The 10 Best-Selling Presold Spider-Man MTG Cards Right Now

Folks, it’s here! Marvel’s Spider-Man set for Magic: The Gathering made its prerelease debut last week, and with preorders starting to arrive, we’re starting to see what players are most excited about with the new web-slinging set.

The lovely folks at TCGPlayer have provided some Spectacular data on the most popular cards players are buying ahead of the full release this Friday, September 26. Here’s what to look out for when you’re opening your packs this week.

10 – Cosmic Spider-Man

Five color Spidey? Count us in. This Cosmic variant of the wallcrawler is not only a bowl of keyword soup in his own right (he has Flying, First Strike, Trample, Lifelink, and Haste), but he passes those abilities to all of the other Spiders you have when you head into combat.

9 – Carnage, Crimson Chaos

I’m determined to build a deck around Venom and Carnage, and this only makes that desire stronger. Carnage, Crimson Chaos can bounce a card from your graveyard to your side of the field and prime it for an attack, and the idea of using it to bring Agent Venom back is an appealing one.

8 – Hobgoblin, Mantled Marauder

Hobgoblin, Mantled Marauder grows in power when you discard a card, and he’s super affordable as he’s only an Uncommon rarity. Beyond that, though, the artwork here is awesome. Snap it up for under 30 cents.

7 – Scarlet Spider, Ben Reilly

Another Spidey, Ben Reilly can cost as little as two mana with the web-slinging mechanic, which is very nice for a 4/3 with trample. He also has +1 counters for the mana value of whichever card you returned to websling him in.

6 – Peter Parker’s Camera

Copying abilities? Yes, please, especially since Peter Parker’s Camera costs just a single mana to get onto the field. Set it up early, and get that payoff when things kick off – almost like the man himself setting up the camera.

5 – Spider-Punk

Perhaps predictably, Spider-Punk gives your Spiders riot, and has riot, but also has some fun secondary abilities. For one, spells and abilities can’t be countered, but the other means damage can’t be prevented. That’s chaos in cardboard, and we’re here for it. A riot, indeed.

4 – The Soul Stone

Look, The Soul Stone might be the priciest card in the set when all is said and done, but it’s a very fun card to play with. It’s an indestructible artifact that requires you to exile a character to see cards return from your graveyard each turn.

3 – Multiversal Passage

As TCGPlayer points out, this could be a solid pickup for Standard since Multiversal Passage can be any basic land type, and can enter untapped if you’re happy to pay some life.

2 – Electro, Assaulting Battery

Another mono Red option, Electro, Assaulting Battery could be ideal for spellslinger decks since it stores red mana, then adds red mana as you play instants and sorceries. Being able to deal a big hit of damage when he dies is fun, too.

1 – Spectacular Spider-Man (Borderless)

Finally, this Spectacular Spider-Man has an awesome borderless style that won’t break the bank, and you can use it as a Heroic Intervention for a single mana, plus it has Flash. “Have no fear, Spidey is here!” indeed.

Lloyd Coombes is an experienced freelancer in tech, gaming and fitness seen at Polygon, Eurogamer, Macworld, TechRadar and many more. He’s a big fan of Magic: The Gathering and other collectible card games, much to his wife’s dismay.

Dying Light: The Beast developers are working on fixes for broken day-night cycles and indoor rain

Techland’s Dying Light: The Beast launched last week and is, sources say, “a good Dying Light game, and a fine open-world zombie game in general, full of crunchy combat and simple but satisfying number-go-up loops”. Being a new videogame, it also has some bugs. The most dramatic of these appear to be problems with its day/night cycle and weather system.

Read more

Opinion: Why Focus On Silksong’s Difficulty When We Need To Talk About How Cute It is?

Fari dula tsi ma net~.

Over a week after beating Hollow Knight: Silksong, I’ve decided that we’re all focusing on the wrong things. Hornet’s fast-paced movement and range of options are breathtaking, sure, and the game can be maddening. But instead of succumbing to the difficulty discourse, instead of falling into a pit of spikes for a 13th time after a pogo-platforming section, let’s all take a deep breath and give in to the truth about Silksong.

This game is so gosh-darned cute.

Read the full article on nintendolife.com

Arc Raiders: Learn More, Pre-Order Now, and Join the Upcoming Server Slam Test

Arc Raiders: Learn More, Pre-Order Now, and Join the Upcoming Server Slam Test

Arc Raiders Key Art

Summary

  • How Arc Raiders blends known and unexpected elements from multiple genres into a new, immersive extraction adventure – launching on October 30, with pre-orders open now.
  • An introduction to the key gameplay elements of Arc Raiders, particularly risk and reward with your runs topside.
  • Announcing the Arc Raiders Server Slam, an open pre-launch test from October 17 – 19 on Xbox Series X|S.

Development on Arc Raiders has been underway since the inception of Embark Studios. Like many game projects, this one has gone through several iterations, and some twists and turns. None have been bigger than the decision to evolve the game from being co-op-only into the PvPvE Extraction Adventure game it is today.

This evolution has surfaced what the team consider the best version of the game, combining what players love about extraction shooters—high tension, multiple strategies, and mastery—with the kind of highly crafted, immersive world filled with mysteries that action-adventure gamers crave. It has been rewarding to see players who normally gravitate toward one genre over the other really appreciate Arc Raiders as a whole.

Arc Raiders is set on a lethal future Earth ravaged by a mysterious mechanized threat known as Arc, which ranges from menacing drones to huge, ominous giants. While most survivors stay safe below the surface in the safe confines of Speranza, Raiders are the chosen few who brave the surface in the hunt for valuable resources and loot to return to the colony.

Arc Raiders‘ Tech Test this past May revealed that players truly appreciate the high stakes each mission to the topside brings – and the choices they have to make once they reach the surface. Scavenging for long periods can reap awesome rewards, but the longer a group stays topside, the more likely they will not only come across Arc, but other Raiders as well. While the Arc may present a common foe that requires groups to band together, more often than not, they will be fighting each other for those valuable resources and loot.

These encounters present great choices for any group of Raiders. Hearing an Arc in the distance could lead to significant rewards but also alert other groups to a player’s presence. Hearing an intense firefight in the distance might lead a team to delay its extraction in the hope of mopping up and collecting the spoils. Sometimes, the best course of action after an especially gruelling run may be to lick your wounds and return to Speranza to heal up, gear up, and fight another day.

Another factor to take into consideration is the world itself. Vast and constantly changing, map conditions will shift how each run to the topside plays out, presenting different enemies, activities, mechanics, or challenges. For example, Night Raids will have greater rewards but reduced visibility and ramped-up Arc activity. These will require different tools and weapons—things that players will need to craft in the safety of their Workshop before returning to the field.

Arc Raiders is launching next month, with pre-orders open now, and a small taste of what lies ahead will be available with the Server Slam running October 17-19 on Xbox Series X|S. It’s a great opportunity for players to introduce themselves to the world of ARC Raiders and to help ensure a smooth launch on October 30, 2025 by pushing servers to their limit.

ARC Raiders

Embark Studios

Little remains of the world we know today. The mysterious machines of ARC threaten any possible settlement on the surface and communities are forced below the ground to survive. Most people are content just to see another day.

Others have chosen a bolder path. They are known as Raiders.

ENLIST.RESIST
Enlist as a Raider and thrive in a desolate world. Shape your legacy as you scavenge the lethal surface and build your home in the underground neighborhood of Speranza. But beware of the machines. Beware of Raiders preying on others. Build relationships with traders as you carry out quests and return from the surface with valuable loot. Trade it for gear and crucial upgrades to your den. But nothing worth having is for free.

What are you willing to do to get what you want?

The post Arc Raiders: Learn More, Pre-Order Now, and Join the Upcoming Server Slam Test appeared first on Xbox Wire.

Borderlands 4 ‘Cricket Jumping’ Lets Players Skip Huge Chunks of the Map — Gearbox Dev Says ‘I’ve Got My Eye on This’

Borderlands 4 players have discovered a way to skip huge chunks of the map in a technique dubbed “cricket jumping” — but a developer at Gearbox has warned action may have to be taken to patch it out of the game if it starts causing issues.

As demonstrated by streamer Bahroo, Borderlands 4 players can propel themselves across the map by using a glitch at The Prospects’ Ripper Drill site. To do this, you stand on the top of the drill, line yourself up in the direction you want to travel, with your back towards the direction you want to travel, tab out of the game, then fire. Your character hurtles through the air, which, in combination with Borderlands 4’s glide ability, lets you pass over significant areas of the map.

As noted in a social media post, cricket jumping will play a crucial role in Borderlands 4 speedrunning. But will it last? Creative Director Graeme Timmins responded on social media to say “I’ve got my eye on this.”

But it sounds like cricket jumping is here to stay, at least for now.

“My only worry is streaming issues or if this introduces instability,” Timmins continued. “Not out to ruin people’s fun, but can’t have it cause tech issues. For now tho, not going to do anything until proven issues arise.”

Timmins went on to address a complaint from one Borderlands 4 player at the lack of updates for the console version of the game compared to the PC version, which has seen two post-launch patches.

“Console testing and certification is more involved than pushing out PC builds,” Timmins explained. “It just takes longer with 1st parties making sure we’re sending out good quality patches. It’s coming and we’re doing everything we can to make it happen quickly.”

Borderlands 4 console players are keen for a patch to address some glaring technical problems. Last week, the tech experts at Digital Foundry confirmed a gradual worsening of framerate with continuous playtime, even on PlayStation 5 Pro and Xbox Series X.

As revealed in a new video published to YouTube, Digital Foundry found performance starts dipping after around 30 minutes to an hour, which it called “too intrusive on the overall experience, too regular an interruption.” Even after a completely fresh boot, the game is still prone to framerate drops.

Gearbox development chief Randy Pitchford has acknowledged the problem on social media, promising incoming improvements. As a workaround, Pitchford suggested console players quit Borderlands 4 and restart. Digital Foundry’s Tom Morgan confirmed this does restore performance, but criticized the situation, saying “resetting the game every hour should really not be an expected solution for players.”

The PC version, meanwhile, is still on a mixed Steam review rating, with most of the negative comments revolving around PC performance. Digital Foundry has said its initial analysis of Borderlands 4 on PC shows significant stutter problems, and have advised against running the game on its ‘Badass’ graphics setting, which suggests there are indeed problems with the Unreal Engine 5 title.

Gearbox has said addressing PC performance is a “top priority” for the studio. In the meantime, the studio pointed to a Borderlands 4 Nvidia Optimization guide on Steam, advising players how to optimize their graphics settings for “better performance and framerates” on PC with the Nvidia app, although users report mixed results.

Gearbox has also issued a piece of advice to PC gamers that to me reads like an effort to prevent players from making knee-jerk reactions to the game’s performance as soon as they’ve changed their settings: “Please note that any time you change any of your graphics settings, your shaders will need to recompile. Please keep playing for at least 15 minutes to see how your PC’s performance has changed.”

If you are delving into Borderlands 4, don’t go without updated hourly SHiFT codes list. We’ve also got a huge interactive map ready to go and a badass Borderlands 4 planner tool courtesy of our buds at Maxroll. Plus check out our expert players’ choices for which character to choose (no one agreed).

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.

Here are 239 imaginative, daft or broken falling block games featuring laser drones, LocoRocos and playing cards

It is written that when the Sumerian king Gilgamesh first beheld the gleaming ramparts of Uruk‐Haven, many centuries ago, he said unto his architects: “be sure to save up gaps for those long straight ones, and try your best to start a multiplier”. But then Gilgamesh realised that, by means of temporal fluctuations too nonsensical to explain, he was actually looking at the submissions page for Falling Block Jam 2025, the latest Itch.io “make a thing with a theme” festival, which ran from last week till today.

Read more

Stardew Valley Creator Eric ‘Concerned Ape’ Barone Confirms Update 1.7 Is Coming, But He Doesn’t ‘Want Too Much Hype At This Point’

Stardew Valley creator Eric ‘Concerned Ape’ Barone has warned fans that it will “be a while” before the highly anticipated Stardew Valley 1.7 update is ready.

Barone confirmed we’d get a Stardew Valley 1.7 update last month at the Stardew Valley concert, although at the time, he stressed there was “no release date, no estimate, but it’s happening.”

Now, however, Barone is working to contain the excitement, responding to fans asking for “maybe a sneak peak [sic]” to say “more will come, I just don’t want too much hype at this point.”

Last time, PC players were able to jump into the free 1.6 update several months before those on console and mobile, but for 1.7, Barone says he will “do my best to minimize the delay between [releasing on PC and other platforms] so as not to have the same problem as last update” and keep Haunted Chocolatier on track, too.

Back in May, Barone admitted that he “didn’t want to just be the Stardew Valley guy,” explaining that was why he’s currently working on Haunted Chocolatier. We shouldn’t expect a release date anytime soon, though — there’s “still a lot to be done,” Barone recently admitted, particularly as he feels it’s “got to be better” than Stardew Valley.

We enjoyed our time with the farm simulator when we reviewed it way back in 2016, awarding it 8.8 “Great” in our original Stardew Valley review. When we revisited the game in 2024, however, we hailed it a 10/10 “masterpiece,” writing: “Stardew Valley is not only the best farming game I’ve played, it is one of my favorite games of all time. That myself and others keep returning to this eight-year old gem each time it gets even the smallest update speaks to how it’s truly a masterpiece in the genre it both reinvigorated and has come to define.”

It’s not too late to get stuck in before Update 1.7. Our Stardew Valley Beginner’s Guide is fully updated for the 1.6 update, which added new crops, new fish, and plenty more – including the Raccoon Family Quests that unlock a new shop and valuable rewards. For veteran farmers who have maxed out all their skills, our Mastery Points guide can advise on next steps, and if you’re headed to Ginger Island, here’s where to find all Golden Walnuts.

Vikki Blake is a reporter for IGN, as well as a critic, columnist, and consultant with 15+ years experience working with some of the world’s biggest gaming sites and publications. She’s also a Guardian, Spartan, Silent Hillian, Legend, and perpetually High Chaos. Find her at BlueSky.

Do Bananza And Odyssey Share The Same Pauline? Donkey Kong Dev Won’t Confirm Anything

“I’d like you to use your imagination”.

From the second Nintendo revealed Pauline was in Donkey Kong Bananza, a timeline theory began to take shape in our heads. But then we wrapped the game up, and our prequel presumptions weren’t as nailed on as we’d expected.

We still don’t have an official answer for how Bananza Pauline is related to Odyssey Pauline, and according to producer Kenta Motokura, we ain’t going to get one any time soon.

Read the full article on nintendolife.com

Four ways Silent Hill f evolves the series’ formula

Survival horror took a step onto chilling new ground when Silent Hill first emerged from the mists in 1999 on PlayStation. Since then, each return to the titular fictional American town has been hotly anticipated, leading to this latest instalment which adds a keen new perspective to its bleeding edge. I got to explore the fictional Japanese town of Ebisugaoka in the final version of Silent Hill f to discover what’s new to the series, as well as familiar elements that fans will love.

Four ways Silent Hill f evolves the series’ formula

Four ways Silent Hill f changes the series’ formula:  

1. Combat is more modern

Intriguingly, there are a couple carryovers from the remake of Silent Hill 2, with a new spin. It pays to be strategic with your light attacks (R1) and heavy attacks (R2), the latter capable of a staggering counterattack against some enemies, letting you strike them without risk. It feels responsive without overpowering the vulnerability essential to the genre.

On the flip side, protagonist Hinako Shimizu is a little more agile than your typical Silent Hill main. Time your press of the Circle button just right and you’ll activate a perfect dodge, replenishing Hinako’s stamina. Attacking and dodging saps stamina, making perfect dodges crucial to master.

2. Unusual Yokai will break your sanity… 

Memorable monster design is key to any horror story, and Silent Hill f delivers in blood-soaked spades. Where things differ here is the use of Japanese folklore and mythology to inspire many of its brutal antagonists. References to the slit-mouthed Kuchisake-onna spirits and tentacle god-beast Akkorokamui were creepy enough, but there are a number of enemies that warp the visuals of traditional Japanese dolls and figures, too.

Adding more anxiety to these scuttling monstrosities is Hinako’s sanity meter, which drains from psychological attacks, reducing your ability to use Hinako’s powerful Focus strikes (charging with L2 then hitting R1 to execute) and eventually eating into her health.

3. …But Faith helps repair it

Keeping within the theme of healing from psychological trauma, Faith is a mechanic which offers some hope for Hinako. Dotted around the intimidating environment are items such as drinks, snacks and desserts. While they’ll help restore health or stamina, you can also convert them at hokora shrines for Faith, which you can use to help recover sanity, and trade for omamori trinkets which offer buffs such as decreasing an enemy’s line of sight. You can even pray with blank ema tablets to increase maximum health, sanity, stamina, or omamori slots.

4. Different themes and a fresh perspective

Silent Hill f’s 1960s Japan setting gives the series a chance to delve into societal and cultural expectations of gender roles, something reflected in ever-present dolls both as artefacts and part of its monsters, and the complicated and sometimes toxic relationships between the characters.

This bleeds into the series’ examination of trauma, isolation and decay, but is also present through Hinako’s journal, accessed by pressing the Up Directional Button, which details some of the lore, characters and puzzle clues. Hinako’s descriptions change over time to reflect her experience, which plays into the story both on a literal and meta level.

Four ways Silent Hill f stays true to the series:

1. It looks and feels like Silent Hill should

It might be set in a different country and time period, but Silent Hill f remains as powerfully creepy as you’d expect. The minimal UI, muted colour palette and atmospheric compositions (partly crafted by long-time series composer Akira Yamaoka) all make for a classically chilling experience – along with those narrow, claustrophobic, misty maze-like areas.

You’ll also feel a slight heartbeat-like tremble from the DualSense wireless controller when Hinako runs or is close to death. Unsettling.  

2. Despite its combat, this isn’t an action game

Like Silent Hill: Origins and Silent Hill: Downpour, your scarce weapons deteriorate over time, their condition handily referred to by their visual state and Hinako’s comments, so evasion rather than combat often offers better chances of survival.

There were times where I was overwhelmed by just two enemies, and there were visual puzzles I had to solve while being stalked by brutish beasts in the dark. That traditional survival horror vulnerability is still very much present.

3. An Otherworld awaits

Hinako’s hellish journey isn’t limited to Ebisugaoka. Just like many other Silent Hill games, you’re transported to a mysterious Otherworld which acts as a dark reflection of Hinako’s psyche. There, the puzzles take a more mythical tone, such as discovering and correctly placing sacred items, while my first monster encounter continued the traditional Silent Hill trait of not having a clearly visible face – in this case, a hollowed out, maggot-infested head cavity. 

4. New Game Plus and multiple endings

No spoilers here, but Silent Hill f features five different endings, unlocked via the New Game+ mode after first completion. And yes, one of those endings features some classic Silent Hill humour in it. If you know, you know.

Can you already feel the fear? It’s not long before you’ll see the horrors of Ebisugaoka for yourself when Silent Hill f claws its way onto PS5 on September 25. 

Wait, Does Henry Cavill’s Highlander Leg Injury Social Media Post Hide… 3 Separate Warhammer 40,000 Amazon TV Show Easter Eggs?

Henry Cavill’s seemingly innocuous picture showing his leg injury sustained while training for the Highlander reboot has sent Warhammer 40,000 fans into a frenzy after speculation the former Superman actor’s social media post contains three(!) separate nods to his upcoming — and super secret — Amazon project.

Henry Cavill’s Warhammer 40,000 Cinematic Universe, the result of a deal struck between Games Workshop and Amazon for Prime Video movies and TV shows based on the famous grimdark setting, is shrouded in mystery. While it’s hugely exciting for fans, especially given Cavill’s well-documented love of Warhammer 40,000, we do not know which character he is set to play, or even which story the initial project will tell. We don’t even know which era of Warhammer, specifically, we can expect to see in live action form.

Cavill has chosen his words carefully whenever he’s asked about Warhammer 40,000 in interviews. In June, Cavill touched on the “complexity” and “trickiness” of adapting the Warhammer 40,000 IP. But, he insisted, he was loving the challenge.

Bringing Warhammer to life “is a dream come true,” Cavill said, “but it’s different from what I’ve done before, in the sense I haven’t had my hand on the tiller of things before. It’s wonderful doing that. It is a tricky IP, and a very complex IP, and that’s what I love about it. The challenges that come with putting this on the page in a way that is doing justice to that complexity, that trickiness, and that nuance, is a challenge I’m enjoying enormously.”

But could Cavill’s social media post hint at what to expect from his Warhammer 40,000 Cinematic Universe? Some fans think so.

The most obvious tease here is in the second picture, which shows books for the Horus Heresy tabletop game strewn about on Cavill’s table. For the uninitiated, the Horus Heresy is the Space Marine civil war that took place 10,000 years before the current Warhammer 40,000 setting. It is the foundation of 40K’s grimdark universe, and reveals how the carrion Emperor ended up on the Golden Throne.

If this photo is indeed a tease for an adaptation of the Horus Heresy, it would be a significant undertaking for Amazon. The galaxy-spanning war was epic in scale, involved planet-cracking battles, enormous super soldiers, and all sorts of mind-bending space magic. Delivering the Horus Heresy as a TV show, while exciting, would be a hugely expensive proposition if done at the scale suggested by the Black Library books. We’re talking The Lord of the Rings: The Rings of Power production values here, perhaps even greater.

But the Horus Heresy isn’t the only tease in Cavill’s photo. Squint at the first picture, the one with Cavill’s rugged face and his dog, and you’ll see in the background, just above his head, the Warhammer 40,000: Leviathan box set sat on a shelf.

This is the current setting for Warhammer 40,000, which revolves around the Ultramarines chapter of Space Marines defending the Imperium against the terrifying Tyranid threat. It also just happens to be the premise of the hugely successful Space Marine 2, which launched to massive sales this time last year.

Could this be a fun Cavill tease for his Amazon show? Perhaps it is set to adapt The First Tyrannic War, during which the Imperium makes first contact with the Tyranid race and all hell breaks loose?

But there’s more! Cavill posted his pics alongside a poem, Invictus by William Ernest Henley. Invictus, you say? Well, he’s only one of the most famous Ultramarines there ever was, and a hero in the war against the… Tyranids.

Indeed, Saul Invictus (now deceased in the official timeline) was the Captain of the Ultramarines Space Marine Chapter’s elite 1st Company. He was killed defending his chapter homeworld of Macragge by the Tyranids of Hive Fleet Behemoth during the First Tyrannic War.

Let’s go over that last part of the poem:

It matters not how strait the gate,
How charged with punishments the scroll,
I am the master of my fate,
I am the captain of my soul.

Is Cavill set to play Captain Invictus in an adaptation of the First Tyrannic War? Some Warhammer 40,000 fans think so, simply due to the poem lining up with the Leviathan box set.

Of course, all the Warhammer bits and bobs in Cavill’s pictures may just be innocent window dressing and mean absolutely nothing. And it’s worth noting one character who’s often mentioned by fans as a great fit for Cavill — Eisenhorn, from Black Library author Dan Abnett’s saga of the same name — is not teased here. At least, not that we can see. An adaptation of Abnett’s much-loved Eisenhorn series would perhaps be a more realistic proposition for Amazon, not least because its main characters (Gregor Eisenhorn and Gideon Ravenor) are human inquisitors, not hulking Space Marines, and their story is more grounded.

In July, Games Workshop said in a financial report that fans shouldn’t expect any significant news on the Amazon work any time soon — and that it would be “several years” before anything comes of it.

“On 10 December 2024 we announced the conclusions of our negotiations with Amazon for the adaptation of Games Workshop’s Warhammer 40,000 universe into films and television series, together with associated merchandising rights,” Games Workshop said.

“The project continues in line with our contractual agreement with Amazon. This same contract prohibits us from sharing any specific details or commercial terms.

“We have great partners who continue to display their commitment to present Warhammer authentically and at the scope and scale befitting our fantastical setting. This is a long-term partnership with Amazon and there won’t be any significant news in the short term — these things take several years to bring to market.”

So we’re left with scraps to mull over, such as recent comments from Dan Abnett about NDAs and upcoming books.

In the meantime, Games Workshop pointed to the well-received Warhammer 40,000 episode on Amazon Prime’s animation show Secret Level, which it described as “a taster of Warhammer IP in digital form on the small screen.”

Wesley is Director, News at IGN. Find him on Twitter at @wyp100. You can reach Wesley at wesley_yinpoole@ign.com or confidentially at wyp100@proton.me.