s no secret that getting your hands on sealed Riftbound product was (and still is) a bit tough, but the marketplace saw a 750% increase in listings a month after launch; October 30 saw more than 68,600 listings, while October 31 saw that number almost double, with over 118,100 listings. As of November 30, the number of listings was sitting at more than 585,000.

Riftbound’s second set, titled Spiritforged, is scheduled to launch in the West on February 13 after launching in China on December 12. Preorders are now open for Spiritforged products.

Myles Obenza is a freelance writer for IGN. Follow him on Bluesky @mylesobenza.bsky.social.

‘Miraculous’: Beyond Good & Evil 2 Fans Can’t Believe the Game Has Survived Ubisoft’s Major Project Cull That Killed the Prince of Persia: Sands of Time Remake

Beyond Good & Evil 2 fans are celebrating a small piece of good news to come from Ubisoft’s major cull of projects, studios and people yesterday — that after almost two decades, the game that holds the Guinness World Record for the longest development still isn’t dead.

While yesterday saw the end of Ubisoft’s plans to release a Prince of Persia: Sands of Time remake (a project that the company had been working on for at least six years) and five other unnamed games, no mention was made of Beyond Good & Evil 2, whose record-breaking development now spans almost 20 years, off and on.

Indeed, Beyond Good & Evil was named by Ubisoft as an ongoing franchise that would now be overseen by its reorganized “Creative House 4” division, dedicated to narrative driven and fantasy games. Separately, Insider Gaming has reported that the project is indeed still alive today, as the dust settles.

On reddit, Beyond Good & Evil’s long-suffering fans have reacted to the sequel’s survival by calling it “miraculous“, “insane” and simply “too big to fail.”

“It’s insane this game is still in production and survived,” dan_in_his_own_way wrote. “Don’t get me wrong, I want to play it but the cancelation of the Price of Persia remake hit really hard. A project that would arguably cost them less and require less resources than Beyond Good & Evil.”

“Beyond Good and Evil 2 will survive World War 3,” quipped Travguard. “But it still won’t be out by the armistice,” added meathappening.

One fan, 33Sharpies, pointed to the likely financial implications of Beyond Good & Evil 2 ever being canceled, at which point Ubisoft would have to write down the cost of its gargantuan development. While the project is still alive, however, it can still be listed as an ongoing asset. (Insider Gaming has reported that the project has been valued internally as having now cost over $500 million, though that figure is unverified.)

Beyond Good & Evil 2 is believed to have originally begun early development in 2007, with series creator and Rayman mastermind Michel Ancel and his Ubisoft Montpellier team on board. Over the coming decade, development was mostly paused while Montpellier worked on other projects, but Ubisoft re-announced the game with fanfare in 2017 and showed off an in-engine concept featuring space flight and designs to feature multiple solar systems and planets.

Again, however, development struggled — and the project was further impacted by Ancel’s departure from Ubisoft and the sad death of its subsequent creative lead Emil Morel. But the last couple of years have seen work coalesce once more, with the sequel’s characters given intriguing cameos in the new Beyond Good & Evil 20th Anniversary Edition, while a new creative director — former DICE and King veteran Fawzi Mesmar — has come on board to steady the ship.

Beyond Good & Evil 2 still lacks any word of a release date — and may well have been one of the titles Ubisoft delayed to receive further polish yesterday. As of now, however, it remains alive — however improbable that may seem.

Tom Phillips is IGN’s News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social

Helldivers 2 gets new stealth missions today, and its super-slimmed install size version is finally ready to take over

A new Helldivers 2 patch has arrived ahead of the slightly delayed Redacted Regiment warbond also making its sneaky debut today, January 22nd. In line with that warbond’s stealthy shushness, this patch has seen Arrowhead add in new commando missions designed to reward those who know when to crouch-walk. They’ve also revealed that the slim build that’s been in beta for a little while is finally ready to take the reigns from the standard version and its very chunky install size.

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