The post RedSec: An Epic Free-to-Play Destination Built on Battlefield’s Iconic DNA appeared first on Xbox Wire.
Category: Video Games
Battlefield: Redsec, the new free-to-play Battle Royale launches today
Redsec is Battlefield’s first-ever free-to-play Battle Royale game, and it’s launching today. But it’s not just Battle Royale – this experience includes Gauntlet, a round-based elimination mode that samples from the franchise’s rich Multiplayer history, as well as Redsec’s Portal Community Creations, an ever-evolving sandbox from our community developers.
However, your first steps into Redsec will more than likely come in the form of the Battle Royale Initiation playlist:
Battle Royale initiation
In BR Duos, eliminate hostels, track intel, and dodge the chemical ring on a condensed map.
Battle Royale Initiation is built for new players as a low-stakes learning environment. In this variant, you and a squadmate can drop into a match with the following key differences:
- This version of Fort Lyndon is significantly smaller than its full version.
- Players who can access this mode are limited to newer players.
- A 48-player maximum, inclusive of Bots.
Your path towards victory will involve the following:
Dropping in
Choose your class
- Assault – The ultimate frontline fighter, skilled at punching through enemy defenses. Dominate close to mid-range encounters and limit the enemy’s ability to fight.
- Engineer – The battlefield’s leading vehicle and equipment technician. Execute repairs to keep allies combat effective, or strike hostile armor with force to break their attack.
- Support – The backbone of any combat unit for defense and sustained fighting. Heal and resupply friendly forces, while fortifying defensive positions to keep them protected.
- Recon – The perfect intelligence and counterintelligence operative. Neutralize targets from a distance, or infiltrate, gathering intel and disrupting hostile forces.
You also get to choose a Sidearm, a small personal defense weapon that is great in a pinch, but is not meant to carry you through an entire match.
Next, get ready to parachute into Fort Lyndon. Either you or your duo will be labelled as the Squad Leader; when the Squad Leader calls for a jump, both of you will leap out of the infiltration plane.
At any point, the non-Leader can break away from the formation and continue dropping on their own. However, we highly recommend that new players stay in formation. Your parachute will automatically deploy when you get close to the ground. Alternatively, you can manually deploy the parachute to delay landing in favor of a more intentional landing spot.
Securing better weapons, ammo, and armor
Scavenging for weapons, ammo, and armor become the tools for survival.
These are all available through a variety of crates found in the map; look for giant rectangular boxes that are green (Common), red-and-black (Rare), or red with Class symbols (Class Chests). Look for vehicles that can be opened to contain more items, as well as locked vaults.
Crates can also contain ammo, which is shared between all weapons in a given weapon category. While there are other ways to gain more ammo, like picking it off eliminated enemies or getting an Ammo Resupply Call-In, the easiest way to restock is to use the Support Class’ Supply Box.
Completing Contracts
Your primary mission in Battle Royale is to eliminate all enemies. Second are Contracts, objectives that can be accepted on your full map screen and reward powerful items. Whenever a Contract becomes available to choose, you will receive a prompt below the compass on your HUD.
Avoiding the Circle of Death, respawning, and achieving victory
The Circle of Death. One step into this area will near instantly down and eliminate you. Mind the red-shaded areas on your mini-map or heed the warnings on your HUD when it shows a red skull icon and a distance.
In Battle Royale, death is not always finite. In the first few minutes of every match, you automatically get a Second Chance, redeploying immediately from the sky. If you don’t use your Second Chance, you get a sizable chunk of XP, which is great for ranking up and unlocking more Loadout items.
Alternatively, Battle Royale includes Respawn Points where squad members can revive their allies. After activating a Respawn Point, stay within its radius for a short period of time to respawn all dead allies. If you are spectating from beyond, you are able to request a respawn.
The last remaining Battle Royale squad wins the match.
Tips for Battle Royal survival and victory
At the end of your Initiation journey, you should be ready to drop into Battle Royale.
- Stick to your initiation zones. Learning the backstreets, rooftops, and corridors can give you an advantage over other new players who may be unaware of the surroundings.
- Know your class. Remember to use everything your Class offers and ask a battle buddy with more experience to walk you through its basics.
- Work with your team. Battle Royale is about surviving as a squad; don’t stray too far from squadmates, be sure to share enemy locations and precious high-value items, and remember to revive them whenever it is clear to do so.
Gauntlet – round-based elimination multiplayer
In Gauntlet, eight squads of four players each go head-to-head in a series of special operations that push every squad to their limit. If you like traditional Multiplayer FPS experiences, then you’ll love Gauntlet.
Gauntlet involves creating a custom loadout and pits squads against each other in a series of high-octane missions. Every mode includes a helpful in-game description and demonstration of how to play, including what actions score points for your squad. Failure to secure enough points results in elimination, while winning four modes in a Gauntlet match means victory.
Here are three quick tips to get started in this pick-up-and-play experience:
- Watch the briefing. The small sequence before each operation gives a short demonstration of how it is played, as well as the points earned for each action.
- Play the objective. Using what you learned in the briefing, focus on the actions that will score your team the most points.
- Communication is key. Use the ping system, voice chat and text chat to effectively plan and execute coordinated efforts, otherwise be prepared to be reassigned or get sent back to the start of the Gauntlet.
See you in Fort Lyndon!
ID@Xbox Showcase October 2025: Everything Announced So Far (Updating Live)

IGN has once again teamed up with ID@Xbox for a brand-new showcase that arrives today, just a few days before Halloween. This show promises to be packed with exclusive trailers and new gameplay for games from such studios as Serenity Forge, Thunder Lotus, Raw Fury, Skybound, and many more.
To help ensure you don’t miss a thing, we will be gathering all the biggest announcements right here, as they happen. Be sure to refresh during the show to stay up to date with all the exciting reveals, and then let us know what your favorite moment was below!
How to Watch ID@Xbox on IGN and What to Expect
You can watch the ID@Xbox fall showcase on Tuesday, October 28 on the following platforms. The show kicks off at 10am PT / 1pm ET / 6pm BST and will run for roughly 50 minutes.
- IGN.com
- IGN’s YouTube
- Twitter / X
- Twitch
- IGN mobile apps
- Eurogamer
- VG247
- GamesIndsutry.biz
- Rock Paper Shotgun
As for what to expect, you can check out a list of some of the studios that will be featured in this edition of the ID@Xbox Showcase;
- Thunder Lotus
- Serenity Forge
- PlaySide
- Don’t Nod
- Hooded Horse
- Thunderful
- Skybound
- Pathea
- poncle
- Raw Fury
- Cult Games
- Wired Productions
- and more!
In the teaser you can see above, we catch a glimpse of Invincible VS, MOUSE: P.I. For Hire, Vampire Survivors, Planet of Lana 2, Egging On, and more.
For more, be sure to check out everything that was revealed in February’s ID@Xbox Showcase that kicked off IGN Fan Fest, our ID@Xbox hub page, and the exciting Xbox (and PS5?!) news about Halo: Campaign Evolved.
Adam Bankhurst is a writer for IGN. You can follow him on X/Twitter @AdamBankhurst, Instagram, and TikTok, and listen to his show, Talking Disney Magic.
In Escape From Duckov, I roll great clutter Katamari of avian avarice and agony

Quack.
My flesh-coloured form tightens up beneath my body armour. The sausage fingers of my massive human hands grip the trigger of the SMG with white-knuckle desperation. The tiny eyes halfway up the huge head which forms the majority of my unnaturally lanky form spot it. A flash of green. I open fire mercilessly. Blood and bullets fly for 30 seconds. I’m still standing. Shaken, panting, and staring at a perfectly cooked bird on a plate.
Battlefield REDSEC Launches Alongside Battlefield 6 Season 1 With Battle Royale, Gauntlet, and Portal Modes — Here’s Everything You Need to Know

The free-to-play Battlefield 6 battle royale game mode has officially arrived in the form of Battlefield REDSEC – but it’s probably not exactly what you think it is.
EA and Battlefield Studios surprise launched their Battlefield battle royale experience across PC, PlayStation 5, and Xbox Series X and S just moments ago, bringing months of rumors and leaks to an end with a standalone offering that’s free for both those who do and do not own Battlefield 6. Its name, shorthand for “Redacted Sector,” teases an updated take on a popular multiplayer pastime that’s been bundled in with two additional modes: Gauntlet and Portal. There’s more to REDSEC than fans may have expected, and it’s all tied in with the Battlefield 6 experience under one unified umbrella.
Battlefield Battle Royale
Battle royale is no doubt the headline here, offering access to 100-player matches where classic battle royale gameplay is mixed with the Battlefield 6 formula. Infantry can be seen parachuting over and into explosive firefights in its first trailer, which reveals how BF Studios translated familiar elements into the Battlefield universe, all while 2Pac and Dr. Dre’s California Love plays in the background.
Finding rare loot, hoarding armor plates, mastering small and large points of interest, and completing missions with friends are core parts of many battle royale experiences, and each is necessary to survive in Battlefield, too. It’s more Warzone than Fortnite, but REDSEC has some features that help it stand apart.
Fort Lyndon, a Southern California location that EA and BF Studios call the “biggest Battlefield map ever,” serves as the backdrop for each match. As the trailer highlights crumbling buildings, REDSEC aims to convince players it can build on battle royale without sacrificing what so many love about the franchise: tactical destruction.
Map-altering vehicles are a mainstay for any true Battlefield experience, and that remains the case for Battlefield 6 battle royale, which features everything from tanks to attack boats to golf carts to find. As the ever-present, ever-shrinking ring of fire (fans may remember it from Battlefield V: Firestorm) forces teams out of the frying pan, discovering an M1 Abrams could mean the difference between victory and succumbing to the flames. There will be plenty of less-threatening vehicles to discover around the new battle royale map, but those looking to drive a heavily armored tank will first need to complete missions, nab a keycard reward, and then use it to unlock specific garages.
Battlefield 6 and REDSEC will coexist, so those who have already enjoyed the former can expect to find familiar vehicles, guns, and gadgets in the latter – save for a few tweaks. Class upgrades are just one element to consider and give Assault, Engineer, Support, and Recon players upgrades to work toward. Earn enough XP as the Recon class, for example, and you’ll gain access to an enhancement that powers up drones with bomb-dropping capabilities. Custom loadouts can also be built and used, with players able to earn them by completing missions or by betting on the slightly riskier option of waiting for limited global drop events.
Battlefield 6 players have not-so-patiently waited for battle royale updates for months. Now that REDSEC is finally here to toss Battlefield into a battle royale blender, fans should know that it’s not the only new experience dropping today.
Gauntlet
If you need a break from battle royale, Gauntlet is a separate mode that is also offered as part of today’s new standalone free-to-play experience. While Battlefield battle royale may see squads prowling for loot in between shootouts throughout longer matches, Gauntlet is propped up as a relatively short, elimination-driven gameplay experience.
Instead of 100-player matches, just 32 players (eight squads with four players each) are spread across Fort Lyndon. BF Studios says Gauntlet is structured as a tournament, with teams tasked with fighting through fast-paced, round-based missions.
Players have five minutes to complete the objective for each round, with Gauntlet keeping everyone on their toes with rotating missions and locations. As objectives and settings shift, it’s teamwork that will determine which squad emerges victorious.
Portal
Battlefield fans have been familiar with Portal since its inception in Battlefield 2042. Although the community has already taken to Battlefield 6 Portal to create bizarre game modes and recreate fan-favorite maps, REDSEC Portal opens a new door of possibilities.
REDSEC takes the promise of limitless game-creation tools and brings them over to Fort Lyndon’s massive play area. It’s more room for fans to let their imaginations run wild, with one example we’ve seen including a midair obstacle course that features golf carts, colorful shipping containers, and narrow paths.
REDSEC Portal looks more Grand Theft Auto Online than Battlefield, but that also seems to be what EA and BF Studios are going for. Two official Portal maps will be available at launch, with more set to follow in the future.
How Does Battlefield 6 Work With REDSEC?
The base Battlefield 6 experience takes after Call of Duty, bundling in REDSEC so that players can access it from one main menu. Those who don’t own the recently released Battlefield game can still download REDSEC without issue and at no extra charge, but there are a few differences for those who own the full, premium experience and those who don’t.
Coinciding with the launch of Season 1 today is Battlefield 6’s battle pass system, which shares unlocked rewards and XP progress between both the base game and its REDSEC counterpart. Though some unique challenges and events will be tied to each experience, and some Battlefield 6 vehicle skins won’t appear in certain REDSEC experiences, EA says “there are no plans” for REDSEC-exclusive unlocks.
Portal is where things get slightly complicated. Creative fans who own Battlefield 6 can enjoy the new Portal tools introduced with REDSEC completely unrestricted, gaining access to all the new standalone experience and Fort Lyndon have to offer. Those without the base game, however, won’t have access to any Battlefield 6-exclusive content, such as maps, when making Portal creations. These restrictions don’t stop at the creation side of the user-generated community content hub, either, as EA clarifies that REDSEC-exclusive players won’t be able to create or play any content using Battlefield 6 materials.
Battlefield REDSEC isn’t just battle royale – it’s a completely different beast. This three-pillar standalone experience will change as seasonal updates continue to roll out, and if the weeks following the launch of Battlefield 6 are anything to go by, it will also likely rapidly change as community feedback pours in.
The October 10 release of Battlefield 6 for PC, PlayStation 5, and Xbox Series X | S proved to be quite the moment for the series, but the true test of its potential begins with REDSEC and Season 1. While we wait to see how EA and BF Studios plan to maintain yet another major addition to the Battlefield universe, you can read up on all of the changes introduced with Season 1. You can also learn about how Engineer players are putting their repair tools to good use, as well as the multiplayer skin that set the community ablaze.
Michael Cripe is a freelance writer with IGN. He’s best known for his work at sites like The Pitch, The Escapist, and OnlySP. Be sure to give him a follow on Bluesky (@mikecripe.bsky.social) and Twitter (@MikeCripe).
The Sims Creators Quit EA Partnerships Amid Buyout Concerns

Content creators specializing in The Sims 4 content are leaving EA’s Creator Network in protest after EA confirmed it is to be acquired by an investor group composed of Saudi Arabia’s Public Investment Fund (PIF), Silver Lake, and Jared Kushner’s Affinity Partners.
The transaction — announced at the end of last month and valued at approximately $55 billion — is the largest all-cash sponsor take-private investment in history.
Being part of a community that has always strived to be welcoming and inclusive, some The Sims creators now fear the documented conservative values of EA’s buyers — which include Donald Trump’s son-in-law and Saudi Arabia’s Prince Mohammed bin Salman bin Abdulaziz Al Saud — will impact the game’s development, with insisting “the values represented by the people acquiring EA are fundamentally at odds” with that of The Sims’ community.
Streamer Kayla “LilSimsie” Sims, who has over 2 million subscribers and has worked with EA in the past to develop DLC, said news of the sale “devastated” her, and that “the situation is a nightmare for our community.”
“I have made the decision to remove myself from the EA Creator Network. It is my hope that pressure from creators and the community might encourage EA’s leadership to reconsider the long-term impact of this sale and to preserve the values that have made The Sims so beloved,” she wrote in a heartfelt message on YouTube (thanks, Polygon).
“This means that I will no longer receive early access to Sims packs, and I will not have a creator code. Under this new ownership, I feel I cannot maintain a direct association to the company. I also truly believe that they benefit more from my early access content than I do, and I think that stepping away is the strongest action I can take against the sale.”
She continued: “This situation is a nightmare for our community. Nobody supports this sale, and it is putting creators in a very difficult position. They have built their entire career and livelihood over a game that they have no control over. I ask that you please not harass other Sims creators over their decisions regarding the game and the creator network. I am very fortunate to be in a position where I can make a choice like this, but not everyone has that ability. I don’t truly don’t believe there is a ‘right’ answer here, and everyone is still trying to figure out their next steps.”
Sims closed on writing: “I’m really, really distraught over this sale, and I know that many of you are as well. It’s scary, and it’s breaking my heart. I really appreciate your support as I try to navigate this.”
Jesse “Plumbella” McNamara, DevonBumpkin, Vixella, and James Turner have all similarly quit EA’s Creator Network.
“Due to the recent sale, I have asked to leave the EA Creator Network, and I will not buy or make content around any future release,” McNamara wrote.
“I think taking this stand is the right choice for me personally, but I’m not going to judge anybody on their decision. I’m in a privileged position to be able to say I’m leaving so easily. I hope that the sale falls through, and if it doesn’t, I hope that those that stay put pressure on EA to maintain the level of inclusiveness that The Sims has always been about.”
EA has issued a statement on the matter via the official The Sims social media accounts. In it, the company insisted “we deeply respect that everyone experiences The Sims in their own way and will make choices that are right for them. However you choose to play, create, or share, we’re grateful to be part of your journey. Our mission, values, and commitment remain the same. The Sims will always be a space where you can express your authentic self.”
In 2022, PIF also became one of the largest Nintendo shareholders with 5.01% ownership. Pokémon Go developer Niantic also announced that it had sold its library of games to mobile games maker Scopely, which is controlled by Savvy Games Group and PIF, earlier this year.
Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world’s biggest gaming sites and publications. She’s also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.
Guide: Hyrule Warriors: Age Of Imprisonment Playable Characters – Every Fighter Revealed So Far
Choose your fighter(s)!
Hyrule Warriors: Age of Imprisonment launches on 6th November, and Nintendo and Koei Tecmo have been busy drip-feeding thirsty hack-and-slash fans tidbits of information about the follow-up to 2020’s excellent Age of Calamity.
We’ve put together the following guide to all playable characters in Age of Imprisonment (that we know about thus far). Post-launch, naturally, we’ll update this with any secret characters you unlock throughout the game.
Read the full article on nintendolife.com
Building the Foundation for Expansion in Crusader Kings III: All Under Heaven
Summary
- Crusader Kings III: All Under Heaven arrives today for Xbox on PC, the game’s biggest expansion yet. It will come at a later date to the Xbox Series X|S version.
- All Under Heaven adds China, Japan, Korea, and Southeast Asia to the map for the first time, building on existing systems in clever ways to incorporate new cultures.
- Paradox worked closely with historians and community members to ensure historical accuracy.
All Under Heaven is the biggest expansion we’ve ever made for Crusader Kings III, and, arguably, one of the most ambitious add-ons in Paradox history. It adds thousands of new provinces and characters, so it is large in pure numbers. But it is also big because of its scope and themes, adding a new region to Crusader Kings for the first time. Finally, the drama of medieval China, Japan, Korea and Southeast Asia is coming to the game!
The Crusader Kings titles have generally focused on the history of medieval Europe and the Mediterranean. Crusader Kings II expanded the map to India and North Central Africa, and these regions were in Crusader Kings III at launch. So, expanding the story of the Middle Ages beyond the titular crusade realms is not in itself new. But the differences between, say, medieval China and the Holy Roman Empire are so immense that simply adding a new map would not do justice to the history.

One of the immediate challenges is that the idealized feudal system we use to represent the political battles of Europe is entirely inappropriate for Tang and Song Dynasty China. There was no sense of mutual hierarchical obligations in the Chinese politics of the era.
Fortunately, we were able to test some ideas about how to model China in All Under Heaven in an earlier expansion, Roads to Power. That DLC introduced the idea of the Administrative Empire – a realm that had governors, not vassals (an important historical distinction). We used this design to further distinguish the Byzantine Empire from its Western counterparts. If this design worked here, it might be appropriate to adapt it to East Asia. Ultimately, the Byzantine model, where governors competed for influence with the ruler, proved to be a closer fit for medieval Japan, which is, like Byzantium, easily abstracted as noble families jockeying for position. China required something special.
Imperial Chinese bureaucracy was highly professionalized, with subjects competing in official examinations. Earlier Crusader Kings III expansions had introduced travel and tournaments, so couldn’t the exams be made into similar activities for characters? In the game, characters can organize or attend exams, traveling to the exam location and passing tests defined by the exam host. Good performance on these exams would then be tracked and make characters eligible for higher office. The better the performance, the better the job.

These are just two examples of how we adapted systems designed in previous expansions to bring a little more historical flavor and distinction to East Asia in All Under Heaven.
But the biggest challenge for us, I think, was facing the relative weakness of the team’s historical knowledge about the region. Coming from Europe, it is easy to absorb – or at least know where to find – reliable history for our own continent. How can we promise a plausible historical simulation if we are not starting from a strong historical foundation.
As with most Paradox grand strategy games, we start with what we have on the team. We are fortunate to have some trained historians with us – people who not only know a lot, but are very aware of what they do not know and what needs to be fleshed out.

Paradox is very fortunate to have a large global audience for its strategy games, and we were able to make use of that audience by inviting members of Asian communities to comment on design and art decisions. Working closely with our community members, we were able to avoid errors, both big and small, from making sure that we were using the proper terminology when referring to medieval Asian societies to double-checking the colors used in art and character clothing.
The simple fact is that, for the most part, the real authorities on a nation’s history have deep roots in that society and can point us to the correct sources. Even when some historical facts are a matter of debate – an inevitable fact of life when dealing with the Middle Ages – knowing the ground of that debate and the key issues at stake is very helpful in guiding our content team in the development of the game
All Under Heaven is the biggest expansion we’ve ever done for Crusader Kings III, and required a great deal of effort to design and complete. Having a strong development foundation has made this herculean task much easier than it could have been, given the ambitions we set for ourselves.
We look forward to our community digging into the expansion and writing new stories in exciting new realms.
Crusader Kings III: Starter Edition
Paradox Interactive
The Starter Edition gives you access to the base game, one Major Expansion, one Event Pack, and some cosmetic additions to make your first forays into Crusader Kings III a deep and filling experience.
The Crusader Kings III: Starter Edition includes:
– Crusader Kings III: Whether you start as a lowly count or a mighty emperor, no throne is safe as you compete for power against thousands of other nobles for prestige and dominance. Write your own histories, with a wide range of personality types, ambitions, and cultural preferences. Play as a haughty duke, a pious prince, or a cunning queen, and then play as their heir as the wheel of time grinds on.
– Tours and Tournaments: Host thrilling tournaments, grand feasts and splendid weddings to bolster your prestige or win new honors for your dynasty. Travel to distant lands on pilgrimage or inspect your vassals on a grand tour of your realm – whether to extort taxes or bolster loyalty.
– Friends and Foes: Deepen your relationships with those around you, forming lasting friendships with childhood companions, bitter rivalries with distant foes or eternal love with a beauty of your choosing.
– Garments of the Holy Roman Empire: Immerse yourself in the Holy Roman Empire with a collection of outfits for both commoners, warriors and rulers of Central Europe.
– Elegance of the Empire: Based on the garments and regalia of Emperor Henry II and the Empress Cunigunde, this pack includes not only new robes and dresses, but historically appropriate crowns and other items.
– Fashion of the Abbasid Court: Give your court a dashing new look with a set of outfits and cosmetic clothing options for the Middle East and North Africa.
The post Building the Foundation for Expansion in Crusader Kings III: All Under Heaven appeared first on Xbox Wire.
We May Not Have Bully 2, But This Fan-Made Bully Online Mod May Be The Next Best Thing

If you’ve been missing Jimmy and still long for a Bully sequel, we may have the next best thing. While Rockstar hasn’t delivered Bully 2 yet — and where there’s life, there’s hope — a dedicated team of modders has created an entire online mode to keep you occupied in the meantime.
“IT’S HAPPENING!” developer SWEGTA announced on YouTube. “We finally have an online mode for Bully that allows you and your friends to play minigames, roleplay, compete in racing, fend off against NPCs, and much more!”
“It’s a project me and my team have been working on for a very long time,” SWEGTA added, “and it’s finally at a point in development where we can announce it and show it to the public.
“Bully Online runs on the DSL script loader, which is a plugin for Bully that essentially allows for a more versatile approach to modding. A lot of the things we thought were impossible just a few years ago can now be done, including making an online mode. We do have an official server for Bully Online, and we plan on making that available to the public to enjoy in due time.”
Starting in December, the team will be making the server available to people who support the project on Ko-Fi, along with previews, videos, screenshots, and developer commentary. The server itself is described as a “bit of a mix” between minigames, free roaming, and role-playing, and has a “fully fleshed out” inventory system that permits players to earn money in-game and spend it on a “wide variety of different things like housing, weapons, vehicles, and items.”
As for if there’ll ever be an official follow up? Dan Houser, Rockstar Games co-founder and the writer behind the studio’s biggest games, including the Grand Theft Auto and Red Dead Redemption series, recently sat down for an exclusive interview with IGN, revealing Bully 2 didn’t happen because of “bandwidth issues.”
Bully — also known as Canis Canem Edit in some parts of the world — was a humorous action game that put players in the role of high school outcast Jimmy while attending a pretentious private school. “Bully is a great, well-crafted action game that’s been made even stronger with one of the best senses of humor around,” IGN’s Bully review read. “Expect dozens and dozens of hours of fun.”
Fans have long called for a sequel, which was once in development at Rockstar’s New England studio in the late 2000s. While Bully 2 was obviously never released, some of its ideas made it into other Rockstar games like Red Dead Redemption 2.
Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world’s biggest gaming sites and publications. She’s also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.
Ron Gilbert’s new Death by Scrolling RPG about “never-ending grind” and “the absurdity of social media” is out now

For too long have you remembered Ron Gilbert as the peddler of point-and-click adventure game comedies like The Secret of Monkey Island, despite his long history of forays into other genres. From now on, you are only allowed to remember him as the purveyor of Dragon Quest-flavoured perpetual motion machines that satirise bureaucracy and precarity. I’m referring to Death By Scrolling, Gilbert’s latest project with Terrible Toybox NZ and publishers MicroProse. MicroProse? This seems awfully intuitive for that brand. Barely a dial or a light-up acronym to be seen.









