Donkey Kong Bananza is absolutely packed with things to do and see. Fortunately, we here are Nintendo Life are on hand to help with our ultimate Donkey Kong Bananza Guide.
Battlefield 6 Brings the Noise – Play the Open Beta for Free This Weekend
There’s something about the noise of a Battlefield game. The soft, terrifying crack of a sniper rifle you can’t see. The rumble of a tank as it rounds a corner. The agonising creak of a building falling apart at the seams around your once-safe hiding place. EA’s series has always used noise not just to communicate the feeling of being in a true warzone, but as a mechanic all its own. The mark of a great Battlefield game is that, a few hours in, you’ll experience the dawning feeling that you’re no longer being subjected to the noise – you’re reading it.
It’s something of a metaphor for the game as a whole. A full-size Battlefield match is full of sound and fury – dozens of players, multiple objectives competing for your attention, loadouts to consider, squads to wrangle. Learning to work within all that noise, to navigate it, is the path to victory. After hours spent in its open beta, Battlefield 6 isn’t just bringing the noise, but looks to push it to new levels.
In many ways, this is a comforting return to familiarity: Battlefield 6 is set in the near-future, but near enough that it resembles a contemporary military game; it sees a return to class-based gameplay; it takes its cues from the shape of Battlefield 4 and the “tactical destruction” of Battlefield: Bad Company 2.
It all means that, when entering the enormous tug-of-war environments of Conquest mode, this feels like the gaming equivalent of a warm blanket. I know exactly where I should be, and what I should be doing, meaning I’m immediately putting my attention towards learning how maps work, and how the team can work together most effectively.
But just as you learn to read that noise, returning players will start to feel how subtle changes can make for big effects. Take what the developers are calling “kinaesthetic combat” – a term used to cover a raft of changes to how your character moves through the world. You’ll automatically lean around walls, crouch-run when under fire, and slide when approaching cover – it’s designed to feel right as well as benefit you, tiny, intuitive changes that add to a far smoother experience.
Drag-and-revive is a part of this, perhaps the biggest change to the make-up of a Battlefield game – Support class players are still the most effective way to get your teammates back up after you’re downed, but anyone can now help out. Approaching a downed player, you’ll now be able to grab them, pull them out of danger, and revive after a few seconds. It’s a fabulously risky proposition, often forcing you to run into danger in order to reap the rewards of saving someone else, and there’s an art to realising when you should or shouldn’t try it.
This approach – adding new details rather than wholesale shifts – feels as though it’s paying off handsomely, even pre-release. This is Battlefield as we remember it, but modernised. It still feels distinct enough from its genre peers to feel essential, without straying too far from the core of the experience we already loved. It’s going in loud, just as you’d hope.
Battlefield 6 is in open beta on Xbox Series X|S until 1am Pacific, Sunday, August 17 – and for this weekend, you can play it online with no Game Pass membership. The full game will launch on October 10.
Get to the frontline. Battlefield’s biggest Open Beta ever is going LIVE for two-weekends only, August 9-10 and 14-17. Wage war on multiple maps & modes, with progression challenges and rewards for every playstyle. Lock and load by pre-loading the Open Beta from August 4.
*Conditions & restrictions apply. See https://www.ea.com/games/battlefield/battlefield-6/game-disclaimers for details.
The ultimate all-out warfare experience. Fight in high-intensity infantry combat. Rip through the skies in aerial dogfights. Demolish your environment for a strategic advantage. Harness complete control over every action and movement using the Kinesthetic Combat System. In a war of tanks, fighter jets, and massive combat arsenals—the deadliest weapon is your squad.
MULTIPLAYER
Victory, however you envision it. Battlefield 6 has more ways to win than ever before. Seize glory in iconic, large-scale modes including Conquest, Breakthrough, and Rush. Jump into fast-paced action with King of the Hill, Domination, and Payload. Change the rules of war with the revamped and refined Battlefield Portal. Fight in iconic locations all over the world including Cairo, Brooklyn, Gibraltar and more.
GLOBAL SCALE CAMPAIGN
Campaign is back. Drive tanks across the Sahara. Storm the beaches of Gibraltar. Defend New York from invasion. Join an elite squad of Marine Raiders fighting relentlessly to save a world on the edge of collapse.
PORTAL
Redraw the lines of battle. Battlefield Portal is a massive sandbox where creators and players can push Battlefield to the limit. Take unprecedented control of your environment by moving, scaling, and duplicating objects. Create a completely unique game mode using NPC scripting and a customizable UI. Your creation can even rise the ranks to become an official Battlefield mode. Show ‘em what you’re made of.
THE NEW STANDARD OF FPS COMBAT
Battlefield’s new Kinesthetic Combat System makes you more connected to your soldier and environment than ever before. With overhauled gunplay and tactical movement, from crouch sprint to drag and revive, every shot and movement is more instinctual and precise.
ICONIC ALL-OUT WARFARE
Wage all-out war with infantry and vehicle combat, class-based squad play, and cutting edge audiovisual immersion. Where fighter jets, tanks, skydiving RPGS, heavy artillery, and high-intensity infantry combat become one. This is war that only happens in Battlefield.
TACTICAL DESTRUCTION
Destruction is your weapon. Make a vehicle a wrecking ball. Bury a squad under a ceiling. Demolish your surroundings for a strategic advantage. More reactive and precise than ever, audiovisual cues let you know exactly how close an object is to being destroyed. Master your environment, give your squad the edge.
*Conditions & restrictions apply. See https://www.ea.com/games/battlefield/battlefield-6/game-disclaimers for details.
Last week, we asked you to hop into your favorite game’s Photo Mode and pick a filter using #PSshare #PSBlog. Here are this week’s highlights using a stylized filter:
Dunaaa5shares a red-tinted sideeye from Cyberpunk 2077.
CarrotsCaptures shares Jin raising his katana in Ghost of Tsushima with a whited out background.
fwto_shares the red filtered atmosphere of a BT watcher from Death Stranding 2: On The Beach.
secondcaptureshares a movie poster style shot of Julianna from Deathproof.
KeenEyeVPshares a red-filtered shot of Naoe sneaking around a corner in Assassin’s Creed Shadows.
sedninshares a black and white polaroid style portrait of Eve from Stellar Blade.
Search #PSshare #PSBlog on Twitter or Instagram to see more entries to this week’s theme, or be inspired by other great games featuring Photo Mode. Want to be featured in the next Share of the Week?
THEME: Senua’s Saga: Hellblade II SUBMIT BY: 11:59 PM PT on August 20, 2025
Next week, overcome darkness in Senua’s Sage: Hellblade II. Share moments from Senua’s brutal journey for survival using #PSshare #PSBlog for a chance to be featured.
With so many great games coming down the pipeline, now’s a great time to hop on the Xbox Game Pass bandwagon. If some titles joining the catalog this year have caught your eye and you’re itching to join in on the fun, you can choose between one or three month Game Pass Ultimate membership options at Amazon. Unfortunately, there aren’t any discount deals available at the moment, but we’ll update this when a new one drops.
You can learn more about options for signing up, what’s coming soon to Game Pass this month, and the big releases still to come below.
While there aren’t any deals available at the moment, we’ve included where you can buy a one month Game Pass Ultimate membership above at Amazon. This will set you back $19.99. Amazon also has a three month Game Pass Ultimate membership option available for $59.99, if you want to stock up on a few months to get you started.
What’s Coming Soon to Xbox Game Pass?
Game Pass has a nice rotation of new titles to play every month. If you’re curious about what’s in store for August, we’ve got you covered. The Xbox Game Pass August Wave 1 lineup is:
Rain World(Cloud, Console, and PC) – August 5 Now with Game Pass Standard
Aliens: Fireteam Elite(Cloud, Console, and PC) – August 7 Game Pass Ultimate, PC Game Pass, Game Pass Standard
9 Kings (Game Preview)(PC) – August 14 Game Pass Ultimate, PC Game Pass
It’s important to note that the Game Pass Standard tier (available for $14.99/month) does not give users access to day one releases – that’s exclusive to the Game Pass Ultimate tier. If you’re looking to play big Xbox exclusives and other new games on the day they release, you’ll need to be subscribed to Game Pass Ultimate.
What Games Are Leaving Xbox Game Pass?
Unfortunately with new games joining the catalog it means a few must take their leave. Below, we’ve listed the games that’ll be leaving Xbox Game Pass on August 15.
The latest big release on the platform is Wuchang: Fallen Feathers. In our review, IGN’s Mitchell Saltzman said, “Wuchang: Fallen Feathers is yet another great soulslike to add to the ever-increasing pile, featuring excellent combat, wonderful level design, an incredible skill tree, and fearsome bosses. Just watch out for some steep difficulty dips and spikes, and a reliance on cheap-feeling “gotcha!” ambushes.”
If you’re looking for even more savings on all things Xbox, have a look at our roundup of the best Xbox deals. There, we’ve highlighted all of the latest and greatest discounts on the platform, from incredible game deals to fantastic offers on high-quality headphones. Or, if you’d rather see what’s going on with other platforms, check out our roundups of the best PlayStation deals, the best Nintendo Switch deals, and our overall roundup of the best video game deals.
Hannah Hoolihan is a freelance writer who works with the Guides and Commerce teams here at IGN.
Cal Kestis, the hero of EA’s Star Wars Jedi video games, will appear in a spin-off TV series — marking his first voiced appearance in another medium.
The redheaded Jedi will play a role in new episodes of Lego Star Wars: Rebuild the Galaxy set to debut on streaming service Disney+ next month. A non-canon spin-off set in a “What If?”-style remixed Star Wars universe, Rebuild the Galaxy previously introduced the world to Darth Jar-Jar. Who knows what this second round of episodes will see Kestis (or an alternate universe version of him) get up to.
As in Star Wars Jedi: Fallen Order and Star Wars Jedi: Survivor, Kestis will once again be voiced by Cameron Monaghan, in the actor’s first voice role as Kestis outside of a video game. News of Monaghan’s return, as well as Kestis’ appearance on a poster for the series, come amid fan speculation the Jedi may eventually turn up in live-action form — something Monaghan himself has said he is open to.
“I don’t want him to just kind of show up to stand around and be there. I want him to mean something and for there to be a significance for the character itself. So, it would have to make sense. But in the right context then, yeah, absolutely.”
Kestis’ appearance in Rebuild the Galaxy marks the latest appearance of his popular character outside of Respawn’s Jedi series, alongside other elements from the games. Kestis already has a spin-off novel, Jedi: Battle Scars, and popped up in Star Wars: Galaxy of Heroes, a smartphone game also published by EA.
Over time, various elements from the Star Wars: Jedi series have popped up elsewhere. A droid of the same model as Kestis’ loyal companion BD-1 is featured in Episode 5 of The Book of Boba Fett (you can also buy the droid as a LEGO set), while Season 1 of Ahsoka saw the titular Jedi use psychometry. This rare force ability allows Jedi to detect echoes of the past by interacting with objects or locations, and was taken by some as an indication that Ashoka had encountered Kestis at some point in her past.
Is this just Disney having fun with its vast cast of Star Wars characters, a reminder there’s still a third Star Wars: Jedi game from Respawn on the way, or a tease that fans can expect yet more from Kestis (and Monaghan) in future? Time will tell.
For now, Rebuild the Galaxy launches via Disney+ on September 19.
Tom Phillips is IGN’s News Editor. You can reach Tom at tom_phillips@ign.com or find him on Bluesky @tomphillipseg.bsky.social
What I’d consider the best parts of horror in games aren’t jump scares or gruesome monsters chasing you, rather an eerie atmosphere or a lingering feeling of dread – knowing something is a little off. I’ve long heralded the 2008 cult-classic OFF, an RPG Maker (2003) game from developer Mortis Ghost, for how it wields its lo-fi art style to evoke that powerful sense of dread and reveal things that are truly horrifying. As a small-scale game that only had an English version via fan translation in 2011, this official remaster in 2025 is important for preserving an influential retro-style RPG, especially as it is largely faithful to the original. In some respects, it hasn’t aged quite as gracefully as I’d hoped (partially due to the hindsight of having played so many amazing games it inspired in the years since), but OFF’s blend of goofiness embedded in a deeply unsettling story has stood the test of time.
OFF is one of those games where its limitations are part of its strengths. Color and the absence of it are used to shift the vibe of the overworld in chilling ways as you progress. The hand-drawn sketch-like character designs give a deranged look to enemies that complements their desolate, off-kilter world. And the low-tech pixel art has a way of being a powerful tool for creating a foreboding atmosphere, letting your imagination tease out an underlying psychological horror. These are some of OFF’s defining features, and also remain effective as you unravel its disturbing truths.
You control The Batter, a guy rocking a baseball uniform and armed with a bat who is ready to hit some dingers, and you’re on a mission to “purify” a dystopian world of evil ghosts. Without much explanation, a nightmarish cat called The Judge speaks to you in a philosopher’s tone to ponder how your decisions will be accounted for. Aside from one specific moment, there aren’t choices to make, but it’s interesting context for a story that reveals itself through the actions you have to take. I, as the player, felt increasingly uneasy about where things were going – but to The Batter, it’s just another plate appearance. That contrast is still quite effective, and OFF makes this distinction clear in its breaking of the fourth wall from the very start.
It’s a fairly short game, taking about seven-to-eight hours to finish and defeat the secret bosses, including a few new ones. The world is made up of five zones, some of which represent industrial production where workers are ground to the bone by authoritarian figures. Liquid plastic makes up its seas, meat and metal are harvested ad nauseum, and the sugar mines bring about the worst parts of its society. A few dialogue sequences use obscure sketches like they’re out of an old textbook and items you inspect in the environment feed into its cryptic worldbuilding. More often, however, it’s the unconventional way characters talk to you and accept their meager existences, which grows more disturbing as you see the consequences of your mission.
Exploration is met with basic puzzles that often require you to pay closer attention to the clues embedded in the environment, playing into slightly bizarre changes in the world – door codes hidden in seemingly nonsensical texts, numbers scribbled on the wall guiding you in switch-hitting puzzles, or navigating sets of rooms that break conventional logic. I wouldn’t call these things particularly engaging, but it’s the surrealist subtext tucked within them that adds to its uncanny nature.
A mix of random battles and NPCs patrolling the overworld make up encounters, and this is one aspect of OFF that hasn’t really held up: its primitive turn-based combat system. The Batter and the floating circles called Add-Ons, which are very nondescript party members you gather throughout the story, each have a basic attack and special attacks with turns running on an ATB-style system. While The Batter is the heavy hitter, Add-Ons provide more of a support role. Other than prioritizing certain targets and accounting for a few elemental affinities, there isn’t much depth or strategic nuance to combat, which becomes a tired exercise outside of a few challenging secret bosses. OFF isn’t really about its combat as it’s more of a vehicle for everything else it does, but it’s a shortcoming nonetheless.
You don’t have to love OFF, but you damn well better respect it.
OFF doesn’t necessarily tell a complex story with tons of layers to peel away, nor is it a straightforward one where everything is spelled out for you. It doesn’t try to be too clever, yet leaves room for interpretation where all roads lead to a… well, really sad story. For all its accomplishments as a uniquely disturbing experience, something beyond that still sticks with me – it’s a strange kind of emotional resonance because of how blunt and unapologetic it is, increasingly off-putting especially with what it ultimately asks you to do. And with each bizarre twist along the way is a unique artistic vision that makes for a memorable experience.
There are a few things that have changed in this remaster, one of the biggest being the soundtrack, which is somewhat polarizing to those familiar with the original such as myself. In light of not being able to bring the original composer back on board, this version of OFF features new songs that try to capture the unsettling, industrial, and discordant sound it once had. It largely succeeds, even if I do miss the specific low-tech flavor of the original. In a full circle moment for both parties, Toby Fox (of Undertale and Deltarune fame) contributed to a few tracks, lending his sound in small ways, which was nice to hear. This isn’t a soundtrack you’re going to bob your head to or throw onto a playlist to evoke memories of a whimsical experience, but it’s an important part of OFF’s identity. It’s one that complements the ghastly barks of its characters and faint ambient sounds that feed into its discomforting vibe.
I appreciate OFF as a relic of the old gaming forums where it gained traction and tumblr blogs that harnessed dedicated fandoms, and as a product of a certain era of the internet I look back on quite fondly. Discovering the original felt like unearthing a gem you wouldn’t find anywhere else, shaping my taste in horror and helping identify what it is that activates that part of my brain, alongside other RPG Maker hits like Yume Nikki. Evidently, it resonated with others, having paved the way for games like Omori and being a stated inspiration for all-timer Undertale. Replaying OFF was like dusting off the blueprints of some of my favorite games, fascinating to revisit and one you have to put some respect on in spite of the ways it aged.
Coming hot off of Deltarune’s latest chapters and having been deeply moved by the series so far here in 2025, I have a certain fondness for its progenitors and I can’t help but see how OFF’s influence persists to this day. Indie games that delve into morality, break the fourth-wall, and subvert expectations have grown and evolved in the years since, meaning OFF doesn’t come across quite as deep as it once did in retrospect. But it is foundational material for the indie RPG scene, and this is a good excuse to play it all these years later regardless of your history.
Pokémon Legends: Arceus isn’t a perfect game by any means, but that didn’t stop it from syphoning all of my free time when it launched back in 2022. This was the first time in a while where I truly felt the desire to “catch ’em all”. While Arceus still borrowed a lot from the mainline games, it did enough to make the world of Pokémon feel fresh and alive in ways the franchise previously hadn’t for many players, including myself.
Legends: Arceus isn’t an open-world game, though the zones it offered still did a solid job of making me feel immersed in the environment. Not only would you find Pokémon walking around all over the place, you could sneak up on them and toss a ball without the need for a battle. This could backfire as a Pokémon might be alerted to your presence and lay the smackdown on you. Yeah, you – the trainer. There was a sense of danger and mystery that really couldn’t be found in any previous Pokémon games.
Welcome to Next Week on Xbox! In this weekly feature we cover all the games coming soon to Xbox Series X|S, Xbox One, Xbox on PC, and Game Pass! Get more details on these upcoming games below and click their profiles for further info (release dates subject to change). Let’s jump in!
An action RPG rooted in Chinese mythology. The story is based on Journey to the West, one of the Four Great Classical Novels of Chinese literature. You shall set out as the Destined One to venture into the challenges and marvels ahead, to uncover the obscured truth beneath the veil of a glorious legend from the past.
The iconic series returns as the definitive free-to-play modern team-based tactical shooter, and features three distinct gameplay modes: Warfare, Operations, and Black Hawk Down, a remake of the classic campaign based on the 2011 film.
Shantae is back in an adventure 20 years in the making! The nefarious pirate Risky Boots has a “groundbreaking” new plan that will leave Sequin Land spinning — by rotating the continent, she can move any town right to the coast for easy plundering! As Shantae, turn the tectonic tables on Risky by taking control of the land itself: shift, twist, navigate, and explore by swapping between mix-and-match multilayered levels!
A brand new adventure from Okomotive, creators of the atmospheric and acclaimed Far games, and Panic, publishers of Firewatch. Head out on a grand alpine expedition with a herd of loveable beasts, as you ascend a mountain path, encounter eerie dangers and surprising obstacles, and forge your way to the mystery at the summit.
A first-person psychological horror game from the intricate BrokenLore series. Shinji is a young hikikomori, trapped inside his small Tokyo apartment. His only escape is video games, but even that can’t ease the crushing weight of his anxiety. Explore Shinji’s mind as it unravels but be cautious. Hyakume, a malevolent entity with a hundred eyes, is watching, waiting for the right moment to strike.
A farm‑themed puzzle game where every piece matters. Your goal is to place farm items of various shapes and sizes into a grid, filling the pen without any empty spaces. It sounds simple but get ready for challenges that would make even the most seasoned farmer sweat under their hat.
In this thrilling 2D platformer, you play as a brave astronaut stranded on a mysterious alien planet after a failed mission. Your only hope of escape lies in collecting powerful energy cores hidden across treacherous levels.
Smash through hexagonal blocks beneath your feet, collect every shimmering coin, and unlock the mysterious gate to freedom. Think fast and move faster — each level is a puzzle of precision and timing. But be careful: leave something behind, and you may not get another chance. Can you clear the path and make your escape?
Acres – August 20 Optimized for Xbox Series X|S / Smart Delivery / Xbox Play Anywhere
Acres is all about tending to your crops and nurturing the land for a bountiful yield. Your success hinges on your ability to respond to market orders, cultivating the right crops in the right amounts to meet demand.
A romantic sports visual novel where dreams, rivalry, and love collide on the football field. Play as Kaito, a rising star chasing championship glory while facing off against fierce (and flirty) opponents — each with a story, a spark, and a challenge of their own. Will you win the tournament… and someone’s heart along the way?
Play as Val, a brilliant mechanic from the slums who won’t stand for the injustices she witnesses daily. While the Queen’s chosen elite flaunt their wealth, ordinary people work night and day to keep the spring work foundries running – all while the ministries breathe down their necks. Every aspect of life in Riveton is regulated, and your rations will be cut if you so much as think about protesting.
Get ready to hack your way through increasingly complex computer systems in retro arcade style! Core.Sys is a brainteasing action puzzler where you’ll need to break through layers of digital security with quick-thinking strategy. Move your cursor around a 5×5 grid of alphanumeric key panels, use your scanning ability to identify the next piece of code needed and select that panel to complete the code sequence, thus bypassing security and gaining access to the next layer.
Breed, feed, and collect cute critters in this cozy, relaxing farm sim that is easy to pick up and play for everyone! Critters have complex emotional needs that must be balanced to keep them alive and happy. Critters need to eat, and each species has a unique diet. Discover new Critters by evolving the ones that are present in your garden to complete your Critter Phylogeny!
Embark on an epic journey to defeat the forces of darkness that have taken over the kingdom of Valerond. As the legendary hero Golden Knight, a defender of endangered kingdoms, you were caught off guard by the encroaching darkness while traveling through the region. Determined to save the kingdom, you venture through mysterious forests and treacherous castles, facing hordes of enemies and deadly challenges.
The end of the 23rd century. Earth lies in the grip of a new Ice Age. Famine, cold, and fanatic cults threaten what is left of civilization. Humanity is on the brink of extinction. Nine of the strongest heroes of the age come seeking the ultimate prize: the Heart of Volent, an object with the power to reshape reality. All are ruthless, powerful, determined. To succeed they must work together. But only one can have the Heart.
A non-linear platformer action game about a shaman and his mask featuring minimalistic melee combat system with evasion mechanics, different spells (runes) to choose from, and enemies and bosses with different abilities and attacking style.
A thrilling “Find-the-Difference” game with a hidden object twist. The notorious Cheddar Mafia is spreading chaos across the Americas, and only SpotCat can stop them. Explore vibrant, hand-drawn scenes from different countries, spot the subtle differences, and stay sharp—mafia rats can appear when you least expect it.
Immerse yourself in 40 years of video game history and experience the classic Boulder Dash in an epic anniversary edition! Join Rockford on his hunt for diamonds in dangerous caves – more faithful to the original than ever before, yet more modern than ever!
Manage your own supermarket, explore the tight-knit community of Blomkest, build friendships or make enemies as you uncover the town’s secrets in this cozy management sim RPG! Step into the quirky harbour town of Blomkest, where your aunt has entrusted you with managing its only supermarket. Design and organise your shop, manage stock levels, work the checkout, and strike trade deals
Journey of Johann is an action-adventure platformer with puzzle elements. Make your way through levels and a boss with different challenges and obstacles. Collect goblets, secrets and beat time trials. Use your weapons as tools such as climbing, blocking hits, and defeating enemies. The game was designed with speedrunning in mind.
Europe is on its knees. Deadly Axis Mechs patrol the landscape, intimidating the populace and flushing out rebels. Survivors are few, but have regrouped under the new flag of The Resistance. You are the free world’s last hope. Your deadly mission; deliver a devastating EMP weapon into heart of enemy territory to turn the tide of the war.
Recruit powerful units, place them strategically and find the best synergies in this Roguelike Autobattler! Knightica lets you guide a warband through many challenges to free the Kingdoms. Discover optimal combinations, weave powerful enchants, face dangerous monsters and lead your army to victory!
Build a life, cultivate your community and start a dynasty in a region once devastated by famine and war. Play solo or in co-op multiplayer and explore a beautiful open world. Gather resources, craft, hunt and build, then automate your village production to survive and grow.
With its enhanced 4K visuals, the frozen landscapes, eerie corridors, and terrifying creatures have never looked more hauntingly real. Antarctica 88 4K Remaster is a chilling action-horror experience that takes you deep into the frozen wastelands of Antarctica. Now more immersive and visually stunning than ever, this remastered edition brings every shadow, every monstrous creature, and every moment of terror to life in breathtaking detail.
Stack, match, and blast your way through endless puzzles in Blocky Blast! Master the art of fitting colorful block shapes, clear rows, and collect precious gems in an explosive puzzle adventure. Whether you’re chasing high scores in Infinite Mode or solving creative challenges in Adventure Mode, every move counts. Easy to pick up, hard to put down — can you become the ultimate Blocky Master?
Follow the courageous explorer Calyssa on her quest to find the entrance to ancient ruins, where a legendary treasure lies hidden. In this intense precision platformer, players will face deadly traps, dark creatures, and a forgotten curse — testing their reflexes and skills to uncover the secrets of the place and survive the dangerous journey.
Phy embarks on a secret mission to an abandoned planet infested by a hostile hivemind. With the help of her partner Lizz and General Eral, she dives into the depths of the infestation and learns the dark truth behind its origins. Help her find the heart of the hive and put an end to this evergrowing threat.
Fire & Water is a classic puzzle-platformer where Fire Boy and Water Girl must work together to solve tricky environmental challenges and escape each level. But there’s a twist — Fire Boy can’t touch water, Water Girl can’t touch fire, and black water is deadly for both.
The sequel to a hit that reached over half a million downloads! Pocket Mini Golf 2 will provide many hours of simple yet addictive gameplay solo or with friends! Explore multiple mini-worlds thriving with life! Colorful oceanic landscapes, crazy laboratories, secret gardens, toy stores – visit them all and collect gems to buy new skins, whacky sounds, and visual effects!
A business simulator game with a first-person view. Make money from garbage, collect raw materials for your recycling center from different locations, recycle them, make money by producing new products and improve your factory.
SF3RA is an action platformer with a mix of 3D and retro 2D graphics. SFERA is an intergalactic association of assassins, operating under the cover of the robot union. You are an assassin hired by them. You are tasked to eliminate out of control robots in the A7FA-3T system.
Sewer Quest is a relaxing puzzle game where players must correctly connect pipes to allow water to flow and progress through the levels. With a gentle soundtrack, accessible gameplay, and 40 carefully designed challenges, the game offers an ideal experience for all ages—perfect for those looking to relax while exercising logical thinking. It’s easy to play, hard to put down, and great for relieving everyday stress.
The office is in chaos. The employees are gone. And the pets? Completely out of control! Welcome to Pets Hidden In The Office, a fun 3D hidden object game where your mission is to track down wild animals causing panic in offices across the city. But they won’t go down without a fight — some play dead (very convincingly), others take off like furry rockets the moment you spot them. Think you’re observant? Think again.
A story-driven RPG with a unique gaming system blending elements of simulation, item collection, and adventure. Discover the perfect combination of fairytale-like graphics and deep worldbuilding! Accompany Pieberry, a young witch running from a Witch Hunt, as she embarks on a grand adventure!
Engage in legendary tank battles and dominate the global war zone! In this intense real-time strategy game, build your base, fortify defenses, and unleash a strategic warfare frenzy. It’s time to prove your tactical prowess and become the ultimate legend in the Armageddon of tank battles!
Reposition Defense is a top-down tactical tower defense where you don’t just place your troops, you actively manage their position! The kingdom has fallen under the onslaught of dark forces, and its defenders have been bound by magic. They can’t move, but they can still fight!
We Don’t Cry is an intense survival horror shooter that combines action-packed defense mechanics with deep resource management. Set in a post-apocalyptic world, defend your companions from waves of zombies and raiders, build and upgrade structures, and make critical decisions to ensure survival.
This week is the Pokémon World Championships in Anaheim, and with it, the first playable demo of Pokémon Legends: Z-A. I had the chance to play two different ten-minute segments of Pokémon Legends: Z-A, and though I’m still left with a lot of questions, I did play just enough to develop some first impressions about the mechanic I’m the most curious about: its battle system.
But first, a quick aside, to answer a big question many of you no doubt have: I played the Pokémon Legends: Z-A demo on a Nintendo Switch 2, and it ran well and looked moderately better than the new Switch 2 versions of Pokémon Scarlet and Pokémon Violet. Of course, this is just a demo, and thus I didn’t get to experiment with draw distance or put it to the test with dozens of wild Pokémon on screen.
Back to the demo: one portion of my play session was set in the early-game of only the fourth main mission: Battling in the Z-A Royale. Here, I entered a Battle Zone marked by a red area on the map, where I needed to earn enough ticket points in trainer battles to get a Challenger’s Ticket, which is needed to take part in a Promotion Match. Winning that Promotion Match for the Z-A Royale would upgrade my rank from Z to Y.
If a trainer attacks you when you aren’t looking, that means the opponent’s Pokémon gets that free first attack on your Pokémon, which is also a guaranteed critical hit.
We already knew about this core gameplay loop, which I assume we’ll be taking part in repeatedly until we reach Rank A and earn the vague prize of a single wish. It’s an entertaining enough system, where, at night, you roam the streets of a predetermined area to face other starry-eyed trainers. In expected Pokémon fashion, as soon as a trainer sees you, the battle is on–but in Legends: Z-A, if a trainer attacks you when you aren’t looking, that means the opponent’s Pokémon gets that free first attack on your Pokémon, which is also a guaranteed critical hit.
Personally, I find this to be an incredibly rude tactic that goes against the friendly competitive spirit of Pokémon, but of course, I took advantage of it myself when one of my stylish teammates, Lida, suggested I try it out. The tight corners of city streets mean it’s easy to get surprised, but it also offers opportunities for you to crouch and sneak in close to a target yourself.
Battle begins seamlessly, just like in Legends: Arceus, but Legends: Z-A does away with Legends: Arceus’ slightly modified version of the core turn-based battle mechanics we’re all most familiar with. Instead, Z-A is full real-time action. At least, that’s how it presents itself.
To attack, you essentially use Z-Targeting by holding the ZL button and then pressing the face buttons to instruct your Pokémon which move to use. This is the same whether you’re in battle, initiating a battle, or instructing your Pokémon to attack an obstacle–like some rocks I saw at the beginning of the mission that none of my Pokémon were strong enough to break.
As expected, each Pokémon can know four moves at a time, and those are the moves you have access to on the four face buttons. Surprisingly, the moves don’t seem to have PP (Power Points), meaning that they can be used an unlimited number of times, with consideration to their cooldown, a new mechanic for Pokémon commonly used for skill-based action games. Different moves have different cooldown times, but the moves I had access to this early in the game all had relatively short cooldowns (around six or seven seconds) and short “casting” times as well that aren’t communicated in any menus.
Regardless of these limitations, I was pretty much always able to attack with another move as soon as my Pokémon was done attacking with the first. The moves will “fill up” with color as the cool-down counts down, indicating when you can attack with it again, but I do wish that feedback was more clearly communicated. I ended up just using almost all of the moves available in rotation pretty mindlessly. You can’t instruct your Pokémon to dodge or perform any other maneuvers besides those four attacks, though Pokémon can miss attacks if the opponent is too far from the attack’s range.
Battle actions appear on the right side of the screen, informing you of things like attacks performed, debuffs, and critical hits. The feedback for missing attacks, however, seemed to be nonexistent, so I can see learning when the best time to attack could be a bit difficult.
In trainer battles, you can’t be damaged or take the hit for your Pokémon (I tried. Mareep still fainted.) But you can get hurt in battles against wild Pokémon and the more dangerous Rogue Mega-Evolved Pokémon, the other core gameplay plot device in Legends: Z-A. (And you still can’t take a hit for your Pokémon, at least it seemed to be that way.)
The second part of the demo pit me against a Rogue Mega-Evolved Absol after following the dog-like Zygarde 10% forme to it as part of another early-game mission, this time, the ninth. Somehow, the small-ish Zygarde carries you up to the roof where the Absol is, but apparently your character closes their eyes while this happens as the screen fades out and suddenly you’re on the roof.
Anyway, this early in the game, you don’t have the ability to Mega Evolve a Pokémon on your own, so the mysterious AZ lends you a Mega Ring, a Lucario, and the Lucarionite Mega Stone so you can face the Rogue Mega Absol without getting your butt categorically handed to you.
In this battle, you must dodge to avoid the opponent’s attacks, as Absol is coming for you–not just your Pokémon. I found it a bit cumbersome to balance attacking and avoiding enemy attacks, as you can attack only while you’re locked onto a target with ZL, but you can’t dash or dodge while targeting. I’m sure this is something I’d develop better muscle memory for as I play more, but it felt odd to have my actions restricted like that.
There’s also a secondary goal to pay attention to when up against Rogue Mega-Evolved Pokémon: you must collect Mega Power orbs to build up enough energy to Mega Evolve your Pokémon, and keep collecting them so your Pokémon doesn’t de-Mega Evolve. Attacking the Rogue Mega-Evolved Pokémon forces the Mega Power orbs out of them, which you then must pick up yourself. It’s a pretty clever way to force you to put yourself in danger and use the dodge mechanics.
Legends: Z-A didn’t feel like a full action game to me, but kind of more like an MMO, with its casting times, cooldowns, and behind-the-scenes math happening.
This fight was much more interesting than the trainer battles, as is expected considering all the extra things I needed to worry about besides pressing the attack buttons. Another thing I noticed is that, although you can’t tell your Pokémon to dodge, they will default to returning to your side when you’re not locked on to an opponent. So if you start avoiding the enemy’s AOE (area of effect) attacks, your Pokémon will too, as long as you give them enough time to retreat.
Overall, Legends: Z-A didn’t feel like a full action game to me, but kind of more like an MMO, with its casting times, cooldowns, and behind-the-scenes math happening. That’s not necessarily a bad thing, but I do hope Legends: Z-A gets challenging enough to make me more intentionally dish out commands and think about switching Pokémon at just the right moment. I can see the potential, but with just twenty minutes of experiencing the early game, it’s much too soon to tell if this real-time battle system will scratch the strategy-itch Pokémon games usually do for me.
Some last-minute housekeeping, as I did briefly explore the menus: Pokémon have the common six-stat spread, no abilities (just like in Legends: Arceus), but do have Natures that affect their stats (unlike in Legends: Arceus). I also found a shop that sells Mints to change these Natures while I played through the ninth story mission.
Like I said before, I have a lot of questions and I’m very keen to play more Pokémon Legends: Z-A, but for now, we’ll have to wait until it’s out on October 16 to know more.
Casey DeFreitas is a deputy editor of guides at IGN and has been catching Pokémon since Red and Blue. Catch her on socials @ShinyCaseyD.